1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Fr: 23 Mai 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Cops können keine Fahrzeuge kaufen

    • Spiellpde
    • 3. Januar 2017 um 19:51
    • Geschlossen
    • Erledigt
    • Spiellpde
      Anfänger
      Reaktionen
      1
      Beiträge
      53
      • 3. Januar 2017 um 19:51
      • #1

      Hallo ich kann mir als Cop keine Fahrzeuge kaufen außer Hunter.
      Weiß jemand wo das Problem liegt?

    • Flintbeker
      Amateur
      Reaktionen
      108
      Trophäen
      10
      Beiträge
      115
      Dateien
      8
      Bilder
      1
      • 3. Januar 2017 um 20:48
      • #2
      Zitat von Spiellpde

      Hallo ich kann mir als Cop keine Fahrzeuge kaufen außer Hunter.
      Weiß jemand wo das Problem liegt?

      Gibt es auch logs der Herr? :)

    • Masteratomix
      Kenner
      Reaktionen
      71
      Trophäen
      9
      Beiträge
      533
      • 3. Januar 2017 um 20:59
      • #3

      ohne Logs kein Support.

      Aber schau mal im Shop nach, ob da kein ";" fehlt, außer bei dem letztens des classes.

      Aber mit Logs könnte wir sehen, wo genau der Fehler liegt.

      Mit Freundlichen Grüßen

      283a0805ed30652275f4245185258f88.png

    • Kuchenplatte
      Erleuchteter
      Reaktionen
      1.013
      Beiträge
      3.387
      Dateien
      7
      Bilder
      10
      • 3. Januar 2017 um 23:25
      • #4
      Zitat von Spiellpde

      Hallo ich kann mir als Cop keine Fahrzeuge kaufen außer Hunter.
      Weiß jemand wo das Problem liegt?

      Der Fehler tauchte hier schon einmal im Forum auf - benutz mal die SuFu da gab es glaub ich Vorschläge oder sogar ne Lösung

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

      195.201.148.155:2302

      Kuchenplatte On GitHub

      https://github.com/Kuchenplatte

      Kuchenplattes Backstube

      Kuchenplattes Discord

      Kuchenplatte On Twitch
      Come On and Follow Me! On Twitch.TV

    • Spiellpde
      Anfänger
      Reaktionen
      1
      Beiträge
      53
      • 4. Januar 2017 um 00:01
      • #5

      Also es kommt garkein Fehler erst :/

    • tklein
      Fortgeschrittener
      Reaktionen
      9
      Trophäen
      10
      Beiträge
      261
      • 4. Januar 2017 um 07:14
      • #6

      eine lizenz einfügen dann sollte gehen

      tklein104

      TS3: 94.250.223.15:15065

    • moeck
      Erleuchteter
      Reaktionen
      632
      Trophäen
      9
      Beiträge
      3.160
      Bilder
      9
      • 4. Januar 2017 um 07:37
      • #7

      Trotzdem solltest Du mal die Shop Config posten ;)

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • PoweredByte
      Amateur
      Reaktionen
      36
      Trophäen
      11
      Beiträge
      261
      • 4. Januar 2017 um 10:09
      • #8

      Du benutzt wahrscheinlich die Dev Version "5.0.0" - @Github

      Dort gibt es um die 40~ Bugs. Rate dir also davon ab. Habe selbst um die 3 Tage lang verzweifelt an einer Lösung getüftelt.

      - Letztendlich bin ich dann auf die 4.4R4 umgestiegen. (Keine Bugs - Mehr Features)

      LG PoweredByte

    • Warhawk
      Anfänger
      Reaktionen
      5
      Trophäen
      9
      Beiträge
      22
      Bilder
      19
      • 4. Januar 2017 um 18:54
      • #9

      Du musst die >Conditions durch licenses ersetzen, ungefähr so

      Code
      class C_Offroad_01_F {
              vItemSpace = 65;
              licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions 
              price = 12500;
              textures[] = {
                  { "Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
                  } },
                  { "White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
                  } },
                  { "Dark Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
                  } },
                  { "Blue / White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
                  } },
                  { "Taxi", "civ", {
                      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
                  } },
                  { "Polizei", "cop", {
                      "textures\COP_Offroader.paa"
                  } },
      
