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    Drogendealer Position ändern

    • Blackwolf99
    • 12. August 2016 um 13:41
    • Geschlossen
    • Erledigt
    • Blackwolf99
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      • 12. August 2016 um 13:41
      • #1

      Hey,
      ich suche eine Möglichkeit wie ich die Position des Drogendealers ändern kann.
      Also das der Dealer im laufe der Mission die Position öfters ändert oder zumindest nach jedem Restart woanders steht ohne jedesmal die mission.sqm ändern zu müssen.
      Desweiteren würde mich interessieren, wie man das machen kann, das der Marker des Drogendealers (Oder auch anderer Illegaler Sachen) den Polizisten nicht angezeigt wird.
      Ich hoffe mir kann jmd weiterhelfen :D
      Lg BLackwolf

    • nflug
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      • 12. August 2016 um 13:58
      • #2
      Zitat von Blackwolf99

      Hey,
      ich suche eine Möglichkeit wie ich die Position des Drogendealers ändern kann.
      Also das der Dealer im laufe der Mission die Position öfters ändert oder zumindest nach jedem Restart woanders steht ohne jedesmal die mission.sqm ändern zu müssen.
      Desweiteren würde mich interessieren, wie man das machen kann, das der Marker des Drogendealers (Oder auch anderer Illegaler Sachen) den Polizisten nicht angezeigt wird.
      Ich hoffe mir kann jmd weiterhelfen :D
      Lg BLackwolf

      Eden/2D Editor öffnen.
      Drogen Dealer als NPC einfügen.
      Waypoints dem Droger Dealer zuweisen.
      Position des Dealers in der Init an an Script schicken.
      In dem Script einen Maker erstellen den nur die Civ's sehen und der sich mit der Position mitbewegt :)

      #MAKE_ARMA_NOT_WAR

      ⥴ Scripts made with love

      Why do programmers work in dark rooms?

      Because light attracts bugs...

    • 0xBADC0DED
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      • 14. August 2016 um 01:34
      • #3
      Zitat von Flyyying_nflug

      Eden/2D Editor öffnen.

      Es gibt den 2D Editor noch? :O

    • nflug
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      • 14. August 2016 um 09:30
      • #4

      Ich bin mir nicht sicher aber kann sein das es ihn nicht mehr gibt.

      #MAKE_ARMA_NOT_WAR

      ⥴ Scripts made with love

      Why do programmers work in dark rooms?

      Because light attracts bugs...

    • br1zey
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      • 14. August 2016 um 12:41
      • #5

      Ja es gibt den 2D Editor noch einach in Amra auf Editor Keine Mappe wählen und STRG+O drücken

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • Noah83_4
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      • 14. August 2016 um 12:52
      • #6

      xD sorry @br1zey weiß was gemeint ist...

      Mit freundlichen Grüßen

      Noah

    • Blackwolf99
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      • 14. August 2016 um 18:32
      • #7

      Danke, ich werde mich mal ransetzen und es probieren, war das we weg

    • Blackwolf99
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      • 14. August 2016 um 18:51
      • #8
      Zitat von Flyyying_nflug

      Eden/2D Editor öffnen.Drogen Dealer als NPC einfügen.
      Waypoints dem Droger Dealer zuweisen.
      Position des Dealers in der Init an an Script schicken.
      In dem Script einen Maker erstellen den nur die Civ's sehen und der sich mit der Position mitbewegt :)

      Wie kann man den die Position des Drogendealers an ein Script schicken und daraus einen Marker machen? :D

    • 0xBADC0DED
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      • 15. August 2016 um 16:46
      • #9
      Zitat von Blackwolf99

      Wie kann man den die Position des Drogendealers an ein Script schicken und daraus einen Marker machen? :D

      Drogendealer vielleicht einen festen Namen geben und dann im Script die Position abrufen und damit einen Marker erstellen...

    • Blackwolf99
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      • 15. August 2016 um 16:51
      • #10

      Ja, aber wie?

