Guten Tag,
Ich habe gestern den Spielermodus auf Custom gestellt und jezt sehe ich mich selber nichtmehr auf der karte?
Bitte um schnelle Hife.
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Guten Tag,
Ich habe gestern den Spielermodus auf Custom gestellt und jezt sehe ich mich selber nichtmehr auf der karte?
Bitte um schnelle Hife.
Geht immer nochnicht
TheFireRunner Die datei fn_checkmap gibt es bei mir nicht
Guten Tag,
Ich suche ein Script mit dem man sich selber auf der karte sehen kann das script vom @blackfish geht nicht.
Guten Tag,
Ich will machen das man Pro Spieler nur 10 sachen auf die fahnungliste machen kann das aber auch nicht mit autoclicker so schell machen.
Danke schonmal im voraus
OK hilf mir aber nicht viel weiter xD
Guten Tag,
Ich suche ein Farmboost script z.B: 20% mehr geld beim verkaufen kann mir da jemand was sagen.
Danke schonmal im voraus
Guten Tag,
Ich habe eine neue Farming Route erstellt und der Server sagt mir obwohl ich die lizenz gekauft habe kostet es trozdem 10K hier ist der Code:
this enableSimulation false; this allowDamage false; this addAction[localize""STR_Process_Schwarzpulvern"",life_fnc_processAction,""schwarzpulver_unprocessed"",0,false,false,"""",' life_inv_schwarzpulver_unprocessed > 0 && !life_is_processing && !life_action_inUse']; this addAction[format [""%1 ($%2)"",localize (getText(missionConfigFile >> ""Licenses"" >> ""schwarzpulver"" >> ""displayName"")), [(getNumber(missionConfigFile >> ""Licenses"" >> ""schwarzpulver"" >> ""price""))] call life_fnc_numberText],life_fnc_buyLicense,""schwarzpulver"",0,false,false,"""",' !license_civ_schwarzpulver && playerSide isEqualTo civilian '];
Naja es gibt halt schon sehr viele fun server.
Einfach das rausmachen:
case (_x in (units group player) && playerSide isEqualTo civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};
Hat sich erledigt trozdem danke
Jo hier ist der code:
#include "..\..\script_macros.hpp"
/*
File: fn_playerTags.sqf
Author: Bryan "Tonic" Boardwine
Description:
Adds the tags above other players heads when close and have visible range.
*/
if (!life_settings_tagson) exitWith {};
private ["_ui","_units","_masks"];
#define iconID 78000
#define scale 0.8
if (visibleMap || {!alive player} || {dialog}) exitWith {
500 cutText["","PLAIN"];
};
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
if (isNull _ui) then {
500 cutRsc["Life_HUD_nameTags","PLAIN"];
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
};
_units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];
_units = _units - [player];
_masks = LIFE_SETTINGS(getArray,"clothing_masks");
{
private "_text";
_idc = _ui displayCtrl (iconID + _forEachIndex);
if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {
_pos = switch (typeOf _x) do {
case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};
case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};
default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};
};
_sPos = worldToScreen _pos;
_distance = _pos distance player;
if (!((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks)) then {
if (count _sPos > 1 && {_distance < 15}) then {
_text = switch (true) do {
case (_x in (units group player) && playerSide == civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};
case (!isNil {(_x getVariable "rank")} && side _x == west): {format["<img image='%1' size='1'></img> <t size='1.2' color='#318CE7'>%3<br/></t>%2",
switch ((_x getVariable "rank")) do {
case 2: {"\a3\ui_f\data\gui\cfg\Ranks\corporal_gs.paa"};
case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"};
case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"};
case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"};
case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 7: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 8: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 9: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 10: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 11: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 12: {"icons\rank_rat.paa"};
case 13: {"icons\rank_rat.paa"};
