Und wie kann ich die Stärke davon einstellen? Also z.B damit man es am Tag besser sieht!
Beiträge von ChickenWeed
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Irgendjemand eine Idee?
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Nope klappt nicht die anderen Errors sind zwar weg aber die Logs werde hiermit voll gespammt...
Code
Alles anzeigenError Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Suspending not allowed in this context Error in expression <pound='1'",_pid,_side,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _> Error position: <sleep (random 0.3); !DB_Async_Active}; _> Error Generic error in expression File life_server\Functions\Systems\fn_getImpoundedvehicles.sqf, line 26 Suspending not allowed in this context Error in expression <e,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tick> Error position: <!DB_Async_Active}; _tickTime = diag_tick> Error Generic error in expression File life_server\Functions\Systems\fn_getImpoundedvehicles.sqf, line 26 Suspending not allowed in this context Error in expression <se { if(_result isEqualTo "[3]") then { uiSleep 0.1; } else { _loop = false; }; > Error position: <uiSleep 0.1; } else { _loop = false; }; > Error Generic error in expression File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36 Suspending not allowed in this context Error in expression <se { if(_result isEqualTo "[3]") then { uiSleep 0.1; } else { _loop = false; }; > Error position: <uiSleep 0.1; } else { _loop = false; }; > Error Generic error in expression File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36 Suspending not allowed in this context Error in expression <se { if(_result isEqualTo "[3]") then { uiSleep 0.1; } else { _loop = false; }; > Error position: <uiSleep 0.1; } else { _loop = false; }; > Error Generic error in expression File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36 Suspending not allowed in this context Error in expression <se { if(_result isEqualTo "[3]") then { uiSleep 0.1; } else { _loop = false; }; > Error position: <uiSleep 0.1; } else { _loop = false; }; > Error Generic error in expression File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36 Suspending not allowed in this context Error in expression <se { if(_result isEqualTo "[3]") then { uiSleep 0.1; } else { _loop = false; }; > Error position: <uiSleep 0.1; } else { _loop = false; }; > Error Generic error in expression File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36 Suspending not allowed in this context Error in expression <se { if(_result isEqualTo "[3]") then { uiSleep 0.1; } else { _loop = false; }; > Error position: <uiSleep 0.1; } else { _loop = false; }; > Error Generic error in expression File life_server\Functions\MySQL\fn_asyncCall.sqf, line 36 "------------- Client Query Request -------------" "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color, impound FROM vehicles WHERE pid='76561198170394190' AND alive='1' AND active='0' AND side='civ' AND type='Car' AND impound='1'" "Time to complete: 0.00302124 (in seconds)" "Result: []" "------------------------------------------------" Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT> Error position: <DB_Async_Active}; _tickTime = diag_tickT> Error Undefined variable in expression: db_async_active File life_server\Functions\Systems\fn_getVehicles.sqf, line 34 Error in expression <,_type]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickT>
Garage lädt die fahrzeuge auch nicht mehr.. da steht nur suche nach fahrzeugen...
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Ja nur habe probleme die Intro Cam einzubauen... deswegen habe ich sie wieder raus genommen..
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Ok viele dank lieber Maverick!
PS: Habe deinen Intro cam gekauft -
Ich habe hier neue Logs ich hänge die mal an..
arma3server_2016-09-11_17-48-36.txt -
Hier die Dateien!
