Cyberworks? Echt?
Werden mal reinschauen...
EDIT: Oder hast du einen entsprechenden Nachweis zur Hand? Dann sparen wir uns die Arbeit.
ich werde die mal raussuchen ich setzte mich da morgen mal ran.
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Cyberworks? Echt?
Werden mal reinschauen...
EDIT: Oder hast du einen entsprechenden Nachweis zur Hand? Dann sparen wir uns die Arbeit.
ich werde die mal raussuchen ich setzte mich da morgen mal ran.
Passt auf das ding hat ne Backdoor !
ich probiere infach gleich einen Viesere shop einzurichten und bei Weapons die Viesiere einzuschreiben
Ja ACE hab ich drauf
Hier ist einmal die fn_weaponShopMenu:
#include "..\..\script_macros.hpp"
/*
File: fn_weaponShopMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Something
*/
private["_shopSide","_shopSide","_license","_itemInfo","_itemList","_license","_flag","_exit","_level","_levelAssert","_levelName","_levelType","_levelValue","_levelMsg"];
_exit = false;
_shopTitle = M_CONFIG(getText,"WeaponShops",(_this select 3),"name");
_shopSide = M_CONFIG(getText,"WeaponShops",(_this select 3),"side");
_license = M_CONFIG(getText,"WeaponShops",(_this select 3),"license");
_levelAssert = M_CONFIG(getArray,"WeaponShops",(_this select 3),"level");
_levelName = (_levelAssert select 0);
_levelType = (_levelAssert select 1);
_levelValue = (_levelAssert select 2);
_levelMsg = (_levelAssert select 3);
if (!(_shopSide isEqualTo "")) then {
_flag = switch (playerSide) do {case west: {"cop"}; case independent: {"med"}; default {"civ"};};
if (!(_flag isEqualTo _shopSide)) then {_exit = true;};
};
if (_exit) exitWith {};
if (!(_license isEqualTo "")) then {
_flag = M_CONFIG(getText,"Licenses",_license,"side");
if (!(LICENSE_VALUE(_license,_flag))) exitWith {hint localize "STR_Shop_Veh_NoLicense"; _exit = true;};
};
if (_exit) exitWith {};
if (!(_levelValue isEqualTo -1)) then {
_level = missionNamespace getVariable _levelName;
if (_level isEqualType {}) then {_level = FETCH_CONST(_level);};
_flag = switch (_levelType) do {
case "SCALAR": {_level >= _levelValue};
case "BOOL": {_level};
case "EQUAL": {_level isEqualTo _levelValue};
default {false};
};
if (!(_flag)) then {
_exit = true;
if (_levelMsg isEqualTo "") then {
_levelMsg = (localize "STR_Shop_Veh_NotAllowed");
} else {
if (isLocalized _levelMsg) then {
_levelMsg = (localize _levelMsg);
};
};
};
};
if (_exit) exitWith {hint _levelMsg;};
uiNamespace setVariable ["Weapon_Shop",(_this select 3)];
uiNamespace setVariable["Weapon_Magazine",0];
uiNamespace setVariable["Weapon_Accessories",0];
uiNamespace setVariable["Magazine_Array",[]];
uiNamespace setVariable["Accessories_Array",[]];
if (!(createDialog "life_weapon_shop")) exitWith {};
if (!isClass(missionConfigFile >> "WeaponShops" >> (_this select 3))) exitWith {}; //Bad config entry.
disableSerialization;
ctrlSetText[38401,_shopTitle];
_filters = ((findDisplay 38400) displayCtrl 38402);
lbClear _filters;
ctrlShow [38406,true];
ctrlEnable [38406,false];
ctrlShow [38407,true];
ctrlEnable [38407,false];
_filters lbAdd localize "STR_Shop_Weapon_ShopInv";
_filters lbAdd localize "STR_Shop_Weapon_YourInv";
_filters lbSetCurSel 0;
Alles anzeigen
im RPT steht nix drin hab den schon durchgekukt. Porbiere ich gleich aus. Danke
Ich habe aktuell das Problem das alle visiere die ich in den Waffenshop eingtragen habe ingame nicht gekauft werden können da der butten im shop ausgegraut wird.
