Hay,
habe das problem, das ich mein eigenen server nciht finde
BZW nicht mehr angezeigt wird.
Was hab ich getan ?
hab den arma3 server geupdatet
mehr nicht.
Logs sind im anhnag
ist heute das erste mal auf gerteretn , wegen dem neuen Update
Beiträge von Your Life Your Decison
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Hay,
ich habe das problem, das bei mein server gerade da steht die version stimmt nciht.
aber ich kann mein server nciht updaten , kann mir jemand helfen
und mir sagen wie ich die neue version vom server bekomm.
hab Rootserver -
Schön Guten Morgen.
kann mir jemand von euch helfe, ich habe ein Server und wir haben uns so gedacht, damit wir etwas überblick über die Spieler bekommen, das Unsere Spieler erst eine Bewerbung/Antrag stellen müssen, damit sie auf unseren Server Spielen dürfen.Nun zu mein problem,
Leider weis ich nicht wie ich das so umbauen kann, damit ich die Spieler in unser DB freischalten kann bzw Whitlisten kann.habe, leider keine Idee wie ich das um bauen könnte.
Ich bedanke mich im vorraus für eure Hilfe.
Mit Freundlichen Grüßen YOUR LIFE YOUR DECISON
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Könnten Sie mir sagen wie ich das am besten machen könnte
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Schön Guten Morgen
Ich habe das Problem, das ich nicht weiter komme, bzw nicht weis wie ich die datenbnak anpasse, damit ich die Civ erst freigeben muss , bevor Sie spawn können.
kann mir da jemand helfen, suche lieber hilfe, bevor ich es zerstöre.Würde mich freuen wenn mir jemand helfen kann
mit Freundlichen grüßen Your Life Your Decison
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Hay, kann mir jemadn von euch sagen, welche datai ich brauche, wo ich die Marker eingeben muss, damit wir den Civ in den Knast stecken können.
Mit freundlichen Grüßen Your Life Your Decison -
Schön guten Tag
ich habe das problem obwohl ich auf der karte alle Civ whitlisting genant habe, könn die Civ trotzdem spawn.
hat jemand eine Datenbnak, wo ich die Civ nach einer Bewerbung , erst eintragen muss?
Danke für die vielen Antworten im vorraus -
okay, ich schau glei mal, aber am Marktplatz gehts auch nciht und der is in der datai drin
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Land_OfficeChair_01_F der ist doch der Drehstuhl vom DLC oder nicht
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Alles bei mir klappt es gar nicht
der will sich einfach nicht hin setzenwenn ich mich hinsetzen will kommt das im log die ganze zeit
Spoiler anzeigen
14:06:52 Warning Message: No entry '.detectRange'.
14:06:52 Warning Message: '/' is not a value
14:06:52 Warning Message: No entry '.muzzles'.
14:06:52 Warning Message: Size: '/' not an array
14:06:53 Error: Object(3 : 11) not found
14:06:54 Error: Object(3 : 12) not foundUnd ich habe alles so wie beschrieben gemacht
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hay,
habe das problem , das ich fehler angezeigt bekomme, und finden aber den fehler in der datai nicht
hier die sqf
Spoiler anzeigen
#include "..\..\script_macros.hpp"
/*
File: fn_jihad.sqf
Author: Credits to Yolo Joe for Original Script / Fixed by @Heavy_Bob and @Liam0.
Special thanks to @NiiRoZz and @tkcjesse for additional input.
Description:
A suicide vest. Yes this is a bomb. Handle with causion.
