Liebe NN Community wir haben ein Linux server und möchten gerne TFR installieren aber leider kann man dass Funkggerät nicht öffnen/benutzen liegt es daran dass linux die pipe dll nicht lesen kann?
Beiträge von SnillocTV
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mache ich ein eigenden server und schreibe eine vorstellung wird wieder gesagt schließ dich einem Projekt an
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Guten tag mein Name ist Dustin ich bin 17 Jahre alt und suche einen Server der im aufbau ist. Ich habe grundkenntnisse im Scripting bereich und würde gerne auch Scripter eines Servers sein. Der Server sollte ein fertiges Konzept haben und einen Leistungsstarken Root Server. Ich war in ein paar Projekten schon als Scripter aktiv und habe sehr viel erfahrungen gesammelt. Ich habe 1700 Arma 3 Stunden und möchte deshalb keinen Kinder Server betreten wo nur Troll RP ist.
MfG
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Leider bekommen die Cops keine Nachricht wenn die bank ausgeraubt wird
kann einer Helfen?
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edit> so die Bank kann man jetzt ausrauben aber wie stelle ich es ein dass die Cops eine Nachricht bekommen???
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Wir möchten dass man keine Goldbarren bekommt sondern Geld jetzt habe ich eine Datei im Script gefunden und möchte die verwenden kann mir wer erklären was dann in die Init geschrieben werden muss?.
Code: fn_robBank.sqf
Alles anzeigenprivate["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"]; _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1 //_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bistudio.com/wiki/addAction). Give it a try and post below ;) _action = [_this,2] call BIS_fnc_param;//Action name if(side _robber != civilian) exitWith { hint "You can not rob this station!" }; if(_robber distance _shop > 100) exitWith { hint "Du musst im Umkreis 100m bei der Bank sein" }; if !(_kassa) then { _kassa = 1000; }; if (_rip) exitWith { hint "Robbery already in progress!" }; if (vehicle player != _robber) exitWith { hint "Get out of your vehicle!" }; if !(alive _robber) exitWith {}; if (currentWeapon _robber == "") exitWith { hint "HaHa, you do not threaten me! Get out of here you hobo!" }; if (_kassa == 0) exitWith { hint "There is no cash in the register!" }; _rip = true; _kassa = 200000 + round(random 50000); _shop removeAction _action; _shop switchMove "AmovPercMstpSsurWnonDnon"; _chance = random(100); if(_chance >= 0) then { hint "Die Bankzentrale hat die Polizei alarmiert !"; [[1,format["ALARM! - BANKRAUB: BANK %1 wird zurzeit ausgeraubt!", _shop]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; }; _shop spawn { for "_i" from 1 to 6 do { playSound3D "bank_alarm"; sleep 15.5; }; }; _cops = (west countSide playableUnits); if(_cops < 5) exitWith{[[_vault,-1],"disableSerialization;",false,false] spawn life_fnc_MP; hint "Die Bank ist Leer!";}; disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNameSpace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["Knacke Tresorschloss (100m) (1%1)...","%"]; _progress progressSetPosition 0.01; _cP = 0.01; if(_rip) then { while{true} do { sleep 8.85; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["Robbery in Progress, stay close (10m) (%1%2)...",round(_cP * 100),"%"]; _Pos = position player; // by ehno: get player pos _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map "Marker200" setMarkerColor "ColorOrange"; "Marker200" setMarkerText "Sperrgebiet: Zentralbank wird ausgeraubt !"; "Marker200" setMarkerType "mil_warning"; if(_cP >= 1) exitWith {}; if(_robber distance _shop > 10.5) exitWith { }; if!(alive _robber) exitWith {}; }; if!(alive _robber) exitWith { _rip = false; }; if(_robber distance _shop > 100.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "You need to stay within 10m to Rob registry! - Now the registry is locked."; 5 cutText ["","PLAIN"]; _rip = false; }; 5 cutText ["","PLAIN"]; titleText[format["You have stolen $%1, now get away before the cops arrive!",[_kassa] call life_fnc_numberText],"PLAIN"]; deleteMarker "Marker200"; // by ehno delete maker life_cash = life_cash + _kassa; _rip = false; life_use_atm = false; sleep (30 + random(180)); life_use_atm = true; if!(alive _robber) exitWith {}; [[getPlayerUID _robber,name _robber,"211"],"life_fnc_wantedAdd",false,false] spawn life_fnc_MP; }; sleep 300; _action = _shop addAction["Rob the Bank",life_fnc_robShops]; _shop switchMove "";
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<edit> doch kein A3L Taser
