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    1. Nodezone.net Community
    2. Mitglieder
    3. Harti2000

    Beiträge von Harti2000

    • Spieler kann nicht Joinen "Successfull attempt to execute serverCommand '#kick 28'"

      • Harti2000
      • 19. Oktober 2017 um 22:11
      Zitat von Avirex

      Lösung dann bitte hier posten.;)

      ja klar , das mach ich immer,
      denn jeder kann dann schauen und wenn man das Gleiche problem hat, kann man es dann ganz einfach Löschen

    • Spieler kann nicht Joinen "Successfull attempt to execute serverCommand '#kick 28'"

      • Harti2000
      • 19. Oktober 2017 um 21:49

      hat er mal versucht wo anders Drauf zu Joinen,
      im Notfall wenn der Fehler noch besteht, können wir uns ja Morgen oder Heute 23:50 aufn Ts Treffen

    • Waiting for the Server to be ready

      • Harti2000
      • 17. Oktober 2017 um 19:08

      Fehler gefunden wurde gefixt
      und fehler in Vehicelconfig
      server geht wieder

    • Waiting for the Server to be ready

      • Harti2000
      • 17. Oktober 2017 um 18:36
      Zitat von DerBro11

      Frage Weißt du wie iche s Komplett Enferne?

      Warning Message: File mpmissions\Native_Network.Altis\description.ext, line 325: /CarShops/: Missing '}'

      Geh in mpmissions\Native_Network.Altis\description.ext
      suche nach der Line 325 / Car Shops
      und dort fehlt eine '}' , da hast du den ersten fehler weg


      Warning Message: File mpmissions\Native_Network.Altis\Config_Vehicles.hpp, line 191: /CarShops/CfgVehicles.I_Truck_02_medical_F: Member already defined.


      geh zu mpmissions\Native_Network.Altis\Config_Vehicles.hpp
      such die line 191
      suchst dort CarShops/CfgVehicles.I_Truck_02_medical_F
      den löscht du dann, da dieser 2 mal oder öfters von dir eingetragen wurde, [wichtig, wenn du diesen Truck_02_medical_F haben möchtes, dann lass ihn 1 mal in der CfgVehicles stehen]

      Fehler 2 Wurde somit behoben

      Code: \life_server\Functions\DynMarket\fn_sleeper.sqf Ersetzten
      /*
      ##################### DYNAMIC MARKET SCRIPT #####################
      ### AUTHOR: RYAN TT.                                          ###
      ### STEAM: www.steamcommunity.com/id/ryanthett                ###
      ###                                                           ###
      ### DISCLAIMER: THIS SCRIPT CAN BE USED ON EVERY SERVER ONLY  ###
      ###             WITH THIS HEADER / NOTIFICATION               ###
      #################################################################
      */
      
      while {true} do {
          sleep (DYNMARKET_PriceUpdateInterval*60);
          [0] remoteExecCall ["life_fnc_update",0];
          sleep 5;
          [] spawn TON_fnc_calculatePrices;
          DYNMARKET_UpdateCount = DYNMARKET_UpdateCount + 1;
          if ((DYNMARKET_UpdateCount==DYNMARKET_CreateBackupInterval)&&DYNMARKET_CreateBackups) then {
              [] spawn {
                  DYNMARKET_UpdateCount = 0;
                  [0] call TON_fnc_HandleDB; // Call the Database and update the prices in the DB
              };
          };
      };
      Alles anzeigen


      Code: \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 127 ersetzten
      /*
      ##################### DYNAMIC MARKET SCRIPT #####################
      ### AUTHOR: RYAN TT.                                          ###
      ### STEAM: www.steamcommunity.com/id/ryanthett                ###
      ###                                                           ###
      ### DISCLAIMER: THIS SCRIPT CAN BE USED ON EVERY SERVER ONLY  ###
      ###             WITH THIS HEADER / NOTIFICATION               ###
      #################################################################
      */
      
      _tempArrayHolder = DYNMARKET_Items_CurrentPriceArr;
      {
          _itemName = _x select 0;
          _itemLastPrice = _x select 1;
          _itemAmountSold = _x select 2;
          _itemPricePerUnit = 0;
          _itemPriceMin = 0;
          _itemPriceMax = 0;
          _itemGroupName = "";
          _itemFactorOfGroup = 0;
      
          _exit = false;
          if (_itemAmountSold>0) then
          {
              {
                  if (!_exit) then {
                      _GROUParray = _x;
                      _itemGroupName = _GROUParray select 0;
                      _GROUPITEMSarray = _GROUParray select 1;
                      _itemFactorOfGroup = _GROUParray select 2;
                      {
                          _ITEMSarray = _x;
                          _curITEMname = _ITEMSarray select 0;
                          _curITEMpriceperunit = _ITEMSarray select 1;
                          _curITEMmin = _ITEMSarray select 2;
                          _curITEMmax = _ITEMSarray select 3;
                          if (_curITEMname==_itemName) then {
                              _exit = true;
                              _itemPricePerUnit = _curITEMpriceperunit;
                              _itemPriceMin = _curITEMmin;
                              _itemPriceMax = _curITEMmax;
                          };
                      } forEach _GROUPITEMSarray;
                  };
              } forEach DYNMARKET_Items_Groups;
      
