
Seit dem Update alles Kaputt
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- Mapping & Modding
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CaptainGhost -
31. August 2016 um 13:23 -
Geschlossen -
Erledigt
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Netter Strand
Probiers mal hier
https://forums.bistudio.com/forum/164-arma-3-terrain-builder/
Dann findest wen der Ahnung hat.
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Ich kann in dem Forum nicht Viel finden....
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Vor eilige Schlüsse sind nie gut hab da was gefunden mal gucken ob das Klappt
C
Alles anzeigenclass CfgPatches { class PRA3_Kz { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","A3_Map_Stratis"}; }; }; #include "cfgSurfaces.h" #include "cfgVehicles.h" #include "cfgEnvSounds.h" class CfgWorlds { class DefaultWorld { cutscenes[] = {"Kunduz_intro1"}; }; class CAWorld : DefaultWorld{}; class DefaultLighting; class Stratis : CAWorld { class DefaultClutter; class Sea; class Underwater; class SeaWaterShaderPars; class WaterExPars; class HDRNewPars; class Lighting; class DayLightingBrightAlmost; class DayLightingRainy; class Weather; class SimulWeather; class EnvMaps; class OutsideTerrain; class Grid { class Zoom1; class Zoom2; class Zoom3; }; class Sounds; class Animation; class Subdivision; }; class Kunduz : Stratis { class Sea : Sea{}; class Underwater : Underwater{}; class SeaWaterShaderPars : SeaWaterShaderPars{}; class WaterExPars : WaterExPars{}; class HDRNewPars : HDRNewPars{}; class Lighting : Lighting{}; class DayLightingBrightAlmost : DayLightingBrightAlmost{}; class DayLightingRainy : DayLightingRainy{}; class Weather : Weather{}; class SimulWeather : SimulWeather{}; cutscenes[] = {"Kunduz_intro1"}; icon = ""; worldName = "\pra3\pra3_kz\kunduz.wrp"; pictureMap = "\pra3\pra3_kz\data\icons\pictureMap_ca.paa"; pictureShot = "\pra3\pra3_kz\data\icons\ui_kunduz_ca.paa"; plateFormat = "AS$-####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; author = "$STR_PRA3_CFGWORLDS_KUNDUZ_AUTHOR"; description = "$STR_PRA3_CFGWORLDS_KUNDUZ_DESCRIPTION"; newRoadsShape = "\pra3\pra3_kz\data\roads\roads.shp"; startTime = "07:30"; startDate = "6/7/2009"; midDetailTexture = "A3\Map_Data\middle_mco.paa"; access = 3; worldId = 1; mapSize = 5120; mapZone = 42; longitude = 68.873; latitude = -36.712; elevationOffset = 0; clutterGrid = 1.5; clutterDist = 125; noDetailDist = 65; fullDetailDist = 20; minTreesInForestSquare = 2; minRocksInRockSquare = 2; safePositionAnchor[] = {1024,1024}; safePositionRadius = 1024; centerPosition[] = {2048,2048,2048}; seagullPos[] = {1024,1024,1024}; ilsPosition[] = {0,0}; ilsDirection[] = {0,0,0}; ilsTaxiOff[] = {}; ilsTaxiIn[] = {}; loadingTexts[] = {"$STR_PRA3_CFGWORLDS_KUNDUZ_LOADINGTEXT1"}; class EnvMaps : EnvMaps{}; class OutsideTerrain { satellite = "pra3\pra3_kz\data\outsideterrain\s_satout_co.paa"; enableTerrainSynth = 0; class Layers { class Layer0 { nopx = "pra3\pra3_kz\data\kz_sanddesert_nopx.paa"; texture = "pra3\pra3_kz\data\kz_sanddesert_co.paa"; }; }; colorOutside[] = {0.8549,0.7019,0.3764,1}; }; class Grid : Grid { offsetX = 0; offsetY = 5120; class Zoom1 : Zoom1{}; class Zoom2 : Zoom2{}; class Zoom3 : Zoom3{}; }; class Sounds : Sounds{}; class Animation : Animation{}; class Subdivision : Subdivision{}; class AmbientA3 { #include "cfgAmbience.h" }; class Names { #include "cfgNames.h" }; }; initWorld = "Kunduz"; demoWorld = "Kunduz"; }; class CfgWorldList { class Kunduz{}; }; class CfgLensFlare{};
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Das ist aber nicht von deiner Map oder? Sieht nach Kunduz aus (und die Map hat ja keinen Strand, soweit ich weiß.)
Sag Bescheid wenn es funktioniert.
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Jo hat geklappt das auf dem bild ist meine map
ich habe lediglich paar teile der oben Genanten config benutzt