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der A3L taser darf verwended werden er wurde auf Arma Holic veröffentlicht
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Wenn ich eine Person taser passiert nichts. Modtaser: A3L taser
Code: fn_handleDamage.sqf
Alles anzeigen/* File: fn_handleDamage.sqf Author: Bryan "Tonic" Boardwine Description: Handles damage, specifically for handling the 'tazer' pistol and nothing else. */ private["_unit","_damage","_source","_projectile","_part","_curWep"]; _unit = _this select 0; _part = _this select 1; _damage = _this select 2; _source = _this select 3; _projectile = _this select 4; /* _unit = _this select 1; _part = _this select 5; _damage = _this select 10; _source = _this select 0; _projectile = _this select 2; */ //Internal Debugging. if(!isNil "TON_Debug") then { systemChat format["PART: %1 || DAMAGE: %2 || SOURCE: %3 || PROJECTILE: %4 || FRAME: %5",_part,_damage,_source,_projectile,diag_frameno]; }; //Handle the tazer first (Top-Priority). if(!isNull _source) then { if(_source != _unit) then { _curWep = currentWeapon _source; if(_projectile in ["26_taser"] && _curWep in ["Taser_26"]) then { if(side _source == west && playerSide != west) then { private["_distance","_isVehicle","_isQuad"]; _distance = if(_projectile == "B_556x45_dual") then {100} else {35}; _isVehicle = if(vehicle player != player) then {true} else {false}; _isQuad = if(_isVehicle) then {if(typeOf (vehicle player) == "B_Quadbike_01_F") then {true} else {false}} else {false}; _damage = false; if(_unit distance _source < _distance) then { if(!life_istazed && !(_unit getVariable["restrained",false])) then { if(_isVehicle && _isQuad) then { player action ["Eject",vehicle player]; [_unit,_source] spawn life_fnc_tazed; } else { [_unit,_source] spawn life_fnc_tazed; }; }; }; }; //Temp fix for super tasers on cops. if(playerSide == west && side _source == west) then { _damage = false; }; }; }; }; //[] call life_fnc_hudUpdate; _damage;
Code: fn_tazed.sqf
Alles anzeigen/* /* File: fn_tazed.sqf Author: Bryan "Tonic" Boardwine Description: Starts the tazed animation and broadcasts out what it needs to. */ private["_unit","_shooter","_curWep","_curMags","_attach"]; _unit = [_this,0,Objnull,[Objnull]] call BIS_fnc_param; _shooter = [_this,1,Objnull,[Objnull]] call BIS_fnc_param; if(isNull _unit OR isNull _shooter) exitWith {player allowDamage true; life_istazed = false;}; if(_shooter isKindOf "Man" && alive player) then { if(!life_istazed) then { diag_log format ["= TAZER NOTIFICATION :: %1 wurde von %2 tazed.",name _unit, name _shooter]; life_istazed = true; player setVariable ["tf_unable_to_use_radio", true]; _curWep = currentWeapon player; _curMags = magazines player; _attach = if(primaryWeapon player != "") then {primaryWeaponItems _unit} else {[]}; {player removeMagazine _x} foreach _curMags; player removeWeapon _curWep; player addWeapon _curWep; if(count _attach != 0 && primaryWeapon _unit != "") then { { _unit addPrimaryWeaponItem _x; } foreach _attach; }; if(count _curMags != 0) then { {player addMagazine _x;} foreach _curMags; }; [_unit,1] remoteExecCall ["life_fnc_tazeSound",-2]; /* New Animation (Ragdoll Effect) */ enableCamshake true; addCamShake [50,5,30]; disableUserInput true; player allowDamage false; if (vehicle player == player) then { private ["_ragdoll"]; player allowDamage false; _ragdoll = "Land_Can_V3_F" createVehicleLocal [0,0,0]; _ragdoll setMass 1e10; _ragdoll attachTo [player, [0,0,0], "Spine3"]; _ragdoll setVelocity [0,0,6]; player allowDamage false; detach _ragdoll; 0 = _ragdoll spawn { deleteVehicle _this; player allowDamage true; }; }; sleep 0.5; player allowDamage true; //Double-Check sleep 4; _obj = "Land_ClutterCutter_small_F" createVehicle (getPosATL _unit); _obj setPosATL (getPosATL _unit); [player,"static_dead"] remoteExec ["life_fnc_animSync",-2]; _unit attachTo [_obj,[0,0,0]]; sleep 12; [player,"amovppnemstpsraswrfldnon"] remoteExec ["life_fnc_animSync",-2]; if(!(player getVariable["Escorting",false])) then { detach player; }; player setVariable ["tf_unable_to_use_radio", false]; life_istazed = false; player allowDamage true; disableUserInput false; }; } else { _unit allowDamage true; life_istazed = false; }; player setVariable ["tf_unable_to_use_radio", false];
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kann ja sein dass 3 Sachen nicht eingetragen sind aber Äpfel etc. klappen auch nicht. @majoess Nein kein A3L
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Unsere varHandle
Spoiler anzeigen
/*
File: fn_varHandle.sqf
Author: Bryan "Tonic" Boardwine
Description:
Master handler for getting a variables name, short name, etc.