Weiß jemand wie ich den Fehler behoben bekomme ?
Die Config_Weapons.hpp:
/*
* Format:
* level: ARRAY (This is for limiting items to certain things)
* 0: Variable to read from
* 1: Variable Value Type (SCALAR / BOOL / EQUAL)
* 2: What to compare to (-1 = Check Disabled)
* 3: Custom exit message (Optional)
*
* items: { Classname, Itemname, BuyPrice, SellPrice }
*
* Itemname only needs to be filled if you want to rename the original object name.
*
* Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
* Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
*
*/
class WeaponShops {
//Armory Shops
class gun {
name = "Billy Joe's Firearms";
side = "civ";
license = "gun";
level[] = { "", "", -1, "" };
items[] = {
{ "hgun_Rook40_F", "", 15000, 500 },
{ "hgun_Pistol_heavy_02_F", "", 20000, -1 },
{ "hgun_ACPC2_F", "", 20000, -1 },
{ "hgun_PDW2000_F", "", 60000, -1 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "", 25 },
{ "6Rnd_45ACP_Cylinder", "", 50 },
{ "9Rnd_45ACP_Mag", "", 45 },
{ "30Rnd_9x21_Mag", "", 75 }
};
accs[] = {
{ "optic_ACO_grn_smg", "", 2500 }
};
};
class rebel {
name = "Mohammed's Jihadi Shop";
side = "civ";
license = "rebel";
level[] = { "", "", -1, "" };
items[] = {
{ "arifle_TRG20_F", "", 25000, 2500 },
{ "arifle_Katiba_F", "", 30000, 5000 },
{ "srifle_DMR_01_F", "", 50000, -1 },
{ "arifle_SDAR_F", "", 20000, 7500 }
};
mags[] = {
{ "30Rnd_556x45_Stanag", "", 300 },
{ "30Rnd_65x39_caseless_green", "", 275 },
{ "10Rnd_762x54_Mag", "", 500 },
{ "20Rnd_556x45_UW_mag", "", 125 }
};
accs[] = {
{ "optic_ACO_grn", "", 3500 },
{ "optic_Holosight", "", 3600 },
{ "optic_Hamr", "", 7500 },
{ "acc_flashlight", "", 1000 }
};
};
class gang {
name = "Hideout Armament";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = {
{ "hgun_Rook40_F", "", 1500, 500 },
{ "hgun_Pistol_heavy_02_F", "", 2500, -1 },
{ "hgun_ACPC2_F", "", 4500, -1 },
{ "hgun_PDW2000_F", "", 9500, -1 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "", 25 },
{ "6Rnd_45ACP_Cylinder", "", 50 },
{ "9Rnd_45ACP_Mag", "", 45 },
{ "30Rnd_9x21_Mag", "", 75 }
};
accs[] = {
{ "optic_ACO_grn_smg", "", 950 }
};
};
//Basic Shops
class genstore {
name = "Altis General Store";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = {
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "ItemMap", "", 50, 35 },
{ "ItemCompass", "", 50, 25 },
{ "ItemWatch", "", 50, -1 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 },
{ "Chemlight_red", "", 300, -1 },
{ "Chemlight_yellow", "", 300, 50 },
{ "Chemlight_green", "", 300, 50 },
{ "Chemlight_blue", "", 300, 50 },
{ "ACE_fieldDressing", "", 300, 50 },
{ "ACE_quikclot", "", 300, 50 },
{ "ACE_tourniquet", "", 300, 50 }
};
mags[] = {};
accs[] = {};
};
class f_station_store {
name = "Altis Fuel Station Store";
side = "";
license = "";
level[] = { "", "", -1, "" };
items[] = {
{ "Binocular", "", 750, -1 },
{ "ItemGPS", "", 500, 45 },
{ "ItemMap", "", 250, 35 },
{ "ItemCompass", "", 250, 25 },
{ "ItemWatch", "", 250, -1 },
{ "FirstAidKit", "", 750, 65 },
{ "NVGoggles", "", 10000, 980 },
{ "Chemlight_red", "", 1500, -1 },
{ "Chemlight_yellow", "", 1500, 50 },
{ "Chemlight_green", "", 1500, 50 },
{ "Chemlight_blue", "", 1500, 50 },
{ "ACE_fieldDressing", "", 300, 50 },
{ "ACE_quikclot", "", 300, 50 },
{ "ACE_tourniquet", "", 300, 50 }
};
mags[] = {};
accs[] = {};
};
//Cop Shops
class cop_basic {
name = "Polizei Anwärter Shop";
side = "cop";
license = "";
