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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    MaldenLife 5.0 - Spawn im Meer bei x0 y0

    • Feli
    • 15. Juni 2017 um 18:51
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    • Feli
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      • 15. Juni 2017 um 18:51
      • #1

      Hallo,

      Ich habe das Problem das man Trotz Config_SpawnPoints immer im Meer unten links spawnt.

      Ist glaube ich ein gewöhnlicher Bug, habe aber hier und in Google noch keine Lösung gefunden.

      Code
      /*
      *    Format:
      *        3: STRING (Conditions) - Must return boolean :
      *            String can contain any amount of conditions, aslong as the entire
      *            string returns a boolean. This allows you to check any levels, licenses etc,
      *            in any combination. For example:
      *                "call life_coplevel && license_civ_someLicense"
      *            This will also let you call any other function.
      *
      */
      class CfgSpawnPoints {
      
          class Altis {
              class Civilian {
                  class Kavala {
                      displayName = "Kavala";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Athira {
                      displayName = "Athira";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Sofia {
                      displayName = "Sofia";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelN {
                      displayName = $STR_SP_Reb_N;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelE {
                      displayName = $STR_SP_Reb_E;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class Kavala {
                      displayName = "Kavala HQ";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = "Athira HQ";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
                  class Kavala {
                      displayName = $STR_SP_EMS_Kav;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = $STR_SP_EMS_Ath;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = $STR_SP_EMS_Pyr;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
              };
          };
      
          class Tanoa {
      
              class Civilian {
                  class Georgetown {
                      displayName = "Georgetown";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Balavu {
                      displayName = "Balavu";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Tuvanaka {
                      displayName = "Tuvanaka";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Lijnhaven {
                      displayName = "Lijnhaven";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelNW {
                      displayName = $STR_SP_Reb_NW;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelNE {
                      displayName = $STR_SP_Reb_NE;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class NAirport {
                      displayName = $STR_SP_Cop_Air_N;
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class SWAirport {
                      displayName = $STR_SP_Cop_Air_SW;
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class GeorgetownHQ {
                      displayName = "Georgetown HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
      
                  class SEHospital {
                      displayName = $STR_SP_EMS_SE;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class TanoukaHospital {
                      displayName = $STR_SP_EMS_Tan;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class NEAirportHospital {
                      displayName = $STR_SP_EMS_NEair;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
              };
      
          };
      
          
          class Malden {
              class Civilian {
                  class Kavala {
                      displayName = "Kavala";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Athira {
                      displayName = "Athira";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Sofia {
                      displayName = "Sofia";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelN {
                      displayName = $STR_SP_Reb_N;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelE {
                      displayName = $STR_SP_Reb_E;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class Kavala {
                      displayName = "Kavala HQ";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = "Athira HQ";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
                  class Kavala {
                      displayName = $STR_SP_EMS_Kav;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = $STR_SP_EMS_Ath;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = $STR_SP_EMS_Pyr;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
              };
          };
      
      };
      Alles anzeigen

      Danke für eure Hilfe !

      LG

      Lix

    • AvirexDE
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      • 15. Juni 2017 um 19:03
      • #2

      RPT log anhängen bitte

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    • SAMSON
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      • 15. Juni 2017 um 19:14
      • #3

      Wie wäre es wenn man die Config richtig editiert... ;):thumbup:

      Ich bin kein Profi sondern versuche lediglich zu helfen!;)


      dc.salty-bay.de

      Weird flex! :whistling:

      The flex!
      Panel-Inhalt
    • Feli
      Anfänger
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      • 15. Juni 2017 um 19:47
      • #4

      1. 