fn_vehicleimpound:C
Alles anzeigenprivate["_vehicle","_impound","_vInfo","_vInfo","_plate","_uid","_query","_sql","_unit","_imp"]; _vehicle = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; _impound = [_this,1,false,[true]] call BIS_fnc_param; _unit = [_this,2,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNull _vehicle OR isNull _unit) exitWith {life_impound_inuse = false; (owner _unit) publicVariableClient "life_impound_inuse";life_garage_store = false;(owner _unit) publicVariableClient "life_garage_store";}; //Bad data passed. _vInfo = _vehicle getVariable["dbInfo",[]]; if(count _vInfo > 0) then { _plate = _vInfo select 1; _uid = _vInfo select 0; //_imp = _vInfo select 11; }; if(_impound) then { if(count _vInfo == 0) then { _query = format["UPDATE vehicles SET active='0', impound='1' WHERE pid='%1' AND plate='%2'",_uid,_plate]; waitUntil {!DB_Async_Active}; _thread = [_query,1] call DB_fnc_asyncCall; //waitUntil {scriptDone _thread}; if(!isNil "_vehicle" && {!isNull _vehicle}) then { deleteVehicle _vehicle; }; life_impound_inuse = false; (owner _unit) publicVariableClient "life_impound_inuse"; } else { _query = format["UPDATE vehicles SET active='0', impound='1' WHERE pid='%1' AND plate='%2'",_uid,_plate]; waitUntil {!DB_Async_Active}; _thread = [_query,1] call DB_fnc_asyncCall; //waitUntil {scriptDone _thread}; if(!isNil "_vehicle" && {!isNull _vehicle}) then { deleteVehicle _vehicle; }; life_impound_inuse = false; (owner _unit) publicVariableClient "life_impound_inuse"; }; };
fn_vehicleStore:
C
Alles anzeigen/* File: fn_vehicleStore.sqf Author: Bryan "Tonic" Boardwine Description: Stores the vehicle in the 'Garage' */ private["_vehicle","_impound","_vInfo","_vInfo","_plate","_uid","_query","_sql","_unit"]; _vehicle = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; _impound = [_this,1,false,[true]] call BIS_fnc_param; _unit = [_this,2,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNull _vehicle OR isNull _unit) exitWith {life_impound_inuse = false; (owner _unit) publicVariableClient "life_impound_inuse";life_garage_store = false;(owner _unit) publicVariableClient "life_garage_store";}; //Bad data passed. _vInfo = _vehicle getVariable["dbInfo",[]]; if(count _vInfo > 0) then { _plate = _vInfo select 1; _uid = _vInfo select 0; }; if(_impound) then { if(count _vInfo == 0) then { life_impound_inuse = false; (owner _unit) publicVariableClient "life_impound_inuse"; if(!isNil "_vehicle" && {!isNull _vehicle}) then { deleteVehicle _vehicle; }; } else { _query = format["UPDATE vehicles SET active='0', impound='0' WHERE pid='%1' AND plate='%2'",_uid,_plate]; waitUntil {!DB_Async_Active}; _thread = [_query,1] call DB_fnc_asyncCall; //waitUntil {scriptDone _thread}; if(!isNil "_vehicle" && {!isNull _vehicle}) then { deleteVehicle _vehicle; }; life_impound_inuse = false; (owner _unit) publicVariableClient "life_impound_inuse"; }; } else { if(count _vInfo == 0) exitWith { [[1,(localize "STR_Garage_Store_NotPersistent")],"life_fnc_broadcast",(owner _unit),false] spawn life_fnc_MP; life_garage_store = false; (owner _unit) publicVariableClient "life_garage_store"; }; if(_uid != getPlayerUID _unit) exitWith { [[1,(localize "STR_Garage_Store_NoOwnership")],"life_fnc_broadcast",(owner _unit),false] spawn life_fnc_MP; life_garage_store = false; (owner _unit) publicVariableClient "life_garage_store"; }; _query = format["UPDATE vehicles SET active='0', impound='0' WHERE pid='%1' AND plate='%2'",_uid,_plate]; waitUntil {!DB_Async_Active}; _thread = [_query,1] call DB_fnc_asyncCall; //waitUntil {scriptDone _thread}; if(!isNil "_vehicle" && {!isNull _vehicle}) then { deleteVehicle _vehicle; }; life_garage_store = false; (owner _unit) publicVariableClient "life_garage_store"; [[1,(localize "STR_Garage_Store_Success")],"life_fnc_broadcast",(owner _unit),false] spawn life_fnc_MP; };
Benutzte die 3.1.4.8
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17:48:52 Error in expression <ableClient "life_garage_store";};
data passed.
_vInfo = _vehicle getVariable["d>
17:48:52 Error position: <passed.
_vInfo = _vehicle getVariable["d>
17:48:52 Error Missing ;
17:48:52 File life_server\Functions\Systems\fn_vehicleStore.sqf, line 16
17:48:52 Error in expression <ableClient "life_garage_store";};
data passed.
_vInfo = _vehicle getVariable["d>
17:48:52 Error position: <passed.