    • blackfisch
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      • 15. August 2016 um 18:33
      • #11

      Sagen wir dein Drogendealer heißt Dealer_1 (Standardname):

      C
      while {visibleMap} do {
      	_pos = getPos "Dealer_1";
      	_marker = createMarkerLocal ["Drogendealer", _pos];
      	_marker setMarkerTypeLocal "hd_dot";
      	_marker setMarkerColorLocal "ColorRed";
      	_marker setMarkerTextLocal "Drogendealer";
      };

      Das ganze packst du in die fn_civMarkers.sqf etwa so:


      Sollte klappen

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

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    • Blackwolf99
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      • 15. August 2016 um 20:22
      • #12

      Also ich habe jz folgende Wegpunkte gemacht, die im Kreis gehen:


      Desweitern habe ich folgendes in die fn_civMarkers.sqf eingetragen:

      Code
      /*
      	File: fn_civMarkers.sqf
      
      
      
      
      	Description:
      	Add markers for civilians in groups.
      */
      private["_markers","_members"];
      _markers = [];
      _members = [];
      
      
      
      
      while {true} do
      {
      	sleep 0.5;
      	if(visibleMap) then
      	{
      		_members = units (group player);
      		{
      			if(_x != player) then {
      				_marker = createMarkerLocal [format["%1_marker",_x],visiblePosition _x];
      				_marker setMarkerColorLocal "ColorCivilian";
      				_marker setMarkerTypeLocal "Mil_dot";
      				_marker setMarkerTextLocal format["%1", _x getVariable["realname",name _x]];
      				_markers pushBack [_marker,_x];
      			};
      		} foreach _members;
      
      
      
      
      		while {visibleMap} do
      		{
      			{
      				private["_marker","_unit"];
      				_marker = _x select 0;
      				_unit = _x select 1;
      				if(!isNil "_unit" && !isNull _unit) then {
      					  _marker setMarkerPosLocal (visiblePosition _unit);
      				};
      			} foreach _markers;
      			if(!visibleMap) exitWith {};
      			sleep 0.02;
      		};
      
      
      
      
      		{deleteMarkerLocal (_x select 0);} foreach _markers;
      		_markers = [];
      		_members = [];
      		while {visibleMap} do {
      			_pos = getPos "Dealer_4";
      			_marker = createMarkerLocal ["Drogendealer", _pos];
      			_marker setMarkerTypeLocal "hd_dot";
      			_marker setMarkerColorLocal "ColorRed";
      			_marker setMarkerTextLocal "Drogendealer";
      		};
      	};
      };
      Alles anzeigen

      Im Endefekt bewegt sich weder der NPC noch der Marker wird angezeigt...

    • nflug
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      • 15. August 2016 um 20:42
      • #13

      Würde noch ein sleep 1-3 einbauen für die Performence. Maker bewegt sich nicht weil Dealer sich nicht bewegt. Sieh dir nochmal ein Tutorial zu den waypoints an.

      #MAKE_ARMA_NOT_WAR

      ⥴ Scripts made with love

      Why do programmers work in dark rooms?

      Because light attracts bugs...

    • Blackwolf99
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      • 15. August 2016 um 20:51
      • #14

      Nein, ich habe nichtmal einen Marker, das ist es...

    • blackfisch
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      • 15. August 2016 um 21:57
      • #15

      Logs?

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Blackwolf99
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      • 15. August 2016 um 22:46
      • #16
      Code
      #...#
      
      
      
