Hallo......
Ich wollte fragen wie ich z.b. Vom ultimate pack 3 die statetrooper Kleidungen einfügen kann? ich habe auch die Police and medic uniform Mod aber wie gesagt habe ich das Problem das ich nicht weis wie ich sie Einfügen kann .
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Hallo......
Ich wollte fragen wie ich z.b. Vom ultimate pack 3 die statetrooper Kleidungen einfügen kann? ich habe auch die Police and medic uniform Mod aber wie gesagt habe ich das Problem das ich nicht weis wie ich sie Einfügen kann .
In dem Mod gibt es bestimmt einen bereicht der nennt sich data (Ist bei den Meistens Mods so) oder es gibt einen bereich der texturen heisst dann suchst du die Texturen datei und überschreibst Ihn mit deiner sollte eigentlichen funzen
Willst du das ganze den NoMod verwenden oder mit einem Mod?
Das Pack ist eine Erweiterung einer Mod und da ist die frage wie stell ich das an und die Data gibt es nicht
D;
du kannst das ganze bis auf die Westen auch NoMod verwenden
DU kannst das ganze als normalen Kleidungsskin in dein Framework einfügen, oder du schreibst dir spontan eben ne kleine Mod wo du die jeweiligen Kleidungsskins mit aufrufen kannst.
du kannst das ganze bis auf die Westen auch NoMod verwenden
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DU kannst das ganze als normalen Kleidungsskin in dein Framework einfügen, oder du schreibst dir spontan eben ne kleine Mod wo du die jeweiligen Kleidungsskins mit aufrufen kannst.
Und wie mit den Westen weil habe bei den Westen das Problem das nur Westen immer unsichtbar sind?
Neue Mod Config erstellen
Ich verweise auf :
https://community.bistudio.com/wiki/ArmA_3_Re…Config_Tutorial
Und wie mit den Westen weil habe bei den Westen das Problem das nur Westen immer unsichtbar sind?
Wenn es dir um die Westen geht: http://www.armaholic.com/page.php?id=29998 Die Westen wurden auf diesen Mod texturiert. Den od runterladen, die jeweilige Weste raussuchen und den skin einfach im Mod austauschen. Ist ne arbeit von 5 Minuten
Wenn es dir um die Westen geht: http://www.armaholic.com/page.php?id=29998 Die Westen wurden auf diesen Mod texturiert. Den od runterladen, die jeweilige Weste raussuchen und den skin einfach im Mod austauschen. Ist ne arbeit von 5 Minute
Ok schreibe dann halt mal dort auch die Config um das die ingame dan halt State Tropper Weste usw. heißen.
Ansonsten Danke für den Tipp
Kann jemand sagen was Hier falsch ist ?
da kommt immer die Fehler Meldung: Errormessage: Config : some input after EndofFile
class CfgPatches {
class GHOST_Clothing {
units = {};
weapons = {};
requiredVersion = 0.100000;
requiredAddons = {"A3_Characters_F", "A3_Characters_F_Beta", "A3_Characters_F_Gamma", "A3_Characters_F_EPA", "A3_Characters_F_EPB"};
version = "0.2";
author = {"Lennard + GHOST"};
authorUrl = "";
};
};
class CfgVehicles {
/*extern*/ class B_RangeMaster_F;
/*extern*/ class B_Soldier_base_F;
/*extern*/ class B_Story_SF_Captain_F;
/*extern*/ class C_man_w_worker_F;
/*extern*/ class C_scientist_F;
/*extern*/ class U_Rangemaster;
/*extern*/ class U_B_CombatUniform_mcam;
/*extern*/ class C_Nikos_aged;
/*extern*/ class B_denim_hoodie_nc_F;
/*extern*/ class B_denim_jersey_BLU_F;
/*extern*/ class B_PCU_G_BLK_R_F;
/*extern*/ class I_G_Soldier_LAT_F;
/*extern*/ class U_I_CombatUniform;
class HG_StateTrooper_Recruit: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Recruit";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Recruit";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Recruit.paa"};
class HG_StateTrooper_Officer: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Officer";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Officer";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Officer.paa"};
class HG_StateTrooper_Deputy: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Deputy";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Deputy";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Deputy.paa"};
class HG_StateTrooper_Detective: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Detective";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Detective";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Detective.paa"};
class HG_StateTrooper_Sergeant: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Sergeant";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Sergeant";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Sergeant.paa"};
