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    [Tutorial] Benutzerdefinierte Todesnachrichten

      • Altis Life
    • AmaZiinG
    • 6. Februar 2017 um 14:55
    • AmaZiinG
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      • 6. Februar 2017 um 14:55
      • #1

      Autor: Scarso327

      Hier ein TUT um die normalen Todesnachrichten von Arma 3 auszustellen:

      [Tutorial]-[Alle Versionen] Schwierigkeiten von Arma³ einstellen

      1. Fügt das in eure stringtable.xml ein:

      Code
      <Package name="NHS">
          <Key ID="STR_NHS_Died">
            <Original>%1 has died from there injuries.</Original>
          </Key>
          <Key ID="STR_NHS_Killed">
            <Original>%1 has been heavily wounded by %2!</Original>
          </Key>
          <Key ID="STR_NHS_Suicide">
            <Original>%1 has been heavily wounded!</Original>
          </Key>
          <Key ID="STR_NHS_PlayerRevived">
            <Original>%1 has been revived!</Original>
          </Key>
        </Package>
      Alles anzeigen

      2. Öffnet die fn_onPlayerKilled.sqf und sucht:

      Code
      //Make the killer wanted
      if(!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then {
          if(vehicle _killer isKindOf "LandVehicle") then {
              [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
              //Get rid of this if you don't want automatic vehicle license removal.
              if(!local _killer) then {
                  [2] remoteExecCall ["life_fnc_removeLicenses",_killer];
              };
          } else {
              [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
      
      
      
      
              if(!local _killer) then {
                  [3] remoteExecCall ["life_fnc_removeLicenses",_killer];
              };
          };
      };
      Alles anzeigen

      ersetzt es durch dies:


      Code
      //Make the killer wanted
      if(!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then {
          if(vehicle _killer isKindOf "LandVehicle") then {
              if(life_HC_isActive) then {
                  [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
              } else {
                  [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
              };
              //Get rid of this if you don't want automatic vehicle license removal.
              if(!local _killer) then {
                  [2] remoteExecCall ["life_fnc_removeLicenses",_killer];
              };
          } else {
              if(life_HC_isActive) then {
                  [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
              } else {
                  [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
              };
      
      
      
      
              if(!local _killer) then {
                  [3] remoteExecCall ["life_fnc_removeLicenses",_killer];
              };
          };
          [0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      } else {
          if(side _killer == west && playerSide != west) then {
                  [0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
          } else {
                  [0,"STR_NHS_Suicide",true,[profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
          };
      };
      Alles anzeigen

      3. Öffnet eure fn_respawned.sqf und fügt über

      Code
      [] call SOCK_fnc_updateRequest;

      folgendes ein:

      Code
      [0,"STR_NHS_Died",true,[profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];

      Bilder:

      Spoiler anzeigen

      9Fx5tAZ.jpg


      Fertig !

      Mein Discord:
      https://discord.gg/4UMWmpfDet

      Einmal editiert, zuletzt von AmaZiinG (5. Mai 2017 um 14:51) aus folgendem Grund: Bild

    • br1zey
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      • 6. Februar 2017 um 14:59
      • #2
      Zitat von AmaZiinG

      Die Nachrichten werden kommen aber die Standard Arma 3 Nachrichten kommen trotzdem. Habe es leider auch nicht heraus gefunden wie man diese deaktiviert.

      Ich würde behaupten in dem man in den Difficulty Settings

      deathMessages = 0; macht :P

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • AmaZiinG
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      • 6. Februar 2017 um 15:01
      • #3
      Zitat von br1zey

      Ich würde behaupten in dem man in den Difficulty Settings

      deathMessages = 0; macht

      Das habe ich auch schon mal versucht hat leider nicht Funktioniert.

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • br1zey
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      • 6. Februar 2017 um 15:03
      • #4

      mhhh also wir haben keine Todesnachrichten also würde ich behaupten das geht

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • blackfisch
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      • 6. Februar 2017 um 15:24
      • #5
      Zitat von AmaZiinG

      Habe es leider auch nicht heraus gefunden wie man diese deaktiviert.

      server.armaprofile - Bohemia Interactive Community

      Zitat von br1zey

      deathMessages = 0;

      Difficulty noch auf Custom stellen und es geht. Du machst irgendwas falsch.

