1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Di: 30 September 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. ChickenWeed

    Beiträge von ChickenWeed

    • Sirenen Lichter Farbe umstellen?

      • ChickenWeed
      • 12. September 2016 um 01:44

      Und wie kann ich die Stärke davon einstellen? Also z.B damit man es am Tag besser sieht! ^^

    • Bekomme Fehler in den RPT Logs! Brauche Informationen.

      • ChickenWeed
      • 12. September 2016 um 01:43

      Irgendjemand eine Idee?

    • Bekomme Fehler in den RPT Logs! Brauche Informationen.

      • ChickenWeed
      • 11. September 2016 um 19:01

      Nope klappt nicht die anderen Errors sind zwar weg aber die Logs werde hiermit voll gespammt...

      Code
      Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Suspending not allowed in this context
      Error in expression <pound='1'",_pid,_side,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _>
        Error position: <sleep (random 0.3); !DB_Async_Active};
      _>
        Error Generic error in expression
      File life_server\Functions\Systems\fn_getImpoundedvehicles.sqf, line 26
      Suspending not allowed in this context
      Error in expression <e,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tick>
        Error position: <!DB_Async_Active};
      _tickTime = diag_tick>
        Error Generic error in expression
      File life_server\Functions\Systems\fn_getImpoundedvehicles.sqf, line 26
      Suspending not allowed in this context
      Error in expression <se {
      if(_result isEqualTo "[3]") then {
      uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error position: <uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error Generic error in expression
      File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36
      Suspending not allowed in this context
      Error in expression <se {
      if(_result isEqualTo "[3]") then {
      uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error position: <uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error Generic error in expression
      File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36
      Suspending not allowed in this context
      Error in expression <se {
      if(_result isEqualTo "[3]") then {
      uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error position: <uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error Generic error in expression
      File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36
      Suspending not allowed in this context
      Error in expression <se {
      if(_result isEqualTo "[3]") then {
      uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error position: <uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error Generic error in expression
      File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36
      Suspending not allowed in this context
      Error in expression <se {
      if(_result isEqualTo "[3]") then {
      uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error position: <uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error Generic error in expression
      File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36
      Suspending not allowed in this context
      Error in expression <se {
      if(_result isEqualTo "[3]") then {
      uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error position: <uiSleep 0.1;
      } else {
      _loop = false;
      };
      >
        Error Generic error in expression
      File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36
      "------------- Client Query Request -------------"
      "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color, impound FROM vehicles WHERE pid='76561198170394190' AND alive='1' AND active='0' AND side='civ' AND type='Car' AND impound='1'"
      "Time to complete: 0.00302124 (in seconds)"
      "Result: []"
      "------------------------------------------------"
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
        Error position: <DB_Async_Active};
      _tickTime = diag_tickT>
        Error Undefined variable in expression: db_async_active
      File life_server\Functions\Systems\fn_getVehicles.sqf, line 34
      Error in expression <,_type];
      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickT>
      Alles anzeigen

      Garage lädt die fahrzeuge auch nicht mehr.. da steht nur suche nach fahrzeugen...

    • Bekomme Fehler in den RPT Logs! Brauche Informationen.

      • ChickenWeed
      • 11. September 2016 um 18:53

      Ja nur habe probleme die Intro Cam einzubauen... deswegen habe ich sie wieder raus genommen..

    • Bekomme Fehler in den RPT Logs! Brauche Informationen.

      • ChickenWeed
      • 11. September 2016 um 18:49

      Ok viele dank lieber Maverick!
      PS: Habe deinen Intro cam gekauft ;)

    • Bekomme Fehler in den RPT Logs! Brauche Informationen.

      • ChickenWeed
      • 11. September 2016 um 18:23

      Ich habe hier neue Logs ich hänge die mal an..
      arma3server_2016-09-11_17-48-36.txt

    • Bekomme Fehler in den RPT Logs! Brauche Informationen.

