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    1. Nodezone.net Community
    2. Mitglieder
    3. SilentF0x

    Beiträge von SilentF0x

    • 4 dämliche Fragen

      • SilentF0x
      • 18. November 2016 um 09:24

      @Frage 4: Öffne deine Map mit Notepad und suche nach cop. Lösche dann jeden setTexture das du findest. Bei mir hat es so gefunkt

    • Taschenlampen

      • SilentF0x
      • 13. November 2016 um 20:43

      Funktioniert nicht. Eine andere Lösung?

    • [4.4r4] Einige Fragen

      • SilentF0x
      • 13. November 2016 um 20:42

      Funktioniert! Danke!

    • [4.4r4] Einige Fragen

      • SilentF0x
      • 13. November 2016 um 20:36

      Ok :D Danke. Werde es versuchen.

    • Taschenlampen

      • SilentF0x
      • 13. November 2016 um 20:35

      Ok, werde ich mal versuchen. Danke schon mal!

    • Taschenlampen

      • SilentF0x
      • 13. November 2016 um 19:58

      Hab ich gemacht. Ich poste mal hier meinen Eintrag.


      Code
      //regex
      1 ""
      5 "" !Box_IND_Grenades_F !B_supplyCrate_F !Land_(ClutterCutter_small|Razorwire)_F !B_RangeMaster_F !C_man_1 !B_Quadbike_01_F ![BOI]_Truck_0[123]_(box|covered|device|fuel|medical|transport)_F !C_Hatchback_01_(sport_)?F ![BC]_(G_)?Offroad_01_(armed_)?F !C_SUV_01_F !C_Van_01_(transport|box|fuel)_F !C_Kart_01_(Blu|Fuel|Red|Vrana)_F ![BCO]_Heli_Light_0[12]_(civil_|stripped_|unarmed_)?F !C_Rubberboat !C_Boat_Civil_01_(police_)?F !B_SDV_01_F ![BO]_MRAP_0[12]_(hmg_)?F !B_(Boat|Heli)_Transport_01_F ! C_Offroad_02_unarmed_F !B_Boat_Armed_01_minigun_F !flashlightshoulder !NetworkMessageCreateHelicopterRTD

      Keine Ahnung ob es richtig ist.

    • Taschenlampen

      • SilentF0x
      • 13. November 2016 um 19:20

      Sieht gut aus! Leider werde ich von BattlEye gekickt ( AttachTo ). Kann mir jemand sagen wie ich dies umgehe?

    • [4.4r4] Einige Fragen

      • SilentF0x
      • 13. November 2016 um 18:14

      Wie bekomme ich hin, dass beim Trinken oder Essen ein Sound abgespielt wird?

      --

      Habe einiges versucht für die Nachrichten. Leider ohne Erfolg!


      Code
      // MISSIONS CYCLE
      class Missions {
          class ARMA3 {
      	template = Tanoa_Life.Tanoa;
      	difficulty = "Costum";
          class Options
      		{
              	scoreTable = 0;			
      			deathMessages = 0;		
      			vonID = 0;			
                  autoReport = 0;			
                  thirdPersonView = 1;
         		};
          };
      };
      Alles anzeigen

      --

      Kann man das Nachrichten System des Handys bearbeiten?

    • [4.4r4] Einige Fragen

      • SilentF0x
      • 13. November 2016 um 15:44

      Danke für deine Hilfe.

      Man muss die Missionsdatei immer als COP herunterladen. Als CIV nicht. Ich schau mal nachher wegen diesem Fehler. Hab damals alle settextures aus der Init rausgeholt, da sie eh nicht gingen.

    • [4.4r4] Einige Fragen

      • SilentF0x
      • 13. November 2016 um 03:52

      Moin :D

      Habe einige Fragen zu meiner Version.


      1. Kann ich den ganzen Chat ausschalten? Zb. Killed by , handcuffed & mehr.

      2. Cop Interaktionsmenü ohne Festnahme? ( Ich weiß, dass es schon Themen dazu gibt. Leider geht keine davon.) + Personen werden automatisch freigelassen.

