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    1. Nodezone.net Community
    2. Mitglieder
    3. Spiellpde

    Beiträge von Spiellpde

    • extDB2 Error with Database Connection

      • Spiellpde
      • 4. März 2017 um 00:12
      Zitat von moeck

      ja probier es aus

      Ja hab ich ja es lädt nicht :(

      Es kommt nichtmal eine Meldung mehr dass extDB2 verbindet.

      Logs werden wiederum auch nicht erstellt

    • extDB2 Error with Database Connection

      • Spiellpde
      • 3. März 2017 um 23:44

      Also der command funktioniert nicht "servermods" kann es sein das der "servermod" heißt.

    • extDB2 Error with Database Connection

      • Spiellpde
      • 3. März 2017 um 17:08

      moeck hat leider auch nichts gebracht, bis auf das extDB2 und alle anderen Mods garnicht mehr laden.

      So sieht mein Startbefehl aus:

      Code
      ./arma3server "-servermod=@extDB2\;@life_server\;@infiSTAR_A3" -config=server.cfg -autoinit -loadMissionToMemory -bepath=battleye
    • extDB2 Error with Database Connection

      • Spiellpde
      • 2. März 2017 um 23:54

      nox ja eigentlich schon :(

    • extDB2 Error with Database Connection

      • Spiellpde
      • 2. März 2017 um 23:47

      nox geht leider auf nem Linux Server nicht (Debian 8 )

    • extDB2 Error with Database Connection

      • Spiellpde
      • 2. März 2017 um 23:43

      Ich bekomme meinen Arma Server einfach nicht zum laufen.

      Ich erhalte immer die Fehlermeldung "extDB2: Error with Database Connection".

      Logs werden im extDB2 Ordner auch nicht erstellt.

      Mehr gibt die Konsole leider nicht aus.

      Hier ist die extdb-conf.ini:

      Code
      [Main]
      Version = 5
      
      ;Threads = 0  
      ; Default Value is the number of CPU Cores Detected (max value is 6, min value is 2)
      
      Randomize Config File = false
      ;This is a legacy option to randomize config file for Arma2 Servers. Only for Windows Builds
      
      
      [Rcon]
      ;; This is functional, should be working fine. Just needs abit of testing on a $
      ;; Allow for changing Address for those running server in a VM environment.
      IP = 127.0.0.1
      Port = 2302
      
      ;; Rcon Password i.e Battleye/beserver.cfg
      Password = password
      
      ;; Bad Player Name Checks
      ;;        This will only work if your mission / mod has started extDB2 Rcon. i.e 9:START_RCON:RCON
      Bad Playername Enable = false
      Bad Playername Kick Message = Bad Player Name
      
      ;; By default : is a bad character (used as seperator for extDB2 Calls (this is hardcoded in)
      ;;Bad Playername Strings = (:):{:}
      ;;Bad Playername Regex_1 = [:alnum:]
      ;;Bad Playername Regex_2 = [:alnum:]
      ;;Bad Playername Regex_3 = [:alnum:]
      
      
      ;; Whitelisting / Reserve Slots
      ;;        This will only work if your mission / mod has started extDB2 Rcon. i.e 9:START_RCON:RCON
      Whitelist Enable = false
      Whitelist Kick Message = Only Reserved Slots Left
      
      Whitelist Public Slots = 999
      
      ;; Database settings to use (Optional)
      Whitelist Database = MySQL_Example
      Whitelist SQL Prepared Statement = SELECT CASE WHEN EXISTS(SELECT UID FROM PlayerInfo WHERE BattlEyeGUID=? AND Whitelisted=1) THEN 1 ELSE 0 END
      Whitelist Kick on SQL Query Failed = false
      
      ;; Hardcoded BEGuids for whitelisted players
      ;Whitelist BEGuids = xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx : yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
      
      
      [Steam]
      ;; This is for VAC Protocol for VAC Bans + Steam Friends.
      ;; https://steamcommunity.com/dev/apikey
      API Key = xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      
      
      [VAC]
      ;; This feature requires Steam + Rcon to be enabled.
      ;; Also this feature is called via SQF Code atm, i.e it doesn't auto detect players joining server yet....
      Auto Ban = true
      
