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    Hilfe bei Config_Vehicles.hpp

    • benni3086
    • 20. Februar 2016 um 16:42
    • Geschlossen
    1. offizieller Beitrag
    • benni3086
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      • 20. Februar 2016 um 16:42
      • #1

      Hallo

      ich habe ein Problem mit Meine Cop Shop wenn ich da Drauf gehe haben die Cop keine Autos und Heli kann mir da einer Weiter Helfen

      ihr die Config_Vehicles.hpp

      Spoiler anzeigen

      class cop_car {
      side = "cop";
      vehicles[] = {
      { "C_Quadbike_01_F", 10, "", { "coplevel", 1 } },
      { "C_Offroad_01_F", 10, "", { "coplevel", 2 } },
      { "C_SUV_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_sport_F", 10, "", { "coplevel", 4 } },
      { "B_MRAP_01_F", 10, "", { "coplevel", 5 } },
      { "O_MRAP_02_F", 10, "", { "coplevel", 6 } },
      { "I_MRAP_03_F", 10, "", { "coplevel", 7 } }
      };
      };

      Heli

      Spoiler anzeigen

      class cop_air {
      side = "cop";
      vehicles[] = {
      { "B_Heli_Light_01_F", 10, "cAir", { "coplevel", 3 } },
      { "I_Heli_light_03_unarmed_F", 10, "cAir", { "coplevel", 4 } },
      { "O_Heli_Light_02_unarmed_F", 10, "cAir", { "coplevel", 5 } },
      { "B_Heli_Transport_03_F", 10, "cAir", { "coplevel", 6 } },
      { "B_Heli_Attack_01_F", 10, "cAir", { "coplevel", 7 } }
      };
      };

      Danke für Eure Hilfe

    • DimitriVegas82
      Frischling
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      • 20. Februar 2016 um 16:55
      • #2

      schick mal bitte die ganze config vehicle.hpp

    • Sacha
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      • 20. Februar 2016 um 16:55
      • #3

      Guten Abend

      Überprüf mal deinen Syntax, vergleich die mal mit anderen Shops. Der Fehler sollte schnell mal auffallen.

      Grüsse

      Sacha

    • benni3086
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      • 20. Februar 2016 um 17:00
      • #4

      Ihr die Ganze vehicle.hpp

      Spoiler anzeigen

      class CarShops {
      /*
      Format:
      { Classname, rental price, license required, { varname, >= value } }

      { varname, >= value} this is a "level" requirement mainly used by cops and rebels, do not fill this in if you are not utilizing it.
      */
      class civ_car {
      side = "civ";
      vehicles[] = {
      { "B_Quadbike_01_F", 7500, "" },
      { "C_Hatchback_01_F", 18750, "driver" },
      { "C_SUV_01_F", 33750, "driver" },
      { "C_Offroad_01_F", 52500, "driver" },
      { "C_Van_01_transport_F", 75000, "driver" },
      { "C_Hatchback_01_sport_F", 375000, "driver" }
      };
      };

      class kart_shop {
      side = "civ";
      vehicles[] = {
      { "C_Kart_01_Blu_F", 12500 , "driver" },
      { "C_Kart_01_Fuel_F", 12500, "driver" },
      { "C_Kart_01_Red_F", 12500, "driver" },
      { "C_Kart_01_Vrana_F", 12500, "driver" }
      };
      };

      class med_shop {
      side = "med";
      vehicles[] = {
      { "C_Offroad_01_F", 10, "" },
      { "C_SUV_01_F", 10, "" },
      { "I_Truck_02_medical_F", 10, "" },
      { "O_Truck_03_medical_F", 10, "" },
      { "B_Truck_01_medical_F", 10, "" }
      };
      };

      class med_air_hs {
      side = "med";
      vehicles[] = {
      { "B_Heli_Light_01_F", 37500, "mAir" },
      { "O_Heli_Light_02_unarmed_F", 63000, "mAir" }
      };
      };

      class civ_truck {
      side = "civ";
      vehicles[] = {
      { "C_Van_01_box_F", 97500, "trucking" },
      { "I_Truck_02_transport_F", 180000, "trucking" },
      { "I_Truck_02_covered_F", 206250, "trucking" },
      { "B_Truck_01_transport_F", 367500, "trucking" },
      { "O_Truck_03_transport_F", 255000, "trucking" },
      { "O_Truck_03_covered_F", 300000, "trucking" },
      { "O_Truck_03_device_F", 1312500, "trucking" },
      { "B_Truck_01_box_F", 2062500, "trucking" },
      { "B_Truck_01_mover_F", 197500, "mechanic" },
      { "B_Truck_01_fuel_F", 3850000, "mechanic" }
      };
      };