*/
private["_var","_mode"];
_var = [_this,0,"",[""]] call BIS_fnc_param;
_mode = [_this,1,-1,[0]] call BIS_fnc_param;
if(_var == "" OR _mode == -1) exitWith {""};switch (_mode) do
{
case 0:
{
switch (_var) do
{
case "pteile":{"life_inv_pteile"};
case "gteile":{"life_inv_gteile"};
case "pgriffh":{"life_inv_pgriffh"};
case "pgriffp":{"life_inv_pgriffp"};
case "ggriffh":{"life_inv_ggriffh"};
case "ggriffp":{"life_inv_ggriffp"};
case "mechanik":{"life_inv_mechanik"};
case "gmagazin":{"life_inv_gmagazin"};
case "pmagazin":{"life_inv_pmagazin"};
case "blaulicht":{"life_inv_blaulicht"};
case "Seitenscheider":{"life_inv_cutter"};
case "oilu": {"life_inv_oilu"};
case "oilp": {"life_inv_oilp"};
case "heroinu": {"life_inv_heroinu"};
case "heroinp": {"life_inv_heroinp"};
case "marijuana": {"life_inv_marijuana"};
case "apple": {"life_inv_apple"};
case "apple seeds": {"life_inv_appleseeds"};
case "water": {"life_inv_water"};
case "rabbit": {"life_inv_rabbit"};
case "salema": {"life_inv_salema"};
case "ornate": {"life_inv_ornate"};
case "mackerel": {"life_inv_mackerel"};
case "tuna": {"life_inv_tuna"};
case "mullet": {"life_inv_mullet"};
case "catshark": {"life_inv_catshark"};
case "turtle": {"life_inv_turtle"};
case "fishing": {"life_inv_fishingpoles"};
case "coffee": {"life_inv_coffee"};
case "turtlesoup": {"life_inv_turtlesoup"};
case "donuts": {"life_inv_donuts"};
case "fuelE": {"life_inv_fuelE"};
case "fuelF": {"life_inv_fuelF"};
case "money": {"life_cash"};
case "pickaxe": {"life_inv_pickaxe"};
case "copperore": {"life_inv_copperore"};
case "ironore": {"life_inv_ironore"};
case "iron_r": {"life_inv_ironr"};
case "copper_r": {"life_inv_copperr"};
case "salt": {"life_inv_salt"};
case "salt_r": {"life_inv_saltr"};
case "sand": {"life_inv_sand"};
case "glass": {"life_inv_glass"};
case "tbacon": {"life_inv_tbacon"};
case "lockpick": {"life_inv_lockpick"};
case "redgull": {"life_inv_redgull"};
case "peach": {"life_inv_peach"};
case "diamond": {"life_inv_diamond"};
case "diamondc": {"life_inv_diamondr"};
case "cocaine": {"life_inv_coke"};
case "cocainep": {"life_inv_cokep"};
case "spikeStrip": {"life_inv_spikeStrip"};
case "cement": {"life_inv_cement"};
case "rock": {"life_inv_rock"};
case "goldbar": {"life_inv_goldbar"};
case "blastingcharge": {"life_inv_blastingcharge"};
case "boltcutter": {"life_inv_boltcutter"};
case "defusekit": {"life_inv_defusekit"};
case "storagesmall": {"life_inv_storagesmall"};
case "storagebig": {"life_inv_storagebig"};
case "wheat": {"life_inv_wheat"};
case "sunflower": {"life_inv_sunflower"};
case "corn": {"life_inv_corn"};
case "bean": {"life_inv_bean"};
case "cotton": {"life_inv_cotton"};
case "olive": {"life_inv_olive"};
case "opium": {"life_inv_opium"};
case "cannabis": {"life_inv_cannabis"};
case "pumpkin": {"life_inv_pumpkin"};
case "wheat seed": {"life_inv_wheatseeds"};
case "sunflower seed": {"life_inv_sunflowerseeds"};
case "corn seed": {"life_inv_cornseeds"};
case "bean seed": {"life_inv_beanseeds"};
