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    1. Nodezone.net Community
    2. Mitglieder
    3. Blackwolf99

    Beiträge von Blackwolf99

    • Tanoa Wasserstand ändern & Erdbeben bei Restart

      • Blackwolf99
      • 15. August 2016 um 22:57

      Aber geht der Timer dann nicht von dem Zeitpunkt an, wo der Spieler joint?^^

    • Drogendealer Position ändern

      • Blackwolf99
      • 15. August 2016 um 22:46
      Code
      #...#
      
      
      
      
      22:39:08 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      22:39:08                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          |           | 
      22:39:08                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 3b262d55f1bf131ac7ba7e8f52db442675e78deb |  734697dd | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\expansion
      22:39:08                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 6dc590a2267497ee172fb435fd058519f25cd960 |  64a11e26 | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\mark
      22:39:08                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 3ec66916054a5a3b6d08c28574e57d1a20a88796 |  fa82f9ff | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\heli
      22:39:08                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 908c532399962c4c773274261398903a3ceaed91 |  688e112f | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\kart
      22:39:08                                        Arma 3 Zeus |              curator |       true |             GAME DIR | 5b1a121146e2ea4de6e30f2052c2a7b85f1c9ae3 |   31955d5 | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\curator
      22:39:08                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
      22:39:08                                            @extDB2 |              @extDB2 |      false |             GAME DIR |                                          |           | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\@extDB2
      22:39:08                                       @life_server |         @life_server |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\@life_server
      22:39:08 ==========================================================================================================================================================================================================
      22:39:09 InitSound ...
      22:39:09 InitSound - complete
      22:39:09 PhysX3 SDK Init started ...
      22:39:09 PhysX3 SDK Init ended.
      22:39:11 Attempt to override final function - rscminimap_script
      22:39:11 Attempt to override final function - rscdisplayloading_script
      22:39:11 Attempt to override final function - rscdisplayloading_script
      22:39:11 Attempt to override final function - rscdisplayloading_script
      22:39:11 Attempt to override final function - rscdiary_script
      22:39:11 Attempt to override final function - rscdisplaysinglemission_script
      22:39:11 Attempt to override final function - rscdiary_script
      22:39:11 Attempt to override final function - rscdisplayremotemissions_script
      22:39:11 Attempt to override final function - rscdisplayloading_script
      22:39:11 Attempt to override final function - rscdiary_script
      22:39:11 Attempt to override final function - rscdiary_script
      22:39:11 Attempt to override final function - rscdisplaystrategicmap_script
      22:39:11 Attempt to override final function - rscdisplaycommon_script
      22:39:11 Attempt to override final function - rscdisplaygarage_script
      22:39:11 Attempt to override final function - rscdisplayhostsettings_script
      22:39:11 Attempt to override final function - rscdisplayloading_script
      22:39:12 Attempt to override final function - rscdisplaycurator_script
      22:39:12 Attempt to override final function - display3deneditcomposition_script
      22:39:12 Attempt to override final function - display3deneditattributes_script
      22:39:12 Attempt to override final function - display3deneditattributes_script
      22:39:12 Attempt to override final function - rscdisplayhostsettings_script
      22:39:12 Attempt to override final function - rscdisplaycommon_script
      22:39:12 Attempt to override final function - rscdisplaydebriefing_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:14 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      22:39:14 Steam AppId from steam_appid.txt: 107410
      22:39:14 Unexpected stringtable format inside <Text ID="STR_News_StructuredText"><Original>