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

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    • Brighton
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      • 14. Februar 2017 um 14:54
      • #6

      Nice, dass du es Öffentlich schaltest! Habe nur folgendes Problem:

      Code
      14:51:04  Mission directory: mpmissions\__cur_mp.Tanoa\
      14:51:05 Error in expression <e) then {
      [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] r>
      14:51:05   Error position: <GVAR ["realname",name _killer],"187V"] r>
      14:51:05   Error Missing ]
      14:51:05 File mpmissions\__cur_mp.Tanoa\core\medical\fn_onPlayerKilled.sqf, line 94
      14:51:05 Error in expression <e) then {
      [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] r>
      14:51:05   Error position: <GVAR ["realname",name _killer],"187V"] r>
      14:51:05   Error Missing ]
      14:51:05 File mpmissions\__cur_mp.Tanoa\core\medical\fn_onPlayerKilled.sqf, line 94
      14:51:05 Error in expression <oDeath; 
      _bleedoutmsgshwn = false
      Alles anzeigen


      Weiß jemand wie ich das beheben kann?

    • Brizi Jaeger
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      • 14. Februar 2017 um 16:08
      • #7

      gleichen fehler habe ich auch bekommen xD

    • AmaZiinG
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      • 14. Februar 2017 um 16:19
      • #8
      Zitat von Brighton

      Nice, dass du es Öffentlich schaltest! Habe nur folgendes Problem:

      14:51:04 Mission directory: mpmissions\__cur_mp.[lexicon]Tanoa[/lexicon]\
      14:51:05 Error in expression <e) then {
      [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] r>
      14:51:05 Error position: <GVAR ["realname",name _killer],"187V"] r>
      14:51:05 Error Missing ]
      14:51:05 File mpmissions\__cur_mp.[lexicon]Tanoa[/lexicon]\core\medical\fn_onPlayerKilled.sqf, line 94
      14:51:05 Error in expression <e) then {
      [getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] r>
      14:51:05 Error position: <GVAR ["realname",name _killer],"187V"] r>
      14:51:05 Error Missing ]
      14:51:05 File mpmissions\__cur_mp.[lexicon]Tanoa[/lexicon]\core\medical\fn_onPlayerKilled.sqf, line 94
      14:51:05 Error in expression <oDeath;
      _bleedoutmsgshwn = false
      Weiß jemand wie ich das beheben kann?

      Alles anzeigen

      Schick mir mal die fn_onPlayerKilled, dann kann ich darüber schauen

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • Brighton
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      • 14. Februar 2017 um 18:50
      • #9
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_onPlayerKilled.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          When the player dies collect various information about that player
          and pull up the death dialog / camera functionality.
      */
      params [
          ["_unit",objNull,[objNull]],
          ["_killer",objNull,[objNull]]
      ];
      disableSerialization;
      
      
      
      
      if  !((vehicle _unit) isEqualTo _unit) then {
          UnAssignVehicle _unit;
          _unit action ["getOut", vehicle _unit];
          _unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0];
      };
      
      
      
      
      //Set some vars
      _unit setVariable ["Revive",true,true];
      _unit setVariable ["name",profileName,true]; //Set my name so they can say my name.
      _unit setVariable ["restrained",false,true];
      _unit setVariable ["Escorting",false,true];
      _unit setVariable ["transporting",false,true];
      _unit setVariable ["playerSurrender",false,true];
      _unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID.
      
      
      
      
      //Setup our camera view
      life_deathCamera  = "CAMERA" camCreate (getPosATL _unit);
      showCinemaBorder false;
      life_deathCamera cameraEffect ["Internal","Back"];
      createDialog "DeathScreen";
      life_deathCamera camSetTarget _unit;
      life_deathCamera camSetRelPos [0,3.5,4.5];
      life_deathCamera camSetFOV .5;
      life_deathCamera camSetFocus [50,0];
      life_deathCamera camCommit 0;
      
      
      
      
      (findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu
      
      
      
      
      //Create a thread for something?
      _unit spawn {
          private ["_maxTime","_RespawnBtn","_Timer"];
          disableSerialization;
          _RespawnBtn = ((findDisplay 7300) displayCtrl 7302);
          _Timer = ((findDisplay 7300) displayCtrl 7301);
      
      
      
      
              if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then {
                  _maxTime = time + 5;
              } else {
                  _maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer");
              };
          _RespawnBtn ctrlEnable false;
          waitUntil {_Timer ctrlSetText format [localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString];
          round(_maxTime - time) <= 0 || isNull _this};
          _RespawnBtn ctrlEnable true;
          _Timer ctrlSetText localize "STR_Medic_Respawn_2";
      };
      