      	{"Puff", "civ", {
      		"textures\PuffOffroad.jpg"
      			} }
              };
          };
      Alles anzeigen
    • Spiellpde
      Anfänger
      Reaktionen
      1
      Beiträge
      53
      • 4. Januar 2017 um 21:00
      • #10
      Zitat von Warhawk

      Du musst die >Conditions durch licenses ersetzen, ungefähr so

      Code
      class C_Offroad_01_F {
              vItemSpace = 65;
              licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions 
              price = 12500;
              textures[] = {
                  { "Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
                  } },
                  { "White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
                  } },
                  { "Dark Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
                  } },
                  { "Blue / White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
                  } },
                  { "Taxi", "civ", {
                      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
                  } },
                  { "Polizei", "cop", {
                      "textures\COP_Offroader.paa"
                  } },
      	{"Puff", "civ", {
      		"textures\PuffOffroad.jpg"
      			} }
              };
          };
      Alles anzeigen

      Also ich nutze [lexicon]Tanoa[/lexicon] Life, da gibt es anscheinend diese Datei nicht. :/

    • Spiellpde
      Anfänger
      Reaktionen
      1
      Beiträge
      53
      • 4. Januar 2017 um 21:02
      • #11
      C
      class CarShops {
          /*
          *    ARRAY FORMAT:
          *        0: STRING (Classname)
          *    FORMAT:
          *        STRING (Conditions) - Must return boolean :
          *            String can contain any amount of conditions, aslong as the entire
          *            string returns a boolean. This allows you to check any levels, licenses etc,
          *            in any combination. For example:
          *                "call life_coplevel && license_civ_someLicense"
          *            This will also let you call any other function.
          *
          *   BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
          *   OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
          *   Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
          *   Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
          */
          class civ_car {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "B_Quadbike_01_F", "" },
                  { "C_Hatchback_01_F", "" },
                  { "C_Offroad_01_F", "" },
                  { "C_SUV_01_F", "" },
                  { "C_Hatchback_01_sport_F", "" },
                  { "C_Van_01_transport_F", "" },
                  { "C_Offroad_02_unarmed_F", "" } //Apex DLC
              };
          };
      
      
      
      
          class kart_shop {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "C_Kart_01_Blu_F", "" },
                  { "C_Kart_01_Fuel_F", "" },
                  { "C_Kart_01_Red_F", "" },
                  { "C_Kart_01_Vrana_F", "" }
              };
          };
      
      
      
      
          class civ_truck {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "C_Van_01_box_F", "" },
                  { "I_Truck_02_transport_F", "" },
                  { "I_Truck_02_covered_F", "" },
                  { "B_Truck_01_transport_F", "" },
                  { "O_Truck_03_transport_F", "" },
                  { "O_Truck_03_covered_F", "" },
                  { "B_Truck_01_box_F", "" },
                  { "O_Truck_03_device_F", "" },
                  { "C_Van_01_fuel_F", "" },
                  { "I_Truck_02_fuel_F", "" },
                  { "B_Truck_01_fuel_F", "" }
              };
          };
      
      
      
      
          class civ_air {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "B_Heli_Light_01_F", "" },
                  { "O_Heli_Light_02_unarmed_F", "" },
                  { "C_Plane_Civil_01_F", "" } //Apex DLC
              };
          };
      
      
      
      
           class civ_ship {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "C_Rubberboat", "" },
                  { "C_Boat_Civil_01_F", "" },
                  { "B_SDV_01_F", "" },
                  { "C_Boat_Transport_02_F", "" }, //Apex DLC
                  { "C_Scooter_Transport_01_F", "" } //Apex DLC
      
      
      
      
              };
          };
      
      
      
      
          class reb_car {
              side = "civ";
              conditions = "";
              vehicles[] = {
                  { "B_Quadbike_01_F", "" },
                  { "B_G_Offroad_01_F", "" },
                  { "O_MRAP_02_F", "" },
                  { "B_Heli_Light_01_stripped_F", "" },
                  { "B_G_Offroad_01_armed_F", "" },
                  { "O_T_LSV_02_unarmed_F", "" } //Apex DLC
      
