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    1. Nodezone.net Community
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    3. TBO_Blackeagle

    Beiträge von TBO_Blackeagle

    • Fehler: "Spieler existiert nicht mehr?" - Admin Menü

      • TBO_Blackeagle
      • 26. April 2017 um 21:26

      Wie kann man das vermeinden?

      Bilder

      • 20170426212028_1.jpg
        • 1,47 MB
        • 3.440 × 1.440
        • 315
    • Waffen Shop Level Abfragen 4.4 und 4.4R3

      • TBO_Blackeagle
      • 26. April 2017 um 18:23

      Habe es herausgefunden

      Code
      class cop_basic {
              name = "Altis Cop Shop";
              side = "cop";
              conditions = "";
              items[] = {
                  { "Binocular", "", 150, -1, "" },
                  { "ItemGPS", "", 100, 45, "" },
                  { "FirstAidKit", "", 150, 65, "" },
                  { "NVGoggles", "", 2000, 980, "" },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1, "" },
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650, "" },
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500, "" },
                  { "hgun_P07_F", "", 7500, 1500, "" },
                  { "SMG_02_ACO_F", "", 30000, -1, "call life_coplevel >= 2" },
                  { "arifle_MX_F", "", 35000, 7500, "call life_coplevel >= 2" },
                  { "hgun_ACPC2_F", "", 17500, -1, "call life_coplevel >= 3" },
                  { "arifle_MXC_F", "", 30000, 5000, "call life_coplevel >= 3" }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25, 100, "" },
                  { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45, 100, "" },
                  { "30Rnd_65x39_caseless_mag", "", 130, 100, "" },
                  { "30Rnd_9x21_Mag", "", 250, 100, "call life_coplevel >= 2" },
                  { "9Rnd_45ACP_Mag", "", 200, 100, "call life_coplevel >= 3" }
              };
              accs[] = {
                  { "muzzle_snds_L", "", 650, 100, "" },
                  { "acc_flashlight", "", 750, 100, "call life_coplevel >= 2" },
                  { "optic_Holosight", "", 1200, 100, "call life_coplevel >= 2" },
                  { "optic_Arco", "", 2500, 100, "call life_coplevel >= 2" },
                  { "muzzle_snds_H", "", 2750, 100, "call life_coplevel >= 2" },
                  { "optic_MRD", "", 2750, 100, "call life_coplevel >= 2" }
              };
          };
      Alles anzeigen
    • Waffen Shop Level Abfragen 4.4 und 4.4R3

      • TBO_Blackeagle
      • 26. April 2017 um 13:38

      Ich schaue mal muss den Server kurz neu installieren.

    • Waffen Shop Level Abfragen 4.4 und 4.4R3

      • TBO_Blackeagle
      • 26. April 2017 um 11:23

      Das habe ich auch schon versucht und geklappt hat es nur bei den Kleidungen

    • Waffen Shop Level Abfragen 4.4 und 4.4R3

      • TBO_Blackeagle
      • 26. April 2017 um 11:05

      Also von welcher Variabel?

    • Waffen Shop Level Abfragen 4.4 und 4.4R3

      • TBO_Blackeagle
      • 26. April 2017 um 10:43

      Wie meinst du das?

