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    1. Nodezone.net Community
    2. Mitglieder
    3. Feli

    Beiträge von Feli

    • Wieso portet niemand Altis Life auf DayZ ?

      • Feli
      • 10. Januar 2021 um 00:02

      Naja Life in DayZ würde prinzipiell ja funktionieren. Und da die Engine besser und schöner läuft wundert es mich, dass das niemand gemacht hat...
      Die Antwort es gibt kein Altis in DayZ finde ich ein wenig Offtopic...

    • Wieso portet niemand Altis Life auf DayZ ?

      • Feli
      • 9. Januar 2021 um 22:54

      Hallo liebe Arma3-Community,

      habt Ihr eine Ahnung warum niemand AltisLife auf DayZ geportet hat?

      VG Feli

    • Ist Arma 3 tot?

      • Feli
      • 2. Januar 2021 um 02:54

      Hallo ihr Lieben,

      gefühlt tut sich bei Arma3 in letzter Zeit nicht mehr allzu viel. Ist Arma 3 tot oder kommt da noch etwas?

      VG

      Feli

    • [Schurkengaming] Neues Netzwerk sucht Unterstützung!

      • Feli
      • 26. Dezember 2020 um 21:09

      Same, ist das Prejekt noch aktuell?

      Christoph Lack

    • Server hängt im Ladescreen, aber ExtDB3 läuft

      • Feli
      • 30. April 2020 um 19:42

      OK, was gab es jetzt alles was schief lief mit Altis Life und Linux???

      1. für extDB3 fehlte das Paket lib32z1

      2. die extDB3.so braucht Berechtigung 764

      3. der Unterorder "Addons" des Ordners @life_server muss "addons" heißen

      4. die start.sh die man erstellt sollte so aussehen:

      Code
      rm screenlog.0
      screen -L -S "AltisLife" ./arma3server -config=server.cfg -cfg=basic.cfg -serverMod=@life_server\;@extDB3

      gerade die Reihenfolge der Server-Mods ist wichtig...

      5. Man sollte sich nicht vertippen :/...

      DANKE LEUTE!

      LG Feli

    • Server hängt im Ladescreen, aber ExtDB3 läuft

      • Feli
      • 30. April 2020 um 19:23

      Nein das ist out of the Box, ich habe da noch nichts geändert.

    • Server hängt im Ladescreen, aber ExtDB3 läuft

      • Feli
      • 30. April 2020 um 19:04

      Nein

    • Server hängt im Ladescreen, aber ExtDB3 läuft

      • Feli
      • 30. April 2020 um 18:53

      Ok, jetzt habe ich den "Addons"-Ordner auf "addons" geändert, aber jetzt bekomme ich einen ExtDB error:

      Code
      extDB3: Found extdb3-conf.ini
      extDB3: Detected 4 Cores, Setting up 4 Worker Threads
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      
      
      
      
      [18:49:23 +02:00] [Thread 10395] extDB3: SQL_CUSTOM: /home/a3feli/arma3server/@extDB3/sql_custom/AL.ini doesn't exist
      [18:49:23 +02:00] [Thread 10395] extDB3: Failed to Load Protocol: SQL_CUSTOM
      Alles anzeigen

      Meine Ini sieht so aus:

      Code
      [Main]
      Version = 1
      
      
      Randomize Config File = false
      ;; Randomizes Config File after loading.
      ;;   Recommend to turn on, if you have enabled filepatching on arma.
      
      
      Allow Reset = false
      ;; Allows 9:RESET, usefull for development work
      
      
      Thread = 0;
      ;; Option to force number of worker threads for extDB3.
      ;;   Auto = 0, Min = 2, Max = 6
      
      
      [Log]
      Flush = true;
      ;; Flush logfile after each update.
      ;;    Option really only usefull if running DEBUG BUILD
      
      
      
      
      [altislife]
      IP = 127.0.0.1
      Port = 3306
      Username = a3feli
      Password =  1234
      Database = altislife
      Alles anzeigen
    • Server hängt im Ladescreen, aber ExtDB3 läuft

      • Feli
      • 30. April 2020 um 17:51

      Die ist in der pbo drin, das halte ich auch für den Fehler:

      Schau hier:

      Bilder

      • Pbo.png
        • 12,1 kB
        • 345 × 246
        • 6
    • Server hängt im Ladescreen, aber ExtDB3 läuft

      • Feli
      • 30. April 2020 um 17:46

      Hi du,

      hast du natürlich Recht, aber den Fehler hatte ich gerade erst reingehauen.
      Habe ich nun gefixt aber das Problem bleibt...