      Code
      17:27:13 =======================
      17:27:13 
      17:27:13 ============================================================================================= List of mods ===============================================================================================
      17:27:13 modsReadOnly = false
      17:27:13 safeModsActivated = false
      17:27:13 customMods = true
      17:27:13 hash = 'D158C6DFB1FDD222A88E1613CA052750BEB8F7E7'
      17:27:13 hashShort = '3f760952'
      17:27:13                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
      17:27:13 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      17:27:13                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
      17:27:13                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
      17:27:13                                      Arma 3 Malden |                 argo |       true |             GAME DIR | 80e85b674cfd984a45759a4bbd34ac4730b1a4af |  5f92849b | C:\Gameserver\arma_malden\argo
      17:27:13                                        Arma 3 Jets |                 jets |       true |             GAME DIR | f92e8720dbf0c008e805e542708554215db1a410 |  5e35a492 | C:\Gameserver\arma_malden\jets
      17:27:13                                        Arma 3 Apex |            expansion |       true |             GAME DIR | d5dd80b7294922777abadf70d7e4ae563efe0fd1 |   e73f341 | C:\Gameserver\arma_malden\expansion
      17:27:13                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 68627782206641576044963c1cad8ddf77f26b8f |  48301815 | C:\Gameserver\arma_malden\mark
      17:27:13                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 2bdf86d94e57d83ffe26dbd964302b5e8473a877 |  fc263b87 | C:\Gameserver\arma_malden\heli
      17:27:13                                       Arma 3 Karts |                 kart |       true |             GAME DIR | a572caddc6fc855060c85eb7e4ea1a820ec79476 |  6f16a7f9 | C:\Gameserver\arma_malden\kart
      17:27:13                                        Arma 3 Zeus |              curator |       true |             GAME DIR | f1e49a229ac6ec86c87a3df05414d1cbcc4660d4 |  3bf9ed4d | C:\Gameserver\arma_malden\curator
      17:27:13                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
      17:27:13                                            @extDB3 |              @extDB3 |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\Gameserver\arma_malden\@extDB3
      17:27:13                                       @life_server |         @life_server |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\Gameserver\arma_malden\@life_server
      17:27:13                                       @infiSTAR_A3 |         @infiSTAR_A3 |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\Gameserver\arma_malden\@infiSTAR_A3
      17:27:13                                        @arametrics |          @arametrics |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\Gameserver\arma_malden\@arametrics
      17:27:13 ==========================================================================================================================================================================================================
      17:27:14 InitSound ...
      17:27:14 InitSound - complete
      17:27:14 PhysX3 SDK Init started ...
      17:27:14 PhysX3 SDK Init ended.
      17:27:16 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
      a3_characters_f
      17:27:16 Loading movesType CfgGesturesMale
      17:27:16 Creating action map cache
      17:27:16 MovesType CfgGesturesMale load time 371 ms
      17:27:16 Loading movesType CfgMovesMaleSdr
      17:27:17 Reading cached action map data
      17:27:21 MovesType CfgMovesMaleSdr load time 4630 ms
      17:27:22 'restart' voteThreshold must be in 0..1 range. Using global voteThreshold
      Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      Steam AppId from steam_appid.txt: 107410
      Connected to Steam servers
      Unsupported language English in stringtable
      Unsupported language English in stringtable
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Server error: Player without identity felix (id 1391760248)
      Starting mission:
       Mission file: Blackwolf (__cur_mp)
       Mission world: Malden
       Mission directory: mpmissions\__cur_mp.Malden\
      "<infiSTAR.de> 0 - run.sqf - finaled EPOCH_server_isPAdmin: {true}"
      "<infiSTAR.de> 0 - run.sqf - including AntiHack"
      "<infiSTAR.de> VERSION: 13-Apr-2017 20-58-35 infiSTAR.de AHAT (v0248)"
      "<infiSTAR.de> 0 - STARTING"
      "<infiSTAR.de> 0 - TESTING IF serverCommandPassword IS SET PROPERLY"
      "<infiSTAR.de> 0 - serverCommandPassword IS FINE"
      "<infiSTAR.de> 0 - infiSTAR_AdminMenu.hpp is not in your MPMission or you forgot to #include it within your description.ext   [[email protected] - 13-Apr-2017 20-58-35 - v0248 - [DEV] [GER/DE] MaldenLife | Custom | comming soon... - [""Arma 3"",""Arma3"",173,142036,""Development"",true,""Windows"",""x64""]]"
      "---------------------------------------------------------------------"
      "---------------------------------------------------------------------"
      CallExtension loaded: extDB3 (C:\Gameserver\arma_malden\@extDB3\extDB3_x64.dll) [1.0.2.5] [1.0.2.5]
      
