Mach auto init und mission zu memory raus das kann des Rätselslösung sein!
wenns aufm anderen server funktioniert mit den optionen kann das auch nicht ne lösung sein
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Mach auto init und mission zu memory raus das kann des Rätselslösung sein!
wenns aufm anderen server funktioniert mit den optionen kann das auch nicht ne lösung sein
Hi N-G
Kennt jmd evtl ne Lösung für diesen SteamAPI error ?!
=====================================================================
== X:\arma3\arma3server.exe
== arma3server.exe -mod=@life_server;@Mas;@Mascars;@CBA_A3; -serverMod= -ip=128.65.220.184 -port=2302 -maxmem=2047 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3 -autoinit -loadMissionToMemory
Original output filename: Arma3Retail_Server
Exe timestamp: 2015/12/15 16:30:43
Current time: 2016/01/06 11:28:38
Type: Public
Build: Stable
Version: 1.54.133741
Allocator: X:\arma3\dll\tbb4malloc_bi.dll
=====================================================================
11:28:38 SteamAPI initialization failed. Steam features wont's be accessible!
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kann ich die mauer und die schrake drin haben wenn ja wie ?
life_actions = life_actions + [player addAction["<t color='#FF0000'>Mauer aufheben</t>",life_fnc_packupmauer,"",0,false,false,"",' _mauer = nearestObjects[getPos player,["CLASSNAME"],8] select 0; !isNil "_mauer" && !isNil {(_mauer getVariable "item")}']];
Klappt es ? Ja.
Vorteilhaft ? Nein.
Es ist einfach am ende zuviel für xCam und entweder stürzt xCam ab, missionfile wird nicht erstellt oder ihr laggt euch einfach nur dick und doof ansich sollte man es lieber solo im Editor ändern abspeichern dann jenachdem ob man es will : this allowDamage false; und dann zusammenführen in die Mainmission
Wenn du alles signiert hast, sollte es laufen.![]()
klappt
dann muss wohl alles signiert werden weil ich für 2 dateien kein key habe xD
ignoriert habe ich es nur weil ich dachte das der server trzd sagt "mir egal ich starte weil ich dich liebe" man darf ja auch träumen oder
Versuchst du das auf einem Root oder Gameserver zu hosten ?
In deinem Log steht: "17:50:17 Warning Message: Addon 'cl3_anims' requires addon 'cl3_mod_client'".
Es fehlt also eine Datei.
Die Datei habe ich dir mal bei Mega hochgeladen: MEGA
Dann sollte es eigentlich klappen.Wenn sowas auftritt, bekommst du meist auch eine Warnung beim starten von Arma
ja die meldung habe ich ignorriert weil ich so auch starten kann aber oke werde es versuchen wenn der server nochmal lust hat zustarten
hast du einen key für die mods ?
Ja habe ich aber das ist auch nicht das Problem das Problem ist eher das der Server nach dem einbauen nicht hochfährt
Hallö
Wir haben nun seit 2 Tagen das Problem das Zivilisten nicht mehr rennen können und wir finden das problem momentan einfach nicht
zuletzt wurde nur das -> fatique <- geändert das man länger rennen kann ansonsten nichts was damit zutun hat und jeder Ziv hat das
problem
habe ingame dann "hint str(getFatigue player)" ausgeführt
Meldung : "0"
Geändert wurde zuletzt nur das fatigue und neue skins wurden eingefügt grundsätzlich wurde aber nichts an den civ dateien verändert
sobald man B + Pfeiltaste Hoch gedrückt hält kann man sprinten aber nicht über shift auch nicht wenn man den button umlegt.