*/
private["_unit","_bomb"];
_unit = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
// checks
if(isNil "_unit"isNull _unit
!isPlayer _unit
life_isknocked
life_istazed
(vehicle _unit != _unit)
!alive _unit
(_unit GVAR ["restrained",false])) exitWith {};
if(vest _unit != "V_Press_F") exitWith {hint "Sie tragen keine Selbstmordweste.";}; // Need add to localize but Jawshy i think do commit inside stringtable
if (player distance (getmarkerpos "sz_1") < 70 OR player distance (getmarkerpos "sz_2") < 200 OR player distance (getmarkerpos "sz_3") < 500 OR player distance (getmarkerpos "civ_terminal_2") < 250) exitWith {hint "Some supernatural force prevents you from detonating a bomb in this holy place!"};
// Bomb
_bomb = "Bomb_04_F";
[_unit,"jihad"] remoteExec ["life_fnc_say3D",RANY];
uiSleep 2.424;
_unit setDamage 999999999999;
_bomb createVehicle (ASLtoATL (getPosASL _unit));
removeVest _unit; -
Hay, ich habe das problem das ich seit kurzen seit dem ich 3 objekte platziert habe immer auf der Spawn insel spawn
das einzigste was er mir in den Logs rein haut is diesCode
Alles anzeigenmaster_group attachTo[bank_obj,[0,0,0]]; { _hs = createVehicl> 9:53:01 Error position: <bank_obj,[0,0,0]]; { _hs = createVehicl> 9:53:01 Error Undefined variable in expression: bank_obj 9:53:01 File life_server\init.sqf, line 84 10:01:00 Unaccessible 10:47:13 Client: Remote object 3:0 not found 10:47:15 Warning: Cleanup player - person 2:1633 not found 10:47:33 Client: Remote object 4:0 not found 10:47:34 Warning: Cleanup player - person 2:1639 not found 10:47:45 Warning: Cleanup player - person 2:1633 not found
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oh, mein fehler voll vergessen alles zu bescheiden
habeSpoiler anzeigen
if((_curObject getVariable["surrender",false]) && !dialog && playerSide isEqualTo civilian) then {
[_curTarget] call life_fnc_medInteractionMenu;
};eingefügt
und dann wenn ich drauf gehe kommt immer das der fehler in dem Abschnitt ist
und auf dem Server habe ich keine Funktion mehr mit der Windowstaste an autos -
Spoiler anzeigen
#include "..\..\script_macros.hpp"
/*
File: fn_actionKeyHandler.sqf
Author: Bryan "Tonic" Boardwine
Description:
Master action key handler, handles requests for picking up various items and
interacting with other players (Cops = Cop Menu for unrestrain,escort,stop escort, arrest (if near cop hq), etc).
*/
private ["_curObject","_isWater","_CrateModelNames","_crate","_fish","_animal","_whatIsIt","_handle"];
_curObject = cursorObject;
if (life_action_inUse) exitWith {}; //Action is in use, exit to prevent spamming.
if (life_interrupted) exitWith {life_interrupted = false;};
_isWater = surfaceIsWater (visiblePositionASL player);
if (playerSide isEqualTo west && {player getVariable ["isEscorting",false]}) exitWith {
[] call life_fnc_copInteractionMenu;
};
if (LIFE_SETTINGS(getNumber,"global_ATM") isEqualTo 1) then{
//Check if the player is near an ATM.
if ((call life_fnc_nearATM) && {!dialog}) exitWith {
[] call life_fnc_atmMenu;
};
};
if (isNull _curObject) exitWith {
if (_isWater) then {
_fish = (nearestObjects[player,(LIFE_SETTINGS(getArray,"animaltypes_fish")),3]) select 0;
if (!isNil "_fish") then {
if (!alive _fish) then {
[_fish] call life_fnc_catchFish;
};
};
} else {
_animal = (nearestObjects[player,(LIFE_SETTINGS(getArray,"animaltypes_hunting")),3]) select 0;
if (!isNil "_animal") then {
if (!alive _animal) then {
[_animal] call life_fnc_gutAnimal;
};
} else {
private "_handle";
if (playerSide isEqualTo civilian && !life_action_gathering) then {
_whatIsIt = [] call life_fnc_whereAmI;
if (life_action_gathering) exitWith {}; //Action is in use, exit to prevent spamming.
