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    1. Nodezone.net Community
    2. Mitglieder
    3. HelperLee

    Beiträge von HelperLee

    • Könnt ihr mal gucken ob das so Richtig ist ? Statusbar...

      • HelperLee
      • 23. April 2017 um 11:27

      Komplett

    • Suche Server der noch Teammitglieder sucht...

      • HelperLee
      • 21. April 2017 um 21:58

      Hey Jan oder @Jammedlp,

      Wir sind eine kleine Community die noch Teammitglieder sucht und würden Herzlich bei uns Willkommen heiße.
      Wir heißen Secondlife und werden bald einen Tanoa Life Modded Server aufmachen.
      Wir müssen ihn noch per Scripts und so weiter Personalisieren.

      Unsere IP: ts.seconlife-community.net

    • Z Menü Hintergrund Transparent

      • HelperLee
      • 21. April 2017 um 20:42

      Du musst bilder haben die so ne Größe haben:

      2x2 4x4 16x16 32x32 64x64 128x128 256x256 512x512 1024x1024 2048x2048

    • Starken Problemen mit Mods

      • HelperLee
      • 21. April 2017 um 15:22

      Ja es liegt etwas in der Luft Screenshot alles was ihr geschrieben habt !!!

    • Starken Problemen mit Mods

      • HelperLee
      • 21. April 2017 um 02:10

      Was ist passiert

    • Z Menü Hintergrund Transparent

      • HelperLee
      • 19. April 2017 um 02:21

      !push

    • Arma3 Inventar wird nicht gespeichert.

      • HelperLee
      • 19. April 2017 um 01:21

      Ich kann dir helfen :D

    • Z Menü Hintergrund Transparent

      • HelperLee
      • 19. April 2017 um 01:04

      Habe mal das zu ner paa gemacht :D
      Hier das Ergebnis

      3d78155ba921ea5f4bcd840388a5a791.jpg

    • Z Menü Hintergrund Transparent

      • HelperLee
      • 19. April 2017 um 00:54

      habe pn und Brizi mach ich mal und schicke dann ergebnis hier Rein !"

    • Eigenes Z-Menü klappt nicht

      • HelperLee
      • 19. April 2017 um 00:46

      Habe es beides Gefixt kannst du hier gucken ?

      Z Menü Hintergrund Transparent

    • Z Menü Hintergrund Transparent

      • HelperLee
      • 19. April 2017 um 00:45

      ALLE FINDEN ES GEIL _:D
      KOMMST DU AUF UNSEREN TS ?

    • Z Menü Hintergrund Transparent

      • HelperLee
      • 19. April 2017 um 00:43

      neeee ...

    • Z Menü Hintergrund Transparent

      • HelperLee
      • 19. April 2017 um 00:39

      Habe sie grade bischen bearbeitet.


      Spoiler anzeigen

      /////////////////////////////////////////////////////////////////

      /////////// This File was Edited by GUI D3V by Shinji ///////////

      /////////////////////////////////////////////////////////////////

      class playerSettings {

      idd = playersys_DIALOG;

      name = "playerSettings";

      movingenable = 1;

      enablesimulation = 1;

      class controlsBackground

      {

      class life_RscPicture0 : life_RscPicture

      {

      text = "textures\zmenu.png";

      x = 0.124479166666667 * safezoneW + safezoneX;

      y = 0.0206489675516224 * safezoneH + safezoneY;

      w = 0.728645833333333 * safezoneW;

      h = 1.2133726647001 * safezoneH;

      idc = 1001;

      };

      class Title : Life_RscTitle

      {

      colorbackground[] = {0, 0, 0, 0};

      idc = -1;

      text = "$STR_PM_Title";

      x = 0.124479166666667 * safezoneW + safezoneX;

      y = 0.127236971484759 * safezoneH + safezoneY;

      w = 0.729166666666667 * safezoneW;

      h = (1 / 25);

      };

      class moneyStatusInfo : Life_RscStructuredText

      {

      idc = 2015;

      sizeex = 0.020;

      x = 0.682604166666667 * safezoneW + safezoneX;

      y = 0.629203539823009 * safezoneH + safezoneY;

      w = 0.147083333333333 * safezoneW;

      h = 0.125958702064897 * safezoneH;

      };

      class PlayersName : Title

      {

      idc = 5386;

      style = 1;

      text = "";

      };

      };

      class controls

      {

      class itemList : Life_RscListBox

      {

      idc = 6158;

      sizeex = 0.030;

      x = 0.510416666666667 * safezoneW + safezoneX;

      y = 0.307767944936087 * safezoneH + safezoneY;

      h = 0.27826941986234 * safezoneH;

      w = 0.146875 * safezoneW;

