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    1. Nodezone.net Community
    2. Mitglieder
    3. benni3086

    Beiträge von benni3086

    • Server Admininfo

      • benni3086
      • 1. Mai 2016 um 10:41

      @MrDonutButter hast du schon mal Zero One Gefragt die sind ja Groß

    • Server Admininfo

      • benni3086
      • 1. April 2016 um 15:25

      Also meine Interesse Hast du Auch Schon für Das Programm

    • 2D Map in 3D Eden Editor Map umwandeln.

      • benni3086
      • 21. Februar 2016 um 21:11

      Die Arma 3 Gebäude kannst du nur in denn 2D Editor Löschen

      In 3D Editor geht das voll noch nicht

      Lg Benni

    • Hilfe bei Config_Vehicles.hpp

      • benni3086
      • 21. Februar 2016 um 18:44

      Okay danke

    • Hilfe bei Config_Vehicles.hpp

      • benni3086
      • 20. Februar 2016 um 17:00

      Ihr die Ganze vehicle.hpp

      Spoiler anzeigen

      class CarShops {
      /*
      Format:
      { Classname, rental price, license required, { varname, >= value } }

      { varname, >= value} this is a "level" requirement mainly used by cops and rebels, do not fill this in if you are not utilizing it.
      */
      class civ_car {
      side = "civ";
      vehicles[] = {
      { "B_Quadbike_01_F", 7500, "" },
      { "C_Hatchback_01_F", 18750, "driver" },
      { "C_SUV_01_F", 33750, "driver" },
      { "C_Offroad_01_F", 52500, "driver" },
      { "C_Van_01_transport_F", 75000, "driver" },
      { "C_Hatchback_01_sport_F", 375000, "driver" }
      };
      };

      class kart_shop {
      side = "civ";
      vehicles[] = {
      { "C_Kart_01_Blu_F", 12500 , "driver" },
      { "C_Kart_01_Fuel_F", 12500, "driver" },
      { "C_Kart_01_Red_F", 12500, "driver" },
      { "C_Kart_01_Vrana_F", 12500, "driver" }
      };
      };

      class med_shop {
      side = "med";
      vehicles[] = {
      { "C_Offroad_01_F", 10, "" },
      { "C_SUV_01_F", 10, "" },
      { "I_Truck_02_medical_F", 10, "" },
      { "O_Truck_03_medical_F", 10, "" },
      { "B_Truck_01_medical_F", 10, "" }
      };
      };

      class med_air_hs {
      side = "med";
      vehicles[] = {
      { "B_Heli_Light_01_F", 37500, "mAir" },
      { "O_Heli_Light_02_unarmed_F", 63000, "mAir" }
      };
      };

      class civ_truck {
      side = "civ";
      vehicles[] = {
      { "C_Van_01_box_F", 97500, "trucking" },
      { "I_Truck_02_transport_F", 180000, "trucking" },
      { "I_Truck_02_covered_F", 206250, "trucking" },
      { "B_Truck_01_transport_F", 367500, "trucking" },
      { "O_Truck_03_transport_F", 255000, "trucking" },
      { "O_Truck_03_covered_F", 300000, "trucking" },
      { "O_Truck_03_device_F", 1312500, "trucking" },
      { "B_Truck_01_box_F", 2062500, "trucking" },
      { "B_Truck_01_mover_F", 197500, "mechanic" },
      { "B_Truck_01_fuel_F", 3850000, "mechanic" }
      };
      };

      class reb_car {
      side = "civ";
      vehicles[] = {
      { "B_Quadbike_01_F", 5500, "" },
      { "B_G_Offroad_01_F", 40500, "" },
      { "O_MRAP_02_F", 1125000, "" },
      { "B_Heli_Light_01_F", 150000, "" },
      { "B_G_Offroad_01_armed_F", 538000, "rebel" }
      };
      };

