Aber geht der Timer dann nicht von dem Zeitpunkt an, wo der Spieler joint?^^
Beiträge von Blackwolf99
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Code
Alles anzeigen#...# 22:39:08 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 22:39:08 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 22:39:08 Arma 3 Apex | expansion | true | GAME DIR | 3b262d55f1bf131ac7ba7e8f52db442675e78deb | 734697dd | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\expansion 22:39:08 Arma 3 Marksmen | mark | true | GAME DIR | 6dc590a2267497ee172fb435fd058519f25cd960 | 64a11e26 | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\mark 22:39:08 Arma 3 Helicopters | heli | true | GAME DIR | 3ec66916054a5a3b6d08c28574e57d1a20a88796 | fa82f9ff | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\heli 22:39:08 Arma 3 Karts | kart | true | GAME DIR | 908c532399962c4c773274261398903a3ceaed91 | 688e112f | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\kart 22:39:08 Arma 3 Zeus | curator | true | GAME DIR | 5b1a121146e2ea4de6e30f2052c2a7b85f1c9ae3 | 31955d5 | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\curator 22:39:08 Arma 3 | A3 | true | NOT FOUND | | | 22:39:08 @extDB2 | @extDB2 | false | GAME DIR | | | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\@extDB2 22:39:08 @life_server | @life_server | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\@life_server 22:39:08 ========================================================================================================================================================================================================== 22:39:09 InitSound ... 22:39:09 InitSound - complete 22:39:09 PhysX3 SDK Init started ... 22:39:09 PhysX3 SDK Init ended. 22:39:11 Attempt to override final function - rscminimap_script 22:39:11 Attempt to override final function - rscdisplayloading_script 22:39:11 Attempt to override final function - rscdisplayloading_script 22:39:11 Attempt to override final function - rscdisplayloading_script 22:39:11 Attempt to override final function - rscdiary_script 22:39:11 Attempt to override final function - rscdisplaysinglemission_script 22:39:11 Attempt to override final function - rscdiary_script 22:39:11 Attempt to override final function - rscdisplayremotemissions_script 22:39:11 Attempt to override final function - rscdisplayloading_script 22:39:11 Attempt to override final function - rscdiary_script 22:39:11 Attempt to override final function - rscdiary_script 22:39:11 Attempt to override final function - rscdisplaystrategicmap_script 22:39:11 Attempt to override final function - rscdisplaycommon_script 22:39:11 Attempt to override final function - rscdisplaygarage_script 22:39:11 Attempt to override final function - rscdisplayhostsettings_script 22:39:11 Attempt to override final function - rscdisplayloading_script 22:39:12 Attempt to override final function - rscdisplaycurator_script 22:39:12 Attempt to override final function - display3deneditcomposition_script 22:39:12 Attempt to override final function - display3deneditattributes_script 22:39:12 Attempt to override final function - display3deneditattributes_script 22:39:12 Attempt to override final function - rscdisplayhostsettings_script 22:39:12 Attempt to override final function - rscdisplaycommon_script 22:39:12 Attempt to override final function - rscdisplaydebriefing_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:12 Attempt to override final function - rscunitinfo_script 22:39:14 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 22:39:14 Steam AppId from steam_appid.txt: 107410 22:39:14 Unexpected stringtable format inside <Text ID="STR_News_StructuredText"><Original> 22:39:14 Unexpected stringtable format inside <Text ID="STR_News_BroadcastedBy"><Original> 22:39:14 Item STR_Global_Close listed twice 22:39:14 Unsupported language English in stringtable 