level[] = { "", "", -1, "" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 }
};
accs[] = {
{ "muzzle_snds_L", "", 650 }
};
};
class cop_patrol {
name = "Polizeimeister Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 2, "Du musst PM sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_sergeant {
name = "Polizeiobermeister Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 3, "Du musst POM sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_9_30Rnd", "Shotgun Mag.", 25 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_phm {
name = "Polizeihauptmeister Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 4, "Du musst PHM sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_9_30Rnd", "Shotgun Mag.", 25 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_pka {
name = "Polizeikommisar-Anwärter Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 5, "Du musst PKA sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_9_30Rnd", "Shotgun Mag.", 25 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_pk {
name = "Polizeikommisar Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 6, "Du musst PK sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "UK3CB_BAF_L128A1", "L119A1", 10000, 650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_12G_Slugs", "Shotgun Mag.", 25 },
{ "30Rnd_556x45_Stanag", "L119A1 Mag.", 25 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_pok {
name = "Polizeioberkommisar Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 7, "Du musst POK sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "UK3CB_BAF_L119A1", "L119A1", 10000, 650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_12G_Slugs", "Shotgun Mag.", 25 },
{ "30Rnd_556x45_Stanag", "L119A1 Mag.", 25 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_phk {
name = "Polizeihauptkommisar Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 8, "Du musst PHK sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "UK3CB_BAF_L119A1", "L119A1", 10000, 1650 },
{ "UK3CB_BAF_L119A1_FG", "L119A1 (Griff)", 12000, 1650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_12G_Slugs", "Shotgun Mag.", 25 },
{ "30Rnd_556x45_Stanag", "L119A1 Mag.", 25 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_pra {
name = "Polizeirat-Anwärter Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 9, "Du musst PRA sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "UK3CB_BAF_L119A1", "L119A1", 10000, 1650 },
{ "UK3CB_BAF_L119A1_FG", "L119A1 (Griff)", 12000, 1650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_12G_Slugs", "Shotgun Mag.", 25 },
{ "30Rnd_556x45_Stanag", "L119A1 Mag.", 25 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_pr {
name = "Polizeirat Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 10, "Du musst PR sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "UK3CB_BAF_L119A1", "L119A1", 10000, 1650 },
{ "UK3CB_BAF_L119A1_FG", "L119A1 (Griff)", 12000, 1650 },
{ "UK3CB_BAF_L129A1_FG", "L129A1", 15000, 1650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_12G_Slugs", "Shotgun Mag.", 25 },
{ "30Rnd_556x45_Stanag", "L119A1 Mag.", 25 },
{ "20Rnd_762x51_Mag", "L119A1 Mag.", 50 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_por {
name = "Polizeioberrat Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 10, "Du musst POR sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "UK3CB_BAF_L119A1", "L119A1", 10000, 1650 },
