Wenn ich den DDOP x26 taser in den shop einfüge dann steht im shop <null>
kann da jemand helfen ?
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Wenn ich den DDOP x26 taser in den shop einfüge dann steht im shop <null>
kann da jemand helfen ?
Welche Classname hast du den bitte eingefügt?
Ließt jemand eigentlich die Leitfäden ?
Shadow l Eagle Leider irgendwie niemand ...
Opelbaum Um welchen Mod handelt es sich? Ein Link wäre vorteilhaft
Den Classname für die Waffe kannst du entweder in der config.cpp oder im Virtual Arsenal herausfinden
und dann dementsprechend in der Config_Weapons.hpp eintragen
es handelt sich um den DDOP x26 taser.
Den habe ich aus armaholic heruntergeladen.
Wenn ich den in den Shop einfüge kommt der Fehler.
DDOP_x26 war das glaube ich
Stony_Gamez Bitte per Code Option oder Datei anhängen dazu von hpp zu txt ändern oder in .rar datei packen. DANKE
/*
* FORMAT:
* STRING (Conditions) - Must return boolean :
* String can contain any amount of conditions, aslong as the entire
* string returns a boolean. This allows you to check any levels, licenses etc,
* in any combination. For example:
* "call life_coplevel && license_civ_someLicense"
* This will also let you call any other function.
*
*
* ARRAY FORMAT:
* 0: STRING (Classname): Item Classname
* 1: STRING (Nickname): Nickname that will appear purely in the shop dialog
* 2: SCALAR (Buy price)
* 3: SCALAR (Sell price): To disable selling, this should be -1
* 4: STRING (Conditions): Same as above conditions string
*
* Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
* Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
*
*/
class WeaponShops {
//Armory Shops
class gun {
name = "Billy Joe's Firearms";
side = "civ";
conditions = "license_civ_gun";
items[] = {
{ "hgun_Pistol_01_F", "", 7000, 3500, "" }, //Apex DLC
{ "hgun_Pistol_heavy_02_F", "", 9850, 4925, "" },
{ "hgun_ACPC2_F", "", 11500, 5750, "" },
{ "SMG_05_F", "", 18000, 9000, "" }, //Apex DLC
{ "hgun_PDW2000_F", "", 20000, 10000, "" }
};
mags[] = {
{ "6Rnd_45ACP_Cylinder", "", 150, 75, "" },
{ "9Rnd_45ACP_Mag", "", 200, 100, "" },
{ "30Rnd_9x21_Mag", "", 250, 125, "" },
{ "30Rnd_9x21_Mag_SMG_02", "", 250, 125, "" }, //Apex DLC
{ "10Rnd_9x21_Mag", "", 250, 125, "" } //Apex DLC
};
accs[] = {
{ "acc_flashlight_pistol", "", 1000, 500, "" },//Pistol Flashlight
{ "optic_ACO_grn_smg", "", 2500, 1250, "" }
};
};
class rebel {
name = "Mohammed's Jihadi Shop";
side = "civ";
conditions = "license_civ_rebel";
items[] = {
{ "ACE_EarPlugs", "", 20000, 10000, "" },
{ "ACE_CableTie", "", 20000, 10000, "" },
{ "arifle_TRG20_F", "", 25000, 12500, "" },
{ "arifle_Katiba_F", "", 30000, 15000, "" },
{ "srifle_DMR_01_F", "", 50000, 25000, "" },
{ "arifle_SDAR_F", "", 20000, 10000, "" },
{ "arifle_AK12_F", "", 22000, 11000, "" }, //Apex DLC
{ "arifle_AKS_F", "", 22000, 11000, "" }, //Apex DLC
{ "arifle_AKM_F", "", 22000, 11000, "" }, //Apex DLC