      
      
      
              };
          };
      
      
      
      
          class med_shop {
              side = "med";
              conditions = "";
              vehicles[] = {
                  { "C_Offroad_01_F", "" },
                  { "I_Truck_02_medical_F", "" },
                  { "O_Truck_03_medical_F", "" },
                  { "B_Truck_01_medical_F", "" }
              };
          };
      
      
      
      
          class med_air_hs {
              side = "med";
              conditions = "";
              vehicles[] = {
                  { "B_Heli_Light_01_F", "" },
                  { "O_Heli_Light_02_unarmed_F", "" }
              };
          };
      
      
      
      
          class cop_car {
              side = "cop";
              conditions = "";
              vehicles[] = {
                  { "C_Offroad_01_F", "call life_coplevel >= 1" },
                  { "C_SUV_01_F", "call life_coplevel >= 1" },
                  { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },
                  { "B_MRAP_01_F", "call life_coplevel >= 2" },
                  { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" }
              };
          };
      
      
      
      
          class cop_air {
              side = "cop";
              conditions = "call life_coplevel >= 3";
              vehicles[] = {
                  { "B_Heli_Light_01_F", "call life_coplevel >= 1" },
                  { "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
              };
          };
      
      
      
      
          class cop_ship {
              side = "cop";
              conditions = "";
              vehicles[] = {
                  { "B_Boat_Transport_01_F", "call life_coplevel >= 1" },
                  { "C_Boat_Civil_01_police_F", "call life_coplevel >= 1" },
                  { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
                  { "B_SDV_01_F", "call life_coplevel >= 4" }
              };
          };
      };
      
      
      
      
      class LifeCfgVehicles {
          /*
          *    Vehicle Configs (Contains textures and other stuff)
          *
          *    "price" is the price before any multipliers set in Master_Config are applied.
          *
          *    Default Multiplier Values & Calculations:
          *       Civilian [Purchase, Sell]: [1.0, 0.5]
          *       Cop [Purchase, Sell]: [0.5, 0.5]
          *       Medic [Purchase, Sell]: [0.75, 0.5]
          *       ChopShop: Payout = price * 0.25
          *       GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
          *       Cop Impound: Payout = price * 0.1
          *       Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
          *           -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
          *
          *       1: ARRAY (license required)
          *         Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
          *         licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
          *    Textures config follows { Texture Name, side, {texture(s)path}}
          *    Texture(s)path follows this format:
          *    INDEX 0: Texture Layer 0
          *    INDEX 1: Texture Layer 1
          *    INDEX 2: Texture Layer 2
          *    etc etc etc
          *
          */
      
      
      
      
          class Default {
              vItemSpace = -1;
              conditions = "";
              price = -1;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class C_Boat_Transport_02_F {
              vItemSpace = 100;
              conditions = "";
              price = 10000;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class C_Offroad_02_unarmed_F {
              vItemSpace = 65;
              conditions = "";
              price = 12500;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class C_Plane_Civil_01_F {
              vItemSpace = 75;
              conditions = "";
              price = 150000;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class C_Scooter_Transport_01_F {
              vItemSpace = 30;
              conditions = "";
              price = 2500;
              textures[] = {};
          };
      
      
      
      
          // Apex DLC
          class O_T_LSV_02_unarmed_F {
              vItemSpace = 100;
              conditions = "";
              price = 100000;
              textures[] = {};
          };
      
      
      
      
      
      
      
          class I_Truck_02_medical_F {
              vItemSpace = 150;
              conditions = "";
              price = 25000;
              textures[] = {};
          };
      
      
      
      
          class O_Truck_03_medical_F {
              vItemSpace = 200;
              conditions = "";
              price = 45000;
              textures[] = {};
          };
      
      
      
      
          class B_Truck_01_medical_F {
              vItemSpace = 250;
              conditions = "";
              price = 60000;
              textures[] = {};
          };
      
