Guten Abend die Herren und Damen,
ich bin mitlerweile mit meinem Latein am ende.Habe es versucht diese sachen in die
fn_clearVehicleAmmo.sqf einzugügen dieses war aber ohne Erfolg weiß das zufählig wer ob ich das noch wo anders einfügen muss ?
fn_clearVehicleAmmo.sqf
#include "..\..\script_macros.hpp"
/*
File: fn_clearVehicleAmmo.sqf
Author: Bryan "Tonic" Boardwine
Description:
Clears the vehicle of ammo types that we don't want.
Syntax: _vehicle removeMagazinesTurret [magazineName, turretPath]
Documentation: https://community.bistudio.com/wiki/removeMagazinesTurret
*/
private ["_vehicle","_veh"];
_vehicle = [_this,0,objNull,[objNull]] call BIS_fnc_param;
if (isNull _vehicle) exitWith {};
_veh = typeOf _vehicle;
if (_veh isEqualTo "B_Boat_Armed_01_minigun_F") then {
_vehicle removeMagazinesTurret ["200Rnd_40mm_G_belt",[0]];
};
if (_veh isEqualTo "B_APC_Wheeled_01_cannon_F") then {
_vehicle removeMagazinesTurret ["60Rnd_40mm_GPR_Tracer_Red_shells",[0]];
_vehicle removeMagazinesTurret ["40Rnd_40mm_APFSDS_Tracer_Red_shells",[0]];
};
if (_veh isEqualTo "O_Heli_Attack_02_black_F") then {
_vehicle removeMagazinesTurret ["250Rnd_30mm_APDS_shells",[0]];
_vehicle removeMagazinesTurret ["8Rnd_LG_scalpel",[0]];
_vehicle removeMagazinesTurret ["38Rnd_80mm_rockets",[0]];
};
if (_veh isEqualTo "B_Heli_Transport_01_F") then {
_vehicle removeMagazinesTurret ["168Rnd_CMFlare_Chaff_Magazine",[0]];
_vehicle removeMagazinesTurret ["2000Rnd_65x39_Belt_Tracer_Red",[0]];
};
if (_veh isEqualTo " I_Plane_Fighter_04_F") then {
_veh setVehicleAmmo 0;
};
if (_veh isEqualTo "B_Plane_Fighter_01_F") then {
_veh setVehicleAmmo 0;
};
clearWeaponCargoGlobal _vehicle;
clearMagazineCargoGlobal _vehicle;
clearItemCargoGlobal _vehicle;
clearBackpackCargoGlobal _vehicle;