      ;; For Player to get banned ( their total VAC Bans => NumberOfVACBans)  AND ( Days Since their Last Ban was <= DaysSinceLastBan)
      ;; This is also used extDB Protocol VAC:VACBanned returned results
      
      NumberOfVACBans = 1
      DaysSinceLastBan = 999999999
      BanDuration = 0
      ;; 0 = Forever, otherwise its x Minutes
      BanMessage = Steam VAC Banned
      
      
      [Log]
      ;; Flush Logs after each write, more work on Harddrive
      Flush = true
      
      
      [MySQL_Example]
      Type = MySQL
      Name = Database_Name
      
      Username = root
      Password = password
      
      IP = 127.0.0.1
      Port = 3306
      
      ;minSessions = 2
      idleTime = 60
      
      compress = false
      ; Really should only use this if MySQL server is external. Also only for MySQL
      
      Secure Auth = true
      ; Recommend you turn this on  http://dev.mysql.com/doc/refman/5.6/en/mysql-command-options.html#option_mysql_secure-auth
      
      [AltisLife]
      Type = MySQL
      Name = AltisLife
      
      Username = AltisLife
      Password = ****
      
      IP = 127.0.0.1
      Port = 3306
      
      ;minSessions = 2
      idleTime = 60
      
      compress = false
      ; Really should only use this if MySQL server is external. Also only for MySQL
      
      Secure Auth = true
      ; Recommend you turn this on  http://dev.mysql.com/doc/refman/5.6/en/mysql-command-options.html#option_mysql_secure-auth
      
      [SQLite_Example]
      Type = SQLite
      Name = sqlite.db
      
      minSessions = 1
      ; minSession Default Value = 1
      
      ;maxSessions = 4
      ; maxSession Default Value = number of Main->Threads
      ;     You really should leave this value alone
      idleTime = 60
      ; idleTime no Default Value yet, needs to be defined.
      ;     idleTime is the time before a database session is stopped if not used. 
      ;    If Database Sessions are greater than minSessions
      Alles anzeigen
    • Cops können keine Fahrzeuge kaufen

      • Spiellpde
      • 5. Januar 2017 um 21:15
      Zitat von Warhawk

      bei mir ging das einwandfrei ! Hast du Teamview und TS ?

      Ich bin jetzt auf Altis Life umgestiegen und jetzt funktioniert alles einwandfrei. Danke an alle!

    • Cops können keine Fahrzeuge kaufen

      • Spiellpde
      • 4. Januar 2017 um 21:09
      Zitat von Kuchenplatte

      Das in das ändern
      conditions = "license_civ_trucking";

      licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions

      passiert leider immernoch nichts. Ich kann den Shop öffnen und alles. Hunter kaufen geht auch, aber keine Offroader, SUVs, etc.

    • Cops können keine Fahrzeuge kaufen

      • Spiellpde
      • 4. Januar 2017 um 21:02
      C
      class CarShops {
          /*
          *    ARRAY FORMAT:
          *        0: STRING (Classname)
          *    FORMAT:
          *        STRING (Conditions) - Must return boolean :
          *            String can contain any amount of conditions, aslong as the entire
          *            string returns a boolean. This allows you to check any levels, licenses etc,
          *            in any combination. For example:
          *                "call life_coplevel && license_civ_someLicense"
          *            This will also let you call any other function.
          *
          *   BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
          *   OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
          *   Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
          *   Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
          */
          class civ_car {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "B_Quadbike_01_F", "" },
                  { "C_Hatchback_01_F", "" },
                  { "C_Offroad_01_F", "" },
                  { "C_SUV_01_F", "" },
                  { "C_Hatchback_01_sport_F", "" },
                  { "C_Van_01_transport_F", "" },
                  { "C_Offroad_02_unarmed_F", "" } //Apex DLC
              };
          };
      
      
      
      
          class kart_shop {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "C_Kart_01_Blu_F", "" },
                  { "C_Kart_01_Fuel_F", "" },
                  { "C_Kart_01_Red_F", "" },
                  { "C_Kart_01_Vrana_F", "" }
              };
          };
      