      
      
      
          class C_Rubberboat {
              vItemSpace = 45;
              conditions = "license_civ_boat";
              price = 5000;
              textures[] = { };
          };
      
      
      
      
          class B_Heli_Transport_01_F {
              vItemSpace = 200;
              conditions = "license_cop_cAir";
              price = 200000;
              textures[] = {};
          };
      
      
      
      
          class B_MRAP_01_hmg_F {
              vItemSpace = 100;
              conditions = "";
              price = 750000;
              textures[] = {
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
          class B_Boat_Armed_01_minigun_F {
              vItemSpace = 175;
              conditions = "license_cop_cg";
              price = 75000;
              textures[] = { };
          };
      
      
      
      
          class B_Boat_Transport_01_F {
              vItemSpace = 45;
              conditions = "license_cop_cg";
              price = 3000;
              textures[] = { };
          };
      
      
      
      
          class O_Truck_03_transport_F {
              vItemSpace = 285;
              conditions = "license_civ_trucking";
              price = 200000;
              textures[] = { };
          };
      
      
      
      
          class O_Truck_03_device_F {
              vItemSpace = 350;
              conditions = "license_civ_trucking";
              price = 450000;
              textures[] = { };
          };
      
      
      
      
          class Land_CargoBox_V1_F {
              vItemSpace = 5000;
              conditions = "";
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class Box_IND_Grenades_F {
              vItemSpace = 350;
              conditions = "";
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class B_supplyCrate_F {
              vItemSpace = 700;
              conditions = "";
              price = -1;
              textures[] = {};
          };
      
      
      
      
          class B_G_Offroad_01_F {
              vItemSpace = 65;
              conditions = "";
              price = 12500;
              textures[] = { };
          };
      
      
      
      
          class B_G_Offroad_01_armed_F {
              vItemSpace = 65;
              conditions = "license_civ_rebel";
              price = 750000;
              textures[] = { };
          };
      
      
      
      
          class C_Boat_Civil_01_F {
              vItemSpace = 85;
              conditions = "license_civ_boat";
              price = 22000;
              textures[] = { };
          };
      
      
      
      
          class C_Boat_Civil_01_police_F {
              vItemSpace = 85;
              conditions = "license_cop_cg";
              price = 20000;
              textures[] = { };
          };
      
      
      
      
          class B_Truck_01_box_F {
              vItemSpace = 450;
              conditions = "license_civ_trucking";
              price = 350000;
              textures[] = { };
          };
      
      
      
      
          class B_Truck_01_transport_F {
              vItemSpace = 325;
              conditions = "license_civ_trucking";
              price = 275000;
              textures[] = { };
          };
      
      
      
      
          class O_MRAP_02_F {
              vItemSpace = 60;
              conditions = "license_civ_driver";
              price = 150000;
              textures[] = { };
          };
      
      
      
      
          class C_Offroad_01_F {
              vItemSpace = 65;
              conditions = "license_civ_driver";
              price = 12500;
              textures[] = {
                  { "Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
                  } },
                  { "White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
                  } },
                  { "Dark Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
                  } },
                  { "Blue / White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
                  } },
                  { "Taxi", "civ", {
                      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
                  } },
                  { "Police", "cop", {
                      "#(ai,64,64,1)Fresnel(1.3,7)"
                  } }
              };
          };
      
      
      
      
          class C_Kart_01_Blu_F {
              vItemSpace = 20;
              conditions = "license_civ_driver";
              price = 15000;
              textures[] = {};
          };
      /*
      To edit another information in this classes you can use this exemple.
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
          vItemSpace = 40;
          price = ;
      };
      
      
      
      
      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
      */
          class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
          class C_Kart_01_Red_F  : C_Kart_01_Blu_F{};
          class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
      
      
      
      
          class C_Hatchback_01_sport_F {
              vItemSpace = 45;
              conditions = "license_civ_driver";
              price = 40000;
              textures[] = {
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
                  } },
                  { "Dark Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
                  } },
                  { "Orange", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
                  } },
                  { "Black / White", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
                  } },
                  { "Beige", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
                  } },
                  { "Green", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
                  } },
                  { "Police", "cop", {
                      "#(ai,64,64,1)Fresnel(1.3,7)"
                  } }
              };
          };
      