    • Waffen Shop Level Abfragen 4.4 und 4.4R3

      • TBO_Blackeagle
      • 26. April 2017 um 09:27

      Sorry war die Falsche

      Code
      class cop_basic {
              name = "Tanoa Cop Shop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
                  { "launch_NLAW_F", "PCML", 20000, 650, { "life_coplevel", 7 } },
                  { "arifle_MXC_F", "", 15000, 7500 },
                  { "hgun_P07_F", "", 7500, 1500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "B_IR_Grenade", "", 150, -1 },
                  { "HandGrenade", "", 150, -1 },
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "FirstAidKit", "", 150, 65 },
                  { "I_B_UavTerminal", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 },
                  { "arifle_TRG20_F", "", 25000, 2500 },            //TRG
                  { "arifle_Katiba_F", "", 30000, 5000 },           //Katiba
                  { "srifle_DMR_01_F", "", 50000, 5000 },           //Rahim
                  { "srifle_DMR_02_camo_F", "", 500000, 250000 },   //MAR-10
                  { "srifle_DMR_03_F", "", 500000, 250000 },        //MK-1emr
                  { "arifle_SDAR_F", "", 20000, 7500 },             //SDAR
                  { "LMG_Zafir_F", "", 450000, 225000 },            //Zafir
                  { "srifle_EBR_F", "", 350000, 175000 { "life_coplevel", 6 } },           //MK18
                  { "launch_RPG7_F", "", 1500000, 750000 },         //RPG-7
                  { "srifle_DMR_04_Tan_F", "", 350000, 175000 },    //ASP
                  { "srifle_DMR_05_hex_F", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_05_tan_f", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_06_camo_F", "", 500000, 250000 },   //MK14
                  { "srifle_DMR_06_olive_F", "", 500000, 250000 },  //MK14
                  { "srifle_DMR_07_blk_F", "", 300000, 150000 },    //CMR
                  { "LMG_03_F", "", 500000, 250000 },               //LIM
                  { "arifle_AKM_F", "", 100000, 50000 }             //AKM
              };
      Alles anzeigen
    • Waffen Shop Level Abfragen 4.4 und 4.4R3

      • TBO_Blackeagle
      • 26. April 2017 um 08:49
      Code
      //COP-Rekruten
          class cop_basic {
              name = "Tanoa Cop Shop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
                  { "launch_NLAW_F", "PCML", 20000, 650, "call life_coplevel >= 32" },
                  { "arifle_MXC_F", "", 15000, 7500 },
                  { "srifle_EBR_F", "", 30000, -1 },
                  { "hgun_P07_F", "", 7500, 1500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "B_IR_Grenade", "", 150, -1 },
                  { "HandGrenade", "", 150, -1 },
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "FirstAidKit", "", 150, 65 },
                  { "Item_B_UavTerminal", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 },
                  { "20Rnd_762x51_Mag", "", 130 },
                  { "NLAW_F", "", 2000 },
                  { "ATMine_Range_Mag", "", 130 },
                  { "IEDUrbanBig_Remote_Mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag_Tracer", "", 130 },
                  { "30Rnd_9x21_Mag", "", 250 }
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Holosight_khk_F", "", 7500 },
                  { "bipod_01_F_khk", "", 7500 },
                  { "muzzle_snds_B", "", 7500 },
                  { "muzzle_snds_H", "", 7500 },
                  { "muzzle_snds_L", "", 7500 },
                  { "muzzle_snds_M", "", 7500 },
                  { "muzzle_snds_H_MG", "", 7500 },
                  { "optic_Arco", "", 7500 },
                  { "optic_Hamr", "", 7500 },
                  { "optic_Holosight", "", 7500 },
                  { "optic_SOS", "", 7500 },
                  { "acc_flashlight", "", 7500 },
                  { "acc_pointer_IR", "", 7500 },
                  { "optic_MRCO", "", 7500 },
                  { "muzzle_snds_acp", "", 7500 },
                  { "optic_NVS", "", 7500 },
                  { "optic_Nightstalker", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "optic_tws_mg", "", 7500 },
                  { "optic_DMS", "", 7500 },
                  { "optic_Yorris", "", 7500 },
                  { "optic_MRD", "", 7500 },
                  { "optic_LRPS", "", 7500 },
                  { "optic_AMS", "", 7500 },
                  { "optic_KHS_blk", "", 7500 },
                  { "optic_LRPS_tna_F", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
      Alles anzeigen
    • Waffen Shop Level Abfragen 4.4 und 4.4R3

      • TBO_Blackeagle
      • 26. April 2017 um 08:29

      Hey

      Ich habe gestern mal das so angewandt wie in dem Tutorial, und mal eine Waffe mit dem Cop Lvl. 7 gekuppelt und mir Lvl. 6 gegeben. Mein Problem ist dass ich jetzt gar keine Waffen mehr habe.

      Woran Lieg das?