      "extDB3 Loaded"
      "---------------------------------------------------------------------"
      "---------------------------------------------------------------------"
      No speaker given for Hasan Sekibo
      No speaker given for Mobutu Iwu
      No speaker given for George Ward
      No speaker given for Nuru Inouyie
      No speaker given for Dong Han
      soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      No speaker given for Luke Davies
      No speaker given for Alfie O'Brien
      No speaker given for Ryan O'Connor
      No speaker given for Tavish Walker
      No speaker given for Batou Mbanefo
      No speaker given for Harry Smith
      No speaker given for Lewis O'Sullivan
      No speaker given for George Kelly
      No speaker given for Zheng Shui
      No speaker given for Shen Kung
      No speaker given for Nathan Campbell
      No speaker given for Dwan Burr
      No speaker given for Daniel Dorgan
      No speaker given for Tan Yeung
      No speaker given for Max Price
      No speaker given for Oliver Blackburn
      No speaker given for Colin Conrad
      soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      No speaker given for Thomas Johnson
      No speaker given for Zev Okeke
      No speaker given for Thomas Baker
      No speaker given for Lee Kirby
      No speaker given for Charles Miller
      No speaker given for Harry Dayton
      No speaker given for Ethan Rollins
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      No speaker given for Giorgos Oikonomopulu
      No speaker given for Dimitiros Spiros
      No speaker given for Giorgos Zenon
      No speaker given for Apostolos Tavoularis
      No speaker given for Biton Lias
      No speaker given for Vyron Melidoni
      No speaker given for Leventis Karmanlis
      No speaker given for Adam Nicolau
      No speaker given for Panagiotis Strambopoulos
      No speaker given for Militidas Melidoni
      No speaker given for Theodoros Karmanlis
      No speaker given for Chrystophoros Oikonomopulu
      No speaker given for Adam Karmanlis
      No speaker given for Takis Karapataki
      No speaker given for Gerasimos Zenon
      No speaker given for Panagiotis Costas
      No speaker given for Janos Moraiti
      No speaker given for Angelos Petridis
      No speaker given for Nikos Lagos
      No speaker given for Samaras Isofidou
      No speaker given for Evangelos Haikias
      No speaker given for Nikas Christou
      No speaker given for Samaras Karapataki
      No speaker given for Ali Odili
      Successfull attempt to execute serverCommand '#exec users' by server.
      Error: Object(2 : 2685) not found
      Error: Object(2 : 2687) not found
      Error: Object(2 : 2689) not found
      Error: Object(2 : 2691) not found
      Error: Object(2 : 2693) not found
      Error: Object(2 : 2695) not found
      Error: Object(2 : 2697) not found
      Error: Object(2 : 2699) not found
      Error: Object(2 : 2701) not found
      Error: Object(2 : 2703) not found
      Error: Object(2 : 2705) not found
      Error: Object(2 : 2707) not found
      Error: Object(2 : 2709) not found
      Error: Object(2 : 2711) not found
      Error: Object(2 : 2713) not found
      Error: Object(2 : 2715) not found
      Error: Object(2 : 2717) not found
      Error: Object(2 : 2719) not found
      Error: Object(2 : 2721) not found
      Error: Object(2 : 2723) not found
      Error: Object(2 : 2725) not found
      Error: Object(2 : 2727) not found
      Error: Object(2 : 2729) not found
      Error: Object(2 : 2731) not found
      Error: Object(2 : 2733) not found
      Error: Object(2 : 2735) not found
      Error: Object(2 : 2737) not found
      Error: Object(2 : 2739) not found
      Error: Object(2 : 2741) not found
      Error: Object(2 : 2743) not found
      Error: Object(2 : 2745) not found
      Error: Object(2 : 2747) not found
      Error: Object(2 : 2749) not found
      Error: Object(2 : 2751) not found
      Error: Object(2 : 2753) not found
      Error: Object(2 : 2755) not found
      Error: Object(2 : 2757) not found
      Error: Object(2 : 2759) not found
      Error: Object(2 : 2761) not found
      Error: Object(2 : 2763) not found
      Error: Object(2 : 2765) not found
      Error: Object(2 : 2767) not found
      Error: Object(2 : 2769) not found
      Error: Object(2 : 2771) not found
      Error: Object(2 : 2773) not found
      Error: Object(2 : 2791) not found
      Error: Object(2 : 2793) not found
      Error: Object(2 : 2795) not found
      Error: Object(2 : 2806) not found
      Error: Object(2 : 2808) not found
      Error: Object(2 : 2810) not found
      Error: Object(2 : 2812) not found
      Error: Object(2 : 2814) not found
      Error: Object(2 : 2816) not found
      Error: Object(2 : 2818) not found
      Error: Object(2 : 2820) not found
      Error: Object(2 : 2822) not found
      Error: Object(2 : 2824) not found
      c:\w\dev\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      Attempt to override final function - bis_fnc_storeparamsvalues_data
      "Maverick ARA Metrics: Initialized"
      CallExtension loaded: MaverickMetrics (C:\Gameserver\arma_malden\@arametrics\MaverickMetrics_x64.dll) [1.0.0.0] [1.0.0.0]
      