case "cotton seed": {"life_inv_cottonseeds"};
case "olive seed": {"life_inv_oliveseeds"};
case "opium seed": {"life_inv_opiumseeds"};
case "cannabis seed": {"life_inv_cannabisseeds"};
case "pumpkin seed": {"life_inv_pumpkinseeds"};
case "zipties": {"life_inv_zipties"};
case "hut": {"life_inv_hut"};
case "holz": {"life_inv_holz"};
case "holzgross": {"life_inv_holzgross"};
case "schranke": {"life_inv_schranke"};
case "bottledbeer": {"life_inv_bottledbeer"};
case "bottledwhiskey": {"life_inv_bottledwhiskey"};
case "henraw": {"life_inv_henraw"};
case "roosterraw": {"life_inv_roosterraw"};
case "goatraw": {"life_inv_goatraw"};
case "sheepraw": {"life_inv_sheepraw"};
case "rabbitraw": {"life_inv_rabbitraw"};
case "gerichtsbeschluss": {"life_inv_gerichtsbeschluss"};
case "cocaine seed": {"life_inv_cocaineseeds"};
case "wood": {"life_inv_wood"};
case "chainsaw": {"life_inv_chainsaw"};
case "steak": {"life_inv_steak"};
case "osaft": {"life_inv_osaft"};
case "Kunststoff": {"life_inv_plastik"};
case "Schiesspulver": {"life_inv_spulver"};};
};
case 1:
{
switch (_var) do
{
case "life_inv_pteile":{"pteile"};
case "life_inv_gteile":{"gteile"};
case "life_inv_pgriffh":{"pgriffh"};
case "life_inv_pgriffp":{"pgriffp"};
case "life_inv_ggriffh":{"ggriffh"};
case "life_inv_ggriffp":{"ggriffp"};
case "life_inv_mechanik":{"mechanik"};
case "life_inv_gmagazin":{"gmagazin"};
case "life_inv_pmagazin":{"pmagazin"};
case "life_inv_blaulicht": {"blaulicht"};
case "life_inv_cutter": {"Seitenscheider"};
case "life_inv_oilu": {"oilu"};
case "life_inv_oilp": {"oilp"};
case "life_inv_heroinu": {"heroinu"};
case "life_inv_heroinp": {"heroinp"};
case "life_inv_cannabis": {"cannabis"};
case "life_inv_marijuana": {"marijuana"};
case "life_inv_apple": {"apple"};
case "life_inv_water": {"water"};
case "life_inv_rabbit": {"rabbit"};
case "life_inv_salema": {"salema"};
case "life_inv_ornate": {"ornate"};
case "life_inv_mackerel": {"mackerel"};
case "life_inv_tuna": {"tuna"};
case "life_inv_mullet": {"mullet"};
case "life_inv_catshark": {"catshark"};
case "life_inv_turtle": {"turtle"};
case "life_inv_fishingpoles": {"fishing"};
case "life_inv_coffee": {"coffee"};
case "life_inv_turtlesoup": {"turtlesoup"};
case "life_inv_donuts": {"donuts"};
case "life_inv_fuelE": {"fuelE"};
case "life_inv_fuelF": {"fuelF"};
case "life_cash": {"money"};
case "life_inv_pickaxe": {"pickaxe"};
case "life_inv_copperore": {"copperore"};
case "life_inv_ironore": {"ironore"};
case "life_inv_ironr": {"iron_r"};
case "life_inv_copperr": {"copper_r"};
case "life_inv_sand": {"sand"};
case "life_inv_salt": {"salt"};
case "life_inv_glass": {"glass"};
case "life_inv_redgull": {"redgull"};
case "life_inv_lockpick": {"lockpick"};
case "life_inv_tbacon": {"tbacon"};
case "life_inv_peach": {"peach"};
case "life_inv_diamond": {"diamond"};
case "life_inv_diamondr": {"diamondc"};
case "life_inv_saltr": {"salt_r"};
case "life_inv_coke": {"cocaine"};
case "life_inv_cokep": {"cocainep"};
case "life_inv_spikeStrip": {"spikeStrip"};