      class cop_car {
      side = "cop";
      vehicles[] = {
      { "C_Quadbike_01_F", 10, "", { "coplevel", 1 } },
      { "C_Offroad_01_F", 10, "", { "coplevel", 2 } },
      { "C_SUV_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_sport_F", 10, "", { "coplevel", 4 } },
      { "B_MRAP_01_F", 10, "", { "coplevel", 5 } },
      { "O_MRAP_02_F", 10, "", { "coplevel", 6 } },
      { "I_MRAP_03_F", 10, "", { "coplevel", 7 } }
      };
      };

      class civ_air {
      side = "civ";
      vehicles[] = {
      { "B_Heli_Light_01_F", 178000, "pilot" },
      { "O_Heli_Light_02_unarmed_F", 494000, "pilot" }
      };
      };

      class cop_air {
      side = "cop";
      vehicles[] = {
      { "B_Heli_Light_01_F", 10, "cAir", { "coplevel", 3 } },
      { "I_Heli_light_03_unarmed_F", 10, "cAir", { "coplevel", 4 } },
      { "O_Heli_Light_02_unarmed_F", 10, "cAir", { "coplevel", 5 } },
      { "B_Heli_Transport_03_F", 10, "cAir", { "coplevel", 6 } },
      { "B_Heli_Attack_01_F", 10, "cAir", { "coplevel", 7 } }
      };
      };

      class cop_airhq {
      side = "cop";
      vehicles[] = {
      { "C_Offroad_01_F", 10, "", { "coplevel", 2 } },
      { "C_SUV_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_sport_F", 10, "", { "coplevel", 4 } },
      { "B_MRAP_01_F", 10, "", { "coplevel", 5 } },
      { "O_MRAP_02_F", 10, "", { "coplevel", 6 } },
      { "I_MRAP_03_F", 10, "", { "coplevel", 7 } },
      { "B_Heli_Light_01_F", 10, "cAir", { "coplevel", 3 } },
      { "I_Heli_light_03_unarmed_F", 10, "cAir", { "coplevel", 4 } },
      { "O_Heli_Light_02_unarmed_F", 10, "cAir", { "coplevel", 5 } },
      { "B_Heli_Transport_03_F", 10, "cAir", { "coplevel", 6 } },
      { "B_Heli_Attack_01_F", 10, "cAir", { "coplevel", 7 } }
      };
      };

      class cop_ship {
      side = "cop";
      vehicles[] = {
      { "B_Boat_Transport_01_F", 1125, "coastguard" },
      { "C_Boat_Civil_01_police_F", 12870, "coastguard" },
      { "B_Boat_Armed_01_minigun_F", 49500, "coastguard" },
      { "B_SDV_01_F", 68000, "coastguard" }
      };
      };

      class civ_ship {
      side = "civ";
      vehicles[] = {
      { "C_Rubberboat", 2400, "boat" },
      { "C_Boat_Civil_01_F", 16700, "boat" },
      { "B_SDV_01_F", 95700, "boat" }
      };
      };
      };

      /*
      Vehicle Configs (Contains textures and other stuff)

      storageFee (Getting vehicles out of garage) format:
      INDEX 0: Civilian Price
      INDEX 1: Cop Price
      INDEX 3: EMS Price
      INDEX 4: OPFOR Price (Not implemented in vanilla but still leaving support

      Textures config follows { Texture Name, side, {texture(s)path}}
      Texture(s)path follows this format:
      INDEX 0: Texture Layer 0
      INDEX 1: Texture Layer 1
      INDEX 2: Texture Layer 2
      etc etc etc
      */
      class CfgVehicles {
      class Default {
      vItemSpace = -1;
      storageFee[] = { 100, 100, 100, 100 };
      garageSell[] = { 0, 0, 0, 0 };
      insurance = 2500;
      chopShop = 1200;
      kind = "car";
      textures[] = {};
      };

      class I_Truck_02_medical_F : Default {
      vItemSpace = 150;
      storageFee[] = { 0, 0, 150, 0 };
      garageSell[] = { 0, 0, 5000, 0 };
      chopShop = 3000;
      kind = "truck";
      };