      22:39:14 Unexpected stringtable format inside <Text ID="STR_News_BroadcastedBy"><Original>
      22:39:14 Item STR_Global_Close listed twice
      22:39:14 Unsupported language English in stringtable
      22:39:14 Unexpected stringtable format inside <Text ID="STR_News_StructuredText"><Original>
      22:39:14 Unexpected stringtable format inside <Text ID="STR_News_BroadcastedBy"><Original>
      22:39:14 Item STR_Global_Close listed twice
      22:39:14 Unsupported language English in stringtable
      22:39:16 Connected to Steam servers
      22:39:16 Starting mission:
      22:39:16  Mission file: WolfLife (__cur_mp)
      22:39:16  Mission world: Tanoa
      22:39:16  Mission directory: mpmissions\__cur_mp.Tanoa\
      22:39:20 No more slot to add connection at 015030 (1523.6,3012.8)
      22:39:21 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      22:39:21 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      22:39:21 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      22:39:21 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      22:39:23 Unknown hit sound type in A3\data_f\Penetration\tyre.bisurf.soundHit
      22:39:29 Attempt to override final function - bis_functions_list
      22:39:29 Attempt to override final function - bis_functions_listpreinit
      22:39:29 Attempt to override final function - bis_functions_listpostinit
      22:39:29 Attempt to override final function - bis_functions_listrecompile
      22:39:29 Attempt to override final function - bis_fnc_missiontaskslocal
      22:39:29 Attempt to override final function - bis_fnc_missionconversationslocal
      22:39:29 Attempt to override final function - bis_fnc_missionflow
      22:39:30 class HitPoints::HitFuel not found in PortableHelipadLight_01_red_F
      22:39:31 class HitPoints::HitFuel not found in Land_Camping_Light_F
      22:39:31 class HitPoints::HitFuel not found in Submarine_01_F
      22:39:32 class HitPoints::HitFuel not found in PortableHelipadLight_01_white_F
      22:39:32 class HitPoints::HitFuel not found in RoadCone_L_F
      22:39:32 O_T_LSV_02_unarmed_F: Unarmed_Main_Turret_hide - unknown animation source TurretHide
      22:39:32 O_T_LSV_02_unarmed_F: Unarmed_Doors_Hide - unknown animation source DoorsHide
      22:39:32 O_T_LSV_02_unarmed_F: MainTurret - unknown animation source mainTurret
      22:39:32 O_T_LSV_02_unarmed_F: MainGun - unknown animation source mainGun
      22:39:33 O_LSV_02_armed_F: Unarmed_Main_Turret_hide - unknown animation source TurretHide
      22:39:33 O_LSV_02_armed_F: Unarmed_Doors_Hide - unknown animation source DoorsHide
      22:39:35 class HitPoints::HitFuel not found in PortableHelipadLight_01_green_F
      22:39:35 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Loading movesType CfgGesturesMale
      22:39:35 MovesType CfgGesturesMale load time 110 ms
      22:39:35 Loading movesType CfgMovesMaleSdr
      22:39:41 MovesType CfgMovesMaleSdr load time 6104 ms
      22:39:41 No speaker given for Gula Okeke
      22:39:42 No speaker given for Omari Kuma
      22:39:42 No speaker given for Nuru Okonjo
      22:39:42 No speaker given for Dylan James
      22:39:42 No speaker given for Imre Ngige
      22:39:42 No speaker given for Lin Tan
      22:39:42 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      22:39:42 No speaker given for Kyle King
      22:39:42 No speaker given for Sean Blackburn
      22:39:42 No speaker given for Dixon Robinson
      22:39:42 No speaker given for George Harrison
      22:39:42 No speaker given for Imre Odili
      22:39:42 No speaker given for Thomas Coburn
      22:39:42 No speaker given for Spencer Walker
      22:39:42 No speaker given for Ryan Dayton
      22:39:42 No speaker given for Kong Ng
      22:39:42 No speaker given for Guo Choy
      22:39:42 No speaker given for Lee Johnson
      22:39:42 No speaker given for Ryan Jones
      22:39:42 No speaker given for George Jackson
      22:39:42 No speaker given for Deng Yeung
      22:39:42 No speaker given for Bradley Morris
      22:39:42 No speaker given for David Campbell
      22:39:42 No speaker given for Oliver Baker
      22:39:42 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      22:39:42 No speaker given for Liam Bennett
      22:39:42 No speaker given for Harvey Anderson
      22:39:42 No speaker given for Matthew Anderson
      22:39:42 No speaker given for Liam Abbey
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      22:39:42 Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      22:39:42 No speaker given for Giorgos Elias
      22:39:42 No speaker given for Dimitiros Strambopoulos
