Also wie oben schon steht, habe ich folgendes Problem, das meine Karte ingame nicht angezeigt wird, mittlerweile habe ich schon ca 5 Karten oder so oder hatte noch nie das Problem Config ist bei mir immer dieselbe bis auf das was ich halt ändern muss.![]()
Vll weiß jemand von euch was ich da machen kann.![]()
Gepackt mit pboProject und ja auch mal versucht mit den Addon Builder![]()
von den Logs her lädt er alles und wirft keine Fehler auch pboProject
Danke schon mal im voraus![]()
Config usw. klatsch ich trotzdem mal mit rein
Arma3_x64_2019-07-18_18-48-51.rpt
config.cpp
C
#define _ARMA_
class CfgPatches
{
class dar_Probekarte
{
units[] = {};
weapons[] = {};
requiredVersion = 1.0;
requiredaddons[]={"A3_Map_Stratis", "A3_Data_F", "A3_Roads_F", "A3_Structures_F", "A3_Map_Data"};
version = "18/07/2019";
fileName = "dar_testland.pbo";
author = "Darkster";
};
};
class CfgWorlds
{
class CAWorld;
class Stratis: CAWorld
{
class Grid;
class DefaultClutter;
};
class Testgeleande: Stratis
{
cutscenes[] = {};
description = "Testgeleande";
worldName = "dar_testland/Testgeleande.wrp";
startTime = "11:00";
startDate = "05/03/2001";
startWeather = 0.2;
startFog = 0.0;
forecastWeather = 0.6;
forecastFog = 0.0;
centerPosition[] = {2560,2560,500};
seagullPos[] = {2560,2560,500};
longitude = 65;
latitude = -34;
elevationOffset = 2000;
envTexture = "A3\Data_f\env_land_ca.tga";
minTreesInForestSquare = 2;
minRocksInRockSquare = 2;
ilsPosition[] = {1024,1024};
ilsDirection[] = {0.5075,0.08,-0.8616};
ilsTaxiIn[] = {};
ilsTaxiOff[] = {};
drawTaxiway = 0;
class SecondaryAirports {};
class Sea
{
seaTexture = "a3\data_f\seatexture_co.paa";
seaMaterial = "#water";
shoreMaterial = "#shore";
shoreFoamMaterial = "#shorefoam";
shoreWetMaterial = "#shorewet";
WaterMapScale = 20;
WaterGrid = 50;
MaxTide = 0;
MaxWave = 0;
SeaWaveXScale = "2.0/50";
SeaWaveZScale = "1.0/50";
SeaWaveHScale = 2.0;
SeaWaveXDuration = 5000;
SeaWaveZDuration = 10000;
};
class OutsideTerrain
{
satellite = "dar_testland\data\SatellitenBildUmgebung.paa";
enableTerrainSynth = 0;
class Layers
{
class Layer0
{
nopx = "dar_testland\data\gdt_grass_green_nopx.paa";
texture = "dar_testland\data\gdt_grass_green_co.paa";
};
};
};
class Grid: Grid
{
offsetX = 0;
offsetY = 5120;
class Zoom1
{
zoomMax = 0.15;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};
class Zoom2
{
zoomMax = 0.85;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};
class Zoom3
{
zoomMax = 1e+030.0;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
#include "cfgClutter.hpp"
};
};
class CfgWorldList
{
class Testgeleande{};
};
class CfgMissions
{
class Cutscenes
{
};
};
#include "cfgSurfaces.hpp"
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