Moin,
Wenn ich Autos beim Car Dealer kaufen will kommt der oben genannte Error , kann mir jedoch nicht erklären warum.
Ich hoffe mir kann wer weiterhelfen
MfG Azoni

You dont have the required License beim Vehicle Shop
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Azoni -
5. Januar 2016 um 21:18 -
Geschlossen
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aber einen führerschein hast du schon oder ?
ansonsten mal die shop config posten
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Ja ich habe einen Führerschein
Code
Alles anzeigen#include <macro.h> /* File: Author: Bryan "Tonic" Boardwine Description: Master configuration list / array for buyable vehicles & prices and their shop. */ private["_shop","_return"]; _shop = [_this,0,"",[""]] call BIS_fnc_param; if(_shop == "") exitWith {[]}; _return = []; switch (_shop) do { case "med_air_1": { _return = [ ["B_Heli_Light_01_F",40000], ["O_Heli_Light_02_unarmed_F",40000], ["I_Heli_Transport_02_F",40000], ["I_Heli_light_03_unarmed_F",40000] ]; }; case "med_shop": { _return = [ ["C_Offroad_01_F",20000], ["C_Offroad_01_repair_F",20000], ["C_Van_01_box_F",20000], ["B_Truck_01_transport_F",20000], ["I_Truck_02_medical_F",20000], ["O_Truck_03_medical_F",20000], ["B_Truck_01_medical_F",20000], ["C_SUV_01_F",20000] ]; }; case "civ_car_1": { _return = [ ["B_Quadbike_01_F",3333], ["C_Van_01_fuel_F",70001], ["C_Hatchback_01_F",10000], ["C_Offroad_01_F",33300], ["C_SUV_01_F",56667], ["C_Van_01_transport_F",93333], ["C_Hatchback_01_sport_F",1333333] ]; }; case "civ_servt_1": { _return = [ ["C_Offroad_01_F",15000] //Service Truck ]; }; case "civ_truck_1": { _return = [ ["C_Van_01_box_F",166666], ["I_Truck_02_transport_F",750000], ["I_Truck_02_covered_F",700000], ["B_Truck_01_transport_F",1400000], ["B_Truck_01_covered_F",3333333], ["B_Truck_01_ammo_F",3100000], ["B_Truck_01_box_F",4666666], ["O_Truck_03_device_F",6666666] ]; }; case "reb_v_1": { _return = [ ["B_Quadbike_01_F",2500], ["B_G_Offroad_01_F",15000], ["O_MRAP_02_F",1800000], ["B_Heli_Light_01_F",325000] ]; if(license_civ_rebel) then { _return set[count _return, ["I_Heli_Transport_02_F",2000000]]; _return set[count _return, ["O_Heli_Light_02_unarmed_F",750000]]; _return set[count _return, ["O_Heli_Transport_04_box_F",1250000]]; }; }; case "reb_car": { _return = [ ["B_Quadbike_01_F",2500], ["B_G_Offroad_01_F",33333] ]; }; case "reb_car2": { _return set[count _return, ["B_Quadbike_01_F",2500]]; _return set[count _return, ["C_Offroad_01_F",333333]]; _return set[count _return, ["O_MRAP_02_F",6666666]]; _return set[count _return, ["B_MRAP_01_F",9666666]]; }; case "reb_air": { _return set[count _return, ["B_Heli_Light_01_F",275000]]; _return set[count _return, ["O_Heli_Light_02_unarmed_F",350000]]; _return set[count _return, ["O_Heli_Transport_04_F",550000]]; }; case "cop_car_1": { if(__GETC__(life_coplevel) > 1) then { _return set[count _return, ["C_SUV_01_F",15000]]; _return set[count _return, ["C_Offroad_01_F",5000]]; }; if(__GETC__(life_coplevel) > 2) then { _return set[count _return, ["C_Hatchback_01_F",25000]]; _return set[count _return, ["I_Truck_02_transport_F",30000]]; }; if (__GETC__(life_coplevel) > 3) then { _return set[count _return, ["C_Hatchback_01_sport_F",35000]]; }; if (__GETC__(life_coplevel) > 4) then { _return set[count _return, ["B_MRAP_01_F",250000]]; _return set[count _return, ["O_MRAP_02_F",200000]]; }; if (__GETC__(life_coplevel) > 5) then { _return set[count _return, ["I_MRAP_03_F",250000]]; }; }; case "civ_air_1": { _return = [ ["B_Heli_Light_01_F",253000], ["O_Heli_Light_02_unarmed_F",750000], ["B_Heli_Transport_03_unarmed_green_F",15000000] ]; }; case "cop_air_1": { if(__GETC__(life_coplevel) > 2) then { _return set[count _return, ["B_Heli_Light_01_F",30000]]; }; if(__GETC__(life_coplevel) > 3) then { _return set[count _return, ["I_Heli_light_03_unarmed_F",50000]]; }; if(__GETC__(life_coplevel) > 4) then { _return set[count _return, ["B_Heli_Transport_01_F",200000]]; }; }; case "civ_ship_1": { _return = [ ["C_Rubberboat",5000], ["O_SDV_01_F",30000], ["C_Boat_Civil_01_F",22000] ]; }; case "cop_ship_1": { _return = [ ["B_Boat_Transport_01_F",3000], ["C_Boat_Civil_01_police_F",20000], ["B_SDV_01_F",100000] ]; }; case "donator_car": { if(__GETC__(life_donator) > 1) then { _return set[count _return, ["B_Quadbike_01_F",500]]; _return set[count _return, ["C_Offroad_01_F",2500]]; _return set[count _return, ["C_Hatchback_01_sport_F",10000]]; _return set[count _return, ["C_SUV_01_F",20000]]; _return set[count _return, ["C_Van_01_fuel_F",7500]]; _return set[count _return, ["B_Heli_Light_01_F",100000]]; _return set[count _return, ["O_Heli_Light_02_unarmed_F",175000]]; _return set[count _return, ["I_Heli_Transport_02_F",650000]]; }; }; case "soldner_1": { if(__GETC__(life_donator) == 3) then { _return set[count _return, ["I_MRAP_03_F",2000000]]; _return set[count _return, ["O_MRAP_02_F",1800000]]; _return set[count _return, ["I_Heli_Transport_02_F",650000]]; _return set[count _return, ["O_Heli_Light_02_unarmed_F",175000]]; _return set[count _return, ["B_Heli_Light_01_F",100000]]; _return set[count _return, ["B_Truck_01_box_F",2500000]]; _return set[count _return, ["B_MRAP_01_F",2000000]]; _return set[count _return, ["C_Hatchback_01_sport_F",1250000]]; }; }; case "kart_shop": { _return = [ ["C_Kart_01_Blu_F",15000], ["C_Kart_01_Fuel_F",15000], ["C_Kart_01_Red_F",15000], ["C_Kart_01_Vrana_F",15000] ]; }; }; _return;
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ach verdammt.. 3.1.8.x ganz übersehen
sry muss ich passen
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Schade , trotzdem Danke
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fn_vehShopLicenses.sqf
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Code
Alles anzeigen/* File: fn_vehShopLicenses.sqf Author: Bryan "Tonic" Boardwine Description: Checks what shop it is and sometimes the vehicle to determine whether or not they have the license. Returns: TRUE if they have the license or are allowed to get that specific vehicle without having that license. FALSE if they don't have the license or are not allowed to obtain that vehicle. */ private["_veh","_ret"]; _veh = _this select 0; _ret = false; if(_veh == "B_Quadbike_01_F") exitWith {true}; //ATV's don't need to require a license anymore. switch (life_veh_shop select 0) do { case "med_shop": {_ret = true;}; case "kart_shop": {_ret = license_civ_driver;}; case "med_air_hs": {_ret = license_med_air;}; case "civ_car": {_ret = license_civ_driver;}; case "civ_ship": {_ret = license_civ_boat;}; case "civ_air": {_ret = license_civ_air;}; case "cop_air": {_ret = license_cop_air;}; case "cop_airhq": {_ret = license_cop_air;}; case "civ_truck": {_ret = license_civ_truck;}; case "reb_car": {_ret = license_civ_rebel;}; case "cop_car": {_ret = true;}; case "cop_ship": { if(_veh == "B_Boat_Armed_01_minigun_F") then { _ret = license_cop_cg; } else { _ret = true; }; }; }; _ret;
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fn_vehicleShopBuy.sqf
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Code
Alles anzeigen/* File: fn_vehicleShopBuy.sqf Author: Bryan "Tonic" Boardwine Description: Does something with vehicle purchasing. */ private["_mode","_spawnPoints","_className","_basePrice","_colorIndex","_spawnPoint","_vehicle"]; _mode = _this select 0; if((lbCurSel 2302) == -1) exitWith {hint localize "STR_Shop_Veh_DidntPick"}; _className = lbData[2302,(lbCurSel 2302)]; _vIndex = lbValue[2302,(lbCurSel 2302)]; _vehicleList = [life_veh_shop select 0] call life_fnc_vehicleListCfg; _basePrice = (_vehicleList select _vIndex) select 1; if(_mode) then {_basePrice = round(_basePrice * 1.5)}; _colorIndex = lbValue[2304,(lbCurSel 2304)]; //Series of checks (YAY!) if(_basePrice < 0) exitWith {}; //Bad price entry if(life_cash < _basePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_basePrice - life_cash] call life_fnc_numberText];}; if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"}; _spawnPoints = life_veh_shop select 1; _spawnPoint = ""; if((life_veh_shop select 0) == "med_air_hs") then { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if(typeName _spawnPoints == typeName []) then { //Find an available spawn point. {if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints; } else { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints}; }; }; if(_spawnPoint == "") exitWith {hint localize "STR_Shop_Veh_Block";}; life_cash = life_cash - _basePrice; hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_basePrice] call life_fnc_numberText]; //Spawn the vehicle and prep it. if((life_veh_shop select 0) == "med_air_hs") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); _vehicle lock 2; [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. } else { _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle lock 2; _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint); _vehicle setPos (getMarkerPos _spawnPoint); [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. }; //Side Specific actions. switch(playerSide) do { case west: { [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate; }; case civilian: { if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then { [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate; }; }; case independent: { [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate; }; }; _vehicle allowDamage true; //life_vehicles set[count life_vehicles,_vehicle]; //Add err to the chain. life_vehicles pushBack _vehicle; [[getPlayerUID player,playerSide,_vehicle,1],"TON_fnc_keyManagement",false,false] spawn life_fnc_MP; if(_mode) then { if(!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then { [[(getPlayerUID player),playerSide,_vehicle,_colorIndex],"TON_fnc_vehicleCreate",false,false] spawn life_fnc_MP; }; }; [0] call SOCK_fnc_updatePartial; closeDialog 0; //Exit the menu. true;
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if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"};
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Was ist damit bzw wohin damit?
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Dort wird der hint aufgerufen...
Fehler somit entweder Classname nicht in den angegebenen Shops verfügbar, welche unter fn_vehShopLicenses.sqf einsehbar sind, oder entsprechende Lizenz nicht, oder oder oder -
Also ich habe ganz schön viel an den Shops dran rum gefuscht , ich werde da mal suchen gehen
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Ich habe leider keinen Fehler gefunden und nachdem ich die Datein mit denen der Vanilla Version ersetzt habe ging es immer noch nicht.
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Hat keiner eine Idee woran es liegen könnte ? :3
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Das wäre mehr als perfekt
Schreibst du mich Freitag an oder soll ich dich dann nochmal anschreiben? -
Ein Stein ist zuverlässiger... also schreib lieber du mich an
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Ok
Danke
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- Offizieller Beitrag
In der "fn_vehShopLicenses.sqf" den Shops die entsprechenden Lizenzen zuweisen, etwas so:
Code: fn_vehShopLicenses.sqf
Alles anzeigen/* File: fn_vehShopLicenses.sqf Author: Bryan "Tonic" Boardwine Description: Checks what shop it is and sometimes the vehicle to determine whether or not they have the license. Returns: TRUE if they have the license or are allowed to get that specific vehicle without having that license. FALSE if they don't have the license or are not allowed to obtain that vehicle. */ private["_veh","_ret"]; _veh = _this select 0; _ret = false; if(_veh == "B_Quadbike_01_F") exitWith {true}; //ATV's don't need to require a license anymore. switch (life_veh_shop select 0) do { case "med_shop": {_ret = true;}; case "kart_shop": {_ret = license_civ_driver;}; case "med_air_hs": {_ret = license_med_air;}; case "civ_car": {_ret = license_civ_driver;}; case "donator_skins": {_ret = license_civ_driver;}; case "civ_start": {_ret = license_civ_driver;}; case "civ_ship": {_ret = license_civ_boat;}; case "civ_air": {_ret = license_civ_air;}; case "cop_air": {_ret = license_cop_air;}; case "donator_1": {_ret = true;}; case "civ_truck": {_ret = license_civ_truck;}; case "reb_car": {_ret = license_civ_rebel;}; case "cop_car": {_ret = true;}; case "cop_ship": { if(_veh == "B_Boat_Armed_01_minigun_F") then { _ret = license_cop_cg; } else { _ret = true; }; }; }; _ret;
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nox
25. März 2023 um 00:43 Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.