      };

      class moneyEdit : Life_RscEdit

      {

      idc = 2018;

      text = "1";

      sizeex = 0.030;

      x = 0.6828125 * safezoneW + safezoneX;

      y = 0.759095378564405 * safezoneH + safezoneY;

      w = 0.146875 * safezoneW;

      h = 0.0363815142576204 * safezoneH;

      };

      class NearPlayers : Life_RscCombo

      {

      idc = 2022;

      x = 0.683541666666667 * safezoneW + safezoneX;

      y = 0.804149459193707 * safezoneH + safezoneY;

      w = 0.146145833333333 * safezoneW;

      h = 0.0336086529006884 * safezoneH;

      };

      class moneyDrop : Life_RscButtonMenu

      {

      idc = 2001;

      text = "$STR_Global_Give";

      colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};

      onbuttonclick = "[] call life_fnc_giveMoney";

      sizeex = 0.025;

      x = 0.720833333333333 * safezoneW + safezoneX;

      y = 0.843657817109145 * safezoneH + safezoneY;

      w = 0.0734375 * safezoneW;

      h = 0.0276420845624385 * safezoneH;

      };

      class itemEdit : Life_RscEdit

      {

      idc = 5100;

      text = "1";

      sizeex = 0.030;

      x = 0.510625 * safezoneW + safezoneX;

      y = 0.592920353982301 * safezoneH + safezoneY;

      w = 0.146145833333333 * safezoneW;

      h = 0.0342969518190762 * safezoneH;

      };

      class iNearPlayers : Life_RscCombo

      {

      idc = 2023;

      x = 0.509895833333333 * safezoneW + safezoneX;

      y = 0.634218289085546 * safezoneH + safezoneY;

      w = 0.147916666666667 * safezoneW;

      h = 0.0334316617502458 * safezoneH;

      };

      class DropButton : Life_RscButtonMenu

      {

      idc = 2002;

      text = "";

      colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};

      onbuttonclick = "[] call life_fnc_giveItem;";

      x = 0.561875 * safezoneW + safezoneX;

      y = 0.673451327433628 * safezoneH + safezoneY;

      w = 0.0433333333333334 * safezoneW;

      h = 0.0295968534906589 * safezoneH;

      colorbackgroundfocused[] = {1,1,1,0};

      colorbackground2[] = {1,1,1,0};

      color[] = {1,1,1,0};

      };

      class UseButton : Life_RscButtonMenu

      {

      text = "";

      colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};

      onbuttonclick = "[] call life_fnc_useItem;";

      x = 0.614791666666667 * safezoneW + safezoneX;

      y = 0.673451327433628 * safezoneH + safezoneY;

      w = 0.0414583333333333 * safezoneW;

      h = 0.0295968534906589 * safezoneH;

      idc = 1000;

      colorbackgroundfocused[] = {1,1,1,0};

      colorbackground2[] = {1,1,1,0};

      color[] = {1,1,1,0};

      colorfocused[] = {1,1,1,0};

      color2[] = {1,1,1,0};

      colortext[] = {1,1,1,0};

      };

      class RemoveButton : Life_RscButtonMenu

      {

      text = "";

      colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R'.0.3843])". "(profilenamespace getvariable ['GUI_BCG_RGB_G'.0.7019])". "(profilenamespace getvariable ['GUI_BCG_RGB_B'.0.8862])". 0.5};

      onbuttonclick = "[] call life_fnc_removeItem;";

      x = 0.509895833333333 * safezoneW + safezoneX;

      y = 0.674223205506391 * safezoneH + safezoneY;

      w = 0.0427083333333333 * safezoneW;

      h = 0.0295968534906589 * safezoneH;

      idc = 1000;

      colorbackgroundfocused[] = {1,1,1,0};

      colorbackground2[] = {1,1,1,0};

      colorfocused[] = {1,1,1,0};

      color[] = {1,1,1,0};

      color2[] = {1,1,1,0};

      colortext[] = {1,1,1,0};

      };

      class ButtonClose : Life_RscButtonMenu

      {

      text = "$STR_Global_Close";

      onbuttonclick = "closeDialog 0;";

      x = 0.827083333333333 * safezoneW + safezoneX;

      y = 0.174945919370698 * safezoneH + safezoneY;

      w = 0.0229166666666667 * safezoneW;

      h = (1 / 25);

      idc = 1000;

      };

      class ButtonSettings : Life_RscButtonMenu

      {

      text = "$STR_Global_Settings";

      onbuttonclick = "[] call life_fnc_settingsMenu;";

      x = 0.309864898989899 * safezoneW + safezoneX;

      y = 0.341120943952803 * safezoneH + safezoneY;

      w = (6.25 / 40);

      h = (1 / 25);

      idc = 1000;

      colorbackground[] = {0.498039215686275,1,0,1};