      3. Tritte Person Ansicht ausschalten?

      4. Habe ein Texturen Fehler beim joinen. mpmissions\tanoa_life.[lexicon]tanoa[/lexicon]\textures\cop_uniform.jpg ( Hab ich auch schon Themen gefunden, gehen auch nicht)

      5. Kann man die Missionsdatei speichern? Damit man diese nicht wieder runterladen muss.


      Sollte ich noch Fragen finden, poste ich diese in die Kommentare :D

      Wenn mir jemand bei diesen Fehlern helfen könnte, wäre dies richtig gut.
      Danke im Voraus!

    • SOS-Knöpfe für Cops

      • SilentF0x
      • 10. November 2016 um 19:44
      Zitat von Dukes52

      Also bei mir funktioniert das irgendwie nicht richtig ich habe alles so gemacht wie es auf der Website beschrieben war.
      Habe die Funktionen noch in die CfgRemoteExec geschrieben aber es bekommt jeder einzelne bloß die Nachricht das er drauf gedrückt hat.
      Es spawnt auch kein Marker auf der Map.

      Ich poste hier mal meine Dateien rein. Vielleicht weiß jemand weiter

      CfgRemoteExec

      Code
      #define F(NAME,TARGET) class NAME { \
          allowedTargets = TARGET; \
      };
      
      
      
      
      #define ANYONE 0
      #define CLIENT 1
      #define SERVER 2
      #define HC HC_Life
      
      
      
      
      class CfgRemoteExec {
          class Functions {
              mode = 1;
              jip = 0;
      
      
      
      
              /* Client only functions */
              F(life_fnc_addVehicle2Chain,CLIENT)
              F(life_fnc_adminid,CLIENT)
              F(life_fnc_admininfo,CLIENT)
              F(life_fnc_bountyReceive,CLIENT)
              F(life_fnc_copLights,CLIENT)
              F(life_fnc_copSearch,CLIENT)
              F(life_fnc_copSiren,CLIENT)
              F(life_fnc_freezePlayer,CLIENT)
              F(life_fnc_gangCreated,CLIENT)
              F(life_fnc_gangDisbanded,CLIENT)
              F(life_fnc_gangInvite,CLIENT)
              F(life_fnc_garageRefund,CLIENT)
              F(life_fnc_giveDiff,CLIENT)
              F(life_fnc_hideObj,CLIENT)
              F(life_fnc_impoundMenu,CLIENT)
              F(life_fnc_jail,CLIENT)
              F(life_fnc_jailMe,CLIENT)
              F(life_fnc_knockedOut,CLIENT)
              F(life_fnc_licenseCheck,CLIENT)
              F(life_fnc_licensesRead,CLIENT)
              F(life_fnc_lightHouse,CLIENT)
              F(life_fnc_mediclights,CLIENT)
              F(life_fnc_medicRequest,CLIENT)
              F(life_fnc_medicSiren,CLIENT)
              F(life_fnc_moveIn,CLIENT)
              F(life_fnc_pickupItem,CLIENT)
              F(life_fnc_pickupMoney,CLIENT)
              F(life_fnc_receiveItem,CLIENT)
              F(life_fnc_receiveMoney,CLIENT)
              F(life_fnc_removeLicenses,CLIENT)
              F(life_fnc_restrain,CLIENT)
              F(life_fnc_revived,CLIENT)
              F(life_fnc_robPerson,CLIENT)
              F(life_fnc_robReceive,CLIENT)
              F(life_fnc_searchClient,CLIENT)
              F(life_fnc_seizeClient,CLIENT)
              F(life_fnc_soundDevice,CLIENT)
              F(life_fnc_spikeStripEffect,CLIENT)
              F(life_fnc_tazeSound,CLIENT)
              F(life_fnc_ticketPaid,CLIENT)
              F(life_fnc_ticketPrompt,CLIENT)
              F(life_fnc_vehicleAnimate,CLIENT)
              F(life_fnc_wantedList,CLIENT)
              F(life_fnc_wireTransfer,CLIENT)
              F(SOCK_fnc_dataQuery,CLIENT)
              F(SOCK_fnc_insertPlayerInfo,CLIENT)
              F(SOCK_fnc_requestReceived,CLIENT)
              F(SOCK_fnc_updateRequest,CLIENT)
              F(TON_fnc_clientGangKick,CLIENT)
              F(TON_fnc_clientGangLeader,CLIENT)
              F(TON_fnc_clientGangLeft,CLIENT)
              F(TON_fnc_clientGetKey,CLIENT)
              F(TON_fnc_clientMessage,CLIENT)
              F(TON_fnc_player_query,CLIENT)
      		F(life_fnc_Lizenzsehen,CLIENT)
      		F(life_fnc_AAN,CLIENT)
      		F(life_fnc_MP,CLIENT)
      		F(life_fnc_backupCall,CLIENT)
      		F(life_fnc_callBackup,CLIENT)
      
