Guten Tag,
Ich will auschalten das der Name über dem Kopf weg ist und das der Dienstrang wie bei Police auch über dem kopf steht:
ZitatAlles anzeigen#include "..\..\script_macros.hpp"
/*
File: fn_playerTags.sqf
Author: Bryan "Tonic" Boardwine
Description:
Adds the tags above other players heads when close and have visible range.
*/
if (!life_settings_tagson) exitWith {};
private ["_ui","_units","_masks"];
#define iconID 78000
#define scale 0.8
if (visibleMap
{!alive player}
{dialog}) exitWith {
500 cutText["","PLAIN"];
};
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
if (isNull _ui) then {
500 cutRsc["Life_HUD_nameTags","PLAIN"];
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
};
_units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];
_units = _units - [player];
_masks = LIFE_SETTINGS(getArray,"clothing_masks");
{
private "_text";
_idc = _ui displayCtrl (iconID + _forEachIndex);
if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {
_pos = switch (typeOf _x) do {
case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};
case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};
default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};
};
_sPos = worldToScreen _pos;
_distance = _pos distance player;
if (!((headgear _x) in _masks
(goggles _x) in _masks
(uniform _x) in _masks)) then {
if (count _sPos > 1 && {_distance < 15}) then {
_text = switch (true) do {
case (_x in (units group player) && playerSide == civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};
case (!isNil {(_x getVariable "rank")} && side _x == west): {format["<img image='%1' size='1'></img> <t size='1.2' color='#318CE7'>%3<br/></t>%2",
switch ((_x getVariable "rank")) do {
case 2: {"\a3\ui_f\data\gui\cfg\Ranks\corporal_gs.paa"};
case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"};
case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"};
case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"};
case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 7: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 8: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 9: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 10: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 11: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 12: {"icons\rank_rat.paa"};
case 13: {"icons\rank_rat.paa"};
case 14: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 15: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 16: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 17: {"icons\rank_rat.paa"};
case 18: {"icons\rank_direktor.paa"};
default {"\a3\ui_f\data\gui\cfg\Ranks\private_gs.paa"};
},
_x getVariable ["realname",name _x],
switch ((_x getVariable "rank")) do {
case 2: {"Deputy"};
case 3: {"Officer"};
case 4: {"Detective"};
case 5: {"Inspector"};
case 6: {"Commisinar"};
case 7: {"Major"};
case 8: {"SWAT Trainee"};
case 9: {"SWAT"};
case 10: {"SWAT Head Agent"};
case 11: {"SWAT Instuctor"};
case 12: {"SWAT Co. Director"};
case 13: {"SWAT Director"};
case 14: {"Marshal"};
case 15: {"Senior Marshal"};
case 16: {"Secretary"};
case 17: {"Co. Chief of Police"};
case 18: {"Chief of Police"};
case 19: {"Team Police"};
case 20: {"Admin Police"};
default {"Cadet"};
}
]
};
case (side _x == independent): {format["<t color='#FF0000'><img image='a3\ui_f\data\map\MapControl\hospital_ca.paa' size='1'></img> <t size='1.2' color='#FF0000'>%2<br/></t>%1",
_x getVariable ["realname",name _x],
switch ((_x getVariable "rank")) do {
case 2: {"ERS Firefighter"};
case 3: {"ERS Capitän"};
case 4: {"ERS Instuctor"};
case 5: {"Chief of ERS"};
default {"ERS Engineer"};
}
]
};
default {
if (!isNil {(group _x) getVariable "gang_name"}) then {
format["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];
} else {
_x getVariable ["realname",name _x];
};
};
};
_idc ctrlSetStructuredText parseText _text;
_idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];
_idc ctrlSetScale scale;
_idc ctrlSetFade 0;
_idc ctrlCommit 0;
_idc ctrlShow true;
} else {
_idc ctrlShow false;
};
} else {
_idc ctrlShow false;
};
} else {
_idc ctrlShow false;
};
} forEach _units;
Danke schonmal im voraus