22:39:14 Unexpected stringtable format inside <Text ID="STR_News_StructuredText"><Original> 22:39:14 Unexpected stringtable format inside <Text ID="STR_News_BroadcastedBy"><Original> 22:39:14 Item STR_Global_Close listed twice 22:39:14 Unsupported language English in stringtable 22:39:16 Connected to Steam servers 22:39:16 Starting mission: 22:39:16 Mission file: WolfLife (__cur_mp) 22:39:16 Mission world: Tanoa 22:39:16 Mission directory: mpmissions\__cur_mp.Tanoa\ 22:39:20 No more slot to add connection at 015030 (1523.6,3012.8) 22:39:21 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 22:39:21 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 22:39:21 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 22:39:21 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 22:39:23 Unknown hit sound type in A3\data_f\Penetration\tyre.bisurf.soundHit 22:39:29 Attempt to override final function - bis_functions_list 22:39:29 Attempt to override final function - bis_functions_listpreinit 22:39:29 Attempt to override final function - bis_functions_listpostinit 22:39:29 Attempt to override final function - bis_functions_listrecompile 22:39:29 Attempt to override final function - bis_fnc_missiontaskslocal 22:39:29 Attempt to override final function - bis_fnc_missionconversationslocal 22:39:29 Attempt to override final function - bis_fnc_missionflow 22:39:30 class HitPoints::HitFuel not found in PortableHelipadLight_01_red_F 22:39:31 class HitPoints::HitFuel not found in Land_Camping_Light_F 22:39:31 class HitPoints::HitFuel not found in Submarine_01_F 22:39:32 class HitPoints::HitFuel not found in PortableHelipadLight_01_white_F 22:39:32 class HitPoints::HitFuel not found in RoadCone_L_F 22:39:32 O_T_LSV_02_unarmed_F: Unarmed_Main_Turret_hide - unknown animation source TurretHide 22:39:32 O_T_LSV_02_unarmed_F: Unarmed_Doors_Hide - unknown animation source DoorsHide 22:39:32 O_T_LSV_02_unarmed_F: MainTurret - unknown animation source mainTurret 22:39:32 O_T_LSV_02_unarmed_F: MainGun - unknown animation source mainGun 22:39:33 O_LSV_02_armed_F: Unarmed_Main_Turret_hide - unknown animation source TurretHide 22:39:33 O_LSV_02_armed_F: Unarmed_Doors_Hide - unknown animation source DoorsHide 22:39:35 class HitPoints::HitFuel not found in PortableHelipadLight_01_green_F 22:39:35 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 22:39:35 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 22:39:35 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 22:39:35 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 22:39:35 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 22:39:35 Loading movesType CfgGesturesMale 22:39:35 MovesType CfgGesturesMale load time 110 ms 22:39:35 Loading movesType CfgMovesMaleSdr 22:39:41 MovesType CfgMovesMaleSdr load time 6104 ms 22:39:41 No speaker given for Gula Okeke 22:39:42 No speaker given for Omari Kuma 22:39:42 No speaker given for Nuru Okonjo 22:39:42 No speaker given for Dylan James 22:39:42 No speaker given for Imre Ngige 22:39:42 No speaker given for Lin Tan 22:39:42 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? 22:39:42 No speaker given for Kyle King 22:39:42 No speaker given for Sean Blackburn 22:39:42 No speaker given for Dixon Robinson 22:39:42 No speaker given for George Harrison 22:39:42 No speaker given for Imre Odili 22:39:42 No speaker given for Thomas Coburn 22:39:42 No speaker given for Spencer Walker 22:39:42 No speaker given for Ryan Dayton 22:39:42 No speaker given for Kong Ng 22:39:42 No speaker given for Guo Choy 22:39:42 No speaker given for Lee Johnson 22:39:42 No speaker given for Ryan Jones 22:39:42 No speaker given for George Jackson 22:39:42 No speaker given for Deng Yeung 22:39:42 No speaker given for Bradley Morris 22:39:42 No speaker given for David Campbell 22:39:42 No speaker given for Oliver Baker 22:39:42 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? 