    • [Tutorial] Kabelbinder Script mit Icon für Version: 4.4R3 - 5.0

      • TBO_Blackeagle
      • 25. April 2017 um 18:25
      Zitat von Roberto

      Laut des Titels FÜR VERSION: 4.4R3 - 5.0

      Danke für die Info

    • Fahrzeuge und Waffen Level abhäng machen?

      • TBO_Blackeagle
      • 25. April 2017 um 16:16
      Zitat von B4v4r!4n_Str!k3r

      Also es scheint wirklich so als würdest du keine aktuelle 5.0 verwenden. Deswegen kannst du Versuchen nach diesem Tutorial für die 4.4r3 vorzugehen und hoffen, dass du erfolgreich bist. Vorher ein Backup machen und schon kannst du nichts kaputt machen

      Ok danke, im arma3 Server browser wir mir angezeigt das es Tanoa RPG 5.0 ist, komisch. Aber danke ich werde es versuchen :)

    • Fahrzeuge und Waffen Level abhäng machen?

      • TBO_Blackeagle
      • 25. April 2017 um 15:57
      Code
      //COP-Rekruten
          class cop_basic {
              name = "Tanoa Cop Shop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
                  { "launch_NLAW_F", "PCML", 20000, 650, "call life_coplevel >= 32" },
                  { "arifle_MXC_F", "", 15000, 7500 },
                  { "srifle_EBR_F", "", 30000, -1 },
                  { "hgun_P07_F", "", 7500, 1500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "B_IR_Grenade", "", 150, -1 },
                  { "HandGrenade", "", 150, -1 },
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "FirstAidKit", "", 150, 65 },
                  { "Item_B_UavTerminal", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 },
                  { "20Rnd_762x51_Mag", "", 130 },
                  { "NLAW_F", "", 2000 },
                  { "ATMine_Range_Mag", "", 130 },
                  { "IEDUrbanBig_Remote_Mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag_Tracer", "", 130 },
                  { "30Rnd_9x21_Mag", "", 250 }
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Holosight_khk_F", "", 7500 },
                  { "bipod_01_F_khk", "", 7500 },
                  { "muzzle_snds_B", "", 7500 },
                  { "muzzle_snds_H", "", 7500 },
                  { "muzzle_snds_L", "", 7500 },
                  { "muzzle_snds_M", "", 7500 },
                  { "muzzle_snds_H_MG", "", 7500 },
                  { "optic_Arco", "", 7500 },
                  { "optic_Hamr", "", 7500 },
                  { "optic_Holosight", "", 7500 },
                  { "optic_SOS", "", 7500 },
                  { "acc_flashlight", "", 7500 },
                  { "acc_pointer_IR", "", 7500 },
                  { "optic_MRCO", "", 7500 },
                  { "muzzle_snds_acp", "", 7500 },
                  { "optic_NVS", "", 7500 },
                  { "optic_Nightstalker", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "optic_tws_mg", "", 7500 },
                  { "optic_DMS", "", 7500 },
                  { "optic_Yorris", "", 7500 },
                  { "optic_MRD", "", 7500 },
                  { "optic_LRPS", "", 7500 },
                  { "optic_AMS", "", 7500 },
                  { "optic_KHS_blk", "", 7500 },
                  { "optic_LRPS_tna_F", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
                                                                                      //COP-Police
          class cop_patrol {
              name = "Altis Patrol Officer Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 2, "You must be a Patrol Officer Rank!" };
              items[] = {
                  { "arifle_MXC_F", "", 15000, 7500 },
                  { "srifle_EBR_F", "", 30000, -1 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "acc_flashlight", "", 750, 100 },
                  { "optic_Holosight", "", 1200, 275 },
                  { "optic_Arco", "", 2500, -1 },
                  { "muzzle_snds_H", "", 2750, -1 }
              };
              mags[] = {
                  { "20Rnd_762x51_Mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag_Tracer", "", 130 },
                  { "30Rnd_9x21_Mag", "", 250 }
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Holosight_khk_F", "", 7500 },
                  { "bipod_01_F_khk", "", 7500 },
                  { "muzzle_snds_B", "", 7500 },
                  { "muzzle_snds_H", "", 7500 },
                  { "muzzle_snds_L", "", 7500 },
                  { "muzzle_snds_M", "", 7500 },
                  { "muzzle_snds_H_MG", "", 7500 },
                  { "optic_Arco", "", 7500 },
                  { "optic_Hamr", "", 7500 },
                  { "optic_Holosight", "", 7500 },
                  { "optic_SOS", "", 7500 },
                  { "acc_flashlight", "", 7500 },
                  { "acc_pointer_IR", "", 7500 },
                  { "optic_MRCO", "", 7500 },
                  { "muzzle_snds_acp", "", 7500 },
                  { "optic_NVS", "", 7500 },
                  { "optic_Nightstalker", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "optic_tws_mg", "", 7500 },
                  { "optic_DMS", "", 7500 },
                  { "optic_Yorris", "", 7500 },
                  { "optic_MRD", "", 7500 },
                  { "optic_LRPS", "", 7500 },
                  { "optic_AMS", "", 7500 },
                  { "optic_KHS_blk", "", 7500 },
                  { "optic_LRPS_tna_F", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
      