{ "arifle_ARX_blk_F", "", 22000, 11000, "" }, //Apex DLC
{ "arifle_SPAR_01_blk_F", "", 33000, 16500, "" }, //Apex DLC
{ "arifle_CTAR_blk_F", "", 30000, 15000, "" }, //Apex DLC
{ "optic_ACO_grn", "", 3500, 1750, "" },
{ "optic_Holosight", "", 3600, 1800, "" },
{ "optic_Hamr", "", 7500, 3750, "" },
{ "acc_flashlight", "", 1000, 500, "" }
};
mags[] = {
{ "30Rnd_556x45_Stanag", "", 300, 150, "" },
{ "30Rnd_762x39_Mag_F", "", 300, 150, "" }, //Apex DLC
{ "30Rnd_545x39_Mag_F", "", 300, 150, "" }, //Apex DLC
{ "30Rnd_65x39_caseless_green", "", 275, 140, "" },
{ "10Rnd_762x54_Mag", "", 500, 250, "" },
{ "20Rnd_556x45_UW_mag", "", 125, 60, "" },
{ "30Rnd_580x42_Mag_F", "", 125, 60, "" } //Apex DLC
};
accs[] = {
{ "optic_ACO_grn", "", 3500, 1750, "" },
{ "optic_Holosight", "", 3600, 1800, "" },
{ "optic_Hamr", "", 7500, 3750, "" },
{ "acc_flashlight", "", 1000, 500, "" }
};
};
class gang {
name = "Hideout Armament";
side = "civ";
conditions = "";
items[] = {
{ "hgun_Rook40_F", "", 1500, 750, "" },
{ "hgun_Pistol_heavy_02_F", "", 2500, 1250, "" },
{ "hgun_ACPC2_F", "", 4500, 2250, "" },
{ "hgun_PDW2000_F", "", 9500, 4750, "" }
};
mags[] = {
{ "16Rnd_9x21_Mag", "", 125, 60, "" },
{ "6Rnd_45ACP_Cylinder", "", 150, 75, "" },
{ "9Rnd_45ACP_Mag", "", 200, 100, "" },
{ "30Rnd_9x21_Mag", "", 250, 125, "" }
};
accs[] = {
{ "acc_flashlight_pistol", "", 500, 250, "" },//Pistol Flashlight
{ "optic_ACO_grn_smg", "", 950, 475, "" }
};
};
//Basic Shops
class genstore {
name = "General Store";
side = "civ";
conditions = "";
items[] = {
{ "Binocular", "", 150, 75, "" },
{ "ItemGPS", "", 100, 50, "" },
{ "ItemMap", "", 50, 25, "" },
{ "ItemCompass", "", 50, 25, "" },
{ "ItemWatch", "", 50, 25, "" },
{ "FirstAidKit", "", 150, 75, "" },
{ "NVGoggles", "", 2000, 1000, "" },
{ "ACE_EarPlugs ", "", 300, 150, "" },
{ "ACE_fieldDressing", "", 300, 150, "" },
{ "ACE_elasticBandage", "", 300, 150, "" },
{ "Chemlight_blue", "", 300, 150, "" }
};
mags[] = {};
accs[] = {};
};
class f_station_store {
name = "Fuel Station Store";
side = "";
conditions = "";
items[] = {
{ "Binocular", "", 750, 75, "" },
{ "ItemGPS", "", 500, 50, "" },
{ "ItemMap", "", 250, 25, "" },
{ "ItemCompass", "", 250, 25, "" },
{ "ItemWatch", "", 250, 25, "" },
{ "FirstAidKit", "", 750, 75, "" },
{ "NVGoggles", "", 10000, 1000, "" },
{ "ACE_EarPlugs ", "", 1500, 150, "" },
{ "ACE_fieldDressing", "", 1500, 150, "" },
{ "ACE_elasticBandage", "", 1500, 150, "" },
{ "Chemlight_blue", "", 1500, 150, "" }
};
mags[] = {};
accs[] = {};
};
//Cop Shops
class cop_basic {
name = "Cop Shop";
side = "cop";
conditions = "";
items[] = {
{ "Binocular", "", 150, 75, "" },
{ "ACE_CableTie", "", 100, 50, "" },
{ "ACE_EarPlugs", "", 100, 50, "" },
{ "ItemGPS", "", 100, 50, "" },
{ "FirstAidKit", "", 150, 75, "" },
{ "NVGoggles", "", 2000, 1000, "" },
{ "DDOP_X26", "", 9500, 4750, "call life_coplevel >= 1" },