      };

      class ButtonMyGang : Life_RscButtonMenu

      {

      idc = 2011;

      text = "$STR_PM_MyGang";

      onbuttonclick = "if (isNil ""life_action_gangInUse"") then {if (isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};";

      x = 0.1390625 * safezoneW + safezoneX;

      y = 0.341120943952803 * safezoneH + safezoneY;

      w = (6.25 / 40);

      h = (1 / 25);

      colorbackground[] = {0.498039215686275,1,0,1};

      };

      class Licenses_Menu : Life_RscControlsGroup

      {

      w = 0.146979166666667 * safezoneW;

      h = 0.278171091445428 * safezoneH;

      x = 0.683229166666667 * safezoneW + safezoneX;

      y = 0.306882989183874 * safezoneH + safezoneY;

      idc = 1000;

      class Controls {

      class Life_Licenses: Life_RscStructuredText

      {

      idc = 2014;

      sizeex = 0.020;

      text = "";

      x = 0;

      y = 0;

      w = 0.27;

      h = 0.65;

      };

      };

      };

      class ButtonGangList : Life_RscButtonMenu

      {

      idc = 2012;

      text = "$STR_PM_WantedList";

      onbuttonclick = "[] call life_fnc_wantedMenu";

      x = 0.309864898989899 * safezoneW + safezoneX;

      y = 0.39913470993117 * safezoneH + safezoneY;

      w = (6.25 / 40);

      h = (1 / 25);

      colorbackground[] = {0.498039215686275,1,0,1};

      };

      class ButtonKeys : Life_RscButtonMenu

      {

      idc = 2013;

      text = "$STR_PM_KeyChain";

      onbuttonclick = "createDialog ""Life_key_management"";";

      x = 0.1390625 * safezoneW + safezoneX;

      y = 0.285290068829892 * safezoneH + safezoneY;

      w = (6.25 / 40);

      h = (1 / 25);

      colorbackground[] = {0.498039215686275,1,0,1};

      colorbackground2[] = {0.486274509803922,0.988235294117647,0,1};

      };

      class ButtonCell : Life_RscButtonMenu

      {

      idc = 2014;

      text = "$STR_PM_CellPhone";

      onbuttonclick = "createDialog ""Life_cell_phone"";";

      x = 0.1390625 * safezoneW + safezoneX;

      y = 0.747295968534907 * safezoneH + safezoneY;

      w = 0.053125 * safezoneW;

      h = 0.0904621435594887 * safezoneH;

      colorbackground[] = {1,1,1,0};

      colorbackgroundfocused[] = {1,1,1,0};

      colorbackground2[] = {1,1,1,0};

      color[] = {1,1,1,0};

      colorfocused[] = {1,1,1,0};

      color2[] = {1,1,1,0};

      colortext[] = {1,1,1,0};

      };

      class ButtonAdminMenu : Life_RscButtonMenu

      {

      idc = 2021;

      text = "$STR_PM_AdminMenu";

      onbuttonclick = "closeDialog 0; createDialog ""life_admin_menu"";";

      x = 0.1390625 * safezoneW + safezoneX;

      y = 0.39913470993117 * safezoneH + safezoneY;

      w = (6.25 / 40);

      h = (1 / 25);

      colorbackground[] = {0.498039215686275,1,0,1};

      };

      class ButtonSyncData : Life_RscButtonMenu

      {

      text = "$STR_PM_SyncData";

      onbuttonclick = "[] call SOCK_fnc_syncData;";

      x = 0.309864898989899 * safezoneW + safezoneX;

      y = 0.285290068829892 * safezoneH + safezoneY;

      w = (6.25 / 40);

      h = (1 / 25);

      idc = 1000;

      colorbackground[] = {0.498039215686275,1,0,1};

      };

      };

      };

      /////////////////////////////////////////////////////////////////

      ////////////////////////// FILE END /////////////////////////////

      /////////////////////////////////////////////////////////////////

      Dateien

      Meindialogzmenü - Kopie - Kopie.txt 10,86 kB – 197 Downloads
    • Z Menü Hintergrund Transparent

      • HelperLee
      • 19. April 2017 um 00:28

      Hier sieht man der Hintergrund ist richtig Transparent :D
      Kann mir jemand helfen benutze den GUI DEV :D

      fd55fd783f6449fd4d6aa4f2c1858933.jpg

    • Eigenes Z-Menü klappt nicht

      • HelperLee
      • 18. April 2017 um 22:46
      Zitat von Brizi Jaeger
      Spoiler anzeigen
      1. class PlayersName : Title
      2. {
      3. idc = 5386;
      4. style = 1;
      5. text = "";
      6. };

      Mach da mal

      Life_RscTitle hin

      das funkt ab und zu bei mir auch nicht so ansonsten finde ich im Schnelldurchlauf keinen Fehler.

