1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Sa: 05 Juli 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. cpt.n3m0

    Beiträge von cpt.n3m0

    • Spielen ohne DLC/Mods

      • cpt.n3m0
      • 18. Februar 2017 um 13:26

      Das einzige, was ich bis jetzt gesehen hab ist das hier - Include your custom objects and buildings in a server addon - Add-ons - Exile Mod bin mir aber nicht sicher

    • Objekte aus Mod in Altis Life hinzufügen?

      • cpt.n3m0
      • 18. Februar 2017 um 13:20
      Zitat von blackfisch

      Den Alternativsyntax von createSimpleObject nutzen - das sollte dann gehen glaub ich, aber nicht sicher... Im Idealfall aber direkt im Objekt selbst

      Könntenst du einen kleinen beispiel für pbo machen?

    • Objekte aus Mod in Altis Life hinzufügen?

      • cpt.n3m0
      • 18. Februar 2017 um 12:44
      Zitat von blackfisch

      ich nehme an darauf spielt Moritz hier grade an....

      createSimpleObject - Bohemia Interactive Community
      missionConfigFile - Bohemia Interactive Community (Siehe Beispiel 4)

      Damit kannst du den p3d Pfad relativ zum Missionsverzeichnis angeben und spawnen :P Der Rest sollte klar sein (attachTo und bla Keks)

      Und mit pbo geht es nicht?

    • Objekte aus Mod in Altis Life hinzufügen?

      • cpt.n3m0
      • 17. Februar 2017 um 18:01
      Zitat von xHaraldx

      Mods kònnen nicht in eine Missionsdatei eingebunden werden...
      Man kann lediglich über den Befehl CreateSimpleObject neue Modelle aus der Mission laden.
      Aber ohne Kentnisse keine Chance.

      Es gibt welche, die sagen es geht.. und welche die sagen es geht nicht... ich glaube ich warte noch etwas.. vielleicht wird es ja einer erzählen, wie dies funktioniert.

    • Objekte aus Mod in Altis Life hinzufügen?

      • cpt.n3m0
      • 17. Februar 2017 um 15:25
      Zitat von Gaming4LifeNOT

      @CG-Works

      Das ist die meiner Meinung nach bessere Variante.

      @cpt.n3m0

      Also wenn du unbedingt mit detaillierten Objekten und mehr Auswahl arbeiten willst,
      würde ich nen Mod-Server in Betracht ziehen. Ansonsten kann man vieles auch mit ein wenig
      Kreativität, Zeit und Wille mit den Vanilla Objekten machen, wie CG-Works bereits gesagt hat.

      MfG

      Gaming4LifeNOT

      Alles anzeigen

      Passt aber nicht wirklich. Deshalb, bleibt der thread noch nicht beantwortet...

    • Objekte aus Mod in Altis Life hinzufügen?

      • cpt.n3m0
      • 17. Februar 2017 um 15:00
      Zitat von CG-Works

      Hey,

      kleiner Tipp am rande, sowas würde sehr viel zeit und Aufwand in Anspruch nehmen für so kleine Mods gibt es bspw. Launcher wo es einfach fällt.

      oder du umgehst das mit dem Mod Komplett und guckst wie du das mit den Arma Standard Objekten machen kannst.

      Das es viel Zeit kosten wird, ist mir klar. Würde es aber trotzdem wissen/ausprobieren wollen.
      Das mit dem Launcher.. ist für einen frischen Server fast unmöglich :D

    • Objekte aus Mod in Altis Life hinzufügen?

      • cpt.n3m0
      • 14. Februar 2017 um 16:51

      Dann wohl warten.. bis jemand mir es erklären kann

    • Objekte aus Mod in Altis Life hinzufügen?

      • cpt.n3m0
      • 14. Februar 2017 um 16:25
      Zitat von Jammedlp

      Es gibt Möglichkeiten diese in eine Missionsdatei zu intigrieren, aber dies ist kompliziert und dadurch wird die Missionsdatei riesig

      kannst du mir ein tutorial dazu geben?

    • Objekte aus Mod in Altis Life hinzufügen?