22:39:42 No speaker given for Liam Bennett 22:39:42 No speaker given for Harvey Anderson 22:39:42 No speaker given for Matthew Anderson 22:39:42 No speaker given for Liam Abbey 22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found 22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found 22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found 22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found 22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found 22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found 22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found 22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found 22:39:42 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found 22:39:42 No speaker given for Giorgos Elias 22:39:42 No speaker given for Dimitiros Strambopoulos 22:39:42 No speaker given for Thanos Karmanlis 22:39:42 No speaker given for Vasilis Zenon 22:39:42 No speaker given for Michalis Papageorgiou 22:39:42 No speaker given for Biton Constantinou 22:39:42 No speaker given for Achilleas Elias 22:39:42 No speaker given for Aris Lagos 22:39:42 No speaker given for Militidas Karmanlis 22:39:42 No speaker given for Leventis Tavoularis 22:39:42 No speaker given for Panas Moraiti 22:39:42 No speaker given for Giorgos Dimitriadis 22:39:42 No speaker given for Giorgos Gikas 22:39:43 No speaker given for Gekas Dimitriadis 22:39:43 No speaker given for Panas Maras 22:39:43 No speaker given for Kostis Lias 22:39:43 No speaker given for Angelos Manetta 22:39:43 No speaker given for Vyron Christou 22:39:43 No speaker given for Samaras Nicolau 22:39:43 No speaker given for Theodoros Dimitriadis 22:39:43 No speaker given for Orestis Roumpesi 22:39:43 No speaker given for Kyriakos Elias 22:39:43 No speaker given for Vasilis Roumpesi 22:39:43 No speaker given for Jahi Ibori 22:39:43 No speaker given for James Jackson 22:39:43 No speaker given for Ryan Johnson 22:39:43 No speaker given for Luke Robertson 22:39:43 HideBullet_001 - unknown animation source codRiverMuzzle_revolving 22:39:43 HideBullet_002 - unknown animation source codRiverMuzzle_revolving 22:39:43 HideBullet2_001 - unknown animation source codRiverMuzzle_revolving 22:39:43 HideBullet2_002 - unknown animation source codRiverMuzzle_revolving 22:39:43 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform? 22:39:43 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform? 22:39:43 No speaker given for Kwame Sekibo 22:39:43 No speaker given for Jake Harris 22:39:43 No speaker given for Jacob Bayh 22:39:43 No speaker given for John Clarke 22:39:43 No speaker given for Ryan Walker 22:39:43 No speaker given for Alfie Scott 22:39:43 No speaker given for David Anderson 22:39:44 Error: Object(2 : 504) not found 22:39:44 Error: Object(2 : 505) not found 22:39:44 Error: Object(2 : 506) not found 22:39:44 Error: Object(2 : 507) not found 22:39:44 Error: Object(2 : 508) not found 22:39:44 Error: Object(2 : 509) not found 22:39:44 Error: Object(2 : 510) not found 22:39:44 Error: Object(2 : 511) not found 22:39:44 Error: Object(2 : 512) not found 22:39:44 Error: Object(2 : 513) not found 22:39:44 Error: Object(2 : 514) not found 22:39:44 Error: Object(2 : 515) not found 22:39:44 Error: Object(2 : 516) not found 22:39:44 Error: Object(2 : 517) not found 22:39:44 Error: Object(2 : 518) not found 22:39:44 Error: Object(2 : 519) not found 22:39:44 Error: Object(2 : 520) not found 22:39:44 Error: Object(2 : 521) not found 22:39:44 Error: Object(2 : 522) not found 22:39:44 Error: Object(2 : 523) not found 22:39:44 Error: Object(2 : 524) not found 22:39:44 Error: Object(2 : 525) not found 22:39:44 Error: Object(2 : 526) not found 22:39:44 Error: Object(2 : 527) not found 22:39:44 Error: Object(2 : 528) not found 22:39:44 Error: Object(2 : 529) not found 22:39:44 Error: Object(2 : 530) not