      
      
      
          class civ_truck {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "C_Van_01_box_F", "" },
                  { "I_Truck_02_transport_F", "" },
                  { "I_Truck_02_covered_F", "" },
                  { "B_Truck_01_transport_F", "" },
                  { "O_Truck_03_transport_F", "" },
                  { "O_Truck_03_covered_F", "" },
                  { "B_Truck_01_box_F", "" },
                  { "O_Truck_03_device_F", "" },
                  { "C_Van_01_fuel_F", "" },
                  { "I_Truck_02_fuel_F", "" },
                  { "B_Truck_01_fuel_F", "" }
              };
          };
      
      
      
      
          class civ_air {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "B_Heli_Light_01_F", "" },
                  { "O_Heli_Light_02_unarmed_F", "" },
                  { "C_Plane_Civil_01_F", "" } //Apex DLC
              };
          };
      
      
      
      
           class civ_ship {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "C_Rubberboat", "" },
                  { "C_Boat_Civil_01_F", "" },
                  { "B_SDV_01_F", "" },
                  { "C_Boat_Transport_02_F", "" }, //Apex DLC
                  { "C_Scooter_Transport_01_F", "" } //Apex DLC
      
      
      
      
              };
          };
      
      
      
      
          class reb_car {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "B_Quadbike_01_F", "" },
                  { "B_G_Offroad_01_F", "" },
                  { "O_MRAP_02_F", "" },
                  { "B_Heli_Light_01_stripped_F", "" },
                  { "B_G_Offroad_01_armed_F", "" },
                  { "O_T_LSV_02_unarmed_F", "" } //Apex DLC
      
      
      
      
              };
          };
      
      
      
      
          class med_shop {
              side = "med";
              conditions = "";
              vehicles[] = {
                  { "C_Offroad_01_F", "" },
                  { "I_Truck_02_medical_F", "" },
                  { "O_Truck_03_medical_F", "" },
                  { "B_Truck_01_medical_F", "" }
              };
          };
      
      
      
      
          class med_air_hs {
              side = "med";
              conditions = "";
              vehicles[] = {
                  { "B_Heli_Light_01_F", "" },
                  { "O_Heli_Light_02_unarmed_F", "" }
              };
          };
      
      
      
      
          class cop_car {
              side = "cop";
              conditions = "";
              vehicles[] = {
                  { "C_Offroad_01_F", "call life_coplevel >= 1" },
                  { "C_SUV_01_F", "call life_coplevel >= 1" },
                  { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },
                  { "B_MRAP_01_F", "call life_coplevel >= 2" },
                  { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" }
              };
          };
      
      
      
      
          class cop_air {
              side = "cop";
              conditions = "call life_coplevel >= 3";
              vehicles[] = {
                  { "B_Heli_Light_01_F", "call life_coplevel >= 1" },
                  { "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
              };
          };
      
      
      
      
          class cop_ship {
              side = "cop";
              conditions = "";
              vehicles[] = {
                  { "B_Boat_Transport_01_F", "call life_coplevel >= 1" },
                  { "C_Boat_Civil_01_police_F", "call life_coplevel >= 1" },
                  { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
                  { "B_SDV_01_F", "call life_coplevel >= 4" }
              };
          };
      };
      
      
      
      
      class LifeCfgVehicles {
          /*
          *    Vehicle Configs (Contains textures and other stuff)
          *
          *    "price" is the price before any multipliers set in Master_Config are applied.
          *
          *    Default Multiplier Values & Calculations:
          *       Civilian [Purchase, Sell]: [1.0, 0.5]
          *       Cop [Purchase, Sell]: [0.5, 0.5]
          *       Medic [Purchase, Sell]: [0.75, 0.5]
          *       ChopShop: Payout = price * 0.25
          *       GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
          *       Cop Impound: Payout = price * 0.1
          *       Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
          *           -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
          *
          *       1: ARRAY (license required)
          *         Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
          *         licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
          *    Textures config follows { Texture Name, side, {texture(s)path}}
          *    Texture(s)path follows this format:
          *    INDEX 0: Texture Layer 0
          *    INDEX 1: Texture Layer 1
          *    INDEX 2: Texture Layer 2
          *    etc etc etc
          *
          */
      