      • cpt.n3m0
      • 14. Februar 2017 um 16:11
      Zitat von Jammedlp

      Der Server und du brauchen beide die Mods, sprich ihr müsst sie beide geladen haben!

      kann man das irgendwie umgehen? Oder so machen, dass der Mod runtergeladen wird, sobald jemand verbindet?

    • Objekte aus Mod in Altis Life hinzufügen?

      • cpt.n3m0
      • 14. Februar 2017 um 14:19

      Hallo alle zsm.

      Ich hab volgende Frage. Ich will Sachen aus diesen Mod auf meinen Altis Life Server plazieren.
      Das erste was ich mache, ich kopiere den Mod-Ordner in den Arma 3 Odner und aktiviere diesen Mod in dem Launcher. Öffne meine Missions Datei und füge dann ein paar Objekte aus diesem Mod hinzu.
      Nach dem ich fertig bin, lade ich diesen Mod-Ordner noch auf dem Server hoch und aktiviere Ihn dort und deaktiviere es in dem Arma 3 Launcher.
      Wenn ich versuche auf dem Server zu kommen, bekomme ich ein Fehler, dass ich diese mission nicht spielen kann.

      Wie kann ich den trotzdem die Mission spielen, ohne das ich das in dem Launcher aktiviert habe und die Objekte dann auch sehe?

    • Spielen ohne DLC/Mods

      • cpt.n3m0
      • 13. Februar 2017 um 20:15

      Also, noch mal.

      Ich will Fahrzeuge und etc. aus Mods nehmen und die auf dem Server plazieren. Wie kann man diesen Fehler umgehen, so, dass jeder Spieler diese Mods nicht runterladen muss.

    • Spielen ohne DLC/Mods

      • cpt.n3m0
      • 13. Februar 2017 um 19:30
      Zitat von PoweredByte

      Kenne es so, das man über die @life_server die Objekte platzieren lässt.

      Kannst du es genauer erklären?

    • Spielen ohne DLC/Mods

      • cpt.n3m0
      • 13. Februar 2017 um 18:55

      Hallo zsm.

      Ich versuche Sachen auf dem Server zu plazieren, die aber von z.b Apex DLC kommen und Spieler die es nicht haben, bekommen dann immer eine Fehleranzeige, dass Sie nicht spielen dürfen.
      Hab aber schon auf manchen Server gesehen, dass sowas möglich ist, dass z.B. läute trz. Spielen können, ohne das DLC zu haben.

      Die genau anzeige der Fehlernachricht, lautet - Sie können diese Mission nicht spielen/bearbeiten, da sie auf heruntergeladene Inhalte basiert, die gelöscht wurden.

    • Script Restriction

      • cpt.n3m0
      • 12. Februar 2017 um 20:52

      Hallo, werde immer wieder durch BattlEye gekickt. Grund Script Restriction #1

      Code
      12.02.2017 20:41:37: SaintCayzer (IP:2304) 47a0ec07ab3dac5396a5f8bf0ea1a227 - #1 "getvariable "bis_fnc_arsenal_action"}) then {
      _action = _x addaction [
      localize "STR_A3_Arsenal",
      {
      _box = _this select 0;
      _unit"
      12.02.2017 20:45:00: SaintCayzer (IP:2304) 47a0ec07ab3dac5396a5f8bf0ea1a227 - #1 "getvariable "bis_fnc_arsenal_action"}) then {
      _action = _x addaction [
      localize "STR_A3_Arsenal",
      {
      _box = _this select 0;
      _unit"
      12.02.2017 20:50:48: SaintCayzer (IP:2304) 47a0ec07ab3dac5396a5f8bf0ea1a227 - #1 "getvariable "bis_fnc_arsenal_action"}) then {
      _action = _x addaction [
      localize "STR_A3_Arsenal",
      {
      _box = _this select 0;
      _unit"
      Alles anzeigen
    • Skins für Cops

      • cpt.n3m0
      • 12. Februar 2017 um 19:17

      Der Fehler ist noch da, hab das jetzt schon rausgelöscht mit der Textur.. aber bekomme immer noch den selben Fehler
      Hier ist der log