      class reb_car {
      side = "civ";
      vehicles[] = {
      { "B_Quadbike_01_F", 5500, "" },
      { "B_G_Offroad_01_F", 40500, "" },
      { "O_MRAP_02_F", 1125000, "" },
      { "B_Heli_Light_01_F", 150000, "" },
      { "B_G_Offroad_01_armed_F", 538000, "rebel" }
      };
      };

      class cop_car {
      side = "cop";
      vehicles[] = {
      { "C_Quadbike_01_F", 10, "", { "coplevel", 1 } },
      { "C_Offroad_01_F", 10, "", { "coplevel", 2 } },
      { "C_SUV_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_sport_F", 10, "", { "coplevel", 4 } },
      { "B_MRAP_01_F", 10, "", { "coplevel", 5 } },
      { "O_MRAP_02_F", 10, "", { "coplevel", 6 } },
      { "I_MRAP_03_F", 10, "", { "coplevel", 7 } }
      };
      };

      class civ_air {
      side = "civ";
      vehicles[] = {
      { "B_Heli_Light_01_F", 178000, "pilot" },
      { "O_Heli_Light_02_unarmed_F", 494000, "pilot" }
      };
      };

      class cop_air {
      side = "cop";
      vehicles[] = {
      { "B_Heli_Light_01_F", 10, "cAir", { "coplevel", 3 } },
      { "I_Heli_light_03_unarmed_F", 10, "cAir", { "coplevel", 4 } },
      { "O_Heli_Light_02_unarmed_F", 10, "cAir", { "coplevel", 5 } },
      { "B_Heli_Transport_03_F", 10, "cAir", { "coplevel", 6 } },
      { "B_Heli_Attack_01_F", 10, "cAir", { "coplevel", 7 } }
      };
      };

      class cop_airhq {
      side = "cop";
      vehicles[] = {
      { "C_Offroad_01_F", 10, "", { "coplevel", 2 } },
      { "C_SUV_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_F", 10, "", { "coplevel", 3 } },
      { "C_Hatchback_01_sport_F", 10, "", { "coplevel", 4 } },
      { "B_MRAP_01_F", 10, "", { "coplevel", 5 } },
      { "O_MRAP_02_F", 10, "", { "coplevel", 6 } },
      { "I_MRAP_03_F", 10, "", { "coplevel", 7 } },
      { "B_Heli_Light_01_F", 10, "cAir", { "coplevel", 3 } },
      { "I_Heli_light_03_unarmed_F", 10, "cAir", { "coplevel", 4 } },
      { "O_Heli_Light_02_unarmed_F", 10, "cAir", { "coplevel", 5 } },
      { "B_Heli_Transport_03_F", 10, "cAir", { "coplevel", 6 } },
      { "B_Heli_Attack_01_F", 10, "cAir", { "coplevel", 7 } }
      };
      };

      class cop_ship {
      side = "cop";
      vehicles[] = {
      { "B_Boat_Transport_01_F", 1125, "coastguard" },
      { "C_Boat_Civil_01_police_F", 12870, "coastguard" },
      { "B_Boat_Armed_01_minigun_F", 49500, "coastguard" },
      { "B_SDV_01_F", 68000, "coastguard" }
      };
      };

      class civ_ship {
      side = "civ";
      vehicles[] = {
      { "C_Rubberboat", 2400, "boat" },
      { "C_Boat_Civil_01_F", 16700, "boat" },
      { "B_SDV_01_F", 95700, "boat" }
      };
      };
      };

      /*
      Vehicle Configs (Contains textures and other stuff)

      storageFee (Getting vehicles out of garage) format:
      INDEX 0: Civilian Price
      INDEX 1: Cop Price
      INDEX 3: EMS Price
      INDEX 4: OPFOR Price (Not implemented in vanilla but still leaving support

      Textures config follows { Texture Name, side, {texture(s)path}}
      Texture(s)path follows this format:
      INDEX 0: Texture Layer 0
      INDEX 1: Texture Layer 1
      INDEX 2: Texture Layer 2
      etc etc etc
      */
      class CfgVehicles {
      class Default {
      vItemSpace = -1;
      storageFee[] = { 100, 100, 100, 100 };
      garageSell[] = { 0, 0, 0, 0 };
      insurance = 2500;
      chopShop = 1200;
      kind = "car";
      textures[] = {};
      };

      class I_Truck_02_medical_F : Default {
      vItemSpace = 150;
      storageFee[] = { 0, 0, 150, 0 };
      garageSell[] = { 0, 0, 5000, 0 };
      chopShop = 3000;
      kind = "truck";
      };