      
      
      
          class Default {
              vItemSpace = -1;
              conditions = "";
              price = -1;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class C_Boat_Transport_02_F {
              vItemSpace = 100;
              conditions = "";
              price = 10000;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class C_Offroad_02_unarmed_F {
              vItemSpace = 65;
              conditions = "";
              price = 12500;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class C_Plane_Civil_01_F {
              vItemSpace = 75;
              conditions = "";
              price = 150000;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class C_Scooter_Transport_01_F {
              vItemSpace = 30;
              conditions = "";
              price = 2500;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class O_T_LSV_02_unarmed_F {
              vItemSpace = 100;
              conditions = "";
              price = 100000;
              textures[] = {};
          };
      
      
      
      
      
      
      
          class I_Truck_02_medical_F {
              vItemSpace = 150;
              conditions = "";
              price = 25000;
              textures[] = {};
          };
      
      
      
      
          class O_Truck_03_medical_F {
              vItemSpace = 200;
              conditions = "";
              price = 45000;
              textures[] = {};
          };
      
      
      
      
          class B_Truck_01_medical_F {
              vItemSpace = 250;
              conditions = "";
              price = 60000;
              textures[] = {};
          };
      
      
      
      
          class C_Rubberboat {
              vItemSpace = 45;
              conditions = "license_civ_boat";
              price = 5000;
              textures[] = { };
          };
      
      
      
      
          class B_Heli_Transport_01_F {
              vItemSpace = 200;
              conditions = "license_cop_cAir";
              price = 200000;
              textures[] = {};
          };
      
      
      
      
          class B_MRAP_01_hmg_F {
              vItemSpace = 100;
              conditions = "";
              price = 750000;
              textures[] = {
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
          class B_Boat_Armed_01_minigun_F {
              vItemSpace = 175;
              conditions = "license_cop_cg";
              price = 75000;
              textures[] = { };
          };
      
      
      
      
          class B_Boat_Transport_01_F {
              vItemSpace = 45;
              conditions = "license_cop_cg";
              price = 3000;
              textures[] = { };
          };
      
      
      
      
          class O_Truck_03_transport_F {
              vItemSpace = 285;
              conditions = "license_civ_trucking";
              price = 200000;
              textures[] = { };
          };
      
      
      
      
          class O_Truck_03_device_F {
              vItemSpace = 350;
              conditions = "license_civ_trucking";
              price = 450000;
              textures[] = { };
          };
      
      
      
      
          class Land_CargoBox_V1_F {
              vItemSpace = 5000;
              conditions = "";
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class Box_IND_Grenades_F {
              vItemSpace = 350;
              conditions = "";
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class B_supplyCrate_F {
              vItemSpace = 700;
              conditions = "";
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class B_G_Offroad_01_F {
              vItemSpace = 65;
              conditions = "";
              price = 12500;
              textures[] = { };
          };
      
      
      
      
          class B_G_Offroad_01_armed_F {
              vItemSpace = 65;
              conditions = "license_civ_rebel";
              price = 750000;
              textures[] = { };
          };
      
      
      
      
          class C_Boat_Civil_01_F {
              vItemSpace = 85;
              conditions = "license_civ_boat";
              price = 22000;
              textures[] = { };
          };
      
      
      
      
          class C_Boat_Civil_01_police_F {
              vItemSpace = 85;
              conditions = "license_cop_cg";
              price = 20000;
              textures[] = { };
          };
      
      
      
      
          class B_Truck_01_box_F {
              vItemSpace = 450;
              conditions = "license_civ_trucking";
              price = 350000;
              textures[] = { };
          };
      
      
      
      
          class B_Truck_01_transport_F {
              vItemSpace = 325;
              conditions = "license_civ_trucking";
              price = 275000;
              textures[] = { };
          };
      
      
      
      
          class O_MRAP_02_F {
              vItemSpace = 60;
              conditions = "license_civ_driver";
              price = 150000;
              textures[] = { };
          };
      
      
      
      
          class C_Offroad_01_F {
              vItemSpace = 65;
              conditions = "license_civ_driver";
              price = 12500;
              textures[] = {
                  { "Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
                  } },
                  { "White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
                  } },
                  { "Dark Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
                  } },
                  { "Blue / White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
                  } },
                  { "Taxi", "civ", {
                      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
                  } },
                  { "Police", "cop", {
                      "#(ai,64,64,1)Fresnel(1.3,7)"
                  } }
              };
          };
      