{ "UK3CB_BAF_L119A1_FG", "L119A1 (Griff)", 12000, 1650 },
{ "UK3CB_BAF_L129A1_FG", "L129A1", 15000, 1650 },
{ "arifle_SPAR_03_blk_F", "HK20", 20000, 1650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_12G_Slugs", "Shotgun Mag.", 25 },
{ "30Rnd_556x45_Stanag", "L119A1 Mag.", 25 },
{ "20Rnd_762x51_Mag", "L119A1 Mag.", 50 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_pd {
name = "Polizei Leitungs Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 10, "Du musst in der Polizeileitung sein!" };
items[] = {
{ "hgun_P07_snds_F", "Taser", 2000, 650 },
{ "UK3CB_BAF_L131A1", "", 2500, 650 },
{ "UK3CB_BAF_L91A1", "MP5", 5000, 650 },
{ "UK3CB_BAF_L128A1", "Shotgun", 5000, 650 },
{ "UK3CB_BAF_L119A1", "L119A1", 10000, 1650 },
{ "UK3CB_BAF_L119A1_FG", "L119A1 (Griff)", 12000, 1650 },
{ "UK3CB_BAF_L129A1_FG", "L129A1", 15000, 1650 },
{ "arifle_SPAR_03_blk_F", "HK20", 20000, 1650 },
{ "ACE_M84", "Blendgranate", 1500, 1650 },
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "Taser Mag.", 25 },
{ "UK3CB_BAF_9_17Rnd", "", 25 },
{ "UK3CB_BAF_9_30Rnd", "MP5 Mag", 25 },
{ "UK3CB_BAF_12G_Slugs", "Shotgun Mag.", 25 },
{ "30Rnd_556x45_Stanag", "L119A1 Mag.", 25 },
{ "20Rnd_762x51_Mag", "L119A1 Mag.", 50 }
};
accs[] = {
{ "acc_flashlight", "", 750 },
{ "optic_Holosight", "", 1200 },
{ "optic_Arco", "", 2500 },
{ "optic_Hamr", "", 2500 },
{ "UK3CB_BAF_SpecterLDS", "", 2500 },
{ "muzzle_snds_H", "", 2750 }
};
};
class cop_pas {
name = "Polizei Ausrüstungs Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 1, "Du musst das können" };
items[] = {
{ "FirstAidKit", "", 1000, 65 },
{ "NVGoggles", "", 20, 980 },
{ "ACE_fieldDressing", "", 10, 9 },
{ "ACE_quikclot", "", 10, 9 },
{ "ACE_epinephrine", "", 100, 9 },
{ "ACE_morphine", "", 100, 9 },
{ "ACE_tourniquet", "", 10, 9 },
{ "ACE_Kestrel4500", "", 10, 9 },
{ "ACE_CableTie", "", 10, 9 },
{ "ACE_EarPlugs", "", 10, 9 },
{ "ACE_DAGR", "", 10, 9 },
};
mags[] = {};
accs[] = {};
};
class cop_sek {
name = "Polizei SEK Shop";
side = "cop";
license = "sek";
level[] = { "", "", -1, "" };
items[] = {
{ "UK3CB_BAF_L115A3_BL", "", 25000, 2500 }
};
mags[] = {
{ "UK3CB_BAF_338_5Rnd", "", 500 }
};
accs[] = {
{ "optic_ACO_grn", "", 3500 },
{ "optic_Holosight", "", 3600 },
{ "optic_Hamr", "", 7500 },
{ "RKSL_optic_PMII_312", "", 7500 },
{ "RKSL_optic_PMII_525", "", 7500 },
{ "acc_flashlight", "", 1000 }
};
};
//Medic Shops
class med_basic {
name = "store";
side = "med";
license = "";
level[] = { "", "", -1, "" };
items[] = {
{ "ItemGPS", "", 100, 45 },
{ "Binocular", "", 150, -1 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2, 1 },
{ "ACE_elasticBandage", "", 2, 1 },
{ "ACE_atropine", "", 2, 1 },
{ "ACE_epinephrine", "", 2, 1 },
{ "ACE_morphine", "", 2, 1 },
{ "ACE_tourniquet", "", 2, 1 },
{ "ACE_personalAidKit", "", 2, 1 },
{ "ACE_bloodIV_250", "", 2, 1 },
{ "ACE_bloodIV_500", "", 2, 1 },
{ "ACE_bloodIV", "", 2, 1 },
{ "ACE_plasmaIV_250", "", 2, 1 },
{ "ACE_plasmaIV_500", "", 2, 1 },
{ "ACE_plasmaIV", "", 2, 1 },
{ "ACE_salineIV_250", "", 2, 1 },
{ "ACE_salineIV_500", "", 2, 1 },
{ "ACE_salineIV", "", 2, 1 },
{ "ACE_bodyBag", "", 2, 1 },
{ "ACE_surgicalKit", "", 1200, 1 }
};
mags[] = {};
accs[] = {};
};
};
Alles anzeigen
ich habe das iwe im TuT erklärt gemacht nur irgendwie funktioniert das ned
Hier einmel die datein:
#include "..\..\script_macros.hpp"
/*
File: fn_handleItem.sqf
Author: Bryan "Tonic" Boardwine
Description
Main gear handling functionality.