_vInfo = _vehicle getVariable["d>
17:48:52 Error Missing ;
17:48:52 File life_server\Functions\Systems\fn_vehicleStore.sqf, line 16
17:48:52 Error in expression <ableClient "life_garage_store";};
data passed.
_vInfo = _vehicle getVariable["d>
17:48:52 Error position: <passed.
_vInfo = _vehicle getVariable["d>
17:48:52 Error Missing ;
17:48:52 File life_server\Functions\Systems\fn_vehicleImpound.sqf, line 9
17:48:52 Error in expression <ableClient "life_garage_store";};
data passed.
_vInfo = _vehicle getVariable["d>
17:48:52 Error position: <passed.
_vInfo = _vehicle getVariable["d>
17:48:52 Error Missing ;
17:48:52 File life_server\Functions\Systems\fn_vehicleImpound.sqf, line 9 -
Bei mir bleibt es auch stehen... und nicht kommt in die Verwahrstelle selbst meine Garage lädt nicht mehr...
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Hey ich habe die Verwahrstelle nach impouden für die 3.1.4.8 geaddet und bekomme jetzt immer wieder Fehler... Kann mir jemand Informationen zu den Fehlern geben oder mir sagen was er von mir möchte?
Hier die Fehler aus den Logs!
Code
Alles anzeigen17:31:23 Error in expression <ableClient "life_garage_store";}; data passed. _vInfo = _vehicle getVariable["d> 17:31:23 Error position: <passed. _vInfo = _vehicle getVariable["d> 17:31:23 Error Missing ; 17:31:23 File life_server\Functions\Systems\fn_vehicleStore.sqf, line 16 17:31:23 Error in expression <ableClient "life_garage_store";}; data passed. _vInfo = _vehicle getVariable["d> 17:31:23 Error position: <passed. _vInfo = _vehicle getVariable["d> 17:31:23 Error Missing ; 17:31:23 File life_server\Functions\Systems\fn_vehicleStore.sqf, line 16 17:31:23 Error in expression <ableClient "life_garage_store";}; data passed. _vInfo = _vehicle getVariable["d> 17:31:23 Error position: <passed. _vInfo = _vehicle getVariable["d> 17:31:23 Error Missing ; 17:31:23 File life_server\Functions\Systems\fn_vehicleImpound.sqf, line 9 17:31:23 Error in expression <ableClient "life_garage_store";}; data passed. _vInfo = _vehicle getVariable["d> 17:31:23 Error position: <passed. _vInfo = _vehicle getVariable["d> 17:31:23 Error Missing ; 17:31:23 File life_server\Functions\Systems\fn_vehicleImpound.sqf, line 9
Hoffe ihr könnt mir helfen..
Mfg Pius von Team-Wings
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Was muss man für die 3.1.4.8 beachten? Will es um schreiben
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Hey suche nach der Verwahrstelle für die 3.1.4.8... es gibt nur eine für 4.4, weil die für 3.1.4.8 weg ist aber vielleicht hat einer noch davon ein Tutorial oder die Dateien irgendwo gespeichert oder selber eingebaut?
Wäre super auch wenn mir jemand sagt wie ich das Tutorial aus der 4.4 in die 3.1.4.8 um schreibe also was ich beachten muss oder sogar es selber macht! :o
Danke im Voraus!Mfg Pius von Team-Wings
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Kann man die Datenbank auch für die 3.1.4.8 verwenden?
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Hey ich habe das Problem, dass auf einmal keine Uniformen mehr laden also für die Cops und Medics... Sie sind alle eingetragen und beim Medic geht sie auch doch sobald man sie droppt und wieder anzieht lädt der Skin nie wieder.. Bei den Cops laden die Skins gar nicht mehr. Man spawnt ohne Skin und im Shop wid auch kein Skin angezeigt... Ich habe alles mit den Skins eingetragen und davor ging es.. Kann mir jemand sagen wo ich am besten die Uniform Skins eintrage oder hat jemand ein Skin script? Möchte das man den Skins auch in dem Kleidungs Shop als vorschau sieht.
Danke im Voraus!Hier mal alle Dateien wo z.B mein Medic Skin eingetragen ist!