[] spawn {
private["_fnc_food","_fnc_water","_fnc_battery"];
_fnc_food =
{
if(life_hunger < 2) then {player setDamage 1; hintSilent "You have starved to death.";}
else
{
life_hunger = life_hunger - 10;
[] call life_fnc_hudUpdate;
if(life_hunger < 2) then {player setDamage 1; hintSilent "You have starved to death.";};
switch(life_hunger) do {
case 30: {hintSilent "You haven't eaten anything in awhile, You should find something to eat soon!";};
case 20: {hintSilent "You are starting to starve, you need to find something to eat otherwise you will die.";};
case 10: {hintSilent "You are now starving to death, you will die very soon if you don't eat something";player setFatigue 1;};
};
};
};
_fnc_water =
{
if(life_thirst < 2) then {player setDamage 1; hintSilent "You have died from dehydration.";}
else
{
life_thirst = life_thirst - 10;
[] call life_fnc_hudUpdate;
if(life_thirst < 2) then {player setDamage 1; hintSilent "You have died from dehydration.";};
switch(life_thirst) do
{
case 30: {hintSilent"You haven't drank anything in awhile, You should find something to drink soon.";};
case 20: {hintSilent "You haven't drank anything in along time, you should find something to drink soon or you'll start to die from dehydration"; player setFatigue 1;};
case 10: {hintSilent "You are now suffering from severe dehydration find something to drink quickly!"; player setFatigue 1;};
};
};
};
_fnc_battery =
{
if(life_battery < 2) then {hintSilent "Your cellphone battery is empty";}
else
{
life_battery = life_battery - 5;
[] call life_fnc_hudUpdate;
if(life_battery < 2) then {hintSilent "Your battery is empty.";};
switch(life_battery) do
{
case 30: {hintSilent "Your battery power is at 30%";};
case 20: {hintSilent "Your battery power is at 20%";};
case 10: {hintSilent "Your battery power is at 10%";};
};
};
};
while{true} do
{
uiSleep 600;
[] call _fnc_water;
uiSleep 10;
[] call _fnc_battery;
uiSleep 250;
[] call _fnc_food;
};
};
[] spawn
{
private["_bp","_load","_cfg"];
while{true} do
{
waitUntil {backpack player != ""};
_bp = backpack player;
_cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload");
_load = round(_cfg / 8);
life_maxWeight = life_maxWeightT + _load;
waitUntil {backpack player != _bp};
if(backpack player == "") then
{
life_maxWeight = life_maxWeightT;
};
};
};
[] spawn
{
while {true} do
{
uiSleep 1.5;
if(life_carryWeight > life_maxWeight && !isForcedWalk player) then {
player allowSprint true;
player setFatigue 1;
hintSilent "You're overloaded ! Please remove some items from your inventory..";
} else {
if(isSprintAllowed player) then {
player allowSprint false;
};
};
};
};
[] spawn
{
private["_walkDis","_myLastPos","_MaxWalk","_runHunger","_runDehydrate"];
_walkDis = 0;
_myLastPos = (getPos player select 0) + (getPos player select 1);
_MaxWalk = 1200;
while{true} do
{
uiSleep 0.5;
if(!alive player) then {_walkDis = 0;}
else
{
_CurPos = (getPos player select 0) + (getPos player select 1);
if((_CurPos != _myLastPos) && (vehicle player == player)) then
{
_walkDis = _walkDis + 1;
if(_walkDis == _MaxWalk) then
{
_walkDis = 0;
life_thirst = life_thirst - 5;
life_hunger = life_hunger - 5;
[] call life_fnc_hudUpdate;
};
};
_myLastPos = (getPos player select 0) + (getPos player select 1);
};
};
};
//part of alcohol system written by [midgetgrimm]
[] spawn
{
while {true} do
{
waitUntil {(life_drink > 0)};
while{(life_drink > 0)} do {
if(life_drink > 0.08) then {
"radialBlur" ppEffectEnable true;
"radialBlur" ppEffectAdjust[0.08, 0,0.35,0.37];
"radialBlur" ppEffectCommit 3;
uiSleep 240;
life_drink = life_drink - 0.02;
} else {
"radialBlur" ppEffectEnable true;
"radialBlur" ppEffectAdjust[0.05, 0,0.36,0.38];
