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    1. Nodezone.net Community
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    3. TheFireRunner Felix

    Beiträge von TheFireRunner Felix

    • Sirenen Schleife deaktivieren

      • TheFireRunner Felix
      • 15. April 2018 um 01:32

      Werde es mal testen ^^ Danke schonmal :*

    • Sirenen Schleife deaktivieren

      • TheFireRunner Felix
      • 15. April 2018 um 01:30

      w...w...w... wie? xD

    • Sirenen Schleife deaktivieren

      • TheFireRunner Felix
      • 15. April 2018 um 01:27

      achso xD

      SQL: fn_copSiren3.sqf
      private["_vehicle"];
      _vehicle = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      
      if(isNull _vehicle) exitWith {};
      if(isNil {_vehicle getVariable "siren3"}) exitWith {};
      
      while {true} do
      {
          if(!(_vehicle getVariable "siren3")) exitWith {};
          if(count (crew (_vehicle)) == 0) then {_vehicle setVariable["siren3",false,true]};
          if(!alive _vehicle) exitWith {};
          if(isNull _vehicle) exitWith {};
          _vehicle say3D ["speech2",150,1];
          sleep 5;
          if(!(_vehicle getVariable "siren3")) exitWith {};
      };
      Alles anzeigen
    • Sirenen Schleife deaktivieren

      • TheFireRunner Felix
      • 14. April 2018 um 23:34
      SQL: fn_keyHandler.sql
      //Ä Key 
       case 40:
       {
       if (playerSide in [west] && {vehicle player != player} && {!life_siren_active} && {((driver vehicle player) == player)}) then {
       [] spawn {
       life_siren_active = true;
       sleep 7;
       life_siren_active = false;
       };
      
       _veh = vehicle player;
       if (isNil {_veh getVariable "siren3"}) then {_veh setVariable ["siren3",false,true];};
       if ((_veh getVariable "siren3")) then {
       titleText ["Warnung AUS","PLAIN"];
       _veh setVariable ["siren3",false,true];
       } else {
       titleText ["Warnung AN","PLAIN"];
       _veh setVariable ["siren3",true,true];
       if (playerSide isEqualTo west) then {
       [_veh] remoteExec ["life_fnc_copSiren3",RCLIENT];
       } else {
       [_veh] remoteExec ["life_fnc_medicSiren",RCLIENT];
       };
       };
       };
       };
      Alles anzeigen

      Bitte :3

      Dateien

      Yelp.zip 54,13 kB – 143 Downloads
    • Sirenen Schleife deaktivieren

      • TheFireRunner Felix
      • 14. April 2018 um 12:58

      Aber ich wollte das die Sirene sich nur einmal wiederholt und das ganz am Anfang wenn man diese Aktiviert... :D

      Danke Trotzdem ^^

    • Sirenen Schleife deaktivieren

      • TheFireRunner Felix
      • 14. April 2018 um 00:38

      Hat jemand noch eine Idee? ^^

    • Sender/Koordinaten in einer SMS "verschlüsseln"

      • TheFireRunner Felix
      • 13. April 2018 um 15:33

      OK ich habe jetzt den beiden neuen Button in mein Menü eingefügt aber jetzt sind dort keine Kästchen zum anklicken...

      Code: cell_phone.hpp
      class Life_cell_phone {
          idd = 3000;
          name = "Life_cell_phone";
          onLoad = "[] spawn life_fnc_cellphone";
          onUnLoad = "";
          movingEnable = false;
          enableSimulation = false;
      