      22:39:42 No speaker given for Thanos Karmanlis
      22:39:42 No speaker given for Vasilis Zenon
      22:39:42 No speaker given for Michalis Papageorgiou
      22:39:42 No speaker given for Biton Constantinou
      22:39:42 No speaker given for Achilleas Elias
      22:39:42 No speaker given for Aris Lagos
      22:39:42 No speaker given for Militidas Karmanlis
      22:39:42 No speaker given for Leventis Tavoularis
      22:39:42 No speaker given for Panas Moraiti
      22:39:42 No speaker given for Giorgos Dimitriadis
      22:39:42 No speaker given for Giorgos Gikas
      22:39:43 No speaker given for Gekas Dimitriadis
      22:39:43 No speaker given for Panas Maras
      22:39:43 No speaker given for Kostis Lias
      22:39:43 No speaker given for Angelos Manetta
      22:39:43 No speaker given for Vyron Christou
      22:39:43 No speaker given for Samaras Nicolau
      22:39:43 No speaker given for Theodoros Dimitriadis
      22:39:43 No speaker given for Orestis Roumpesi
      22:39:43 No speaker given for Kyriakos Elias
      22:39:43 No speaker given for Vasilis Roumpesi
      22:39:43 No speaker given for Jahi Ibori
      22:39:43 No speaker given for James Jackson
      22:39:43 No speaker given for Ryan Johnson
      22:39:43 No speaker given for Luke Robertson
      22:39:43 HideBullet_001 - unknown animation source codRiverMuzzle_revolving
      22:39:43 HideBullet_002 - unknown animation source codRiverMuzzle_revolving
      22:39:43 HideBullet2_001 - unknown animation source codRiverMuzzle_revolving
      22:39:43 HideBullet2_002 - unknown animation source codRiverMuzzle_revolving
      22:39:43 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      22:39:43 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      22:39:43 No speaker given for Kwame Sekibo
      22:39:43 No speaker given for Jake Harris
      22:39:43 No speaker given for Jacob Bayh
      22:39:43 No speaker given for John Clarke
      22:39:43 No speaker given for Ryan Walker
      22:39:43 No speaker given for Alfie Scott
      22:39:43 No speaker given for David Anderson
      22:39:44 Error: Object(2 : 504) not found
      22:39:44 Error: Object(2 : 505) not found
      22:39:44 Error: Object(2 : 506) not found
      22:39:44 Error: Object(2 : 507) not found
      22:39:44 Error: Object(2 : 508) not found
      22:39:44 Error: Object(2 : 509) not found
      22:39:44 Error: Object(2 : 510) not found
      22:39:44 Error: Object(2 : 511) not found
      22:39:44 Error: Object(2 : 512) not found
      22:39:44 Error: Object(2 : 513) not found
      22:39:44 Error: Object(2 : 514) not found
      22:39:44 Error: Object(2 : 515) not found
      22:39:44 Error: Object(2 : 516) not found
      22:39:44 Error: Object(2 : 517) not found
      22:39:44 Error: Object(2 : 518) not found
      22:39:44 Error: Object(2 : 519) not found
      22:39:44 Error: Object(2 : 520) not found
      22:39:44 Error: Object(2 : 521) not found
      22:39:44 Error: Object(2 : 522) not found
      22:39:44 Error: Object(2 : 523) not found
      22:39:44 Error: Object(2 : 524) not found
      22:39:44 Error: Object(2 : 525) not found
      22:39:44 Error: Object(2 : 526) not found
      22:39:44 Error: Object(2 : 527) not found
      22:39:44 Error: Object(2 : 528) not found
      22:39:44 Error: Object(2 : 529) not found
      22:39:44 Error: Object(2 : 530) not found
      22:39:44 Error: Object(2 : 531) not found
      22:39:44 Error: Object(2 : 532) not found
      22:39:44 Error: Object(2 : 533) not found
      22:39:44 Error: Object(2 : 534) not found
      22:39:44 Error: Object(2 : 535) not found
      22:39:44 Error: Object(2 : 536) not found
      22:39:44 Error: Object(2 : 537) not found
      22:39:44 Error: Object(2 : 538) not found
      22:39:44 Error: Object(2 : 539) not found
      22:39:44 Error: Object(2 : 1725) not found
      22:39:44 Error: Object(2 : 1726) not found
      22:39:44 Error: Object(2 : 1727) not found
      22:39:44 Error: Object(2 : 1728) not found
      22:39:44 Error: Object(2 : 2258) not found
      22:39:44 Error: Object(2 : 2260) not found
      22:39:44 Error: Object(2 : 2262) not found
      22:39:44 Error: Object(2 : 2264) not found
      22:39:44 Error: Object(2 : 2269) not found
      22:39:44 Error: Object(2 : 2271) not found
      22:39:44 Error: Object(2 : 2396) not found
      22:39:44 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      22:39:44  Mission id: 0b5c694fbe89316c79295fad31a43272eadd3085
      22:39:45 "extDB2: Connected to Database"
      22:39:45 Unknown attribute shadown
      22:41:53 Unaccessible
      Alles anzeigen