      • ChickenWeed
      • 11. September 2016 um 18:22

      Hier die Dateien!
      fn_vehicleimpound:

      C
      private["_vehicle","_impound","_vInfo","_vInfo","_plate","_uid","_query","_sql","_unit","_imp"];
      _vehicle = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      _impound = [_this,1,false,[true]] call BIS_fnc_param;
      _unit = [_this,2,ObjNull,[ObjNull]] call BIS_fnc_param;
      if(isNull
       _vehicle OR isNull _unit) exitWith {life_impound_inuse = false; (owner 
      _unit) publicVariableClient "life_impound_inuse";life_garage_store = 
      false;(owner _unit) publicVariableClient "life_garage_store";}; //Bad 
      data passed.
      _vInfo = _vehicle getVariable["dbInfo",[]];
      if(count _vInfo > 0) then
      {
       _plate = _vInfo select 1;
       _uid = _vInfo select 0;
       //_imp = _vInfo select 11;
      };
      if(_impound) then
      {
       if(count _vInfo == 0) then 
       {
       _query = format["UPDATE vehicles SET active='0', impound='1' WHERE pid='%1' AND plate='%2'",_uid,_plate];
       waitUntil {!DB_Async_Active};
       _thread = [_query,1] call DB_fnc_asyncCall;
       //waitUntil {scriptDone _thread};
       if(!isNil "_vehicle" && {!isNull _vehicle}) then {
       deleteVehicle _vehicle;
       };
       life_impound_inuse = false;
       (owner _unit) publicVariableClient "life_impound_inuse";
       }
       else
       {
       _query = format["UPDATE vehicles SET active='0', impound='1' WHERE pid='%1' AND plate='%2'",_uid,_plate];
       waitUntil {!DB_Async_Active};
       _thread = [_query,1] call DB_fnc_asyncCall;
       //waitUntil {scriptDone _thread};
       if(!isNil "_vehicle" && {!isNull _vehicle}) then {
       deleteVehicle _vehicle;
       };
       life_impound_inuse = false;
       (owner _unit) publicVariableClient "life_impound_inuse";
       };
      };
      Alles anzeigen

      fn_vehicleStore:

      C
      /*
       File: fn_vehicleStore.sqf
       Author: Bryan "Tonic" Boardwine
       Description:
       Stores the vehicle in the 'Garage'
      */
      private["_vehicle","_impound","_vInfo","_vInfo","_plate","_uid","_query","_sql","_unit"];
      _vehicle = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      _impound = [_this,1,false,[true]] call BIS_fnc_param;
      _unit = [_this,2,ObjNull,[ObjNull]] call BIS_fnc_param;
      if(isNull
       _vehicle OR isNull _unit) exitWith {life_impound_inuse = false; (owner 
      _unit) publicVariableClient "life_impound_inuse";life_garage_store = 
      false;(owner _unit) publicVariableClient "life_garage_store";}; //Bad 
      data passed.
      _vInfo = _vehicle getVariable["dbInfo",[]];
      if(count _vInfo > 0) then
      {
       _plate = _vInfo select 1;
       _uid = _vInfo select 0;
      };
      if(_impound) then
      {
       if(count _vInfo == 0) then 
       {
       life_impound_inuse = false;
       (owner _unit) publicVariableClient "life_impound_inuse";
       if(!isNil "_vehicle" && {!isNull _vehicle}) then {
       deleteVehicle _vehicle;
       };
       } 
       else
       {
       _query = format["UPDATE vehicles SET active='0', impound='0' WHERE pid='%1' AND plate='%2'",_uid,_plate];
       waitUntil {!DB_Async_Active};
       _thread = [_query,1] call DB_fnc_asyncCall;
       //waitUntil {scriptDone _thread};
       if(!isNil "_vehicle" && {!isNull _vehicle}) then {
       deleteVehicle _vehicle;
       };
       life_impound_inuse = false;
       (owner _unit) publicVariableClient "life_impound_inuse";
       };
      }
       else
      {
       if(count _vInfo == 0) exitWith
       {
       [[1,(localize "STR_Garage_Store_NotPersistent")],"life_fnc_broadcast",(owner _unit),false] spawn life_fnc_MP;
       life_garage_store = false;
       (owner _unit) publicVariableClient "life_garage_store";
       };
       if(_uid != getPlayerUID _unit) exitWith
       {
       [[1,(localize "STR_Garage_Store_NoOwnership")],"life_fnc_broadcast",(owner _unit),false] spawn life_fnc_MP;
       life_garage_store = false;
       (owner _unit) publicVariableClient "life_garage_store";
       };
       _query = format["UPDATE vehicles SET active='0', impound='0' WHERE pid='%1' AND plate='%2'",_uid,_plate];
       waitUntil {!DB_Async_Active};
       _thread = [_query,1] call DB_fnc_asyncCall;
       //waitUntil {scriptDone _thread};
       if(!isNil "_vehicle" && {!isNull _vehicle}) then {
       deleteVehicle _vehicle;
       };
       life_garage_store = false;
       (owner _unit) publicVariableClient "life_garage_store";
       [[1,(localize "STR_Garage_Store_Success")],"life_fnc_broadcast",(owner _unit),false] spawn life_fnc_MP;
      };
      Alles anzeigen