      
      
      
              /* Server only functions */
              F(BIS_fnc_execVM,SERVER)
              F(DB_fnc_insertRequest,SERVER)
              F(DB_fnc_queryRequest,SERVER)
              F(DB_fnc_updatePartial,SERVER)
              F(DB_fnc_updateRequest,SERVER)
              F(life_fnc_jailSys,SERVER)
              F(life_fnc_wantedAdd,SERVER)
              F(life_fnc_wantedBounty,SERVER)
              F(life_fnc_wantedCrimes,SERVER)
              F(life_fnc_wantedFetch,SERVER)
              F(life_fnc_wantedProfUpdate,SERVER)
              F(life_fnc_wantedRemove,SERVER)
              F(SPY_fnc_cookieJar,SERVER)
              F(SPY_fnc_observe,SERVER)
              F(TON_fnc_addContainer,SERVER)
              F(TON_fnc_addHouse,SERVER)
              F(TON_fnc_chopShopSell,SERVER)
              F(TON_fnc_cleanupRequest,SERVER)
              F(TON_fnc_deleteDBContainer,SERVER)
              F(TON_fnc_getID,SERVER)
              F(TON_fnc_getVehicles,SERVER)
              F(TON_fnc_insertGang,SERVER)
              F(TON_fnc_keyManagement,SERVER)
              F(TON_fnc_managesc,SERVER)
              F(TON_fnc_pickupAction,SERVER)
              F(TON_fnc_removeGang,SERVER)
              F(TON_fnc_sellHouse,SERVER)
              F(TON_fnc_sellHouseContainer,SERVER)
              F(TON_fnc_setObjVar,SERVER)
              F(TON_fnc_spawnVehicle,SERVER)
              F(TON_fnc_spikeStrip,SERVER)
              F(TON_fnc_updateGang,SERVER)
              F(TON_fnc_updateHouseContainers,SERVER)
              F(TON_fnc_updateHouseTrunk,SERVER)
              F(TON_fnc_vehicleCreate,SERVER)
              F(TON_fnc_vehicleDelete,SERVER)
              F(TON_fnc_vehicleStore,SERVER)
              F(TON_fnc_vehicleUpdate,SERVER)
      
      
      