          class controlsBackground {
              class Life_RscTitleBackground: Life_RscText
              {
                  idc = -1;
                  text = "";
                  x = 0.1 * safezoneW + safezoneX;
                  y = 0.2 * safezoneH + safezoneY;
                  w = 0.64 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0.380392,0.698039,0.882352,0.698039};
              };
          };
          class controls {
              class MainBackground: Life_RscText
              {
                  idc = 2999;
                  text = "";
                  x = 0.1 * safezoneW + safezoneX;
                  y = 0.244 * safezoneH + safezoneY;
                  w = 0.64 * safezoneW;
                  h = 0.28 * safezoneH;
                  ColorBackground[] = {0,0,0,0.698039};
                  ColorText[] = {1,1,1,1};
              };
              class Title: Life_RscText
              {
                  idc = 3001;
                  text = "$STR_CELL_Title";
                  x = 0.1 * safezoneW + safezoneX;
                  y = 0.2 * safezoneH + safezoneY;
                  w = 0.6 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0,0,0,0};
                  ColorText[] = {1,1,1,1};
              };
              class TextToSend: Life_RscText
              {
                  idc = 3002;
                  text = "$STR_CELL_TextToSend";
                  x = 0.1 * safezoneW + safezoneX;
                  y = 0.25 * safezoneH + safezoneY;
                  w = 0.6 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0,0,0,0};
                  ColorText[] = {1,1,1,1};
              };
              class textEdit: Life_RscEdit
              {
                  idc = 3003;
                  text = "";
                  x = 0.11 * safezoneW + safezoneX;
                  y = 0.3 * safezoneH + safezoneY;
                  w = 0.62 * safezoneW;
                  h = 0.03 * safezoneH;
                  ColorBackground[] = {0.784313,0.784313,0.784313,0};
                  ColorText[] = {1,1,1,1};
              };
              class TextMsgButton: Life_RscButtonMenu
              {
                  idc = 3015;
                  text = "$STR_CELL_TextMSGBtn";
                  onButtonClick = "[] call TON_fnc_cell_textmsg";
                  x = 0.11 * safezoneW + safezoneX;
                  y = 0.35 * safezoneH + safezoneY;
                  w = 0.2 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0.380392,0.698039,0.882352,0.498039};
                  ColorText[] = {1,1,1,1};
              };
              class PlayerList: Life_RscCombo
              {
                  idc = 3004;
                  text = "";
                  x = 0.11 * safezoneW + safezoneX;
                  y = 0.4 * safezoneH + safezoneY;
                  w = 0.2 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0.098039,0.098039,0.098039,0.666666};
                  ColorText[] = {1,1,1,1};
              };
              class TextCopButton: Life_RscButtonMenu
              {
                  idc = 3016;
                  text = "$STR_CELL_TextPolice";
                  onButtonClick = "[] call TON_fnc_cell_textcop";
                  x = 0.32 * safezoneW + safezoneX;
                  y = 0.35 * safezoneH + safezoneY;
                  w = 0.2 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0.380392,0.698039,0.882352,0.498039};
                  ColorText[] = {1,1,1,1};
              };
              class TextAdminButton: Life_RscButtonMenu
              {
                  idc = 3017;
                  text = "$STR_CELL_TextAdmins";
                  onButtonClick = "[] call TON_fnc_cell_textadmin";
                  x = 0.53 * safezoneW + safezoneX;
                  y = 0.35 * safezoneH + safezoneY;
                  w = 0.2 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0.380392,0.698039,0.882352,0.498039};
                  ColorText[] = {1,1,1,1};
              };
              class AdminMsgButton: Life_RscButtonMenu
              {
                  idc = 3020;
                  text = "$STR_CELL_AdminMsg";
                  onButtonClick = "[] call TON_fnc_cell_adminmsg";
                  x = 0.32 * safezoneW + safezoneX;
                  y = 0.4 * safezoneH + safezoneY;
                  w = 0.2 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0.380392,0.698039,0.882352,0.498039};
                  ColorText[] = {1,1,1,1};
              };
              class AdminMsgAllButton: Life_RscButtonMenu
              {
                  idc = 3021;
                  text = "$STR_CELL_AdminMSGAll";
                  onButtonClick = "[] call TON_fnc_cell_adminmsgall";
                  x = 0.53 * safezoneW + safezoneX;
                  y = 0.4 * safezoneH + safezoneY;
                  w = 0.2 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0.380392,0.698039,0.882352,0.498039};
                  ColorText[] = {1,1,1,1};
              };
              class EMSRequest: Life_RscButtonMenu
              {
                  idc = 3022;
                  text = "$STR_CELL_EMSRequest";
                  onButtonClick = "[] call TON_fnc_cell_emsrequest";
                  x = 0.11 * safezoneW + safezoneX;
                  y = 0.45 * safezoneH + safezoneY;
                  w = 0.2 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0.380392,0.698039,0.882352,0.498039};
                  ColorText[] = {1,1,1,1};
              };
              class PoliceMsgAllButton: life_RscButtonMenu
              {
                  idc = 3023;
                  text = "Rundfunk";
                  onButtonClick = "[] call TON_fnc_cell_polizeimsgall";
                  x = 0.32 * safezoneW + safezoneX;
                  y = 0.45 * safezoneH + safezoneY;
                  w = 0.2 * safezoneW;
                  h = 0.04 * safezoneH;
                  ColorBackground[] = {0,0,0,0};
                  ColorText[] = {1,1,1,1};
              };
              class Title3: Life_RscText
              {
                  idc = 8999;
                  text = "Koords. verschlüsseln:";
                  x = 0.099739 * safezoneW + safezoneX;
                  y = 0.521345 * safezoneH + safezoneY;
                  w = 0.154687 * safezoneW;
                  h = 0.022 * safezoneH;
                  ColorBackground[] = {0.094117,0.094117,0.094117,0};
                  ColorText[] = {1,1,1,1};
              };
              class Title4: Life_RscText
              {
                  idc = 11999;
                  text = "Sender verschlüsseln:";
                  x = 0.099739 * safezoneW + safezoneX;
                  y = 0.543567 * safezoneH + safezoneY;
                  w = 0.154687 * safezoneW;
                  h = 0.022 * safezoneH;
                  ColorBackground[] = {0.094117,0.094117,0.094117,0};
                  ColorText[] = {1,1,1,1};
              };
          };
      };
      Alles anzeigen
    • Sender/Koordinaten in einer SMS "verschlüsseln"