*/
private["_item","_details","_bool","_ispack","_items","_isgun","_ongun","_override","_toUniform","_toVest","_preview","_acecheck"];
_item = [_this,0,"",[""]] call BIS_fnc_param;
_bool = [_this,1,false,[false]] call BIS_fnc_param;
_ispack = [_this,2,false,[false]] call BIS_fnc_param;
_ongun = [_this,3,false,[false]] call BIS_fnc_param;
_override = [_this,4,false,[false]] call BIS_fnc_param;
_toUniform = [_this,5,false,[false]] call BIS_fnc_param; //Manual override to send items specifically to a uniform.
_toVest = [_this,6,false,[false]] call BIS_fnc_param; //Manual override to send items specifically to a vest
_preview = [_this,7,false,[false]] call BIS_fnc_param;
_acecheck = ["ACE_atropine","ACE_fieldDressing","ACE_elasticBandage","ACE_quikclot","ACE_bloodIV","ACE_bloodIV_500","ACE_bloodIV_250","ACE_bodyBag","ACE_epinephrine","ACE_morphine","ACE_packingBandage","ACE_personalAidKit","ACE_plasmaIV","ACE_plasmaIV_500","ACE_plasmaIV_250","ACE_salineIV","ACE_salineIV_500","ACE_salineIV_250","ACE_surgicalKit","ACE_tourniquet","ACE_EarPlugs","ACE_CableTie","ACE_DAGR","ACE_Kestrel4500"];
//Some checks
if (_item isEqualTo "") exitWith {};
_isgun = false;
_details = [_item] call life_fnc_fetchCfgDetails;
if (count _details isEqualTo 0) exitWith {};
if (_bool) then {
switch (_details select 6) do {
case "CfgGlasses": {
if (_toUniform) exitWith {player addItemToUniform _item;};
if (_toVest) exitWith {player addItemToVest _item;};
if (_ispack) then {
player addItemToBackpack _item;
} else {
if (_override) then {
player addItem _item;
} else {
if (!(goggles player isEqualTo "")) then {
removeGoggles player;
};
player addGoggles _item;
};
};
};
case "CfgVehicles": {
if (!(backpack player isEqualTo "")) then {
_items = (backpackItems player);
removeBackpack player;
};
player addBackpack _item;
clearAllItemsFromBackpack player;
if (!isNil "_items") then {
{[_x,true,true,false,true] call life_fnc_handleItem; } forEach _items;
};
};
case "CfgMagazines": {
if (_toUniform) exitWith {player addItemToUniform _item;};
if (_toVest) exitWith {player addItemToVest _item;};
if (_ispack) exitWith {player addItemToBackpack _item;};
player addMagazine _item;
};
case "CfgWeapons": {
//New addition
if (_toUniform) exitWith {player addItemToUniform _item;};
if (_toVest) exitWith {player addItemToVest _item;};
if (_ispack) exitWith {player addItemToBackpack _item;};
if ((_details select 4) in [1,2,4,5,4096]) then {
if ((_details select 4) isEqualTo 4096) then {
if ((_details select 5) isEqualTo -1) then {
if(_item in _acecheck) then{player addItem _item;};
_isgun = true;
};
} else {
_isgun = true;
};
};
if (_isgun) then {
if (!_ispack && _override) exitWith {}; //It was in the vest/uniform, try to close to prevent it overriding stuff... (Actual weapon and not an item)
if (_item isEqualTo "MineDetector") then {
player addItem _item;
} else {
player addWeapon _item;
};
} else {
switch (_details select 5) do {
case 0: {
if (_ispack) then {
player addItemToBackpack _item;
} else {
if (_override) then {
player addItem _item;
} else {
if (_item in (assignedItems player)) then {
player addItem _item;
} else {
player addItem _item;
player assignItem _item;
};
};
};
};
case 605: {
if (_ispack) then{
player addItemToBackpack _item;
} else {
if (_override) then {
player addItem _item;
} else {
if (headgear player isEqualTo _item && {!_preview}) then {
player addItem _item;
} else {
if (!(headgear player isEqualTo "")) then {removeHeadGear player;};
player addHeadGear _item;
};
};
};
};
case 801: {
if (_ispack) then {
player addItemToBackpack _item;