      
              /* HeadlessClient only functions */
              F(HC_fnc_addContainer,HC)
              F(HC_fnc_addHouse,HC)
              F(HC_fnc_chopShopSell,HC)
              F(HC_fnc_deleteDBContainer,HC)
              F(HC_fnc_getVehicles,HC)
              F(HC_fnc_insertGang,HC)
              F(HC_fnc_insertRequest,HC)
              F(HC_fnc_insertVehicle,HC)
              F(HC_fnc_jailSys,HC)
              F(HC_fnc_keyManagement,HC)
              F(HC_fnc_queryRequest,HC)
              F(HC_fnc_removeGang,HC)
              F(HC_fnc_sellHouse,HC)
              F(HC_fnc_sellHouseContainer,HC)
              F(HC_fnc_spawnVehicle,HC)
              F(HC_fnc_spikeStrip,HC)
              F(HC_fnc_updateGang,HC)
              F(HC_fnc_updateHouseContainers,HC)
              F(HC_fnc_updateHouseTrunk,HC)
              F(HC_fnc_updatePartial,HC)
              F(HC_fnc_updateRequest,HC)
              F(HC_fnc_vehicleCreate,HC)
              F(HC_fnc_vehicleDelete,HC)
              F(HC_fnc_vehicleStore,HC)
              F(HC_fnc_vehicleUpdate,HC)
              F(HC_fnc_wantedAdd,HC)
              F(HC_fnc_wantedBounty,HC)
              F(HC_fnc_wantedCrimes,HC)
              F(HC_fnc_wantedFetch,HC)
              F(HC_fnc_wantedProfUpdate,HC)
              F(HC_fnc_wantedRemove,HC)
      
      
      
      
              /* Functions for everyone */
              F(BIS_fnc_effectKilledAirDestruction,ANYONE)
              F(BIS_fnc_effectKilledSecondaries,ANYONE)
              F(life_fnc_animSync,ANYONE)
              F(life_fnc_broadcast,ANYONE)
              F(life_fnc_colorVehicle,ANYONE)
              F(life_fnc_corpse,ANYONE)
              F(life_fnc_demoChargeTimer,ANYONE)
              F(life_fnc_flashbang,ANYONE)
              F(life_fnc_jumpFnc,ANYONE)
              F(life_fnc_lockVehicle,ANYONE)
              F(life_fnc_pulloutVeh,ANYONE)
              F(life_fnc_say3D,ANYONE)
              F(life_fnc_setFuel,ANYONE)
              F(life_fnc_simDisable,ANYONE)
              F(SPY_fnc_notifyAdmins,ANYONE)
          };
      
      
      
      
          class Commands {
              mode = 1;
              jip = 0;
      
      
      
      
              F(addHandgunItem,ANYONE)
              F(addMagazine,ANYONE)
              F(addPrimaryWeaponItem,ANYONE)
              F(addWeapon,ANYONE)
              F(setFuel,ANYONE)
          };
      };
      Alles anzeigen


      fn_backupCall.sqf

      Code: fn_backupCall.sqf
      _player = [_this,0,objnull,[objnull]] call bis_fnc_param;  
      _deleteTime = [_this,1,60,[0]] call bis_fnc_param;  
      if(isNull _player) exitWith {};  
      if(playerSide != west) exitWith {};  
      hint localize "STR_Item_backup";  
      _backupmsg = createMarkerLocal [("_backupmsg" + name _player), getPos _player];  
      _backupmsg setMarkerTypeLocal "mil_warning";  
      _backupmsg setMarkerColorLocal "colorRed";  
      _backupmsg setMarkerTextLocal format ["%1 ist in Gefahr",name _player];  
      sleep _deleteTime;  
      deleteMarkerLocal _backupmsg;
      Alles anzeigen

      fn_callBackup.sqf

      Code: fn_callBackup.sqf
      /*  
          Script file made by: Maximum  
          Idea based off: Liemans script - did way to much to achieve the same thing.  
          Description: Lets a officer request backup VIA scroll menu, made for ***AltisLifeRPG.com***  
      */  
      if(!life_callBackup) exitWith {hint "Sie können den Knopf nicht betätigen !"};  
      _backupTime = 60;  
      [[player,_backupTime],"life_fnc_backupCall",west,false] call life_fnc_MP;  
      life_callBackup = false;  
      sleep _backupTime + 320;  
      life_callBackup = true;  
      hint format ["%1, hat den SOS-Knopf gedrückt !",name player];
      Alles anzeigen

      Configuration.sqf

      Code: configuration.sqf
      #include "..\script_macros.hpp"
      /*
          File: configuration.sqf
          Author:
      