      • TheFireRunner Felix
      • 13. April 2018 um 15:24

      OK werde ich beim nächsten mal nutzen ^^

    • Sender/Koordinaten in einer SMS "verschlüsseln"

      • TheFireRunner Felix
      • 12. April 2018 um 19:50
      Zitat von Crunch

      #2 dialog\cell_phone.hpp


      Ersetzt ganz einfach die ganze Datei mit der im Spoiler:

      Wenn ich das Script kopieren will ist überall eine Zeile frei -.-

      Spoiler anzeigen

      class Life_cell_phone {

      idd = 3000;

      name= "life_cell_phone";

      movingEnable = 0;

      enableSimulation = 1;

      onLoad = "[] spawn life_fnc_cellphone";


      class controlsBackground {

      class Life_RscTitleBackground: Life_RscText

      {

      idc = -1;


      text = "SMS schreiben..."; //--- ToDo: Localize;

      x = 0.530937 * safezoneW + safezoneX;

      y = 0.335 * safezoneH + safezoneY;

      w = 0.175313 * safezoneW;

      h = 0.022 * safezoneH;

      colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])","(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};

      };

      class MainBackground: Life_RscText

      {

      idc = -1;


      x = 0.530937 * safezoneW + safezoneX;

      y = 0.357 * safezoneH + safezoneY;

      w = 0.175313 * safezoneW;

      h = 0.396 * safezoneH;

      colorBackground[] = {0,0,0,0.7};