                                                                                      //COP-SWAT
          class cop_sergeant {
              name = "Altis Sergeant Officer Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 5, "You must be a Sergeant Rank!" };
              items[] = {
                  { "arifle_TRG20_F", "", 25000, 2500 },            //TRG
                  { "arifle_Katiba_F", "", 30000, 5000 },           //Katiba
                  { "srifle_DMR_01_F", "", 50000, 5000 },           //Rahim
                  { "srifle_DMR_02_camo_F", "", 500000, 250000 },   //MAR-10
                  { "srifle_DMR_03_F", "", 500000, 250000 },        //MK-1emr
                  { "arifle_SDAR_F", "", 20000, 7500 },             //SDAR
                  { "LMG_Zafir_F", "", 450000, 225000 },            //Zafir
                  { "srifle_EBR_F", "", 350000, 175000 },           //MK18
                  { "launch_RPG7_F", "", 1500000, 750000 },         //RPG-7
                  { "srifle_DMR_04_Tan_F", "", 350000, 175000 },    //ASP
                  { "srifle_DMR_05_hex_F", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_05_tan_f", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_06_camo_F", "", 500000, 250000 },   //MK14
                  { "srifle_DMR_06_olive_F", "", 500000, 250000 },  //MK14
                  { "srifle_DMR_07_blk_F", "", 300000, 150000 },    //CMR
                  { "LMG_03_F", "", 500000, 250000 },               //LIM
                  { "arifle_AKM_F", "", 100000, 50000 },             //AKM
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "optic_Arco", "", 2500, -1 },
                  { "muzzle_snds_H", "", 2750, -1 }
              };
              mags[] = {
                  { "30Rnd_556x45_Stanag", "", 300 },
                  { "30Rnd_65x39_caseless_green", "", 275 },
                  { "10Rnd_762x54_Mag", "", 500 },
                  { "20Rnd_556x45_UW_mag", "", 125 },
                  { "150Rnd_762x54_Box", "", 1000 },          //Zafir
                  { "150Rnd_762x54_Box_Tracer", "", 1000 },   //Zafir
                  { "20Rnd_762x51_Mag", "", 1000 },           //MK18
                  { "RPG7_F", "", 250000 },                   //RPG-7
                  { "10Rnd_338_Mag", "", 1000 },               //MAR-10
                  { "10Rnd_127x54_Mag", "", 1000 },           //ASP
                  { "10Rnd_93x64_DMR_05_Mag", "", 1000 },           //Cyrus
                  { "20Rnd_762x51_Mag", "", 1000 },               //MK14
                  { "20Rnd_650x39_Cased_Mag_F", "", 1000 },      //CMR
                  { "200Rnd_556x45_Box_Tracer_Red_F", "", 1000 },//LIM
                  { "200Rnd_556x45_Box_F", "", 1000 },           //LIM
                  { "30Rnd_762x39_Mag_F", "", 1000 },           //AKM
                  { "200Rnd_556x45_Box_F", "", 1000 }          //MK-1emr
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Holosight_khk_F", "", 7500 },
                  { "bipod_01_F_khk", "", 7500 },
                  { "muzzle_snds_B", "", 7500 },
                  { "muzzle_snds_H", "", 7500 },
                  { "muzzle_snds_L", "", 7500 },
                  { "muzzle_snds_M", "", 7500 },
                  { "muzzle_snds_H_MG", "", 7500 },
                  { "optic_Arco", "", 7500 },
                  { "optic_Hamr", "", 7500 },
                  { "optic_Holosight", "", 7500 },
                  { "optic_SOS", "", 7500 },
                  { "acc_flashlight", "", 7500 },
                  { "acc_pointer_IR", "", 7500 },
                  { "optic_MRCO", "", 7500 },
                  { "muzzle_snds_acp", "", 7500 },
                  { "optic_NVS", "", 7500 },
                  { "optic_Nightstalker", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "optic_tws_mg", "", 7500 },
                  { "optic_DMS", "", 7500 },
                  { "optic_Yorris", "", 7500 },
                  { "optic_MRD", "", 7500 },
                  { "optic_LRPS", "", 7500 },
                  { "optic_AMS", "", 7500 },
                  { "optic_KHS_blk", "", 7500 },
                  { "optic_LRPS_tna_F", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
      