      
      
      
          Description:
          Master Life Configuration File
          This file is to setup variables for the client, there are still other configuration files in the system
      
      
      
      
      *****************************
      ****** Backend Variables *****
      *****************************
      */
      life_query_time = time;
      life_action_delay = time;
      life_trunk_vehicle = objNull;
      life_session_completed = false;
      life_garage_store = false;
      life_session_tries = 0;
      life_net_dropped = false;
      life_siren_active = false;
      life_clothing_filter = 0;
      life_clothing_uniform = -1;
      life_redgull_effect = time;
      life_is_processing = false;
      life_bail_paid = false;
      life_impound_inuse = false;
      life_action_inUse = false;
      life_spikestrip = ObjNull;
      life_knockout = false;
      life_interrupted = false;
      life_respawned = false;
      life_removeWanted = false;
      life_action_gathering = false;
      tawvd_addon_disable = true;
      life_god = false;
      life_frozen = false;
      life_save_gear = [];
      life_container_activeObj = ObjNull;
      life_disable_getIn = false;
      life_disable_getOut = false;
      life_admin_debug = false;
      life_preview_3D_vehicle_cam = objNull;
      life_preview_3D_vehicle_object = objNull;
      life_preview_light = objNull;
      life_pos_exist = false;
      life_pos_attach = [];
      life_civ_position = [];
      life_markers = false;
      life_settings_enableNewsBroadcast = profileNamespace getVariable ["life_enableNewsBroadcast",true];
      life_callBackup = true; 
      
      
      
      
      //Settings
      life_settings_enableSidechannel = profileNamespace getVariable["life_enableSidechannel",true];
      life_settings_tagson = profileNamespace getVariable["life_settings_tagson",true];
      life_settings_revealObjects = profileNamespace getVariable["life_settings_revealObjects",true];
      life_settings_enableNewsBroadcast = profileNamespace getVariable ["life_enableNewsBroadcast",true];
      life_settings_viewDistanceFoot = profileNamespace getVariable["life_viewDistanceFoot",1250];
      life_settings_viewDistanceCar = profileNamespace getVariable["life_viewDistanceCar",1250];
      life_settings_viewDistanceAir = profileNamespace getVariable["life_viewDistanceAir",1250];
      
      
      
      
      //Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
      life_clothing_purchase = [-1,-1,-1,-1,-1];
      /*
      *****************************
      ****** Weight Variables *****
      *****************************
      */
      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).
      
      
      
      
      /*
      *****************************
      ****** Life Variables *******
      *****************************
      */
      life_net_dropped = false;
      life_use_atm = true;
      life_is_arrested = false;
      life_is_alive = false;
      life_delivery_in_progress = false;
      life_thirst = 100;
      life_hunger = 100;
      CASH = 0;
      
      
      
      
      life_istazed = false;
      life_isknocked = false;
      life_vehicles = [];
      
      
      
      
      /*
          Master Array of items?
      */
      //Setup variable inv vars.
      {
          missionNamespace setVariable [ITEM_VARNAME(configName _x),0];
      } forEach ("true" configClasses (missionConfigFile >> "VirtualItems"));
      
      
      
      
      /* Setup the BLAH! */
      {
          _varName = getText(_x >> "variable");
          _sideFlag = getText(_x >> "side");
      
      
      
      
          missionNamespace setVariable [LICENSE_VARNAME(_varName,_sideFlag),false];
      } forEach ("true" configClasses (missionConfigFile >> "Licenses"));
      
      
      
      
      /*
      **************************************
      ****** Placeables Variables *****
      **************************************
      */
      life_definePlaceables = //Array aller Absperrungen (Cop + Medic)
      [
       "RoadCone_F",
       "RoadCone_L_F",
       "RoadBarrier_F",
       "RoadBarrier_small_F",
       "PlasticBarrier_03_orange_F",
       "Land_CncBarrier_stripes_F",
       "Land_PortableLight_single_F",
       "Land_PortableLight_double_F"
      ];
      life_bar_limit = 100; //Maximale Anzahl Absperrungen pro Person
      Alles anzeigen