      Also so ?

      Spoiler anzeigen
      1. class PlayersName : Life_RscTitle
      2. {
      3. idc = 5386;
      4. style = 1;
      5. text = "";
      6. };
    • Eigenes Z-Menü klappt nicht

      • HelperLee
      • 18. April 2017 um 21:20

      Ich kriege aber leider immer diesen Fehler in der RPT Log:

      Code
      16:07:55 Warning Message: File mpmissions\SecondLife_Life.Tanoa\dialog\player_inv.hpp, line 129: Config: '.' encountered instead of ','
      16:07:55 Warning Message: Config : some input after EndOfFile.
      16:07:55 Class Life_RscTitle destroyed with lock count 1
      16:07:55 Class life_RscPicture destroyed with lock count 1
      16:07:55 Class Life_RscStructuredText destroyed with lock count 1
      16:07:55 Class Life_RscButtonMenu destroyed with lock count 4
      16:07:55 Class Life_RscListBox destroyed with lock count 1
      16:07:55 Class Life_RscEdit destroyed with lock count 2
      16:07:55 Class Life_RscCombo destroyed with lock count 2

      Anhänge sind einmal der RPT Log und der Dialog


      ps. Dialog zu txt geändert damit man das hochladen kann !

    • Eigenes Z-Menü klappt nicht

      • HelperLee
      • 18. April 2017 um 21:16

      Das ist meine Playerinv.hpp sie wurde bearbeitet von GUI D3V. Das ist ein Programm von Shinji

      C
      /////////////////////////////////////////////////////////////////
      /////////// This File was Edited by GUI D3V by Shinji ///////////
      /////////////////////////////////////////////////////////////////
      #include "player_sys.sqf"
      