      
      
      
          class C_Kart_01_Blu_F {
              vItemSpace = 20;
              conditions = "license_civ_driver";
              price = 15000;
              textures[] = {};
          };
      /*
      To edit another information in this classes you can use this exemple.
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
          vItemSpace = 40;
          price = ;
      };
      
      
      
      
      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
      */
          class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
          class C_Kart_01_Red_F  : C_Kart_01_Blu_F{};
          class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
      
      
      
      
          class C_Hatchback_01_sport_F {
              vItemSpace = 45;
              conditions = "license_civ_driver";
              price = 40000;
              textures[] = {
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
                  } },
                  { "Dark Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
                  } },
                  { "Orange", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
                  } },
                  { "Black / White", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
                  } },
                  { "Beige", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
                  } },
                  { "Green", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
                  } },
                  { "Police", "cop", {
                      "#(ai,64,64,1)Fresnel(1.3,7)"
                  } }
              };
          };
      
      
      
      
          class B_Quadbike_01_F {
              vItemSpace = 25;
              conditions = "license_civ_driver";
              price = 2500;
              textures[] = {
                  { "Brown", "cop", {
                      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
                  } },
                  { "Digi Desert", "reb", {
                      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
                  } },
                  { "Black", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
                  } },
                  { "Red", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
                  } },
                  { "White", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
                  } },
                  { "Digi Green", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
                  } },
                  { "Hunter Camo", "civ", {
                      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
                  } },
                  { "Rebel Camo", "reb", {
                      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
                  } }
              };
          };
      
      
      
      
          class I_Truck_02_covered_F {
              vItemSpace = 250;
              conditions = "license_civ_trucking";
              price = 100000;
              textures[] = {
                  { "Orange", "civ", {
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
                  } },
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
          class I_Truck_02_transport_F {
              vItemSpace = 200;
              conditions = "license_civ_trucking";
              price = 75000;
              textures[] = {
                  { "Orange", "civ", {
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
                  } },
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
          class O_Truck_03_covered_F {
              vItemSpace = 300;
              conditions = "license_civ_trucking";
              price = 250000;
              textures[] = {};
          };
      
      
      
      
          class C_Hatchback_01_F {
              vItemSpace = 40;
              conditions = "license_civ_driver";
              price = 9500;
              textures[] = {
                  { "Beige", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
                  } },
                  { "Green", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
                  } },
                  { "Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
                  } },
                  { "Dark Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
                  } },
                  { "White", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
                  } },
                  { "Grey", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
                  } },
                  { "Black", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
                  } }
              };
          };
      
      
      
      
          class C_SUV_01_F {
              vItemSpace = 50;
              conditions = "license_civ_driver";
              price = 30000;
              textures[] = {
                  { "Dark Red", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
                  } },
                  { "Silver", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
                  } },
                  { "Orange", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
                  } },
                  { "Police", "cop", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
                  } }
              };
          };
      
      
      
      
          class C_Van_01_transport_F {
              vItemSpace = 100;
              conditions = "license_civ_driver";
              price = 45000;
              textures[] = {
                  { "White", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
                  } },
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
                  } }
              };
          };
      
      
      
      
          class C_Van_01_box_F {
              vItemSpace = 150;
              conditions = "license_civ_trucking";
              price = 60000;
              textures[] = {
                  { "White", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
                  } },
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
                  } }
              };
          };
      
      
      
      
          class B_MRAP_01_F {
              vItemSpace = 65;
              conditions = "";
              price = 30000;
              textures[] = {
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
           class B_Heli_Light_01_stripped_F {
              vItemSpace = 90;
              conditions = "";
              price = 275000;
              textures[] = {
                  { "Rebel Digital", "reb", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
                  } }
              };
          };
      
