Beiträge von AmaZiinG
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Hey Leute,
ich versuche zur Zeit auf meinen Server BEC und Rcon zum laufen zu bringen. Leider bekomme ich, wenn ich mich in Rcon einloggen will folgende Fehlermeldung: Could not connect to server!
Ich habe alles installiert von BEC. Kann mir jemand weiter helfen weiß gerade echt nicht weiterMfg
AmaZiinG
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Sieht nicht schlecht aus
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Warum fragst du sowas ?
hat wer die mods noch suche die gebäude nur
Wenn du drauf spielst dann weißt du ja woher das Gebäude doch kommt.
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Versuch es mal manuell einzufügen in navi cat
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Server Logs & Client Logs bitte
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jemand aus bezg. Preise / welche Fahrzeuge er evt. hat oder ob er ganze packs anbietet ?
MrShounka haben halt nur die Standard Auto Sounds von A3 aber kannst diese über die config.cpp ändern.
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einfügen in der init.cfg weiß ich aber wo dort?
Die init.sqf im Hauptverzeichnis der Mission.
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Hatte leider keine Zeit um mich darum zu kümmern, werde heute mal schauen.
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Ersetzt eure smartphone.hpp durch das hier:
Code
Alles anzeigenclass Life_my_smartphone { idd = 88888; name = "life_my_telephone_menu"; movingEnable = false; enableSimulation = true; onLoad = "[] spawn life_fnc_smartphone;"; class controlsBackground { class Life_RscTitleBackground:Life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = 0.1; y = 0.2; w = 0.95; h = (1 / 25); }; class MainBackground:Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.95; h = 0.7 - (22 / 250); }; class PlayerListTitleBackground:Life_RscText { colorBackground[] = {0.588, 0.424, 0.145, 1.0}; idc = -1; x = 0.11; y = 0.25; w = 0.2; h = (1 / 25); }; class MessageTitleBackground:Life_RscText { colorBackground[] = {0.588, 0.424, 0.145, 1.0}; idc = -1; x = 0.325; y = 0.25; w = 0.7; h = (1 / 25); }; class RandomTitleBackground:Life_RscText { colorBackground[] = {0.588, 0.424, 0.145, 1.0}; idc = -1; x = 0.325; y = 0.25 + 0.3 + (1 / 25); w = 0.7; h = (1 / 25); }; }; class controls { class MessageTitle : Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 88886; text = ""; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.9)"; x = 0.325; y = 0.25; w = 0.7; h = (1 / 25); }; class RandomTitle : Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 88890; text = "$STR_SMARTPHONE_RANDOMTITLE"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.9)"; x = 0.325; y = 0.25 + 0.3 + (1 / 25); w = 0.7; h = (1 / 25); }; class PlayerList : Life_RscListBox { idc = 88881; onLBSelChanged = "[2] spawn life_fnc_smartphone;"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; x = 0.11; y = 0.25 + (1 / 25); w = 0.2; h = 0.5; }; class MessageList : Life_RscListNBox { idc = 88882; onLBSelChanged = "[(lbCurSel 88882)] call life_fnc_showMsg;"; //sizeEx = 0.04; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; colorBackground[] = {0, 0, 0, 0.0}; columns[] = {0,0.3}; x = 0.325; y = 0.25 + (1 / 25); w = 0.7; h = 0.3; }; class TextShow : Life_RscControlsGroup { x = 0.325; y = 0.25 + 0.3 + (1 / 25) + (1 / 25); w = 0.7; h = 0.15; class HScrollbar : HScrollbar { height = 0; }; class controls { class showText : Life_RscStructuredText { idc = 88887; text = ""; colorBackground[] = {0.28,0.28,0.28,0.28}; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; shadow = 0; x = 0; y = 0; w = 0.69;//w = 0.7; h = 1;//h = 2.15; }; }; }; class Schreiben : Life_RscButtonMenu { idc = 887892; text = "$STR_SMARTPHONE_SCHREIBEN"; onButtonClick = "[4] call life_fnc_smartphone;"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1.0}; x = 0.11; y = 0.25 + (1 / 25) + 0.51; w = 0.2; h = (1 / 25); }; class Title : Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = -1; text = "$STR_SMARTPHONE_TITLE"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; x = 0.1; y = 0.2; w = 0.95; h = (1 / 25); }; class PlayerListTitle : Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = -1; text = "$STR_SMARTPHONE_PLAYERLISTTITLE"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.9)"; x = 0.11; y = 0.25; w = 0.2; h = (1 / 25); }; class CloseLoadMenu : Life_RscButtonMenu { idc = -1; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = -0.06 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; class Notruf : Life_RscButtonMenu { idc = -1; text = "$STR_SMARTPHONE_NOTRUF"; onButtonClick = "createDialog ""Life_smartphone_notruf"";"; colorBackground[] = {0.584, 