found 22:39:44 Error: Object(2 : 531) not found 22:39:44 Error: Object(2 : 532) not found 22:39:44 Error: Object(2 : 533) not found 22:39:44 Error: Object(2 : 534) not found 22:39:44 Error: Object(2 : 535) not found 22:39:44 Error: Object(2 : 536) not found 22:39:44 Error: Object(2 : 537) not found 22:39:44 Error: Object(2 : 538) not found 22:39:44 Error: Object(2 : 539) not found 22:39:44 Error: Object(2 : 1725) not found 22:39:44 Error: Object(2 : 1726) not found 22:39:44 Error: Object(2 : 1727) not found 22:39:44 Error: Object(2 : 1728) not found 22:39:44 Error: Object(2 : 2258) not found 22:39:44 Error: Object(2 : 2260) not found 22:39:44 Error: Object(2 : 2262) not found 22:39:44 Error: Object(2 : 2264) not found 22:39:44 Error: Object(2 : 2269) not found 22:39:44 Error: Object(2 : 2271) not found 22:39:44 Error: Object(2 : 2396) not found 22:39:44 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 22:39:44 Mission id: 0b5c694fbe89316c79295fad31a43272eadd3085 22:39:45 "extDB2: Connected to Database" 22:39:45 Unknown attribute shadown 22:41:53 Unaccessible
Edit: Also der NPC geht jetzt. Ich musste das enableSimulation false rausnehmen...dummheitsfehler^^
Jedoch ist trozdem kein Marker zu sehen -
Das in die Server init
Spoiler anzeigen
[] spawn life_fnc_restartEarthquake;Neue Datei erstellen mit dem namen fn_restartEarthquake.sqf und das reinschreiben und sleep Wert ändern.
Spoiler anzeigen
#include "..\script_macros.hpp"
/*
File: fn_restartEarthquake.sqf
Author: nflugDescription:
Earthquake on Server restart.
*/sleep 21600; //Das wäre jetzt wenn der Server alle 6 Stunden neustartet das heißt hier musst du den Wert in Sekunden ändern bis dein Server restartet. Ambesten noch ein paar Sekunden/Minuten weniger als //deiner Restart Zeit sonst fängt das Erdbeben an und in dem Moment restartet der Server :P. Hier kannst dus umrechnen lassen: KLICK
[] spawn {[2] call bis_fnc_earthquake; sleep 5; [3] call bis_fnc_earthquake; sleep 8; [4] call bis_fnc_earthquake;};[str("Verabschieded euch von euren Familien"),str("Die Insel wird in wenigen Sekunden unter gehen..."), str("Auf wiedersehen ;(!")] spawn BIS_fnc_infoText;
//Hier kannst du noch ein paar Player Sicht Effekte einbauen :D!So würde ichs machen
Ich hab das jetzt im life_server gemacht. Ist das richtig? Denn in der Mission ist es doch davon abhängig wann der Client joint oder nicht?
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Nein, ich habe nichtmal einen Marker, das ist es...
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Also ich habe jz folgende Wegpunkte gemacht, die im Kreis gehen:
Desweitern habe ich folgendes in die fn_civMarkers.sqf eingetragen:
Code
Alles anzeigen/* File: fn_civMarkers.sqf Description: Add markers for civilians in groups. */ private["_markers","_members"]; _markers = []; _members = []; while {true} do { sleep 0.5; if(visibleMap) then { _members = units (group player); { if(_x != player) then { _marker = createMarkerLocal [format["%1_marker",_x],visiblePosition _x]; _marker setMarkerColorLocal "ColorCivilian"; _marker setMarkerTypeLocal "Mil_dot"; _marker setMarkerTextLocal format["%1", _x getVariable["realname",name _x]]; _markers pushBack [_marker,_x]; }; } foreach _members; while {visibleMap} do { { private["_marker","_unit"]; _marker = _x select 0; _unit = _x select 1; if(!isNil "_unit" && !isNull _unit) then { _marker setMarkerPosLocal (visiblePosition _unit); }; } foreach _markers; if(!visibleMap) exitWith {}; sleep 0.02; }; {deleteMarkerLocal (_x select 0);} foreach _markers; _markers = []; _members = []; while {visibleMap} do { _pos = getPos "Dealer_4"; _marker = createMarkerLocal ["Drogendealer", _pos]; _marker setMarkerTypeLocal "hd_dot"; _marker setMarkerColorLocal "ColorRed"; _marker setMarkerTextLocal "Drogendealer"; }; }; };
Im Endefekt bewegt sich weder der NPC noch der Marker wird angezeigt...
