1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Do: 03 Juli 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. Warhawk

    Beiträge von Warhawk

    • [TUTORIAL] Flug/Fahrzeug Händler mit 3D Ansicht und eigenen Skins.

      • Warhawk
      • 7. Januar 2017 um 19:04

      Sehr nice das Tutorial, solche wünscht man sich öfters ! Mach weiter so ! Würde bestimmt noch mehr freuen die solche genau beschriebenen Tutorials hier hochladen ! :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:

    • Fahrzeug Skins werden nicht angezeigt

      • Warhawk
      • 5. Januar 2017 um 18:24
      Zitat von Wolfskin

      Antwort steht im QuellCode

      Danke habs schu gefunden :thumbup: :thumbup: :thumbup:

    • Cops können keine Fahrzeuge kaufen

      • Warhawk
      • 5. Januar 2017 um 07:49

      bei mir ging das einwandfrei ! Hast du Teamview und TS ?

    • Adac 4.4

      • Warhawk
      • 4. Januar 2017 um 18:57
      Zitat von GermanBolle

      Guten Morgen liebe Community,

      Ich wollte mal fragen ob einer weis wie ich das beheben kann.

      fn_requestReceived.sqf
      11:06:59 Error in expression < then {
      life_hunger = ((_this select 9) select 0);
      life_thirst = ((_this select >
      11:06:59 Error position: <select 0);
      life_thirst = ((_this select >
      11:06:59 Error Allgemeiner Fehler in Ausdruck
      11:06:59 File mpmissions\Hehe_Community.uhao\core\session\fn_requestReceived.sqf, line 98

      Der witz ist ich habe an den Datei seit ein paar Tagen nichts verändernt.
      Ich habe lediglich die pMenu Dialoge bearbeitet und daran kanns ja kaum liegen.
      Ich hatte ja schon ein post unter dem TuT gemacht aber da wird ja nicht mehr drauf geantwortet leider.

      RPT ist im anhang

      Alles anzeigen

      File mpmissions\Hehe_Community.uhao\core\session\fn_requestReceived.sqf, line 98


      Sagt doch alles aus !

    • Cops können keine Fahrzeuge kaufen

      • Warhawk
      • 4. Januar 2017 um 18:54

      Du musst die >Conditions durch licenses ersetzen, ungefähr so

      Code
      class C_Offroad_01_F {
              vItemSpace = 65;
              licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions 
              price = 12500;
              textures[] = {
                  { "Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
                  } },
                  { "Yellow", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
                  } },
                  { "White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
                  } },
                  { "Blue", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
                  } },
                  { "Dark Red", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
                  } },
                  { "Blue / White", "civ", {
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
                      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
                  } },
                  { "Taxi", "civ", {
                      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
                  } },
                  { "Polizei", "cop", {
                      "textures\COP_Offroader.paa"
                  } },
      
      	{"Puff", "civ", {
      		"textures\PuffOffroad.jpg"
      			} }
              };
          };
      Alles anzeigen
    • [Tutorial] Statusbar 4.4 R3 und R1

      • Warhawk
      • 4. Januar 2017 um 17:26
      Zitat von Kuchenplatte

      Hier

      Ja die Schriftart wird wohl nicht mehr unterstützt - musste eine andere Font auswählen

      Das hilft mir sehr weiter, vielen Dank ! :D :D :D :thumbup: :thumbup: :thumbup:

    • [Tutorial] Statusbar 4.4 R3 und R1

      • Warhawk
      • 4. Januar 2017 um 17:21

      So , ich schu wieder, habe es genau nach diesem Tut gemacht und es funktioniert nicht, Fehlermeldung kommt folgende !
      Der eigene Font orbitronlight liegt nicht vor und wurde durch den Arma3 Standart Font ersetzt ! Hier noch meine Logs im Anhang !

      Hoffe ihr könnt mir helfen !

      Dateien

      arma3server_2017-01-04_17-03-16.rar 9,49 kB – 168 Downloads
    • Fahrzeug Skins werden nicht angezeigt

      • Warhawk
      • 2. Januar 2017 um 14:01

      nein keine Fehlermeldung, startet alles einwandfrei !