          //Medic Shops
          class med_basic {
              name = "store";
              side = "med";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "ItemGPS", "", 100, 45 },
                  { "Items_Medikit", "", 100, 45 },
                  { "Binocular", "", 150, -1 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles", "", 1200, 980 }
              };
              mags[] = {};
              accs[] = {};
          };
      };
      Alles anzeigen
    • Fahrzeuge und Waffen Level abhäng machen?

      • TBO_Blackeagle
      • 25. April 2017 um 15:57
      Code
      /*
      *    Format:
      *        level: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *            3: Custom exit message (Optional)
      *
      *    items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      *    Itemname only needs to be filled if you want to rename the original object name.
      *
      *    Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      *    Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
          //Armory Shops
          class gun {
              name = "Billy Joe's Firearms";
              side = "civ";
              license = "gun";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 6500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
                  { "hgun_ACPC2_F", "", 11500, -1 },
                  { "hgun_PDW2000_F", "", 20000, -1 },
                  { "hgun_P07_khk_F", "", 21000, -1, { "", "", -1 } }, //Apex DLC
                  { "hgun_Pistol_01_F", "", 20000, -1, { "", "", -1 } }, //Apex DLC
                  { "SMG_05_F", "", 180000, -1, { "", "", -1 } } //Apex DLC
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 },
                  { "30Rnd_9x21_Mag_SMG_02", "", 75, 100, { "", "", -1 } }, //Apex DLC
                  { "10Rnd_9x21_Mag", "", 75, 100, { "", "", -1 } } //Apex DLC - Had to guess this. Not referenced anywhere
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 2500 }
              };
          };
      
          class rebel {
              name = "Mohammed's Jihadi Shop";
              side = "civ";
              license = "rebel";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_TRG20_F", "", 25000, 2500 },            //TRG
                  { "arifle_Katiba_F", "", 30000, 5000 },           //Katiba
                  { "srifle_DMR_01_F", "", 50000, 5000 },           //Rahim
                  { "srifle_DMR_02_camo_F", "", 500000, 250000 },   //MAR-10
                  { "srifle_DMR_03_F", "", 500000, 250000 },        //MK-1emr
                  { "arifle_SDAR_F", "", 20000, 7500 },             //SDAR
                  { "LMG_Zafir_F", "", 450000, 225000 },            //Zafir
                  { "srifle_EBR_F", "", 350000, 175000 },           //MK18
                  { "launch_RPG7_F", "", 1500000, 750000 },         //RPG-7
                  { "srifle_DMR_04_Tan_F", "", 350000, 175000 },    //ASP
                  { "srifle_DMR_05_hex_F", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_05_tan_f", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_06_camo_F", "", 500000, 250000 },   //MK14
                  { "srifle_DMR_06_olive_F", "", 500000, 250000 },  //MK14
                  { "srifle_DMR_07_blk_F", "", 300000, 150000 },    //CMR
                  { "LMG_03_F", "", 500000, 250000 },               //LIM
                  { "arifle_AKM_F", "", 100000, 50000 }             //AKM
      