              //ADJUST THE PRICES
      
              {
                  _GROUParray = _x;
                  _GROUPNAME = _GROUParray select 0;
                  _GROUPITEMSarray = _GROUParray select 1;
                  if (_itemGroupName==_GROUPNAME) then
                  {
                      {
                          _ITEMSarray = _x;
                          _curITEMname = _ITEMSarray select 0;
                          _curITEMpriceperunit = _ITEMSarray select 1;
                          _curITEMmin = _ITEMSarray select 2;
                          _curITEMmax = _ITEMSarray select 3;
                          if (_curITEMname==_itemName) then
                          {
                              // Find old price
                              _curItemOldPrice = 0;
                              {
                                  _curItemName2 = _x select 0;
                                  _curItemPrice2 = _x select 1;
                                  _curItemAmountSold2 = _x select 2;
                                  if (_curItemName2==_curITEMname) then {
                                      _curItemOldPrice = _curItemPrice2;
                                  };
                              } forEach DYNMARKET_Items_CurrentPriceArr;
                              // Calculate new own price
                              _NEWPRICE = _curItemOldPrice-(_itemAmountSold*(_curItemOldPrice/200)*_itemFactorOfGroup);
                              if (_NEWPRICE<_curITEMmin) then {_NEWPRICE=_curITEMmin};
                              if (_NEWPRICE>_curITEMmax) then {_NEWPRICE=_curITEMmax};
                              _index = -1;
                              {
                                  _index = _index + 1;
                                  _curItemName3 = _x select 0;
                                  _curItemPrice3 = _x select 1;
                                  _curItemAmountSold3 = _x select 2;
                                  if (_curItemName3==_curITEMname) then {
                                      DYNMARKET_Items_CurrentPriceArr set [_index,[_curITEMname,_NEWPRICE,0]];
                                  };
                              } forEach DYNMARKET_Items_CurrentPriceArr;
                          } else {
                              // Calculate new price
                              _index = -1;
                              {
                                  _index = _index + 1;
                                  _curItemName3 = _x select 0;
                                  _curItemPrice3 = _x select 1;
                                  _curItemAmountSold3 = _x select 2;
                                  if (_curItemName3==_curITEMname) then {
                                      _NEWPRICE = _curItemPrice3+(_itemAmountSold*(_curItemPrice3/100)*_itemFactorOfGroup);
                                      if (_NEWPRICE<_curITEMmin) then {_NEWPRICE=_curITEMmin};
                                      if (_NEWPRICE>_curITEMmax) then {_NEWPRICE=_curITEMmax};
                                      DYNMARKET_Items_CurrentPriceArr set [_index,[_curITEMname,_NEWPRICE,_curItemAmountSold3]];
                                  };
                              } forEach DYNMARKET_Items_CurrentPriceArr;
                          };
                      } forEach _GROUPITEMSarray;
                  };
              } forEach DYNMARKET_Items_Groups;
          };
      } forEach DYNMARKET_Items_CurrentPriceArr;
      DYNMARKET_Items_CurrentPriceArr = _tempArrayHolder;
      //[1,DYNMARKET_Items_CurrentPriceArr] remoteExecCall ["life_fnc_update",2];
      
      // Translate to sell_array
      
      {
          _itemName = _x select 0;
          _itemNewPrice = _x select 1;
      
          _index = -1;
          {
              _index = _index + 1;
              _curItemName = _x select 0;
              if (_curItemName==_itemName) then {
                  DYNMARKET_sellarraycopy set [_index,[_itemName,_itemNewPrice]];
              };
          } forEach DYNMARKET_sellarraycopy;
      } forEach DYNMARKET_Items_CurrentPriceArr;
      
      [1,DYNMARKET_sellarraycopy] remoteExecCall ["life_fnc_update",2];
      Alles anzeigen

      dann müsstest du alles wieder zum Laufen bekommen


      Mit freundlichen grüßen 22.Infanterie Regiment

      Bei Weiteren Fragen einfach PN an mich, dann versuchen wir es zusammen zu lösen und Posten am ende die Lösung hier, damit andere die das Problem auch haben, Ihren fehler schnell fixen können

    • Permanenter Perso

      • Harti2000
      • 17. Oktober 2017 um 14:25

      Zeilord
      Thx für deine Antwort,

      Aber ich hab es selber hin bekommen, leider weis ich gar nicht mehr was der fehler war

    • Permanenter Perso

      • Harti2000
      • 17. Oktober 2017 um 12:23

      hay, habe den fehler gefunden , nun geht alles
      es war nur ein kleiner fehler in der Life_server datai

    • Marktsystem updaitet sich nicht

      • Harti2000
      • 15. Oktober 2017 um 10:52

      okay, ich versuch da mal das Zeug raus zu hollen, damit ich nicht neu anfangen muss danke

    • Marktsystem updaitet sich nicht

      • Harti2000
      • 15. Oktober 2017 um 09:15

      hab es gerade aus Probiert , leider wird beim verkauf angezeigt wie viel ich selbst verkauft habe, aber der Preis updatet sich nicht
      und wenn die nachricht kommt Marktpreise werden ermittelt ,
      steht der gleiche Preis da aber die verkaufte menge ist wieder weg .

      Was muss ich noch tun damit alles funktioniert

    • Marktsystem updaitet sich nicht

      • Harti2000
      • 14. Oktober 2017 um 23:10

      okay, werd ich mal testen
      gebe dann bescheid

    • Marktsystem updaitet sich nicht

      • Harti2000
      • 14. Oktober 2017 um 18:27

      so nun habe ich es mal angepasst
      nun wir im Marktsystem angezeigt wie viel ich verkauft habe

      Trotzdem bleibt der Preis gleich , auch nach längerem warten, passiert nichts

    • Marktsystem updaitet sich nicht

      • Harti2000
      • 14. Oktober 2017 um 16:29

      kannst du mir dabei Helfen Snakeshit

    • Marktsystem updaitet sich nicht

      • Harti2000
      • 14. Oktober 2017 um 15:29

      Logs sind im Anhang

      Dateien

      logs.txt 521,92 kB – 269 Downloads
    • Marktsystem updaitet sich nicht

      • Harti2000
      • 14. Oktober 2017 um 12:08
      Spoiler anzeigen

      12:02:22 File life_server\Functions\DynMarket\fn_config.sqf, line 75

      12:02:22 "extDB3: Protocol Error: [0,""Error MariaDBQueryException Exception""]"

      12:02:22 Error in expression <rray = _queryResult select 0;

      if (count _pricearray < 1) then {

      diag_log "######>

      12:02:22 Error position: <_pricearray < 1) then {

      diag_log "######>

      12:02:22 Error Undefined variable in expression: _pricearray

      12:02:22 File \life_server\Functions\DynMarket\fn_HandleDB.sqf [TON_fnc_HandleDB], line 33

      12:03:32 Error in expression <ET_Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select >

      12:03:32 Error position: <_x select 0;

