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    1. Nodezone.net Community
    2. Mitglieder
    3. niclasbuerger

    Beiträge von niclasbuerger

    • Neue Pickaxe

      • niclasbuerger
      • 15. August 2016 um 17:43

      Naja es lag einfach daran das ich die Falsche , oder nicht falsche sonder ausersehen die Datei von Altis Life 4.4 R3 genommen habe und das deshalb dort ein teil des codes gefehlt hat

    • Waffen schaden verändern ?

      • niclasbuerger
      • 15. August 2016 um 16:42

      Hallo,

      ich würde gerne der Zubr. mehr Damage "verleihen" gibt es da eine config in der ich das anfassen kann ?

      Lg StitZle

    • Neue Pickaxe

      • niclasbuerger
      • 15. August 2016 um 16:23

      Hab es schon mit der Hilfe von @Webmaster geschafft. Aber danke

    • Neue Pickaxe

      • niclasbuerger
      • 15. August 2016 um 00:37

      Sehr nett von dir :D

      Kannst einfach auf : ts.satedagames.de vorbei kommen :D

    • Neue Pickaxe

      • niclasbuerger
      • 15. August 2016 um 00:35

      ja.


      ts.satedagames.de

    • Neue Pickaxe

      • niclasbuerger
      • 15. August 2016 um 00:34

      Wie man vermuten kann einen TanoaLife Server.

      Jedoch finde ich es halt nicht ganz so praktisch auf meiner Holz Farmroute die Bäume mit ner Spitzhacke um zu hauen. Deshalb ne Axt :D

      Wenn das jetzt grade auf die Axt bezogen war :D
      Wenn nicht dann ähm darfst du gerne fragen stellen :D

    • Neue Pickaxe

      • niclasbuerger
      • 15. August 2016 um 00:32

      Warte wo genau muss ich da meine axt eintragen ? ?(

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_saveGear.sqf
          Author: Bryan "Tonic" Boardwine
          Full Gear/Y-Menu Save by Vampire
          Edited: Itsyuka
      
      
      
      
          Description:
          Saves the players gear for syncing to the database for persistence..
      */
      private["_return","_uItems","_bItems","_vItems","_pItems","_hItems","_yItems","_uMags","_vMags","_bMags","_pMag","_hMag","_uni","_ves","_bag","_handled","_savedVirtualItems"];
      _return = [];
      _savedVirtualItems = LIFE_SETTINGS(getArray,"saved_virtualItems");
      
      
      
      
      _return pushBack uniform player;
      _return pushBack vest player;
      _return pushBack backpack player;
      _return pushBack goggles player;
      _return pushBack headgear player;
      _return pushBack assignedITems player;
      if (playerSide isEqualTo west || playerSide isEqualTo civilian && {LIFE_SETTINGS(getNumber,"save_civilian_weapons") isEqualTo 1}) then {
          _return pushBack primaryWeapon player;
          _return pushBack handgunWeapon player;
      } else {
          _return pushBack [];
          _return pushBack [];
      };
      
      
      
      
      _uItems = [];
      _uMags  = [];
      _bItems = [];
      _bMags  = [];
      _vItems = [];
      _vMags  = [];
      _pItems = [];
      _hItems = [];
      _yItems = [];
      _uni = [];
      _ves = [];
      _bag = [];
      
      
      
      
      if (!(uniform player isEqualTo "")) then {
          {
              if (_x in (magazines player)) then {
                  _uMags pushBack _x;
              } else {
                  _uItems pushBack _x;
              };
          } forEach (uniformItems player);
      };
      
      
      
      
      if (!(backpack player isEqualTo "")) then {
          {
              if (_x in (magazines player)) then {
                  _bMags pushBack _x;
              } else {
                  _bItems pushBack _x;
              };
          } forEach (backpackItems player);
      };
      
      
      
      
      if (!(vest player isEqualTo "")) then {
          {
              if (_x in (magazines player)) then {
                  _vMags pushBack _x;
              } else {
                  _vItems pushBack _x;
              };
          } forEach (vestItems player);
      };
      
      
      
      
      if (count (primaryWeaponMagazine player) > 0 && alive player) then {
          _pMag = ((primaryWeaponMagazine player) select 0);
      
      
      
      
          if (!(_pMag isEqualTo "")) then {
              _uni = player canAddItemToUniform _pMag;
              _ves = player canAddItemToVest _pMag;
              _bag = player canAddItemToBackpack _pMag;
              _handled = false;
      
      
      
      
              if (_ves) then {
                  _vMags pushBack _pMag;
                  _handled = true;
              };
      
      
      
      
              if (_uni && !_handled) then {
                  _uMags pushBack _pMag;
                  _handled = true;
              };
      
      
      
      
              if (_bag && !_handled) then {
                  _bMags pushBack _pMag;
                  _handled = true;
              };
          };
      };
      
      
      
      
      if (count (handgunMagazine player) > 0 && alive player) then {
          _hMag = ((handgunMagazine player) select 0);
      
      
      
      
          if (!(_hMag isEqualTo "")) then {
              _uni = player canAddItemToUniform _hMag;
              _ves = player canAddItemToVest _hMag;
              _bag = player canAddItemToBackpack _hMag;
              _handled = false;
      
      
      
      
              if (_ves) then {
                  _vMags pushBack _hMag;
                  _handled = true;
              };
      
      
      
      
              if (_uni && !_handled) then {
                  _uMags pushBack _hMag;
                  _handled = true;
              };
      
      
      
      
              if (_bag && !_handled) then {
                  _bMags pushBack _hMag;
                  _handled = true;
              };
          };
      };
      
      
      
      
      if (count (primaryWeaponItems player) > 0) then {
          {
              _pItems pushBack _x;
          } forEach (primaryWeaponItems player);
      };
      
      
      
      
      if (count (handgunItems player) > 0) then {
          {
              _hItems pushBack _x;
          } forEach (handGunItems player);
      };
      
      
      
      
      {
          _val = ITEM_VALUE(_x);
          if (_val > 0) then {
              _yItems pushBack [_x,_val];
          };
      } forEach _savedVirtualItems;
      
      
      
      
      _return pushBack _uItems;
      _return pushBack _uMags;
      _return pushBack _bItems;
      _return pushBack _bMags;
      _return pushBack _vItems;
      _return pushBack _vMags;
      _return pushBack _pItems;
      _return pushBack _hItems;
      if (LIFE_SETTINGS(getNumber,"save_virtualItems") isEqualTo 1) then {
          _return pushBack _yItems;
      } else {
          _return pushBack [];
      };
      
      
      
      
      life_gear = _return;
      Alles anzeigen
    • Neue Pickaxe

      • niclasbuerger
      • 15. August 2016 um 00:30

      DAAAAAAAAAANKE :D

    • Neue Pickaxe

      • niclasbuerger
      • 15. August 2016 um 00:24

      Nun ein Problem gibt es trotzdem noch:

      Die Axt wird nicht in der Datenbank gespeichert. Alle anderen Items im "Z-Inventar" werden gespeichert nur die Axt nicht :(

    • Neue Pickaxe

      • niclasbuerger
      • 15. August 2016 um 00:04

      Ok hat funktioniert. Danke.

    • Neue Pickaxe

      • niclasbuerger
      • 14. August 2016 um 23:18

      Danke für eure schnellen antworten,
      ich werde es gleich mal versuchen und dann berichten :D

    • Neue Pickaxe

      • niclasbuerger
      • 14. August 2016 um 22:57

      Hallo,

      Ich habe neulich eine neue Farmroute (Holz) eingeführt. Nach einiger Zeit, also um genau zu sein ähm jetzt :D , kam mir dann so die dumme Idee das es eigentlich voll dumm ist einen Baum mit einer Spitzhacke um zu hauen.
      Deshalb möchte ich eine Axt einfügen.