      Code
      19:15:24 "<infiSTAR.de> 0 - loading AntiHack.."
      19:15:24 "<infiSTAR.de> 0 - Thread MAIN: starting!"
      19:15:24 "<infiSTAR.de> 0 - Thread MAIN: loading...!"
      19:15:24 "<infiSTAR.de> 0 - Thread MAIN: compiling and/or sending none-threaded code!"
      19:15:24 "<infiSTAR.de> 0 - Thread MAIN: none-threaded code compiled and/or sent!"
      19:15:24 "<infiSTAR.de> 0 - AntiHack loaded!"
      19:15:24 "<infiSTAR.de> 0 - run.sqf - AntiHack included!"
      19:15:24 "<infiSTAR.de> 0 - run.sqf - including AdminTools"
      19:15:24 "<infiSTAR.de> 0 - run.sqf - AdminTools included!"
      19:15:27 C_Offroad_01_F: Wheel_1_1 - unknown animation source wheel
      19:15:27 C_Offroad_01_F: pedal_thrust - unknown animation source Throttle
      19:15:27 C_Offroad_01_F: pedal_brake - unknown animation source Brake
      19:15:27 C_Offroad_01_F: Wheel_1_1_Damper - unknown animation source damper
      19:15:27 C_Offroad_01_F: GunnerLF - unknown animation source gunner_lf_turn
      19:15:27 C_Offroad_01_F: GunnerRF - unknown animation source gunner_rf_turn
      19:15:27 C_Offroad_01_F: DrivingWheel - unknown animation source drivingWheel
      19:15:27 C_Offroad_01_F: IndicatorSpeed - unknown animation source speed
      19:15:27 C_Offroad_01_F: fuel - unknown animation source fuel
      19:15:27 C_Offroad_01_F: IndicatorRPM - unknown animation source rpm
      19:15:27 C_Offroad_01_F: reverse_light - unknown animation source Gear
      19:15:28 No speaker given for Rhys Abbey
      19:15:28 No speaker given for Ali Ngige
      19:15:28 No speaker given for Ali Okonkwo
      19:15:28 No speaker given for Dixon Walker
      19:15:28 No speaker given for Hamidi Azikiwe
      19:15:28 No speaker given for Hu Chang
      19:15:29 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      19:15:29 No speaker given for Tavish Anderson
      19:15:29 No speaker given for Donald Warren
      19:15:29 No speaker given for Mike Thompson
      19:15:29 No speaker given for Spencer Bennett
      19:15:29 No speaker given for Muhammad Okeke
      19:15:29 No speaker given for Mike White
      19:15:29 No speaker given for Connor Hill
      19:15:29 No speaker given for Kyle Young
      19:15:29 No speaker given for Dong Yeung
      19:15:29 No speaker given for Lu Chen
      19:15:29 No speaker given for Samuel Newton
      19:15:29 No speaker given for Luke O'Sullivan
      19:15:29 No speaker given for Jamie Taylor
      19:15:29 No speaker given for Lu Kung
      19:15:29 No speaker given for Archie Conrad
      19:15:29 No speaker given for Matthew White
      19:15:29 No speaker given for Oliver Clark
      19:15:29 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      19:15:29 No speaker given for Max Jones
      19:15:29 No speaker given for Katungi Sesse-Seko
      19:15:29 No speaker given for Jake Anderson
      19:15:29 No speaker given for Dwan Smith
      19:15:29 No speaker given for Greer Nelson
      19:15:29 No speaker given for Keith Harris
      19:15:29 No speaker given for Greer Moore
      19:15:29 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      19:15:29 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      19:15:29 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      19:15:29 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      19:15:29 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      19:15:29 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      19:15:29 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      19:15:29 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      19:15:29 Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      19:15:29 No speaker given for Evangelos Costas
      19:15:29 No speaker given for Vasilis Karmanlis
      19:15:29 No speaker given for Evripidis Karmanlis
      19:15:29 No speaker given for Michalis Mastori
      19:15:29 No speaker given for Vasilis Zenon
      19:15:29 No speaker given for Kouris Manelia
      19:15:29 No speaker given for Angelos Nicolau
      19:15:29 No speaker given for Michalis Petridis
      19:15:29 No speaker given for Samaras Athanasiadis
      19:15:29 No speaker given for Biton Christou
      19:15:29 No speaker given for Fotini Dimitriadis
      19:15:29 No speaker given for Militiadis Manelia
      19:15:29 No speaker given for Sotiris Gikas
      19:15:29 No speaker given for Thanos Kammenou
      19:15:29 No speaker given for Sotiris Stanis
      19:15:29 No speaker given for Evripidis Manetta
      19:15:29 No speaker given for Nicolo Nicolau
      19:15:29 No speaker given for Costa Stanis
      19:15:30 No speaker given for Militiadis Papadopoulos
      19:15:30 No speaker given for Thamos Malas
      19:15:30 No speaker given for Panos Ioannou
      19:15:30 No speaker given for Thanos Ioannou
      19:15:30 No speaker given for Vasilis Elias
      19:15:30 No speaker given for Gamba Achebe
      19:15:30 HideBullet_001 - unknown animation source codrivermuzzle_revolving
      19:15:30 HideBullet_002 - unknown animation source codrivermuzzle_revolving
      19:15:30 HideBullet2_001 - unknown animation source codrivermuzzle_revolving
      19:15:30 HideBullet2_002 - unknown animation source codrivermuzzle_revolving
      19:15:30 soldier[O_V_Soldier_TL_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      19:15:30 soldier[O_V_Soldier_TL_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      19:15:30 Speaker Male01_F not found in CfgVoiceTypes
      19:15:30 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      19:15:30 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      19:15:30 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      19:15:30 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      19:15:30 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 starting now!"
      19:15:30 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 looping now!"
      19:15:30 Error: Object(2 : 678) not found
      19:15:30 Error: Object(2 : 683) not found
      19:15:30 Error: Object(2 : 685) not found
      19:15:30 Error: Object(2 : 687) not found
      19:15:30 Error: Object(2 : 689) not found
      19:15:30 Error: Object(2 : 691) not found
      19:15:30 Error: Object(2 : 693) not found
      19:15:30 Error: Object(2 : 695) not found
      19:15:30 Error: Object(2 : 697) not found
      19:15:30 Error: Object(2 : 699) not found
      19:15:30 Error: Object(2 : 701) not found
      19:15:30 Error: Object(2 : 703) not found
      19:15:30 Error: Object(2 : 793) not found
      19:15:30 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      19:15:32 Warning: 1172 ms spent in callExtension calling name: "extDB2", function: "9:ADD_DATABASE:"
      19:15:32 "extDB2: Error with Database Connection"
      Alles anzeigen
    • Skins für Cops