      
      22:39:08 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      22:39:08                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          |           | 
      22:39:08                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 3b262d55f1bf131ac7ba7e8f52db442675e78deb |  734697dd | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\expansion
      22:39:08                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 6dc590a2267497ee172fb435fd058519f25cd960 |  64a11e26 | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\mark
      22:39:08                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 3ec66916054a5a3b6d08c28574e57d1a20a88796 |  fa82f9ff | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\heli
      22:39:08                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 908c532399962c4c773274261398903a3ceaed91 |  688e112f | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\kart
      22:39:08                                        Arma 3 Zeus |              curator |       true |             GAME DIR | 5b1a121146e2ea4de6e30f2052c2a7b85f1c9ae3 |   31955d5 | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\curator
      22:39:08                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
      22:39:08                                            @extDB2 |              @extDB2 |      false |             GAME DIR |                                          |           | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\@extDB2
      22:39:08                                       @life_server |         @life_server |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\SERVICES\ni1001863_2_SHARE\ftproot\arma3\@life_server
      22:39:08 ==========================================================================================================================================================================================================
      22:39:09 InitSound ...
      22:39:09 InitSound - complete
      22:39:09 PhysX3 SDK Init started ...
      22:39:09 PhysX3 SDK Init ended.
      22:39:11 Attempt to override final function - rscminimap_script
      22:39:11 Attempt to override final function - rscdisplayloading_script
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      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
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      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
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      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
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      22:39:12 Attempt to override final function - rscunitinfo_script
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      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
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      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:12 Attempt to override final function - rscunitinfo_script
      22:39:14 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      22:39:14 Steam AppId from steam_appid.txt: 107410
      22:39:14 Unexpected stringtable format inside <Text ID="STR_News_StructuredText"><Original>
      22:39:14 Unexpected stringtable format inside <Text ID="STR_News_BroadcastedBy"><Original>
      22:39:14 Item STR_Global_Close listed twice
      22:39:14 Unsupported language English in stringtable
      22:39:14 Unexpected stringtable format inside <Text ID="STR_News_StructuredText"><Original>
      22:39:14 Unexpected stringtable format inside <Text ID="STR_News_BroadcastedBy"><Original>
      22:39:14 Item STR_Global_Close listed twice
      22:39:14 Unsupported language English in stringtable
      22:39:16 Connected to Steam servers
      22:39:16 Starting mission:
      22:39:16  Mission file: WolfLife (__cur_mp)
      22:39:16  Mission world: Tanoa
      22:39:16  Mission directory: mpmissions\__cur_mp.Tanoa\
      22:39:20 No more slot to add connection at 015030 (1523.6,3012.8)
      22:39:21 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      22:39:21 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      22:39:21 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      22:39:21 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      22:39:23 Unknown hit sound type in A3\data_f\Penetration\tyre.bisurf.soundHit
      22:39:29 Attempt to override final function - bis_functions_list
      22:39:29 Attempt to override final function - bis_functions_listpreinit
      22:39:29 Attempt to override final function - bis_functions_listpostinit
      22:39:29 Attempt to override final function - bis_functions_listrecompile
      22:39:29 Attempt to override final function - bis_fnc_missiontaskslocal
      22:39:29 Attempt to override final function - bis_fnc_missionconversationslocal
      22:39:29 Attempt to override final function - bis_fnc_missionflow
      22:39:30 class HitPoints::HitFuel not found in PortableHelipadLight_01_red_F
      22:39:31 class HitPoints::HitFuel not found in Land_Camping_Light_F
      22:39:31 class HitPoints::HitFuel not found in Submarine_01_F
      22:39:32 class HitPoints::HitFuel not found in PortableHelipadLight_01_white_F
      22:39:32 class HitPoints::HitFuel not found in RoadCone_L_F
      22:39:32 O_T_LSV_02_unarmed_F: Unarmed_Main_Turret_hide - unknown animation source TurretHide
      22:39:32 O_T_LSV_02_unarmed_F: Unarmed_Doors_Hide - unknown animation source DoorsHide
      22:39:32 O_T_LSV_02_unarmed_F: MainTurret - unknown animation source mainTurret
      22:39:32 O_T_LSV_02_unarmed_F: MainGun - unknown animation source mainGun
      22:39:33 O_LSV_02_armed_F: Unarmed_Main_Turret_hide - unknown animation source TurretHide
      22:39:33 O_LSV_02_armed_F: Unarmed_Doors_Hide - unknown animation source DoorsHide
      22:39:35 class HitPoints::HitFuel not found in PortableHelipadLight_01_green_F
      22:39:35 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      22:39:35 Loading movesType CfgGesturesMale
      22:39:35 MovesType CfgGesturesMale load time 110 ms
      22:39:35 Loading movesType CfgMovesMaleSdr
      22:39:41 MovesType CfgMovesMaleSdr load time 6104 ms
      22:39:41 No speaker given for Gula Okeke
      22:39:42 No speaker given for Omari Kuma