0.086, 0.086,1.0}; x = 0.325 + 0.7 - (6.25 / 40); y = 0.25 + (1 / 25) + 0.51; w = (6.25 / 40); h = (1 / 25); }; }; }; class Life_smartphone_schreiben{ idd = 88883; name = "life_my_smartphone_schreiben"; movingEnable = false; enableSimulation = true; onLoad = ""; class controlsBackground { class Life_RscTitleBackground:Life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = 0.1; y = 0.2; w = 0.6; h = (1 / 25); }; class MainBackground:Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.6; h = 0.1; }; }; class controls { class Title : Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 88886; text = "$STR_SMARTPHONE_NACHRICHTTITLE"; x = 0.1; y = 0.2; w = 0.95; h = (1 / 25); }; class Absenden : Life_RscButtonMenu { idc = 88885; text = "$STR_SMARTPHONE_ABSENDEN"; onButtonClick = "[1,-1,(ctrlText 88884)] call life_fnc_newMsg;"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1.0}; x = 0.6 - (6.25 / 40) + 0.088; y = 0.3 + (1 / 25) - 0.048; w = (6.25 / 40); h = (1 / 25); }; class AdminMsg : life_RscButtonMenu { idc = 888897; text = "$STR_CELL_AdminMsg"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1.0}; onButtonClick = "[5,-1,(ctrlText 88884)] call life_fnc_newMsg;"; x = 0.6 - (6.25 / 40) - 0.121; y = 0.3 + (1 / 25) - 0.048; w = 0.2; h = (1 / 25); }; class Close : Life_RscButtonMenu { idc = -1; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; colorBackground[] = {0.584, 0.086, 0.086,1.0}; x = 0.11; y = 0.3 + (1 / 25) - 0.048; w = (6.25 / 40); h = (1 / 25); }; class textEdit : Life_RscEdit { idc = 88884; text = ""; sizeEx = 0.030; x = 0.11; y = 0.3 - 0.048; w = 0.58; h = 0.03; }; }; }; class Life_smartphone_notruf { idd = 887890; name= "life_my_smartphone_notruf"; movingEnable = false; enableSimulation = true; onLoad = "[6] spawn life_fnc_newMsg;"; class controlsBackground { class Life_RscTitleBackground:Life_RscText { colorBackground[] = {0.584, 0.086, 0.086,1.0}; idc = -1; x = 0.1; y = 0.2; w = 0.64; h = (1 / 25); }; class MainBackground:Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.64; h = 0.15 - (5 / 250); }; }; class controls { class Title : Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 888892; text = "$STR_SMARTPHONE_Notruftitle"; x = 0.1; y = 0.2; w = 0.6; h = (1 / 25); }; class textEdit : Life_RscEdit { idc = 888894; text = ""; sizeEx = 0.030; x = 0.11; y = 0.25; w = 0.62; h = 0.03; }; class TxtCopButton : life_RscButtonMenu { idc = 888895; text = "$STR_CELL_TextPolice"; colorBackground[] = {0.584, 0.086, 0.086,1.0}; onButtonClick = "[2,-1,(ctrlText 888894)] call life_fnc_newMsg;"; x = 0.32; y = 0.30; w = 0.2; h = (1 / 25); }; class TxtAdminButton : life_RscButtonMenu { idc = 888896; text = "$STR_CELL_TextAdmins"; colorBackground[] = {0.584, 0.086, 0.086,1.0}; onButtonClick = "[3,-1,(ctrlText 888894)] call life_fnc_newMsg;"; x = 0.53; y = 0.30; w = 0.2; h = (1 / 25); }; class AdminMsgAll : life_RscButtonMenu { idc = 888898; text = "$STR_CELL_AdminMSGAll"; colorBackground[] = {0.584, 0.086, 0.086,1.0}; onButtonClick = "[7,-1,(ctrlText 888894)] call life_fnc_newMsg;"; x = 0.53; y = 0.30; w = 0.2; h = (1 / 25); }; class EMSReq : life_RscButtonMenu { idc = 888899; text = "$STR_CELL_EMSRequest"; colorBackground[] = {0.584, 0.086, 0.086,1.0}; onButtonClick = "[4,-1,(ctrlText 888894)] call life_fnc_newMsg;"; x = 0.11; y = 0.30; w = 0.2; h = (1 / 25); }; class PoliceMsgAllButton : life_RscButtonMenu { idc = 3023; text = "Rundfunk"; colorBackground[] = {"(profileNamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profileNamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profileNamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; onButtonClick = "[] call TON_fnc_cell_polizeimsgall"; x = 0.32; y = 0.45; w = 0.2; h = (1 / 25); }; class CloseButton : Life_RscButtonMenu { idc = -1; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = -0.06 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); y = 0.36 + (1 / 50); w = (6.25 / 40); h = (1 / 25); }; }; };
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- Tankstellensystem
Was soll das genau sein ?
Ihr solltet die Vorstellung ein bisschen schöner gestallten und auch Bilder einfügen.
Mfg
AmaZiinG
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jemand idee wie ich es bei 5.0 verwenden kann?
Müsstest das umschreiben.
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Und wie lade ich die Mods? weil wennn ich den Buldozer öffne ist alles weiß
Hier:
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Ansonsten noch das AiA-TP
AiA würde ich nicht nehmen !
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Das hier:
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Wenn du dir mal die Altis Life Version anschaust, dann kann es sein das es nicht für alle gehen !