case 14: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 15: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 16: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 17: {"icons\rank_rat.paa"};
case 18: {"icons\rank_direktor.paa"};
default {"\a3\ui_f\data\gui\cfg\Ranks\private_gs.paa"};
},
_x getVariable ["realname",name _x],
switch ((_x getVariable "rank")) do {
case 2: {"Deputy"};
case 3: {"Officer"};
case 4: {"Detective"};
case 5: {"Inspector"};
case 6: {"Commisinar"};
case 7: {"Major"};
case 8: {"SWAT Trainee"};
case 9: {"SWAT"};
case 10: {"SWAT Head Agent"};
case 11: {"SWAT Instuctor"};
case 12: {"SWAT Co. Director"};
case 13: {"SWAT Director"};
case 14: {"Marshal"};
case 15: {"Senior Marshal"};
case 16: {"Secretary"};
case 17: {"Co. Chief of Police"};
case 18: {"Chief of Police"};
case 19: {"Team Police"};
case 20: {"Admin Police"};
default {"Cadet"};
}
]
};
case (side _x == independent): {format["<t color='#FF0000'><img image='a3\ui_f\data\map\MapControl\hospital_ca.paa' size='1'></img> <t size='1.2' color='#FF0000'>%2<br/></t>%1",
_x getVariable ["realname",name _x],
switch ((_x getVariable "rank")) do {
case 2: {"ERS Firefighter"};
case 3: {"ERS Capitän"};
case 4: {"ERS Instuctor"};
case 5: {"Chief of ERS"};
default {"ERS Engineer"};
}
]
};
default {
if (!isNil {(group _x) getVariable "gang_name"}) then {
format["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];
} else {
_x getVariable ["realname",name _x];
};
};
};
_idc ctrlSetStructuredText parseText _text;
_idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];
_idc ctrlSetScale scale;
_idc ctrlSetFade 0;
_idc ctrlCommit 0;
_idc ctrlShow true;
} else {
_idc ctrlShow false;
};
} else {
_idc ctrlShow false;
};
} else {
_idc ctrlShow false;
};
} forEach _units;
Alles anzeigen
Guten Tag,
Ich will auschalten das der Name über dem Kopf weg ist und das der Dienstrang wie bei Police auch über dem kopf steht:
ZitatAlles anzeigen#include "..\..\script_macros.hpp"
/*
File: fn_playerTags.sqf
Author: Bryan "Tonic" Boardwine
Description:
Adds the tags above other players heads when close and have visible range.
*/
if (!life_settings_tagson) exitWith {};
private ["_ui","_units","_masks"];
#define iconID 78000
#define scale 0.8
if (visibleMap
{!alive player}
{dialog}) exitWith {
500 cutText["","PLAIN"];
};
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
if (isNull _ui) then {
500 cutRsc["Life_HUD_nameTags","PLAIN"];
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
};
_units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];
_units = _units - [player];
_masks = LIFE_SETTINGS(getArray,"clothing_masks");
{
private "_text";
_idc = _ui displayCtrl (iconID + _forEachIndex);
if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {
_pos = switch (typeOf _x) do {
case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};
case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};
default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};
};
_sPos = worldToScreen _pos;
_distance = _pos distance player;
if (!((headgear _x) in _masks
(goggles _x) in _masks
(uniform _x) in _masks)) then {
if (count _sPos > 1 && {_distance < 15}) then {
_text = switch (true) do {
case (_x in (units group player) && playerSide == civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};
case (!isNil {(_x getVariable "rank")} && side _x == west): {format["<img image='%1' size='1'></img> <t size='1.2' color='#318CE7'>%3<br/></t>%2",
switch ((_x getVariable "rank")) do {
case 2: {"\a3\ui_f\data\gui\cfg\Ranks\corporal_gs.paa"};
case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"};
case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"};
case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"};
case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 7: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 8: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 9: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 10: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 11: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 12: {"icons\rank_rat.paa"};
case 13: {"icons\rank_rat.paa"};