              };
              mags[] = {
                  { "30Rnd_556x45_Stanag", "", 300 },
                  { "30Rnd_65x39_caseless_green", "", 275 },
                  { "10Rnd_762x54_Mag", "", 500 },
                  { "20Rnd_556x45_UW_mag", "", 125 },
                  { "150Rnd_762x54_Box", "", 1000 },          //Zafir
                  { "150Rnd_762x54_Box_Tracer", "", 1000 },   //Zafir
                  { "20Rnd_762x51_Mag", "", 1000 },           //MK18
                  { "RPG7_F", "", 250000 },                   //RPG-7
                  { "10Rnd_338_Mag", "", 1000 },               //MAR-10
                  { "10Rnd_127x54_Mag", "", 1000 },           //ASP
                  { "10Rnd_93x64_DMR_05_Mag", "", 1000 },           //Cyrus
                  { "20Rnd_762x51_Mag", "", 1000 },               //MK14
                  { "20Rnd_650x39_Cased_Mag_F", "", 1000 },      //CMR
                  { "200Rnd_556x45_Box_Tracer_Red_F", "", 1000 },//LIM
                  { "200Rnd_556x45_Box_F", "", 1000 },           //LIM
                  { "30Rnd_762x39_Mag_F", "", 1000 },           //AKM
                  { "200Rnd_556x45_Box_F", "", 1000 }          //MK-1emr
      
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Holosight_khk_F", "", 7500 },
                  { "bipod_01_F_khk", "", 7500 },
                  { "muzzle_snds_B", "", 7500 },
                  { "muzzle_snds_H", "", 7500 },
                  { "muzzle_snds_L", "", 7500 },
                  { "muzzle_snds_M", "", 7500 },
                  { "muzzle_snds_H_MG", "", 7500 },
                  { "optic_Arco", "", 7500 },
                  { "optic_Hamr", "", 7500 },
                  { "optic_Holosight", "", 7500 },
                  { "optic_SOS", "", 7500 },
                  { "acc_flashlight", "", 7500 },
                  { "acc_pointer_IR", "", 7500 },
                  { "optic_MRCO", "", 7500 },
                  { "muzzle_snds_acp", "", 7500 },
                  { "optic_NVS", "", 7500 },
                  { "optic_Nightstalker", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "optic_tws_mg", "", 7500 },
                  { "optic_DMS", "", 7500 },
                  { "optic_Yorris", "", 7500 },
                  { "optic_MRD", "", 7500 },
                  { "optic_LRPS", "", 7500 },
                  { "optic_AMS", "", 7500 },
                  { "optic_KHS_blk", "", 7500 },
                  { "optic_LRPS_tna_F", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
      
          class gang {
              name = "Hideout Armament";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 1500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
                  { "hgun_ACPC2_F", "", 4500, -1 },
                  { "hgun_PDW2000_F", "", 9500, -1 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 }
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 950 }
              };
          };
      
          //Basic Shops
          class genstore {
              name = "Tanoa General Store";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "ItemMap", "", 50, 35 },
                  { "ItemCompass", "", 50, 25 },
                  { "ItemWatch", "", 50, -1 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 },
                  { "Chemlight_red", "", 300, -1 },
                  { "Chemlight_yellow", "", 300, 50 },
                  { "Chemlight_green", "", 300, 50 },
                  { "Chemlight_blue", "", 300, 50 }
              };
              mags[] = {};
              accs[] = {};
          };
      
          class f_station_store {
              name = "Tanoa Fuel Station Store";
              side = "";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 750, -1 },
                  { "ItemGPS", "", 500, 45 },
                  { "ItemMap", "", 250, 35 },
                  { "ItemCompass", "", 250, 25 },
                  { "ItemWatch", "", 250, -1 },
                  { "FirstAidKit", "", 750, 65 },
                  { "NVGoggles", "", 10000, 980 },
                  { "Chemlight_red", "", 1500, -1 },
                  { "Chemlight_yellow", "", 1500, 50 },
                  { "Chemlight_green", "", 1500, 50 },
                  { "Chemlight_blue", "", 1500, 50 }
              };
              mags[] = {};
              accs[] = {};
          };
      Alles anzeigen
    • Fahrzeuge und Waffen Level abhäng machen?