      • cpt.n3m0
      • 12. Februar 2017 um 17:01
      Zitat von blackfisch
      C
      case west: {
      	if (uniform player isEqualTo "U_O_V_Soldier_Viper_F") then {
      		player setObjectTextureGlobal [0, "textures\SWAT_Uni.jpg"];
      	};
      };

      Du solltest im Code übrigens im Idealfall auch mit Unterstrich statt Bindestrich angeben, wenn er so lautet ;)

      Ups nicht gesehen :D

    • Skins für Cops

      • cpt.n3m0
      • 12. Februar 2017 um 16:40

      Hallo zsm,

      Altis version steht bei Nitrado: 4.4r4
      ich habe einen skin für cop gemacht, name dieser Datei SWAT_Uni.jpg
      Anschließen, habe ich die Datei fn_playerSkins.sqf editiert, erhalte aber ein Fehler: Preprocessor failed with error - Invalid file name (empty filename)

      fn_playerSkins.sqf

      Code
      case west: {
              if (uniform player isEqualTo "U_O_V_Soldier_Viper_F") then {
                  _skinName = "textures\SWAT-Uni.jpg";
                  if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
                      if (FETCH_CONST(life_coplevel) >= 5) then {
                          _skinName = ["textures\SWAT_uni_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
                      };
                  };
                  player setObjectTextureGlobal [0, _skinName];
              };
          };
      Alles anzeigen
    • Spawn und Textur Problem

      • cpt.n3m0
      • 12. Februar 2017 um 15:23
      Zitat von blackfisch

      Heißt dein Ordner texture oder textures? Pfade prüfen!
      Zum Rest: Server und Client Logs bitte

      Ja, das war der Fehler :)

      Was den spawns angeht, ich hab alles aus der Datei scripts.txt in config -> battleye entfernt, da ich immer den Fehler bekommen hab script restriction

    • Spawn und Textur Problem

      • cpt.n3m0
      • 12. Februar 2017 um 14:39

      Hallo alle zsm.