"radialBlur" ppEffectCommit 1;
uiSleep 180;
life_drink = life_drink - 0.02;
};
};
"radialBlur" ppEffectAdjust [0,0,0,0];
"radialBlur" ppEffectCommit 5;
"radialBlur" ppEffectEnable false;
life_drink = 0;
};
};
[] spawn
{
while {true} do
{
uiSleep 1.5;
if(life_inv_uranium2 != 0) then {
player allowSprint true;
player setFatigue 1;
hintSilent "The uranium has a big size .. You can only walk slow ..";
} else {
if(isSprintAllowed player) then {
player allowSprint false;
};
};
};
};
[] spawn {
while{true} do
{
waitUntil {(player getVariable "missingOrgan")};
life_max_health = .50;
while{(player getVariable "missingOrgan")} do {
life_thirst = 50;
life_hunger = 50;
if(damage player < (1 - life_max_health)) then {player setDamage (1 - life_max_health);};
"dynamicBlur" ppEffectEnable true;
"dynamicBlur" ppEffectAdjust [2];
"dynamicBlur" ppEffectCommit 1;
uiSleep 5;
};
"dynamicBlur" ppEffectEnable false;
life_max_health = 1;
};
};
[] spawn
{
while {true} do
{
private["_damage"];
uiSleep 1;
while {((player distance (getMarkerPos "uran_mine") < 100) && (player getVariable["Revive",TRUE]))} do
{
if(uniform player == "U_I_HeliPilotCoveralls") then
{
hintSilent "!!! THIS ZONE IS RADIOACTIVE !!! The protection suit is protecting you !";
uiSleep 5;
}else
{
hintSilent "!!! THIS ZONE IS RADIOACTIVE !!! You will die without protection suit!";
_damage = damage player;
_damage = _damage + 0.1;
player setDamage (_damage);
[] call life_fnc_hudUpdate;
uiSleep 5;
};
};
};
};
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/*
File: fn_initCiv.sqf
Author: Bryan "Tonic" Boardwine
Description:
Initializes the civilian.
*/
private["_spawnPos"];
civ_spawn_1 = nearestObjects[getMarkerPos "civ_spawn_1", ["Land_i_Shop_01_V1_F","Land_i_Shop_02_V1_F","Land_i_Shop_03_V1_F","Land_i_Stone_HouseBig_V1_F"],250];
civ_spawn_2 = nearestObjects[getMarkerPos "civ_spawn_2", ["Land_i_Shop_01_V1_F","Land_i_Shop_02_V1_F","Land_i_Shop_03_V1_F","Land_i_Stone_HouseBig_V1_F"],250];
civ_spawn_3 = nearestObjects[getMarkerPos "civ_spawn_3", ["Land_i_Shop_01_V1_F","Land_i_Shop_02_V1_F","Land_i_Shop_03_V1_F","Land_i_Stone_HouseBig_V1_F"],250];
civ_spawn_4 = nearestObjects[getMarkerPos "civ_spawn_4", ["Land_i_Shop_01_V1_F","Land_i_Shop_02_V1_F","Land_i_Shop_03_V1_F","Land_i_Stone_HouseBig_V1_F"],250];
waitUntil {!(isNull (findDisplay 46))};
if(life_is_arrested) then
{
life_is_arrested = false;
[player,true] spawn life_fnc_jail;
}
else
{
[] call life_fnc_spawnMenu;
waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
};
player addRating 9999999;
[] spawn
{
while {true} do
{
waitUntil {uniform player == "U_C_Poloshirt_stripped"};
player setObjectTextureGlobal [0,"skins\tshirt.jpg"];
waitUntil {uniform player != "U_C_Poloshirt_stripped"};
};
};
//Introcam
//[] spawn life_fnc_IntroCam;
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Was soll ich groß zum problem sagen, nachdem einfügen von den mods in den server startet der server danach nicht mehr und die logs sagen mir grad recht wenig
=====================================================================
== X:\arma3\arma3server.exe
== arma3server.exe -mod=@life_server;@Cars;@Car_config;@CBA_A3; -serverMod= -ip=xxxx -port=2302 -maxmem=2047 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3 -autoinit -loadMissionToMemory
Original output filename: Arma3Retail_Server
Exe timestamp: 2015/12/15 16:30:43
Current time: 2016/01/04 17:49:47
Type: Public
Build: Stable
Version: 1.54.133741
Allocator: X:\arma3\dll\tbb4malloc_bi.dll
=====================================================================
17:49:47 SteamAPI initialization failed. Steam features wont's be accessible!
