Ich habe police skins eingefügt in der fn_playerSkins-sqf aber er findet die texturen nicht kann mann mir helfen.
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				case west: {
 if (uniform player isEqualTo "U_Rangemaster") then {
            _skinName = "textures\police\StatePlolice_Rekrut.png";
            if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
                if (FETCH_CONST(life_coplevel) >= 1) then {
                    _skinName = ["textures\Skins\cop_uniform_rank",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
if (FETCH_CONST(life_coplevel) >= 2) then {
                    _skinName = ["textures\police\StatePlolice_Officer",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
            player setObjectTextureGlobal [0, _skinName];
                            };
if (FETCH_CONST(life_coplevel) >= 3) then {
                    _skinName = ["textures\police\StatePlolice_Corporal",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
            player setObjectTextureGlobal [0, _skinName];
                            };
if (FETCH_CONST(life_coplevel) >= 4) then {
                    _skinName = ["textures\police\StatePlolice_Sergeant",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
            player setObjectTextureGlobal [0, _skinName];
                            };
if (FETCH_CONST(life_coplevel) >= 5) then {
                    _skinName = ["textures\police\StatePlolice_Master_Sergeant",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
            player setObjectTextureGlobal [0, _skinName];
                            };
if (FETCH_CONST(life_coplevel) >= 6) then {
                    _skinName = ["textures\police\StatePlolice_Lieutnant",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
            player setObjectTextureGlobal [0, _skinName];
                            };
if (FETCH_CONST(life_coplevel) >= 7) then {
                    _skinName = ["textures\police\StatePlolice_Detective",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
            player setObjectTextureGlobal [0, _skinName];
                            };
if (FETCH_CONST(life_coplevel) >= 8) then {
                    _skinName = ["textures\police\StatePlolice_Captain",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
            player setObjectTextureGlobal [0, _skinName];
                            };
if (FETCH_CONST(life_coplevel) >= 9) then {
                    _skinName = ["textures\police\StatePlolice_Commander",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
            player setObjectTextureGlobal [0, _skinName];
                            };
if (FETCH_CONST(life_coplevel) >= 10) then {
                    _skinName = ["textures\police\StatePlolice_DeputyChief",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
            player setObjectTextureGlobal [0, _skinName];
                            };
if (FETCH_CONST(life_coplevel) >= 11) then {
                    _skinName = ["textures\police\StatePlolice_ChiefofPolice",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
                };
           };
    
    case independent: {
        if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
            _skinName = "textures\Skins\medic_rank1.paa";
            if ((FETCH_CONST(life_mediclevel)) >= 1) then {
                    _skinName = ["textures\Skins\medic_rank",(FETCH_CONST(life_mediclevel)),".paa"] joinString "";
                };
            player setObjectTextureGlobal [0, _skinName];
        };
	
			Alles anzeigen
	Die skins die ich verwende sind die :
					GHOST				
				
				
		
		
		
	