Ich habe Modhäuser auf dem Server laufen und bekomme es leider nicht hin diese in das Housing einzubauen.
Könnte mir da einer eventl. helfen?
Natürlich nicht umsonst^^
Habe die [lexicon]Tanoa[/lexicon] version 5.0.
Bin für jede Hilfe dankbar oder jeden Tip.

Mod Häuser in Housing einfügen
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FunKiller -
6. Februar 2017 um 17:36 -
Geschlossen -
Erledigt
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Kommt auf die Gebäude drauf an. Bei manchen geht es, bei manchen eben nicht. Bei denen funktioniert es definitiv: ArmA 3 Custom Buildings - Original - Objects - Armaholic (siehe Changelog: "v1.3
[MAJOR] - All Residential Buildings are now buyable and lockable using the tonic lock and buying script.") -
ja genau diese habe ich^^, aber finde nicht genau wo ich diese einbauen muss
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OK habe es doch gefunden. habe als nach einer sqf datei geschaut. aber war ja eine hpp. Aber Danke an dich!
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kannst du mir sagen wo du die Häuser eingefügt hast und wie ?
wäre dir sehr dankbar
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in der Config_Housing.hpp
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und weiter ?
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ich habe die config gar nicht fällt mir gerade auf oder in welchen ordner ist sie ?
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habe gesehen das dass Tanoa Script die house config hat und das altis script nicht.
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Welche Version hast du denn? dann schaue ich mal genau
Also bei Tanoa ist der Pfad: Tanoa_Life.Tanoa\config\Config_Housing.hpp
Und hier meine Datei nochmal complett
Code
Alles anzeigen#define true 1 #define false 0 /* price - Cost of the building numberCrates - Allowed number of crates restrictedPos[] - Same as the old fn_getBuildingPositions. A list of restricted building positions (i.e, to stop spawning outside, or by windows etc) default: {} canGarage - True if the building can be used as a garage (need to buy ontop) default: false garageSpawnPos[] - worldToModel position to spawn vehicles, leave {} if canGarage is false. default: {} garageSpawnDir - Offset to garage direction to spawn at (+-90 etc). It will be used in the manner: getDir _garage + spawnDir default: 0 garageBlacklists[] - List of blacklisted houses for buying garages default: {} */ class Housing { class Altis { class Land_i_House_Big_02_V1_F { price = 1550000; numberCrates = 3; restrictedPos[] = {0,1,2,3,4}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {2,0,3.5}; }; class Land_i_House_Big_02_V2_F : Land_i_House_Big_02_V1_F{}; class Land_i_House_Big_02_V3_F : Land_i_House_Big_02_V1_F{}; class Land_i_House_Big_01_V1_F { price = 2200000; numberCrates = 4; restrictedPos[] = {2,3}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {0,-2,3.8}; }; class Land_i_House_Big_01_V2_F : Land_i_House_Big_01_V1_F{}; class Land_i_House_Big_01_V3_F : Land_i_House_Big_01_V1_F{}; class Land_i_House_Small_01_V1_F { price = 1050000; numberCrates = 2; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {-1.5,0,2}; }; class Land_i_House_Small_01_V2_F : Land_i_House_Small_01_V1_F{}; class Land_i_House_Small_01_V3_F : Land_i_House_Small_01_V1_F{}; class Land_i_House_Small_02_V1_F { price = 1000500; numberCrates = 2; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {2,0,2.4}; }; class Land_i_House_Small_02_V2_F : Land_i_House_Small_02_V1_F{}; class Land_i_House_Small_02_V3_F : Land_i_House_Small_02_V1_F{}; class Land_i_House_Small_03_V1_F { price = 1250000; numberCrates = 3; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {-3.3,1,2.5}; }; class Land_i_House_Small_03_V3_F : Land_i_House_Small_03_V1_F{}; class Land_i_Stone_HouseSmall_V1_F { price = 750000; numberCrates = 