      Functions.hpp

      Code: Functions.hpp
      class Socket_Reciever {
          tag = "SOCK";
          class SQL_Socket {
              file = "core\session";
              class dataQuery {};
              class insertPlayerInfo {};
              class requestReceived {};
              class syncData {};
              class updatePartial {};
              class updateRequest {};
          };
      };
      
      
      
      
      class Life_Client_Core {
          tag = "life";
      
      
      
      
          class Master_Directory {
              file = "core";
              class initCiv {};
              class initCop {};
              class initMedic {};
              class setupActions {};
              class setupEVH {};
              class survival {};
              class welcomeNotification {};
          };
      
      
      
      
          class Ausweis {
      		file = "scripts\Ausweis";
      		class Lizenzsehen {};
      		class Lizenzzeigen {};
      	};
      	class Actions {
              file = "core\actions";
              class arrestAction {};
              class buyLicense {};
              class captureHideout {};
              class catchFish {};
              class dpFinish {};
              class dropFishingNet {};
              class escortAction {};
              class gather {};
              class getDPMission {};
              class gutAnimal {};
              class healHospital {};
              class impoundAction {};
              class mine {};
              class packupSpikes {};
              class pickupItem {};
              class pickupMoney {};
              class postBail {};
              class processAction {};
              class pulloutAction {};
              class putInCar {};
              class removeContainer {};
              class repairTruck {};
              class restrainAction {};
              class robAction {};
              class searchAction {};
              class searchVehAction {};
              class seizePlayerAction {};
              class serviceChopper {};
              class stopEscorting {};
              class storeVehicle {};
              class surrender {};
              class ticketAction {};
              class unrestrain {};
      		class newsBroadcast {};
          };
      
      
      
      
          class Admin {
              file = "core\admin";
              class adminCompensate {};
              class adminDebugCon {};
              class adminFreeze {};
              class admingetID {};
              class adminGodMode {};
              class adminid {};
              class admininfo {};
              class adminMarkers {};
              class adminMenu {};
              class adminQuery {};
              class adminSpectate {};
              class adminTeleport {};
              class adminTpHere {};
          };
      
      
      
      
          class Civilian {
              file = "core\civilian";
              class civLoadout {};
              class civMarkers {};
              class demoChargeTimer {};
              class freezePlayer {};
              class jail {};
              class jailMe {};
              class knockedOut {};
              class knockoutAction {};
              class removeLicenses {};
              class robPerson {};
              class robReceive {};
              class tazed {};
          };
      
      
      
      
          class Config {
              file = "core\config";
              class houseConfig {};
              class itemWeight {};
              class vehicleAnimate {};
              class vehicleWeightCfg {};
          };
      
      
      
      
          class Cop {
              file = "core\cop";
              class bountyReceive {};
              class containerInvSearch {};
              class copInteractionMenu {};
              class copLights {};
              class copLoadout {};
              class copMarkers {};
              class copSearch {};
              class copSiren {};
              class doorAnimate {};
              class fedCamDisplay {};
              class licenseCheck {};
              class licensesRead {};
              class questionDealer {};
              class radar {};
              class repairDoor {};
              class restrain {};
              class searchClient {};
              class seizeClient {};
              class sirenLights {};
              class spikeStripEffect {};
              class ticketGive {};
              class ticketPaid {};
              class ticketPay {};
              class ticketPrompt {};
              class vehInvSearch {};
              class wantedGrab {};
          };
      
      
      
      
          class Dialog_Controls {
              file = "dialog\function";
              class bankDeposit {};
              class bankTransfer {};
              class bankWithdraw {};
              class displayHandler {};
              class gangDeposit {};
              class gangWithdraw {};
              class garageLBChange {};
              class impoundMenu {};
              class progressBar {};
              class safeFix {};
              class safeInventory {};
              class safeOpen {};
              class safeTake {};
              class sellGarage {};
              class setMapPosition {};
              class spawnConfirm {};
              class spawnMenu {};
              class spawnPointCfg {};
              class spawnPointSelected {};
              class unimpound {};
              class vehicleGarage {};
              class wireTransfer {};
          };
      