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[Database2]
Dieses Prefix ist wsh falsch. Es gibt hier ein Thread mit extDB2, da findest du alles was man dazu brauchen kann, auch fehererklärungen, etc. Schau dich einfach mal um, ich kann es gerade leider nicht raussuchen, da ich keine Zeit hab, aber ich kann später mal schauen -
Das mit der Spawninsel hat damit zu tun, das irgendwas nicht geladen wurde...(extDB2 oder life_server..) Hast du denn die richtige DB?
Häng doch mal einen RPT-Log dran und den extDB2 Log.
Desweiteren ist es nicht so ganz legal die Mods zu verwenden, denn ich denke nicht das du irgendwelche rechte davon geholt hast -
Um welches Gerät handelt es sich den? Kannst du vlt etwas genauere Angaben machen?
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Ja, aber wie?
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Ahja, genau danke
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Das hilft mir schon weiter
Code: cleanup.fsm
Alles anzeigen/*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Server-Side Cleanup">*/ /*%FSM<HEAD>*/ /* item0[] = {"init",0,250,-65.004578,-391.651611,24.995417,-341.651672,0.000000,"init"}; item1[] = {"true",8,218,-62.976639,-315.185364,27.023363,-265.185364,0.000000,"true"}; item2[] = {"Share__Work_load",2,250,-64.183350,-224.681931,25.816656,-174.681931,0.000000,"Share " \n "Work-load"}; item3[] = {"true",8,218,-54.709698,75.189262,35.290302,125.189262,0.000000,"true"}; item4[] = {"Time_Check",4,218,-219.425827,-133.310532,-129.425964,-83.310455,0.000000,"Time Check"}; item5[] = {"Delete_Dead_Cars",2,4346,-220.186951,-29.248400,-130.187195,20.751413,0.000000,"Delete" \n "Dead" \n "Cars"}; item6[] = {"",7,210,-312.538239,95.295059,-304.538239,103.295059,0.000000,""}; item7[] = {"",7,210,-311.750000,-203.033707,-303.750000,-195.033707,0.000000,""}; link0[] = {0,1}; link1[] = {1,2}; link2[] = {2,4}; link3[] = {3,6}; link4[] = {4,5}; link5[] = {5,3}; link6[] = {6,7}; link7[] = {7,2}; globals[] = {0.000000,0,0,0,0,640,480,1,46,6316128,1,-629.444153,611.207214,293.309357,-434.050568,1243,885,1}; window[] = {2,-1,-1,-1,-1,985,225,1868,225,3,1261}; *//*%FSM</HEAD>*/ class FSM { fsmName = "Server-Side Cleanup"; class States { /*%FSM<STATE "init">*/ class init { name = "init"; init = /*%FSM<STATEINIT""">*/"private[""_impound"",""_cars"",""_objs"",""_totCars"",""_thread""];" \n "_impound = time;" \n "_cars = time;" \n "_objs = time;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="Share__Work_load"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "Share__Work_load">*/ class Share__Work_load { name = "Share__Work_load"; init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "Time_Check">*/ class Time_Check { priority = 0.000000; to="Delete_Dead_Cars"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((time - _cars) > (3 * 60))"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "Delete_Dead_Cars">*/ class Delete_Dead_Cars { name = "Delete_Dead_Cars"; init = /*%FSM<STATEINIT""">*/"{" \n " if(!alive _x) then {" \n " _dbInfo = _x getVariable[""dbInfo"",[]];" \n " if(count _dbInfo > 0) then {" \n " _uid = _dbInfo select 0;" \n " _plate = _dbInfo select 1;" \n " _insureSystem = _dbInfo select 2;" \n " diag_log "" Zerstöre Fahrzeug !