      22:39:42 No speaker given for Nuru Okonjo
      22:39:42 No speaker given for Dylan James
      22:39:42 No speaker given for Imre Ngige
      22:39:42 No speaker given for Lin Tan
      22:39:42 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      22:39:42 No speaker given for Kyle King
      22:39:42 No speaker given for Sean Blackburn
      22:39:42 No speaker given for Dixon Robinson
      22:39:42 No speaker given for George Harrison
      22:39:42 No speaker given for Imre Odili
      22:39:42 No speaker given for Thomas Coburn
      22:39:42 No speaker given for Spencer Walker
      22:39:42 No speaker given for Ryan Dayton
      22:39:42 No speaker given for Kong Ng
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      22:39:42 No speaker given for Lee Johnson
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      22:39:42 No speaker given for Deng Yeung
      22:39:42 No speaker given for Bradley Morris
      22:39:42 No speaker given for David Campbell
      22:39:42 No speaker given for Oliver Baker
      22:39:42 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      22:39:42 No speaker given for Liam Bennett
      22:39:42 No speaker given for Harvey Anderson
      22:39:42 No speaker given for Matthew Anderson
      22:39:42 No speaker given for Liam Abbey
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      22:39:42 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      22:39:42 Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      22:39:42 No speaker given for Giorgos Elias
      22:39:42 No speaker given for Dimitiros Strambopoulos
      22:39:42 No speaker given for Thanos Karmanlis
      22:39:42 No speaker given for Vasilis Zenon
      22:39:42 No speaker given for Michalis Papageorgiou
      22:39:42 No speaker given for Biton Constantinou
      22:39:42 No speaker given for Achilleas Elias
      22:39:42 No speaker given for Aris Lagos
      22:39:42 No speaker given for Militidas Karmanlis
      22:39:42 No speaker given for Leventis Tavoularis
      22:39:42 No speaker given for Panas Moraiti
      22:39:42 No speaker given for Giorgos Dimitriadis
      22:39:42 No speaker given for Giorgos Gikas
      22:39:43 No speaker given for Gekas Dimitriadis
      22:39:43 No speaker given for Panas Maras
      22:39:43 No speaker given for Kostis Lias
      22:39:43 No speaker given for Angelos Manetta
      22:39:43 No speaker given for Vyron Christou
      22:39:43 No speaker given for Samaras Nicolau
      22:39:43 No speaker given for Theodoros Dimitriadis
      22:39:43 No speaker given for Orestis Roumpesi
      22:39:43 No speaker given for Kyriakos Elias
      22:39:43 No speaker given for Vasilis Roumpesi
      22:39:43 No speaker given for Jahi Ibori
      22:39:43 No speaker given for James Jackson
      22:39:43 No speaker given for Ryan Johnson
      22:39:43 No speaker given for Luke Robertson
      22:39:43 HideBullet_001 - unknown animation source codRiverMuzzle_revolving
      22:39:43 HideBullet_002 - unknown animation source codRiverMuzzle_revolving
      22:39:43 HideBullet2_001 - unknown animation source codRiverMuzzle_revolving
      22:39:43 HideBullet2_002 - unknown animation source codRiverMuzzle_revolving
      22:39:43 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      22:39:43 soldier[O_V_Soldier_M_ghex_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      22:39:43 No speaker given for Kwame Sekibo
      22:39:43 No speaker given for Jake Harris
      22:39:43 No speaker given for Jacob Bayh
      22:39:43 No speaker given for John Clarke
      22:39:43 No speaker given for Ryan Walker
      22:39:43 No speaker given for Alfie Scott
      22:39:43 No speaker given for David Anderson
      22:39:44 Error: Object(2 : 504) not found
      22:39:44 Error: Object(2 : 505) not found
      22:39:44 Error: Object(2 : 506) not found
      22:39:44 Error: Object(2 : 507) not found
      22:39:44 Error: Object(2 : 508) not found
      22:39:44 Error: Object(2 : 509) not found
      22:39:44 Error: Object(2 : 510) not found
      22:39:44 Error: Object(2 : 511) not found
      22:39:44 Error: Object(2 : 512) not found
      22:39:44 Error: Object(2 : 513) not found
      22:39:44 Error: Object(2 : 514) not found
      22:39:44 Error: Object(2 : 515) not found
      22:39:44 Error: Object(2 : 516) not found
      22:39:44 Error: Object(2 : 517) not found
      22:39:44 Error: Object(2 : 518) not found
      22:39:44 Error: Object(2 : 519) not found
      22:39:44 Error: Object(2 : 520) not found
      22:39:44 Error: Object(2 : 521) not found
      22:39:44 Error: Object(2 : 522) not found
      22:39:44 Error: Object(2 : 523) not found
      22:39:44 Error: Object(2 : 524) not found
      22:39:44 Error: Object(2 : 525) not found
      22:39:44 Error: Object(2 : 526) not found
      22:39:44 Error: Object(2 : 527) not found
      22:39:44 Error: Object(2 : 528) not found
      22:39:44 Error: Object(2 : 529) not found
      22:39:44 Error: Object(2 : 530) not found
      22:39:44 Error: Object(2 : 531) not found
      22:39:44 Error: Object(2 : 532) not found
      22:39:44 Error: Object(2 : 533) not found
      22:39:44 Error: Object(2 : 534) not found
      22:39:44 Error: Object(2 : 535) not found
      22:39:44 Error: Object(2 : 536) not found
      22:39:44 Error: Object(2 : 537) not found
      22:39:44 Error: Object(2 : 538) not found
      22:39:44 Error: Object(2 : 539) not found
      22:39:44 Error: Object(2 : 1725) not found
      22:39:44 Error: Object(2 : 1726) not found
      22:39:44 Error: Object(2 : 1727) not found
      22:39:44 Error: Object(2 : 1728) not found
      22:39:44 Error: Object(2 : 2258) not found
      22:39:44 Error: Object(2 : 2260) not found
      22:39:44 Error: Object(2 : 2262) not found
      22:39:44 Error: Object(2 : 2264) not found
      22:39:44 Error: Object(2 : 2269) not found
      22:39:44 Error: Object(2 : 2271) not found
      22:39:44 Error: Object(2 : 2396) not found
      22:39:44 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      22:39:44  Mission id: 0b5c694fbe89316c79295fad31a43272eadd3085
      22:39:45 "extDB2: Connected to Database"
      22:39:45 Unknown attribute shadown
      22:41:53 Unaccessible
      Alles anzeigen