      Altis version steht bei Nitrado: 4.4r4

      Ich hab ein Problem, dass ich als Polizist immer auf der kleinen Insel(ganz oben) spawne, ohne eine Wahl zu haben, über das Spawnmenu zu spawnen.
      Außerdem, habe ich versucht Texturen(.paa Dateien) für Polizei-Autos zu benutzen, leider klappt das nicht und die texturen sind unsichtbar.

      Hier ist schon mal meine Datei zu den Vehicles

      Code
      class CarShops {
          /*
          *    ARRAY FORMAT:
          *        0: STRING (Classname)
          *        1: ARRAY (This is for limiting items to certain things)
          *            0: Variable to read from
          *            1: Variable Value Type (SCALAR / BOOL /EQUAL)
          *            2: What to compare to (-1 = Check Disabled)
          *
          *   BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
          *   OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
          *   Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
          *   Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
          */
          class civ_car {
              side = "civ";
              vehicles[] = {
                  { "B_Quadbike_01_F", { "", "", -1 } },
                  { "C_Hatchback_01_F", { "", "", -1 } },
                  { "C_Offroad_01_F", { "", "", -1 } },
                  { "C_SUV_01_F", { "", "", -1 } },
                  { "C_Hatchback_01_sport_F", { "", "", -1 } },
                  { "C_Van_01_transport_F", { "", "", -1 } }
              };
          };
      
      
      
      
          class kart_shop {
              side = "civ";
              vehicles[] = {
                  { "C_Kart_01_Blu_F", { "", "", -1 } },
                  { "C_Kart_01_Fuel_F", { "", "", -1 } },
                  { "C_Kart_01_Red_F", { "", "", -1 } },
                  { "C_Kart_01_Vrana_F", { "", "", -1 } }
              };
          };
      
      
      
      
          class civ_truck {
              side = "civ";
              vehicles[] = {
                  { "C_Van_01_box_F", { "", "", -1 } },
                  { "I_Truck_02_transport_F", { "", "", -1 } },
                  { "I_Truck_02_covered_F", { "", "", -1 } },
                  { "B_Truck_01_transport_F", { "", "", -1 } },
                  { "O_Truck_03_transport_F", { "", "", -1 } },
                  { "O_Truck_03_covered_F", { "", "", -1 } },
                  { "B_Truck_01_box_F", { "", "", -1 } },
                  { "O_Truck_03_device_F", { "", "", -1 } },
                  { "C_Van_01_fuel_F", { "", "", -1 } },
                  { "I_Truck_02_fuel_F", { "", "", -1 } },
                  { "B_Truck_01_fuel_F", { "", "", -1 } }
              };
          };
      
      
      
      
          class civ_air {
              side = "civ";
              vehicles[] = {
                  { "C_Heli_Light_01_civil_F", { "", "", -1 } },
                  { "B_Heli_Light_01_F", { "", "", -1 } },
                  { "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
              };
          };
      
      
      
      
           class civ_ship {
              side = "civ";
              vehicles[] = {
                  { "C_Rubberboat", { "", "", -1 } },
                  { "C_Boat_Civil_01_F", { "", "", -1 } },
                  { "B_SDV_01_F", { "", "", -1 } }
              };
          };
      
      
      
      
          class reb_car {
              side = "civ";
              vehicles[] = {
                  { "B_Quadbike_01_F", { "", "", -1 } },
                  { "B_G_Offroad_01_F", { "", "", -1 } },
                  { "O_MRAP_02_F", { "", "", -1 } },
                  { "B_Heli_Light_01_stripped_F", { "", "", -1 } },
                  { "B_G_Offroad_01_armed_F", { "", "", -1 } }
              };
          };
      
      
      
      
          class med_shop {
              side = "med";
              vehicles[] = {
                  { "C_Offroad_01_F", { "", "", -1 } },
                  { "I_Truck_02_medical_F", { "", "", -1 } },
                  { "O_Truck_03_medical_F", { "", "", -1 } },
                  { "B_Truck_01_medical_F", { "", "", -1 } }
              };
          };
      