      Nun ich weiss das ich etwas mit der fn_pickaxeUse.sqdf machen muss. Kam zu erst auf die Idee die einfach zu Kopieren. Jetzt komme ich aber nicht mehr weiter weil ich einfach nicht weiß was ich machen muss ?(

      Wäre schön wenn ich mir ein paar denkanstöße geben könntet.


      Mfg StitZle

    • descrition.ext fehler ?!?

      • niclasbuerger
      • 11. August 2016 um 21:27

      Ja :D

    • descrition.ext fehler ?!?

      • niclasbuerger
      • 11. August 2016 um 20:12

      Achso danke

    • descrition.ext fehler ?!?

      • niclasbuerger
      • 11. August 2016 um 20:00

      Danke werde gleich schauen ob es geht :D

      aber warum sagt der Server mir dann das etwas in der description.ext fehlt ?


      //Edit: Danke hat geklappt :D

    • descrition.ext fehler ?!?

      • niclasbuerger
      • 11. August 2016 um 19:48

      2 ter teil wegen 25k Zeichen

      Code
      19:37:33 addons\dubbing_f_bootcamp.pbo - 98398
      19:37:33 addons\characters_f.pbo - 102106
      19:37:33 addons\misc_f.pbo - 99082
      19:37:33 addons\structures_f.pbo - 102108
      19:37:33 addons\map_altis_scenes_f.pbo - 101568
      19:37:33 addons\modules_f_bootcamp.pbo - 99085
      19:37:33 addons\language_f_epa.pbo - 102099
      19:37:33 addons\weapons_f_gamma.pbo - 99090
      19:37:33 addons\modules_f_data.pbo - 99085
      19:37:33 addons\map_vr_scenes_f.pbo - 101569
      19:37:33 addons\missions_f_gamma_data.pbo - 99082
      19:37:33 addons\armor_f_epb.pbo - 99082
      19:37:33 addons\map_stratis_data.pbo - 99082
      19:37:33 addons\animals_f_beta.pbo - 100090
      19:37:33 addons\missions_f_epa_video.pbo - 99082
      19:37:33 addons\music_f_bootcamp.pbo - 98422
      19:37:33 addons\air_f_beta.pbo - 100272
      19:37:33 addons\boat_f_beta.pbo - 99082
      19:37:33 addons\armor_f_epc.pbo - 99082
      19:37:33 addons\sounds_f_vehicles.pbo - 101781
      19:37:33 addons\static_f.pbo - 101412
      19:37:33 addons\language_f_exp_b.pbo - 102099
      19:37:33 addons\dubbing_radio_f_data_vr.pbo - 99078
      19:37:33 addons\music_f_epa.pbo - 98422
      19:37:33 addons\modules_f_beta.pbo - 99084
      19:37:33 addons\missions_f_beta.pbo - 99082
      19:37:33 addons\editor_f.pbo - 99082
      19:37:33 addons\sounds_f_sfx.pbo - 99087
      19:37:33 addons\missions_f_epc.pbo - 99082
      19:37:33 addons\ui_f.pbo - 102687
      19:37:33 addons\structures_f_epb.pbo - 101868
      19:37:33 addons\language_f_bootcamp.pbo - 102097
      19:37:33 addons\sounds_f_environment.pbo - 101781
      19:37:33 addons\air_f_epb.pbo - 99941
      19:37:33 addons\sounds_f_characters.pbo - 101934
      19:37:33 addons\armor_f_beta.pbo - 101707
      19:37:33 addons\anims_f_bootcamp.pbo - 99081
      19:37:33 addons\languagemissions_f_gamma.pbo - 102099
      19:37:33 addons\missions_f_data.pbo - 99082
      19:37:33 addons\map_altis_data.pbo - 99740
      19:37:33 addons\data_f_bootcamp.pbo - 100892
      19:37:33 addons\boat_f_gamma.pbo - 101732
      19:37:33 addons\music_f.pbo - 99086
      19:37:33 addons\anims_f_epa.pbo - 99082
      19:37:33 addons\missions_f_beta_data.pbo - 99082
      19:37:33 addons\dubbing_f_gamma.pbo - 98398
      19:37:33 addons\dubbing_f_epa.pbo - 98398
      19:37:33 addons\structures_f_bootcamp.pbo - 101830
      19:37:33 addons\weapons_f_beta.pbo - 102192
      19:37:33 addons\structures_f_mil.pbo - 101830
      19:37:33 addons\languagemissions_f.pbo - 102617
      19:37:33 addons\music_f_epb.pbo - 98422
      19:37:33 addons\dubbing_radio_f_data_gre.pbo - 99078
      19:37:33 addons\sounds_f_epb.pbo - 99086
      19:37:33 addons\dubbing_f_beta.pbo - 98398
      19:37:33 addons\soft_f_epc.pbo - 102379
      19:37:33 addons\ui_f_data.pbo - 102242
      19:37:33 addons\roads_f.pbo - 98423
      19:37:33 addons\dubbing_f_epc.pbo - 98398
      19:37:33 addons\uifonts_f_data.pbo - 99090
      19:37:33 addons\data_f_exp_a.pbo - 99082
      19:37:33 addons\rocks_f.pbo - 101831
      19:37:33 addons\characters_f_epc.pbo - 99082
      19:37:33 addons\weapons_f_epc.pbo - 99090
      19:37:33 addons\3den.pbo - 102647
      19:37:33 addons\baseconfig_f.pbo - 99080
      19:37:33 addons\weapons_f_epb.pbo - 99090
      19:37:33 addons\missions_f_video.pbo - 99084
      19:37:33 addons\functions_f_bootcamp.pbo - 101296
      19:37:33 addons\map_stratis_scenes_f.pbo - 101568
      19:37:33 addons\static_f_beta.pbo - 98423
      19:37:33 addons\map_data.pbo - 100132
      19:37:33 addons\functions_f_exp_a.pbo - 99082
      19:37:33 addons\weapons_f_epa.pbo - 99090
      19:37:33 addons\modules_f_beta_data.pbo - 99084
      19:37:33 addons\structures_f_exp_a.pbo - 99087
      19:37:33 addons\sounds_f_bootcamp.pbo - 99086
      19:37:33 addons\map_stratis.pbo - 100234
      19:37:33 addons\missions_f_exp_a_data.pbo - 98702
      19:37:33 addons\missions_f_epb_video.pbo - 73106
      19:37:33 addons\anims_f.pbo - 101995
      19:37:33 addons\soft_f_bootcamp.pbo - 99086
      19:37:33 addons\sounds_f_epc.pbo - 99086
      19:37:33 addons\languagemissions_f_epc.pbo - 102099
      19:37:33 addons\armor_f_gamma.pbo - 99082
      19:37:33 addons\structures_f_data.pbo - 100167
      19:37:33 addons\dubbing_radio_f_data_per.pbo - 99078
      19:37:33 addons\language_f_epb.pbo - 102099
      19:37:33 addons\missions_f_beta_video.pbo - 99082
      19:37:33 addons\modules_f_epb.pbo - 99085
      19:37:33 addons\sounds_f_arsenal.pbo - 99086
      19:37:33 addons\static_f_gamma.pbo - 98423
      19:37:33 addons\characters_f_gamma.pbo - 99374
      19:37:33 addons\plants_f.pbo - 102349
      19:37:33 addons\missions_f_gamma.pbo - 99082
      19:37:33 addons\missions_f_epc_video.pbo - 84725
      19:37:33 addons\characters_f_bootcamp.pbo - 100169
      19:37:33 addons\missions_f_bootcamp_data.pbo - 99082
      19:37:33 addons\structures_f_epa.pbo - 99891
      19:37:33 addons\editorpreviews_f.pbo - 99556
      19:37:33 addons\missions_f_bootcamp.pbo - 102166
      19:37:33 addons\music_f_epc.pbo - 98423
      19:37:33 addons\dubbing_radio_f_data_engb.pbo - 99078
      19:37:33 addons\props_f_exp_a.pbo - 99086
      19:37:33 addons\anims_f_data.pbo - 102560
      19:37:33 addons\music_f_epb_music.pbo - 99086
      19:37:33 addons\animals_f.pbo - 100090
      19:37:33 
      19:37:33 =======================
      19:37:33 
      19:37:33 ============================================================================================= List of mods ===============================================================================================
      19:37:33 modsReadOnly = true
      19:37:33 safeModsActivated = false
      19:37:33 customMods = true
      19:37:33 hash = '6B0258584F8A76A6DB295443912D24DF7CD25317'
      19:37:33 hashShort = 'a241f91a'
      19:37:33                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
      19:37:33 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      19:37:33                                            @extDB2 |              @extDB2 |      false |             GAME DIR |                                          |           | C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\@extDB2
      19:37:33                                       @life_server |         @life_server |      false |             GAME DIR | 62af14c04c31919590edf363199e06a9e56dc0dc |  30f7a7a6 | C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\@life_server
      19:37:33                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          |           | 
      19:37:33                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 3b262d55f1bf131ac7ba7e8f52db442675e78deb |  734697dd | C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion
      19:37:33                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 6dc590a2267497ee172fb435fd058519f25cd960 |  64a11e26 | C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\mark
      19:37:33                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 3ec66916054a5a3b6d08c28574e57d1a20a88796 |  fa82f9ff | C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\heli