      Edit: Also der NPC geht jetzt. Ich musste das enableSimulation false rausnehmen...dummheitsfehler^^
      Jedoch ist trozdem kein Marker zu sehen

    • Tanoa Wasserstand ändern & Erdbeben bei Restart

      • Blackwolf99
      • 15. August 2016 um 20:56
      Zitat von Flyyying_nflug

      Das in die Server init

      Spoiler anzeigen


      [] spawn life_fnc_restartEarthquake;

      Neue Datei erstellen mit dem namen fn_restartEarthquake.sqf und das reinschreiben und sleep Wert ändern.

      Spoiler anzeigen


      #include "..\script_macros.hpp"
      /*
      File: fn_restartEarthquake.sqf
      Author: nflug

      Description:
      Earthquake on Server restart.
      */

      sleep 21600; //Das wäre jetzt wenn der Server alle 6 Stunden neustartet das heißt hier musst du den Wert in Sekunden ändern bis dein Server restartet. Ambesten noch ein paar Sekunden/Minuten weniger als //deiner Restart Zeit sonst fängt das Erdbeben an und in dem Moment restartet der Server :P. Hier kannst dus umrechnen lassen: KLICK
      [] spawn {[2] call bis_fnc_earthquake; sleep 5; [3] call bis_fnc_earthquake; sleep 8; [4] call bis_fnc_earthquake;};

      [str("Verabschieded euch von euren Familien"),str("Die Insel wird in wenigen Sekunden unter gehen..."), str("Auf wiedersehen ;(!")] spawn BIS_fnc_infoText;
      //Hier kannst du noch ein paar Player Sicht Effekte einbauen :D!

      So würde ichs machen ^^

      Alles anzeigen

      Ich hab das jetzt im life_server gemacht. Ist das richtig? Denn in der Mission ist es doch davon abhängig wann der Client joint oder nicht?

    • Drogendealer Position ändern

      • Blackwolf99
      • 15. August 2016 um 20:51

      Nein, ich habe nichtmal einen Marker, das ist es...

    • Drogendealer Position ändern

      • Blackwolf99
      • 15. August 2016 um 20:22

      Also ich habe jz folgende Wegpunkte gemacht, die im Kreis gehen:


      Desweitern habe ich folgendes in die fn_civMarkers.sqf eingetragen:

      Code
      /*
      	File: fn_civMarkers.sqf
      
      
      
      
      	Description:
      	Add markers for civilians in groups.
      */
      private["_markers","_members"];
      _markers = [];
      _members = [];
      
      
      
      
      while {true} do
      {
      	sleep 0.5;
      	if(visibleMap) then
      	{
      		_members = units (group player);
      		{
      			if(_x != player) then {
      				_marker = createMarkerLocal [format["%1_marker",_x],visiblePosition _x];
      				_marker setMarkerColorLocal "ColorCivilian";
      				_marker setMarkerTypeLocal "Mil_dot";
      				_marker setMarkerTextLocal format["%1", _x getVariable["realname",name _x]];
      				_markers pushBack [_marker,_x];
      			};
      		} foreach _members;
      
