Hallo,
Ich habe das Problem das man Trotz Config_SpawnPoints immer im Meer unten links spawnt.
Ist glaube ich ein gewöhnlicher Bug, habe aber hier und in Google noch keine Lösung gefunden.
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				/*
*    Format:
*        3: STRING (Conditions) - Must return boolean :
*            String can contain any amount of conditions, aslong as the entire
*            string returns a boolean. This allows you to check any levels, licenses etc,
*            in any combination. For example:
*                "call life_coplevel && license_civ_someLicense"
*            This will also let you call any other function.
*
*/
class CfgSpawnPoints {
    class Altis {
        class Civilian {
            class Kavala {
                displayName = "Kavala";
                spawnMarker = "civ_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "!license_civ_rebel";
            };
            class Athira {
                displayName = "Athira";
                spawnMarker = "civ_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Pyrgos {
                displayName = "Pyrgos";
                spawnMarker = "civ_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Sofia {
                displayName = "Sofia";
                spawnMarker = "civ_spawn_4";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class RebelN {
                displayName = $STR_SP_Reb_N;
                spawnMarker = "Rebelop";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
            class RebelS {
                displayName = $STR_SP_Reb_S;
                spawnMarker = "Rebelop_1";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
            class RebelE {
                displayName = $STR_SP_Reb_E;
                spawnMarker = "Rebelop_2";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
        };
        class Cop {
            class Kavala {
                displayName = "Kavala HQ";
                spawnMarker = "cop_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Athira {
                displayName = "Athira HQ";
                spawnMarker = "cop_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                conditions = "";
            };
            class Pyrgos {
                displayName = "Pyrgos HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
            class Air {
                displayName = $STR_MAR_Police_Air_HQ;
                spawnMarker = "cop_spawn_4";
                icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
            };
            class HW {
                displayName = $STR_MAR_Highway_Patrol;
                spawnMarker = "cop_spawn_5";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "call life_coplevel >= 3";
            };
        };
        class Medic {
            class Kavala {
                displayName = $STR_SP_EMS_Kav;
                spawnMarker = "medic_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
            class Athira {
                displayName = $STR_SP_EMS_Ath;
                spawnMarker = "medic_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
            class Pyrgos {
                displayName = $STR_SP_EMS_Pyr;
                spawnMarker = "medic_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
        };
    };
    class Tanoa {
        class Civilian {
            class Georgetown {
                displayName = "Georgetown";
                spawnMarker = "civ_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "!license_civ_rebel";
            };
            class Balavu {
                displayName = "Balavu";
                spawnMarker = "civ_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Tuvanaka {
                displayName = "Tuvanaka";
                spawnMarker = "civ_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Lijnhaven {
                displayName = "Lijnhaven";
                spawnMarker = "civ_spawn_4";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class RebelNW {
                displayName = $STR_SP_Reb_NW;
                spawnMarker = "Rebelop";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
            class RebelS {
                displayName = $STR_SP_Reb_S;
                spawnMarker = "Rebelop_1";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
            class RebelNE {
                displayName = $STR_SP_Reb_NE;
                spawnMarker = "Rebelop_2";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
        };
        class Cop {
            class NAirport {
                displayName = $STR_SP_Cop_Air_N;
                spawnMarker = "cop_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class SWAirport {
                displayName = $STR_SP_Cop_Air_SW;
                spawnMarker = "cop_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                conditions = "";
            };
            class GeorgetownHQ {
                displayName = "Georgetown HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
            class Air {
                displayName = $STR_MAR_Police_Air_HQ;
                spawnMarker = "cop_spawn_4";
                icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
            };
            class HW {
                displayName = $STR_MAR_Highway_Patrol;
                spawnMarker = "cop_spawn_5";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "call life_coplevel >= 3";
            };
        };
        class Medic {
            class SEHospital {
                displayName = $STR_SP_EMS_SE;
                spawnMarker = "medic_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
            class TanoukaHospital {
                displayName = $STR_SP_EMS_Tan;
                spawnMarker = "medic_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
            class NEAirportHospital {
                displayName = $STR_SP_EMS_NEair;
                spawnMarker = "medic_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
        };
    };
    
    class Malden {
        class Civilian {
            class Kavala {
                displayName = "Kavala";
                spawnMarker = "civ_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "!license_civ_rebel";
            };
            class Athira {
                displayName = "Athira";
                spawnMarker = "civ_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Pyrgos {
                displayName = "Pyrgos";
                spawnMarker = "civ_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Sofia {
                displayName = "Sofia";
                spawnMarker = "civ_spawn_4";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class RebelN {
                displayName = $STR_SP_Reb_N;
                spawnMarker = "Rebelop";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
            class RebelS {
                displayName = $STR_SP_Reb_S;
                spawnMarker = "Rebelop_1";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
            class RebelE {
                displayName = $STR_SP_Reb_E;
                spawnMarker = "Rebelop_2";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
        };
        class Cop {
            class Kavala {
                displayName = "Kavala HQ";
                spawnMarker = "cop_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Athira {
                displayName = "Athira HQ";
                spawnMarker = "cop_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                conditions = "";
            };
            class Pyrgos {
                displayName = "Pyrgos HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
            class Air {
                displayName = $STR_MAR_Police_Air_HQ;
                spawnMarker = "cop_spawn_4";
                icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
            };
            class HW {
                displayName = $STR_MAR_Highway_Patrol;
                spawnMarker = "cop_spawn_5";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "call life_coplevel >= 3";
            };
        };
        class Medic {
            class Kavala {
                displayName = $STR_SP_EMS_Kav;
                spawnMarker = "medic_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
            class Athira {
                displayName = $STR_SP_EMS_Ath;
                spawnMarker = "medic_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
            class Pyrgos {
                displayName = $STR_SP_EMS_Pyr;
                spawnMarker = "medic_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
        };
    };
};Danke für eure Hilfe !
LG
Lix
 
		 
		
		
	 
															
		

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