      Dateien

      serverlog.txt 73,39 kB – 5 Downloads
    • Server hängt im Ladescreen, aber ExtDB3 läuft

      • Feli
      • 30. April 2020 um 17:28

      Hallo,

      ich habe das Problem, dass mein Server im Ladescreen (wo auch sonst :S) hängen bleibt.

      Die life_server.pbo liegt unter @life_server/Addons/life_server.pbo . ExtDB3 läuft nach einem Fix ohne Probleme.

      Weiß irgendwer wie ich hier weiter komme?

      Log:

      VG

      Feli

      Dateien

      serverlog.txt 145,61 kB – 6 Downloads
    • MaldenLife 5.0 - Spawn im Meer bei x0 y0

      • Feli
      • 15. Juni 2017 um 20:46

      Richtig großes danke an dich nox. Lösung war korrekt. :thumbup:

    • MaldenLife 5.0 - Spawn im Meer bei x0 y0

      • Feli
      • 15. Juni 2017 um 20:20

      By the Way im Meer spawnen auch Schafe :/

    • MaldenLife 5.0 - Spawn im Meer bei x0 y0

      • Feli
      • 15. Juni 2017 um 20:15

      Ja, leider schon.

      LG Lix

    • MaldenLife 5.0 - Spawn im Meer bei x0 y0

      • Feli
      • 15. Juni 2017 um 20:11

      Hi,

      Code
      class RebelN { <--gibts auch nicht auf Altis
       displayName = $STR_SP_Reb_N;
       spawnMarker = "Rebelop";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
       conditions = "license_civ_rebel";
       };

      "RebelN" wirds auch als Ort nicht geben, ansonsten hast du Recht das C&P nicht immer die beste Lösung ist, tut hier aber leider nichts zur Sache.

      Die Spawn Marker sitzen Richtig und liegen nicht im Meer, Namen(Klassen) stimmen auch.

    • MaldenLife 5.0 - Spawn im Meer bei x0 y0

      • Feli
      • 15. Juni 2017 um 19:47

      1. 