      class O_Truck_03_medical_F : Default {
      vItemSpace = 200;
      storageFee[] = { 0, 0, 300, 0 };
      garageSell[] = { 0, 0, 10000, 0 };
      chopShop = 7500;
      kind = "truck";
      };

      class B_Truck_01_medical_F : Default {
      vItemSpace = 250;
      storageFee[] = { 0, 0, 650, 0 };
      garageSell[] = { 0, 0, 25000, 0 };
      chopShop = 12500;
      kind = "truck";
      };

      class C_Rubberboat {
      vItemSpace = 45;
      storageFee[] = { 40, 30, 0, 0 };
      garageSell[] = { 950, 350, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_Heli_Transport_01_F {
      vItemSpace = 200;
      storageFee[] = { 0, 5000, 0, 0 };
      garageSell[] = { 0, 85000, 0, 0 };
      insurance = 16000;
      chopShop = 45000;
      kind = "air";
      textures[] = {};
      };

      class B_MRAP_01_hmg_F : Default {
      vItemSpace = 100;
      };

      class O_Boat_Armed_01_hmg_F {
      vItemSpace = 175;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 21000, 21000, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_Boat_Armed_01_minigun_F {
      vItemSpace = 175;
      storageFee[] = { 0, 1650, 0, 0 };
      garageSell[] = { 0, 21000, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class I_Boat_Armed_01_minigun_F {
      vItemSpace = 175;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_G_Boat_Transport_01_F {
      vItemSpace = 45;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_Boat_Transport_01_F {
      vItemSpace = 45;
      storageFee[] = { 0, 450, 0, 0 };
      garageSell[] = { 0, 850, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class O_Truck_03_transport_F {
      vItemSpace = 285;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };

      class O_Truck_03_device_F {
      vItemSpace = 350;
      storageFee[] = { 9500, 0, 0, 0 };
      garageSell[] = { 185000, 0, 0, 0 };
      insurance = 25000;
      chopShop = 125000;
      kind = "truck";
      textures[] = { };
      };

      class Land_CargoBox_V1_F : Default {
      vItemSpace = 5000;
      kind = "item";
      };

      class Box_IND_Grenades_F : Default {
      vItemSpace = 350;
      kind = "item";
      };

      class B_supplyCrate_F {
      vItemSpace = 700;
      kind = "item";
      };

      class B_G_Offroad_01_F {
      vItemSpace = 65;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 3500, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = { };
      };

      class B_G_Offroad_01_armed_F : B_G_Offroad_01_F {};

      class I_G_Van_01_transport_F {
      vItemSpace = 100;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = { };
      };

      class C_Boat_Civil_01_F {
      vItemSpace = 85;
      storageFee[] = { 450, 250, 0, 0 };
      garageSell[] = { 6800, 3500, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class C_Boat_Civil_01_police_F {
      vItemSpace = 85;
      storageFee[] = { 0, 350, 0, 0 };
      garageSell[] = { 0, 4950, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class C_Boat_Civil_01_rescue_F {
      vItemSpace = 85;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "boat";
      textures[] = { };
      };

      class B_Truck_01_box_F {
      vItemSpace = 450;
      storageFee[] = { 3500, 0, 0, 0 };
      garageSell[] = { 150000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };
      class B_Truck_01_mover_F {
      vItemSpace = 50;
      storageFee[] = { 3500, 0, 0, 0 };
      garageSell[] = { 150000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };
      class B_Truck_01_fuel_F {
      vItemSpace = 750;
      storageFee[] = { 3500, 0, 0, 0 };
      garageSell[] = { 150000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };
      class B_Truck_01_transport_F {
      vItemSpace = 325;
      storageFee[] = { 2565, 0, 0, 0 };
      garageSell[] = { 135000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = { };
      };

      class O_MRAP_02_F {
      vItemSpace = 60;
      storageFee[] = { 4500, 0, 0, 0 };
      garageSell[] = { 65000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = { };
      };

      class I_MRAP_03_F {
      vItemSpace = 58;
      storageFee[] = { 100, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = { };
      };

      class C_Offroad_01_F {
      vItemSpace = 65;
      storageFee[] = { 100, 50, 65, 100 };
      garageSell[] = { 6500, 2500, 0, 0 };
      insurance = 2500;
      chopShop = 2500;
      kind = "car";
      textures[] = {
      { "Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
      } },
      { "Yellow", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
      } },
      { "White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
      } },
      { "Blue", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
      } },
      { "Dark Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
      } },
      { "Blue / White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
      } },
      { "Fed", "fed", {
      "#(ai,64,64,1)Fresnel(0.3,3)"
      } },
      { "Police", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } },
      { "Taxi", "civ", {
      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
      } },
      { "bear", "civ", {
      "textures\bear_offroad.jpg"
      } },
      { "RockstarEnergyRotLila", "civ", {
      "textures\offroad_Rockstar_energy_rot_lila.paa"
      } },
      { "Badmobil", "civ", {
      "textures\offroad_badmobil.paa"
      } }
      };
      };