switch (_whatIsIt) do {
case "mine" : { _handle = [] spawn life_fnc_mine };
default { _handle = [] spawn life_fnc_gather };
};
life_action_gathering = true;
waitUntil {scriptDone _handle};
life_action_gathering = false;
};
};
};
};
if ((_curObject isKindOf "B_supplyCrate_F"_curObject isKindOf "Box_IND_Grenades_F") && {player distance _curObject < 3} ) exitWith {
if (alive _curObject) then {
[_curObject] call life_fnc_containerMenu;
};
};
private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
private _altisArray = [16019.5,16952.9,0];
private _tanoaArray = [11074.2,11501.5,0.00137329];
private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
if (_curObject isKindOf "House_F" && {player distance _curObject < 12}((nearestObject [_pos,"Land_Dome_Big_F"]) isEqualTo _curObject
(nearestObject [_pos,_vaultHouse]) isEqualTo _curObject)) exitWith {
[_curObject] call life_fnc_houseMenu;
};
if (dialog) exitWith {}; //Don't bother when a dialog is open.
if (vehicle player != player) exitWith {}; //He's in a vehicle, cancel!
life_action_inUse = true;
//Temp fail safe.
[] spawn {
sleep 60;
life_action_inUse = false;
};
//Check if it's a dead body.
if (_curObject isKindOf "Man" && !(_curObject isKindOf "Animal") && {!alive _curObject} && !(_curObject getVariable ["Revive",false]) && {playerSide in [west,independent]}) exitWith {
//Hotfix code by ins0
if (((playerSide isEqualTo west && {(LIFE_SETTINGS(getNumber,"revive_cops") isEqualTo 1)})playerSide isEqualTo independent)) then {
if (life_inv_defibrillator > 0) then {
[_curObject] call life_fnc_revivePlayer;
};
};
};
//If target is a player then check if we can use the cop menu.
if (isPlayer _curObject && _curObject isKindOf "Man") then {
if ((_curObject getVariable ["restrained",false]) && !dialog && playerSide isEqualTo west) then {
[_curObject] call life_fnc_copInteractionMenu;
};
if((_curObject getVariable["restrained",false]) && !dialog && playerSide isEqualTo civilian) then {
[_curObject] call life_fnc_civInteractionMenu;
};
if((_curObject getVariable["surrender",false]) && !dialog && playerSide isEqualTo civilian) then {
[_curTarget] call life_fnc_medInteractionMenu;
};
};
} else {
//OK, it wasn't a player so what is it?
private["_isVehicle","_miscItems","_money","_list"];
} else {
//OK, it wasn't a player so what is it?
private ["_isVehicle","_miscItems","_money","_list"];
_list = ["landVehicle","Ship","Air"];
_isVehicle = if (KINDOF_ARRAY(_curObject,_list)) then {true} else {false};
_miscItems = ["Land_BottlePlastic_V1_F","Land_TacticalBacon_F","Land_Can_V3_F","Land_CanisterFuel_F","Land_Suitcase_F"];
//It's a vehicle! open the vehicle interaction key!
if (_isVehicle) then {
if (!dialog) then {
if (player distance _curObject < ((boundingBox _curObject select 1) select 0)+2 && (!(player getVariable ["restrained",false])) && (!(player getVariable ["playerSurrender",false])) && !life_isknocked && !life_istazed) then {
[_curObject] call life_fnc_vInteractionMenu;
};
};
} else {
//OK, it wasn't a vehicle so let's see what else it could be?
if ((typeOf _curObject) in _miscItems) then {
[_curObject,player,false] remoteExecCall ["TON_fnc_pickupAction",RSERV];
} else {
//It wasn't a misc item so is it money?
if ((typeOf _curObject) isEqualTo "Land_Money_F" && {!(_curObject getVariable ["inUse",false])}) then {
[_curObject,player,true] remoteExecCall ["TON_fnc_pickupAction",RSERV];
};
};
};
};hab danach keine Windows aktion mehr
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Habe alle eingetragen ging trotzdem nicht
Spoiler anzeigen
#include "..\..\script_macros.hpp"
/*
File: fn_fuelRefuelCar.sqf
Author: NiiRoZzDescription:
Adds fuel in car.