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " if(_insureSystem == 1) then " \n " { " \n " diag_log "" Versichert !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " _query_0 = format[""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n " _query_0 spawn " \n " {" \n " waitUntil {!DB_Async_Active};" \n " _thread_0 = [_this,1] spawn DB_fnc_asyncCall;" \n " };" \n " } " \n " else " \n " { " \n " diag_log "" Nicht Versichert !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n " _query spawn " \n " {" \n " waitUntil {!DB_Async_Active};" \n " _thread = [_this,1] spawn DB_fnc_asyncCall;" \n " }; " \n " }; " \n " };" \n " if(!isNil ""_x"" && {!isNull _x}) then {" \n " deleteVehicle _x;" \n " };" \n " };" \n "} foreach allMissionObjects ""LandVehicle"";" \n "" \n "{" \n " if(!alive _x) then {" \n " _dbInfo = _x getVariable[""dbInfo"",[]];" \n " if(count _dbInfo > 0) then {" \n " _uid = _dbInfo select 0;" \n " _plate = _dbInfo select 1;" \n " _insureSystem = _dbInfo select 2;" \n " diag_log "" Zerstöre Fahrzeug !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " if(_insureSystem == 1) then " \n " { " \n " diag_log "" Versichert !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " _query_0 = format[""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n " _query_0 spawn " \n " {" \n " waitUntil {!DB_Async_Active};" \n " _thread_0 = [_this,1] spawn DB_fnc_asyncCall;" \n " };" \n " } " \n " else " \n " { " \n " diag_log "" Nicht Versichert !"";" \n " diag_log format[""insureSystem = %1 "", _insureSystem];" \n " _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n " _query spawn " \n " {" \n " waitUntil {!DB_Async_Active};" \n " _thread = [_this,1] spawn DB_fnc_asyncCall;" \n " }; " \n " }; " \n " };" \n " if(!isNil ""_x"" && {!isNull _x}) then {" \n " deleteVehicle _x;" \n " };" \n " };" \n "} foreach allMissionObjects ""Air"";" \n "" \n "_cars = time;" \n "" \n "//Group cleanup." \n "{" \n " if(count units _x == 0 && local _x) then {" \n " deleteGroup _x;" \n " };" \n "} foreach allGroups;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="Share__Work_load"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ }; initState="init"; finalStates[] = { }; }; /*%FSM</COMPILE>*/
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Ich habe das Versicherungs-Script auf meinem Server eingefügt, jedoch bekomme ich ein Fehler sobald ein Fahrzeug zerstört wurde.