      
      
      
          class med_air_hs {
              side = "med";
              vehicles[] = {
                  { "B_Heli_Light_01_F", { "", "", -1 } },
                  { "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
              };
          };
      
      
      
      
          class cop_car {
              side = "cop";
              vehicles[] = {
                  { "C_Offroad_01_F", { "", "", -1 } },
                  { "C_SUV_01_F", { "", "", -1 } },
                  { "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 1 } },
                  { "B_MRAP_01_F", { "life_coplevel", "SCALAR", 2 } },
                  { "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 3 } }
              };
          };
      
      
      
      
          class cop_air {
              side = "cop";
              vehicles[] = {
                  { "B_Heli_Light_01_F", { "", "", -1 } },
                  { "B_Heli_Transport_01_F", { "life_coplevel", "SCALAR", 3 } }
              };
          };
      
      
      
      
          class cop_ship {
              side = "cop";
              vehicles[] = {
                  { "B_Boat_Transport_01_F", { "", "", -1 } },
                  { "C_Boat_Civil_01_police_F", { "", "", -1 } },
                  { "B_Boat_Armed_01_minigun_F", { "life_coplevel", "SCALAR", 3 } },
                  { "B_SDV_01_F", { "", "", -1 } }
              };
          };
      };
      
      
      
      
      class LifeCfgVehicles {
          /*
          *    Vehicle Configs (Contains textures and other stuff)
          *
          *    "price" is the price before any multipliers set in Master_Config are applied.
          *
          *    Default Multiplier Values & Calculations:
          *       Civilian [Purchase, Sell]: [1.0, 0.5]
          *       Cop [Purchase, Sell]: [0.5, 0.5]
          *       Medic [Purchase, Sell]: [0.75, 0.5]
          *       ChopShop: Payout = price * 0.25
          *       GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
          *       Cop Impound: Payout = price * 0.1
          *       Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
          *           -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
          *
          *       1: ARRAY (license required)
          *         Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
          *         licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
          *    Textures config follows { Texture Name, side, {texture(s)path}}
          *    Texture(s)path follows this format:
          *    INDEX 0: Texture Layer 0
          *    INDEX 1: Texture Layer 1
          *    INDEX 2: Texture Layer 2
          *    etc etc etc
          *
          */
      
      
      
      
          class Default {
              vItemSpace = -1;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class I_Truck_02_medical_F {
              vItemSpace = 150;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = 25000;
              textures[] = {};
          };
      
      
      
      
          class O_Truck_03_medical_F {
              vItemSpace = 200;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = 45000;
              textures[] = {};
          };
      
      
      
      
          class B_Truck_01_medical_F {
              vItemSpace = 250;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = 60000;
              textures[] = {};
          };
      
      
      
      
          class C_Rubberboat {
              vItemSpace = 45;
              licenses[] = { {"boat"}, {""}, {""}, {""} };
              price = 5000;
              textures[] = { };
          };
      
      
      
      
          class B_Heli_Transport_01_F {
              vItemSpace = 200;
              licenses[] = { {""}, {"cAir"}, {""}, {""} };
              price = 200000;
              textures[] = {};
          };
      
      
      
      
          class B_MRAP_01_hmg_F {
              vItemSpace = 100;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = 750000;
              textures[] = {
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
          class B_Boat_Armed_01_minigun_F {
              vItemSpace = 175;
              licenses[] = { {""}, {"cg"}, {""}, {""} };
              price = 75000;
              textures[] = { };
          };
      
      
      
      
          class B_Boat_Transport_01_F {
              vItemSpace = 45;
              licenses[] = { {""}, {"cg"}, {""}, {""} };
              price = 3000;
              textures[] = { };
          };
      
      
      
      
          class O_Truck_03_transport_F {
              vItemSpace = 285;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 200000;
              textures[] = { };
          };
      
      
      
      
          class O_Truck_03_device_F {
              vItemSpace = 350;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 450000;
              textures[] = { };
          };
      
      
      
      
          class Land_CargoBox_V1_F {
              vItemSpace = 5000;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class Box_IND_Grenades_F {
              vItemSpace = 350;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class B_supplyCrate_F {
              vItemSpace = 700;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class B_G_Offroad_01_F {
              vItemSpace = 65;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = 12500;
              textures[] = { };
          };
      