      class C_Kart_01_Blu_F {
      vItemSpace = 20;
      storageFee[] = { 150, 0, 0, 0 };
      garageSell[] = { 3500, 0, 0, 0 };
      inusrance = 1650;
      chopShop = 3500;
      kind = "car";
      textures[] = {};
      };

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F {}; //Inherits everything from the above class
      class C_Kart_01_Red_F : C_Kart_01_Blu_F {}; //Inherits everything from the above class
      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F {}; //Inherits everything from the above class

      class C_Hatchback_01_sport_F {
      vItemSpace = 45;
      storageFee[] = { 250, 100, 0, 0 };
      garageSell[] = { 15000, 7500, 0, 0 };
      insurance = 5500;
      chopShop = 4500;
      kind = "car";
      textures[] = {
      { "Red", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
      } },
      { "Black / White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
      } },
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
      } },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
      } },
      { "Police", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } },
      { "mgshb", "civ", {
      "textures\mgs_hb.paa"
      } },
      { "Rockstar", "civ", {
      "textures\Rockstar Hatchback.paa"
      } },
      { "Badmobil", "civ", {
      "textures\hatchback_badmobil.paa"
      } }
      };
      };

      class B_Quadbike_01_F {
      vItemSpace = 25;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 950, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "Brown", "cop", {
      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
      } },
      { "Digi Desert", "reb", {
      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
      } },
      { "Black", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
      } },
      { "Blue", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
      } },
      { "Red", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
      } },
      { "White", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
      } },
      { "Digi Green", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
      } },
      { "Hunter Camo", "civ", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } },
      { "Rebel Camo", "reb", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } }
      };
      };

      class I_Truck_02_covered_F {
      vItemSpace = 250;
      storageFee[] = { 1450, 0, 0, 0 };
      garageSell[] = { 62000, 0, 0, 0 };
      insurance = 6500;
      chopShop = 20000;
      kind = "truck";
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      } },
      { "Black", "fed", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };

      class I_Truck_02_transport_F : I_Truck_02_covered_F {
      vItemSpace = 200;
      storageFee[] = { 1200, 0, 0, 0 };
      garageSell[] = { 49800, 3500, 0, 0 };
      kind = "truck";
      };

      class O_Truck_03_covered_F {
      vItemSpace = 300;
      storageFee[] = { 2500, 0, 0, 0 };
      garageSell[] = { 65000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "truck";
      textures[] = {};
      };

      class C_Hatchback_01_F {
      vItemSpace = 40;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 4500, 3500, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
      } },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
      } },
      { "Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
      } },
      { "Yellow", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
      } },
      { "White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
      } },
      { "Grey", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
      } },
      { "Black", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
      } }
      };
      };

      class C_SUV_01_F {
      vItemSpace = 50;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 15000, 7500, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "Dark Red", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
      } },
      { "Black", "cop", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
      } },
      { "Silver", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
      } },
      { "Tuner", "civ", {
      "textures\suv_01_green.jpg"
      } },
      { "Ambu", "med", {
      "textures\ambu.jpg"
      } },
      { "Cop", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } },
      { "PacMan", "civ", {
      "textures\suvPacMan.paa"
      } },
      { "unicorn", "civ", {
      "textures\unicorn_suv.paa"
      } },
      { "GreenTribal", "civ", {
      "textures\suv_green_tribal.paa"
      } },
      { "MonsterEnergy", "civ", {
      "textures\suv_Monster_energy_block.paa"
      } }
      };
      };

      class C_Van_01_transport_F {
      vItemSpace = 100;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 25000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } }
      };
      };

      class C_Van_01_box_F {
      vItemSpace = 150;
      storageFee[] = { 100, 0, 0, 0 };
      garageSell[] = { 35000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } },
      { "DHL", "civ", {
      "textures\dhl_front.paa","textures\dhl_back.paa"
      } }
      };
      };
      class B_MRAP_01_F {
      vItemSpace = 65;
      storageFee[] = { 0, 750, 0, 0 };
      garageSell[] = { 0, 10000, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "car";
      textures[] = {
      { "Regular", "cop", {
      "\A3\Soft_F\MRAP_01\Data\mrap_01_base_co.paa"
      } },
      { "Black", "fed", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };

      class B_Heli_Light_01_F {
      vItemSpace = 90;
      storageFee[] = { 4500, 1950, 0, 0 };
      garageSell[] = { 57000, 35000, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "air";
      textures[] = {
      { "Sheriff", "cop", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
      } },
      { "Black", "fed", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
      } },
      { "Civ Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
      } },
      { "Civ Red", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
      } },
      { "Digi Green", "donate", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
      } },
      { "Blueline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
      } },
      { "Elliptical", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
      } },
      { "Furious", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
      } },
      { "Jeans Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
      } },
      { "Speedy Redline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
      } },
      { "Sunset", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
      } },
      { "Vrana", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
      } },
      { "Waves Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
      } },
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };

      class O_Heli_Light_02_unarmed_F {
      vItemSpace = 210;
      storageFee[] = { 5500, 0, 2200, 0 };
      garageSell[] = { 72500, 0, 35000, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "air";
      textures[] = {
      { "Black", "fed", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
      } },
      { "White / Blue", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
      } },
      { "Digi Green", "donate", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
      } },
      { "Desert Digi", "reb", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };

      class I_Heli_Transport_02_F {
      vItemSpace = 375;
      storageFee[] = { 7500, 0, 0, 0 };
      garageSell[] = { 125000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "air";
      textures[] = {
      { "Ion", "civ", {
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa",
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa",
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"
      } },
      { "Dahoman", "civ", {
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa",
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa",
      "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"
      } }
      };
      };
      class Land_CratesWooden_F {
      vItemSpace = 300;
      storageFee[] = { 2500, 0, 0, 0 };
      garageSell[] = { 65000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "";
      textures[] = {};
      };
      class Land_FirePlace_F {
      vItemSpace = 45;
      storageFee[] = { 2500, 0, 0, 0 };
      garageSell[] = { 65000, 0, 0, 0 };
      insurance = 2500;
      chopShop = 5000;
      kind = "";
      textures[] = {};
      };
      };

    • Kevin356
      Anfänger
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      • 21. Februar 2016 um 17:01
      • #5

      Ich habe es bei uns einfach mit dem Befehl life_coplevel geregelt. müsste bei dir auch gehen.

      Spoiler anzeigen


      class cop_car {
      side = "cop";
      vehicles[] = {
      { "C_Offroad_01_F", 5000, ""},
      { "C_SUV_01_F", 7000, "", { "life_coplevel", 2 } },
      { "C_Hatchback_01_sport_F", 10000, "", { "life_coplevel", 3 } },
      { "B_MRAP_01_F", 35000, "", { "life_coplevel", 6 } },
      { "I_MRAP_03_F", 50000, "", { "life_coplevel", 8 } },
      { "B_MRAP_01_hmg_F", 80000, "", { "life_coplevel", 11 } }

      Hoffe ich konnte dir Helfen.

      Freundliche Grüsse
      Kevin


    • benni3086
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      • 21. Februar 2016 um 18:44
      • #6

      Okay danke

    • nox
      Administrator
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      • 22. Februar 2016 um 08:56
      • Offizieller Beitrag
      • #7
      Zitat von Kevin356

      Ich habe es bei uns einfach mit dem Befehl life_coplevel geregelt. müsste bei dir auch gehen.

      Spoiler anzeigen


      class cop_car {
      side = "cop";
      vehicles[] = {
      { "C_Offroad_01_F", 5000, ""},
      { "C_SUV_01_F", 7000, "", { "life_coplevel", 2 } },
      { "C_Hatchback_01_sport_F", 10000, "", { "life_coplevel", 3 } },
      { "B_MRAP_01_F", 35000, "", { "life_coplevel", 6 } },
      { "I_MRAP_03_F", 50000, "", { "life_coplevel", 8 } },
      { "B_MRAP_01_hmg_F", 80000, "", { "life_coplevel", 11 } }

      Hoffe ich konnte dir Helfen.

      Freundliche Grüsse
      Kevin

      Alles anzeigen


      Wenn es sich um einen Syntaxfehler handelt wird das nicht helfen...

      Wichtige Links:

      [Erklärung|Leitfaden] Arma 3 Logs - Client, Server & extDB Log
      [Tutorial] ArmA 3 Altis Life RPG & Tanoa Life RPG Server einrichten unter Windows (mit extDB & BEC)
      BattlEye Filter - Guide und Erklärungen

    • SirFluffyVonKitten
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      • 28. Februar 2016 um 00:23
      • #8

      als erledigt markiert also:
      [modclose][/modclose]

    • nox 25. März 2023 um 00:43

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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