      };

      class TextToSend: Life_RscTitle

      {

      idc = -1;


      text = "Senden an:"; //--- ToDo: Localize;

      x = 0.54125 * safezoneW + safezoneX;

      y = 0.544 * safezoneH + safezoneY;

      w = 0.154687 * safezoneW;

      h = 0.0374 * safezoneH;

      colorText[] = {0.95,0.95,0.95,1};

      colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",0.5};

      };

      class Title3 : Life_RscText

      {

      idc = -1;

      text = "Koords. verschlüsseln:"; //--- ToDo: Localize;

      x = 0.54125 * safezoneW + safezoneX;

      y = 0.6144 * safezoneH + safezoneY;

      w = 0.154687 * safezoneW;

      h = 0.022 * safezoneH;

      };

      class Title4 : Life_RscText

      {

      idc = -1;

      text = "Sender verschlüsseln:"; //--- ToDo: Localize;

      x = 0.54125 * safezoneW + safezoneX;

      y = 0.6386 * safezoneH + safezoneY;

      w = 0.154687 * safezoneW;

      h = 0.022 * safezoneH;

      };

      };

      class controls {

      class textEdit: Life_RscEdit

      {

      idc = 3003;

      text = "";

      x = 0.54125 * safezoneW + safezoneX;

      y = 0.379 * safezoneH + safezoneY;

      w = 0.154687 * safezoneW;

      h = 0.154 * safezoneH;

      };

      class TextMsgButton: Life_RscButtonMenu

      {

      idc = 3015;

      onButtonClick = "[] call TON_fnc_cell_textmsg";


      text = "Senden"; //--- ToDo: Localize;

      x = 0.54125 * safezoneW + safezoneX;

      y = 0.588 * safezoneH + safezoneY;

      w = 0.154687 * safezoneW;

      h = 0.022 * safezoneH;

      colorText[] = {1,1,1,1};

      colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",0.5};

      };

      class PlayerList: Life_RscCombo

      {

      idc = 3004;


      x = 0.592812 * safezoneW + safezoneX;

      y = 0.5506 * safezoneH + safezoneY;

      w = 0.0979687 * safezoneW;

      h = 0.022 * safezoneH;

      };

      class TextCopButton: Life_RscButtonMenu

      {

      idc = 3016;

      onButtonClick = "[] call TON_fnc_cell_textcop";


      text = "Nato Notruf"; //--- ToDo: Localize;

      x = 0.54125 * safezoneW + safezoneX;

      y = 0.676 * safezoneH + safezoneY;

      w = 0.0721875 * safezoneW;

      h = 0.022 * safezoneH;

      colorText[] = {1,1,1,1};

      colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",0.5};

      };

      class TextAdminButton: Life_RscButtonMenu

      {

      idc = 3017;

      onButtonClick = "[] call TON_fnc_cell_textadmin";


      text = "Reg. Anfrage"; //--- ToDo: Localize;

      x = 0.54125 * safezoneW + safezoneX;

      y = 0.709 * safezoneH + safezoneY;

      w = 0.0721875 * safezoneW;

      h = 0.022 * safezoneH;

      colorText[] = {1,1,1,1};

      colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",0.5};

      };

      class AdminMsgButton: Life_RscButtonMenu

      {

      idc = 3020;

      onButtonClick = "[] call TON_fnc_cell_adminmsg";


      text = "Als Reg."; //--- ToDo: Localize;

      x = 0.70625 * safezoneW + safezoneX;

      y = 0.588 * safezoneH + safezoneY;

      w = 0.061875 * safezoneW;

      h = 0.022 * safezoneH;

      colorText[] = {1,1,1,1};

      colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",0.5};

      };

      class AdminMsgAllButton: Life_RscButtonMenu

      {

      idc = 3021;

      onButtonClick = "[] call TON_fnc_cell_adminmsgall";


      text = "Reg. Rundmsg"; //--- ToDo: Localize;

      x = 0.70625 * safezoneW + safezoneX;

      y = 0.621 * safezoneH + safezoneY;

      w = 0.061875 * safezoneW;

      h = 0.022 * safezoneH;

      colorText[] = {1,1,1,1};

      colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",0.5};