      
      
      
          class B_G_Offroad_01_armed_F {
              vItemSpace = 65;
              licenses[] = { {"rebel"}, {""}, {""}, {""} };
              price = 750000;
              textures[] = { };
          };
      
      
      
      
          class C_Boat_Civil_01_F {
              vItemSpace = 85;
              licenses[] = { {"boat"}, {""}, {""}, {""} };
              price = 22000;
              textures[] = { };
          };
      
      
      
      
          class C_Boat_Civil_01_police_F {
              vItemSpace = 85;
              licenses[] = { {""}, {"cg"}, {""}, {""} };
              price = 20000;
              textures[] = { };
          };
      
      
      
      
          class B_Truck_01_box_F {
              vItemSpace = 450;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 350000;
              textures[] = { };
          };
      
      
      
      
          class B_Truck_01_transport_F {
              vItemSpace = 325;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 275000;
              textures[] = { };
          };
      
      
      
      
          class O_MRAP_02_F {
              vItemSpace = 60;
              licenses[] = { {"driver"}, {""}, {""}, {""} };
              price = 150000;
              textures[] = { };
          };
      
      
      
      
          class C_Offroad_01_F {
              vItemSpace = 65;
              licenses[] = { {"driver"}, {""}, {""}, {""} };
              price = 12500;
              textures[] = {
                  { "Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
                  } },
                  { "White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
                  } },
                  { "Dark Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
                  } },
                  { "Blue / White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
                  } },
                  { "Taxi", "civ", {
                      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
                  } },
                  { "Police", "cop", {
                      "texture\cop\AFC_police_offroad.paa"
                  } }
              };
          };
      
      
      
      
          class C_Kart_01_Blu_F {
              vItemSpace = 20;
              licenses[] = { {"driver"}, {""}, {""}, {""} };
              price = 15000;
              textures[] = {};
          };
      /*
      To edit another information in this classes you can use this exemple.
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
          vItemSpace = 40;
          price = ;
      };
      
      
      
      
      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
      */
          class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
          class C_Kart_01_Red_F  : C_Kart_01_Blu_F{};
          class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
      
      
      
      
          class C_Hatchback_01_sport_F {
              vItemSpace = 45;
              licenses[] = { {"driver"}, {""}, {""}, {""} };
              price = 40000;
              textures[] = {
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
                  } },
                  { "Dark Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
                  } },
                  { "Orange", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
                  } },
                  { "Black / White", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
                  } },
                  { "Beige", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
                  } },
                  { "Green", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
                  } },
                  { "Police", "cop", {
                      "texture\cop\AFC_police_hatchback.paa"
                  } }
              };
          };
      
      
      
      
          class B_Quadbike_01_F {
              vItemSpace = 25;
              licenses[] = { {"driver"}, {""}, {""}, {""} };
              price = 2500;
              textures[] = {
                  { "Brown", "cop", {
                      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
                  } },
                  { "Digi Desert", "reb", {
                      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
                  } },
                  { "Black", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
                  } },
                  { "Red", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
                  } },
                  { "White", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
                  } },
                  { "Digi Green", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
                  } },
                  { "Hunter Camo", "civ", {
                      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
                  } },
                  { "Rebel Camo", "reb", {
                      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
                  } }
              };
          };
      
      
      
      
          class I_Truck_02_covered_F {
              vItemSpace = 250;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 100000;
              textures[] = {
                  { "Orange", "civ", {
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
                  } },
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
          class I_Truck_02_transport_F {
              vItemSpace = 200;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 75000;
              textures[] = {
                  { "Orange", "civ", {
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
                  } },
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
          class O_Truck_03_covered_F {
              vItemSpace = 300;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 250000;
              textures[] = {};
          };
      
      
      
      
          class C_Hatchback_01_F {
              vItemSpace = 40;
              licenses[] = { {"driver"}, {""}, {""}, {""} };
              price = 9500;
              textures[] = {
                  { "Beige", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
                  } },
                  { "Green", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
                  } },
                  { "Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
                  } },
                  { "Dark Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
                  } },
                  { "White", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
                  } },
                  { "Grey", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
                  } },
                  { "Black", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
                  } }
              };
          };
      