class HG_StateTrooper_Master_Sergeant: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Master Sergeant";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Master_Sergeant";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Master_Sergeant.paa"};
class HG_StateTrooper_Lieutenant: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Lieutenant";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Lieutenant";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Lieutenant.paa"};
class HG_StateTrooper_Captain: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Captain";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Captain";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Captain.paa"};
class HG_StateTrooper_Inspector: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Inspector";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Inspector";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Inspector.paa"};
class HG_StateTrooper_Commissioner: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Commissioner";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Commissioner";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Commissioner.paa"};
};
};
class cfgWeapons {
/*extern*/ class ItemCore;
/*extern*/ class HeadgearItem;
/*extern*/ class Uniform_Base;
/*extern*/ class UniformItem;
/*extern*/ class Campaign_Hat;
/*extern*/ class VSM_RAV_MG_M81;
/*extern*/ class VSM_RAV_MG_Multicam;
/*extern*/ class H_Beret_02;
/*extern*/ class S_VHO_OV_BLK_2;
/*extern*/ class V_TacVest_blk;
/*extern*/ class AM_PatrolHat;
/*extern*/ class TAC_V_tacv1_FBI;
/*extern*/ class H_Cap_blk;
/*extern*/ class H_Capbw_pmc;
/*extern*/ class V_PlateCarrier1_blk;
class HG_Commission_Weste: V_PlateCarrier1_blk {
displayname = "Commissioner Weste";
picture = "\StateTropper\GHOST_logo.paa";
hiddenSelectionsTextures = {"StateTropper\addon\data\Trooper\Statetrooper_weste.paa"};
};
class HG_StateTrooper_Recruit: Uniform_Base {
scope = 2;
displayName = "StateTrooper Recruit";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Recruit";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Officer: Uniform_Base {
scope = 2;
displayName = "StateTrooper Officer";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Officer";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Deputy: Uniform_Base {
scope = 2;
displayName = "StateTrooper Deputy";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Deputy";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Detective: Uniform_Base {
scope = 2;
displayName = "StateTrooper Detective";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Detective";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Sergeant: Uniform_Base {
scope = 2;
displayName = "StateTrooper Sergeant";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Sergeant";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Master_Sergeant: Uniform_Base {
scope = 2;
displayName = "StateTrooper Master Sergeant";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Master_Sergeant";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Lieutenant: Uniform_Base {
scope = 2;
displayName = "StateTrooper Lieutenant";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Lieutenant";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Captain: Uniform_Base {
scope = 2;
displayName = "StateTrooper Captain";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper Captain";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Inspector: Uniform_Base {
scope = 2;
displayName = "StateTrooper Inspector";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Inspector";
containerClass = "supply200";
mass = 5;
};
class HG_StateTrooper_Commissioner: Uniform_Base {
scope = 2;
displayName = "StateTrooper Commissioner";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Commissioner";
containerClass = "supply200";
mass = 5;
};
};
};
enum {
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
stabilizedinaxisx = 1,
stabilizedinaxesxyz = 4,
stabilizedinaxisy = 2,
stabilizedinaxesboth = 3,
destructno = 0,
stabilizedinaxesnone = 0,
destructman = 5,
destructbuilding = 1
}
Ich habe das in ein .cpp Formart gespeichert und dann in einer ppo verbackt mit den nötigen Sachen kann ? pls help
Uniform_Base {
.... wird zu (in deinem fall) zu B_RangeMaster_F
Hilft leider nicht D:
Du hast nach so ziemlich jeder unitein schließendes }; vergessen. Also die Config ist damit so ziemlich kaputt wo es nur geht. Überarbeite das nochmal alles und achte auf die Klammern, Semikolons und das auch die Klassen samt dazugehörigen Angaben passen.
Alles anzeigenKann jemand sagen was Hier falsch ist ?