      
      
      
      		while {visibleMap} do
      		{
      			{
      				private["_marker","_unit"];
      				_marker = _x select 0;
      				_unit = _x select 1;
      				if(!isNil "_unit" && !isNull _unit) then {
      					  _marker setMarkerPosLocal (visiblePosition _unit);
      				};
      			} foreach _markers;
      			if(!visibleMap) exitWith {};
      			sleep 0.02;
      		};
      
      
      
      
      		{deleteMarkerLocal (_x select 0);} foreach _markers;
      		_markers = [];
      		_members = [];
      		while {visibleMap} do {
      			_pos = getPos "Dealer_4";
      			_marker = createMarkerLocal ["Drogendealer", _pos];
      			_marker setMarkerTypeLocal "hd_dot";
      			_marker setMarkerColorLocal "ColorRed";
      			_marker setMarkerTextLocal "Drogendealer";
      		};
      	};
      };
      Alles anzeigen

      Im Endefekt bewegt sich weder der NPC noch der Marker wird angezeigt...

    • Lakeside Problem

      • Blackwolf99
      • 15. August 2016 um 18:11

      [Database2]
      Dieses Prefix ist wsh falsch. Es gibt hier ein Thread mit extDB2, da findest du alles was man dazu brauchen kann, auch fehererklärungen, etc. Schau dich einfach mal um, ich kann es gerade leider nicht raussuchen, da ich keine Zeit hab, aber ich kann später mal schauen

    • Lakeside Problem

      • Blackwolf99
      • 15. August 2016 um 17:15

      Das mit der Spawninsel hat damit zu tun, das irgendwas nicht geladen wurde...(extDB2 oder life_server..) Hast du denn die richtige DB?
      Häng doch mal einen RPT-Log dran und den extDB2 Log.
      Desweiteren ist es nicht so ganz legal die Mods zu verwenden, denn ich denke nicht das du irgendwelche rechte davon geholt hast :D

    • gerät

      • Blackwolf99
      • 15. August 2016 um 17:12

      Um welches Gerät handelt es sich den? Kannst du vlt etwas genauere Angaben machen?

    • Drogendealer Position ändern

      • Blackwolf99
      • 15. August 2016 um 16:51

      Ja, aber wie?