      Benutzte die 3.1.4.8

    • [Tutorial 4.4R4+] Verwahrungsstelle nach Impounden

      • ChickenWeed
      • 11. September 2016 um 18:18

      17:48:52 Error in expression <ableClient "life_garage_store";};
      data passed.
      _vInfo = _vehicle getVariable["d>
      17:48:52 Error position: <passed.
      _vInfo = _vehicle getVariable["d>
      17:48:52 Error Missing ;
      17:48:52 File life_server\Functions\Systems\fn_vehicleStore.sqf, line 16
      17:48:52 Error in expression <ableClient "life_garage_store";};
      data passed.
      _vInfo = _vehicle getVariable["d>
      17:48:52 Error position: <passed.
      _vInfo = _vehicle getVariable["d>
      17:48:52 Error Missing ;
      17:48:52 File life_server\Functions\Systems\fn_vehicleStore.sqf, line 16
      17:48:52 Error in expression <ableClient "life_garage_store";};
      data passed.
      _vInfo = _vehicle getVariable["d>
      17:48:52 Error position: <passed.
      _vInfo = _vehicle getVariable["d>
      17:48:52 Error Missing ;
      17:48:52 File life_server\Functions\Systems\fn_vehicleImpound.sqf, line 9
      17:48:52 Error in expression <ableClient "life_garage_store";};
      data passed.
      _vInfo = _vehicle getVariable["d>
      17:48:52 Error position: <passed.
      _vInfo = _vehicle getVariable["d>
      17:48:52 Error Missing ;
      17:48:52 File life_server\Functions\Systems\fn_vehicleImpound.sqf, line 9

    • [Tutorial 4.4R4+] Verwahrungsstelle nach Impounden

      • ChickenWeed
      • 11. September 2016 um 18:16

      Bei mir bleibt es auch stehen... und nicht kommt in die Verwahrstelle selbst meine Garage lädt nicht mehr...

    • Bekomme Fehler in den RPT Logs! Brauche Informationen.

      • ChickenWeed
      • 11. September 2016 um 17:44

      Hey ich habe die Verwahrstelle nach impouden für die 3.1.4.8 geaddet und bekomme jetzt immer wieder Fehler... Kann mir jemand Informationen zu den Fehlern geben oder mir sagen was er von mir möchte?

      Hier die Fehler aus den Logs!

      Code
      17:31:23 Error in expression <ableClient "life_garage_store";}; 
      data passed.
      _vInfo = _vehicle getVariable["d>
      17:31:23   Error position: <passed.
      _vInfo = _vehicle getVariable["d>
      17:31:23   Error Missing ;
      17:31:23 File life_server\Functions\Systems\fn_vehicleStore.sqf, line 16
      17:31:23 Error in expression <ableClient "life_garage_store";}; 
      data passed.
      _vInfo = _vehicle getVariable["d>
      17:31:23   Error position: <passed.
      _vInfo = _vehicle getVariable["d>
      17:31:23   Error Missing ;
      17:31:23 File life_server\Functions\Systems\fn_vehicleStore.sqf, line 16
      17:31:23 Error in expression <ableClient "life_garage_store";}; 
      data passed.
      _vInfo = _vehicle getVariable["d>
      17:31:23   Error position: <passed.
      _vInfo = _vehicle getVariable["d>
      17:31:23   Error Missing ;
      17:31:23 File life_server\Functions\Systems\fn_vehicleImpound.sqf, line 9
      17:31:23 Error in expression <ableClient "life_garage_store";}; 
      data passed.
      _vInfo = _vehicle getVariable["d>
      17:31:23   Error position: <passed.
      _vInfo = _vehicle getVariable["d>
      17:31:23   Error Missing ;
      17:31:23 File life_server\Functions\Systems\fn_vehicleImpound.sqf, line 9
      Alles anzeigen

      Hoffe ihr könnt mir helfen..