      
      
      
      _unit spawn {
          private ["_requestBtn","_requestTime"];
          disableSerialization;
          _requestBtn = ((findDisplay 7300) displayCtrl 7303);
          _requestBtn ctrlEnable false;
          _requestTime = time + 5;
          waitUntil {round(_requestTime - time) <= 0 || isNull _this};
          _requestBtn ctrlEnable true;
      };
      
      
      
      
      [] spawn life_fnc_deathScreen;
      
      
      
      
      //Credits to Ciaran for original creation of the script
      if(life_nlrtimer_running) then
      {
      	life_nlrtimer_stop = true;
      	waitUntil {!life_nlrtimer_running};
      };
      [] spawn life_fnc_newLifeRule;
      
      
      
      
      //Create a thread to follow with some what precision view of the corpse.
      [_unit] spawn {
          private ["_unit"];
          _unit = _this select 0;
          waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;};
      };
      
      
      
      
      //Make the killer wanted
      if(!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then {
      	if(vehicle _killer isKindOf "LandVehicle") then {
      		if(life_HC_isActive) then {
      			[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
      		} else {
      			[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
      		};
      		//Get rid of this if you don't want automatic vehicle license removal.
      		if(!local _killer) then {
      			[2] remoteExecCall ["life_fnc_removeLicenses",_killer];
      		};
      		} else {
      		if(life_HC_isActive) then {
      			[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
      		} else {
      			[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
      		};
      		if(!local _killer) then {
      			[3] remoteExecCall ["life_fnc_removeLicenses",_killer];
      		};
      	};
      	[0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      	} else {
      	if(side _killer == west && playerSide != west) then {
      		[0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      	} else {
      		[0,"STR_NHS_Suicide",true,[profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      	};
      };
      
      
      
      
      life_save_gear = [player] call life_fnc_fetchDeadGear;
      
      
      
      
      if (LIFE_SETTINGS(getNumber,"drop_weapons_onDeath") isEqualTo 0) then {
          _unit removeWeapon (primaryWeapon _unit); 
          _unit removeWeapon (handgunWeapon _unit); 
          _unit removeWeapon (secondaryWeapon _unit); 
      };
      
      
      
      
      
      
      
      //Killed by cop stuff...
      if (side _killer isEqualTo west && !(playerSide isEqualTo west)) then {
          life_copRecieve = _killer;
          //Did I rob the federal reserve?
          if (!life_use_atm && {CASH > 0}) then {
              [format [localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
              CASH = 0;
          };
      };
      
      
      
      
      if (!isNull _killer && {!(_killer isEqualTo _unit)}) then {
          life_removeWanted = true;
      };
      
      
      
      
      [_unit] call life_fnc_dropItems;
      
      
      
      
      life_hunger = 100;
      life_thirst = 100;
      life_carryWeight = 0;
      CASH = 0;
      life_is_alive = false;
      
      
      
      
      [] call life_fnc_hudUpdate; //Get our HUD updated.
      [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
      
      
      
      
      [0] call SOCK_fnc_updatePartial;
      [3] call SOCK_fnc_updatePartial;
      if (playerSide isEqualTo civilian) then {
          [4] call SOCK_fnc_updatePartial;
      };
      Alles anzeigen
    • AmaZiinG
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      • 15. Februar 2017 um 13:49
      • #10

      Versuch mal das hier:

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_onPlayerKilled.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          When the player dies collect various information about that player
          and pull up the death dialog / camera functionality.
      */
      params [
          ["_unit",objNull,[objNull]],
          ["_killer",objNull,[objNull]]
      ];
      disableSerialization;
      
      
      
      
      if  !((vehicle _unit) isEqualTo _unit) then {
          UnAssignVehicle _unit;
          _unit action ["getOut", vehicle _unit];
          _unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0];
      };
      
      
      
      
      //Set some vars
      _unit setVariable ["Revive",true,true];
      _unit setVariable ["name",profileName,true]; //Set my name so they can say my name.
      _unit setVariable ["restrained",false,true];
      _unit setVariable ["Escorting",false,true];
      _unit setVariable ["transporting",false,true];
      _unit setVariable ["playerSurrender",false,true];
      _unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID.
      
