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    1. Nodezone.net Community
    2. Mitglieder
    3. ExeKiller

    Beiträge von ExeKiller

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • ExeKiller
      • 31. Dezember 2016 um 23:44

      Bitte Danke ich habe die Version 5.0 und teste alleine hier leider ist das alles neu für mich und ich kenne mich da nicht aus wen du zeit hast kannst es gerne machen ich hoffe, ich verstehe Dan alles :D und guten Rutsch ins neue

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • ExeKiller
      • 31. Dezember 2016 um 23:16
      Zitat von Rom

      Schwierigkeit 4...

      Es sollte eigentlich klar sein wie neue Lizenzen hinzugefügt werden. :O

      Sorry das ich das nicht weiß bin neu in diesen Sachen kenne das nicht ist mein erster Test in Sachen arma 8|

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • ExeKiller
      • 31. Dezember 2016 um 22:33
      Zitat von Rom

      Nabend, was meinst du mit "kann man nicht eintragen "?

      Hallo Rom ja das Problem ist, das er sagt

      Spoiler anzeigen


      fvs_persoReady = false;
      fvs_hakenregeln = false;
      fvs_checking = false;
      fvs_hakenrichtig = false;
      fvs_namenInfo = false;
      fvs_checking_a = false;
      fvs_namen_a = false;
      fvs_hakendaten = false;


      // Wichtig für Versionen OHNE Config_License
      life_licenses =
      [
      ["license_cop_air","cop"],
      ["license_cop_swat","cop"],
      ["license_cop_cg","cop"],
      ["license_civ_driver","civ"],
      ["license_civ_air","civ"],
      ["license_civ_heroin","civ"],
      ["license_civ_marijuana","civ"],
      ["license_civ_gang","civ"],
      ["license_civ_boat","civ"],
      ["license_civ_oil","civ"],
      ["license_civ_dive","civ"],
      ["license_civ_truck","civ"],
      ["license_civ_gun","civ"],
      ["license_civ_rebel","civ"],
      ["license_civ_coke","civ"],
      ["license_civ_diamond","civ"],
      ["license_civ_copper","civ"],
      ["license_civ_iron","civ"],
      ["license_civ_sand","civ"],
      ["license_civ_salt","civ"],
      ["license_civ_cement","civ"],
      ["license_med_air","med"],
      ["license_civ_home","civ"], // SUPER wichtig, Komma fortführen
      ["license_civ_einbuergerung","civ"] // <= Das wichtigste - kein KOMMA!!
      ];

      und meine datei schaut so aus

      Spoiler anzeigen


      /*
      * class:
      * variable = Variable Name
      * displayName = License Name
      * price = License Price
      * illegal = Illegal License
      * side = side indicator
      */
      class Licenses {
      //Civilian Licenses
      class driver {
      variable = "driver";
      displayName = "STR_License_Driver";
      price = 500;
      illegal = false;
      side = "civ";
      };


      class boat {
      variable = "boat";
      displayName = "STR_License_Boat";
      price = 1000;
      illegal = false;
      side = "civ";
      };


      class pilot {
      variable = "pilot";
      displayName = "STR_License_Pilot";
      price = 25000;
      illegal = false;
      side = "civ";
      };


      class trucking {
      variable = "trucking";
      displayName = "STR_License_Truck";
      price = 20000;
      illegal = false;
      side = "civ";
      };


      class gun {
      variable = "gun";
      displayName = "STR_License_Firearm";
      price = 10000;
      illegal = false;
      side = "civ";
      };


      class dive {
      variable = "dive";
      displayName = "STR_License_Diving";
      price = 2000;
      illegal = false;
      side = "civ";
      };


      class home {
      variable = "home";
      displayName = "STR_License_Home";
      price = 75000;
      illegal = false;
      side = "civ";
      };