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Versuch mal das hier:
Code
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_onPlayerKilled.sqf Author: Bryan "Tonic" Boardwine Description: When the player dies collect various information about that player and pull up the death dialog / camera functionality. */ params [ ["_unit",objNull,[objNull]], ["_killer",objNull,[objNull]] ]; disableSerialization; if !((vehicle _unit) isEqualTo _unit) then { UnAssignVehicle _unit; _unit action ["getOut", vehicle _unit]; _unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0]; }; //Set some vars _unit setVariable ["Revive",true,true]; _unit setVariable ["name",profileName,true]; //Set my name so they can say my name. _unit setVariable ["restrained",false,true]; _unit setVariable ["Escorting",false,true]; _unit setVariable ["transporting",false,true]; _unit setVariable ["playerSurrender",false,true]; _unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID. //Setup our camera view life_deathCamera = "CAMERA" camCreate (getPosATL _unit); showCinemaBorder true; life_deathCamera cameraEffect ["Internal","Back"]; createDialog "DeathScreen"; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camSetFOV .5; life_deathCamera camSetFocus [50,0]; life_deathCamera camCommit 0; (findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu //Create a thread for something? _unit spawn { private ["_maxTime","_RespawnBtn","_Timer"]; disableSerialization; _RespawnBtn = ((findDisplay 7300) displayCtrl 7302); _Timer = ((findDisplay 7300) displayCtrl 7301); if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then { _maxTime = time + 5; } else { _maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer"); }; _RespawnBtn ctrlEnable false; waitUntil {_Timer ctrlSetText format [localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString]; round(_maxTime - time) <= 0 || isNull _this}; _RespawnBtn ctrlEnable true; _Timer ctrlSetText localize "STR_Medic_Respawn_2"; }; _unit spawn { private ["_requestBtn","_requestTime"]; disableSerialization; _requestBtn = ((findDisplay 7300) displayCtrl 7303); _requestBtn ctrlEnable false; _requestTime = time + 5; waitUntil {round(_requestTime - time) <= 0 || isNull _this}; _requestBtn ctrlEnable true; }; [] spawn life_fnc_deathScreen; //Create a thread to follow with some what precision view of the corpse. [_unit] spawn { private ["_unit"]; _unit = _this select 0; waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;}; }; //Make the killer wanted if(!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then { if(vehicle _killer isKindOf "LandVehicle") then { if(life_HC_isActive) then { [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; //Get rid of this if you don't want automatic vehicle license removal. if(!local _killer) then { [2] remoteExecCall ["life_fnc_removeLicenses",_killer]; }; } else { if(life_HC_isActive) then { [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; if(!local _killer) then { [3] remoteExecCall ["life_fnc_removeLicenses",_killer]; }; }; [0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; } else { if(side _killer == west && playerSide != west) then { [0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; } else { [0,"STR_NHS_Suicide",true,[profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; }; }; life_save_gear = [player] call life_fnc_fetchDeadGear; if (LIFE_SETTINGS(getNumber,"drop_weapons_onDeath") isEqualTo 0) then { _unit removeWeapon (primaryWeapon _unit); _unit removeWeapon (handgunWeapon _unit); _unit removeWeapon (secondaryWeapon _unit); }; //Killed by cop stuff... if (side _killer isEqualTo west && !(playerSide isEqualTo west)) then { life_copRecieve = _killer; //Did I rob the federal reserve? if (!life_use_atm && {CASH > 0}) then { [format [localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; CASH = 0; }; }; if (!isNull _killer && {!(_killer isEqualTo _unit)}) then { life_removeWanted = true; }; [_unit] call life_fnc_dropItems; life_hunger = 100; life_thirst = 100; life_carryWeight = 0; CASH = 0; life_is_alive = false; [] call life_fnc_hudUpdate; //Get our HUD updated. [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV]; [0] call SOCK_fnc_updatePartial; [3] call SOCK_fnc_updatePartial; if (playerSide isEqualTo civilian) then { [4] call SOCK_fnc_updatePartial; };
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Nice, dass du es Öffentlich schaltest! Habe nur folgendes Problem:
14:51:04 Mission directory: mpmissions\__cur_mp.[lexicon]Tanoa[/lexicon]\
14:51:05 Error in expression <e) then {
[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] r>
14:51:05 Error position: <GVAR ["realname",name _killer],"187V"] r>
14:51:05 Error Missing ]
14:51:05 File mpmissions\__cur_mp.[lexicon]Tanoa[/lexicon]\core\medical\fn_onPlayerKilled.sqf, line 94
14:51:05 Error in expression <e) then {
[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] r>
14:51:05 Error position: <GVAR ["realname",name _killer],"187V"] r>
14:51:05 Error Missing ]
14:51:05 File mpmissions\__cur_mp.[lexicon]Tanoa[/lexicon]\core\medical\fn_onPlayerKilled.sqf, line 94
14:51:05 Error in expression <oDeath;
_bleedoutmsgshwn = false
Weiß jemand wie ich das beheben kann?Schick mir mal die fn_onPlayerKilled, dann kann ich darüber schauen