      "extDB3: Connected to Database"
      "----------------------------------------------------------------------------------------------------"
      "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      "------------------------------------------ Version 5.0.0 -------------------------------------------"
      "----------------------------------------------------------------------------------------------------"
      "----------------------------------------------------------------------------------------------------"
      "               End of Altis Life Server Init :: Total Execution Time 0.0299988 seconds "
      "----------------------------------------------------------------------------------------------------"
      Error in expression <y]]] call TON_fnc_terrainSort;
      
      _dome = nearestObject [_pos,"Land_Dome_Big_F"];
      >
        Error position: <nearestObject [_pos,"Land_Dome_Big_F"];
      >
        Error Type Array, expected Number
      File life_server\init.sqf, line 191
      "Maverick ARA Metrics: FSM started"
       Mission id: fd56c839722956ac105f6ecae71f624d0943454b
      Error: Object(3 : 6) not found
      Loading movesType CfgMovesSheep_F
      Creating action map cache
      MovesType CfgMovesSheep_F load time 70 ms
      Loading movesType CfgMovesCock_F
      Creating action map cache
      MovesType CfgMovesCock_F load time 73 ms
      Loading movesType CfgMovesGoat_F
      Creating action map cache
      MovesType CfgMovesGoat_F load time 105 ms
      Loading movesType CfgMovesHen_F
      Creating action map cache
      MovesType CfgMovesHen_F load time 34 ms
      Ragdoll - loading of ragdoll source "Soldier" started.
      Ragdoll - loading of ragdoll source "Soldier" finished successfully.
      Error: Object(3 : 7) not found
      Scripting function 'bis_fnc_curatorrespawn' is not allowed to be remotely executed
      Warning: Cleanup player - person 3:8 not found
      Unaccessible
      Alles anzeigen

      2.

      Zitat von SAMSON

      Wie wäre es wenn man die Config richtig editiert... ;):thumbup:

      Bezieht sich auf welchen FEHLER;( ???

      LG Lix

    • SAMSON
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      • 15. Juni 2017 um 19:53
      • #5
      Zitat von Lix

      Bezieht sich auf welchen FEHLER ???

      naja Copy & Paste wird dir nicht viel bringen wenn du dann nicht mal die richtigen Marker drin hast... bzw. Namen

      z.B.

      Code
      class Malden {
       class Civilian {
       class Kavala {   <---------- Ich denke mal Kavala wird es auf Malden nicht geben...
       displayName = "Kavala";
       spawnMarker = "civ_spawn_1";   <---------- Gibt es genau diesen Marker auf der Map?! (ist meist ein Leerer Marker)
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "!license_civ_rebel";

      zuerst auf richtige dinge ändern dann nochmal probieren und bitte erneut ein Feedback geben

      Ich bin kein Profi sondern versuche lediglich zu helfen!;)


      dc.salty-bay.de

      Weird flex! :whistling:

      The flex!
      Panel-Inhalt
    • Feli
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      • 15. Juni 2017 um 20:11
      • #6

      Hi,

      Code
      class RebelN { <--gibts auch nicht auf Altis
       displayName = $STR_SP_Reb_N;
       spawnMarker = "Rebelop";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
       conditions = "license_civ_rebel";
       };

      "RebelN" wirds auch als Ort nicht geben, ansonsten hast du Recht das C&P nicht immer die beste Lösung ist, tut hier aber leider nichts zur Sache.