      _itemLastPrice = _x select >

      12:03:32 Error Undefined variable in expression: _x

      12:03:32 File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 13

      12:03:32 Error in expression <ET_Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select >

      12:03:32 Error position: <_x select 0;

      _itemLastPrice = _x select >

      12:03:32 Error Undefined variable in expression: _x

      12:03:32 File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 13

      12:03:32 Error in expression <Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select 1;

      >

      12:03:32 Error position: <select 0;

      _itemLastPrice = _x select 1;

      >

      12:03:32 Error select: Type Number, expected Array,String,Config entry

      12:03:32 File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 13

      12:04:16 Unaccessible

      12:04:20 Setting invalid pitch -249519503803371070000000000000000.0000 for L Bravo 3-5:1 REMOTE

      12:04:20 Setting invalid pitch -249519503803371070000000000000000.0000 for L Bravo 3-6:1 REMOTE

      12:04:21 Scripting function 'cat_locker_fnc_fetchlockertrun...' is not allowed to be remotely executed

      12:04:21 Scripting function 'cat_alarm_fnc_loadsecurity' is not allowed to be remotely executed

      12:04:37 Error in expression <ET_Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select >

      12:04:37 Error position: <_x select 0;

      _itemLastPrice = _x select >

      12:04:37 Error Undefined variable in expression: _x

      12:04:37 File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 13

      12:04:37 Error in expression <ET_Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select >

      12:04:37 Error position: <_x select 0;

      _itemLastPrice = _x select >

      12:04:37 Error Undefined variable in expression: _x

      12:04:37 File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 13

      12:04:37 Error in expression <Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select 1;

      >

      12:04:37 Error position: <select 0;

      _itemLastPrice = _x select 1;

      >

      12:04:37 Error select: Type Number, expected Array,String,Config entry

      12:04:37 File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 13

      12:04:38 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"

      12:05:42 Error in expression <ET_Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select >

      12:05:42 Error position: <_x select 0;

      _itemLastPrice = _x select >

      12:05:42 Error Undefined variable in expression: _x

      12:05:42 File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 13

      12:05:42 Error in expression <ET_Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select >

      12:05:42 Error position: <_x select 0;

      _itemLastPrice = _x select >

      12:05:42 Error Undefined variable in expression: _x

      12:05:42 File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 13

      12:05:42 Error in expression <Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select 1;

      >

      12:05:42 Error position: <select 0;

      _itemLastPrice = _x select 1;

      >

      12:05:42 Error select: Type Number, expected Array,String,Config entry

      12:05:42 File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 13


      fn_calculatePrices

      /*

      ##################### DYNAMIC MARKET SCRIPT #####################

      ### AUTHOR: RYAN TT. ###

      ### STEAM: http://www.steamcommunity.com/id/ryanthett ###

      ### ###

      ### DISCLAIMER: THIS SCRIPT CAN BE USED ON EVERY SERVER ONLY ###

      ### WITH THIS HEADER / NOTIFICATION ###

      #################################################################

      */

      _tempArrayHolder = DYNMARKET_Items_CurrentPriceArr;

      {

      _itemName = _x select 0;

      _itemLastPrice = _x select 1;

      _itemAmountSold = _x select 2;

      _itemPricePerUnit = 0;

      _itemPriceMin = 0;

      _itemPriceMax = 0;

      _itemGroupName = "";

      _itemFactorOfGroup = 0;

      _exit = false;

      if (_itemAmountSold>0) then

      {

      {

      if (!_exit) then {

      _GROUParray = _x;

      _itemGroupName = _GROUParray select 0;

      _GROUPITEMSarray = _GROUParray select 1;

      _itemFactorOfGroup = _GROUParray select 2;

      {

      _ITEMSarray = _x;

      _curITEMname = _ITEMSarray select 0;

      _curITEMpriceperunit = _ITEMSarray select 1;

      _curITEMmin = _ITEMSarray select 2;

      _curITEMmax = _ITEMSarray select 3;

      if (_curITEMname==_itemName) then {

      _exit = true;

      _itemPricePerUnit = _curITEMpriceperunit;

      _itemPriceMin = _curITEMmin;

      _itemPriceMax = _curITEMmax;

      };

      } forEach _GROUPITEMSarray;

      };

      } forEach DYNMARKET_Items_Groups;

      //ADJUST THE PRICES

      {

      _GROUParray = _x;

      _GROUPNAME = _GROUParray select 0;

      _GROUPITEMSarray = _GROUParray select 1;

      if (_itemGroupName==_GROUPNAME) then

      {

      {

      _ITEMSarray = _x;

      _curITEMname = _ITEMSarray select 0;

      _curITEMpriceperunit = _ITEMSarray select 1;

      _curITEMmin = _ITEMSarray select 2;

      _curITEMmax = _ITEMSarray select 3;

      if (_curITEMname==_itemName) then

      {

      // Find old price

      _curItemOldPrice = 0;

      {

      _curItemName2 = _x select 0;

      _curItemPrice2 = _x select 1;

      _curItemAmountSold2 = _x select 2;

      if (_curItemName2==_curITEMname) then {

      _curItemOldPrice = _curItemPrice2;

      };

      } forEach DYNMARKET_Items_CurrentPriceArr;

      // Calculate new own price

      _NEWPRICE = _curItemOldPrice-(_itemAmountSold*(_curItemOldPrice/200)*_itemFactorOfGroup);

      if (_NEWPRICE<_curITEMmin) then {_NEWPRICE=_curITEMmin};

      if (_NEWPRICE>_curITEMmax) then {_NEWPRICE=_curITEMmax};

      _index = -1;

      {

      _index = _index + 1;

      _curItemName3 = _x select 0;

      _curItemPrice3 = _x select 1;

      _curItemAmountSold3 = _x select 2;

      if (_curItemName3==_curITEMname) then {

      DYNMARKET_Items_CurrentPriceArr set [_index,[_curITEMname,_NEWPRICE,0]];

      };

      } forEach DYNMARKET_Items_CurrentPriceArr;

      } else {

      // Calculate new price

      _index = -1;

      {

      _index = _index + 1;

      _curItemName3 = _x select 0;

      _curItemPrice3 = _x select 1;