      class O_Truck_03_medical_F : Default {
      vItemSpace = 200;
      storageFee[] = { 0, 0, 300, 0 };
      garageSell[] = { 0, 0, 10000, 0 };
      chopShop = 7500;
      kind = "truck";
      };

      class B_Truck_01_medical_F : Default {
      vItemSpace = 250;
      storageFee[] = { 0, 0, 650, 0 };
      garageSell[] = { 0, 0, 25000, 0 };
      chopShop = 12500;
      kind = "truck";
      };

      class C_Rubberboat {
      vItemSpace = 45;
      storageFee[] = { 40, 30, 0, 0 };
      garageSell[] = { 950, 350, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_Heli_Transport_01_F {
      vItemSpace = 200;
      storageFee[] = { 0, 5000, 0, 0 };
      garageSell[] = { 0, 85000, 0, 0 };
      insurance = 16000;
      chopShop = 45000;
      kind = "air";
      textures[] = {};
      };

      class B_MRAP_01_hmg_F : Default {
      vItemSpace = 100;
      };

      class O_Boat_Armed_01_hmg_F {
      vItemSpace = 175;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 21000, 21000, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_Boat_Armed_01_minigun_F {
      vItemSpace = 175;
      storageFee[] = { 0, 1650, 0, 0 };
      garageSell[] = { 0, 21000, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class I_Boat_Armed_01_minigun_F {
      vItemSpace = 175;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_G_Boat_Transport_01_F {
      vItemSpace = 45;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_Boat_Transport_01_F {
      vItemSpace = 45;
      storageFee[] = { 0, 450, 0, 0 };
      garageSell[] = { 0, 850, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class O_Truck_03_transport_F {
      vItemSpace = 285;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };

      class O_Truck_03_device_F {
      vItemSpace = 350;
      storageFee[] = { 9500, 0, 0, 0 };
      garageSell[] = { 185000, 0, 0, 0 };
      insurance = 25000;
      chopShop = 125000;
      kind = "truck";
      textures[] = { };
      };

      class Land_CargoBox_V1_F : Default {
      vItemSpace = 5000;
      kind = "item";
      };

      class Box_IND_Grenades_F : Default {
      vItemSpace = 350;
      kind = "item";
      };

      class B_supplyCrate_F {
      vItemSpace = 700;
      kind = "item";
      };

      class B_G_Offroad_01_F {
      vItemSpace = 65;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 3500, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = { };
      };

      class B_G_Offroad_01_armed_F : B_G_Offroad_01_F {};

      class I_G_Van_01_transport_F {
      vItemSpace = 100;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = { };
      };

      class C_Boat_Civil_01_F {
      vItemSpace = 85;
      storageFee[] = { 450, 250, 0, 0 };
      garageSell[] = { 6800, 3500, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class C_Boat_Civil_01_police_F {
      vItemSpace = 85;
      storageFee[] = { 0, 350, 0, 0 };
      garageSell[] = { 0, 4950, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class C_Boat_Civil_01_rescue_F {
      vItemSpace = 85;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_Truck_01_box_F {
      vItemSpace = 450;
      storageFee[] = { 3500, 0, 0, 0 };
      garageSell[] = { 150000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };
      class B_Truck_01_mover_F {
      vItemSpace = 50;
      storageFee[] = { 3500, 0, 0, 0 };
      garageSell[] = { 150000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };
      class B_Truck_01_fuel_F {
      vItemSpace = 750;
      storageFee[] = { 3500, 0, 0, 0 };
      garageSell[] = { 150000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };
      class B_Truck_01_transport_F {
      vItemSpace = 325;
      storageFee[] = { 2565, 0, 0, 0 };
      garageSell[] = { 135000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };

      class O_MRAP_02_F {
      vItemSpace = 60;
      storageFee[] = { 4500, 0, 0, 0 };
      garageSell[] = { 65000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = { };
      };

      class I_MRAP_03_F {
      vItemSpace = 58;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = { };
      };