    • Versicherungssystem Fehler

      • Blackwolf99
      • 15. August 2016 um 13:26

      Ahja, genau danke

    • Versicherungssystem Fehler

      • Blackwolf99
      • 15. August 2016 um 12:56

      Das hilft mir schon weiter :D

      Code: cleanup.fsm
      /*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Server-Side Cleanup">*/
      /*%FSM<HEAD>*/
      /*
      item0[] = {"init",0,250,-65.004578,-391.651611,24.995417,-341.651672,0.000000,"init"};
      item1[] = {"true",8,218,-62.976639,-315.185364,27.023363,-265.185364,0.000000,"true"};
      item2[] = {"Share__Work_load",2,250,-64.183350,-224.681931,25.816656,-174.681931,0.000000,"Share " \n "Work-load"};
      item3[] = {"true",8,218,-54.709698,75.189262,35.290302,125.189262,0.000000,"true"};
      item4[] = {"Time_Check",4,218,-219.425827,-133.310532,-129.425964,-83.310455,0.000000,"Time Check"};
      item5[] = {"Delete_Dead_Cars",2,4346,-220.186951,-29.248400,-130.187195,20.751413,0.000000,"Delete" \n "Dead" \n "Cars"};
      item6[] = {"",7,210,-312.538239,95.295059,-304.538239,103.295059,0.000000,""};
      item7[] = {"",7,210,-311.750000,-203.033707,-303.750000,-195.033707,0.000000,""};
      link0[] = {0,1};
      link1[] = {1,2};
      link2[] = {2,4};
      link3[] = {3,6};
      link4[] = {4,5};
      link5[] = {5,3};
      link6[] = {6,7};
      link7[] = {7,2};
      globals[] = {0.000000,0,0,0,0,640,480,1,46,6316128,1,-629.444153,611.207214,293.309357,-434.050568,1243,885,1};
      window[] = {2,-1,-1,-1,-1,985,225,1868,225,3,1261};
      *//*%FSM</HEAD>*/
      class FSM
      {
       fsmName = "Server-Side Cleanup";
       class States
       {
       /*%FSM<STATE "init">*/
       class init
       {
       name = "init";
       init = /*%FSM<STATEINIT""">*/"private[""_impound"",""_cars"",""_objs"",""_totCars"",""_thread""];" \n
       "_impound = time;" \n
       "_cars = time;" \n
       "_objs = time;"/*%FSM</STATEINIT""">*/;
       precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
       class Links
       {
       /*%FSM<LINK "true">*/
       class true
       {
       priority = 0.000000;
       to="Share__Work_load";
       precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
       condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
       action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
       };
       /*%FSM</LINK>*/
       };
       };
       /*%FSM</STATE>*/
       /*%FSM<STATE "Share__Work_load">*/
       class Share__Work_load
       {
       name = "Share__Work_load";
       init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
       precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
       class Links
       {
       /*%FSM<LINK "Time_Check">*/
       class Time_Check
       {
       priority = 0.000000;
       to="Delete_Dead_Cars";
       precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
       condition=/*%FSM<CONDITION""">*/"((time - _cars) > (3 * 60))"/*%FSM</CONDITION""">*/;
       action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
       };
       /*%FSM</LINK>*/
       };
       };
       /*%FSM</STATE>*/
       /*%FSM<STATE "Delete_Dead_Cars">*/
       class Delete_Dead_Cars
       {
       name = "Delete_Dead_Cars";
       init = /*%FSM<STATEINIT""">*/"{" \n
       " if(!alive _x) then {" \n
       " _dbInfo = _x getVariable[""dbInfo"",[]];" \n
       " if(count _dbInfo > 0) then {" \n
       " _uid = _dbInfo select 0;" \n
       " _plate = _dbInfo select 1;" \n
       " _insureSystem = _dbInfo select 2;" \n
       " diag_log "" Zerstöre Fahrzeug !"";" \n
       " diag_log format[""insureSystem = %1 "", _insureSystem];" \n
       " if(_insureSystem == 1) then " \n
       " { " \n
       " diag_log "" Versichert !"";" \n
       " diag_log format[""insureSystem = %1 "", _insureSystem];" \n
       " _query_0 = format[""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
       " _query_0 spawn " \n
       " {" \n
       " waitUntil {!DB_Async_Active};" \n
       " _thread_0 = [_this,1] spawn DB_fnc_asyncCall;" \n
       " };" \n
       " } " \n
       " else " \n
       " { " \n
       " diag_log "" Nicht Versichert !"";" \n
       " diag_log format[""insureSystem = %1 "", _insureSystem];" \n
       " _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
       " _query spawn " \n
       " {" \n
       " waitUntil {!DB_Async_Active};" \n
       " _thread = [_this,1] spawn DB_fnc_asyncCall;" \n
       " }; " \n
       " }; " \n
       " };" \n
       " if(!isNil ""_x"" && {!isNull _x}) then {" \n
       " deleteVehicle _x;" \n
       " };" \n
       " };" \n
       "} foreach allMissionObjects ""LandVehicle"";" \n
       "" \n
       "{" \n
       " if(!alive _x) then {" \n
       " _dbInfo = _x getVariable[""dbInfo"",[]];" \n
       " if(count _dbInfo > 0) then {" \n
       " _uid = _dbInfo select 0;" \n
       " _plate = _dbInfo select 1;" \n
       " _insureSystem = _dbInfo select 2;" \n
       " diag_log "" Zerstöre Fahrzeug !"";" \n
       " diag_log format[""insureSystem = %1 "", _insureSystem];" \n
       " if(_insureSystem == 1) then " \n
       " { " \n
       " diag_log "" Versichert !"";" \n
       " diag_log format[""insureSystem = %1 "", _insureSystem];" \n
       " _query_0 = format[""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
       " _query_0 spawn " \n
       " {" \n
       " waitUntil {!DB_Async_Active};" \n
       " _thread_0 = [_this,1] spawn DB_fnc_asyncCall;" \n
       " };" \n
       " } " \n
       " else " \n
       " { " \n
       " diag_log "" Nicht Versichert !"";" \n
       " diag_log format[""insureSystem = %1 "", _insureSystem];" \n
       " _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
       " _query spawn " \n
       " {" \n
       " waitUntil {!DB_Async_Active};" \n
       " _thread = [_this,1] spawn DB_fnc_asyncCall;" \n
       " }; " \n
       " }; " \n
       " };" \n
       " if(!isNil ""_x"" && {!isNull _x}) then {" \n
       " deleteVehicle _x;" \n
       " };" \n
       " };" \n
       "} foreach allMissionObjects ""Air"";" \n
       "" \n
       "_cars = time;" \n
       "" \n
       "//Group cleanup." \n
       "{" \n
       " if(count units _x == 0 && local _x) then {" \n
       " deleteGroup _x;" \n
       " };" \n
       "} foreach allGroups;"/*%FSM</STATEINIT""">*/;
       precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
       class Links
       {
       /*%FSM<LINK "true">*/
       class true
       {
       priority = 0.000000;
       to="Share__Work_load";
       precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
       condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
       action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
       };
       /*%FSM</LINK>*/
       };
       };
       /*%FSM</STATE>*/
       };
       initState="init";
       finalStates[] =
       {
       };
      };
      /*%FSM</COMPILE>*/
      Alles anzeigen
    • Versicherungssystem Fehler