      Die Spawn Marker sitzen Richtig und liegen nicht im Meer, Namen(Klassen) stimmen auch.

    • SAMSON
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      • 15. Juni 2017 um 20:12
      • #7

      Ja ne TS Support is nich... :D

      Ich bin kein Profi sondern versuche lediglich zu helfen!;)


      dc.salty-bay.de

      Weird flex! :whistling:

      The flex!
      Panel-Inhalt
    • GermanBolle
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      • 15. Juni 2017 um 20:14
      • #8

      Sind den die Spawnpunkte auf der map auch gesetzt per Editorund richtig benannt?

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • Feli
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      • 15. Juni 2017 um 20:15
      • #9

      Ja, leider schon.

      LG Lix

    • Feli
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      • 15. Juni 2017 um 20:20
      • #10

      By the Way im Meer spawnen auch Schafe :/

    • nox
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      • 15. Juni 2017 um 20:22
      • Offizieller Beitrag
      • #11
      Zitat von SAMSON

      naja Copy & Paste wird dir nicht viel bringen wenn du dann nicht mal die richtigen Marker drin hast... bzw. Namen

      z.B.

      Code
      class Malden {
       class Civilian {
       class Kavala {   <---------- Ich denke mal Kavala wird es auf Malden nicht geben...
       displayName = "Kavala";
       spawnMarker = "civ_spawn_1";   <---------- Gibt es genau diesen Marker auf der Map?! (ist meist ein Leerer Marker)
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "!license_civ_rebel";

      zuerst auf richtige dinge ändern dann nochmal probieren und bitte erneut ein Feedback geben

      Ich wüsste nicht dass der Classname eine besondere Rolle spielt da der Marker bei "spawnMarker = "civ_spawn_1;" definiert wird.

      Ich denke du solltest einfach folgendes aus der fn_initCiv.sqf entfernen:

      Code
      private _altisArray = ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"];
      private _tanoaArray = ["Land_House_Small_01_F"];
      private _spawnBuildings = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
      
      civ_spawn_1 = nearestObjects[getMarkerPos  "civ_spawn_1", _spawnBuildings,350];
      civ_spawn_2 = nearestObjects[getMarkerPos  "civ_spawn_2", _spawnBuildings,350];
      civ_spawn_3 = nearestObjects[getMarkerPos  "civ_spawn_3", _spawnBuildings,350];
      civ_spawn_4 = nearestObjects[getMarkerPos  "civ_spawn_4", _spawnBuildings,350];

      Wichtige Links:

      [Erklärung|Leitfaden] Arma 3 Logs - Client, Server & extDB Log
      [Tutorial] ArmA 3 Altis Life RPG & Tanoa Life RPG Server einrichten unter Windows (mit extDB & BEC)
      BattlEye Filter - Guide und Erklärungen

    • GermanBolle
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      • 15. Juni 2017 um 20:23
      • #12

      Wie nox es beschrieben muss es eigendlich gehen.

      Ich vergesse immer die initCiv das da ja auch was drin steht. Aber nox Ich musste damals auf Bornholm extra die classe Bornholm in der Config_Spawnpoint.hpp festlegen damit ich da spawn konnte.

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

      Einmal editiert, zuletzt von GermanBolle (15. Juni 2017 um 20:30)

    • SAMSON
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      • 15. Juni 2017 um 20:24
      • #13
      Zitat von Lix

      By the Way im Meer spawnen auch Schafe :/

      Das sollte daran liegen weil man bei der 5.0 ne Hunting Area hat wo ein Marker definiert wo diese sein soll und dort sapwnen dann Tiere, is dieser nicht definiert spawnen die Tiere ebenfalls im Meer.

      nox Sry das ich das übersehen hatte bzw. nicht daran gedacht hatte ;)

      Ich bin kein Profi sondern versuche lediglich zu helfen!;)


      dc.salty-bay.de

      Weird flex! :whistling:

      The flex!
      Panel-Inhalt

      Einmal editiert, zuletzt von SAMSON (15. Juni 2017 um 20:31)

    • Feli
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      • 15. Juni 2017 um 20:46
      • #14

      Richtig großes danke an dich nox. Lösung war korrekt. :thumbup:

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