      class C_Offroad_01_F {
      vItemSpace = 65;
      storageFee[] = { 100, 50, 65, 100 };
      garageSell[] = { 6500, 2500, 0, 0 };
      insurance = 2500;
      chopShop = 2500;
      kind = "car";
      textures[] = {
      { "Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
      } },
      { "Yellow", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
      } },
      { "White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
      } },
      { "Blue", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
      } },
      { "Dark Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
      } },
      { "Blue / White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
      } },
      { "Fed", "fed", {
      "#(ai,64,64,1)Fresnel(0.3,3)"
      } },
      { "Police", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } },
      { "Taxi", "civ", {
      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
      } },
      { "bear", "civ", {
      "textures\bear_offroad.jpg"
      } },
      { "RockstarEnergyRotLila", "civ", {
      "textures\offroad_Rockstar_energy_rot_lila.paa"
      } },
      { "Badmobil", "civ", {
      "textures\offroad_badmobil.paa"
      } }
      };
      };

      class C_Kart_01_Blu_F {
      vItemSpace = 20;
      storageFee[] = { 150, 0, 0, 0 };
      garageSell[] = { 3500, 0, 0, 0 };
      inusrance = 1650;
      chopShop = 3500;
      kind = "car";
      textures[] = {};
      };

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F {}; //Inherits everything from the above class
      class C_Kart_01_Red_F : C_Kart_01_Blu_F {}; //Inherits everything from the above class
      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F {}; //Inherits everything from the above class

      class C_Hatchback_01_sport_F {
      vItemSpace = 45;
      storageFee[] = { 250, 100, 0, 0 };
      garageSell[] = { 15000, 7500, 0, 0 };
      insurance = 5500;
      chopShop = 4500;
      kind = "car";
      textures[] = {
      { "Red", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
      } },
      { "Black / White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
      } },
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
      } },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
      } },
      { "Police", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } },
      { "mgshb", "civ", {
      "textures\mgs_hb.paa"
      } },
      { "Rockstar", "civ", {
      "textures\Rockstar Hatchback.paa"
      } },
      { "Badmobil", "civ", {
      "textures\hatchback_badmobil.paa"
      } }
      };
      };

      class B_Quadbike_01_F {
      vItemSpace = 25;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 950, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "Brown", "cop", {
      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
      } },
      { "Digi Desert", "reb", {
      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
      } },
      { "Black", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
      } },
      { "Blue", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
      } },
      { "Red", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
      } },
      { "White", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
      } },
      { "Digi Green", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
      } },
      { "Hunter Camo", "civ", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } },
      { "Rebel Camo", "reb", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } }
      };
      };

      class I_Truck_02_covered_F {
      vItemSpace = 250;
      storageFee[] = { 1450, 0, 0, 0 };
      garageSell[] = { 62000, 0, 0, 0 };
      insurance = 6500;
      chopShop = 20000;
      kind = "truck";
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      } },
      { "Black", "fed", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };

      class I_Truck_02_transport_F : I_Truck_02_covered_F {
      vItemSpace = 200;
      storageFee[] = { 1200, 0, 0, 0 };
      garageSell[] = { 49800, 3500, 0, 0 };
      kind = "truck";
      };

      class O_Truck_03_covered_F {
      vItemSpace = 300;
      storageFee[] = { 2500, 0, 0, 0 };
      garageSell[] = { 65000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = {};
      };

      class C_Hatchback_01_F {
      vItemSpace = 40;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 4500, 3500, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
      } },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
      } },
      { "Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
      } },
      { "Yellow", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
      } },
      { "White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
      } },
      { "Grey", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
      } },
      { "Black", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
      } }
      };
      };

      class C_SUV_01_F {
      vItemSpace = 50;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 15000, 7500, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "Dark Red", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
      } },
      { "Black", "cop", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
      } },
      { "Silver", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
      } },
      { "Tuner", "civ", {
      "textures\suv_01_green.jpg"
      } },
      { "Ambu", "med", {
      "textures\ambu.jpg"
      } },
      { "Cop", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } },
      { "PacMan", "civ", {
      "textures\suvPacMan.paa"
      } },
      { "unicorn", "civ", {
      "textures\unicorn_suv.paa"
      } },
      { "GreenTribal", "civ", {
      "textures\suv_green_tribal.paa"
      } },
      { "MonsterEnergy", "civ", {
      "textures\suv_Monster_energy_block.paa"
      } }
      };
      };