      _curItemAmountSold3 = _x select 2;

      if (_curItemName3==_curITEMname) then {

      _NEWPRICE = _curItemPrice3+(_itemAmountSold*(_curItemPrice3/100)*_itemFactorOfGroup);

      if (_NEWPRICE<_curITEMmin) then {_NEWPRICE=_curITEMmin};

      if (_NEWPRICE>_curITEMmax) then {_NEWPRICE=_curITEMmax};

      DYNMARKET_Items_CurrentPriceArr set [_index,[_curITEMname,_NEWPRICE,_curItemAmountSold3]];

      };

      } forEach DYNMARKET_Items_CurrentPriceArr;

      };

      } forEach _GROUPITEMSarray;

      };

      } forEach DYNMARKET_Items_Groups;

      };

      } forEach DYNMARKET_Items_CurrentPriceArr;

      DYNMARKET_Items_CurrentPriceArr = _tempArrayHolder;

      //[1,DYNMARKET_Items_CurrentPriceArr] remoteExecCall ["life_fnc_update",2];

      // Translate to sell_array

      {

      _itemName = _x select 0;

      _itemNewPrice = _x select 1;

      _index = -1;

      {

      _index = _index + 1;

      _curItemName = _x select 0;

      if (_curItemName==_itemName) then {

      DYNMARKET_sellarraycopy set [_index,[_itemName,_itemNewPrice]];

      };

      } forEach DYNMARKET_sellarraycopy;

      } forEach DYNMARKET_Items_CurrentPriceArr;

      [1,DYNMARKET_sellarraycopy] remoteExecCall ["life_fnc_update",2];


      fn_HandleDB

      /*

      ##################### DYNAMIC MARKET SCRIPT #####################

      ### AUTHOR: RYAN TT. ###

      ### STEAM: http://www.steamcommunity.com/id/ryanthett ###

      ### ###

      ### DISCLAIMER: THIS SCRIPT CAN BE USED ON EVERY SERVER ONLY ###

      ### WITH THIS HEADER / NOTIFICATION ###

      #################################################################

      */

      _switch = _this select 0;

      _whatanumber = 1;

      switch (_switch) do

      {

      case 0:

      {

      _query = format["DYNMARKET_Price_Set:%1",DYNMARKET_Items_CurrentPriceArr];

      waitUntil {sleep (random 0.3); !DB_Async_Active};

      _queryResult = [_query,1] call DB_fnc_asyncCall;

      diag_log "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###";

      };

      case 1:

      {

      _query = format["DYNMARKET_Price_Get"];

      waitUntil{sleep (random 0.3); !DB_Async_Active};

      _tickTime = diag_tickTime;

      _queryResult = [_query,2] call DB_fnc_asyncCall;

      //DYNMARKET_Items_CurrentPriceArr = _queryResult select 0;

      _pricearray = _queryResult select 0;

      if (count _pricearray < 1) then {

      diag_log "########################## DYNAMIC MARKET ##########################";

      diag_log "### >> CAN'T LOAD PRICES FROM DATABASE: ERROR 01x ###";

      diag_log "### THE REQUESTED PRICEARRAY WAS UNEXPECTEDLY EMPTY! ###";

      diag_log "### IF YOU ARE RUNNING DYNMARKET FOR THE FIRST TIME, ###";

      diag_log "### PLEASE IGNORE THIS ERROR! ###";

      diag_log "####################################################################";

      } else {

      DYNMARKET_Items_CurrentPriceArr = _pricearray;

      {

      _itemName = _x select 0;

      _itemNewPrice = _x select 1;

      _index = -1;

      {

      _index = _index + 1;

      _curItemName = _x select 0;

      if (_curItemName==_itemName) then {

      DYNMARKET_sellarraycopy set [_index,[_itemName,_itemNewPrice]];

      };

      } forEach DYNMARKET_sellarraycopy;

      } forEach DYNMARKET_Items_CurrentPriceArr;

      diag_log "########################## DYNAMIC MARKET ##########################";

      diag_log "### >> SUCCESSFULLY LOADED PRICES FROM DATABASE! ###";

      diag_log "####################################################################";

      };

      };

      };

    • Marktsystem updaitet sich nicht

      • Harti2000
      • 14. Oktober 2017 um 11:43

      habe es gerade noch mal getestet , nun kommt dieser Fehler

      logs

      extDB3: Protocol Error: [0,""Error MariaDBQueryException Exception""]"

      11:35:32 Error in expression <rray = _queryResult select 0;

      if (count _pricearray < 1) then {

      diag_log "######>

      11:35:32 Error position: <_pricearray < 1) then {

      diag_log "######>

      11:35:32 Error Undefined variable in expression: _pricearray

      11:35:32 File \life_server\Functions\DynMarket\fn_HandleDB.sqf [TON_fnc_HandleDB], line 33

      11:38:33 Unaccessible

    • Marktsystem updaitet sich nicht

      • Harti2000
      • 12. Oktober 2017 um 18:33

      okay , aber an was liegt es dann , hab ja wie geshen den faktio geändert
      aber verstehe nicht warum es nicht klappt

    • Marktsystem updaitet sich nicht

      • Harti2000
      • 12. Oktober 2017 um 17:36

      hay, aheb das Dynmarkt system drauf aber die Prewise updaiten sich nicht

      config

      /*

      ##################### DYNAMIC MARKET SCRIPT #####################

      ### AUTHOR: RYAN TT. ###

      ### STEAM: http://www.steamcommunity.com/id/ryanthett ###

      ### ###

      ### DISCLAIMER: THIS SCRIPT CAN BE USED ON EVERY SERVER ONLY ###

      ### WITH THIS HEADER / NOTIFICATION ###

      #################################################################

      */

      // ███████████████████████████████████████████████████████████████████████

      // █████████████████ DYNAMIC MARKET BASIC CONFIGURATION ██████████████████

      // ███████████████████████████████████████████████████████████████████████

      DYNMARKET_Serveruptime = 08; // Serveruptime after restart in hours

      DYNMARKET_UseExternalDatabase = true; // Should the script use the External Database?

      DYNMARKET_PriceUpdateInterval = 01; // After how many minutes should the price be updated?