} else {
if (_override) then {
player addItem _item;
} else {
if (player isKindOf "Civilian") then {
if (uniform player isEqualTo _item && {!_preview}) then {
player addItem _item;
} else {
if (!(uniform player isEqualTo "")) then {
_items = uniformItems player;
removeUniform player;
};
player addUniform _item;
if (!isNil "_items") then {
{player addItemToUniform _x} forEach _items;
};
};
} else {
if (!(uniform player isEqualTo "")) then {
_items = uniformItems player;
removeUniform player;
};
if (!(player isUniformAllowed _item)) then {
player forceAddUniform _item;
} else {
player addUniform _item;
};
if (!isNil "_items") then {
{player addItemToUniform _x} forEach _items;
};
};
};
};
};
case 701: {
if (_ispack) then {
player addItemToBackpack _item;
} else {
if (_override) then{
player addItem _item;
} else {
if (vest player isEqualTo _item && {!_preview}) then {
player addItem _item;
} else {
if (!(vest player isEqualTo "")) then {
_items = vestItems player;
removeVest player;
};
player addVest _item;
if (!isNil "_items") then {
{[_x,true,false,false,true] spawn life_fnc_handleItem;} forEach _items;
};
};
};
};
};
case 201: {
if (_ispack) then {
player addItemToBackpack _item;
} else {
private "_type";
_type = [_item,201] call life_fnc_accType;
if (_ongun) then {
switch (_type) do {
case 1: { player addPrimaryWeaponItem _item; };
case 2: { player addSecondaryWeaponItem _item; };
case 3: { player addHandgunItem _item; };
};
} else {
if (_override) then {
player addItem _item;
} else {
private["_wepItems","_action","_slotTaken"];
_wepItems = switch (_type) do {case 1:{primaryWeaponItems player}; case 2:{secondaryWeaponItems player}; case 3:{handgunItems player}; default {["","",""]};};
_slotTaken = false;
if (!((_wepItems select 2) isEqualTo "")) then {_slotTaken = true;};
if (_slotTaken) then {
_action = [localize "STR_MISC_AttachmentMSG",localize "STR_MISC_Attachment",localize "STR_MISC_Weapon",localize "STR_MISC_Inventory"] call BIS_fnc_guiMessage;
if (_action) then {
switch (_type) do {
case 1: {player addPrimaryWeaponItem _item;};
case 2: {player addSecondaryWeaponItem _item;};
case 3: {player addHandgunItem _item;};
default {player addItem _item;};
};
} else {
player addItem _item; //Add it to any available container
};
} else {
switch (_type) do {
case 1: {player addPrimaryWeaponItem _item;};
case 2: {player addSecondaryWeaponItem _item;};
case 3: {player addHandgunItem _item;};
default {player addItem _item;};
};
};
};
};
};
};
case 301: {
if (_ispack) then {
player addItemToBackpack _item;
} else {
private "_type";
_type = [_item,301] call life_fnc_accType;
if (_ongun) then {
switch (_type) do {
case 1: { player addPrimaryWeaponItem _item; };
case 2: { player addSecondaryWeaponItem _item; };
case 3: { player addHandgunItem _item; };
};
} else {
if (_override) then {
player addItem _item;
} else {
private["_wepItems","_action","_slotTaken"];
_wepItems = switch (_type) do {case 1:{primaryWeaponItems player}; case 2:{secondaryWeaponItems player}; case 3:{handgunItems player}; default {["","",""]};};
_slotTaken = false;
if (!((_wepItems select 1) isEqualTo "")) then {_slotTaken = true;};
if (_slotTaken) then {
_action = [localize "STR_MISC_AttachmentMSG",localize "STR_MISC_Attachment",localize "STR_MISC_Weapon",localize "STR_MISC_Inventory"] call BIS_fnc_guiMessage;
if (_action) then {
switch (_type) do {
case 1: {player addPrimaryWeaponItem _item;};
case 2: {player addSecondaryWeaponItem _item;};
case 3: {player addHandgunItem _item;};
default {player addItem _item;};
};