case 14: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 15: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 16: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 17: {"icons\rank_rat.paa"};
case 18: {"icons\rank_direktor.paa"};
default {"\a3\ui_f\data\gui\cfg\Ranks\private_gs.paa"};
},
_x getVariable ["realname",name _x],
switch ((_x getVariable "rank")) do {
case 2: {"Deputy"};
case 3: {"Officer"};
case 4: {"Detective"};
case 5: {"Inspector"};
case 6: {"Commisinar"};
case 7: {"Major"};
case 8: {"SWAT Trainee"};
case 9: {"SWAT"};
case 10: {"SWAT Head Agent"};
case 11: {"SWAT Instuctor"};
case 12: {"SWAT Co. Director"};
case 13: {"SWAT Director"};
case 14: {"Marshal"};
case 15: {"Senior Marshal"};
case 16: {"Secretary"};
case 17: {"Co. Chief of Police"};
case 18: {"Chief of Police"};
case 19: {"Team Police"};
case 20: {"Admin Police"};
default {"Cadet"};
}
]
};
case (side _x == independent): {format["<t color='#FF0000'><img image='a3\ui_f\data\map\MapControl\hospital_ca.paa' size='1'></img> <t size='1.2' color='#FF0000'>%2<br/></t>%1",
_x getVariable ["realname",name _x],
switch ((_x getVariable "rank")) do {
case 2: {"ERS Firefighter"};
case 3: {"ERS Capitän"};
case 4: {"ERS Instuctor"};
case 5: {"Chief of ERS"};
default {"ERS Engineer"};
}
]
};
default {
if (!isNil {(group _x) getVariable "gang_name"}) then {
format["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];
} else {
_x getVariable ["realname",name _x];
};
};
};
_idc ctrlSetStructuredText parseText _text;
_idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];
_idc ctrlSetScale scale;
_idc ctrlSetFade 0;
_idc ctrlCommit 0;
_idc ctrlShow true;
} else {
_idc ctrlShow false;
};
} else {
_idc ctrlShow false;
};
} else {
_idc ctrlShow false;
};
} forEach _units;
Danke schonmal im voraus
Guten Tag,
Ich suche ein Admin im dienst script z.B: Wenn man Shif-# drückt das man ein anderen skin bekommt und Admin im Dienst über seinen namen stehen hat.
Danke schonmal im voraus
Geht nicht Kann immer noch mit Whitelist level 0 rein.
Jo danke dir werde ich mal testen
Guten Tag,
Ich habe in der mission.sqm die public slots entfernt aber die solts sind immer noch auf whitelist und in anderen forum finde ich was aber es geht nicht das ist eine fn_initCop.sqf:
#include "..\script_macros.hpp"
/*
File: fn_initCop.sqf
Author: Bryan "Tonic" Boardwine
Description:
Cop Initialization file.
*/
waitUntil {!(isNull (findDisplay 46))};
if (life_blacklisted) exitWith {
["Blacklisted",false,true] call BIS_fnc_endMission;
sleep 30;
};
if (!(str(player) in ["cop_1","cop_2","cop_3","cop_4"])) then {
if ((FETCH_CONST(life_coplevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then {
["NotWhitelisted",false,true] call BIS_fnc_endMission;
sleep 35;
};
};
player setVariable ["rank",(FETCH_CONST(life_coplevel)),true];
[] call life_fnc_spawnMenu;
waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
//Introcam
[] spawn life_fnc_IntroCam;
[] spawn
{
while {true} do
{
waitUntil {backpack player == "B_ViperHarness_oli_F"};
(unitBackpack player) setObjectTextureGlobal [0,"textures\cop\kleidung\viper_police.jpg"];
waitUntil {backpack player != "B_ViperHarness_oli_F"};
};
};
[] spawn
{
while {true} do
{
waitUntil {backpack player == "B_ViperHarness_blk_F"};
(unitBackpack player) setObjectTextureGlobal [0,"textures\cop\kleidung\swat_rucksack_2.jpg"];
waitUntil {backpack player != "B_ViperHarness_blk_F"};
};
};
[] spawn
{
while {true} do
{
waitUntil {backpack player == "B_Kitbag_sgg"};
(unitBackpack player) setObjectTextureGlobal [0,"textures\cop\kleidung\spolice.jpg"];
waitUntil {backpack player != "B_Kitbag_sgg"};
};
};
[] spawn
{
while {true} do
{
waitUntil {backpack player == "B_Kitbag_mcamo"};
(unitBackpack player) setObjectTextureGlobal [0,"textures\cop\kleidung\pl\tpsb.jpg"];
waitUntil {backpack player != "B_Kitbag_mcamo"};
};
};
Alles anzeigen
Guten Tag,
Ich suche ein kostenloses whitelist tool kann mir da evt. jemand eins zeigen.
Danke schonmal im voraus.
Guten Tag,
Ich habe eine frage gibt es ein script wo man ingame whitelisten kann z.B wenn man Polizeiausbilder ist das mann das whitelisten kann?
Danke schonmal im voraus?