*/
disableSerialization;
private ["_control","_index","_className","_basePrice","_vehicleInfo","_colorArray","_ctrl"];
_classname = lbData[20302,(lbCurSel 20302)];
_index = lbValue[20302,(lbCurSel 20302)];if (isNil "_classname"
_classname isEqualTo "") exitWith {
hint localize "STR_Select_Vehicle_Pump";
vehiclefuelList = [];
life_action_inUse = false;
closeDialog 0;
};_car = (vehiclefuelList select _index) select 0;
_vehicleInfo = [_className]call life_fnc_fetchVehInfo;
_fuelNow = fuel _car;
_fueltank = (_vehicleInfo select 12);
if (_car isKindOf "B_Truck_01_box_F"_car isKindOf "B_Truck_01_transport_F") then {_fueltank = 350;};//hemtt
if (_car isKindOf "C_Van_01_box_F") then {_fueltank = 100;};
if (_car isKindOf "ivory_rs4") then {_fueltank = 100;};
if (_car isKindOf "ivory_e36") then {_fueltank = 100;};
if (_car isKindOf "ivory_suburban") then {_fueltank = 100;};
if (_car isKindOf "ivory_isf") then {_fueltank = 100;};
if (_car isKindOf "ivory_190e") then {_fueltank = 100;};
if (_car isKindOf "ivory_evox") then {_fueltank = 100;};
if (_car isKindOf "ivory_r34") then {_fueltank = 100;};
if (_car isKindOf "ivory_gt500") then {_fueltank = 100;};
if (_car isKindOf "ivory_wrx") then {_fueltank = 100;};
if (_car isKindOf "ivory_gti") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Escalade") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Datsun_510") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Datsun_Z432") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Forklift") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Ute") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Ceed") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Mini_Cooper") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Mini_Cooper_R_spec") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Galant") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Corolla") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_XB") then {_fueltank = 100;};
if (_car isKindOf "ivory_c") then {_fueltank = 100;};
if (_car isKindOf "ivory_m3") then {_fueltank = 100;};
if (_car isKindOf "ivory_veyron") then {_fueltank = 100;};
if (_car isKindOf "ivory_lfa") then {_fueltank = 100;};
if (_car isKindOf "ivory_elise") then {_fueltank = 100;};
if (_car isKindOf "ivory_f1") then {_fueltank = 100;};
if (_car isKindOf "ivory_mp4") then {_fueltank = 100;};
if (_car isKindOf "ivory_supra_topsecret") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Quattroporte") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Viper") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_STI") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Superliner") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Box_Truck") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Flat_Bed") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Log_Truck") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Raptor") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Western") then {_fueltank = 100;};
if (_car isKindOf "ivory_rs4_marked") then {_fueltank = 100;};
if (_car isKindOf "ivory_rs4_unmarked") then {_fueltank = 100;};
if (_car isKindOf "ivory_m3_marked") then {_fueltank = 100;};
if (_car isKindOf "ivory_m3_unmarked") then {_fueltank = 100;};
if (_car isKindOf "ivory_isf_unmarked") then {_fueltank = 100;};
if (_car isKindOf "ivory_isf_marked") then {_fueltank = 100;};
if (_car isKindOf "ivory_evox_unmarked") then {_fueltank = 100;};
if (_car isKindOf "ivory_wrx_marked") then {_fueltank = 100;};
if (_car isKindOf "ivory_evox_marked") then {_fueltank = 100;};
if (_car isKindOf "ivory_wrx_unmarked") then {_fueltank = 100;};
if (_car isKindOf "ivory_suburban_marked") then {_fueltank = 100;};
if (_car isKindOf "bv_caressa_gt_cop_patrol") then {_fueltank = 100;};
if (_car isKindOf "bv_gtr_spec_v_cop_patrol") then {_fueltank = 100;};
if (_car isKindOf "bv_458_cop_patrol") then {_fueltank = 100;};
if (_car isKindOf "bv_shelly_cop_patrol") then {_fueltank = 100;};
if (_car isKindOf "bv_the_crowner_cop_patrol") then {_fueltank = 100;};
if (_car isKindOf "bv_the_crowner_cop_patrol_interceptor") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Ambulance") then {_fueltank = 100;};
if (_car isKindOf "Jonzie_Tow_Truck") then {_fueltank = 100;};
if (_car isKindOf "shounka_nemo_pompier") then {_fueltank = 100;};
if (_car isKindOf "I_Truck_02_covered_F"_car isKindOf "I_Truck_02_transport_F") then {_fueltank = 175;};
_fueltoput= ((SliderPosition 20901)-(floor(_fuelnow * _fueltank)));
_setfuell = _fuelnow + (_fueltoput/_fueltank);
_timer = ((_fueltoput * .25)/100);
if (_car distance player > 10 && vehicle player != player) exitWith {
hint localize "STR_Distance_Vehicle_Pump";
vehiclefuelList = [];
life_action_inUse = false;
closeDialog 0;
};if ((BANK - (_fueltoput * life_fuelPrices))> 0)then {
life_is_processing = true;
//Setup our progress bar.