      //Processing Licenses
      class oil {
      variable = "oil";
      displayName = "STR_License_Oil";
      price = 10000;
      illegal = false;
      side = "civ";
      };


      class diamond {
      variable = "diamond";
      displayName = "STR_License_Diamond";
      price = 35000;
      illegal = false;
      side = "civ";
      };


      class salt {
      variable = "salt";
      displayName = "STR_License_Salt";
      price = 12000;
      illegal = false;
      side = "civ";
      };


      class sand {
      variable = "sand";
      displayName = "STR_License_Sand";
      price = 14500;
      illegal = false;
      side = "civ";
      };


      class iron {
      variable = "iron";
      displayName = "STR_License_Iron";
      price = 9500;
      illegal = false;
      side = "civ";
      };


      class copper {
      variable = "copper";
      displayName = "STR_License_Copper";
      price = 8000;
      illegal = false;
      side = "civ";
      };


      class cement {
      variable = "cement";
      displayName = "STR_License_Cement";
      price = 6500;
      illegal = false;
      side = "civ";
      };


      class medmarijuana {
      variable = "medmarijuana";
      displayName = "STR_License_Medmarijuana";
      price = 15000;
      illegal = false;
      side = "civ";
      };


      //Illegal Licenses
      class cocaine {
      variable = "cocaine";
      displayName = "STR_License_Cocaine";
      price = 30000;
      illegal = true;
      side = "civ";
      };


      class heroin {
      variable = "heroin";
      displayName = "STR_License_Heroin";
      price = 25000;
      illegal = true;
      side = "civ";
      };


      class marijuana {
      variable = "marijuana";
      displayName = "STR_License_Marijuana";
      price = 19500;
      illegal = true;
      side = "civ";
      };


      class rebel {
      variable = "rebel";
      displayName = "STR_License_Rebel";
      price = 75000;
      illegal = true;
      side = "civ";
      };


      //Cop Licenses
      class cAir {
      variable = "cAir";
      displayName = "STR_License_Pilot";
      price = 15000;
      illegal = false;
      side = "cop";
      };


      class cg {
      variable = "cg";
      displayName = "STR_License_CG";
      price = 8000;
      illegal = false;
      side = "cop";
      };


      //Medic Licenses
      class mAir {
      variable = "mAir";
      displayName = "STR_License_Pilot";
      price = 15000;
      illegal = false;
      side = "med";
      };
      };

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • ExeKiller
      • 31. Dezember 2016 um 21:45

      Schade steht alle Versionen aber bei der 5.0.0 geht es zum Teil nur die Lizenzen kann man nicht eintragen

    • [Tutorial] Versichern von Fahrzeuge

      • ExeKiller
      • 31. Dezember 2016 um 20:36

      Sobald ich das Script eingebaut habe, sagt SpyGlass das ich nicht rauf kann hat jemand ne Idee

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • ExeKiller
      • 31. Dezember 2016 um 15:58

      Öffnet eure init.sqf im core-Ordner und fügt über den letzten 3 Zeilen (die diag_log Befehele) folgendes ein

      • //DynMarket
      • DYNAMICMARKET_boughtItems = [];
      • [player] remoteExec ["TON_fnc_playerLogged",RSERV];


      Sorry für die blöde frage wo muss das genau hin in welcher Zeile


      Spoiler anzeigen


      #include "..\script_macros.hpp"
      /*
      File: init.sqf
      Author:


      Description:
      Master client initialization file
      */


      private["_handle","_timeStamp","_server_isReady","_extDB_notLoaded"];


      if (life_HC_isActive) then {
      _server_isReady = life_HC_server_isReady;
      _extDB_notLoaded = life_HC_server_extDB_notLoaded;
      } else {
      _server_isReady = life_server_isReady;
      _extDB_notLoaded = life_server_extDB_notLoaded;
      };


      life_firstSpawn = true;
      life_session_completed = false;
      0 cutText["Setting up client, please wait...","BLACK FADED"];
      0 cutFadeOut 9999999;
      _timeStamp = diag_tickTime;
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log "--------------------------------- Starting Altis Life Client Init ----------------------------------";
      diag_log "------------------------------------------ Version 4.4r4 -------------------------------------------";
      diag_log "----------------------------------------------------------------------------------------------------";
      waitUntil {!isNull player && player == player}; //Wait till the player is ready
      [] call compile PreprocessFileLineNumbers "core\clientValidator.sqf";
      enableSentences false;


      //Setup initial client core functions
      diag_log "::Life Client:: Initialization Variables";
      [] call compile PreprocessFileLineNumbers "core\configuration.sqf";