      Code
      17:27:13 =======================
      17:27:13 
      17:27:13 ============================================================================================= List of mods ===============================================================================================
      17:27:13 modsReadOnly = false
      17:27:13 safeModsActivated = false
      17:27:13 customMods = true
      17:27:13 hash = 'D158C6DFB1FDD222A88E1613CA052750BEB8F7E7'
      17:27:13 hashShort = '3f760952'
      17:27:13                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
      17:27:13 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      17:27:13                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
      17:27:13                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
      17:27:13                                      Arma 3 Malden |                 argo |       true |             GAME DIR | 80e85b674cfd984a45759a4bbd34ac4730b1a4af |  5f92849b | C:\Gameserver\arma_malden\argo
      17:27:13                                        Arma 3 Jets |                 jets |       true |             GAME DIR | f92e8720dbf0c008e805e542708554215db1a410 |  5e35a492 | C:\Gameserver\arma_malden\jets
      17:27:13                                        Arma 3 Apex |            expansion |       true |             GAME DIR | d5dd80b7294922777abadf70d7e4ae563efe0fd1 |   e73f341 | C:\Gameserver\arma_malden\expansion
      17:27:13                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 68627782206641576044963c1cad8ddf77f26b8f |  48301815 | C:\Gameserver\arma_malden\mark
      17:27:13                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 2bdf86d94e57d83ffe26dbd964302b5e8473a877 |  fc263b87 | C:\Gameserver\arma_malden\heli
      17:27:13                                       Arma 3 Karts |                 kart |       true |             GAME DIR | a572caddc6fc855060c85eb7e4ea1a820ec79476 |  6f16a7f9 | C:\Gameserver\arma_malden\kart
      17:27:13                                        Arma 3 Zeus |              curator |       true |             GAME DIR | f1e49a229ac6ec86c87a3df05414d1cbcc4660d4 |  3bf9ed4d | C:\Gameserver\arma_malden\curator
      17:27:13                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
      17:27:13                                            @extDB3 |              @extDB3 |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\Gameserver\arma_malden\@extDB3
      17:27:13                                       @life_server |         @life_server |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\Gameserver\arma_malden\@life_server
      17:27:13                                       @infiSTAR_A3 |         @infiSTAR_A3 |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\Gameserver\arma_malden\@infiSTAR_A3
      17:27:13                                        @arametrics |          @arametrics |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\Gameserver\arma_malden\@arametrics
      17:27:13 ==========================================================================================================================================================================================================
      17:27:14 InitSound ...
      17:27:14 InitSound - complete
      17:27:14 PhysX3 SDK Init started ...
      17:27:14 PhysX3 SDK Init ended.
      17:27:16 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
      a3_characters_f
      17:27:16 Loading movesType CfgGesturesMale
      17:27:16 Creating action map cache
      17:27:16 MovesType CfgGesturesMale load time 371 ms
      17:27:16 Loading movesType CfgMovesMaleSdr
      17:27:17 Reading cached action map data
      17:27:21 MovesType CfgMovesMaleSdr load time 4630 ms
      17:27:22 'restart' voteThreshold must be in 0..1 range. Using global voteThreshold
      Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      Steam AppId from steam_appid.txt: 107410
      Connected to Steam servers
      Unsupported language English in stringtable
      Unsupported language English in stringtable
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Starting mission:
       Mission file: Blackwolf (__cur_mp)
       Mission world: Malden
       Mission directory: mpmissions\__cur_mp.Malden\
      "<infiSTAR.de> 0 - run.sqf - finaled EPOCH_server_isPAdmin: {true}"
      "<infiSTAR.de> 0 - run.sqf - including AntiHack"
      "<infiSTAR.de> VERSION: 13-Apr-2017 20-58-35 infiSTAR.de AHAT (v0248)"
      "<infiSTAR.de> 0 - STARTING"
      "<infiSTAR.de> 0 - TESTING IF serverCommandPassword IS SET PROPERLY"
      "<infiSTAR.de> 0 - serverCommandPassword IS FINE"
      "<infiSTAR.de> 0 - infiSTAR_AdminMenu.hpp is not in your MPMission or you forgot to #include it within your description.ext   [[email protected] - 13-Apr-2017 20-58-35 - v0248 - [DEV] [GER/DE] MaldenLife | Custom | comming soon... - [""Arma 3"",""Arma3"",173,142036,""Development"",true,""Windows"",""x64""]]"
      "---------------------------------------------------------------------"
      "---------------------------------------------------------------------"
      CallExtension loaded: extDB3 (C:\Gameserver\arma_malden\@extDB3\extDB3_x64.dll) [1.0.2.5] [1.0.2.5]
      