      Mfg Pius von Team-Wings

    • [Tutorial 4.4R4+] Verwahrungsstelle nach Impounden

      • ChickenWeed
      • 11. September 2016 um 13:24

      Was muss man für die 3.1.4.8 beachten? Will es um schreiben

    • Hat jemand noch die Verwahrstelle nach Impouden für die 3.1.4.8? :(

      • ChickenWeed
      • 11. September 2016 um 13:21

      Hey suche nach der Verwahrstelle für die 3.1.4.8... es gibt nur eine für 4.4, weil die für 3.1.4.8 weg ist aber vielleicht hat einer noch davon ein Tutorial oder die Dateien irgendwo gespeichert oder selber eingebaut? ^^
      Wäre super auch wenn mir jemand sagt wie ich das Tutorial aus der 4.4 in die 3.1.4.8 um schreibe also was ich beachten muss oder sogar es selber macht! :o
      Danke im Voraus!

      Mfg Pius von Team-Wings

    • [Tutorial][A3 AL Alle Versionen] Waffen/Magazine/Objekte auf dem Boden beschlagnahmen

      • ChickenWeed
      • 11. September 2016 um 12:27

      Sonst Super!

    • [Tutorial][A3 AL 3.1.4.8/4.4R3] Sperrelemente im Z Menü

      • ChickenWeed
      • 11. September 2016 um 12:24

      Super! ^^

    • [Tutorial 4.4R4+] Verwahrungsstelle nach Impounden

      • ChickenWeed
      • 11. September 2016 um 12:23

      Kann man die Datenbank auch für die 3.1.4.8 verwenden?

    • Skins (Uniformen) laden nicht oder verschwinden?!

      • ChickenWeed
      • 11. September 2016 um 10:38

      irgendjemand?

    • Skins (Uniformen) laden nicht oder verschwinden?!

      • ChickenWeed
      • 11. September 2016 um 02:24

      Hey ich habe das Problem, dass auf einmal keine Uniformen mehr laden also für die Cops und Medics... Sie sind alle eingetragen und beim Medic geht sie auch doch sobald man sie droppt und wieder anzieht lädt der Skin nie wieder.. Bei den Cops laden die Skins gar nicht mehr. Man spawnt ohne Skin und im Shop wid auch kein Skin angezeigt... Ich habe alles mit den Skins eingetragen und davor ging es.. Kann mir jemand sagen wo ich am besten die Uniform Skins eintrage oder hat jemand ein Skin script? Möchte das man den Skins auch in dem Kleidungs Shop als vorschau sieht.
      Danke im Voraus!

      Hier mal alle Dateien wo z.B mein Medic Skin eingetragen ist!

      EquipGear.sqf

      C
      /*
      	fn_equipGear.sqf
      	Author: Nox und Team-Wings.net
      */
      private["_path","_unit","_type"];
      _unit = [_this,0] call BIS_fnc_param;
      _type = [_this,1,"",[""]] call BIS_fnc_param;
      
      
      
      
      
      
      
      //COP KLEIDUNG
      if(playerSide == west) then {
      	switch(_type) do {
      		case "U_Rangemaster" : {
      			_path = "skins\human\cop\rekrut.paa";
      			_unit setObjectTextureGlobal [0,_path];
      		};
      		case "U_B_CombatUniform_mcam_vest" : {
      			_path = "skins\human\cop\polizei_uniform.paa";
      			_unit setObjectTextureGlobal [0,_path];
      		};
      		case "U_B_SpecopsUniform_sgg" : {
      			_path = "skins\human\cop\polizei2.paa";
      			_unit setObjectTextureGlobal [0,_path];
      		};
      		case "U_B_CombatUniform_mcam" : {
      			_path = "skins\human\cop\sek.paa";
      			_unit setObjectTextureGlobal [0,_path];
      		};
      		case "U_B_CombatUniform_mcam_worn" : {
      			_path = "skins\human\cop\gsg9.paa";
      			_unit setObjectTextureGlobal [0,_path];
      		};
      	};
      	if((backpack player) == "B_Bergen_mcamo")  then {
      		//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
      		(unitBackpack player) setObjectTextureGlobal [0, ""]; 
      	};
      };
      
      
      
      
      //MEDIC KLEIDUNG
      if(playerSide == independent) then {
      	switch(_type) do {
      		case "U_I_CombatUniform" : {
      			_path = "skins\human\medic\asarkleidung.jpg";
      			_unit setObjectTextureGlobal [0,_path];
      		};
      	if((backpack player) == "B_Kitbag_cbr") then {
      		(unitBackpack _unit) setObjectTextureGlobal [0, "skins\human\medic\asarbackpack.paa"];
      	};
      	if((backpack player) == "B_Bergen_mcamo") then {
      		(unitBackpack _unit) setObjectTextureGlobal [0, ""];
      	};
      };
      Alles anzeigen


      fn_resetMedic.sqf

      C
      #include <macro.h>
      /*
      	Author: DeadP4xel
      	Description: Löscht alles für den Respawn und setzt alles neu
      */
      