      19:37:33                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 908c532399962c4c773274261398903a3ceaed91 |  688e112f | C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\kart
      19:37:33                                        Arma 3 Zeus |              curator |       true |             GAME DIR | 5b1a121146e2ea4de6e30f2052c2a7b85f1c9ae3 |   31955d5 | C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\curator
      19:37:33                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
      19:37:33 ==========================================================================================================================================================================================================
      19:37:33 InitSound ...
      19:37:33 InitSound - complete
      19:37:33 PhysX3 SDK Init started ...
      19:37:33 PhysX3 SDK Init ended.
      19:37:37 Attempt to override final function - rscminimap_script
      19:37:37 Attempt to override final function - rscdisplayloading_script
      19:37:37 Attempt to override final function - rscdisplayloading_script
      19:37:37 Attempt to override final function - rscdisplayloading_script
      19:37:37 Attempt to override final function - rscdiary_script
      19:37:37 Attempt to override final function - rscdisplaysinglemission_script
      19:37:37 Attempt to override final function - rscdiary_script
      19:37:38 Attempt to override final function - rscdisplayremotemissions_script
      19:37:38 Attempt to override final function - rscdisplayloading_script
      19:37:38 Attempt to override final function - rscdiary_script
      19:37:38 Attempt to override final function - rscdiary_script
      19:37:38 Attempt to override final function - rscdisplaystrategicmap_script
      19:37:38 Attempt to override final function - rscdisplaycommon_script
      19:37:38 Attempt to override final function - rscdisplaygarage_script
      19:37:38 Attempt to override final function - rscdisplayhostsettings_script
      19:37:38 Attempt to override final function - rscdisplayloading_script
      19:37:39 Attempt to override final function - rscdisplaycurator_script
      19:37:39 Attempt to override final function - display3deneditcomposition_script
      19:37:39 Attempt to override final function - display3deneditattributes_script
      19:37:39 Attempt to override final function - display3deneditattributes_script
      19:37:39 Attempt to override final function - rscdisplayhostsettings_script
      19:37:40 Attempt to override final function - rscdisplaycommon_script
      19:37:40 Attempt to override final function - rscdisplaydebriefing_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:40 Attempt to override final function - rscunitinfo_script
      19:37:44 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      19:37:44 Steam AppId from steam_appid.txt: 107410
      19:37:45 Connected to Steam servers
      19:38:40 Unsupported language English in stringtable
      19:38:40 Unsupported language English in stringtable
      19:38:41 Warning Message: File mpmissions\Altis_Life.Tanoa\description.ext, line 180: /VirtualItems/: Missing '}'
      19:38:41 Class Life_RscText destroyed with lock count 4
      19:38:41 Class life_RscPicture destroyed with lock count 1
      19:38:41 Class Life_RscProgress destroyed with lock count 2
      19:38:41 Class Life_RscBackground destroyed with lock count 1
      19:38:42 Mission Altis_Life.Tanoa: Missing 'description.ext::Header'
      19:38:43 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:43 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:43 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:43 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:43 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:43 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:44 Server error: Player without identity [CAG] LTC. J. Brody (id 688601431)
      19:38:48 Starting mission:
      19:38:48  Mission file: Altis_Life
      19:38:48  Mission world: Tanoa
      19:38:48  Mission directory: mpmissions\Altis_Life.Tanoa\
      19:38:56 No more slot to add connection at 015030 (1523.6,3012.8)
      19:38:58 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      19:38:58 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      19:38:58 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      19:38:58 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      19:39:02 Unknown hit sound type in A3\data_f\Penetration\tyre.bisurf.soundHit
      19:39:13 Attempt to override final function - bis_functions_list
      19:39:13 Attempt to override final function - bis_functions_listpreinit
      19:39:13 Attempt to override final function - bis_functions_listpostinit
      19:39:13 Attempt to override final function - bis_functions_listrecompile
      19:39:14 Attempt to override final function - bis_fnc_missiontaskslocal
      19:39:14 Attempt to override final function - bis_fnc_missionconversationslocal
      19:39:14 Attempt to override final function - bis_fnc_missionflow
      19:39:14 Loading movesType CfgGesturesMale
      19:39:14 MovesType CfgGesturesMale load time 202 ms
      19:39:14 Loading movesType CfgMovesMaleSdr
      19:39:29 MovesType CfgMovesMaleSdr load time 14473 ms
      19:39:29 No speaker given for Harrison Jones
      19:39:29 No speaker given for Jack Parker
      19:39:29 No speaker given for Matthew Green
      19:39:29 No speaker given for Thomas King
      19:39:29 No speaker given for Deng Liou
      19:39:29 No speaker given for Ashton Morris
      19:39:30 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      19:39:30 No speaker given for Ewan Spiegelman
      19:39:30 No speaker given for Gao Chang
      19:39:30 No speaker given for Chad Wright
      19:39:30 No speaker given for Callum Campbell
      19:39:30 No speaker given for Hu Suan
      19:39:30 No speaker given for Dumi Balewa
      19:39:30 No speaker given for Ali Sesse-Seko
      19:39:30 No speaker given for Nuru Gowon
      19:39:30 No speaker given for Charlie Wright
      19:39:30 No speaker given for Maalik Sekibo
      19:39:30 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      19:39:30 No speaker given for Benjamin O'Sullivan
      19:39:30 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      19:39:31 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      19:39:31 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      19:39:31 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      19:39:31 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      19:39:31 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      19:39:31 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      19:39:31 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      19:39:31 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      19:39:31 Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      19:39:31 No speaker given for Anthis Oikonomopulu
      19:39:31 Error a1 reading file 'config\\squads\sg\90e33fe19906c6ae4f1fdbd947b90574.paa'
      19:39:31 String STR_MAR_Clothing_Store2 not found
      19:39:31 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      19:39:31 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      19:39:31 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      19:39:31 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      19:39:31 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      19:39:32 Error: Object(2 : 125) not found
      19:39:32 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      19:39:32 "extDB2: Connected to Database"
      19:40:02  Mission id: ea9dc20691f60388196df1c929546fa894f98e64
      19:40:08 Warning: Cleanup player - person 2:44 not found
      19:41:01 Warning: Cleanup player - person 2:44 not found
      Alles anzeigen
    • descrition.ext fehler ?!?