} else {
player addItem _item; //Add it to any available container
};
} else {
switch (_type) do {
case 1: {player addPrimaryWeaponItem _item;};
case 2: {player addSecondaryWeaponItem _item;};
case 3: {player addHandgunItem _item;};
default {player addItem _item;};
};
};
};
};
};
};
case 101:{
if (_ispack) then {
player addItemToBackpack _item;
} else {
private "_type";
_type = [_item,101] call life_fnc_accType;
if (_ongun) then {
switch (_type) do {
case 1: { player addPrimaryWeaponItem _item; };
case 2: { player addSecondaryWeaponItem _item; };
case 3: { player addHandgunItem _item; };
};
} else {
if (_override) then {
player addItem _item;
} else {
private["_wepItems","_action","_slotTaken"];
_wepItems = switch (_type) do {case 1:{primaryWeaponItems player}; case 2:{secondaryWeaponItems player}; case 3:{handgunItems player}; default {["","",""]};};
_slotTaken = false;
if (!((_wepItems select 0) isEqualTo "")) then {_slotTaken = true;};
if (_slotTaken) then {
_action = [localize "STR_MISC_AttachmentMSG",localize "STR_MISC_Attachment",localize "STR_MISC_Weapon",localize "STR_MISC_Inventory"] call BIS_fnc_guiMessage;
if (_action) then {
switch (_type) do {
case 1: {player addPrimaryWeaponItem _item;};
case 2: {player addSecondaryWeaponItem _item;};
case 3: {player addHandgunItem _item;};
default {player addItem _item;};
};
} else {
player addItem _item; //Add it to any available container
};
} else {
switch (_type) do {
case 1: {player addPrimaryWeaponItem _item;};
case 2: {player addSecondaryWeaponItem _item;};
case 3: {player addHandgunItem _item;};
default {player addItem _item;};
};
};
};
};
};
};
case 621: {
if (_ispack) then {
player addItemToBackpack _item;
} else {
if (_override) then {
player addItem _item;
} else {
player addItem _item;
player assignItem _item;
};
};
};
case 616: {
if (_ispack) then {
player addItemToBackpack _item;
} else {
if (_override) then {
player addItem _item;
} else {
player addItem _item;
player assignItem _item;
};
};
};
default {
if (_ispack) then {
player addItemToBackpack _item;
} else {
player addItem _item;
};
};
};
};
};
};
} else {
switch (_details select 6) do {
case "CfgVehicles": {
removeBackpack player;
};
case "CfgMagazines": {
player removeMagazine _item;
};
case "CfgGlasses": {
if (_item isEqualTo goggles player) then {
removeGoggles player;
} else {
player removeItem _item;
};
};
case "CfgWeapons": {
if ((_details select 4) in [1,2,4,5,4096]) then {
if ((_details select 4) isEqualTo 4096) then {
if ((_details select 5) isEqualTo 1) then {
_isgun = true;
};
} else {
_isgun = true;
};
};
if (_isgun) then {
switch (true) do {
case (primaryWeapon player isEqualTo _item) : {_ispack = false;};
case (secondaryWeapon player isEqualTo _item) : {_ispack = false;};
case (handgunWeapon player isEqualTo _item) : {_ispack = false;};
case (_item in assignedItems player) : {_ispack = false;};
default {_ispack = true;};
};
if (_item isEqualTo "MineDetector") then {
player removeItem _item;
} else {
//Lovely code provided by [OCB]Dash
private "_tmpfunction";
_tmpfunction = {
private["_tWeapons","_tWeaponCount"];
switch (true) do {
case (_this in (uniformItems player)): {
_tWeapons = (getWeaponCargo (uniformContainer player)) select 0;
_tWeaponCount = (getWeaponCargo (uniformContainer player)) select 1;
clearWeaponCargo (uniformContainer player);
{
_numVestWeps = _tWeaponCount select _forEachIndex;
if (_x == _this) then
{
_numVestWeps = _numVestWeps - 1;
};
(uniformContainer player) addWeaponCargo [ _x,_numVestWeps];
}forEach _tWeapons;
};
case (_this in (vestItems player)): {
