Falls du es mit License möchtest :
Code
class perlen {
variable = "perlen";
displayName = "STR_License_Perlen";
price = 35000;
illegal = false;
side = "civ";
};
Dann die vItems :
Code
class perle_uncut {
variable = "perleUncut";
displayName = "STR_Item_PerleU";
weight = 6;
buyPrice = -1;
sellPrice = 3200;
illegal = false;
edible = -1;
icon = "icons\ico_perleuncut.paa";
};
gleich am besten dadrunter :
Code
class perle_cut {
variable = "perlecut";
displayName = "STR_Item_PerleC";
weight = 6;
buyPrice = -1;
sellPrice = 3200;
illegal = false;
edible = -1;
icon = "icons\ico_perlecut.paa";
};
Config_Gather
Code
class perle_uncut {
amount = 2;
zones[] = { "perle_1" };
item = "pickaxe";
mined[] = { "perle_uncut" };
};
Config_Process:
Code
class perlen {
MaterialsReq[] = {{"perlen_uncut",1}};
MaterialsGive[] = {{"perlen_cut",1}};
Text = "STR_Process_Perlen";
//ScrollText = "Cut Perlen";
NoLicenseCost = 1350;
};
Falls jemand einen Fehler findet bitte korriegieren bin gerade erst aufgestanden ![]()