      • niclasbuerger
      • 11. August 2016 um 19:48

      Klar
      bitte

      Code
      =====================================================================
      == C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\arma3server.exe
      == "C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\arma3server.exe" -mod=@life_server;@extDB2; -serverMod= -ip=5.62.101.98 -port=2302 -maxmem=2047 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3 -loadMissionToMemory
      
      
      
      
      Original output filename: Arma3Retail_Server
      Exe timestamp: 2016/07/11 10:11:04
      Current time:  2016/08/11 19:37:13
      
      
      
      
      Type: Public
      Build: Stable
      Version: 1.62.137494
      
      
      
      
      Allocator: C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\dll\tbb4malloc_bi.dll
      =====================================================================
      
      
      
      
      19:37:13 SteamAPI initialization failed. Steam features wont's be accessible!
      19:37:13 Cannot register unknown string STR_AC_VEHICLE_IN_VEHICLE_UNLOAD
      19:37:13 Initializing stats manager.
      19:37:13 Stats config disabled.
      19:37:13 sessionID: 6382f9fc704ab145f2c6eab4ec03578688005531
      19:37:29 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/
      19:37:29 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/
      19:37:29 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/
      19:37:29 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/
      19:37:29 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/
      19:37:30 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\config.bin/CfgMovesMaleSdr/BlendAnims/
      19:37:30 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/
      19:37:30 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/
      19:37:30 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/
      19:37:30 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/
      19:37:30 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/
      19:37:30 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/
      19:37:30 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/
      19:37:30 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/
      19:37:30 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/
      19:37:30 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/
      19:37:30 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/
      19:37:30 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/
      19:37:30 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/
      19:37:30 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/
      19:37:30 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/
      19:37:30 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/
      19:37:30 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/
      19:37:30 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/
      19:37:30 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/
      19:37:30 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/
      19:37:30 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/
      19:37:30 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/
      19:37:30 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/
      19:37:30 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/
      19:37:30 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/
      19:37:30 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/
      19:37:30 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/
      19:37:30 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/
      19:37:30 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/
      19:37:30 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/
      19:37:30 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/
      19:37:30 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/
      19:37:30 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/
      19:37:30 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/
      19:37:30 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/
      19:37:30 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/
      19:37:30 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/
      19:37:30 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
      19:37:30 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
      19:37:30 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
      19:37:30 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
      19:37:30 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
      19:37:30 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/
      19:37:30 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/
      19:37:30 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
      19:37:30 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
      19:37:30 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
      19:37:30 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
      19:37:30 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
      19:37:30 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
      19:37:30 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
      19:37:30 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
      19:37:30 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
      19:37:30 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
      19:37:30 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
      19:37:30 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
      19:37:30 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
      19:37:30 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/
      19:37:30 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/
      19:37:30 Updating base class ->All, by a3\sounds_f\config.bin/CfgVehicles/Sound/
      19:37:31 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\config.bin/CfgMovesMaleSdr/BlendAnims/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/
      19:37:31 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/
      19:37:31 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/
      19:37:31 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/
      19:37:33 Initializing Steam Manager
      19:37:33 Steam Manager initialized.
      19:37:33 
      19:37:33 ==== Loaded addons ====
      19:37:33 
      19:37:33 dta\languagecore_f.pbo - 102617
      19:37:33 dta\bin.pbo - unknown
      19:37:33 dta\core.pbo - 98397
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\@life_server\addons\life_server.pbo - unknown
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\characters_f_exp.ebo - 102716
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\missions_f_exp.ebo - 102771
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\map_tanoabuka_data.ebo - 102638
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\structures_f_exp_industrial.ebo - 102566
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\dubbing_radio_f_exp.ebo - 102344
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\dubbing_f_exp.ebo - 102566
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\soft_f_exp.ebo - 102514
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\weapons_f_exp.ebo - 102686
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\map_tanoabuka_data_layers.ebo - 102461
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\missions_f_exp_video.ebo - 102748
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\dubbing_radio_f_exp_data_engfre.ebo - 102574
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\map_tanoabuka.ebo - 102697
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\armor_f_exp.ebo - 101169
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\dubbing_radio_f_exp_data_chi.ebo - 102574
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\air_f_exp.ebo - 102689
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\structures_f_exp.ebo - 102320
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\props_f_exp.ebo - 102514
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\map_tanoabuka_data_layers_00_00.ebo - 102461
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\structures_f_exp_infrastructure.ebo - 102649
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\sounds_f_exp.ebo - 102514
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\rocks_f_exp.ebo - 102694
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\anims_f_exp.ebo - 102702
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\static_f_exp.ebo - 101619
      19:37:33 C:\SERVICES\ni344483_3_SHARE\ftproot\arma3\expansion\addons\modules_f_exp.ebo - 101172
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      19:37:33 addons\a3.pbo - unknown
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      19:37:33 addons\soft_f.pbo - 98851
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      19:37:33 addons\map_altis_data_layers_00_01.pbo - 99901
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      19:37:33 addons\missions_f_bootcamp_video.pbo - 99082
      19:37:33 addons\missions_f_epb.pbo - 99082
      19:37:33 addons\languagemissions_f_exp_a.pbo - 102099
      19:37:33 addons\sounds_f.pbo - 101933
      19:37:33 addons\music_f_epa_music.pbo - 99086
      19:37:33 addons\soft_f_gamma.pbo - 100005
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      19:37:33 addons\structures_f_epc.pbo - 101721
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      19:37:33 addons\ui_f_bootcamp.pbo - 101548
      19:37:33 addons\dubbing_f.pbo - 98398
      19:37:33 addons\functions_f_epa.pbo - 99082
      19:37:33 addons\language_f_beta.pbo - 102097
      19:37:33 addons\language_f_gamma.pbo - 102099
      19:37:33 addons\drones_f.pbo - 100981
      19:37:33 addons\map_altis_data_layers.pbo - 99901
      19:37:33 addons\uifonts_f.pbo - 99090
      19:37:33 addons\languagemissions_f_epb.pbo - 102099
      19:37:33 addons\structures_f_households.pbo - 102520
      19:37:33 addons\air_f_gamma.pbo - 98395
      19:37:33 addons\language_f_epc.pbo - 102099
      19:37:33 addons\data_f_exp_b.pbo - 98643
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      19:37:33 addons\language_f.pbo - 102097
      19:37:33 addons\armor_f.pbo - 99082
      19:37:33 addons\languagemissions_f_bootcamp.pbo - 102099
      19:37:33 addons\boat_f.pbo - 99082
      19:37:33 addons\languagemissions_f_beta.pbo - 102099
      Alles anzeigen
    • descrition.ext fehler ?!?