      class playerSettings {
         idd = playersys_DIALOG;
         name = "playerSettings";
         movingenable = 1;
         enablesimulation = 1;
         class controlsBackground
         {
             class life_RscPicture0 : life_RscPicture
             {
                 text = "textures\zmenu.paa";
                 x = 0.124479166666667 * safezoneW + safezoneX;
                 y = 0.0206489675516224 * safezoneH + safezoneY;
                 w = 0.728645833333333 * safezoneW;
                 h = 1.2133726647001 * safezoneH;
                 idc = 1001;
             };
             class Title : Life_RscTitle
             {
                 colorbackground[] = {0, 0, 0, 0};
                 idc = -1;
                 text = "$STR_PM_Title";
                 x = 0.124479166666667 * safezoneW + safezoneX;
                 y = 0.127236971484759 * safezoneH + safezoneY;
                 w = 0.729166666666667 * safezoneW;
                 h = (1 / 25);
             };
             class moneyStatusInfo : Life_RscStructuredText
             {
                 idc = 2015;
                 sizeex = 0.020;
                 x = 0.682604166666667 * safezoneW + safezoneX;
                 y = 0.629203539823009 * safezoneH + safezoneY;
                 w = 0.147083333333333 * safezoneW;
                 h = 0.125958702064897 * safezoneH;
             };
             class PlayersName : Title
             {
                 idc = 5386;
                 style = 1;
                 text = "";
             };
         };
         class controls
         {
             class itemList : Life_RscListBox
             {
                 idc = 6158;
                 sizeex = 0.030;
                 x = 0.510416666666667 * safezoneW + safezoneX;
                 y = 0.307767944936087 * safezoneH + safezoneY;
                 h = 0.27826941986234 * safezoneH;
                 w = 0.146875 * safezoneW;
             };
             class moneyEdit : Life_RscEdit
             {
                 idc = 2018;
                 text = "1";
                 sizeex = 0.030;
                 x = 0.6828125 * safezoneW + safezoneX;
                 y = 0.759095378564405 * safezoneH + safezoneY;
                 w = 0.146875 * safezoneW;
                 h = 0.0363815142576204 * safezoneH;
             };
             class NearPlayers : Life_RscCombo
             {
                 idc = 2022;
                 x = 0.683541666666667 * safezoneW + safezoneX;
                 y = 0.804149459193707 * safezoneH + safezoneY;
                 w = 0.146145833333333 * safezoneW;
                 h = 0.0336086529006884 * safezoneH;
             };
             class moneyDrop : Life_RscButtonMenu
             {
                 idc = 2001;
                 text = "$STR_Global_Give";
                 colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                 onbuttonclick = "[] call life_fnc_giveMoney";
                 sizeex = 0.025;
                 x = 0.720833333333333 * safezoneW + safezoneX;
                 y = 0.843657817109145 * safezoneH + safezoneY;
                 w = 0.0734375 * safezoneW;
                 h = 0.0276420845624385 * safezoneH;
             };
             class itemEdit : Life_RscEdit
             {
                 idc = 5100;
                 text = "1";
                 sizeex = 0.030;
                 x = 0.510625 * safezoneW + safezoneX;
                 y = 0.592920353982301 * safezoneH + safezoneY;
                 w = 0.146145833333333 * safezoneW;
                 h = 0.0342969518190762 * safezoneH;
             };
             class iNearPlayers : Life_RscCombo
             {
                 idc = 2023;
                 x = 0.509895833333333 * safezoneW + safezoneX;
                 y = 0.634218289085546 * safezoneH + safezoneY;
                 w = 0.147916666666667 * safezoneW;
                 h = 0.0334316617502458 * safezoneH;
             };
             class DropButton : Life_RscButtonMenu
             {
                 idc = 2002;
                 text = "$STR_Global_Give";
                 colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                 onbuttonclick = "[] call life_fnc_giveItem;";
                 x = 0.561875 * safezoneW + safezoneX;
                 y = 0.673451327433628 * safezoneH + safezoneY;
                 w = 0.0433333333333334 * safezoneW;
                 h = 0.0295968534906589 * safezoneH;
             };
             class UseButton : Life_RscButtonMenu
             {
                 text = "$STR_Global_Use";
                 colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                 onbuttonclick = "[] call life_fnc_useItem;";
                 x = 0.6153125 * safezoneW + safezoneX;
                 y = 0.674434611602753 * safezoneH + safezoneY;
                 w = 0.0414583333333333 * safezoneW;
                 h = 0.0295968534906589 * safezoneH;
                 idc = 1000;
             };
             class RemoveButton : Life_RscButtonMenu
             {
                 text = "$STR_Global_Remove";
                 colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R'.0.3843])". "(profilenamespace getvariable ['GUI_BCG_RGB_G'.0.7019])". "(profilenamespace getvariable ['GUI_BCG_RGB_B'.0.8862])". 0.5};
                 onbuttonclick = "[] call life_fnc_removeItem;";
                 x = 0.509895833333333 * safezoneW + safezoneX;
                 y = 0.674223205506391 * safezoneH + safezoneY;
                 w = 0.0427083333333333 * safezoneW;
                 h = 0.0295968534906589 * safezoneH;
                 idc = 1000;
             };
             class ButtonClose : Life_RscButtonMenu
             {
                 text = "$STR_Global_Close";
                 onbuttonclick = "closeDialog 0;";
                 x = 0.827083333333333 * safezoneW + safezoneX;
                 y = 0.174945919370698 * safezoneH + safezoneY;
                 w = 0.0229166666666667 * safezoneW;
                 h = (1 / 25);
                 idc = 1000;
             };
             class ButtonSettings : Life_RscButtonMenu
             {
                 text = "$STR_Global_Settings";
                 onbuttonclick = "[] call life_fnc_settingsMenu;";
                 x = 0.309864898989899 * safezoneW + safezoneX;
                 y = 0.341120943952803 * safezoneH + safezoneY;
                 w = (6.25 / 40);
                 h = (1 / 25);
                 idc = 1000;
                 colorbackground[] = {0.498039215686275,1,0,1};
             };
             class ButtonMyGang : Life_RscButtonMenu
             {
                 idc = 2011;
                 text = "$STR_PM_MyGang";
                 onbuttonclick = "if (isNil ""life_action_gangInUse"") then {if (isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};";
                 x = 0.1390625 * safezoneW + safezoneX;
                 y = 0.341120943952803 * safezoneH + safezoneY;
                 w = (6.25 / 40);
                 h = (1 / 25);
                 colorbackground[] = {0.498039215686275,1,0,1};
             };
             class Licenses_Menu : Life_RscControlsGroup
             {
                 w = 0.146979166666667 * safezoneW;
                 h = 0.278171091445428 * safezoneH;
                 x = 0.683229166666667 * safezoneW + safezoneX;
                 y = 0.306882989183874 * safezoneH + safezoneY;
                 idc = 1000;
                 class Controls {
                     class Life_Licenses: Life_RscStructuredText
                     {
                     idc = 2014;
                     sizeex = 0.020;
                     text = "";
                     x = 0;
                     y = 0;
                     w = 0.27;
                     h = 0.65;
                     };
                 };
             };
             class ButtonGangList : Life_RscButtonMenu
             {
                 idc = 2012;
                 text = "$STR_PM_WantedList";
                 onbuttonclick = "[] call life_fnc_wantedMenu";
                 x = 0.309864898989899 * safezoneW + safezoneX;
                 y = 0.39913470993117 * safezoneH + safezoneY;
                 w = (6.25 / 40);
                 h = (1 / 25);
                 colorbackground[] = {0.498039215686275,1,0,1};
             };
             class ButtonKeys : Life_RscButtonMenu
             {
                 idc = 2013;
                 text = "$STR_PM_KeyChain";
                 onbuttonclick = "createDialog ""Life_key_management"";";
                 x = 0.1390625 * safezoneW + safezoneX;
                 y = 0.285290068829892 * safezoneH + safezoneY;
                 w = (6.25 / 40);
                 h = (1 / 25);
                 colorbackground[] = {0.498039215686275,1,0,1};
                 colorbackground2[] = {0.486274509803922,0.988235294117647,0,1};
             };
             class ButtonCell : Life_RscButtonMenu
             {
                 idc = 2014;
                 text = "$STR_PM_CellPhone";
                 onbuttonclick = "createDialog ""Life_cell_phone"";";
                 x = 0.1390625 * safezoneW + safezoneX;
                 y = 0.747295968534907 * safezoneH + safezoneY;
                 w = 0.053125 * safezoneW;
                 h = 0.0904621435594887 * safezoneH;
             };
             class ButtonAdminMenu : Life_RscButtonMenu
             {
                 idc = 2021;
                 text = "$STR_PM_AdminMenu";
                 onbuttonclick = "closeDialog 0; createDialog ""life_admin_menu"";";
                 x = 0.1390625 * safezoneW + safezoneX;
                 y = 0.39913470993117 * safezoneH + safezoneY;
                 w = (6.25 / 40);
                 h = (1 / 25);
                 colorbackground[] = {0.498039215686275,1,0,1};
             };
             class ButtonSyncData : Life_RscButtonMenu
             {
                 text = "$STR_PM_SyncData";
                 onbuttonclick = "[] call SOCK_fnc_syncData;";
                 x = 0.309864898989899 * safezoneW + safezoneX;
                 y = 0.285290068829892 * safezoneH + safezoneY;
                 w = (6.25 / 40);
                 h = (1 / 25);
                 idc = 1000;
                 colorbackground[] = {0.498039215686275,1,0,1};
             };
         };
      };
      /////////////////////////////////////////////////////////////////
      ////////////////////////// FILE END /////////////////////////////
      /////////////////////////////////////////////////////////////////
      Alles anzeigen