      
      
      
          class C_SUV_01_F {
              vItemSpace = 50;
              licenses[] = { {"driver"}, {""}, {""}, {""} };
              price = 30000;
              textures[] = {
                  { "Dark Red", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
                  } },
                  { "Silver", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
                  } },
                  { "Orange", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
                  } },
                  { "Police", "cop", {
                      "texture\cop\AFC_police_suv.paa"
                  } },
              };
          };
      
      
      
      
          class C_Van_01_transport_F {
              vItemSpace = 100;
              licenses[] = { {"driver"}, {""}, {""}, {""} };
              price = 45000;
              textures[] = {
                  { "White", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
                  } },
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
                  } }
              };
          };
      
      
      
      
          class C_Van_01_box_F {
              vItemSpace = 150;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 60000;
              textures[] = {
                  { "White", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
                  } },
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
                  } }
              };
          };
      
      
      
      
          class B_MRAP_01_F {
              vItemSpace = 65;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = 30000;
              textures[] = {
                  { "Police", "cop", {
                      "texture\cop\AFC_police_hunter01.paa"
                  } },
      			{ "Police", "cop", {
                      "texture\cop\AFC_police_hunter02.paa"
                  } }
              };
          };
      
      
      
      
           class B_Heli_Light_01_stripped_F {
              vItemSpace = 90;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = 275000;
              textures[] = {
                  { "Rebel Digital", "reb", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
                  } }
              };
          };
      
      
      
      
          class B_Heli_Light_01_F {
              vItemSpace = 90;
              licenses[] = { {"pilot"}, {"cAir"}, {"mAir"}, {""} };
              price = 245000;
              textures[] = {
                  { "Police", "cop", {
                      "texture\cop\AFC_police_hummingbird.paa"
                  } },
                  { "Sheriff", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
                  } },
                  { "Civ Blue", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
                  } },
                  { "Civ Red", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
                  } },
                  { "Blueline", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
                  } },
                  { "Elliptical", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
                  } },
                  { "Furious", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
                  } },
                  { "Jeans Blue", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
                  } },
                  { "Speedy Redline", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
                  } },
                  { "Sunset", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
                  } },
                  { "Vrana", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
                  } },
                  { "Waves Blue", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
                  } },
                  { "Rebel Digital", "reb", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
                  } },
                  { "Digi Green", "reb", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
                  } },
                  { "EMS White", "med", {
                      "#(argb,8,8,3)color(1,1,1,0.8)"
                  } }
              };
          };
      
      
      
      
          class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
              vItemSpace = 75;
              price = 245000;
          };
      
      
      
      
          class O_Heli_Light_02_unarmed_F {
              vItemSpace = 210;
              licenses[] = { {"pilot" }, {""}, {"mAir"}, {""} };
              price = 750000;
              textures[] = {
                  { "Black", "cop", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
                  } },
                  { "White / Blue", "civ", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
                  } },
                  { "Digi Green", "civ", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
                  } },
                  { "Desert Digi", "reb", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
                  } },
                  { "EMS White", "med", {
                      "#(argb,8,8,3)color(1,1,1,0.8)"
                  } }
              };
          };
      
      
      
      
          class B_SDV_01_F {
              vItemSpace = 50;
              licenses[] = { {"boat"}, {"cg"}, {""}, {""} };
              price = 150000;
              textures[] = {};
          };
      
      
      
      
              class C_Van_01_fuel_F {
              vItemSpace = 20;
              vFuelSpace = 19500;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 120000;
              textures[] = {
                  { "White", "civ", {
                      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
                      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
                  } },
                  { "Red", "civ", {
                      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
                      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
                  } }
              };
          };
      
      
      
      
          class I_Truck_02_fuel_F {
              vItemSpace = 40;
              vFuelSpace = 42000;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 200000;
              textures[] = {
                  { "White", "civ", {
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
                  } }
              };
          };
      
      
      
      
          class B_Truck_01_fuel_F {
              vItemSpace = 50;
              vFuelSpace = 50000;
              licenses[] = { {"trucking"}, {""}, {""}, {""} };
              price = 250000;
              textures[] = {};
          };
      };
      Alles anzeigen

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™