17:50:14 Unknown entity: 'Agrave'
17:50:14 Unsupported language English in stringtable
17:50:15 Item str_disp_hintc_continue listed twice
17:50:15 Item str_lib_info_author listed twice
17:50:15 Conflicting addon E76_BuildingsShops in 'E76_buildings\shops\', previous definition in 'E76_Objects\credits\'
17:50:15 Conflicting addon maxhat in 'a3l_racehelmblack\', previous definition in 'cowboyhat\'
17:50:15 Conflicting addon Test_Character_F in 'a3l_characters\', previous definition in 'A3L_Civ_Uniform\'
17:50:15 Conflicting addon DAR_Tahoe_F in 'dar_tahoeppv\', previous definition in 'dar_tahoeems\'
17:50:15 Conflicting addon DAR_Impala_A in 'dar_taurus\', previous definition in 'impala\'
17:50:15 Conflicting addon Shemaghs in 'gasmask\', previous definition in 'neckloose\'
17:50:15 Conflicting addon S_Skyline in 'S_Vantage\', previous definition in 'S_Skyline\'
17:50:15 Conflicting addon A3L_Punto in 'A3L_BTTF\', previous definition in 'A3L_Punto\'
17:50:15 Conflicting addon A3L_Horse in 'a3l_horse\', previous definition in 'a3l_horse\a3l_horse\'
17:50:15 Conflicting addon Test_Character_F in 'a3l_police_uniform\', previous definition in 'A3L_Civ_Uniform\'
17:50:15 Conflicting addon maxhat in 'a3l_racehelm\', previous definition in 'cowboyhat\'
17:50:15 Conflicting addon DAR_Challenger_F in 'dar_challenger\', previous definition in 'dar_bmwm3\'
17:50:15 Conflicting addon CL3_Outfits_Vest in 'cl3_Outfits\backpacks\vest\', previous definition in 'cl3_Outfits\vest\'
17:50:15 Conflicting addon H3 in 'h3\', previous definition in 'bmw_m3_gtr\'
17:50:15 Conflicting addon SWERTvest in 'A3L_SWERTVest\', previous definition in 'jamie_sheriff\'
17:50:15 Conflicting addon Test_Character_F in 'am_headgear\patrol_belt\', previous definition in 'A3L_Civ_Uniform\'
17:50:15 Conflicting addon Shemaghs in 'necktight\', previous definition in 'neckloose\'
17:50:16 Conflicting addon DAR_Charger_F in 'dar_chargerppv\', previous definition in 'dar_charger\'
17:50:16 Conflicting addon Shemaghs in 'm50gasmask\', previous definition in 'neckloose\'
17:50:16 Conflicting addon DAR_Tahoe_F in 'dar_razorback\', previous definition in 'dar_tahoeems\'
17:50:16 Conflicting addon dar_ilpdn in 'dar_ilpdn\', previous definition in 'dar_ilpd3\'
17:50:16 Conflicting addon TRYK_Uniform in 'tryk_unit\', previous definition in 'k_unit\'
17:50:16 Conflicting addon A3L_Civ22 in 'A3L_Civ22\', previous definition in 'a3l_civ24\'
17:50:16 Conflicting addon S_Skyline in 'S_RangeRover\', previous definition in 'S_Skyline\'
17:50:16 Conflicting addon SFG_Tac_Beard in 'beardasorted\', previous definition in 'beard\'
17:50:16 Conflicting addon TRYK_Uniform in 'k_suits\', previous definition in 'k_unit\'
17:50:16 Conflicting addon Test_weapon_F in 'A3L_JackHammer\', previous definition in 'a3l_chainsaw\'
17:50:17 Warning Message: Addon 'cl3_anims' requires addon 'cl3_mod_client'
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