      • niclasbuerger
      • 11. August 2016 um 18:17

      "Config_vItems.hpp"

      Code
      /*
      * Format:
      * level: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL / EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      * 3: Custom exit message (Optional)
      */
      class VirtualShops {
      //Virtual Shops
      class market {
      name = "STR_Shops_Market";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "storagesmall", "storagebig", "rabbit_raw", "hen_raw", "rooster_raw", "sheep_raw", "goat_raw" };
      };
      
      
      
      
      class rebel {
      name = "STR_Shops_Rebel";
      side = "civ";
      license = "rebel";
      level[] = { "", "", -1, "" };
      items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" };
      };
      
      
      
      
      class gang {
      name = "STR_Shops_Gang";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" };
      };
      
      
      
      
      class wongs {
      name = "STR_Shops_Wongs";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "turtle_soup", "turtle_raw" };
      };
      
      
      
      
      class coffee {
      name = "STR_Shops_Coffee";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "coffee", "donuts" };
      };
      
      
      
      
      class f_station_coffee {
      name = "STR_Shop_Station_Coffee";
      side = "";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "coffee", "donuts", "redgull", "fuelFull"};
      };
      
      
      
      
      class drugdealer {
      name = "STR_Shops_DrugDealer";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "cocaine_processed", "heroin_processed", "marijuana" };
      };
      
      
      
      
      class oil {
      name = "STR_Shops_Oil";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "oil_processed", "pickaxe", "fuelFull" };
      };
      
      
      
      
      class fishmarket {
      name = "STR_Shops_FishMarket";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "salema_raw", "salema", "ornate_raw", "ornate", "mackerel_raw", "mackerel", "tuna_raw", "tuna", "mullet_raw", "mullet", "catshark_raw", "catshark" };
      };
      
      
      
      
      class glass {
      name = "STR_Shops_Glass";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "glass" };
      };
      
      
      
      
      class iron {
      name = "STR_Shops_Minerals";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "iron_refined", "copper_refined" };
      };
      
      
      
      
      class diamond {
      name = "STR_Shops_Diamond";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "diamond_uncut", "diamond_cut" };
      };
      
      
      
      
      class salt {
      name = "STR_Shops_Salt";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "salt_refined" };
      };
      
      
      
      
      class cement {
      name = "STR_Shops_Cement";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "cement" };
      };
      
      
      
      
      class gold {
      name = "STR_Shops_Gold";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "goldbar" };
      };
      
      
      
      
      class cop {
      name = "STR_Shops_Cop";
      side = "cop";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = { "donuts", "coffee", "spikeStrip", "waterBottle", "rabbit", "apple", "redgull", "fuelFull", "defusekit" };
      };
      };
      
      
      
      
      /*
      * CLASS:
      * variable = Variable Name
      * displayName = Item Name
      * weight = Item Weight
      * buyPrice = Item Buy Price
      * sellPrice = Item Sell Price
      * illegal = Illegal Item
      * edible = Item Edible (-1 = Disabled)
      * icon = Item Icon
      * processedItem = Processed Item
      */
      class VirtualItems {
      //Virtual Items
      
      
      
      
      //Misc
      class pickaxe {
      variable = "pickaxe";
      displayName = "STR_Item_Pickaxe";
      weight = 2;
      buyPrice = 750;
      sellPrice = 350;
      illegal = false;
      edible = -1;
      icon = "icons\ico_pickaxe.paa";
      };
      
      
      
      
      class fuelEmpty {
      variable = "fuelEmpty";
      displayName = "STR_Item_FuelE";
      weight = 2;
      buyPrice = -1;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "icons\ico_fuelempty.paa";
      };
      
      
      
      
      class fuelFull {
      variable = "fuelFull";
      displayName = "STR_Item_FuelF";
      weight = 5;
      buyPrice = 850;
      sellPrice = 500;
      illegal = false;
      edible = -1;
      icon = "icons\ico_fuel.paa";
      };
      
      
      
      
      class spikeStrip {
      variable = "spikeStrip";
      displayName = "STR_Item_SpikeStrip";
      weight = 15;
      buyPrice = 2500;
      sellPrice = 1200;
      illegal = false;
      edible = -1;
      icon = "icons\ico_spikestrip.paa";
      };
      
      
      
      
      class lockpick {
      variable = "lockpick";
      displayName = "STR_Item_Lockpick";
      weight = 1;
      buyPrice = 150;
      sellPrice = 75;
      illegal = false;
      edible = -1;
      icon = "icons\ico_lockpick.paa";
      };
      
      
      
      
      class goldbar {
      variable = "goldBar";
      displayName = "STR_Item_GoldBar";
      weight = 12;
      buyPrice = -1;
      sellPrice = 95000;
      illegal = false;
      edible = -1;
      icon = "icons\ico_goldbar.paa";
      };
      
      
      
      
      class blastingcharge {
      variable = "blastingCharge";
      displayName = "STR_Item_BCharge";
      weight = 15;
      buyPrice = 35000;
      sellPrice = 10000;
      illegal = true;
      edible = -1;
      icon = "icons\ico_blastingCharge.paa";
      };
      
      
      
      
      class boltcutter {
      variable = "boltCutter";
      displayName = "STR_Item_BCutter";
      weight = 5;
      buyPrice = 7500;
      sellPrice = 1000;
      illegal = true;
      edible = -1;
      icon = "icons\ico_boltcutters.paa";
      };
      
      
      
      
      class defusekit {
      variable = "defuseKit";
      displayName = "STR_Item_DefuseKit";
      weight = 2;
      buyPrice = 2500;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "icons\ico_defusekit.paa";
      };
      
      
      
      
      class storagesmall {
      variable = "storageSmall";
      displayName = "STR_Item_StorageBS";
      weight = 5;
      buyPrice = 75000;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "icons\ico_storageSmall.paa";
      };
      
      
      
      
      class storagebig {
      variable = "storageBig";
      displayName = "STR_Item_StorageBL";
      weight = 10;
      buyPrice = 150000;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "icons\ico_storageBig.paa";
      };
      
      
      
      
      //Mined Items
      class oil_unprocessed {
      variable = "oilUnprocessed";
      displayName = "STR_Item_OilU";
      weight = 7;
      buyPrice = -1;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "icons\ico_oilUnprocessed.paa";
      };
      
      
      
      
      class oil_processed {
      variable = "oilProcessed";
      displayName = "STR_Item_OilP";
      weight = 6;
      buyPrice = -1;
      sellPrice = 3200;
      illegal = false;
      edible = -1;
      icon = "icons\ico_oilProcessed.paa";
      };
      
      
      
      
      class copper_unrefined {
      variable = "copperUnrefined";
      displayName = "STR_Item_CopperOre";
      weight = 4;
      buyPrice = -1;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "";
      };
      
      
      
      
      class copper_refined {
      variable = "copperRefined";
      displayName = "STR_Item_CopperIngot";
      weight = 3;
      buyPrice = -1;
      sellPrice = 1500;
      illegal = false;
      edible = -1;
      icon = "";
      };
      
      
      
      
      class iron_unrefined {
      variable = "ironUnrefined";
      displayName = "STR_Item_IronOre";
      weight = 5;
      buyPrice = -1;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "";
      };
      
      
      
      
      class iron_refined {
      variable = "ironRefined";
      displayName = "STR_Item_IronIngot";
      weight = 3;
      buyPrice = -1;
      sellPrice = 3200;
      illegal = false;
      edible = -1;
      icon = "";
      };
      