da kommt immer die Fehler Meldung: Errormessage: Config : some input after EndofFile
class CfgPatches {
class GHOST_Clothing {
units = {};
weapons = {};
requiredVersion = 0.100000;
requiredAddons = {"A3_Characters_F", "A3_Characters_F_Beta", "A3_Characters_F_Gamma", "A3_Characters_F_EPA", "A3_Characters_F_EPB"};
version = "0.2";
author = {"Lennard + GHOST"};
authorUrl = "";
};
};
class CfgVehicles {
/*extern*/ class B_RangeMaster_F;
/*extern*/ class B_Soldier_base_F;
/*extern*/ class B_Story_SF_Captain_F;
/*extern*/ class C_man_w_worker_F;
/*extern*/ class C_scientist_F;
/*extern*/ class U_Rangemaster;
/*extern*/ class U_B_CombatUniform_mcam;
/*extern*/ class C_Nikos_aged;
/*extern*/ class B_denim_hoodie_nc_F;
/*extern*/ class B_denim_jersey_BLU_F;
/*extern*/ class B_PCU_G_BLK_R_F;
/*extern*/ class I_G_Soldier_LAT_F;
/*extern*/ class U_I_CombatUniform;
class HG_StateTrooper_Recruit: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Recruit";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Recruit";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Recruit.paa"};
class HG_StateTrooper_Officer: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Officer";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Officer";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Officer.paa"};
class HG_StateTrooper_Deputy: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Deputy";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Deputy";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Deputy.paa"};
class HG_StateTrooper_Detective: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Detective";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Detective";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Detective.paa"};
class HG_StateTrooper_Sergeant: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Sergeant";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Sergeant";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Sergeant.paa"};
class HG_StateTrooper_Master_Sergeant: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Master Sergeant";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Master_Sergeant";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Master_Sergeant.paa"};
class HG_StateTrooper_Lieutenant: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Lieutenant";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Lieutenant";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Lieutenant.paa"};
class HG_StateTrooper_Captain: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Captain";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Captain";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Captain.paa"};
class HG_StateTrooper_Inspector: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Inspector";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Inspector";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Inspector.paa"};
class HG_StateTrooper_Commissioner: B_RangeMaster_F {
_generalMacro = "B_Soldier_F";
scope = 1;
displayName = "StateTrooper Commissioner";
nakedUniform = "U_BasicBody";
uniformClass = "HG_StateTrooper_Commissioner";
hiddenSelectionsTextures = {"\StateTropper\data\Trooper\StateTrooper_Commissioner.paa"};
};
};
class cfgWeapons {
/*extern*/ class ItemCore;
/*extern*/ class HeadgearItem;
/*extern*/ class Uniform_Base;
/*extern*/ class UniformItem;
/*extern*/ class Campaign_Hat;
/*extern*/ class VSM_RAV_MG_M81;
/*extern*/ class VSM_RAV_MG_Multicam;
/*extern*/ class H_Beret_02;
/*extern*/ class S_VHO_OV_BLK_2;
/*extern*/ class V_TacVest_blk;
/*extern*/ class AM_PatrolHat;
/*extern*/ class TAC_V_tacv1_FBI;
/*extern*/ class H_Cap_blk;
/*extern*/ class H_Capbw_pmc;
/*extern*/ class V_PlateCarrier1_blk;
class HG_Commission_Weste: V_PlateCarrier1_blk {
displayname = "Commissioner Weste";
picture = "\StateTropper\GHOST_logo.paa";
hiddenSelectionsTextures = {"StateTropper\addon\data\Trooper\Statetrooper_weste.paa"};
};
class HG_StateTrooper_Recruit: Uniform_Base {
scope = 2;
displayName = "StateTrooper Recruit";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Recruit";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Officer: Uniform_Base {
scope = 2;
displayName = "StateTrooper Officer";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Officer";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Deputy: Uniform_Base {
scope = 2;
displayName = "StateTrooper Deputy";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Deputy";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Detective: Uniform_Base {
scope = 2;
displayName = "StateTrooper Detective";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Detective";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Sergeant: Uniform_Base {
scope = 2;
displayName = "StateTrooper Sergeant";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Sergeant";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Master_Sergeant: Uniform_Base {
scope = 2;
displayName = "StateTrooper Master Sergeant";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Master_Sergeant";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Lieutenant: Uniform_Base {
scope = 2;
displayName = "StateTrooper Lieutenant";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Lieutenant";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Captain: Uniform_Base {
scope = 2;
displayName = "StateTrooper Captain";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper Captain";
containerClass = "supply200";
mass = 5;
};
};
class HG_StateTrooper_Inspector: Uniform_Base {
scope = 2;
displayName = "StateTrooper Inspector";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Inspector";
containerClass = "supply200";
mass = 5;
};
class HG_StateTrooper_Commissioner: Uniform_Base {
scope = 2;
displayName = "StateTrooper Commissioner";
author = "Designed by GHOST for HG";
picture = "\StateTropper\GHOST_logo.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "HG_StateTrooper_Commissioner";
containerClass = "supply200";
mass = 5;
};
};
};
enum {
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
stabilizedinaxisx = 1,
stabilizedinaxesxyz = 4,
stabilizedinaxisy = 2,
stabilizedinaxesboth = 3,
destructno = 0,
stabilizedinaxesnone = 0,
destructman = 5,
destructbuilding = 1
}
Ich habe das in ein .cpp Formart gespeichert und dann in einer ppo verbackt mit den nötigen Sachen kann ? pls help
Ich bitte dich, nutze die Code funktion.
Jo danke Jetzt funkts es vielen dank