      
      
      
          class Functions    {
              file = "core\functions";
              class accType {};
              class actionKeyHandler {};
              class animSync {};
              class calWeightDiff {};
              class clearVehicleAmmo {};
              class dropItems {};
              class escInterupt {};
              class fetchCfgDetails {};
              class fetchDeadGear {};
              class fetchVehInfo {};
              class isDamaged {};
              class giveDiff {};
              class handleDamage {};
              class handleInv {};
              class handleItem {};
              class hideObj {};
              class hudSetup {};
              class hudUpdate {};
              class inventoryClosed {};
              class inventoryOpened {};
              class isUIDActive {};
              class keyHandler {};
              class loadDeadGear {};
              class loadGear {};
              class nearATM {};
              class nearestDoor {};
              class nearUnits {};
              class numberText {};
              class onFired {};
              class onTakeItem {};
              class playerSkins {};
              class playerTags {};
              class pullOutVeh {};
              class pushObject {};
              class receiveItem {};
              class receiveMoney {};
              class revealObjects {};
              class saveGear {};
              class searchPosEmpty {};
              class simDisable {};
              class stripDownPlayer {};
              class tazeSound {};
              class teleport {};
              class whereAmI {};
      		class robstore {};
      		class AAN {};
      		class postNewsBroadcast {};
      		class equipGear {};
      		class callbackup {};  
      		class backupCall {}; 
          };
      
      
      
      
          class Gangs    {
              file = "core\gangs";
              class createGang {};
              class gangCreated {};
              class gangDisband {};
              class gangDisbanded {};
              class gangInvite {};
              class gangInvitePlayer {};
              class gangKick {};
              class gangLeave {};
              class gangMenu {};
              class gangNewLeader {};
              class gangUpgrade {};
              class initGang {};
          };
      
      
      
      
          class Housing {
              file = "core\housing";
              class buyHouse {};
              class containerMenu {};
              class copBreakDoor {};
              class copHouseOwner {};
              class garageRefund {};
              class getBuildingPositions {};
              class houseMenu {};
              class initHouses {};
              class lightHouse {};
              class lightHouseAction {};
              class lockHouse {};
              class lockupHouse {};
              class placeContainer {};
              class PlayerInBuilding {};
              class raidHouse {};
              class sellHouse {};
          };
      
      
      
      
          class Items    {
              file = "core\items";
              class blastingCharge {};
              class boltcutter {};
              class defuseKit {};
              class flashbang {};
              class jerrycanRefuel {};
              class jerryRefuel {};
              class lockpick {};
              class placestorage {};
              class spikeStrip {};
              class storageBox {};
          };
      
      
      
      
          class Medical_System {
              file = "core\medical";
              class deathScreen {};
              class medicLights {};
              class medicLoadout {};
              class medicMarkers {};
              class medicRequest {};
              class medicSiren {};
              class medicSirenLights {};
              class onPlayerKilled {};
              class onPlayerRespawn {};
              class requestMedic {};
              class respawned {};
              class revived {};
              class revivePlayer {};
      		class medInteractionMenu {};
          };
      
      
      
      
          class Network {
              file = "core\functions\network";
              class broadcast {};
              class corpse {};
              class jumpFnc {};
              class say3D {};
              class setFuel {};
              class soundDevice {};
          };
      
      
      
      
          class Player_Menu {
              file = "core\pmenu";
              class altisPhone {};
              class cellphone {};
              class giveItem {};
              class giveMoney {};
              class keyDrop {};
              class keyGive {};
              class keyMenu {};
              class p_openMenu {};
              class p_updateMenu {};
              class pardon {};
              class removeItem {};
              class s_onChar {};
              class s_onCheckedChange {};
              class s_onSliderChange {};
              class settingsMenu {};
              class updateViewDistance {};
              class useItem {};
              class wantedAddP {};
              class wantedInfo {};
              class wantedList {};
              class wantedMenu {};
          };
      