      class C_Van_01_transport_F {
      vItemSpace = 100;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 25000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } }
      };
      };

      class C_Van_01_box_F {
      vItemSpace = 150;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 35000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } },
      { "DHL", "civ", {
      "textures\dhl_front.paa","textures\dhl_back.paa"
      } }
      };
      };
      class B_MRAP_01_F {
      vItemSpace = 65;
      storageFee[] = { 0, 750, 0, 0 };
      garageSell[] = { 0, 10000, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "Regular", "cop", {
      "\A3\Soft_F\MRAP_01\Data\mrap_01_base_co.paa"
      } },
      { "Black", "fed", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };

      class B_Heli_Light_01_F {
      vItemSpace = 90;
      storageFee[] = { 4500, 1950, 0, 0 };
      garageSell[] = { 57000, 35000, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "air";
      textures[] = {
      { "Sheriff", "cop", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
      } },
      { "Black", "fed", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
      } },
      { "Civ Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
      } },
      { "Civ Red", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
      } },
      { "Digi Green", "donate", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
      } },
      { "Blueline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
      } },
      { "Elliptical", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
      } },
      { "Furious", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
      } },
      { "Jeans Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
      } },
      { "Speedy Redline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
      } },
      { "Sunset", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
      } },
      { "Vrana", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
      } },
      { "Waves Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
      } },
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };

      class O_Heli_Light_02_unarmed_F {
      vItemSpace = 210;
      storageFee[] = { 5500, 0, 2200, 0 };
      garageSell[] = { 72500, 0, 35000, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "air";
      textures[] = {
      { "Black", "fed", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
      } },
      { "White / Blue", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
      } },
      { "Digi Green", "donate", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
      } },
      { "Desert Digi", "reb", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };

      class I_Heli_Transport_02_F {
      vItemSpace = 375;
      storageFee[] = { 7500, 0, 0, 0 };
      garageSell[] = { 125000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "air";
      textures[] = {
      { "Ion", "civ", {
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa",
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa",
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"
      } },
      { "Dahoman", "civ", {
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa",
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa",
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"
      } }
      };
      };
      class Land_CratesWooden_F {
      vItemSpace = 300;
      storageFee[] = { 2500, 0, 0, 0 };
      garageSell[] = { 65000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "";
      textures[] = {};
      };
      class Land_FirePlace_F {
      vItemSpace = 45;
      storageFee[] = { 2500, 0, 0, 0 };
      garageSell[] = { 65000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "";
      textures[] = {};
      };
      };

    • Hilfe bei Config_Vehicles.hpp

      • benni3086
      • 20. Februar 2016 um 16:42

      Hallo

      ich habe ein Problem mit Meine Cop Shop wenn ich da Drauf gehe haben die Cop keine Autos und Heli kann mir da einer Weiter Helfen

      ihr die Config_Vehicles.hpp

      Spoiler anzeigen

      class cop_car {
      side = "cop";
      vehicles[] = {
      { "C_Quadbike_01_F", 10, "", { "coplevel", 1 } },
      { "C_Offroad_01_F", 10, "", { "coplevel", 2 } },
      { "C_SUV_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_sport_F", 10, "", { "coplevel", 4 } },
      { "B_MRAP_01_F", 10, "", { "coplevel", 5 } },
      { "O_MRAP_02_F", 10, "", { "coplevel", 6 } },
      { "I_MRAP_03_F", 10, "", { "coplevel", 7 } }
      };
      };

      Heli

      Spoiler anzeigen

      class cop_air {
      side = "cop";
      vehicles[] = {
      { "B_Heli_Light_01_F", 10, "cAir", { "coplevel", 3 } },
      { "I_Heli_light_03_unarmed_F", 10, "cAir", { "coplevel", 4 } },
      { "O_Heli_Light_02_unarmed_F", 10, "cAir", { "coplevel", 5 } },
      { "B_Heli_Transport_03_F", 10, "cAir", { "coplevel", 6 } },
      { "B_Heli_Attack_01_F", 10, "cAir", { "coplevel", 7 } }
      };
      };

      Danke für Eure Hilfe

    • 2D Map in 3D Eden Editor Map umwandeln.