      //Set bank amount for new players
      switch (playerSide) do {
      case west: {
      life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_cop");
      };
      case civilian: {
      life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_civ");
      };
      case independent: {
      life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med");
      };
      };


      diag_log "::Life Client:: Variables initialized";
      diag_log "::Life Client:: Setting up Eventhandlers";
      [] call life_fnc_setupEVH;


      diag_log "::Life Client:: Eventhandlers completed";
      diag_log "::Life Client:: Setting up user actions";
      [] call life_fnc_setupActions;


      diag_log "::Life Client:: User actions completed";
      diag_log "::Life Client:: Waiting for server functions to transfer..";
      waitUntil {(!isNil "TON_fnc_clientGangLeader")};


      diag_log "::Life Client:: Received server functions.";
      0 cutText ["Waiting for the server to be ready...","BLACK FADED"];
      0 cutFadeOut 99999999;


      diag_log "::Life Client:: Waiting for the server to be ready..";
      waitUntil{!isNil "_server_isReady"};
      waitUntil{(_server_isReady || !isNil "_extDB_notLoaded")};


      if (!isNil "_extDB_notLoaded" && {_extDB_notLoaded isEqualType []}) exitWith {
      diag_log _extDB_notLoaded;
      999999 cutText ["[lexicon]extDB[/lexicon] failed to load, please contact an administrator.","BLACK FADED"];
      999999 cutFadeOut 99999999;
      };


      [] call SOCK_fnc_dataQuery;
      waitUntil {life_session_completed};
      0 cutText["Finishing client setup procedure","BLACK FADED"];
      0 cutFadeOut 9999999;


      //diag_log "::Life Client:: Group Base Execution";
      [] spawn life_fnc_escInterupt;


      switch (playerSide) do {
      case west: {
      _handle = [] spawn life_fnc_initCop;
      waitUntil {scriptDone _handle};
      };
      case civilian: {
      //Initialize Civilian Settings
      _handle = [] spawn life_fnc_initCiv;
      waitUntil {scriptDone _handle};
      };
      case independent: {
      //Initialize Medics and blah
      _handle = [] spawn life_fnc_initMedic;
      waitUntil {scriptDone _handle};
      };
      };


      player setVariable ["restrained",false,true];
      player setVariable ["Escorting",false,true];
      player setVariable ["transporting",false,true];
      player setVariable ["playerSurrender",false,true];


      diag_log "Past Settings Init";
      [] execFSM "core\fsm\client.fsm";


      diag_log "Executing client.fsm";
      waitUntil {!(isNull (findDisplay 46))};


      diag_log "Display 46 Found";
      (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call life_fnc_keyHandler"];
      player addRating 99999999;


      [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_managesc",RSERV];
      0 cutText ["","BLACK IN"];
      [] call life_fnc_hudSetup;


      /* Set up frame-by-frame handlers */
      LIFE_ID_PlayerTags = ["LIFE_PlayerTags","onEachFrame","life_fnc_playerTags"] call BIS_fnc_addStackedEventHandler;
      LIFE_ID_RevealObjects = ["LIFE_RevealObjects","onEachFrame","life_fnc_revealObjects"] call BIS_fnc_addStackedEventHandler;


      player setVariable ["steam64ID",getPlayerUID player];
      player setVariable ["realname",profileName,true];


      life_fnc_moveIn = compileFinal
      "
      life_disable_getIn = false;
      player moveInCargo (_this select 0);
      life_disable_getOut = true;
      ";


      life_fnc_RequestClientId = player;
      publicVariableServer "life_fnc_RequestClientId"; //Variable OwnerID for HeadlessClient


      [] spawn life_fnc_survival;


      [] spawn {
      for "_i" from 0 to 1 step 0 do {
      waitUntil{(!isNull (findDisplay 49)) && (!isNull (findDisplay 602))}; // Check if Inventory and ESC dialogs are open
      (findDisplay 49) closeDisplay 2; // Close ESC dialog
      (findDisplay 602) closeDisplay 2; // Close Inventory dialog
      };
      };


      CONSTVAR(life_paycheck); //Make the paycheck static.
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 0) then {player enableFatigue false;};


      if (LIFE_SETTINGS(getNumber,"pump_service") isEqualTo 1) then{
      [] execVM "core\fn_setupStationService.sqf";
      };


      if (life_HC_isActive) then {
      [getPlayerUID player,player getVariable["realname",name player]] remoteExec ["HC_fnc_wantedProfUpdate",HC_Life];
      } else {
      [getPlayerUID player,player getVariable["realname",name player]] remoteExec ["life_fnc_wantedProfUpdate",RSERV];
      };


      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log format[" End of Altis Life Client Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "----------------------------------------------------------------------------------------------------";

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