      Dateien

      arma3server_x64_2017-04-18_16-07-37.rpt 55,94 kB – 143 Downloads Meindialogzmenü.txt 10,05 kB – 173 Downloads
    • Könnt ihr mal gucken ob das so Richtig ist ? Statusbar...

      • HelperLee
      • 13. April 2017 um 19:59

      Das ist meine Hud im Dialog ist da nen Fehler drinne weil sie ingame nicht angezeigt wird :D

      Code
      #define ST_CENTER         0x02
      /*
          Author: Daniel Stuart
      
          File: hud_stats.hpp
      */
      
          class playerHUD
          {
              idd=-1;
              movingEnable=0;
              fadein=0;
              duration = 10e10;
              fadeout=0;
              name="playerHUD";
              onLoad="uiNamespace setVariable ['playerHUD',_this select 0]";
              objects[]={};
      
          class controlsBackground
          {
              class fondIcon : life_RscPicture
              {
                  idc = -1;
                  text = "textures\UI.paa";
                  x = safeZoneX+safeZoneW-0.2;
                  y = safeZoneY+safeZoneH-0.58;
                  w = 0.21; h = 0.31;
              };
          };
      
          class controls
          {
              class foodtext
              {
                  type=0;
                  idc=23500;
                  style=0;
                  x=-1;
                  y=-1;
                  w=0.3;
                  h=0.05;
                  sizeEx=0.03;
                  size=1;
                  font="PuristaSemibold";
                  colorBackground[]={0,0,0,0};
                  colorText[] = { 1 , 1 , 1 , 1 };
                  shadow=1;
                  text="";
              };
      
              class watertext
              {
                  type=0;
                  idc=23510;
                  style=0;
                  x=-1;
                  y=-1;
                  w=0.3;
                  h=0.05;
                  sizeEx=0.03;
                  size=1;
                  font="PuristaSemibold";
                  colorBackground[]={0,0,0,0};
                  colorText[] = { 1 , 1 , 1 , 1 };
                  shadow=1;
                  text="";
              };
      