      
      
      
          class B_Quadbike_01_F {
              vItemSpace = 25;
              conditions = "license_civ_driver";
              price = 2500;
              textures[] = {
                  { "Brown", "cop", {
                      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
                  } },
                  { "Digi Desert", "reb", {
                      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
                  } },
                  { "Black", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
                  } },
                  { "Red", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
                  } },
                  { "White", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
                  } },
                  { "Digi Green", "civ", {
                      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
                  } },
                  { "Hunter Camo", "civ", {
                      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
                  } },
                  { "Rebel Camo", "reb", {
                      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
                  } }
              };
          };
      
      
      
      
          class I_Truck_02_covered_F {
              vItemSpace = 250;
              conditions = "license_civ_trucking";
              price = 100000;
              textures[] = {
                  { "Orange", "civ", {
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
                  } },
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
          class I_Truck_02_transport_F {
              vItemSpace = 200;
              conditions = "license_civ_trucking";
              price = 75000;
              textures[] = {
                  { "Orange", "civ", {
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
                  } },
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
          class O_Truck_03_covered_F {
              vItemSpace = 300;
              conditions = "license_civ_trucking";
              price = 250000;
              textures[] = {};
          };
      
      
      
      
          class C_Hatchback_01_F {
              vItemSpace = 40;
              conditions = "license_civ_driver";
              price = 9500;
              textures[] = {
                  { "Beige", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
                  } },
                  { "Green", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
                  } },
                  { "Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
                  } },
                  { "Dark Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
                  } },
                  { "White", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
                  } },
                  { "Grey", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
                  } },
                  { "Black", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
                  } }
              };
          };
      
      
      
      
          class C_SUV_01_F {
              vItemSpace = 50;
              conditions = "license_civ_driver";
              price = 30000;
              textures[] = {
                  { "Dark Red", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
                  } },
                  { "Silver", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
                  } },
                  { "Orange", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
                  } },
                  { "Police", "cop", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
                  } }
              };
          };
      
      
      
      
          class C_Van_01_transport_F {
              vItemSpace = 100;
              conditions = "license_civ_driver";
              price = 45000;
              textures[] = {
                  { "White", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
                  } },
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
                  } }
              };
          };
      
      
      
      
          class C_Van_01_box_F {
              vItemSpace = 150;
              conditions = "license_civ_trucking";
              price = 60000;
              textures[] = {
                  { "White", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
                  } },
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
                  } }
              };
          };
      
      
      
      
          class B_MRAP_01_F {
              vItemSpace = 65;
              conditions = "";
              price = 30000;
              textures[] = {
                  { "Black", "cop", {
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
                  } }
              };
          };
      
      
      
      
           class B_Heli_Light_01_stripped_F {
              vItemSpace = 90;
              conditions = "";
              price = 275000;
              textures[] = {
                  { "Rebel Digital", "reb", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
                  } }
              };
          };
      
      
      
      
          class B_Heli_Light_01_F {
              vItemSpace = 90;
              conditions = "license_civ_pilot || {license_cop_cg} || {license_civ_mAir}";
              price = 245000;
              textures[] = {
                  { "Police", "cop", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
                  } },
                  { "Sheriff", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
                  } },
                  { "Civ Blue", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
                  } },
                  { "Civ Red", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
                  } },
                  { "Blueline", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
                  } },
                  { "Elliptical", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
                  } },
                  { "Furious", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
                  } },
                  { "Jeans Blue", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
                  } },
                  { "Speedy Redline", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
                  } },
                  { "Sunset", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
                  } },
                  { "Vrana", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
                  } },
                  { "Waves Blue", "civ", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
                  } },
                  { "Rebel Digital", "reb", {
                      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
                  } },
                  { "Digi Green", "reb", {
                      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
                  } },
                  { "EMS White", "med", {
                      "#(argb,8,8,3)color(1,1,1,0.8)"
                  } }
              };
          };
      
      
      
      
          class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
              vItemSpace = 75;
              price = 245000;
          };
      