      "extDB3 Loaded"
      "---------------------------------------------------------------------"
      "---------------------------------------------------------------------"
      No speaker given for Hasan Sekibo
      No speaker given for Mobutu Iwu
      No speaker given for George Ward
      No speaker given for Nuru Inouyie
      No speaker given for Dong Han
      soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      No speaker given for Luke Davies
      No speaker given for Alfie O'Brien
      No speaker given for Ryan O'Connor
      No speaker given for Tavish Walker
      No speaker given for Batou Mbanefo
      No speaker given for Harry Smith
      No speaker given for Lewis O'Sullivan
      No speaker given for George Kelly
      No speaker given for Zheng Shui
      No speaker given for Shen Kung
      No speaker given for Nathan Campbell
      No speaker given for Dwan Burr
      No speaker given for Daniel Dorgan
      No speaker given for Tan Yeung
      No speaker given for Max Price
      No speaker given for Oliver Blackburn
      No speaker given for Colin Conrad
      soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      No speaker given for Thomas Johnson
      No speaker given for Zev Okeke
      No speaker given for Thomas Baker
      No speaker given for Lee Kirby
      No speaker given for Charles Miller
      No speaker given for Harry Dayton
      No speaker given for Ethan Rollins
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      No speaker given for Giorgos Oikonomopulu
      No speaker given for Dimitiros Spiros
      No speaker given for Giorgos Zenon
      No speaker given for Apostolos Tavoularis
      No speaker given for Biton Lias
      No speaker given for Vyron Melidoni
      No speaker given for Leventis Karmanlis
      No speaker given for Adam Nicolau
      No speaker given for Panagiotis Strambopoulos
      No speaker given for Militidas Melidoni
      No speaker given for Theodoros Karmanlis
      No speaker given for Chrystophoros Oikonomopulu
      No speaker given for Adam Karmanlis
      No speaker given for Takis Karapataki
      No speaker given for Gerasimos Zenon
      No speaker given for Panagiotis Costas
      No speaker given for Janos Moraiti
      No speaker given for Angelos Petridis
      No speaker given for Nikos Lagos
      No speaker given for Samaras Isofidou
      No speaker given for Evangelos Haikias
      No speaker given for Nikas Christou
      No speaker given for Samaras Karapataki
      No speaker given for Ali Odili
      Successfull attempt to execute serverCommand '#exec users' by server.
      Error: Object(2 : 2685) not found
      Error: Object(2 : 2687) not found
      Error: Object(2 : 2689) not found
      Error: Object(2 : 2691) not found
      Error: Object(2 : 2693) not found
      Error: Object(2 : 2695) not found
      Error: Object(2 : 2697) not found
      Error: Object(2 : 2699) not found
      Error: Object(2 : 2701) not found
      Error: Object(2 : 2703) not found
      Error: Object(2 : 2705) not found
      Error: Object(2 : 2707) not found
      Error: Object(2 : 2709) not found
      Error: Object(2 : 2711) not found
      Error: Object(2 : 2713) not found
      Error: Object(2 : 2715) not found
      Error: Object(2 : 2717) not found
      Error: Object(2 : 2719) not found
      Error: Object(2 : 2721) not found
      Error: Object(2 : 2723) not found
      Error: Object(2 : 2725) not found
      Error: Object(2 : 2727) not found
      Error: Object(2 : 2729) not found
      Error: Object(2 : 2731) not found
      Error: Object(2 : 2733) not found
      Error: Object(2 : 2735) not found
      Error: Object(2 : 2737) not found
      Error: Object(2 : 2739) not found
      Error: Object(2 : 2741) not found
      Error: Object(2 : 2743) not found
      Error: Object(2 : 2745) not found
      Error: Object(2 : 2747) not found
      Error: Object(2 : 2749) not found
      Error: Object(2 : 2751) not found
      Error: Object(2 : 2753) not found
      Error: Object(2 : 2755) not found
      Error: Object(2 : 2757) not found
      Error: Object(2 : 2759) not found
      Error: Object(2 : 2761) not found
      Error: Object(2 : 2763) not found
      Error: Object(2 : 2765) not found
      Error: Object(2 : 2767) not found
      Error: Object(2 : 2769) not found
      Error: Object(2 : 2771) not found
      Error: Object(2 : 2773) not found
      Error: Object(2 : 2791) not found
      Error: Object(2 : 2793) not found
      Error: Object(2 : 2795) not found
      Error: Object(2 : 2806) not found
      Error: Object(2 : 2808) not found
      Error: Object(2 : 2810) not found
      Error: Object(2 : 2812) not found
      Error: Object(2 : 2814) not found
      Error: Object(2 : 2816) not found
      Error: Object(2 : 2818) not found
      Error: Object(2 : 2820) not found
      Error: Object(2 : 2822) not found
      Error: Object(2 : 2824) not found
      c:\w\dev\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      Attempt to override final function - bis_fnc_storeparamsvalues_data
      "Maverick ARA Metrics: Initialized"
      CallExtension loaded: MaverickMetrics (C:\Gameserver\arma_malden\@arametrics\MaverickMetrics_x64.dll) [1.0.0.0] [1.0.0.0]
      
      "extDB3: Connected to Database"
      "----------------------------------------------------------------------------------------------------"
      "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      "------------------------------------------ Version 5.0.0 -------------------------------------------"
      "----------------------------------------------------------------------------------------------------"
      "----------------------------------------------------------------------------------------------------"
      "               End of Altis Life Server Init :: Total Execution Time 0.0299988 seconds "
      "----------------------------------------------------------------------------------------------------"
      Error in expression <y]]] call TON_fnc_terrainSort;
      