      • Blackwolf99
      • 15. August 2016 um 12:06

      Ich habe das Versicherungs-Script auf meinem Server eingefügt, jedoch bekomme ich ein Fehler sobald ein Fahrzeug zerstört wurde.
      Das zerstörte Fahrzeug despawned nicht und bleibt einfach ausgebrannt stehen. Im RPT-Log wird folgender Fehler durchgehend gespammt:

      Code
      #...#
      11:48:35 Scripting function 'bis_fnc_effectkilledsecondarie...' is not allowed to be remotely executed
      11:48:35 Client: Object 4:9 (type Type_92) not found.
      11:48:35 Client: Object 4:9 (type Type_93) not found.
      11:48:35 Client: Object 4:9 (type Type_437) not found.
      11:49:50 " Zerstöre Fahrzeug !"
      11:49:50 "insureSystem = [[],0] "
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 " Zerstöre Fahrzeug !"
      11:49:50 "insureSystem = [[],0] "
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 " Zerstöre Fahrzeug !"
      11:49:50 "insureSystem = [[],0] "
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 " Zerstöre Fahrzeug !"
      11:49:50 "insureSystem = [[],0] "
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 " Zerstöre Fahrzeug !"
      11:49:50 "insureSystem = [[],0] "
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 " Zerstöre Fahrzeug !"
      11:49:50 "insureSystem = [[],0] "
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 " Zerstöre Fahrzeug !"
      11:49:50 "insureSystem = [[],0] "
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 " Zerstöre Fahrzeug !"
      11:49:50 "insureSystem = [[],0] "
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:50   Error Generic error in expression
      11:49:50 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error Generic error in expression
      11:49:51 " Zerstöre Fahrzeug !"
      11:49:51 "insureSystem = [[],0] "
      11:49:51 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error Generic error in expression
      11:49:51 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error Generic error in expression
      11:49:51 " Zerstöre Fahrzeug !"
      11:49:51 "insureSystem = [[],0] "
      11:49:51 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error Generic error in expression
      11:49:51 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error position: <== 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error Generic error in expression
      11:49:51 " Zerstöre Fahrzeug !"
      11:49:51 "insureSystem = [[],0] "
      11:49:51 Error in expression < %1 ", _insureSystem];
      if(_insureSystem == 1) then 
      { 
      diag_log " Versichert !";>
      11:49:51   Error position: <== 1) then 
      #...#
      Alles anzeigen

      Dies ist nur ein kleiner ausschnitt aus dem RPT. Der ganze wäre zu groß, da er nur aus dieser Fehlermeldung besteht. Komischerweise ist auch kein Dateiname zu finden, der die Fehlerhafte Datei anzeigt.