      DYNMARKET_CreateBackups = true; // Should the server save write the prices regulary into the Database? If false, it will save the prices before Server-restart?

      DYNMARKET_CreateBackupInterval = 01; // After how many updates (PriceUpdateIntervals) should the prices be saved into the Database?

      DYNMARKET_UserNotification = true; // Should the user be informed with a hint whenever the prices got updated?

      // █████████████████ USER NOTIFICATION TEXTS █████████████████

      DYNMARKET_UserNotification_Text =

      [

      "Die Preise wurden akutalisiert",

      "Die Marktpreise werden ermittelt"

      ];

      // █████████████████ ITEM GROUP CONFIGURATION █████████████████

      DYNMARKET_Items_Groups =

      [

      ["Legal",

      [

      ["apple",-1,40,120],

      ["peach",-1,40,120],

      ["oil_processed",-1,3000,5500],

      ["copper_refined",-1,1200,2800],

      ["iron_refined",-1,1400,3100],

      ["salt_refined",-1,2000,3800],

      ["glass",-1,2200,3300],

      ["diamond_cut",-1,4000,5800],

      ["cement",-1,2800,3600]

      ],

      3.5

      ],

      ["Illegal",

      [

      ["heroin_processed",-1,40,120],

      ["marijuana",-1,4500,6700],

      ["cocaine_processed",-1,5500,8100],

      ["ectasy_processed",-1,5900,9200]

      ],

      4.5

      ]

      ];

      // █████████████████ ALL SELLABLE ITEMS █████████████████

      DYNMARKET_Items_ToTrack =

      [

      ["apple",80],

      ["peach",80],

      ["oil_processed",4900],

      ["copper_refined",1999],

      ["iron_refined",2200],

      ["salt_refined",2800],

      ["glass",3000],

      ["diamond_cut",5100],

      ["cement",3500],

      ["heroin_processed",7499],

      ["marijuana",6000],

      ["cocaine_processed",7000],

      ["ectasy_processed",8100],

      ["tabac_processed",2000],

      ["bier_processed",1900],

      ["holz_processed",3000],

      ["uran_processed",6700]

      ];

      //███████████████████████████████████████████████████████████████████████

      //██████████████████ DO NOT MODIFY THE FOLLOWING CODE! ██████████████████

      //███████████████████████████████████████████████████████████████████████

      DYNMARKET_Items_CurrentPriceArr = [];

      DYNMARKET_sellarraycopy = DYNMARKET_Items_ToTrack;

      DYNMARKET_Serveruptime = (DYNMARKET_Serveruptime * 3600) - 300;

      {

      _currentArray = _x;

      DYNMARKET_Items_CurrentPriceArr pushBack [_currentArray select 0,_currentArray select 1,1];

      } forEach DYNMARKET_Items_ToTrack;

      publicVariable "DYNMARKET_UserNotification";

      publicVariable "DYNMARKET_UserNotification_Text";

      if (DYNMARKET_UseExternalDatabase) then {[1] call TON_fnc_HandleDB;};

      DYNMARKET_UpdateCount = 0;

      if (DYNMARKET_UseExternalDatabase) then {

      [] spawn {

      sleep DYNMARKET_Serveruptime;

      diag_log "### DYNMARKET >> CURRENT PRICES ARE BEING WRITTEN TO THE DATABASE ###";

      diag_log "### DYNMARKET >> AS PLANNED, AWAITING RESULT... ###";

      [0] call TON_fnc_HandleDB;

      };

      };

      sleep 5;

      [] call TON_fnc_sleeper;

      könnte es villt auch ddaran liegen, weil man bei mir auch alle sachen auf einmal verkaufen kann?
      wenn ja, wie stell ich das ein, das es trotzdem Funktioniert

    • Frage zu einer Sirene

      • Harti2000
      • 8. Oktober 2017 um 01:08

      Hay,
      ich wollte mal Fragen ob mir jemadn Helfen kann,
      ich würde gern an unserer THS Zentrale 2 Lautsprecher Plazieren,
      wo der Chef am Laptop dann eine Sirene starten lassen kann, damit die Mitarbeiter wissen, wann ein Einsatz ist,
      z.b zu einem Event das man da die Sirene vom THS starten kann, über die Lautsprecher

    • ACE 3 Items kaufbar machen

      • Harti2000
      • 7. Oktober 2017 um 04:06

      Hay, ich habe jetzt nach ca 1 H endlich ace zum Laufen bekommen,


      wer es immer noch nicht hin bekommen hat,

      der kann dies alles übernehmen.


      fn_handleItem.sqf

      #include "..\..\script_macros.hpp"

      /*

      File: fn_handleItem.sqf

      Author: Bryan "Tonic" Boardwine

      Description

      Main gear handling functionality.

      */

      private ["_item","_details","_bool","_ispack","_items","_isgun","_ongun","_override","_toUniform","_toVest","_preview","_acecheck"];

      _item = [_this,0,"",[""]] call BIS_fnc_param;

      _bool = [_this,1,false,[false]] call BIS_fnc_param;

      _ispack = [_this,2,false,[false]] call BIS_fnc_param;

      _ongun = [_this,3,false,[false]] call BIS_fnc_param;

      _override = [_this,4,false,[false]] call BIS_fnc_param;

      _toUniform = [_this,5,false,[false]] call BIS_fnc_param; //Manual override to send items specifically to a uniform.