      };

      class EMSRequest: Life_RscButtonMenu

      {

      idc = 3022;

      onButtonClick = "[] call TON_fnc_cell_emsrequest";


      text = "EMS Notruf"; //--- ToDo: Localize;

      x = 0.62375 * safezoneW + safezoneX;

      y = 0.676 * safezoneH + safezoneY;

      w = 0.0721875 * safezoneW;

      h = 0.022 * safezoneH;

      colorText[] = {1,1,1,1};

      colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",0.5};

      };

      class CloseButtonKey: Life_RscButtonMenu

      {

      onButtonClick = "closeDialog 0;";


      idc = -1;

      text = "Schließen"; //--- ToDo: Localize;

      x = 0.530937 * safezoneW + safezoneX;

      y = 0.753 * safezoneH + safezoneY;

      w = 0.0644531 * safezoneW;

      h = 0.022 * safezoneH;

      colorText[] = {1,1,1,1};

      colorBackground[] = {0,0,0,0.8};

      };

      class BtnCopAllMsg : Life_RscButtonMenu

      {

      idc = 3025;

      onButtonClick = "";


      text = "NOT LOADED"; //--- ToDo: Localize;

      x = 0.62375 * safezoneW + safezoneX;

      y = 0.709 * safezoneH + safezoneY;

      w = 0.0721875 * safezoneW;

      h = 0.022 * safezoneH;

      colorText[] = {1,1,1,1};

      colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",0.5};

      };

      class CBKoords: Life_Checkbox

      {

      idc = 3023;

      x = 0.62375 * safezoneW + safezoneX;

      y = 0.6144 * safezoneH + safezoneY;

      w = 0.0154688 * safezoneW;

      h = 0.022 * safezoneH;

      };

      class CBName: Life_Checkbox

      {

      idc = 3024;

      x = 0.62375 * safezoneW + safezoneX;

      y = 0.6386 * safezoneH + safezoneY;

      w = 0.0154688 * safezoneW;

      h = 0.022 * safezoneH;

      };

      };

      };

    • [Tutorial][ALL-Versions] Zellen/Türen nur für Polizisten aufschliessbar

      • TheFireRunner Felix
      • 12. April 2018 um 18:41

      Alles Klar :saint: Danke im Vorraus

    • 1 Frage & 1 Problem ^^

      • TheFireRunner Felix
      • 12. April 2018 um 18:40

      BeFreezy Ok habe auch alles eingefügt ;) Vielen Dank

    • 1 Frage & 1 Problem ^^

      • TheFireRunner Felix
      • 12. April 2018 um 18:36
      Zitat von powerafro2

      Da mal geschaut

      Hab ich auch gesehen und ist gefixt (hoffe ich xD)

    • 1 Frage & 1 Problem ^^

      • TheFireRunner Felix
      • 12. April 2018 um 17:33

      Komisch... aber am wenn man Spawnt kommt nen Error ^^

      arma3server_2018-04-12_15-37-18.rpt

    • 1 Frage & 1 Problem ^^

      • TheFireRunner Felix
      • 12. April 2018 um 17:24
      Spoiler anzeigen

      #include "..\..\script_macros.hpp"

      /*

      File: fn_playerSkins.sqf

      Author: Daniel Stuart

      Description:U_C_Commoner1_3

      Sets skins for players by their side and uniform.