Das zerstörte Fahrzeug despawned nicht und bleibt einfach ausgebrannt stehen. Im RPT-Log wird folgender Fehler durchgehend gespammt:Code
Alles anzeigen#...# 11:48:35 Scripting function 'bis_fnc_effectkilledsecondarie...' is not allowed to be remotely executed 11:48:35 Client: Object 4:9 (type Type_92) not found. 11:48:35 Client: Object 4:9 (type Type_93) not found. 11:48:35 Client: Object 4:9 (type Type_437) not found. 11:49:50 " Zerstöre Fahrzeug !" 11:49:50 "insureSystem = [[],0] " 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 " Zerstöre Fahrzeug !" 11:49:50 "insureSystem = [[],0] " 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 " Zerstöre Fahrzeug !" 11:49:50 "insureSystem = [[],0] " 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 " Zerstöre Fahrzeug !" 11:49:50 "insureSystem = [[],0] " 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 " Zerstöre Fahrzeug !" 11:49:50 "insureSystem = [[],0] " 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 " Zerstöre Fahrzeug !" 11:49:50 "insureSystem = [[],0] " 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 " Zerstöre Fahrzeug !" 11:49:50 "insureSystem = [[],0] " 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 " Zerstöre Fahrzeug !" 11:49:50 "insureSystem = [[],0] " 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:50 Error position: <== 1) then { diag_log " Versichert !";> 11:49:50 Error Generic error in expression 11:49:50 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:51 Error position: <== 1) then { diag_log " Versichert !";> 11:49:51 Error Generic error in expression 11:49:51 " Zerstöre Fahrzeug !" 11:49:51 "insureSystem = [[],0] " 11:49:51 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:51 Error position: <== 1) then { diag_log " Versichert !";> 11:49:51 Error Generic error in expression 11:49:51 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:51 Error position: <== 1) then { diag_log " Versichert !";> 11:49:51 Error Generic error in expression 11:49:51 " Zerstöre Fahrzeug !" 11:49:51 "insureSystem = [[],0] " 11:49:51 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:51 Error position: <== 1) then { diag_log " Versichert !";> 11:49:51 Error Generic error in expression 11:49:51 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:51 Error position: <== 1) then { diag_log " Versichert !";> 11:49:51 Error Generic error in expression 11:49:51 " Zerstöre Fahrzeug !" 11:49:51 "insureSystem = [[],0] " 11:49:51 Error in expression < %1 ", _insureSystem]; if(_insureSystem == 1) then { diag_log " Versichert !";> 11:49:51 Error position: <== 1) then #...#
Dies ist nur ein kleiner ausschnitt aus dem RPT. Der ganze wäre zu groß, da er nur aus dieser Fehlermeldung besteht. Komischerweise ist auch kein Dateiname zu finden, der die Fehlerhafte Datei anzeigt.
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Ok komme am Wochenende wieder und gucke ob ich da Zeit finde! Ist aufjedenfall einfach sind nur 2 Datein eine Hpp und eine Sqf war das glaube ich
Hallo nochmal,
wäre es vielleicht möglich, das du mir die Datein zur verfügung stellst? Ich würde alles abändern, etc, wäre nur sehr interessiert an einem Solchen Script... -
Achsoooo, sry xD
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wäre aber ein geiles Future das man in deinem GUI Editor Bilder laden lassen könnte um zu sehen wie das z.b. grade aussieht und so.
Man kann das Hintergrundbild ändern. Da sieht man dann ungefähr wie es aussieht^^
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Eden/2D Editor öffnen.Drogen Dealer als NPC einfügen.
Waypoints dem Droger Dealer zuweisen.
Position des Dealers in der Init an an Script schicken.
In dem Script einen Maker erstellen den nur die Civ's sehen und der sich mit der Position mitbewegtWie kann man den die Position des Drogendealers an ein Script schicken und daraus einen Marker machen?
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Danke, ich werde mich mal ransetzen und es probieren, war das we weg
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Hey,
ich suche eine Möglichkeit wie ich die Position des Drogendealers ändern kann.
Also das der Dealer im laufe der Mission die Position öfters ändert oder zumindest nach jedem Restart woanders steht ohne jedesmal die mission.sqm ändern zu müssen.
Desweiteren würde mich interessieren, wie man das machen kann, das der Marker des Drogendealers (Oder auch anderer Illegaler Sachen) den Polizisten nicht angezeigt wird.
Ich hoffe mir kann jmd weiterhelfen
Lg BLackwolf -
Ich bin nicht daheim, bin deshalb nicht zu 100% sicher. Aber geh einfach mal in das Hauptverzeichnis und suche nach device. Die Datei heißt 'glaub' ich fn_Device.sqf, oder ähnlich und müsste im functions Ordner sein. Da kannst du alles einfach einstellen. Wie gesagt, bin nicht 100% sicher, schaue aber dann daheim nochmal nach. Aufjedenfall mit Device xD
Wenn du sie nicht findest, dann kannst du ja den weg vom actionKeyHandler zurückverfolgen bis zur Datei^^