      _toVest = [_this,6,false,[false]] call BIS_fnc_param; //Manual override to send items specifically to a vest

      _preview = [_this,7,false,[false]] call BIS_fnc_param;

      _acecheck = ["ACE_atropine","ACE_morphine","ACE_epinephrine","ACE_EarPlugs","ACE_fieldDressing","ACE_elasticBandage","ACE_quikclot","ACE_packingBandage","ACE_salineIV_250","ACE_salineIV_500","ACE_tourniquet","ACE_personalAidKit","ACE_bloodIV_250","ACE_bloodIV_500","ACE_plasmaIV_250","ACE_plasmaIV_500","ACE_surgicalKit"];

      //Some checks

      if (_item isEqualTo "") exitWith {};

      _isgun = false;

      _details = [_item] call life_fnc_fetchCfgDetails;

      if (count _details isEqualTo 0) exitWith {};

      if (_bool) then {

      switch (_details select 6) do {

      case "CfgGlasses": {

      if (_toUniform) exitWith {player addItemToUniform _item;};

      if (_toVest) exitWith {player addItemToVest _item;};

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      if (_override) then {

      player addItem _item;

      } else {

      if (!(goggles player isEqualTo "")) then {

      removeGoggles player;

      };

      player addGoggles _item;

      };

      };

      };

      case "CfgVehicles": {

      if (!(backpack player isEqualTo "")) then {

      _items = (backpackItems player);

      removeBackpack player;

      };

      player addBackpack _item;

      clearAllItemsFromBackpack player;

      if (!isNil "_items") then {

      {[_x,true,true,false,true] call life_fnc_handleItem; } forEach _items;

      };

      };

      case "CfgMagazines": {

      if (_toUniform) exitWith {player addItemToUniform _item;};

      if (_toVest) exitWith {player addItemToVest _item;};

      if (_ispack) exitWith {player addItemToBackpack _item;};

      if(_item in _acecheck) then{player addItem _item;};

      player addMagazine _item;

      };

      case "CfgWeapons": {

      //New addition

      if (_toUniform) exitWith {player addItemToUniform _item;};

      if (_toVest) exitWith {player addItemToVest _item;};

      if (_ispack) exitWith {player addItemToBackpack _item;};

      if(_item in _acecheck) then {player addItem _item;};

      if ((_details select 4) in [1,2,4,5,4096]) then {

      if ((_details select 4) isEqualTo 4096) then {

      if ((_details select 5) isEqualTo -1) then {

      _isgun = true;

      };

      } else {

      _isgun = true;

      };

      };

      if (_isgun) then {

      if (!_ispack && _override) exitWith {}; //It was in the vest/uniform, try to close to prevent it overriding stuff... (Actual weapon and not an item)

      if (_item isEqualTo "MineDetector") then {

      player addItem _item;

      } else {

      player addWeapon _item;

      };

      } else {

      switch (_details select 5) do {

      case 0: {

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      if (_override) then {

      player addItem _item;

      } else {

      if (_item in (assignedItems player)) then {

      player addItem _item;

      } else {

      player linkItem _item;

      };

      };

      };

      };

      case 605: {

      if (_ispack) then{

      player addItemToBackpack _item;

      } else {

      if (_override) then {

      player addItem _item;

      } else {

      if (headgear player isEqualTo _item && {!_preview}) then {

      player addItem _item;

      } else {

      if (!(headgear player isEqualTo "")) then {removeHeadGear player;};

      player addHeadGear _item;

      };

      };

      };

      };

      case 801: {

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      if (_override) then {

      player addItem _item;

      } else {

      if (player isKindOf "Civilian") then {

      if (uniform player isEqualTo _item && {!_preview}) then {

      player addItem _item;

      } else {

      if (!(uniform player isEqualTo "")) then {

      _items = uniformItems player;

      removeUniform player;

      };

      player addUniform _item;

      if (!isNil "_items") then {

      {player addItemToUniform _x} forEach _items;

      };

      };

      } else {

      if (!(uniform player isEqualTo "")) then {

      _items = uniformItems player;

      removeUniform player;

      };

      if (!(player isUniformAllowed _item)) then {

      player forceAddUniform _item;

      } else {

      player addUniform _item;

      };

      if (!isNil "_items") then {

      {player addItemToUniform _x} forEach _items;

      };

      };

      };

      };

      };

      case 701: {

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      if (_override) then{

      player addItem _item;

      } else {

      if (vest player isEqualTo _item && {!_preview}) then {

      player addItem _item;

      } else {

      if (!(vest player isEqualTo "")) then {

      _items = vestItems player;

      removeVest player;

      };

      player addVest _item;

      if (!isNil "_items") then {

      {[_x,true,false,false,true] spawn life_fnc_handleItem;} forEach _items;

      };

      };

      };

      };

      };

      case 201: {

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      private "_type";

      _type = [_item,201] call life_fnc_accType;

      if (_ongun) then {

      switch (_type) do {

      case 1: { player addPrimaryWeaponItem _item; };

      case 2: { player addSecondaryWeaponItem _item; };

      case 3: { player addHandgunItem _item; };

      };

      } else {

      if (_override) then {

      player addItem _item;

      } else {

      private ["_wepItems","_action","_slotTaken"];

      _wepItems = switch (_type) do {case 1:{primaryWeaponItems player}; case 2:{secondaryWeaponItems player}; case 3:{handgunItems player}; default {["","",""]};};

      _slotTaken = false;

      if (!((_wepItems select 2) isEqualTo "")) then {_slotTaken = true;};

      if (_slotTaken) then {

      _action = [localize "STR_MISC_AttachmentMSG",localize "STR_MISC_Attachment",localize "STR_MISC_Weapon",localize "STR_MISC_Inventory"] call BIS_fnc_guiMessage;

      if (_action) then {

      switch (_type) do {

      case 1: {player addPrimaryWeaponItem _item;};

      case 2: {player addSecondaryWeaponItem _item;};

      case 3: {player addHandgunItem _item;};

      default {player addItem _item;};

      };

      } else {

      player addItem _item; //Add it to any available container

      };

      } else {

      switch (_type) do {

      case 1: {player addPrimaryWeaponItem _item;};

      case 2: {player addSecondaryWeaponItem _item;};

      case 3: {player addHandgunItem _item;};

      default {player addItem _item;};

      };

      };

      };

      };

      };

      };

      case 301: {

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      private "_type";

      _type = [_item,301] call life_fnc_accType;

      if (_ongun) then {

      switch (_type) do {

      case 1: { player addPrimaryWeaponItem _item; };

      case 2: { player addSecondaryWeaponItem _item; };

      case 3: { player addHandgunItem _item; };

      };

      } else {

      if (_override) then {

      player addItem _item;

      } else {

      private ["_wepItems","_action","_slotTaken"];

      _wepItems = switch (_type) do {case 1:{primaryWeaponItems player}; case 2:{secondaryWeaponItems player}; case 3:{handgunItems player}; default {["","",""]};};