    • Fahrzeug Skins werden nicht angezeigt

      • Warhawk
      • 2. Januar 2017 um 11:00

      Jo hallo, ich ma wieder ! Vorweg erst mal eins ! Mein Server ist nicht für die Öffentlichkeit sondern nur für mich als Lern und Übungsobjekt gedacht da ich mich ernsthaft an der Arma Materie versuche ! Nun zu meinem Problem :
      Habe in der Config Vehicle.hpp einen Skin eingefügt(runtergeladen von dieser Seite ) nun, das Fahrzeug wird in Garage mit der richtigen Bezeichnung angezeigt und ich kann es auch kaufen, nur wird mir der Skin nicht angezeigt ! Wieso ? Hier noch einen kleinen Ausschnitt meiner config wo ich das fahrzeug mit >>Skin eingefügt habe !

      Code
      class C_SUV_01_F {
              vItemSpace = 50;
              licenses[] = { {"driver"}, {""}, {""}, {""} };
              price = 30000;
              textures[] = {
                  { "Dark Red", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
                  } },
                  { "Silver", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
                  } },
                  { "Orange", "civ", {
                      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
                  } },
                  { "Police", "cop", {
                      "textures\cop\Landespolizei_Suv.paa"  //um dieses Fahrzeug handelt es sich
                  } },
              };
          };
      Alles anzeigen
    • BE Filter

      • Warhawk
      • 30. Dezember 2016 um 12:55

      Ok danke, habe es hinbekommen, also bei mir läuft das mit den Be Tool einwandfrei !

    • BE Filter

      • Warhawk
      • 30. Dezember 2016 um 09:49

      Kennt sich jemand mit diem BE Filter Tool aus !
      BE Filter Editor
      ich bekomme stänig den selben Fehler und ich habe schon einiges ausprobiert und das seit Tagen ! Verzweifel echt so langsam ! In den Dateianhängen, mal die CreativVehiclesLog und Txt

      Dateien

      logandtxt.rar 2,07 kB – 166 Downloads
    • [TUTORIAL] MrKraken's Tankstellenraub Script

      • Warhawk
      • 29. Dezember 2016 um 15:22

      Hat alles geklappt soweit, nur wenn ich ihn dann überfallen will kommt wieder ein Restriction Fehler

    • Fahrzeuge einfügen in v4.4r4

      • Warhawk
      • 26. Dezember 2016 um 14:47

      Sry, ich bin was die Sachen angeht noch blutiger Anfänger ! Deswegen der testserver zwecks learning by doing ! Besser wäre es natürlich wenn mir das mal jemand zeigen könnte ! TS und Teamview habe ich !

    • Fahrzeuge einfügen in v4.4r4

      • Warhawk
      • 26. Dezember 2016 um 14:40

      ja und gebe dir damit meine IP Adresse und port ! Genau ! Kann mir einfach jemand sagen wie man schritt für schritt ein fahrzeug einfügt ohne das er Fehler ausspuckt !

    • Fahrzeuge einfügen in v4.4r4

      • Warhawk
      • 26. Dezember 2016 um 14:17

      soweit war ich schon, habe ich auch so gemacht aber der Fehler kommt immer noch !

    • Fahrzeuge einfügen in v4.4r4

      • Warhawk
      • 26. Dezember 2016 um 13:50

      Ok danke, das wars tatsächlich !


      Supi der nächste Fehler jetzt spuckt mir Battleeye einen Fehler aus !

      CreateVehicleRestriction #1

    • Fahrzeuge einfügen in v4.4r4

      • Warhawk
      • 26. Dezember 2016 um 13:39

      Hier habe ich erst mal die Config_Vehicles.phh
      class CarShops {
      /*
      * ARRAY FORMAT:
      * 0: STRING (Classname)
      * 1: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL /EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      *
      * BLUFOR Vehicle classnames can be found here: Arma 3 CfgVehicles WEST - Bohemia Interactive Community
      * OPFOR Vehicle classnames can be found here: Arma 3 CfgVehicles EAST - Bohemia Interactive Community
      * Independent Vehicle classnames can be found here: Arma 3 CfgVehicles GUER - Bohemia Interactive Community
      * Civilian Vehicle classnames can be found here: Arma 3 CfgVehicles CIV - Bohemia Interactive Community
      */
      class civ_car {
      side = "civ";
      vehicles[] = {
      { "B_Quadbike_01_F", { "", "", -1 } },
      { "C_Hatchback_01_F", { "", "", -1 } },
      { "C_Offroad_01_F", { "", "", -1 } },
      { "C_SUV_01_F", { "", "", -1 } },
      { "C_Hatchback_01_sport_F", { "", "", -1 } },
      { "C_Van_01_transport_F", { "", "", -1 } }
      { "C_Offroad_02_unarmed_F", { "", "", -1 } }/////// Das Fahrzeug habe ich eingefügt, weiter unten die Class
      };
      };


