ich sehe grade der macher hatt schriebfehler drinn ich verbsssere sie mal und teste es danach wieder ... Wow wenn es daran lagg
Beiträge von Kitsuneko184
-
-
Dann meinst du die
-
Da sind die gleichen logs die ich am anfang gesendet habe also das 1 mal
-
Das sind alle anderen logs mehr habe ich nicht
-
ich habe die geändert ja
-
-
Ich benutzte die Rangemaste als Cop uniform ja hir sind logs
-
Habe sie grade mal eingefugt sie werden nicht übertragen aus irgend einen grund
-
Ok danke damit wöäre das theard fertig #Erledigt udn Dnake dir
-
Kann ich die satzzeichen so verwendet also einfach rüber kopiern ?
-
also bei mir sthe folgendes
Zitat:
1. Neu Class im Bereich Functions definieren.
C: Functions.
- class Functions
- {
- file = "core\functions";
- ...
- class Opener {}; //Schranken öffnen
- };
Aber wo muss genau dieser class rein die edifinitzion
-
Wo kann ich den schritt 1 definieren ?
-
okey ich bin ein wenig ein noob in codign könnte mann mirvilleicht die lösung sagen ;P
Kann mir bitte wär Helfen wäre echt nice
-
Logs da sind keine infos davon drinn
-
Kann die nur so per datei schicken muss dir die dann dowlaoden weil zu lang
-
Kann mann mir nicht Helfen ?
-
Weiß grade nicht was du damit meinst ich habe alle 3 packs von den pack verwendet der hatt ja 3 parts ich habe alle nur vershciedene skins aber das steht hir ja nciht zu frage der ocde istda und die skins nur sie werden nicht ingame übertragen möchte nur wissen wo der fehler leigt.
Sry wenn ich diene frage ncith ganz verstehe
-
Ich habe police skins eingefügt in der fn_playerSkins-sqf aber er findet die texturen nicht kann mann mir helfen.
Code
Alles anzeigencase west: { if (uniform player isEqualTo "U_Rangemaster") then { _skinName = "textures\police\StatePlolice_Rekrut.png"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\Skins\cop_uniform_rank",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; if (FETCH_CONST(life_coplevel) >= 2) then { _skinName = ["textures\police\StatePlolice_Officer",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if (FETCH_CONST(life_coplevel) >= 3) then { _skinName = ["textures\police\StatePlolice_Corporal",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if (FETCH_CONST(life_coplevel) >= 4) then { _skinName = ["textures\police\StatePlolice_Sergeant",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if (FETCH_CONST(life_coplevel) >= 5) then { _skinName = ["textures\police\StatePlolice_Master_Sergeant",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if (FETCH_CONST(life_coplevel) >= 6) then { _skinName = ["textures\police\StatePlolice_Lieutnant",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if (FETCH_CONST(life_coplevel) >= 7) then { _skinName = ["textures\police\StatePlolice_Detective",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if (FETCH_CONST(life_coplevel) >= 8) then { _skinName = ["textures\police\StatePlolice_Captain",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if (FETCH_CONST(life_coplevel) >= 9) then { _skinName = ["textures\police\StatePlolice_Commander",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if (FETCH_CONST(life_coplevel) >= 10) then { _skinName = ["textures\police\StatePlolice_DeputyChief",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if (FETCH_CONST(life_coplevel) >= 11) then { _skinName = ["textures\police\StatePlolice_ChiefofPolice",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; case independent: { if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then { _skinName = "textures\Skins\medic_rank1.paa"; if ((FETCH_CONST(life_mediclevel)) >= 1) then { _skinName = ["textures\Skins\medic_rank",(FETCH_CONST(life_mediclevel)),".paa"] joinString ""; }; player setObjectTextureGlobal [0, _skinName]; };
Die skins die ich verwende sind die :
GHOST3. Oktober 2017 um 01:43 -
Ah ich danke euch jetzt geht alles ich war verwirrt und mein kumpel server sagte immer ziele 172
-
Ich habe folgendes proplem seit ich meinen Shop umgeändert habe kommt folgender fehler:
File mpmission /__Cur_MP.Altis/Config/Config_Weapons.hpp, line 172:Config: (entcountered insead of`,`
Laut meinen Kumpel der sich eig. mit arma auskennt und ich auch einigermaßen zumindes shop wissen sollte eig. alles richtig sein der Shop:
Code
Alles anzeigen/* * FORMAT: * STRING (Conditions) - Must return boolean : * String can contain any amount of conditions, aslong as the entire * string returns a boolean. This allows you to check any levels, licenses etc, * in any combination. For example: * "call life_coplevel && license_civ_someLicense" * This will also let you call any other function. * * * ARRAY FORMAT: * 0: STRING (Classname): Item Classname * 1: STRING (Nickname): Nickname that will appear purely in the shop dialog * 2: SCALAR (Buy price) * 3: SCALAR (Sell price): To disable selling, this should be -1 * 4: STRING (Conditions): Same as above conditions string * * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items * */ class WeaponShops { //Armory Shops class gun { name = "Billy Joe's Firearms"; side = "civ"; conditions = "license_civ_gun"; items[] = { { "hgun_Rook40_F", "", 6500, 3250, "" }, { "hgun_Pistol_01_F", "", 7000, 3500, "" }, //Apex DLC { "hgun_Pistol_heavy_02_F", "", 9850, 4925, "" }, { "hgun_ACPC2_F", "", 11500, 5750, "" }, { "SMG_05_F", "", 18000, 9000, "" }, //Apex DLC { "hgun_PDW2000_F", "", 20000, 10000, "" } }; mags[] = { { "16Rnd_9x21_Mag", "", 125, 60, "" }, { "6Rnd_45ACP_Cylinder", "", 150, 75, "" }, { "9Rnd_45ACP_Mag", "", 200, 100, "" }, { "30Rnd_9x21_Mag", "", 250, 125, "" }, { "30Rnd_9x21_Mag_SMG_02", "", 250, 125, "" }, //Apex DLC { "10Rnd_9x21_Mag", "", 250, 125, "" } //Apex DLC }; accs[] = { { "optic_ACO_grn_smg", "", 2500, 1250, "" } }; }; class rebel { name = "Mohammed's Jihadi Shop"; side = "civ"; conditions = "license_civ_rebel"; items[] = { { "arifle_TRG20_F", "", 25000, 12500, "" }, { "arifle_Katiba_F", "", 30000, 15000, "" }, { "srifle_DMR_01_F", "", 50000, 25000, "" }, { "arifle_SDAR_F", "", 20000, 10000, "" }, { "arifle_AK12_F", "", 22000, 11000, "" }, //Apex DLC { "arifle_AKS_F", "", 22000, 11000, "" }, //Apex DLC { "arifle_AKM_F", "", 22000, 11000, "" }, //Apex DLC { "arifle_ARX_blk_F", "", 22000, 11000, "" }, //Apex DLC { "arifle_SPAR_01_blk_F", "", 33000, 16500, "" }, //Apex DLC { "arifle_CTAR_blk_F", "", 30000, 15000, "" } //Apex DLC }; mags[] = { { "30Rnd_556x45_Stanag", "", 300, 150, "" }, { "30Rnd_762x39_Mag_F", "", 300, 150, "" }, //Apex DLC { "30Rnd_545x39_Mag_F", "", 300, 150, "" }, //Apex DLC { "30Rnd_65x39_caseless_green", "", 275, 140, "" }, { "10Rnd_762x54_Mag", "", 500, 250, "" }, { "20Rnd_556x45_UW_mag", "", 125, 60, "" }, { "30Rnd_580x42_Mag_F", "", 125, 60, "" } //Apex DLC }; accs[] = { { "optic_ACO_grn", "", 3500, 1750, "" }, { "optic_Holosight", "", 3600, 1800, "" }, { "optic_Hamr", "", 7500, 3750, "" }, { "acc_flashlight", "", 1000, 500, "" } }; }; class gang { name = "Hideout Armament"; side = "civ"; conditions = ""; items[] = { { "hgun_Rook40_F", "", 1500, 750, "" }, { "hgun_Pistol_heavy_02_F", "", 2500, 1250, "" }, { "hgun_ACPC2_F", "", 4500, 2250, "" }, { "hgun_PDW2000_F", "", 9500, 4750, "" } }; mags[] = { { "16Rnd_9x21_Mag", "", 125, 60, "" }, { "6Rnd_45ACP_Cylinder", "", 150, 75, "" }, { "9Rnd_45ACP_Mag", "", 200, 100, "" }, { "30Rnd_9x21_Mag", "", 250, 125, "" } }; accs[] = { { "optic_ACO_grn_smg", "", 950, 475, "" } }; }; //Basic Shops class genstore { name = "Altis General Store"; side = "civ"; conditions = ""; items[] = { { "Binocular", "", 150, 75, "" }, { "ItemGPS", "", 100, 50, "" }, { "ItemMap", "", 50, 25, "" }, { "ItemCompass", "", 50, 25, "" }, { "ItemWatch", "", 50, 25, "" }, { "FirstAidKit", "", 150, 75, "" }, { "NVGoggles", "", 2000, 1000, "" }, { "Chemlight_red", "", 300, 150, "" }, { "Chemlight_yellow", "", 300, 150, "" }, { "Chemlight_green", "", 300, 150, "" }, { "Chemlight_blue", "", 300, 150, "" } }; mags[] = {}; accs[] = {}; }; class f_station_store { name = "Altis Fuel Station Store"; side = ""; conditions = ""; items[] = { { "Binocular", "", 750, 75, "" }, { "ItemGPS", "", 500, 50, "" }, { "ItemMap", "", 250, 25, "" }, { "ItemCompass", "", 250, 25, "" }, { "ItemWatch", "", 250, 25, "" }, { "FirstAidKit", "", 750, 75, "" }, { "NVGoggles", "", 10000, 1000, "" }, { "Chemlight_red", "", 1500, 150, "" }, { "Chemlight_yellow", "", 1500, 150, "" }, { "Chemlight_green", "", 1500, 150, "" }, { "Chemlight_blue", "", 1500, 150, "" } }; mags[] = {}; accs[] = {}; }; //Cop Shops class cop_basic { name = "Cop_Shop"; side = "cop"; license = ""; items[] = { { "arifle_sdar_F", "Taser Rifle", 20000, 7500, "call life_coplevel >= 1" }, { "hgun_P07_snds_F", "Stun Pistol", 2000, 650, "call life_coplevel >= 1" }, { "hgun_P07_F", "", 7500, 1500, "call life_coplevel >= 1" }, { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles", "", 2000, 980 }, { "", "//Officer ITEMS//", 0 , 0, "call life_coplevel >= 2"}, { "hgun_ACPC2_F", "", 17500, -1, "call life_coplevel >= 2" }, { "SMG_02_ACO_F", "", 15000, -1 , "call life_coplevel >= 2"}, { "arifle_MXC_F", "", 30000, -1 , "call life_coplevel >= 2"}, { "LMG_Mk200_F", "", 120000, -1, "call life_coplevel >= 2"}, { "", "//Investigator//", 0, 0, "call life_coplevel >= 3"}, { "HandGrenade_Stone", "Flashbang", 1700, -1, "call life_coplevel >= 3" }, { "", "//Seargent Items//", 0, 0, "call life_coplevel >= 3"}, { "srifle_EBR_F", "", 60000, -1, "call life_coplevel >= 3" }, { "arifle_MX_SW_F", "", 135000, -1, "call life_coplevel >= 3"}, { "arifle_MXM_F", "", 150000, -1, "call life_coplevel >= 3"}, { "", "//Major ITEMS//", 0, 0, "call life_coplevel >= 4"}, { "arifle_MXC_F", "", 30000, -1, "call life_coplevel >= 4" }, { "srifle_DMR_05_blk_F", "", 200000, -1, "call life_coplevel >= 4"}, { "", "//Inspector Items//", 0, 0, "call life_coplevel >= 5"}, { "srifle_LRR_F", "", 300000, -1, "call life_coplevel >= 5"}, { "srifle_GM6_F", "", 350000, -1, "call life_coplevel >= 5"}, { "", "//Assistent-Chief//", 0, 0, "call life_coplevel >= 7"}, { "MMG_02_camo_F", "", 500000, -1, "call life_coplevel >= 7"}, { "arifle_MX_GL_Black_F", "", 200000, -1, "call life_coplevel >= 7"} }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45, 0, "call life_coplevel >= 1" }, { "", "//Officer Magazine//", 0, 0, "call life_coplevel >= 2"}, { "9Rnd_45ACP_Mag", "", 200 , 0, "call life_coplevel >= 2"}, { "30Rnd_9x21_Mag", "", 60 , 0 ,"call life_coplevel >= 2"}, { "30Rnd_65x39_caseless_mag", "", 100, 0 ,"call life_coplevel >= 2" }, { "20Rnd_762x51_Mag", "", 200, 0, "call life_coplevel >= 2"}, { "200Rnd_65x39_cased_Box_Tracer", "", 500, 0, "call life_coplevel >= 2"}, { "", "//Seargent Magazine//", 0, 0, "call life_coplevel >= 3"}, { "100Rnd_65x39_caseless_mag", "", 330, -1, "call life_coplevel >= 3" }, { "", "//Major Magazine", 0, 0, "call life_coplevel >= 4"} { "10Rnd_93x64_DMR_05_Mag", "", 600, 0, "call life_coplevel >= 4"}, { "", "// Inspector Magazine//", 0 , 0, "call life_coplevel >= 5"}, { "7Rnd_408_Mag", "", 650, 0, "call life_coplevel >= 5"}, { "5Rnd_127x108_Mag", "Lynx 5 Schuss 12.7mm normal", 700, 0, "call life_coplevel >= 5"}, { "5Rnd_127x108_APDS_Mag", "Lynx 5 Schuss 12.7mm panzerbrechend", 800, 0, "call life_coplevel >= 5"}, { "1Rnd_HE_Grenade_shell", "", 250, 0, "call life_coplevel >= 7"}, { "130Rnd_338_Mag", "", 500, 0, "call life_coplevel >= 7"} }; accs[] = { { "muzzle_snds_L", "", 650, 0 , "call life_coplevel >= 1"}, { "optic_Arco", "", 2500, 0, "call life_coplevel >= 2" }, { "optic_MRCO", "", 3500, 0, "call life_coplevel >= 2" }, { "muzzle_snds_H", "", 2750, 0, "call life_coplevel >= 2" }, { "optic_DMS", "", 4000, 0, "call life_coplevel >= 3"}, { "muzzle_snds_B", "", 3000, 0, "call life_coplevel >= 3" }, { "optic_SOS", "", 5000, 0, "call life_coplevel >= 4"} }; }; //Medic Shops class med_basic { name = "store"; side = "med"; conditions = ""; items[] = { { "ItemGPS", "", 100, 50, "" }, { "Binocular", "", 150, 75, "" }, { "FirstAidKit", "", 150, 75, "" }, { "NVGoggles", "", 1200, 600, "" } }; mags[] = {}; accs[] = {}; }; };