      _slotTaken = false;

      if (!((_wepItems select 1) isEqualTo "")) then {_slotTaken = true;};

      if (_slotTaken) then {

      _action = [localize "STR_MISC_AttachmentMSG",localize "STR_MISC_Attachment",localize "STR_MISC_Weapon",localize "STR_MISC_Inventory"] call BIS_fnc_guiMessage;

      if (_action) then {

      switch (_type) do {

      case 1: {player addPrimaryWeaponItem _item;};

      case 2: {player addSecondaryWeaponItem _item;};

      case 3: {player addHandgunItem _item;};

      default {player addItem _item;};

      };

      } else {

      player addItem _item; //Add it to any available container

      };

      } else {

      switch (_type) do {

      case 1: {player addPrimaryWeaponItem _item;};

      case 2: {player addSecondaryWeaponItem _item;};

      case 3: {player addHandgunItem _item;};

      default {player addItem _item;};

      };

      };

      };

      };

      };

      };

      case 101:{

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      private "_type";

      _type = [_item,101] call life_fnc_accType;

      if (_ongun) then {

      switch (_type) do {

      case 1: { player addPrimaryWeaponItem _item; };

      case 2: { player addSecondaryWeaponItem _item; };

      case 3: { player addHandgunItem _item; };

      };

      } else {

      if (_override) then {

      player addItem _item;

      } else {

      private ["_wepItems","_action","_slotTaken"];

      _wepItems = switch (_type) do {case 1:{primaryWeaponItems player}; case 2:{secondaryWeaponItems player}; case 3:{handgunItems player}; default {["","",""]};};

      _slotTaken = false;

      if (!((_wepItems select 0) isEqualTo "")) then {_slotTaken = true;};

      if (_slotTaken) then {

      _action = [localize "STR_MISC_AttachmentMSG",localize "STR_MISC_Attachment",localize "STR_MISC_Weapon",localize "STR_MISC_Inventory"] call BIS_fnc_guiMessage;

      if (_action) then {

      switch (_type) do {

      case 1: {player addPrimaryWeaponItem _item;};

      case 2: {player addSecondaryWeaponItem _item;};

      case 3: {player addHandgunItem _item;};

      default {player addItem _item;};

      };

      } else {

      player addItem _item; //Add it to any available container

      };

      } else {

      switch (_type) do {

      case 1: {player addPrimaryWeaponItem _item;};

      case 2: {player addSecondaryWeaponItem _item;};

      case 3: {player addHandgunItem _item;};

      default {player addItem _item;};

      };

      };

      };

      };

      };

      };

      case 621: {

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      if (_override) then {

      player addItem _item;

      } else {

      player linkItem _item;

      };

      };

      };

      case 616: {

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      if (_override) then {

      player addItem _item;

      } else {

      player linkItem _item;

      };

      };

      };

      default {

      if (_ispack) then {

      player addItemToBackpack _item;

      } else {

      player addItem _item;

      };

      };

      };

      };

      };

      };

      } else {

      switch (_details select 6) do {

      case "CfgVehicles": {

      removeBackpack player;

      };

      case "CfgMagazines": {

      player removeMagazine _item;

      };

      case "CfgGlasses": {

      if (_item isEqualTo goggles player) then {

      removeGoggles player;

      } else {

      player removeItem _item;

      };

      };

      case "CfgWeapons": {

      if ((_details select 4) in [1,2,4,5,4096]) then {

      if ((_details select 4) isEqualTo 4096) then {

      if ((_details select 5) isEqualTo 1) then {

      _isgun = true;

      };

      } else {

      _isgun = true;

      };

      };


      if (_isgun) then {

      switch (true) do {

      case (primaryWeapon player isEqualTo _item) : {_ispack = false;};

      case (secondaryWeapon player isEqualTo _item) : {_ispack = false;};

      case (handgunWeapon player isEqualTo _item) : {_ispack = false;};

      case (_item in assignedItems player) : {_ispack = false;};

      default {_ispack = true;};

      };

      if (_item isEqualTo "MineDetector") then {

      player removeItem _item;

      } else {

      //Lovely code provided by [OCB]Dash

      private "_tmpfunction";

      _tmpfunction = {

      private ["_tWeapons","_tWeaponCount"];

      switch (true) do {

      case (_this in (uniformItems player)): {

      _tWeapons = (getWeaponCargo (uniformContainer player)) select 0;

      _tWeaponCount = (getWeaponCargo (uniformContainer player)) select 1;

      clearWeaponCargo (uniformContainer player);

      {

      _numVestWeps = _tWeaponCount select _forEachIndex;

      if (_x == _this) then

      {

      _numVestWeps = _numVestWeps - 1;

      };

      (uniformContainer player) addWeaponCargo [ _x,_numVestWeps];

      }forEach _tWeapons;

      };

      case (_this in (vestItems player)): {

      _tWeapons = (getWeaponCargo (vestContainer player)) select 0;

      _tWeaponCount = (getWeaponCargo (vestContainer player)) select 1;

      clearWeaponCargo (vestContainer player);

      {

      _numVestWeps = _tWeaponCount select _forEachIndex;

      if (_x == _this) then

      {

      _numVestWeps = _numVestWeps - 1;

      };

      (vestContainer player) addWeaponCargo [ _x,_numVestWeps];

      }forEach _tWeapons;

      };

      case (_this in (backpackItems player)): {

      _tWeapons = (getWeaponCargo (backpackContainer player)) select 0;

      _tWeaponCount = (getWeaponCargo (backpackContainer player)) select 1;

      clearWeaponCargo (backpackContainer player);

      {

      _numVestWeps = _tWeaponCount select _forEachIndex;

      if (_x == _this) then

      {

      _numVestWeps = _numVestWeps - 1;

      };

      (backpackContainer player) addWeaponCargo [ _x,_numVestWeps];

      }forEach _tWeapons;

      };

      };

      };

      if (_ispack) then {

      _item call _tmpfunction;