      
      
      
      /* Setzt den Medic nach Respawn zurück*/
      removeUniform player;
      removeHeadgear player;
      removeBackpack player;
      removeAllItems player;
      removeVest player;
      removeAllWeapons player;
      removeAllAssignedItems player;
      {player removeMagazine _x;} foreach (magazines player);
      RemoveGoggles player;
      
      
      
      
      //Medic Gear + Setup
      if((__GETC__(life_medicLevel)) == 1) exitWith {
      	player forceAddUniform "U_I_CombatUniform";
      	player setObjectTextureGlobal [0,"skins\human\medic\asarkleidung.jpg"];
      	player addHeadgear "H_Beret_blk";
      	player addBackpackGlobal "B_Kitbag_cbr";
      	hintSilent "Du bist in den ASAR Dienst gegangen!";
      	[] call life_fnc_medicLoadout;
      };
      
      
      
      
      //Medic Gear + Setup
      if((__GETC__(life_medicLevel)) == 2) exitWith {
      	player forceAddUniform "U_I_CombatUniform";
      	player setObjectTextureGlobal [0,"skins\human\medic\asarkleidung.jpg"];
      	player addHeadgear "H_Beret_blk";
      	player addBackpackGlobal "B_Kitbag_cbr";
      	hintSilent "Du bist in den ASAR Dienst gegangen!";
      	[] call life_fnc_medicLoadout;
      };
      
      
      
      
      //Medic Gear + Setup
      if((__GETC__(life_medicLevel)) == 3) exitWith {
      	player forceAddUniform "U_I_CombatUniform";
      	player setObjectTextureGlobal [0,"skins\human\medic\asarkleidung.jpg"];
      	player addHeadgear "H_Beret_blk";
      	player addBackpackGlobal "B_Kitbag_cbr";
      	hintSilent "Du bist in den ASAR Dienst gegangen!";
      	[] call life_fnc_medicLoadout;
      };
      
      
      
      
      [] call life_fnc_saveGear;
      [player, uniform player] call life_fnc_equipGear;
      Alles anzeigen


      Und in der Mission.sqm

      Code
      class Item3385
      		{
      			dataType="Object";
      			class PositionInfo
      			{
      				position[]={8459.4941,106.57874,25109.795};
      			};
      			side="Empty";
      			flags=5;
      			class Attributes
      			{
      				init="this allowDamage false; this setObjectTexture [0, ""skins\human\medic\asarkleidung.jpg""]";
      			};
      			id=17939;
      			type="Sign_F";
      		};
      		class Item3386
      Alles anzeigen

      Mfg Pius von Team-Wings

    • Sirenen Lichter Farbe umstellen?

      • ChickenWeed
      • 11. September 2016 um 02:13

      Danke!

    • Sirenen Lichter Farbe umstellen?

      • ChickenWeed
      • 11. September 2016 um 02:06

      Hey ich wollte mal Fragen wie kann ich die Farbe der Sirenen ändern? Also z.B für den Medic möchte ich eine Orange, Gelbe Sirene haben, nur wie stelle ich die Farbe und was muss ich ändern? Hoffe ihr könnt mir helfen!

      Hier mal die Lights.sqf

      C
      /*
      	File: fn_copLights.sqf
      	Author: mindstorm, modified by Adanteh
      	Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
      	Description:
      	Adds the light effect to cop vehicles, specifically the offroad.
      */
      Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
      _vehicle = _this select 0;
      if(isNil "_vehicle" OR isNull _vehicle OR !(_vehicle getVariable "lights")) exitWith {};
      _lightRed = [0.1, 0.1, 20];
      _lightBlue = [0.1, 0.1, 20];
      
      
      