case "life_inv_cement": {"cement"};
case "life_inv_rock": {"rock"};
case "life_inv_goldbar": {"goldbar"};
case "life_inv_blastingcharge": {"blastingcharge"};
case "life_inv_boltcutter": {"boltcutter"};
case "life_inv_defusekit": {"defusekit"};
case "life_inv_storagesmall": {"storagesmall"};
case "life_inv_storagebig": {"storagebig"};
case "life_inv_wheat": {"wheat"};
case "life_inv_sunflower": {"sunflower"};
case "life_inv_corn": {"corn"};
case "life_inv_bean": {"bean"};
case "life_inv_cotton": {"cotton"};
case "life_inv_olive": {"olive"};
case "life_inv_opium": {"opium"};
case "life_inv_cannabis": {"cannabis"};
case "life_inv_pumpkin": {"pumpkin"};
case "life_inv_wheatseeds": {"wheat seed"};
case "life_inv_sunflowerseeds": {"sunflower seed"};
case "life_inv_cornseeds": {"corn seed"};
case "life_inv_beanseeds": {"bean seed"};
case "life_inv_cottonseeds": {"cotton seed"};
case "life_inv_oliveseeds": {"olive seed"};
case "life_inv_opiumseeds": {"opium seed"};
case "life_inv_cannabisseeds": {"cannabis seed"};
case "life_inv_pumpkinseeds": {"pumpkin seed"};
case "life_inv_zipties": {"zipties"};
case "life_inv_hut": {"hut"};
case "life_inv_holz": {"holz"};
case "life_inv_holzgross": {"holzgross"};
case "life_inv_schranke": {"schranke"};
case "life_inv_bottledwhiskey": {"bottledwhiskey"};
case "life_inv_bottledbeer": {"bottledbeer"};
case "life_inv_henraw": {"henraw"};
case "life_inv_roosterraw": {"roosterraw"};
case "life_inv_goatraw": {"goatraw"};
case "life_inv_sheepraw": {"sheepraw"};
case "life_inv_rabbitraw": {"rabbitraw"};
case "life_inv_gerichtsbeschluss": {"gerichtsbeschluss"};
case "life_inv_cocaineseeds": {"cocaine seed"};
case "life_inv_wood": {"wood"};
case "life_inv_chainsaw": {"chainsaw"};
case "life_inv_steak": {"steak"};
case "life_inv_osaft": {"osaft"};
case "life_inv_plastik": {"Kunststoff"};
case "life_inv_spulver": {"Schiesspulver"};
};
};
}; -
Jetzt verstehe ich nurnoch Bahnhof
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dass sind ja nur die Übersetzungen wo soll ich da denn die Item classnames einfügen?
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Ja soweit verstanden wie soll ich es definieren?
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Genauere erklärung bitte? unser Script ist halt sehr weit und es hatte auch vor 2-3 monaten noch funktioniert
edit> dass Item ist kaufbar alles aber nicht benutzbar -
Guten Tag alle zusammen,
Wir haben auf unserem Server sehr viel auswahl zum Essen und Trinken leider kann man nur redgull trinken und bei allem anderem steht da Der gegenstand ist nicht nutbar. kann mir jemand Helfen?
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ich habe sie nicht beantragt sondern die Projektleitung und diesagt dass wir die linzenz haben also glaube ich es auch
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ne wir haben nur die lizenz und dass hq keine zugangskarten
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wie geht dass mit den Zugangskarten?