      
      
      
      //Setup our camera view
      life_deathCamera  = "CAMERA" camCreate (getPosATL _unit);
      showCinemaBorder true;
      life_deathCamera cameraEffect ["Internal","Back"];
      createDialog "DeathScreen";
      life_deathCamera camSetTarget _unit;
      life_deathCamera camSetRelPos [0,3.5,4.5];
      life_deathCamera camSetFOV .5;
      life_deathCamera camSetFocus [50,0];
      life_deathCamera camCommit 0;
      
      
      
      
      (findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu
      
      
      
      
      //Create a thread for something?
      _unit spawn {
          private ["_maxTime","_RespawnBtn","_Timer"];
          disableSerialization;
          _RespawnBtn = ((findDisplay 7300) displayCtrl 7302);
          _Timer = ((findDisplay 7300) displayCtrl 7301);
      
      
      
      
              if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then {
                  _maxTime = time + 5;
              } else {
                  _maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer");
              };
          _RespawnBtn ctrlEnable false;
          waitUntil {_Timer ctrlSetText format [localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString];
          round(_maxTime - time) <= 0 || isNull _this};
          _RespawnBtn ctrlEnable true;
          _Timer ctrlSetText localize "STR_Medic_Respawn_2";
      };
      
      
      
      
      _unit spawn {
          private ["_requestBtn","_requestTime"];
          disableSerialization;
          _requestBtn = ((findDisplay 7300) displayCtrl 7303);
          _requestBtn ctrlEnable false;
          _requestTime = time + 5;
          waitUntil {round(_requestTime - time) <= 0 || isNull _this};
          _requestBtn ctrlEnable true;
      };
      
      
      
      
      [] spawn life_fnc_deathScreen;
      
      
      
      
      //Create a thread to follow with some what precision view of the corpse.
      [_unit] spawn {
          private ["_unit"];
          _unit = _this select 0;
          waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;};
      };
      
      
      
      
      //Make the killer wanted
      if(!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then {
      	if(vehicle _killer isKindOf "LandVehicle") then {
      
      		if(life_HC_isActive) then {
      			[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
      		} else {
      			[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
      		};
      
      		//Get rid of this if you don't want automatic vehicle license removal.
      		if(!local _killer) then {
      			[2] remoteExecCall ["life_fnc_removeLicenses",_killer];
      		};
      	} else {
      
      		if(life_HC_isActive) then {
      			[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
      		} else {
      			[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
      		};
      
      
      
      
      		if(!local _killer) then {
      			[3] remoteExecCall ["life_fnc_removeLicenses",_killer];
      		};
      	};
          [0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      } else {
          if(side _killer == west && playerSide != west) then {
                  [0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
          } else {
                  [0,"STR_NHS_Suicide",true,[profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
          };
      };
      
      
      
      
      life_save_gear = [player] call life_fnc_fetchDeadGear;
      
      
      
      
      if (LIFE_SETTINGS(getNumber,"drop_weapons_onDeath") isEqualTo 0) then {
          _unit removeWeapon (primaryWeapon _unit); 
          _unit removeWeapon (handgunWeapon _unit); 
          _unit removeWeapon (secondaryWeapon _unit); 
      };
      
      
      
      
      
      
      
      //Killed by cop stuff...
      if (side _killer isEqualTo west && !(playerSide isEqualTo west)) then {
          life_copRecieve = _killer;
          //Did I rob the federal reserve?
          if (!life_use_atm && {CASH > 0}) then {
              [format [localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
              CASH = 0;
          };
      };
      
      
      
      
      if (!isNull _killer && {!(_killer isEqualTo _unit)}) then {
          life_removeWanted = true;
      };
      
      
      
      
      [_unit] call life_fnc_dropItems;
      
      
      
      
      life_hunger = 100;
      life_thirst = 100;
      life_carryWeight = 0;
      CASH = 0;
      life_is_alive = false;
      
      
      
      
      [] call life_fnc_hudUpdate; //Get our HUD updated.
      [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
      
      
      
      
      [0] call SOCK_fnc_updatePartial;
      [3] call SOCK_fnc_updatePartial;
      if (playerSide isEqualTo civilian) then {
          [4] call SOCK_fnc_updatePartial;
      };
      Alles anzeigen

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • Brighton
      Frischling
      Reaktionen
      5
      Trophäen
      9
      Beiträge
      26
      • 15. Februar 2017 um 14:23
      • #11

      Werde ich gleich mal versuchen. Schon mal danke.!

    • heyy519
      Anfänger
      Trophäen
      9
      Beiträge
      76
      • 17. Februar 2017 um 01:56
      • #12

      DeathMessages=0; but It looks Name was killed messages help me ?

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