_tWeapons = (getWeaponCargo (vestContainer player)) select 0;
_tWeaponCount = (getWeaponCargo (vestContainer player)) select 1;
clearWeaponCargo (vestContainer player);
{
_numVestWeps = _tWeaponCount select _forEachIndex;
if (_x == _this) then
{
_numVestWeps = _numVestWeps - 1;
};
(vestContainer player) addWeaponCargo [ _x,_numVestWeps];
}forEach _tWeapons;
};
case (_this in (backpackItems player)): {
_tWeapons = (getWeaponCargo (backpackContainer player)) select 0;
_tWeaponCount = (getWeaponCargo (backpackContainer player)) select 1;
clearWeaponCargo (backpackContainer player);
{
_numVestWeps = _tWeaponCount select _forEachIndex;
if (_x == _this) then
{
_numVestWeps = _numVestWeps - 1;
};
(backpackContainer player) addWeaponCargo [ _x,_numVestWeps];
}forEach _tWeapons;
};
};
};
if (_ispack) then {
_item call _tmpfunction;
} else {
switch (true) do {
case (_item in (uniformItems player)): {_item call _tmpfunction;};
case (_item in (vestItems player)) : {_item call _tmpfunction;};
case (_item in (backpackItems player)) : {_item call _tmpfunction;};
default {player removeWeapon _item;};
};
};
};
} else {
switch (_details select 5) do {
case 0: {player unassignItem _item; player removeItem _item;};
case 605: {if (headgear player isEqualTo _item) then {removeHeadgear player} else {player removeItem _item};};
case 801: {if (uniform player isEqualTo _item) then {removeUniform player} else {player removeItem _item};};
case 701: {if (vest player isEqualTo _item) then {removeVest player} else {player removeItem _item};};
case 621: {player unassignItem _item; player removeItem _item;};
case 616: {player unassignItem _item; player removeItem _item;};
default {
switch (true) do {
case (_item in primaryWeaponItems player) : {player removePrimaryWeaponItem _item;};
case (_item in handgunItems player) : {player removeHandgunItem _item;};
default {player removeItem _item;};
};
};
};
};
};
};
};
Alles anzeigen
funktioniert das auch bei TFAR ?
Ich habe das problem das wenn man auf den server joint ein Langfunkgerät trägt diese würde ich gernen ändern so dass man keines mehr bei sich hat und es erst später im shop kaufen kann.
Weiß jemand wie das geht ?
Wir haben es schon mit verscheidenen Datenbankbeutzern probiert dort ergibt sich nichts.
ebenfalls haben wir probiert extDB2 komplett neu einzufügen leider funktioniert das auch nicht.
Ok Danke werde ich gleich versuchen
ich versuche es danke
hast du vielleicht ne ts3 ip ?
Hier ist n anderer Fehler sonst seh ich gerade keinen.
funktionieren denn die anderen shops ?
Schau mal nach ob du bei der @live_server die live_server.pbo in einem ordern namens addons ist.
und schau mal ob du in der [lexicon]extdb[/lexicon]-conf alles richtig eingestellt hast.
Ich habe 3 Skins für den Leichten Trägergurt und würde diese gernen als mod einfügen. kann mir jemand sagen wie ich sowas als mod bekomme und dann alles einstellen kann das dass funktioniert ?
Ganz normal in den Shops
//Basic Shops
class genstore {
name = "Altis General Store";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = {
{ "Binocular", "", 150, -1 },
{ "ItemGPS", "", 100, 45 },
{ "ItemMap", "", 50, 35 },
{ "ItemCompass", "", 50, 25 },
{ "ItemWatch", "", 50, -1 },
{ "FirstAidKit", "", 150, 65 },
{ "NVGoggles", "", 2000, 980 },
{ "Chemlight_red", "", 300, -1 },
{ "Chemlight_yellow", "", 300, 50 },
{ "Chemlight_green", "", 300, 50 },
{ "Chemlight_blue", "", 300, 50 },
{ "ACE_fieldDressing", "", 300, 50 },
{ "ACE_quikclot", "", 300, 50 },
{ "ACE_tourniquet", "", 300, 50 }
};
mags[] = {};
accs[] = {};
};