      
      _lightleft = "#lightpoint" createVehicle getpos _vehicle;   
      uiSleep 0.2;
      _lightleft setLightColor _lightBlue; 
      _lightleft setLightBrightness 0.2;  
      _lightleft setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
      	case "C_Offroad_01_F": {_lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];};
      	case "B_MRAP_01_F": {_lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];};
      	case "C_SUV_01_F": {_lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];};
      	case "C_Hatchback_01_sport_F": {_lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]];};
      	case "C_Hatchback_01_F": {_lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]];};
      	case "B_Truck_01_mover_F": {_lightleft lightAttachObject [_vehicle, [-1.0, 4.35, 0.8]];};
      	case "C_Van_01_box_F": {_lightleft lightAttachObject [_vehicle, [-0.75, -0.15, 1.3]];};
      	case "I_Heli_light_03_unarmed_F": {_lightleft lightAttachObject [_vehicle, [-1.23, 4.7, -1.42]];};
      	case "O_Heli_Light_02_unarmed_F": {_lightleft lightAttachObject [_vehicle, [-1, 3.2, -2]];};
      	case "B_Heli_Light_01_F": {_lightleft lightAttachObject [_vehicle, [-0.75, 1.7, -0.95]];};
      	case "I_Heli_Transport_02_F": {_lightleft lightAttachObject [_vehicle, [-1.3, 6.3, -2.65]];};
      };
      
      
      
      
      _lightleft setLightAttenuation [0.181, 0, 1000, 130]; 
      _lightleft setLightIntensity 10;
      _lightleft setLightFlareSize 0.38;
      _lightleft setLightFlareMaxDistance 150;
      _lightleft setLightUseFlare true;
      
      
      
      
      _lightright = "#lightpoint" createVehicle getpos _vehicle;   
      uiSleep 0.2;
      _lightright setLightColor _lightBlue; 
      _lightright setLightBrightness 0.2;  
      _lightright setLightAmbient [0.1,0.1,1]; 
      
      
      
      
      switch (typeOf _vehicle) do
      {
      	case "C_Offroad_01_F": {_lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];};
      	case "B_MRAP_01_F": {_lightright lightAttachObject [_vehicle, [0.37, -1.9, 0.7]];};
      	case "C_SUV_01_F": {_lightright lightAttachObject [_vehicle, [0.37,-1.2,0.42]];};
      	case "C_Hatchback_01_sport_F": {_lightright lightAttachObject [_vehicle, [0.6, 2, -0.95]];};
      	case "C_Hatchback_01_F": {_lightright lightAttachObject [_vehicle, [0.6, 2, -0.95]];};
      	case "B_Truck_01_mover_F": {_lightright lightAttachObject [_vehicle, [1.0, 4.35, 0.8]];};
      	case "C_Van_01_box_F": {_lightright lightAttachObject [_vehicle, [0.75, -0.15, 1.3]];};
      	case "I_Heli_light_03_unarmed_F": {_lightright lightAttachObject [_vehicle, [1.23, 4.7, -1.42]];};
      	case "O_Heli_Light_02_unarmed_F": {_lightright lightAttachObject [_vehicle, [1, 3.2, -2]];};
      	case "B_Heli_Light_01_F": {_lightright lightAttachObject [_vehicle, [0.75, 1.7, -0.95]];};
      	case "I_Heli_Transport_02_F": {_lightright lightAttachObject [_vehicle, [1.3, 6.3, -2.65]];};
      };
      _lightright setLightAttenuation [0.181, 0, 1000, 130]; 
      _lightright setLightIntensity 10;
      _lightright setLightFlareSize 0.38;
      _lightright setLightFlareMaxDistance 150;
      _lightright setLightUseFlare true;
      
      
      
      
      //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
      _lightleft setLightDayLight true;
      _lightright setLightDayLight true;
      
      
      
      
      _leftRed = true;  
      while{ (alive _vehicle)} do  
      {  
      	if(!(_vehicle getVariable "lights")) exitWith {};
      	if(_leftRed) then  
      	{  
      		_leftRed = false;  
      		_lightright setLightBrightness 0.0;  
      		uiSleep 0.05;
      		_lightleft setLightBrightness 6;  
      	}  
      		else  
      	{  
      		_leftRed = true;  
      		_lightleft setLightBrightness 0.0;  
      		uiSleep 0.05;
      		_lightright setLightBrightness 6;  
      	};  
      	uiSleep (_this select 1);  
      };  
      deleteVehicle _lightleft;
      deleteVehicle _lightright;
      Alles anzeigen

      Mfg Pius von Team-Wings

    • [TUTORIAL] Flug/Fahrzeug Händler mit 3D Ansicht und eigenen Skins.

      • ChickenWeed
      • 10. September 2016 um 20:00

      Hey? Kommst du heute noch? ^^

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™