      
      
      
      class salt_unrefined {
      variable = "saltUnrefined";
      displayName = "STR_Item_Salt";
      weight = 3;
      buyPrice = -1;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "icons\ico_saltUnprocessed.paa";
      };
      
      
      
      
      class salt_refined {
      variable = "saltRefined";
      displayName = "STR_Item_SaltR";
      weight = 1;
      buyPrice = -1;
      sellPrice = 1450;
      illegal = false;
      edible = -1;
      icon = "icons\ico_saltProcessed.paa";
      };
      
      
      
      
      class sand {
      variable = "sand";
      displayName = "STR_Item_Sand";
      weight = 3;
      buyPrice = -1;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "";
      };
      
      
      
      
      class glass {
      variable = "glass";
      displayName = "STR_Item_Glass";
      weight = 1;
      buyPrice = -1;
      sellPrice = 1450;
      illegal = false;
      edible = -1;
      icon = "";
      };
      
      
      
      
      class diamond_uncut {
      variable = "diamondUncut";
      displayName = "STR_Item_DiamondU";
      weight = 4;
      buyPrice = -1;
      sellPrice = 750;
      illegal = false;
      edible = -1;
      icon = "icons\ico_diamondUncut.paa";
      };
      
      
      
      
      class diamond_cut {
      variable = "diamondCut";
      displayName = "STR_Item_DiamondC";
      weight = 2;
      buyPrice = -1;
      sellPrice = 2000;
      illegal = false;
      edible = -1;
      icon = "icons\ico_diamondCut.paa";
      };
      
      
      
      
      class rock {
      variable = "rock";
      displayName = "STR_Item_Rock";
      weight = 6;
      buyPrice = -1;
      sellPrice = -1;
      illegal = false;
      edible = -1;
      icon = "";
      };
      
      
      
      
      class cement {
      variable = "cement";
      displayName = "STR_Item_CementBag";
      weight = 5;
      buyPrice = -1;
      sellPrice = 1950;
      illegal = false;
      edible = -1;
      icon = "";
      class Pakete {
      variable = "Pakete";
      displayName = "STR_Item_Pakete";
      weight = 25;
      buyPrice = -1;
      sellPrice = 400;
      illegal = false;
      edible = -1;
      icon = "";
      };
      
      
      
      
      //Drugs
      class heroin_unprocessed {
      variable = "heroinUnprocessed";
      displayName = "STR_Item_HeroinU";
      weight = 6;
      buyPrice = -1;
      sellPrice = -1;
      illegal = true;
      edible = -1;
      icon = "icons\ico_heroinUnprocessed.paa";
      processedItem = "heroin_processed";
      };
      
      
      
      
      class heroin_processed {
      variable = "heroinProcessed";
      displayName = "STR_Item_HeroinP";
      weight = 4;
      buyPrice = 3500;
      sellPrice = 2560;
      illegal = true;
      edible = -1;
      icon = "icons\ico_heroinProcessed.paa";
      };
      
      
      
      
      class cannabis {
      variable = "cannabis";
      displayName = "STR_Item_Cannabis";
      weight = 4;
      buyPrice = -1;
      sellPrice = -1;
      illegal = true;
      edible = -1;
      icon = "icons\ico_cannabis.paa";
      processedItem = "marijuana";
      };
      
      
      
      
      class marijuana {
      variable = "marijuana";
      displayName = "STR_Item_Marijuana";
      weight = 3;
      buyPrice = 2800;
      sellPrice = 2350;
      illegal = true;
      edible = -1;
      icon = "icons\ico_marijuana.paa";
      };
      
      
      
      
      class cocaine_unprocessed {
      variable = "cocaineUnprocessed";
      displayName = "STR_Item_CocaineU";
      weight = 6;
      buyPrice = -1;
      sellPrice = -1;
      illegal = true;
      edible = -1;
      icon = "icons\ico_cocaineUnprocessed.paa";
      processedItem = "cocaine_processed";
      };
      
      
      
      
      class cocaine_processed {
      variable = "cocaineProcessed";
      displayName = "STR_Item_CocaineP";
      weight = 4;
      buyPrice = -1;
      sellPrice = 5000;
      illegal = true;
      edible = -1;
      icon = "icons\ico_cocaineProcessed.paa";
      };
      
      
      
      
      
      
      
      //Drink
      class redgull {
      variable = "redgull";
      displayName = "STR_Item_RedGull";
      weight = 1;
      buyPrice = 1500;
      sellPrice = 200;
      illegal = false;
      edible = 100;
      icon = "icons\ico_redgull.paa";
      };
      
      
      
      
      class coffee {
      variable = "coffee";
      displayName = "STR_Item_Coffee";
      weight = 1;
      buyPrice = 10;
      sellPrice = 5;
      illegal = false;
      edible = 100;
      icon = "icons\ico_coffee.paa";
      };
      
      
      
      
      class waterBottle {
      variable = "waterBottle";
      displayName = "STR_Item_WaterBottle";
      weight = 1;
      buyPrice = 10;
      sellPrice = 5;
      illegal = false;
      edible = 100;
      icon = "icons\ico_waterBottle.paa";
      };
      
      
      
      
      //Food
      class apple {
      variable = "apple";
      displayName = "STR_Item_Apple";
      weight = 1;
      buyPrice = 65;
      sellPrice = 50;
      illegal = false;
      edible = 10;
      icon = "icons\ico_apple.paa";
      };
      
      
      
      
      class peach {
      variable = "peach";
      displayName = "STR_Item_Peach";
      weight = 1;
      buyPrice = 68;
      sellPrice = 55;
      illegal = false;
      edible = 10;
      icon = "icons\ico_peach.paa";
      };
      
      
      
      
      class tbacon {
      variable = "tbacon";
      displayName = "STR_Item_TBacon";
      weight = 1;
      buyPrice = 75;
      sellPrice = 25;
      illegal = false;
      edible = 40;
      icon = "icons\ico_tbacon.paa";
      };
      
      
      
      
      class donuts {
      variable = "donuts";
      displayName = "STR_Item_Donuts";
      weight = 1;
      buyPrice = 120;
      sellPrice = 60;
      illegal = false;
      edible = 30;
      icon = "icons\ico_donuts.paa";
      };
      
      
      