      class kart_shop {
      side = "civ";
      vehicles[] = {
      { "C_Kart_01_Blu_F", { "", "", -1 } },
      { "C_Kart_01_Fuel_F", { "", "", -1 } },
      { "C_Kart_01_Red_F", { "", "", -1 } },
      { "C_Kart_01_Vrana_F", { "", "", -1 } }
      };
      };


      class civ_truck {
      side = "civ";
      vehicles[] = {
      { "C_Van_01_box_F", { "", "", -1 } },
      { "I_Truck_02_transport_F", { "", "", -1 } },
      { "I_Truck_02_covered_F", { "", "", -1 } },
      { "B_Truck_01_transport_F", { "", "", -1 } },
      { "O_Truck_03_transport_F", { "", "", -1 } },
      { "O_Truck_03_covered_F", { "", "", -1 } },
      { "B_Truck_01_box_F", { "", "", -1 } },
      { "O_Truck_03_device_F", { "", "", -1 } },
      { "C_Van_01_fuel_F", { "", "", -1 } },
      { "I_Truck_02_fuel_F", { "", "", -1 } },
      { "B_Truck_01_fuel_F", { "", "", -1 } }

      };
      };


      class civ_air {
      side = "civ";
      vehicles[] = {
      { "C_Heli_Light_01_civil_F", { "", "", -1 } },
      { "B_Heli_Light_01_F", { "", "", -1 } },
      { "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
      };
      };


      class civ_ship {
      side = "civ";
      vehicles[] = {
      { "C_Rubberboat", { "", "", -1 } },
      { "C_Boat_Civil_01_F", { "", "", -1 } },
      { "B_SDV_01_F", { "", "", -1 } }
      };
      };


      class reb_car {
      side = "civ";
      vehicles[] = {
      { "B_Quadbike_01_F", { "", "", -1 } },
      { "B_G_Offroad_01_F", { "", "", -1 } },
      { "O_MRAP_02_F", { "", "", -1 } },
      { "B_Heli_Light_01_stripped_F", { "", "", -1 } },
      { "B_G_Offroad_02_armed_F", { "", "", -1 } }
      };
      };


      class med_shop {
      side = "med";
      vehicles[] = {
      { "C_Offroad_01_F", { "", "", -1 } },
      { "I_Truck_02_medical_F", { "", "", -1 } },
      { "O_Truck_03_medical_F", { "", "", -1 } },
      { "B_Truck_01_medical_F", { "", "", -1 } }
      };
      };


      class med_air_hs {
      side = "med";
      vehicles[] = {
      { "B_Heli_Light_01_F", { "", "", -1 } },
      { "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
      };
      };


      class cop_car {
      side = "cop";
      vehicles[] = {
      { "C_Offroad_01_F", { "", "", -1 } },
      { "C_SUV_01_F", { "", "", -1 } },
      { "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 1 } },
      { "B_MRAP_01_F", { "life_coplevel", "SCALAR", 2 } },
      { "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 3 } }
      };
      };


      class cop_air {
      side = "cop";
      vehicles[] = {
      { "B_Heli_Light_01_F", { "", "", -1 } },
      { "B_Heli_Transport_01_F", { "life_coplevel", "SCALAR", 3 } }
      };
      };


      class cop_ship {
      side = "cop";
      vehicles[] = {
      { "B_Boat_Transport_01_F", { "", "", -1 } },
      { "C_Boat_Civil_01_police_F", { "", "", -1 } },
      { "B_Boat_Armed_01_minigun_F", { "life_coplevel", "SCALAR", 3 } },
      { "B_SDV_01_F", { "", "", -1 } }
      };
      };
      };


      class LifeCfgVehicles {
      /*
      * Vehicle Configs (Contains textures and other stuff)
      *
      * "price" is the price before any multipliers set in Master_Config are applied.
      *
      * Default Multiplier Values & Calculations:
      * Civilian [Purchase, Sell]: [1.0, 0.5]
      * Cop [Purchase, Sell]: [0.5, 0.5]
      * Medic [Purchase, Sell]: [0.75, 0.5]
      * ChopShop: Payout = price * 0.25
      * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
      * Cop Impound: Payout = price * 0.1
      * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
      * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
      *
      * 1: ARRAY (license required)
      * Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
      * licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
      * Textures config follows { Texture Name, side, {texture(s)path}}
      * Texture(s)path follows this format:
      * INDEX 0: Texture Layer 0
      * INDEX 1: Texture Layer 1
      * INDEX 2: Texture Layer 2
      * etc etc etc
      *
      */