      _dome = nearestObject [_pos,"Land_Dome_Big_F"];
      >
        Error position: <nearestObject [_pos,"Land_Dome_Big_F"];
      >
        Error Type Array, expected Number
      File life_server\init.sqf, line 191
      "Maverick ARA Metrics: FSM started"
       Mission id: fd56c839722956ac105f6ecae71f624d0943454b
      Error: Object(3 : 6) not found
      Loading movesType CfgMovesSheep_F
      Creating action map cache
      MovesType CfgMovesSheep_F load time 70 ms
      Loading movesType CfgMovesCock_F
      Creating action map cache
      MovesType CfgMovesCock_F load time 73 ms
      Loading movesType CfgMovesGoat_F
      Creating action map cache
      MovesType CfgMovesGoat_F load time 105 ms
      Loading movesType CfgMovesHen_F
      Creating action map cache
      MovesType CfgMovesHen_F load time 34 ms
      Ragdoll - loading of ragdoll source "Soldier" started.
      Ragdoll - loading of ragdoll source "Soldier" finished successfully.
      Error: Object(3 : 7) not found
      Scripting function 'bis_fnc_curatorrespawn' is not allowed to be remotely executed
      Warning: Cleanup player - person 3:8 not found
      Unaccessible
      Alles anzeigen

      2.

      Zitat von SAMSON

      Wie wäre es wenn man die Config richtig editiert... ;):thumbup:

      Bezieht sich auf welchen FEHLER;( ???

      LG Lix

    • MaldenLife 5.0 - Spawn im Meer bei x0 y0

      • Feli
      • 15. Juni 2017 um 18:51

      Hallo,

      Ich habe das Problem das man Trotz Config_SpawnPoints immer im Meer unten links spawnt.

      Ist glaube ich ein gewöhnlicher Bug, habe aber hier und in Google noch keine Lösung gefunden.

      Code
      /*
      *    Format:
      *        3: STRING (Conditions) - Must return boolean :
      *            String can contain any amount of conditions, aslong as the entire
      *            string returns a boolean. This allows you to check any levels, licenses etc,
      *            in any combination. For example:
      *                "call life_coplevel && license_civ_someLicense"
      *            This will also let you call any other function.
      *
      */
      class CfgSpawnPoints {
      
          class Altis {
              class Civilian {
                  class Kavala {
                      displayName = "Kavala";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Athira {
                      displayName = "Athira";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Sofia {
                      displayName = "Sofia";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelN {
                      displayName = $STR_SP_Reb_N;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelE {
                      displayName = $STR_SP_Reb_E;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class Kavala {
                      displayName = "Kavala HQ";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = "Athira HQ";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
                  class Kavala {
                      displayName = $STR_SP_EMS_Kav;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = $STR_SP_EMS_Ath;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = $STR_SP_EMS_Pyr;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
              };
          };
      
          class Tanoa {
      
              class Civilian {
                  class Georgetown {
                      displayName = "Georgetown";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Balavu {
                      displayName = "Balavu";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Tuvanaka {
                      displayName = "Tuvanaka";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Lijnhaven {
                      displayName = "Lijnhaven";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelNW {
                      displayName = $STR_SP_Reb_NW;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelNE {
                      displayName = $STR_SP_Reb_NE;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class NAirport {
                      displayName = $STR_SP_Cop_Air_N;
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class SWAirport {
                      displayName = $STR_SP_Cop_Air_SW;
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class GeorgetownHQ {
                      displayName = "Georgetown HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
      
                  class SEHospital {
                      displayName = $STR_SP_EMS_SE;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class TanoukaHospital {
                      displayName = $STR_SP_EMS_Tan;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class NEAirportHospital {
                      displayName = $STR_SP_EMS_NEair;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
              };
      
          };
      
          
          class Malden {
              class Civilian {
                  class Kavala {
                      displayName = "Kavala";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Athira {
                      displayName = "Athira";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Sofia {
                      displayName = "Sofia";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelN {
                      displayName = $STR_SP_Reb_N;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelE {
                      displayName = $STR_SP_Reb_E;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class Kavala {
                      displayName = "Kavala HQ";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = "Athira HQ";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
                  class Kavala {
                      displayName = $STR_SP_EMS_Kav;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = $STR_SP_EMS_Ath;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = $STR_SP_EMS_Pyr;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
              };
          };
      
      };
      Alles anzeigen

      Danke für eure Hilfe !