      
      class rabbit_raw {
      variable = "rabbitRaw";
      displayName = "STR_Item_RabbitRaw";
      weight = 2;
      buyPrice = -1;
      sellPrice = 95;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class rabbit {
      variable = "rabbit";
      displayName = "STR_Item_Rabbit";
      weight = 1;
      buyPrice = 150;
      sellPrice = 115;
      illegal = false;
      edible = 20;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class salema_raw {
      variable = "salemaRaw";
      displayName = "STR_Item_SalemaRaw";
      weight = 2;
      buyPrice = -1;
      sellPrice = 45;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class salema {
      variable = "salema";
      displayName = "STR_Item_Salema";
      weight = 1;
      buyPrice = 75;
      sellPrice = 55;
      illegal = false;
      edible = 30;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class ornate_raw {
      variable = "ornateRaw";
      displayName = "STR_Item_OrnateRaw";
      weight = 2;
      buyPrice = -1;
      sellPrice = 40;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class ornate {
      variable = "ornate";
      displayName = "STR_Item_Ornate";
      weight = 1;
      buyPrice = 175;
      sellPrice = 150;
      illegal = false;
      edible = 25;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class mackerel_raw {
      variable = "mackerelRaw";
      displayName = "STR_Item_MackerelRaw";
      weight = 4;
      buyPrice = -1;
      sellPrice = 175;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class mackerel {
      variable = "mackerel";
      displayName = "STR_Item_Mackerel";
      weight = 2;
      buyPrice = 250;
      sellPrice = 200;
      illegal = false;
      edible = 30;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class tuna_raw {
      variable = "tunaRaw";
      displayName = "STR_Item_TunaRaw";
      weight = 6;
      buyPrice = -1;
      sellPrice = 700;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class tuna {
      variable = "tuna";
      displayName = "STR_Item_Tuna";
      weight = 3;
      buyPrice = 1250;
      sellPrice = 1000;
      illegal = false;
      edible = 100;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class mullet_raw {
      variable = "mulletRaw";
      displayName = "STR_Item_MulletRaw";
      weight = 4;
      buyPrice = -1;
      sellPrice = 250;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class mullet {
      variable = "mullet";
      displayName = "STR_Item_Mullet";
      weight = 2;
      buyPrice = 600;
      sellPrice = 400;
      illegal = false;
      edible = 80;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class catshark_raw {
      variable = "catsharkRaw";
      displayName = "STR_Item_CatSharkRaw";
      weight = 6;
      buyPrice = -1;
      sellPrice = 300;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class catshark {
      variable = "catshark";
      displayName = "STR_Item_CatShark";
      weight = 3;
      buyPrice = 750;
      sellPrice = 500;
      illegal = false;
      edible = 100;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class turtle_raw {
      variable = "turtleRaw";
      displayName = "STR_Item_TurtleRaw";
      weight = 6;
      buyPrice = -1;
      sellPrice = 3000;
      illegal = true;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class turtle_soup {
      variable = "turtleSoup";
      displayName = "STR_Item_TurtleSoup";
      weight = 2;
      buyPrice = 1000;
      sellPrice = 750;
      illegal = false;
      edible = 100;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class hen_raw {
      variable = "henRaw";
      displayName = "STR_Item_HenRaw";
      weight = 1;
      buyPrice = -1;
      sellPrice = 65;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class hen {
      variable = "hen";
      displayName = "STR_Item_Hen";
      weight = 1;
      buyPrice = 115;
      sellPrice = 85;
      illegal = false;
      edible = 65;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class rooster_raw {
      variable = "roosterRaw";
      displayName = "STR_Item_RoosterRaw";
      weight = 1;
      buyPrice = -1;
      sellPrice = 65;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class rooster {
      variable = "rooster";
      displayName = "STR_Item_Rooster";
      weight = 115;
      buyPrice = 90;
      sellPrice = 85;
      illegal = false;
      edible = 45;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class sheep_raw {
      variable = "sheepRaw";
      displayName = "STR_Item_SheepRaw";
      weight = 2;
      buyPrice = -1;
      sellPrice = 95;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class sheep {
      variable = "sheep";
      displayName = "STR_Item_Sheep";
      weight = 2;
      buyPrice = 155;
      sellPrice = 115;
      illegal = false;
      edible = 100;
      icon = "icons\ico_cookedMeat.paa";
      };
      
      
      
      
      class goat_raw {
      variable = "goatRaw";
      displayName = "STR_Item_GoatRaw";
      weight = 2;
      buyPrice = -1;
      sellPrice = 115;
      illegal = false;
      edible = -1;
      icon = "icons\ico_meat.paa";
      };
      
      
      
      
      class goat {
      variable = "goat";
      displayName = "STR_Item_Goat";
      weight = 2;
      buyPrice = 175;
      sellPrice = 135;
      illegal = false;
      edible = 100;
      icon = "icons\ico_cookedMeat.paa";
      };
      };
      Alles anzeigen


      und zuletzt noch die "fn_gather.sqf"

      Code
      #include "..\..\script_macros.hpp"
      /*
      File: fn_gather.sqf
      Author: Bryan "Tonic" Boardwine
      
      
      
      
      Description:
      Main functionality for gathering.
      */
      if(isNil "life_action_gathering") then {life_action_gathering = false;};
      private["_gather","_itemWeight","_diff","_itemName","_resourceZones","_zone"];
      _resourceZones = ["apple_1","apple_2","apple_3","apple_4","peaches_1","peaches_2","peaches_3","peaches_4","heroin_1","cocaine_1","weed_1"];
      _zone = "";
      
      
      
      
      if(life_action_inUse) exitWith {}; //Action is in use, exit to prevent spamming.
      life_action_inUse = true;
      //Find out what zone we're near
      {
      if(player distance (getMarkerPos _x) < 30) exitWith {_zone = _x;};
      } foreach _resourceZones;
      
      
      
      
      if(EQUAL(_zone,"")) exitWith {life_action_inUse = false;};
      
      
      
      
      //Get the resource that will be gathered from the zone name...
      switch(true) do {
      case (_zone in ["apple_1","apple_2","apple_3","apple_4"]): {_gather = ["apple",3];};
      case (_zone in ["peaches_1","peaches_2","peaches_3","peaches_4"]): {_gather = ["peach",3];};
      case (_zone in ["heroin_1"]): {_gather = ["heroin_unprocessed",1];};
      case (_zone in ["cocaine_1"]): {_gather = ["cocaine_unprocessed",1];};
      case (_zone in ["weed_1"]): {_gather = ["cannabis",1];};
      ase (_zone in ["Pakete_1","Pakete_2","Pakete_3","Pakete_4"]): {_gather = ["Paket",1];};
      default {""};
      };
      //gather check??
      if(vehicle player != player) exitWith {};
      
      
      
      
      _diff = [SEL(_gather,0),SEL(_gather,1),life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
      if(EQUAL(_diff,0)) exitWith {hint localize "STR_NOTF_InvFull"};
      life_action_inUse = true;
      
      
      
      
      for "_i" from 0 to 2 do {
      player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
      waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
      sleep 2.5;
      };
      
      
      
      
      if(([true,SEL(_gather,0),_diff] call life_fnc_handleInv)) then {
      _itemName = M_CONFIG(getText,"VirtualItems",SEL(_gather,0),"displayName");
      titleText[format[localize "STR_NOTF_Gather_Success",(localize _itemName),_diff],"PLAIN"];
      };
      
      
      
      
      life_action_inUse = false;
      Alles anzeigen


      Geändert habe ich das alles wo Pakete steht.

      Will Pakete als Farmroute einführen.
      (Konnte nur 25k Zeichen machen deshalb eine Antwort auf meinen Beitrag, bitte dies zu entschuldigen :D )

      Danke, freue mich über jede Hilfe

      StitZle

    • descrition.ext fehler ?!?

      • niclasbuerger
      • 11. August 2016 um 18:16

      Hi,
      ich habe gerade ein paar Sachen geändert (neue Farmroute eingefügt).