    • Hilfe Dialog

      • Blackwolf99
      • 15. August 2016 um 11:36
      Zitat von Team-Wings

      Ok komme am Wochenende wieder und gucke ob ich da Zeit finde! Ist aufjedenfall einfach sind nur 2 Datein eine Hpp und eine Sqf war das glaube ich ^^

      Hallo nochmal,
      wäre es vielleicht möglich, das du mir die Datein zur verfügung stellst? Ich würde alles abändern, etc, wäre nur sehr interessiert an einem Solchen Script...

    • GUI Editor für Anfänger

      • Blackwolf99
      • 15. August 2016 um 11:25

      Achsoooo, sry xD

    • GUI Editor für Anfänger

      • Blackwolf99
      • 15. August 2016 um 11:13
      Zitat von B1GSt4R

      wäre aber ein geiles Future das man in deinem GUI Editor Bilder laden lassen könnte um zu sehen wie das z.b. grade aussieht und so.

      Man kann das Hintergrundbild ändern. Da sieht man dann ungefähr wie es aussieht^^

    • Drogendealer Position ändern

      • Blackwolf99
      • 14. August 2016 um 18:51
      Zitat von Flyyying_nflug

      Eden/2D Editor öffnen.Drogen Dealer als NPC einfügen.
      Waypoints dem Droger Dealer zuweisen.
      Position des Dealers in der Init an an Script schicken.
      In dem Script einen Maker erstellen den nur die Civ's sehen und der sich mit der Position mitbewegt :)

      Wie kann man den die Position des Drogendealers an ein Script schicken und daraus einen Marker machen? :D

    • Drogendealer Position ändern

      • Blackwolf99
      • 14. August 2016 um 18:32

      Danke, ich werde mich mal ransetzen und es probieren, war das we weg

    • Lizenz einfügen 4.4

      • Blackwolf99
      • 14. August 2016 um 18:31

      Dann einfach folgendes einfügen:

      Code: Config_Licenses.hpp
      class deinname {
              variable = "deinname";
              displayName = "STR_License_dein_name";   //Neuen Stringtabl eintrag machen
              price = 0;     //Der Preis. Wenns nur über DB zugewiesen werden soll reich 0
              illegal = false;
              side = "civ";
          };
    • Drogendealer Position ändern

      • Blackwolf99
      • 12. August 2016 um 13:41

      Hey,
      ich suche eine Möglichkeit wie ich die Position des Drogendealers ändern kann.
      Also das der Dealer im laufe der Mission die Position öfters ändert oder zumindest nach jedem Restart woanders steht ohne jedesmal die mission.sqm ändern zu müssen.
      Desweiteren würde mich interessieren, wie man das machen kann, das der Marker des Drogendealers (Oder auch anderer Illegaler Sachen) den Polizisten nicht angezeigt wird.
      Ich hoffe mir kann jmd weiterhelfen :D
      Lg BLackwolf

    • Tempest Gerät (Farmen) ?!

      • Blackwolf99
      • 12. August 2016 um 13:34

      Ich bin nicht daheim, bin deshalb nicht zu 100% sicher. Aber geh einfach mal in das Hauptverzeichnis und suche nach device. Die Datei heißt 'glaub' ich fn_Device.sqf, oder ähnlich und müsste im functions Ordner sein. Da kannst du alles einfach einstellen. Wie gesagt, bin nicht 100% sicher, schaue aber dann daheim nochmal nach. Aufjedenfall mit Device xD
      Wenn du sie nicht findest, dann kannst du ja den weg vom actionKeyHandler zurückverfolgen bis zur Datei^^

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