{ "SMG_02_ACO_F", "", 30000, 15000, "call life_coplevel >= 2" },
{ "arifle_MX_F", "", 35000, 17500, "call life_coplevel >= 2" },
{ "hgun_ACPC2_F", "", 17500, 8750, "call life_coplevel >= 3" },
{ "arifle_MXC_F", "", 30000, 15000, "call life_coplevel >= 3" },
{ "srifle_DMR_07_blk_F", "", 32000, 16000, "call life_coplevel >= 3" } //Apex DLC Sniper
};
mags[] = {
{ "DDOPP_1Rnd_X26", "", 130, 65, "call life_coplevel >= 1" },
{ "30Rnd_65x39_caseless_mag", "", 130, 65, "call life_coplevel >= 2" },
{ "30Rnd_9x21_Mag", "", 250, 125, "call life_coplevel >= 2" },
{ "9Rnd_45ACP_Mag", "", 200, 100, "call life_coplevel >= 3" },
{ "20Rnd_650x39_Cased_Mag_F", "", 200, 100, "call life_coplevel >= 3" } //Apex DLC
};
accs[] = {
{ "muzzle_snds_L", "", 650, 325, "" },
{ "optic_MRD", "", 2750, 1375, "call life_coplevel >= 1" },
{ "acc_flashlight_pistol", "", 250, 125, "call life_coplevel >= 1" },//Pistol Flashlight
{ "acc_flashlight", "", 750, 375, "call life_coplevel >= 2" },
{ "optic_Holosight", "", 1200, 600, "call life_coplevel >= 2" },
{ "optic_Arco", "", 2500, 1250, "call life_coplevel >= 2" },
{ "muzzle_snds_H", "", 2750, 1375, "call life_coplevel >= 2" }
};
};
//Medic Shops
class med_basic {
name = "store";
side = "med";
conditions = "";
items[] = {
{ "ItemGPS", "", 100, 50, "" },
{ "Binocular", "", 150, 75, "" },
{ "ACE_atropine", "", 150, 75, "" },
{ "ACE_fieldDressing", "", 150, 75, "" },
{ "ACE_elasticBandage", "", 150, 75, "" },
{ "ACE_quikclot", "", 150, 75, "" },
{ "ACE_bloodIV", "", 150, 75, "" },
{ "ACE_bloodIV_500", "", 150, 75, "" },
{ "ACE_bloodIV_250", "", 150, 75, "" },
{ "ACE_bodyBag", "", 150, 75, "" },
{ "ACE_bodyBagObject", "", 150, 75, "" },
{ "ACE_epinephrine", "", 150, 75, "" },
{ "ACE_morphine", "", 150, 75, "" },
{ "ACE_packingBandage", "", 150, 75, "" },
{ "ACE_personalAidKit", "", 150, 75, "" },
{ "ACE_plasmaIV", "", 150, 75, "" },
{ "ACE_plasmaIV_500", "", 150, 75, "" },
{ "ACE_plasmaIV_250", "", 150, 75, "" },
{ "ACE_salineIV", "", 150, 75, "" },
{ "ACE_salineIV_500", "", 150, 75, "" },
{ "ACE_salineIV_250", "", 150, 75, "" },
{ "ACE_surgicalKit", "", 150, 75, "" },
{ "ACE_tourniquet", "", 150, 75, "" },
{ "ACE_EarPlugs", "", 150, 75, "" },
{ "NVGoggles", "", 1200, 600, "" }
};
mags[] = {};
accs[] = {};
};
};
Alles anzeigen
Sachmal der Fehler ist ja einfacher als Einfach,
Der Classname ist ja auch nicht DDOP_x26 sondern DDOPP_x26
Mit Freundlichen Grüßen
Ken
danke werde es testen
Solange der Staff diesbezüglich nicht knallhart durchgreift, interessiert es so gut wie niemanden was in diesen Posts steht. Ihr solltet einfach jeden Thread closen der diesen Leitfäden nicht gerecht wird. Nur so lernen es die User.
Solange der Staff diesbezüglich nicht knallhart durchgreift, interessiert es so gut wie niemanden was in diesen Posts steht. Ihr solltet einfach jeden Thread closen der diesen Leitfäden nicht gerecht wird. Nur so lernen es die User.
Glaub mir, das hilft auch nicht.