      Als ich jedoch auf den Server gekommen bin kam folgender error:
      File mpmissions\_CUR_MP.Tanoa\description.ext,line:/VirtualItems/: Missing "}"

      Allerdings habe ich an dieser Datei nix verändert ?(


      Hier einmal meine "description.ext"

      C
      author = "Tonic";
      onLoadName = "Altis Life RPG v4.4";
      onLoadMission = "An RPG game mode developed by Tonic";
      loadScreen = "textures\armalife.jpg";
      joinUnassigned = 1;
      respawn = BASE;
      respawndelay = 5;
      disabledAI = 1;
      disableChannels[]={0,1,2};
      enableDebugConsole = 1;
      respawnDialog = 0;
      saving = 0;
      
      
      
      
      class Header
      {
      	gameType = RPG;
      	minPlayers = 1;
      	maxPlayers = 75;
      };
      
      
      
      
      wreckLimit = 3;
      wreckRemovalMinTime = 60;
      wreckRemovalMaxTime = 320;
      corpseLimit = 150;
      corpseRemovalMinTime = 999;
      corpseRemovalMaxTime = 9999;
      
      
      
      
      #include "Config_Spyglass.hpp"
      #include "CfgRemoteExec.hpp"
      #include "dialog\MasterHandler.hpp"
      #include "Config_Master.hpp"
      
      
      
      
      class RscTitles {
      	#include "dialog\progress.hpp"
      	#include "dialog\hud_nameTags.hpp"
      	#include "dialog\hud_stats.hpp"
      };
      
      
      
      
      class CfgFunctions {
      	#include "Functions.hpp"
      };
      
      
      
      
      class CfgSounds
      {
      	sounds[] = {};
      	class SirenLong
      	{
      		name = "SirenLong";
      		sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1};
      		titles[] = {};
      	};
      
      
      
      
      	class medicSiren
      	{
      		name = "medicSiren";
      		sound[] = {"\sounds\medic_siren.ogg", 1.0, 1};
      		titles[] = {};
      	};
      
      
      
      
      	class tazersound
      	{
      		name = "Tazersound";
      		sound[] = {"\sounds\tazer.ogg", 0.25, 1};
      		titles[] = {};
      	};
      
      
      
      
      	class flashbang
      	{
      		name = "flashbang";
      		sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
      		titles[] = {};
      	};
      };
      
      
      
      
      class CfgDebriefing
      {
      	class NotWhitelisted
      	{
      		title = "Mission Failed";
      		subtitle = "You are not white-listed to use this slot";
      		description = "You are not allowed to use this slot because you do not have the appropriate permissions, try another slot.";
      		pictureBackground = "";
      		picture = "";
      		pictureColor[] = {0,0.3,0.6,1};
      	};
      
      
      
      
      	class Blacklisted
      	{
      		title = "Mission Failed";
      		subtitle = "You are blacklisted from cops";
      		description = "You are not allowed to be a cop due to previous actions and the admins have removed you from being a cop.";
      		pictureBackground = "";
      		picture = "";
      		pictureColor[] = {0,0.3,0.6,1};
      	};
      
      
      
      
      	class SpyGlass
      	{
      		title = "The SpyGlass sees you";
      		subTitle = "You were detected by the SpyGlass";
      		description = "You were detected for cheating and have been reported to the server. Enjoy your day.";
      		pictureBackground = "";
      		picture = "";
      		pictureColor[] = {0,0.3,0.6,1};
      	};
      };
      
      
      
      
      class CfgNotifications
      {
      	class MedicalRequestEmerg
      	{
      		title = "EMS Requested";
      		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
      		description = "%1";
      		duration = 5;
      		priority = 7;
      	};
      
      
      
      
      	class DeliveryAssigned
      	{
      		title = "Delivery Job Accepted";
      		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
      		description = "%1";
      		duration = 10;
      		priority = 7;
      	};
      
      
      
      
      	class DeliveryFailed
      	{
      		title = "Delivery Job Failed";
      		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
      		description = "%1";
      		duration = 7;
      		priority = 7;
      	};
      
      
      
      
      	class DeliverySucceeded
      	{
      		title = "Delivery Job Completed";
      		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
      		description = "%1";
      		duration = 6;
      		priority = 6;
      	};
      
      
      
      
      	class TextMessage
      	{
      		title = "Received A Text Message";
      		iconPicture = "icons\messagenew.paa";
      		description = "%1";
      		duration = 10;
      		priority = 6;
      	};
      
      
      
      
      	class PoliceDispatch
      	{
      		title = "911 Dispatch Center";
      		iconPicture = "icons\messagepolice.paa";
      		description = "%1";
      		duration = 10;
      		priority = 6;
      	};
      
      
      
      
      	class AdminDispatch
      	{
      		title = "Admin Dispatch Center";
      		iconPicture = "icons\messageadmin.paa";
      		description = "%1";
      		duration = 10;
      		priority = 6;
      	};
      
      
      
      
      	class AdminMessage
      	{
      		title = "Admin Message";
      		iconPicture = "icons\messageadmin.paa";
      		description = "%1";
      		duration = 10;
      		priority = 5;
      	};
      };
      Alles anzeigen


      Hier einmal die Dateien an denen ich etwas geändert habe:

      "stringtable.xml

      Code
      ....   
       <Key ID="STR_MAR_FED_Back">
            <Original>Federal Reserve - Back Entrance</Original>
            <German>Federal Reserve Bank - Hintereingang</German>
            <Portuguese>Reserva Federal - Entrada Traseira</Portuguese>
            <Polish>Rezerwa federalna - wejście tylne</Polish>
          </Key>
          <Key ID="STR_MAR_FED_Vault">
            <Original>Federal Reserve - Vault View</Original>
            <German>Federal Reserve Bank - Tresor</German>
            <Portuguese>Reserva Federal - Visão do Cofre</Portuguese>
            <Polish>Rezerwa federalna - skarbiec</Polish>
          </Key>
          <Key ID="STR_MAR_FED_Off_display">
            <Original>Turn Off Display</Original>
            <German>Bildschirm ausschalten</German>
            <Portuguese>Desligar Monitor</Portuguese>
            <Polish>Wyłącz wyświetlacz</Polish>
          </Key>
          <Key ID="STR_MAR_Armament">
            <Original>Armament</Original>
            <German>Rüstkammer</German>
            <Portuguese>Armamento</Portuguese>
            <Polish>Zbrojownia gangu</Polish>
          </Key>
          <Key ID="STR_MAR_EMS_Item_Shop">
            <Original>EMS Item Shop</Original>
            <German>EMS Ausrüstung</German>
            <Portuguese>Loja de Items Médicos</Portuguese>
            <Polish>Wyposażenie medyczne</Polish>
          </Key>
          <Key ID="STR_MAR_EMS_Clothing_Shop">
            <Original>EMS Clothing Shop</Original>
            <German>EMS Kleidungs-System</German>
            <Portuguese>EMS Roupa Loja</Portuguese>
            <Polish>Sklep odzieżowy EMS</Polish>
          </Key>
          <Key ID="STR_MAR_Helicopter_Garage">
            <Original>Helicopter Garage</Original>
            <German>Helikopter Hangar</German>
            <Portuguese>Garagem Aérea</Portuguese>
            <Polish>Hangar lotniczy</Polish>
          </Key>
          <Key ID="STR_MAR_W_Car_Garage">
            <Original>Car Garage</Original>
            <German>Fahrzeug Garage</German>
            <Portuguese>Garagem de Carros</Portuguese>
            <Polish>Hangar lotniczy</Polish>
          </Key>
          <Key ID="STR_MAR_Pay_Bail">
            <Original>Pay Bail</Original>
            <German>Zahle Kaution</German>
            <Portuguese>Pagar Fiança</Portuguese>
            <Polish>Zapłać kaucję</Polish>
          </Key>
      	  <Key ID="STR_MAR_Pakete">
            <Original>Package</Original>
            <German>Pakete</German>
          </Key>
      ....
      Alles anzeigen
    • Tanoa Brücke bauen

      • niclasbuerger
      • 7. August 2016 um 19:18

      Ok danke hat geklappt :D. Allerdings benötigt meine Brücke noch ein paar Pfeiler. Wie finde den Namen von denen raus ?

      Schicke nachher einen Download link zu brücke falls die jemand haben will :D

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