      
      
      
          class B_Heli_Light_01_F {
              vItemSpace = 90;
              conditions = "license_civ_pilot || {license_cop_cg} || {license_civ_mAir}";
              price = 245000;
              textures[] = {
                  { "Police", "cop", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
                  } },
                  { "Sheriff", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
                  } },
                  { "Civ Blue", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
                  } },
                  { "Civ Red", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
                  } },
                  { "Blueline", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
                  } },
                  { "Elliptical", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
                  } },
                  { "Furious", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
                  } },
                  { "Jeans Blue", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
                  } },
                  { "Speedy Redline", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
                  } },
                  { "Sunset", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
                  } },
                  { "Vrana", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
                  } },
                  { "Waves Blue", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
                  } },
                  { "Rebel Digital", "reb", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
                  } },
                  { "Digi Green", "reb", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
                  } },
                  { "EMS White", "med", {
                      "#(argb,8,8,3)color(1,1,1,0.8)"
                  } }
              };
          };
      
      
      
      
          class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
              vItemSpace = 75;
              price = 245000;
          };
      
      
      
      
          class O_Heli_Light_02_unarmed_F {
              vItemSpace = 210;
              conditions = "license_civ_pilot || {license_civ_mAir}";
              price = 750000;
              textures[] = {
                  { "Black", "cop", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
                  } },
                  { "White / Blue", "civ", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
                  } },
                  { "Digi Green", "civ", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
                  } },
                  { "Desert Digi", "reb", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
                  } },
                  { "EMS White", "med", {
                      "#(argb,8,8,3)color(1,1,1,0.8)"
                  } }
              };
          };
      
      
      
      
          class B_SDV_01_F {
              vItemSpace = 50;
              conditions = "license_civ_boat || {license_cop_cg}";
              price = 150000;
              textures[] = {};
          };
      
      
      
      
              class C_Van_01_fuel_F {
              vItemSpace = 20;
              vFuelSpace = 19500;
              conditions = "license_civ_trucking";
              price = 120000;
              textures[] = {
                  { "White", "civ", {
                      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
                      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
                  } },
                  { "Red", "civ", {
                      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
                      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
                  } }
              };
          };
      
      
      
      
          class I_Truck_02_fuel_F {
              vItemSpace = 40;
              vFuelSpace = 42000;
              conditions = "license_civ_trucking";
              price = 200000;
              textures[] = {
                  { "White", "civ", {
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
                  } }
              };
          };
      
      
      
      
          class B_Truck_01_fuel_F {
              vItemSpace = 50;
              vFuelSpace = 50000;
              conditions = "license_civ_trucking";
              price = 250000;
              textures[] = {};
          };
      };
      Alles anzeigen

      Das ist die Config_Vehicles.hpp, vielleicht sagt die was aus

    • Cops können keine Fahrzeuge kaufen

      • Spiellpde
      • 4. Januar 2017 um 21:00
      Zitat von Warhawk

      Du musst die >Conditions durch licenses ersetzen, ungefähr so

      Code
      class C_Offroad_01_F {
              vItemSpace = 65;
              licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions 
              price = 12500;
              textures[] = {
                  { "Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
                  } },
                  { "White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
                  } },
                  { "Dark Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
                  } },
                  { "Blue / White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
                  } },
                  { "Taxi", "civ", {
                      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
                  } },
                  { "Polizei", "cop", {
                      "textures\COP_Offroader.paa"
                  } },
      	{"Puff", "civ", {
      		"textures\PuffOffroad.jpg"
      			} }
              };
          };
      Alles anzeigen

      Also ich nutze [lexicon]Tanoa[/lexicon] Life, da gibt es anscheinend diese Datei nicht. :/

    • Cops können keine Fahrzeuge kaufen

      • Spiellpde
      • 4. Januar 2017 um 00:01

      Also es kommt garkein Fehler erst :/

    • Cops können keine Fahrzeuge kaufen

      • Spiellpde
      • 3. Januar 2017 um 19:51

      Hallo ich kann mir als Cop keine Fahrzeuge kaufen außer Hunter.
      Weiß jemand wo das Problem liegt?

    • Spawnkarte entfernen

      • Spiellpde
      • 3. Januar 2017 um 08:31

      Hallo,

      jedes mal wenn ich auf meinen [lexicon]Tanoa[/lexicon] Life Server gehe startet bei mir die Map wo ich einen Punkt eintragen kann und anschließend auf weiter drücke. Danach kommt erst das Spawn Menü.
      Wie kann ich diese Karte ausschalten am anfang?

      Danke!

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