      LG

      Lix

    • Xian Textur in AltisLife 3.x

      • Feli
      • 19. April 2017 um 22:46

      Lösung:

      Code
      Ersetzt eure core/vehicle/fn_colorVehicle.sqf durch folgenden Code
      C: fn_colorVehicle.sqf
      /*

      Quelle: [Tutorial] Umlackierungsshop

      Code
       File: fn_colorVehicle.sqf
       Author: Bryan "Tonic" Boardwine modified by moeck (www.lostofparadise.de)
       Description:
       Reskins the vehicle
      */
      private["_vehicle","_index","_texture","_texture2","_texture3","_texture4"];
      _vehicle = [_this,0,Objnull,[Objnull]] call BIS_fnc_param;
      _index = [_this,1,-1,[0]] call BIS_fnc_param;
      if(isNull _vehicle OR !alive _vehicle OR _index == -1) exitWith {};
      //Does the vehicle already have random styles? Halt till it's set.
      if(local _vehicle) then {
       switch (typeOf _vehicle) do
       {
       case "C_Offroad_01_F": {[[_vehicle,"color",3,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;};
       case "C_Hatchback_01_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;};
       case "C_Hatchback_01_sport_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;};
       case "C_SUV_01_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;};
       case "C_Van_01_box_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;};
       case "C_Van_01_transport_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;};
       };
      };
      //Fetch texture from our present array.
      _texture = [(typeOf _vehicle)] call life_fnc_vehicleColorCfg;
      if(isNil "_texture") exitWith {};
      if(count _texture == 0) exitWith {};
      if(count (_texture select _index) > 2) then {_texture2 = (_texture select _index) select 2;};
      if(count (_texture select _index) > 3) then {_texture3 = (_texture select _index) select 3;};
      if(count (_texture select _index) > 4) then {_texture4 = (_texture select _index) select 4;};
      _texture = _texture select _index;
      if(typeName _texture == "ARRAY") then { _texture = _texture select 0;};
      //Local to us? Set it's color.
      if(local _vehicle) then
      {
       _vehicle setVariable["Life_VEH_color",_index,true];
      };
      waitUntil{!isNil {_vehicle getVariable "Life_VEH_color"}};
      _vehicle setObjectTexture[0,_texture];
      _vehicle setObjectTextureGlobal [0,_texture];
      if(!isNil "_texture2") then
      {
       _vehicle setObjectTexture[1,_texture2];
       _vehicle setObjectTextureGlobal [1,_texture2];
      };
      if(!isNil "_texture3") then
      {
       _vehicle setObjectTexture[2,_texture3];
       _vehicle setObjectTextureGlobal [2,_texture3];
      };
      if(!isNil "_texture4") then
      {
       _vehicle setObjectTexture[3,_texture4];
       _vehicle setObjectTextureGlobal [3,_texture4];
      };
      if(typeOf _vehicle == "C_Offroad_01_F") then
      {
       if(_index < 5) then
       {
       _vehicle setObjectTexture[1,_texture];
       };
      };
      Alles anzeigen
    • Xian Textur in AltisLife 3.x

      • Feli
      • 19. April 2017 um 21:44

      Hallo,

      Der Xian Skin läd den 4. Teil nicht.

      Teil 1-3 werden korrekt angezeigt. Es ist kein Tippfehler.

      Code
      case "O_T_VTOL_02_vehicle_F":
          {
              _path = "Textures\Feuerwehr\Fahrzeuge\";
              _ret = 
              [
                  [_path + "Xiam\Feuerwehr.paa","med",_path + "Xiam\Feuerwehr_2.paa",_path + "Xiam\Feuerwehr_3_L.paa",_path + "Xiam\Feuerwehr_3_R.paa"]
              ];
          };

      Hoffe Ihr könnt mir helfen.

      LG Lix

    • Medic Vehicles Spawnen ohne Skin und nicht abschließbar

      • Feli
      • 18. März 2017 um 19:23

      Hat sich erledigt lag an der @live_server

      LG Lix

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