1; restrictedPos[] = {0,1,3,4}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {0.90,2.3,4}; }; class Land_i_Stone_HouseSmall_V2_F : Land_i_Stone_HouseSmall_V1_F{}; class Land_i_Stone_HouseSmall_V3_F : Land_i_Stone_HouseSmall_V1_F{}; }; class Tanoa { // Houses with Garages class Land_Hotel_01_F { price = 960000; numberCrates = 5; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {-1.27246,-11.4361,-5.63821}; garageSpawnDir = 0; garageBlacklists[] = {{5909.93,10491.9,-0.153875}}; lightPos[] = {0.5,0.5,7.5}; }; class Land_Hotel_02_F { price = 2000000; numberCrates = 8; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {14.1128,1.51736,-4.18449}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {0,1,3}; }; class Land_GarageShelter_01_F { price = 80000; numberCrates = 1; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {0.241684,-5.72266,-1.46744}; garageSpawnDir = 90; garageBlacklists[] = {{10998,9698.24,-0.219376}}; lightPos[] = {0,0,2}; }; class Land_House_Big_02_F { price = 450000; numberCrates = 2; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {12.8365,0.414551,-1.81252}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {0,0,2}; }; class Land_School_01_F { price = 3000000; numberCrates = 8; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {-6.91215,-11.5288,-1.70768}; garageSpawnDir = 0; garageBlacklists[] = {{10957,9532.16,-0.528702}}; lightPos[] = {0,0,2.65}; }; class Land_House_Big_04_F { price = 140000; numberCrates = 2; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {12.308,-0.228027,-3.34715}; garageSpawnDir = 0; garageBlacklists[] = {{5879.2,10002.7,-0.278984},{9508.48,13082.7,0.021286}}; lightPos[] = {0,0,3.5}; }; class Land_House_Big_03_F { price = 900000; numberCrates = 3; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {14.9072,0.394043,-3.60528}; garageSpawnDir = 0; garageBlacklists[] = {{11507.2,2447.47,-0.145175}}; lightPos[] = {0,0,3.5}; }; class Land_HouseDoubleAL { price = 1900000; numberCrates = 3; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {-6.232,-20.197,0.10528}; garageSpawnDir = 0; garageBlacklists[] = {{11507.2,2447.47,-0.145175}}; lightPos[] = {0,0,3.5}; }; // Houses without Garages class Land_House_Big_01_F { price = 350000; numberCrates = 2; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {-1,2,2}; }; class Land_House_Small_03_F { price = 600000; numberCrates = 3; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {-2.35,1,2.8}; }; class Land_House_Small_06_F { price = 700000; numberCrates = 3; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {3,-2,2}; }; class Land_Slum_03_F { price = 450000; numberCrates = 4; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {1,2,3}; }; class Land_Addon_04_F { price = 120000; numberCrates = 2; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {0,-2,4}; }; class Land_Slum_01_F { price = 200000; numberCrates = 1; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {1.5,0,3.2}; }; class Land_House_Small_05_F { price = 100000; numberCrates = 2; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {2,1,2}; }; class Land_House_Small_02_F { price = 160000; numberCrates = 2; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {-2,0,2.4}; }; class Land_House_Small_04_F { price = 130000; numberCrates = 2; restrictedPos[] = {}; canGarage = false; garageSpawnPos[] = {}; garageSpawnDir = 0; garageBlacklists[] = {}; lightPos[] = {1.2,0.2,2.5}; }; }; };
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ja na hatte die aktuelle altis version aber habe mir Tanoa drauf gemacht
Also muss ich nachher nur ein Haus Platzieren,Koordinaten kopieren und den classname eintragen ? -
man muss aber beachten das man bei Mod Häusern wenn sie eine Garage haben den Spawnpunkt umlegen muss. Muss man dann sich ran testen. Hier in der datei habe ich ein Mod haus schon drin
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okay
naja probiere es nachher mal -
bekomme das mit den Garagen nicht hin