      class Default {
      vItemSpace = -1;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = -1;
      textures[] = {};
      };


      class I_Truck_02_medical_F {
      vItemSpace = 150;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 25000;
      textures[] = {};
      };


      class O_Truck_03_medical_F {
      vItemSpace = 200;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 45000;
      textures[] = {};
      };


      class B_Truck_01_medical_F {
      vItemSpace = 250;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 60000;
      textures[] = {};
      };


      class C_Rubberboat {
      vItemSpace = 45;
      licenses[] = { {"boat"}, {""}, {""}, {""} };
      price = 5000;
      textures[] = { };
      };


      class B_Heli_Transport_01_F {
      vItemSpace = 200;
      licenses[] = { {""}, {"cAir"}, {""}, {""} };
      price = 200000;
      textures[] = {};
      };


      class B_MRAP_01_hmg_F {
      vItemSpace = 100;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 750000;
      textures[] = {
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class B_Boat_Armed_01_minigun_F {
      vItemSpace = 175;
      licenses[] = { {""}, {"cg"}, {""}, {""} };
      price = 75000;
      textures[] = { };
      };


      class B_Boat_Transport_01_F {
      vItemSpace = 45;
      licenses[] = { {""}, {"cg"}, {""}, {""} };
      price = 3000;
      textures[] = { };
      };


      class O_Truck_03_transport_F {
      vItemSpace = 285;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 200000;
      textures[] = { };
      };

      class C_Offroad_02_unarmed_black_F {
      vItemSpace = 450;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 30000;
      textures[] = { };

      };


      class O_Truck_03_device_F {
      vItemSpace = 350;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 450000;
      textures[] = { };
      };


      class Land_CargoBox_V1_F {
      vItemSpace = 5000;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = -1;
      textures[] = {};
      };


      class Box_IND_Grenades_F {
      vItemSpace = 350;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = -1;
      textures[] = {};
      };


      class B_supplyCrate_F {
      vItemSpace = 700;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = -1;
      textures[] = {};
      };


      class B_G_Offroad_01_F {
      vItemSpace = 100;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 12500;
      textures[] = { };
      };


      class B_G_Offroad_01_armed_F {
      vItemSpace = 65;
      licenses[] = { {"rebel"}, {""}, {""}, {""} };
      price = 750000;
      textures[] = { };
      };


      class C_Boat_Civil_01_F {
      vItemSpace = 85;
      licenses[] = { {"boat"}, {""}, {""}, {""} };
      price = 22000;
      textures[] = { };
      };


      class C_Boat_Civil_01_police_F {
      vItemSpace = 85;
      licenses[] = { {""}, {"cg"}, {""}, {""} };
      price = 20000;
      textures[] = { };
      };


      class B_Truck_01_box_F {
      vItemSpace = 450;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 350000;
      textures[] = { };
      };


      class B_Truck_01_transport_F {
      vItemSpace = 325;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 275000;
      textures[] = { };
      };


      class O_MRAP_02_F {
      vItemSpace = 60;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 150000;
      textures[] = { };
      };


      class C_Offroad_01_F {
      vItemSpace = 65;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 12500;
      textures[] = {
      { "Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
      } },
      { "Yellow", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
      } },
      { "White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
      } },
      { "Blue", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
      } },
      { "Dark Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
      } },
      { "Blue / White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
      } },
      { "Taxi", "civ", {
      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
      } },
      { "Police", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } }
      };
      };


      class C_Kart_01_Blu_F {
      vItemSpace = 0;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 15000;
      textures[] = {};
      };
      /*
      To edit another information in this classes you can use this exemple.
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
      vItemSpace = 40;
      price = ;
      };


      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
      */
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
      class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};


      class C_Hatchback_01_sport_F {
      vItemSpace = 45;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 40000;
      textures[] = {
      { "Red", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
      } },
      { "Black / White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
      } },
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
      } },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
      } },
      { "Police", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } }
      };
      };


      class B_Quadbike_01_F {
      vItemSpace = 25;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 2500;
      textures[] = {
      { "Brown", "cop", {
      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
      } },
      { "Digi Desert", "reb", {
      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
      } },
      { "Black", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
      } },
      { "Blue", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
      } },
      { "Red", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
      } },
      { "White", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
      } },
      { "Digi Green", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
      } },
      { "Hunter Camo", "civ", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } },
      { "Rebel Camo", "reb", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } }
      };
      };


      class I_Truck_02_covered_F {
      vItemSpace = 250;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 100000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      } },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class I_Truck_02_transport_F {
      vItemSpace = 200;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 75000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      } },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class O_Truck_03_covered_F {
      vItemSpace = 300;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 250000;
      textures[] = {};
      };