disableSerialization;
"progressBar" cutRsc ["life_progress","PLAIN"];
_ui = uiNameSpace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format ["%2 (1%1)...","%","Refuel:"];
_progress progressSetPosition 0.01;
_cP = 0.01;
_tp =0;
_totalcost = _fueltoput * life_fuelPrices;
for "_i" from 0 to 1 step 0 do {
sleep _timer;
_cP = _cP + 0.01;
_progress progressSetPosition _cP;
_pgText ctrlSetText format ["%3 (%1%2)...",round(_cP * 100),"%","Refuel:"];
if (_cP >= 1) exitWith {};
if (player distance _car > 10) exitWith {};
if (vehicle player != player) exitWith {};
if !((BANK - round(0.01 * _totalcost))> 0) exitWith {};
BANK = BANK - round((0.01 * _totalcost));
_tp = _tp +1;
if (_tp == 9) then {
_tp = 0;
[_car,_cp * _setfuell] remoteExecCall ["life_fnc_setFuel",_car];
};
};
"progressBar" cutText ["","PLAIN"];
if (_car distance player > 10vehicle player != player) then {
hint localize "STR_Distance_Vehicle_Pump";
vehiclefuelList = [];
life_is_processing = false;
life_action_inUse = false;
[0] call SOCK_fnc_updatePartial;
closeDialog 0;
} else {
life_is_processing = false;
[0] call SOCK_fnc_updatePartial;
};
} else {
hint localize "STR_NOTF_NotEnoughMoney";
};vehiclefuelList = [];
life_action_inUse = false;
closeDialog 0; -
bedeutet in If abfrage alle Mod fahrzeuge eintragen
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Hay,
Ich habe das Problem, das ich mit den Modfarzeugen
nicht Tanken kann.Habe nichts geändert , also man fährt einfach zur Tanke und stellt sich darunter und dann Tankt man das Auto.
aber örgen wie passiert bei den Mod Fahrzeugen nicht, es kommt auch kein fehler.Mod: Jonzie
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danke , habs gerade auch mit bekomme, das war grade Fail von mir trotzdem danke
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Hay,
Ich brauch mal euren Rat , ich komm einfach nicht weiter
Seit dem das updait im workshop von Ace kamm,
Funktioniert mein Ace nciht mehr , bzw er zeigt mir nur error an .
habe den error dann von den updait auf den Server überschreiben
bzw die Addons in den Ace mod ersetzt
und nun kommt diese Meldung.
und wo ich das mit dem Übertragen nicht gemacht habe kamm die Meldung.beide sachen im Anhang
PS.Neuer Serverkey wurde auch auf den server gehauen
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versuche ich dann mal, jetzt mach ich erst mal eine Pause.
sobald ich es getestet habe, gebe ich hier bescheid
Dank für die Hilfe schon mal