EquipGear.sqf
C
Alles anzeigen/* fn_equipGear.sqf Author: Nox und Team-Wings.net */ private["_path","_unit","_type"]; _unit = [_this,0] call BIS_fnc_param; _type = [_this,1,"",[""]] call BIS_fnc_param; //COP KLEIDUNG if(playerSide == west) then { switch(_type) do { case "U_Rangemaster" : { _path = "skins\human\cop\rekrut.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_vest" : { _path = "skins\human\cop\polizei_uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_SpecopsUniform_sgg" : { _path = "skins\human\cop\polizei2.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam" : { _path = "skins\human\cop\sek.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_worn" : { _path = "skins\human\cop\gsg9.paa"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_Bergen_mcamo") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; }; //MEDIC KLEIDUNG if(playerSide == independent) then { switch(_type) do { case "U_I_CombatUniform" : { _path = "skins\human\medic\asarkleidung.jpg"; _unit setObjectTextureGlobal [0,_path]; }; if((backpack player) == "B_Kitbag_cbr") then { (unitBackpack _unit) setObjectTextureGlobal [0, "skins\human\medic\asarbackpack.paa"]; }; if((backpack player) == "B_Bergen_mcamo") then { (unitBackpack _unit) setObjectTextureGlobal [0, ""]; }; };
fn_resetMedic.sqf
C
Alles anzeigen#include <macro.h> /* Author: DeadP4xel Description: Löscht alles für den Respawn und setzt alles neu */ /* Setzt den Medic nach Respawn zurück*/ removeUniform player; removeHeadgear player; removeBackpack player; removeAllItems player; removeVest player; removeAllWeapons player; removeAllAssignedItems player; {player removeMagazine _x;} foreach (magazines player); RemoveGoggles player; //Medic Gear + Setup if((__GETC__(life_medicLevel)) == 1) exitWith { player forceAddUniform "U_I_CombatUniform"; player setObjectTextureGlobal [0,"skins\human\medic\asarkleidung.jpg"]; player addHeadgear "H_Beret_blk"; player addBackpackGlobal "B_Kitbag_cbr"; hintSilent "Du bist in den ASAR Dienst gegangen!"; [] call life_fnc_medicLoadout; }; //Medic Gear + Setup if((__GETC__(life_medicLevel)) == 2) exitWith { player forceAddUniform "U_I_CombatUniform"; player setObjectTextureGlobal [0,"skins\human\medic\asarkleidung.jpg"]; player addHeadgear "H_Beret_blk"; player addBackpackGlobal "B_Kitbag_cbr"; hintSilent "Du bist in den ASAR Dienst gegangen!"; [] call life_fnc_medicLoadout; }; //Medic Gear + Setup if((__GETC__(life_medicLevel)) == 3) exitWith { player forceAddUniform "U_I_CombatUniform"; player setObjectTextureGlobal [0,"skins\human\medic\asarkleidung.jpg"]; player addHeadgear "H_Beret_blk"; player addBackpackGlobal "B_Kitbag_cbr"; hintSilent "Du bist in den ASAR Dienst gegangen!"; [] call life_fnc_medicLoadout; }; [] call life_fnc_saveGear; [player, uniform player] call life_fnc_equipGear;
Und in der Mission.sqmCode
Alles anzeigenclass Item3385 { dataType="Object"; class PositionInfo { position[]={8459.4941,106.57874,25109.795}; }; side="Empty"; flags=5; class Attributes { init="this allowDamage false; this setObjectTexture [0, ""skins\human\medic\asarkleidung.jpg""]"; }; id=17939; type="Sign_F"; }; class Item3386
Mfg Pius von Team-Wings
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Hey ich wollte mal Fragen wie kann ich die Farbe der Sirenen ändern? Also z.B für den Medic möchte ich eine Orange, Gelbe Sirene haben, nur wie stelle ich die Farbe und was muss ich ändern? Hoffe ihr könnt mir helfen!