      */

      private["_skinName"];

      switch (playerSide) do {

      case civilian: {

      if (uniform player == "U_C_Poloshirt_stripped") then {

      player setObjectTextureGlobal [0,"textures\civ\man\HDTeam.paa"];

      };

      };

      case west: {

      if (uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt") then {

      player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];

      (unitBackpack player) setObjectTextureGlobal [0, ""];

      };

      if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {

      player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];

      (unitBackpack player) setObjectTextureGlobal [0, ""];

      };

      if ((uniform player isEqualTo "U_I_CombatUniform")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\sek.paa"];

      };

      if ((uniform player isEqualTo "U_B_GEN_Commander_F")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\cop_uni.paa"];

      };

      if ((uniform player isEqualTo "U_B_CombatUniform_mcam_worn")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\prasen.paa"];

      };

      if (((call life_coplevel) == 1) && (uniform player isEqualTo "U_Rangemaster")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];

      };

      if (((call life_coplevel) == 2) && (uniform player isEqualTo "U_Rangemaster")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];

      };

      if (((call life_coplevel) == 3) && (uniform player isEqualTo "U_Rangemaster")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];

      };

      if (((call life_coplevel) == 4) && (uniform player isEqualTo "U_Rangemaster")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];

      };

      if (((call life_coplevel) == 5) && (uniform player isEqualTo "U_Rangemaster")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];

      };

      if (((call life_coplevel) == 6) && (uniform player isEqualTo "U_Rangemaster")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];

      };

      if (((call life_coplevel) == 7) && (uniform player isEqualTo "U_Rangemaster")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];

      };

      if (((call life_coplevel) == 8) && (uniform player isEqualTo "U_Rangemaster")) then {

      player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];

      };

      if (backpack player == "B_Carryall_cbr") then {

      (backpackContainer player) setObjectTextureGlobal[0,""];

      };

      };

      case independent: {

      if (uniform player isEqualTo "U_Rangemaster") then {

      player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];

      (unitBackpack player) setObjectTextureGlobal [0, ""];

      };

      if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {

      player setObjectTextureGlobal [0, "textures\med\Medic.paa"];

      (unitBackpack player) setObjectTextureGlobal [0, ""];

      };

      };

      };

    • 1 Frage & 1 Problem ^^

      • TheFireRunner Felix
      • 12. April 2018 um 17:20
      SQL: fn_copLoadout.sqf
      [] call life_fnc_playerSkins;
      [] call life_fnc_saveGear;

      Jap vorhanden

    • [Tutorial][ALL-Versions] Zellen/Türen nur für Polizisten aufschliessbar

      • TheFireRunner Felix
      • 12. April 2018 um 17:14

      Hallo ^^

      Habe das mal bei dem "Drahtzaun - Seitengasse (Tor)" (Land_BackAlley_01_I_gate_F) probiert aber es funktioniert nicht...


      Was muss ich machen? :D

    • 1 Frage & 1 Problem ^^

      • TheFireRunner Felix
      • 12. April 2018 um 17:07
      Zitat von B4v4r!4n_Str!k3r

      Was heißt bei dir reloaden? Neu kaufen, neu einloggen, aufheben?

      Neu kaufen und/oder neu aufheben

      Zitat von B4v4r!4n_Str!k3r

      Was heißt bei dir reloaden? Neu kaufen, neu einloggen, aufheben?

      Danke :D werde es mal testen ^^

    • 1 Frage & 1 Problem ^^

      • TheFireRunner Felix
      • 12. April 2018 um 16:15

      Guten Tag :S

      Frage:Wie kann man das Beschlagnahmen beschleunigen?

      Problem:Wenn die Cops spawnen ist deren Uniform unsichtbar aber wenn sie diese (nach mehreren Versuchen) "reloaden" nicht mehr. Jemand eine Lösung?

      Freue mich auf antworten und danke schonmal im Vorraus ;)

      LG TheFireRunner aka. Felix

    • [Tutorial 4.4R4+] Verwahrungsstelle nach Impounden

      • TheFireRunner Felix
      • 12. April 2018 um 16:12

      Gefixt ^^ hatte die falsche impound.hpp

    • Sirenen Schleife deaktivieren

      • TheFireRunner Felix
      • 11. April 2018 um 23:34

      Gefixt ^^

      arma3server_2018-04-11_23-02-55.rpt

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