      class C_Hatchback_01_F {
      vItemSpace = 40;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 9500;
      textures[] = {
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
      } },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
      } },
      { "Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
      } },
      { "Yellow", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
      } },
      { "White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
      } },
      { "Grey", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
      } },
      { "Black", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
      } }
      };
      };


      class C_SUV_01_F {
      vItemSpace = 50;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 30000;
      textures[] = {
      { "Dark Red", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
      } },
      { "Silver", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
      } },
      { "Police", "cop", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
      } },
      };
      };


      class C_Van_01_transport_F {
      vItemSpace = 100;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 45000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } }
      };
      };


      class C_Van_01_box_F {
      vItemSpace = 150;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 60000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } }
      };
      };


      class B_MRAP_01_F {
      vItemSpace = 65;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 30000;
      textures[] = {
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class B_Heli_Light_01_stripped_F {
      vItemSpace = 90;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 275000;
      textures[] = {
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      } }
      };
      };


      class B_Heli_Light_01_F {
      vItemSpace = 90;
      licenses[] = { {"pilot"}, {"cAir"}, {"mAir"}, {""} };
      price = 245000;
      textures[] = {
      { "Police", "cop", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
      } },
      { "Sheriff", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
      } },
      { "Civ Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
      } },
      { "Civ Red", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
      } },
      { "Blueline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
      } },
      { "Elliptical", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
      } },
      { "Furious", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
      } },
      { "Jeans Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
      } },
      { "Speedy Redline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
      } },
      { "Sunset", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
      } },
      { "Vrana", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
      } },
      { "Waves Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
      } },
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      } },
      { "Digi Green", "reb", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };


      class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
      vItemSpace = 75;
      price = 245000;
      };


      class O_Heli_Light_02_unarmed_F {
      vItemSpace = 210;
      licenses[] = { {"pilot" }, {""}, {"mAir"}, {""} };
      price = 750000;
      textures[] = {
      { "Black", "cop", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
      } },
      { "White / Blue", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
      } },
      { "Digi Green", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
      } },
      { "Desert Digi", "reb", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };


      class B_SDV_01_F {
      vItemSpace = 50;
      licenses[] = { {"boat"}, {"cg"}, {""}, {""} };
      price = 150000;
      textures[] = {};
      };


      class C_Van_01_fuel_F {
      vItemSpace = 20;
      vFuelSpace = 19500;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 120000;
      textures[] = {
      { "White", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
      } },
      { "Red", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
      } }
      };
      };


      class I_Truck_02_fuel_F {
      vItemSpace = 40;
      vFuelSpace = 42000;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 200000;
      textures[] = {
      { "White", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
      } }
      };
      };


      class B_Truck_01_fuel_F {
      vItemSpace = 50;
      vFuelSpace = 50000;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 250000;
      textures[] = {};
      };
      };


      Dann bringt er folgende Fehlermeldung :
      mpmissions\_cur_mp.Altis\Config_Vehicles.hpp,line23: Config;`{èncounterd instead of;

    • Fahrzeuge einfügen in v4.4r4

      • Warhawk
      • 26. Dezember 2016 um 12:44

      Wo füge ich denn neue fahrzeuge ein in dieser Version, das fn_Colorvehicle wie es vorher gab gibt es ja nicht mehr !
      muss ich das jetzt direkt im Hauptordner in der Config_vehicles.hpp bearbeiten ?
      Und wenn ja, habs schon ausprobiert, spuckt er einen Fehler aus !
      Die tutorials die man im Inet findet,die ich finde, taugen nix ! Kann mir da jemand helfen oder einen gescheiten link für ein Tu schicken !
      ^^ ^^

    • Bilder auf Werbetafel anbringen

      • Warhawk
      • 26. Dezember 2016 um 10:22

      Danke für den Tipp, aber es zeigt mir immer noch das leere Schild an, nur durchsichtig eben !

    • Bilder auf Werbetafel anbringen

      • Warhawk
      • 26. Dezember 2016 um 09:25

      Hallo, ich habe versucht ein Bild auf ne Werbetafel anzubringen !
      Bild ist im paa Format in der Größe 256/256
      in der Init der Tafel steht nun
      this setObjectTexture [0,"textures\Warhawks.paa"]

      Pfad stimmt, sobald ich aber auf Vorschau gehe, sehe ich ,nichts, das Schild ist durchsichtig !
      Muss ich das Format vielleicht ändern ?

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™