      
      
      
          class Shops    {
              file = "core\shops";
              class atmMenu {};
              class buyClothes {};
              class changeClothes {};
              class chopShopMenu {};
              class chopShopSelection {};
              class chopShopSell {};
              class clothingFilter {};
              class clothingMenu {};
              class fuelLBchange {};
              class fuelStatOpen {};
              class vehicleShop3DPreview {};
              class vehicleShopBuy {};
              class vehicleShopEnd3DPreview {};
              class vehicleShopInit3DPreview {};
              class vehicleShopLBChange {};
              class vehicleShopMenu {};
              class virt_buy {};
              class virt_menu {};
              class virt_sell {};
              class virt_update {};
              class weaponShopAccs {};
              class weaponShopBuySell {};
              class weaponShopFilter {};
              class weaponShopMags {};
              class weaponShopMenu {};
              class weaponShopSelection {};
          };
      
      
      
      
          class Vehicle {
              file = "core\vehicle";
              class addVehicle2Chain {};
              class colorVehicle {};
              class deviceMine {};
              class FuelRefuelcar {};
              class fuelStore {};
              class fuelSupply {};
              class lockVehicle {};
              class openInventory {};
              class vehiclecolor3DRefresh {};
              class vehicleOwners {};
              class vehicleWeight {};
              class vehInventory {};
              class vehStoreItem {};
              class vehTakeItem {};
              class vInteractionMenu {};
          };
      
      
      
      
      	class Placeables {
      		file = "core\functions\placeables";
      		class placeablesInit {};
      		class medicPlaceablesInit {};
      		class placeablesMenu {};
      		class placeablesRemoveAll {};
      		class placeablePlace {};
      		class placeableCancel {};
      		class placeablesPlaceComplete {};
      	};
      };
      Alles anzeigen

      Ich habe die stringtable.hpp und die fn_setupAction draußen gelassen da die Funktionieren.

      Danke im voraus und freundliche Grüße,

      Dukes

      Alles anzeigen
      Zitat von Masteratomix

      Danke @Dukes52! Wir haben es zwar davor schon gehabt, aber trotzdem danke!

      Ich denke der Thread kann geschlossen werden!

      Richtig durchgelesen? Er hat ein Problem bei diesem Scripts.

    • Cop win. menü editieren

      • SilentF0x
      • 10. November 2016 um 19:32

      SuFu benutzen!

      Cop Interaktionsmenü

    • [Tutorial] Bargate per Trigger öffnen.

      • SilentF0x
      • 10. November 2016 um 19:28

      Wer ein Dislike abgibt, sollte schon eine Begründung in die Kommentare schreiben!

    • Für's Tanken bezahlen + Dynamischer Spritverbrauch

      • SilentF0x
      • 10. November 2016 um 11:11

      Denke ja.

    • Garage

      • SilentF0x
      • 9. November 2016 um 14:24

      Hab den als Hauptserver. Lieber 4€ :)

    • Garage

      • SilentF0x
      • 9. November 2016 um 07:31

      4€ im Monat für 4 Slots die du ändern kannst :P

    • Garage

      • SilentF0x
      • 8. November 2016 um 19:12

      Glaube nicht :D Brauche ich im Moment auch nicht.

    • Garage

      • SilentF0x
      • 8. November 2016 um 19:09

      4.4r4 geht bei denen. Habe sie ja :D Läuft eig gut

    • Garage

      • SilentF0x
      • 8. November 2016 um 19:06

      Wieso nicht? ;D

    • Garage

      • SilentF0x
      • 8. November 2016 um 19:04

      Ich hab bei Nitrado die 4.4r4. Finde ich nicht schlecht :D

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