      
      
      
          class O_Heli_Light_02_unarmed_F {
              vItemSpace = 210;
              conditions = "license_civ_pilot || {license_civ_mAir}";
              price = 750000;
              textures[] = {
                  { "Black", "cop", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
                  } },
                  { "White / Blue", "civ", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
                  } },
                  { "Digi Green", "civ", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
                  } },
                  { "Desert Digi", "reb", {
                      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
                  } },
                  { "EMS White", "med", {
                      "#(argb,8,8,3)color(1,1,1,0.8)"
                  } }
              };
          };
      
      
      
      
          class B_SDV_01_F {
              vItemSpace = 50;
              conditions = "license_civ_boat || {license_cop_cg}";
              price = 150000;
              textures[] = {};
          };
      
      
      
      
              class C_Van_01_fuel_F {
              vItemSpace = 20;
              vFuelSpace = 19500;
              conditions = "license_civ_trucking";
              price = 120000;
              textures[] = {
                  { "White", "civ", {
                      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
                      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
                  } },
                  { "Red", "civ", {
                      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
                      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
                  } }
              };
          };
      
      
      
      
          class I_Truck_02_fuel_F {
              vItemSpace = 40;
              vFuelSpace = 42000;
              conditions = "license_civ_trucking";
              price = 200000;
              textures[] = {
                  { "White", "civ", {
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
                  } }
              };
          };
      
      
      
      
          class B_Truck_01_fuel_F {
              vItemSpace = 50;
              vFuelSpace = 50000;
              conditions = "license_civ_trucking";
              price = 250000;
              textures[] = {};
          };
      };
      Alles anzeigen

      Das ist die Config_Vehicles.hpp, vielleicht sagt die was aus

    • Kuchenplatte
      Erleuchteter
      Reaktionen
      1.013
      Beiträge
      3.387
      Dateien
      7
      Bilder
      10
      • 4. Januar 2017 um 21:04
      • #12

      Das in das ändern
      conditions = "license_civ_trucking";

      licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

      195.201.148.155:2302

      Kuchenplatte On GitHub

      https://github.com/Kuchenplatte

      Kuchenplattes Backstube

      Kuchenplattes Discord

      Kuchenplatte On Twitch
      Come On and Follow Me! On Twitch.TV

    • Spiellpde
      Anfänger
      Reaktionen
      1
      Beiträge
      53
      • 4. Januar 2017 um 21:09
      • #13
      Zitat von Kuchenplatte

      Das in das ändern
      conditions = "license_civ_trucking";

      licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions

      passiert leider immernoch nichts. Ich kann den Shop öffnen und alles. Hunter kaufen geht auch, aber keine Offroader, SUVs, etc.

    • Warhawk
      Anfänger
      Reaktionen
      5
      Trophäen
      9
      Beiträge
      22
      Bilder
      19
      • 5. Januar 2017 um 07:49
      • #14

      bei mir ging das einwandfrei ! Hast du Teamview und TS ?

    • Spiellpde
      Anfänger
      Reaktionen
      1
      Beiträge
      53
      • 5. Januar 2017 um 21:15
      • #15
      Zitat von Warhawk

      bei mir ging das einwandfrei ! Hast du Teamview und TS ?

      Ich bin jetzt auf Altis Life umgestiegen und jetzt funktioniert alles einwandfrei. Danke an alle!

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Ähnliche Themen

    • [AltisLife] Modded Fahrzeuge,Waffen und Kleidung werden nicht in Shops angezeigt

      • Nexus
      • 30. April 2017 um 12:32
      • Hilfeforum
    • Polizei Auto nicht kaufbar! Keine Lizenz als Cop

      • TheLiam
      • 26. Dezember 2016 um 13:49
      • Hilfeforum
    • Fahrzeuge

      • tklein
      • 1. Januar 2017 um 12:40
      • Hilfeforum
    • Arma 3 Startup Fehler

      • PoweredByte
      • 20. Dezember 2016 um 19:38
      • Hilfeforum

    Benutzer online in diesem Thema

    • 1 Besucher

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™