Ja , hier gab es nichts Allgemeines , nur Altis Life , eigentlich wollte ich das auch in Spieler helfen Spielern posten
Beiträge von Azoni
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Ich benutze gerade kein Altis Life , das ist eine rohe Mission , ich habe zwar eine define.hpp aber dort ist kein Life_RscPicture , ich werde es dort einfach mal einfügen und gucken ob es geht
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Was ist der unterschied zwischen RscPicture und Life_RscPicture ?
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Haha wusste ich es doch xD
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Das Bild hat eine Auflösung von 1024x1024 px
@'Helix
Wie oft willst du dein GIF in der Signatur noch ändern xD -
Habe ich auch schon gedacht , aber wo stelle ich das aus , ist das bei active oder bei der Farbe? (Scheiße ausgedrückt sry ^^)
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*Vergessen zu sagen*
Habe es mit paa auch schon versucht -
Moin,
Ich bin gerade dabei einen Dialog zu überarbeiten und habe nun leider schon das erste Problem , undzwar benutze ich das RSC Picture:Codeclass RscPicture_1200: RscPicture { idc = 1200; text = "bild.jpg"; x = 0.29375 * safezoneW + safezoneX; y = 0.225 * safezoneH + safezoneY; w = 0.4125 * safezoneW; h = 0.55 * safezoneH; };
Jedoch wird mir kein Bild angezeigt ._.
Kann mir wer weiterhelfen?
MfG Azoni -
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Das wäre mehr als perfekt
Schreibst du mich Freitag an oder soll ich dich dann nochmal anschreiben? -
Hat keiner eine Idee woran es liegen könnte ? :3
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Ich habe leider keinen Fehler gefunden und nachdem ich die Datein mit denen der Vanilla Version ersetzt habe ging es immer noch nicht.
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Also ich habe ganz schön viel an den Shops dran rum gefuscht , ich werde da mal suchen gehen
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Was ist damit bzw wohin damit?
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Code
Alles anzeigen/* File: fn_vehicleShopBuy.sqf Author: Bryan "Tonic" Boardwine Description: Does something with vehicle purchasing. */ private["_mode","_spawnPoints","_className","_basePrice","_colorIndex","_spawnPoint","_vehicle"]; _mode = _this select 0; if((lbCurSel 2302) == -1) exitWith {hint localize "STR_Shop_Veh_DidntPick"}; _className = lbData[2302,(lbCurSel 2302)]; _vIndex = lbValue[2302,(lbCurSel 2302)]; _vehicleList = [life_veh_shop select 0] call life_fnc_vehicleListCfg; _basePrice = (_vehicleList select _vIndex) select 1; if(_mode) then {_basePrice = round(_basePrice * 1.5)}; _colorIndex = lbValue[2304,(lbCurSel 2304)]; //Series of checks (YAY!) if(_basePrice < 0) exitWith {}; //Bad price entry if(life_cash < _basePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_basePrice - life_cash] call life_fnc_numberText];}; if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"}; _spawnPoints = life_veh_shop select 1; _spawnPoint = ""; if((life_veh_shop select 0) == "med_air_hs") then { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if(typeName _spawnPoints == typeName []) then { //Find an available spawn point. {if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints; } else { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints}; }; }; if(_spawnPoint == "") exitWith {hint localize "STR_Shop_Veh_Block";}; life_cash = life_cash - _basePrice; hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_basePrice] call life_fnc_numberText]; //Spawn the vehicle and prep it. if((life_veh_shop select 0) == "med_air_hs") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); _vehicle lock 2; [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. } else { _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle lock 2; _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint); _vehicle setPos (getMarkerPos _spawnPoint); [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. }; //Side Specific actions. switch(playerSide) do { case west: { [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate; }; case civilian: { if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then { [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate; }; }; case independent: { [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate; }; }; _vehicle allowDamage true; //life_vehicles set[count life_vehicles,_vehicle]; //Add err to the chain. life_vehicles pushBack _vehicle; [[getPlayerUID player,playerSide,_vehicle,1],"TON_fnc_keyManagement",false,false] spawn life_fnc_MP; if(_mode) then { if(!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then { [[(getPlayerUID player),playerSide,_vehicle,_colorIndex],"TON_fnc_vehicleCreate",false,false] spawn life_fnc_MP; }; }; [0] call SOCK_fnc_updatePartial; closeDialog 0; //Exit the menu. true;
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Code
Alles anzeigen/* File: fn_vehShopLicenses.sqf Author: Bryan "Tonic" Boardwine Description: Checks what shop it is and sometimes the vehicle to determine whether or not they have the license. Returns: TRUE if they have the license or are allowed to get that specific vehicle without having that license. FALSE if they don't have the license or are not allowed to obtain that vehicle. */ private["_veh","_ret"]; _veh = _this select 0; _ret = false; if(_veh == "B_Quadbike_01_F") exitWith {true}; //ATV's don't need to require a license anymore. switch (life_veh_shop select 0) do { case "med_shop": {_ret = true;}; case "kart_shop": {_ret = license_civ_driver;}; case "med_air_hs": {_ret = license_med_air;}; case "civ_car": {_ret = license_civ_driver;}; case "civ_ship": {_ret = license_civ_boat;}; case "civ_air": {_ret = license_civ_air;}; case "cop_air": {_ret = license_cop_air;}; case "cop_airhq": {_ret = license_cop_air;}; case "civ_truck": {_ret = license_civ_truck;}; case "reb_car": {_ret = license_civ_rebel;}; case "cop_car": {_ret = true;}; case "cop_ship": { if(_veh == "B_Boat_Armed_01_minigun_F") then { _ret = license_cop_cg; } else { _ret = true; }; }; }; _ret;
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Schade , trotzdem Danke
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Ja ich habe einen Führerschein
Code
Alles anzeigen#include <macro.h> /* File: Author: Bryan "Tonic" Boardwine Description: Master configuration list / array for buyable vehicles & prices and their shop. */ private["_shop","_return"]; _shop = [_this,0,"",[""]] call BIS_fnc_param; if(_shop == "") exitWith {[]}; _return = []; switch (_shop) do { case "med_air_1": { _return = [ ["B_Heli_Light_01_F",40000], ["O_Heli_Light_02_unarmed_F",40000], ["I_Heli_Transport_02_F",40000], ["I_Heli_light_03_unarmed_F",40000] ]; }; case "med_shop": { _return = [ ["C_Offroad_01_F",20000], ["C_Offroad_01_repair_F",20000], ["C_Van_01_box_F",20000], ["B_Truck_01_transport_F",20000], ["I_Truck_02_medical_F",20000], ["O_Truck_03_medical_F",20000], ["B_Truck_01_medical_F",20000], ["C_SUV_01_F",20000] ]; }; case "civ_car_1": { _return = [ ["B_Quadbike_01_F",3333], ["C_Van_01_fuel_F",70001], ["C_Hatchback_01_F",10000], ["C_Offroad_01_F",33300], ["C_SUV_01_F",56667], ["C_Van_01_transport_F",93333], ["C_Hatchback_01_sport_F",1333333] ]; }; case "civ_servt_1": { _return = [ ["C_Offroad_01_F",15000] //Service Truck ]; }; case "civ_truck_1": { _return = [ ["C_Van_01_box_F",166666], ["I_Truck_02_transport_F",750000], ["I_Truck_02_covered_F",700000], ["B_Truck_01_transport_F",1400000], ["B_Truck_01_covered_F",3333333], ["B_Truck_01_ammo_F",3100000], ["B_Truck_01_box_F",4666666], ["O_Truck_03_device_F",6666666] ]; }; case "reb_v_1": { _return = [ ["B_Quadbike_01_F",2500], ["B_G_Offroad_01_F",15000], ["O_MRAP_02_F",1800000], ["B_Heli_Light_01_F",325000] ]; if(license_civ_rebel) then { _return set[count _return, ["I_Heli_Transport_02_F",2000000]]; _return set[count _return, ["O_Heli_Light_02_unarmed_F",750000]]; _return set[count _return, ["O_Heli_Transport_04_box_F",1250000]]; }; }; case "reb_car": { _return = [ ["B_Quadbike_01_F",2500], ["B_G_Offroad_01_F",33333] ]; }; case "reb_car2": { _return set[count _return, ["B_Quadbike_01_F",2500]]; _return set[count _return, ["C_Offroad_01_F",333333]]; _return set[count _return, ["O_MRAP_02_F",6666666]]; _return set[count _return, ["B_MRAP_01_F",9666666]]; }; case "reb_air": { _return set[count _return, ["B_Heli_Light_01_F",275000]]; _return set[count _return, ["O_Heli_Light_02_unarmed_F",350000]]; _return set[count _return, ["O_Heli_Transport_04_F",550000]]; }; case "cop_car_1": { if(__GETC__(life_coplevel) > 1) then { _return set[count _return, ["C_SUV_01_F",15000]]; _return set[count _return, ["C_Offroad_01_F",5000]]; }; if(__GETC__(life_coplevel) > 2) then { _return set[count _return, ["C_Hatchback_01_F",25000]]; _return set[count _return, ["I_Truck_02_transport_F",30000]]; }; if (__GETC__(life_coplevel) > 3) then { _return set[count _return, ["C_Hatchback_01_sport_F",35000]]; }; if (__GETC__(life_coplevel) > 4) then { _return set[count _return, ["B_MRAP_01_F",250000]]; _return set[count _return, ["O_MRAP_02_F",200000]]; }; if (__GETC__(life_coplevel) > 5) then { _return set[count _return, ["I_MRAP_03_F",250000]]; }; }; case "civ_air_1": { _return = [ ["B_Heli_Light_01_F",253000], ["O_Heli_Light_02_unarmed_F",750000], ["B_Heli_Transport_03_unarmed_green_F",15000000] ]; }; case "cop_air_1": { if(__GETC__(life_coplevel) > 2) then { _return set[count _return, ["B_Heli_Light_01_F",30000]]; }; if(__GETC__(life_coplevel) > 3) then { _return set[count _return, ["I_Heli_light_03_unarmed_F",50000]]; }; if(__GETC__(life_coplevel) > 4) then { _return set[count _return, ["B_Heli_Transport_01_F",200000]]; }; }; case "civ_ship_1": { _return = [ ["C_Rubberboat",5000], ["O_SDV_01_F",30000], ["C_Boat_Civil_01_F",22000] ]; }; case "cop_ship_1": { _return = [ ["B_Boat_Transport_01_F",3000], ["C_Boat_Civil_01_police_F",20000], ["B_SDV_01_F",100000] ]; }; case "donator_car": { if(__GETC__(life_donator) > 1) then { _return set[count _return, ["B_Quadbike_01_F",500]]; _return set[count _return, ["C_Offroad_01_F",2500]]; _return set[count _return, ["C_Hatchback_01_sport_F",10000]]; _return set[count _return, ["C_SUV_01_F",20000]]; _return set[count _return, ["C_Van_01_fuel_F",7500]]; _return set[count _return, ["B_Heli_Light_01_F",100000]]; _return set[count _return, ["O_Heli_Light_02_unarmed_F",175000]]; _return set[count _return, ["I_Heli_Transport_02_F",650000]]; }; }; case "soldner_1": { if(__GETC__(life_donator) == 3) then { _return set[count _return, ["I_MRAP_03_F",2000000]]; _return set[count _return, ["O_MRAP_02_F",1800000]]; _return set[count _return, ["I_Heli_Transport_02_F",650000]]; _return set[count _return, ["O_Heli_Light_02_unarmed_F",175000]]; _return set[count _return, ["B_Heli_Light_01_F",100000]]; _return set[count _return, ["B_Truck_01_box_F",2500000]]; _return set[count _return, ["B_MRAP_01_F",2000000]]; _return set[count _return, ["C_Hatchback_01_sport_F",1250000]]; }; }; case "kart_shop": { _return = [ ["C_Kart_01_Blu_F",15000], ["C_Kart_01_Fuel_F",15000], ["C_Kart_01_Red_F",15000], ["C_Kart_01_Vrana_F",15000] ]; }; }; _return;
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Moin,
Wenn ich Autos beim Car Dealer kaufen will kommt der oben genannte Error , kann mir jedoch nicht erklären warum.
Ich hoffe mir kann wer weiterhelfen
MfG Azoni