      } else {

      switch (true) do {

      case (_item in (uniformItems player)): {_item call _tmpfunction;};

      case (_item in (vestItems player)) : {_item call _tmpfunction;};

      case (_item in (backpackItems player)) : {_item call _tmpfunction;};

      default {player removeWeapon _item;};

      };

      };

      };

      } else {

      switch (_details select 5) do {

      case 0: {player unassignItem _item; player removeItem _item;};

      case 605: {if (headgear player isEqualTo _item) then {removeHeadgear player} else {player removeItem _item};};

      case 801: {if (uniform player isEqualTo _item) then {removeUniform player} else {player removeItem _item};};

      case 701: {if (vest player isEqualTo _item) then {removeVest player} else {player removeItem _item};};

      case 621: {player unassignItem _item; player removeItem _item;};

      case 616: {player unassignItem _item; player removeItem _item;};

      default {

      switch (true) do {

      case (_item in primaryWeaponItems player) : {player removePrimaryWeaponItem _item;};

      case (_item in handgunItems player) : {player removeHandgunItem _item;};

      default {player removeItem _item;};

      };

      };

      };

      };

      };

      };

      };


      fn_weaponShopBuySell.sqf

      #include "..\..\script_macros.hpp"

      /*

      File: fn_weaponShopBuySell.sqf

      Author: Bryan "Tonic" Boardwine

      Description:

      Master handling of the weapon shop for buying / selling an item.

      */

      disableSerialization;

      private ["_price","_item","_itemInfo","_bad"];

      if ((lbCurSel 38403) isEqualTo -1) exitWith {hint localize "STR_Shop_Weapon_NoSelect"};

      _price = lbValue[38403,(lbCurSel 38403)]; if (isNil "_price") then {_price = 0;};

      _item = lbData[38403,(lbCurSel 38403)];

      _itemInfo = [_item] call life_fnc_fetchCfgDetails;

      _bad = "";

      if ((_itemInfo select 6) != "CfgVehicles") then {

      if ((_itemInfo select 4) in [4096,131072]) then {

      if (!(player canAdd _item) && (uiNamespace getVariable ["Weapon_Shop_Filter",0]) != 1) exitWith {_bad = (localize "STR_NOTF_NoRoom")};

      };

      };

      if (_bad != "") exitWith {hint _bad};

      if ((uiNamespace getVariable ["Weapon_Shop_Filter",0]) isEqualTo 1) then {

      CASH = CASH + _price;

      [_item,false] call life_fnc_handleItem;

      hint parseText format [localize "STR_Shop_Weapon_Sold",_itemInfo select 1,[_price] call life_fnc_numberText];

      [nil,(uiNamespace getVariable ["Weapon_Shop_Filter",0])] call life_fnc_weaponShopFilter; //Update the menu.

      } else {

      private _altisArray = ["Land_u_Barracks_V2_F","Land_i_Barracks_V2_F"];

      private _tanoaArray = ["Land_School_01_F","Land_Warehouse_03_F","Land_House_Small_02_F"];

      private _hideoutObjs = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;

      private _hideout = (nearestObjects[getPosATL player,_hideoutObjs,25]) select 0;

      if (!isNil "_hideout" && {!isNil {group player getVariable "gang_bank"}} && {(group player getVariable "gang_bank") >= _price}) then {

      _action = [

      format [(localize "STR_Shop_Virt_Gang_FundsMSG")+ "<br/><br/>" +(localize "STR_Shop_Virt_Gang_Funds")+ " <t color='#8cff9b'>$%1</t><br/>" +(localize "STR_Shop_Virt_YourFunds")+ " <t color='#8cff9b'>$%2</t>",

      [(group player getVariable "gang_bank")] call life_fnc_numberText,

      [CASH] call life_fnc_numberText

      ],

      localize "STR_Shop_Virt_YourorGang",

      localize "STR_Shop_Virt_UI_GangFunds",

      localize "STR_Shop_Virt_UI_YourCash"

      ] call BIS_fnc_guiMessage;

      if (_action) then {

      hint parseText format [localize "STR_Shop_Weapon_BoughtGang",_itemInfo select 1,[_price] call life_fnc_numberText];

      _funds = group player getVariable "gang_bank";

      _funds = _funds - _price;

      group player setVariable ["gang_bank",_funds,true];

      [_item,true] spawn life_fnc_handleItem;

      if (life_HC_isActive) then {

      [1,group player] remoteExecCall ["HC_fnc_updateGang",HC_Life];

      } else {

      [1,group player] remoteExecCall ["TON_fnc_updateGang",RSERV];

      };


      } else {

      if (_price > CASH) exitWith {hint localize "STR_NOTF_NotEnoughMoney"};

      hint parseText format [localize "STR_Shop_Weapon_BoughtItem",_itemInfo select 1,[_price] call life_fnc_numberText];

      CASH = CASH - _price;

      [_item,true] spawn life_fnc_handleItem;

      };

      } else {

      if (_price > CASH) exitWith {hint localize "STR_NOTF_NotEnoughMoney"};

      hint parseText format [localize "STR_Shop_Weapon_BoughtItem",_itemInfo select 1,[_price] call life_fnc_numberText];

      CASH = CASH - _price;

      [_item,true] spawn life_fnc_handleItem;

      };

      };

      [0] call SOCK_fnc_updatePartial;

      [] call life_fnc_saveGear;

      Danach läuft es , ich bitte euch, mach trotzdem ein Backup bevor ihr das Übernimmt

    • Permanenter Perso

      • Harti2000
      • 5. Oktober 2017 um 20:29

      Hay, ich habe das Problem, das ich

      ein Perso erstellen will, dann füll ich alles aus und dann Personalausweis Beantragen und dann
      kommt das ausfüll formular wieder

      Fehler in den Logs :
      20:29:08 "extDB3: Protocol Error: [0,""Error MariaDBQueryException Exception""]"

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Harti2000
      • 5. Oktober 2017 um 19:58

      Habe das problem ,
      das ich nach dem join nur schwarzen Bildschirm habe und es steht da
      Überprüfe Daten des Personalausweisses
      Datenbank extDB3
      Version 5.0

      Dateien

      datnebnaklogs.txt 923 Byte – 162 Downloads logs.txt 312,87 kB – 480 Downloads

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