      Edit: Also der NPC geht jetzt. Ich musste das enableSimulation false rausnehmen...dummheitsfehler^^
      Jedoch ist trozdem kein Marker zu sehen

    • blackfisch
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      • 15. August 2016 um 22:58
      • #17

      Bitte mal noch die Client Log (Kannst du auch einfach als .txt anhängen)

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
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    • Blackwolf99
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      • 15. August 2016 um 23:05
      • #18

      Bis auf den einen Fehler, der mir erst jetzt auffällt sehe ich darin auch nichts...

      Dateien

      arma3_2016-08-15_22-57-49.txt 56,07 kB – 113 Downloads
    • blackfisch
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      • 15. August 2016 um 23:08
      • #19
      Code
      22:59:47 Error in expression <mberText, count playableUnits,_counter, _statusText];
      }; 
      };
      >
      22:59:47   Error position: <_statusText];
      }; 
      };
      >
      22:59:47   Error Nicht definierte Variable in Ausdruck: _statustext
      22:59:47 File mpmissions\__CUR_MP.Tanoa\scripts\monitor.sqf, line 27

      Statusbar eingebaut und eine Variable nicht definiert :P Held

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

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      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Blackwolf99
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      • 15. August 2016 um 23:38
      • #20

      Das hat doch aber nichts mit dem Marker zu tun oder? xD

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