      • TBO_Blackeagle
      • 25. April 2017 um 15:56

      ok

    • Fahrzeuge und Waffen Level abhäng machen?

      • TBO_Blackeagle
      • 25. April 2017 um 15:48

      Ich verwende die Version 5.0

    • Fahrzeuge und Waffen Level abhäng machen?

      • TBO_Blackeagle
      • 25. April 2017 um 15:25

      Ok ich werde das mal versuchen.

      Ger das auch bei den Waffen? Habe es bei der PCML hineingetan aber die kann jeder kaufen!

      Ich will drum nur ein Shop.

      Code
      class cop_basic {
              name = "Tanoa Cop Shop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
                  { "launch_NLAW_F", "PCML", 20000, 650, "call life_coplevel >= 32" },
                  { "arifle_MXC_F", "", 15000, 7500 },
                  { "srifle_EBR_F", "", 30000, -1 },
                  { "hgun_P07_F", "", 7500, 1500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "B_IR_Grenade", "", 150, -1 },
                  { "HandGrenade", "", 150, -1 },
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "FirstAidKit", "", 150, 65 },
                  { "Item_B_UavTerminal", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 }
              };
      Alles anzeigen
    • [Tutorial] Kabelbinder Script mit Icon für Version: 4.4R3 - 5.0

      • TBO_Blackeagle
      • 25. April 2017 um 14:01

      Funktioniert das auch auf der Version 5.0?

    • Fahrzeuge und Waffen Level abhäng machen?

      • TBO_Blackeagle
      • 25. April 2017 um 13:19

      Hallo Zusammen

      Wie ist es möglich das man die Polizei Fahrzeuge nach Level freigeben kann?

      Oder was müsste ich bei diesem Code ändern?

      Code
      class cop_car {
              side = "cop";
              conditions = "";
              vehicles[] = {
                { "B_Quadbike_01_F", { "", "", -1 } },                          //Quad
                { "C_Offroad_01_F", { "life_coplevel", "SCALAR", 1 } },         //Offroader
                { "C_Offroad_02_unarmed_F", { "life_coplevel", "SCALAR", 2 } }, //MB 4 WD
                { "C_SUV_01_F", { "life_coplevel", "SCALAR", 1 } },             //SUV
                { "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 1 } }, //Limusine Sport
                { "B_MRAP_01_F", { "life_coplevel", "SCALAR", 5 } },            //Hunter
                { "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 9 } },        //Hunter HMG
                { "B_Truck_01_ammo_F", { "life_coplevel", "SCALAR", 6 } },      //Hemtt Ammo
                { "I_MRAP_03_F", { "life_coplevel", "SCALAR", 19 } },           //Strider
                { "I_MRAP_03_hmg_F", { "life_coplevel", "SCALAR", 35 } },       //Strider HMG
                { "O_MRAP_02_F", { "life_coplevel", "SCALAR", 32 } },           //Ifrit
                { "O_APC_Tracked_02_AA_F", { "life_coplevel", "SCALAR", 35 } }, //Tigres
                { "B_UGV_01_rcws_F", { "life_coplevel", "SCALAR", 35 } }        //UGV
      
              };
          };
      Alles anzeigen

      Und ist das auch bei Waffen möglich? Wenn ja wie?

    • [Erklärung|Leitfaden] Arma 3 Code Optimierung

      • TBO_Blackeagle
      • 24. April 2017 um 21:52

      Wie ist es möglich Fahrzeuge und Waffen nur für ein gewisses Level bei der Polizei zu geben? (Tanoa Life V5.0)

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • TBO_Blackeagle
      • 24. April 2017 um 17:59
      Zitat von Saturin78

      ja das läuft so 1 zu 1 auf der 5.0

      Danke für die Info

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