              class healthtext
              {
                  type=0;
                  idc=23515;
                  style=0;
                  x=-1;
                  y=-1;
                  w=0.3;
                  h=0.05;
                  sizeEx=0.03;
                  size=1;
                  font="PuristaSemibold";
                  colorBackground[]={0,0,0,0};
                  colorText[] = { 1 , 1 , 1 , 1 };
                  shadow=1;
                  text="";
              };
      
              class weighttext
              {
                  type=0;
                  idc=23520;
                  style=0;
                  x=-1;
                  y=-1;
                  w=0.3;
                  h=0.05;
                  sizeEx=0.03;
                  size=1;
                  font="PuristaSemibold";
                  colorBackground[]={0,0,0,0};
                  colorText[] = { 1 , 1 , 1 , 1 };
                  shadow=1;
                  text="";
              };
      
              class moneytext {
                  type=0;
                  idc=23525;
                  style=0;
                  x=-1;
                  y=-1;
                  w=0.3;
                  h=0.05;
                  sizeEx=0.03;
                  size=1;
                  font="PuristaSemibold";
                  colorBackground[]={0,0,0,0};
                  colorText[] = { 1 , 1 , 1 , 1 };
                  shadow=1;
                  text="";
              };
              
              class watermark: Life_RscPicture
              {
                  idc = 1203;
                  text = "textures\logotransparent.png";
                  x = 0.0101562 * safezoneW + safezoneX;
                  y = 0.885 * safezoneH + safezoneY;
                  w = 0.0721875 * safezoneW;
                  h = 0.099 * safezoneH;
              };
          };
      };
      Alles anzeigen
    • Custom Hud mit ACE verbinden

      • HelperLee
      • 13. April 2017 um 14:43

      Und das ist Irgendwo rausgefunden
      Von einer Hilfe die br1zey beantwortet hat.

      ----------------------------------------------------------ZITAT-----------------------------------------------------------------------------

      ja Ersetzt den Inhalt der

      fn_hudUpdate.sqf mit

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_hudUpdate.sqf
          Author: Daniel Stuart
      
      
      
      
          Description:
          Updates the HUD when it needs to.
      */
      disableSerialization;
      
      
      
      
      if (isNull LIFEdisplay) then {[] call life_fnc_hudSetup;};
      LIFEctrl(2200) progressSetPosition (life_hunger / 100);
      LIFEctrl(2201) progressSetPosition (1 - (damage player));
      LIFEctrl(2202) progressSetPosition (life_thirst / 100);
      
      
      
      
      _health = "Gesund";
      
      
      
      
      if((player getVariable "ACE_medical_pain") > 0) then {
      	_health = "Schmerzen";
      	};
      if(player getVariable "ACE_medical_isBleeding") then {
      	_health = "Blutet";
      	};
      
      
      
      
      
      
      
      LIFEctrl(1201) ctrlsetText _health;
      Alles anzeigen

      und der


      fn_hudSetup.sqf


      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_hudSetup.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Setups the hud for the player?
      */
      disableSerialization;
      
      
      
      
      2 cutRsc ["playerHUD", "PLAIN"];
      [] call life_fnc_hudUpdate;
      
      
      
      
      [] spawn
      {
      	while{true}do{
          [] call life_fnc_hudUpdate;
      	sleep 5;
      	};
      };
      Alles anzeigen

      ----------------------------------------------------------ZITAT--ENDE---------------------------------------------------------------------

      Hoffe jemand weis wie ich das zusammenschreibe :D

      MFG

      Der Ahnungslose

    • Custom Hud mit ACE verbinden

      • HelperLee
      • 13. April 2017 um 14:42

      Hier geht es weiter

      Code
      if (_damage < 100) then {
                      _healthtext = parseText format["Very Healthy"];
              } else {
              if (_damage < 85) then {
                      _healthtext = parseText format["A few scratches"];
              } else {
              if (_damage < 70) then {
                      _healthtext = parseText format["Slightly injured"];
              } else {
              if (_damage < 60) then {
                      _healthtext = parseText format["Not feeling well"];
              } else {
              if (_damage < 50 ) then {
                      _healthtext = parseText format["Starting to feel pain"];
              } else {
              if (_damage < 40) then {
                      _healthtext = parseText format["I feel pain"];
              } else {
              if (_damage < 30) then {
                      _healthtext = parseText format["Something must be broken"];
              } else {
              if (_damage < 20) then {
                      _healthtext = parseText format["Horribly injured"];
              } else {
              if (_damage < 10) then {
                      _healthtext = parseText format["Extremely injured"];
              } else {
              if (_damage == 0) then {
                      _healthtext = parseText format["Dead</t>"];
      };};};};};};};};};};
      