Hier mal die Lights.sqf
C
Alles anzeigen/* File: fn_copLights.sqf Author: mindstorm, modified by Adanteh Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow Description: Adds the light effect to cop vehicles, specifically the offroad. */ Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"]; _vehicle = _this select 0; if(isNil "_vehicle" OR isNull _vehicle OR !(_vehicle getVariable "lights")) exitWith {}; _lightRed = [0.1, 0.1, 20]; _lightBlue = [0.1, 0.1, 20]; _lightleft = "#lightpoint" createVehicle getpos _vehicle; uiSleep 0.2; _lightleft setLightColor _lightBlue; _lightleft setLightBrightness 0.2; _lightleft setLightAmbient [0.1,0.1,1]; switch (typeOf _vehicle) do { case "C_Offroad_01_F": {_lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];}; case "B_MRAP_01_F": {_lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];}; case "C_SUV_01_F": {_lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];}; case "C_Hatchback_01_sport_F": {_lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]];}; case "C_Hatchback_01_F": {_lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]];}; case "B_Truck_01_mover_F": {_lightleft lightAttachObject [_vehicle, [-1.0, 4.35, 0.8]];}; case "C_Van_01_box_F": {_lightleft lightAttachObject [_vehicle, [-0.75, -0.15, 1.3]];}; case "I_Heli_light_03_unarmed_F": {_lightleft lightAttachObject [_vehicle, [-1.23, 4.7, -1.42]];}; case "O_Heli_Light_02_unarmed_F": {_lightleft lightAttachObject [_vehicle, [-1, 3.2, -2]];}; case "B_Heli_Light_01_F": {_lightleft lightAttachObject [_vehicle, [-0.75, 1.7, -0.95]];}; case "I_Heli_Transport_02_F": {_lightleft lightAttachObject [_vehicle, [-1.3, 6.3, -2.65]];}; }; _lightleft setLightAttenuation [0.181, 0, 1000, 130]; _lightleft setLightIntensity 10; _lightleft setLightFlareSize 0.38; _lightleft setLightFlareMaxDistance 150; _lightleft setLightUseFlare true; _lightright = "#lightpoint" createVehicle getpos _vehicle; uiSleep 0.2; _lightright setLightColor _lightBlue; _lightright setLightBrightness 0.2; _lightright setLightAmbient [0.1,0.1,1]; switch (typeOf _vehicle) do { case "C_Offroad_01_F": {_lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];}; case "B_MRAP_01_F": {_lightright lightAttachObject [_vehicle, [0.37, -1.9, 0.7]];}; case "C_SUV_01_F": {_lightright lightAttachObject [_vehicle, [0.37,-1.2,0.42]];}; case "C_Hatchback_01_sport_F": {_lightright lightAttachObject [_vehicle, [0.6, 2, -0.95]];}; case "C_Hatchback_01_F": {_lightright lightAttachObject [_vehicle, [0.6, 2, -0.95]];}; case "B_Truck_01_mover_F": {_lightright lightAttachObject [_vehicle, [1.0, 4.35, 0.8]];}; case "C_Van_01_box_F": {_lightright lightAttachObject [_vehicle, [0.75, -0.15, 1.3]];}; case "I_Heli_light_03_unarmed_F": {_lightright lightAttachObject [_vehicle, [1.23, 4.7, -1.42]];}; case "O_Heli_Light_02_unarmed_F": {_lightright lightAttachObject [_vehicle, [1, 3.2, -2]];}; case "B_Heli_Light_01_F": {_lightright lightAttachObject [_vehicle, [0.75, 1.7, -0.95]];}; case "I_Heli_Transport_02_F": {_lightright lightAttachObject [_vehicle, [1.3, 6.3, -2.65]];}; }; _lightright setLightAttenuation [0.181, 0, 1000, 130]; _lightright setLightIntensity 10; _lightright setLightFlareSize 0.38; _lightright setLightFlareMaxDistance 150; _lightright setLightUseFlare true; //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA _lightleft setLightDayLight true; _lightright setLightDayLight true; _leftRed = true; while{ (alive _vehicle)} do { if(!(_vehicle getVariable "lights")) exitWith {}; if(_leftRed) then { _leftRed = false; _lightright setLightBrightness 0.0; uiSleep 0.05; _lightleft setLightBrightness 6; } else { _leftRed = true; _lightleft setLightBrightness 0.0; uiSleep 0.05; _lightright setLightBrightness 6; }; uiSleep (_this select 1); }; deleteVehicle _lightleft; deleteVehicle _lightright;
Mfg Pius von Team-Wings
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