      • benni3086
      • 19. Februar 2016 um 16:12

      Was otter mein ist Spieler dann muss du Speichen und dann kannst du Alles In der mission.sqm Bearbeiten

    • Hilfe Bei CyberWorks

      • benni3086
      • 29. Januar 2016 um 16:24

      Hallo Kann mir einer Bei CyberWorks Weiter helfen

      und zwar wenn ich meine Arma 3 Datenbank Daten Angebe Bekomme ich immer ein Fehler

      das die Datenbank drauf kein zurgrif hat

    • Hilfe Bei CyberWorks

      • benni3086
      • 29. Januar 2016 um 15:45

      Hallo Kann mir Einer Bitte bei CyberWorks Helfen

      Komme bei Datenbank Abfrage nicht Weiter

    • Frage zur BEC

      • benni3086
      • 28. Januar 2016 um 17:29

      kann Geschlossen Werden

      Grund Keine Hilfe oder so was

    • Frage zur BEC

      • benni3086
      • 28. Januar 2016 um 17:17

      ob es Was Bring

    • Frage zur BEC

      • benni3086
      • 28. Januar 2016 um 16:44

      Ich Galube wenn es So Weiter geht Werde ich das Forum Verlassen

    • Frage zur BEC

      • benni3086
      • 28. Januar 2016 um 05:57

      Hallo

      Kann mir Einer sagen wie ich die bec.exe mit denn [lexicon]Startparameter[/lexicon] Starten kann.

      Danke für eure Hilfe.

    • Probleme Mit Distrikt41

      • benni3086
      • 26. Januar 2016 um 20:27

      Hallo Leute

      und zwar habe ich Probleme mit Distrikt41

      wenn ich auf denn Server Drauf will kommt immer script/core/D41/D41_wetter.sqf nicht Gefunden.

      bloß die Datei ist ja da wo sie Hingehört Aber der Server Zeigt mir immer nur Denn Fehler

      Danke für Eure Hilfe

      Lg Benni

    • Arma3 Installieren / Root zurück setzen

      • benni3086
      • 26. Januar 2016 um 18:59

      Wie ich Sehen wird der Rest im Ts Beqascht.

      Um es ein Bissen sauber zur Halten kann das Thema.


      #Geschloßen Werden :D :D :D

    • Server stürzt ständig ab

      • benni3086
      • 25. Januar 2016 um 21:33

      Ja gut

      Aber versuchen kann man das

      Sonst weiß ich auch nicht Weiter

    • Server stürzt ständig ab

      • benni3086
      • 25. Januar 2016 um 21:16

      Ja Gut man Kann Es versuchen

      Wenn Es nicht Gehen Sollte Nur Not Löschen und Neu drauf Machen

    • Server stürzt ständig ab

      • benni3086
      • 25. Januar 2016 um 20:30

      Bei Weichen Anbieter seid ihr genau denn

      Dann kann ich vielleicht weiter Helfen

    • Server stürzt ständig ab

      • benni3086
      • 25. Januar 2016 um 20:10

      Hallo

      Erst mal Nein Linux und Arma3 sind und werden keine Freunde so ist der Alte Schdand bei mir

      zweiten Haben sie ein Root Server Oder ein Anbieter z.B. Nitrado oder c.o

      Können sie Die log ihr Mein rein Posten wenn es Möglich ist

      lg Benni

    • Bewerbung zum Supporter/Moderator [Auf Wunsch von @Nox]

      • benni3086
      • 25. Januar 2016 um 17:57

      Okay Danke schön

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