      if (_hunger > 90) then {
                      _hungertext = parseText format["I'm not hungry"];
              } else {
              if (_hunger > 80) then {
                      _hungertext = parseText format["Not hungry at all"];
              } else {
              if (_hunger > 70) then {
                      _hungertext = parseText format["Could use some crackers"];
              } else {
              if (_hunger > 60) then {
                      _hungertext = parseText format["Might need something soon"];
              } else {
              if (_hunger > 50) then {
                      _hungertext = parseText format["Stomach is feeling empty"];
              } else {
              if (_hunger > 40) then {
                      _hungertext = parseText format["I should eat soon"];
              } else {
              if (_hunger > 30) then {
                      _hungertext = parseText format["My stomach is grumbling"];
              } else {
              if (_hunger > 20) then {
                      _hungertext = parseText format["I need to eat now"];
              } else {
              if (_hunger > 10) then {
                      _hungertext = parseText format["Starvation is kicking in"];
              } else {
              if (_hunger == 0) then {
                      _hungertext = parseText format["Dead</t>"];
      };};};};};};};};};};
      
      if (_thirst > 80) then {
                      _thirsttext = parseText format["Not thirsty"];
              } else {
              if (_thirst > 70) then {
                      _thirsttext = parseText format["Could use a glass of water"];
              } else {
              if (_thirst > 60) then {
                      _thirsttext = parseText format["Should drink something soon"];
              } else {
              if (_thirst > 50) then {
                      _thirsttext = parseText format["Throat is a little dry"];
              } else {
              if (_thirst > 40) then {
                      _thirsttext = parseText format["I should drink soon"];
              } else {
              if (_thirst > 30) then {
                      _thirsttext = parseText format["My throat is dry"];
              } else {
              if (_thirst > 20) then {
                      _thirsttext = parseText format["I should drink now"];
              } else {
              if (_thirst > 10) then {
                      _thirsttext = parseText format["Dehydration Feels Horrible"];
              } else {
              if (_thirst == 0) then {
                      _thirsttext = parseText format["DEAD</t>"];
      };};};};};};};};};
      
      
      
              _healthidc ctrlSetStructuredText (parseText format ["<t font='TahomaB' size='0.7' color='%3'>%2%1</t>","%",_damage,_colourDamage]);
      
              _foodidc ctrlSetStructuredText (parseText format ["<t font='TahomaB' size='0.7' color='%3'>%2%1</t>","%",_hunger,_colourHunger]);
      
              _thirstidc ctrlSetStructuredText (parseText format ["<t font='TahomaB' size='0.7' color='%3'>%2%1</t>","%",_thirst,_colourThirst]);
      
              ////^^^^^^^^^^^ HAS EXACT VALUES E.G. HUNGER 100% | THIRST 100% | HEALTH 100%
              ////
              //// COMMENT ONE OF THE TWO OUT AS IF YOU DONT, IT WONT WORK ---- REFER TO THE VARIABLES AT THE TOP, THE ONE YOU COMMENTED OUT CORROSPONDS TO THE ONE YOU SHOULD USE NOW!!!!!!!!
              ////
              //// THIS ONE BELOW HAS TEXT E.G. HEALTH: SERIOUSLY INJURED | THIRST: NOT THIRSTY | HUNGER: NOT HUNGRY
      
              _healthidc ctrlSetStructuredText (parseText format ["<t font='TahomaB' size='0.7' color='%2'>%1</t>",_healthtext,_colourDamage]);
      
              _foodidc ctrlSetStructuredText (parseText format ["<t font='TahomaB' size='0.7' color='%2'>%1</t>",_hungertext,_colourHunger]);
      
              _thirstidc ctrlSetStructuredText (parseText format ["<t font='TahomaB' size='0.7' color='%2'>%1</t>",_thirsttext,_colourThirst]);
      
      
              //DONT COMMENT THE BELLOW OUT
              _cashidc ctrlSetStructuredText (parseText format ["$%1",_cash]);
              _bankidc ctrlSetStructuredText (parseText format ["$%1",_bank]);
              _playeridc ctrlSetStructuredText (parseText format ["%1",_players]);
      
              _cashtitle ctrlSetStructuredText (parseText format ["<t font='TahomaB' size='0.5'>Cash</t>"]);
              _banktitle ctrlSetStructuredText (parseText format ["<t font='TahomaB' size='0.5'>Bank</t>"]);
              _playertitle ctrlSetStructuredText (parseText format ["<t font='TahomaB' size='0.5'>Players</t>"]);
      Alles anzeigen

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