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    1. Nodezone.net Community
    2. Mitglieder
    3. Reen36

    Beiträge von Reen36

    • [Ace3] ... error missing addons: live_server

      • Reen36
      • 7. Oktober 2016 um 15:29

      oh hab selber im paramelter das er die logs überspringen soll muss gleich nochmla auf unseren server connecten

    • [Ace3] ... error missing addons: live_server

      • Reen36
      • 7. Oktober 2016 um 15:23

      das müssten die client seitigen sein

      Dateien

      arma3_2016-10-03_17-40-01.txt 60,73 kB – 149 Downloads
    • [Ace3] ... error missing addons: live_server

      • Reen36
      • 7. Oktober 2016 um 14:58

      hab keine anderen logs. bzw die client logs im hauptverzeichniss außer diese...

      muss ich dafür was im strtparameter eintragen??

      Dateien

      arma3server_2016-10-05_16-43-00.txt 194,61 kB – 157 Downloads
    • [Ace3] ... error missing addons: live_server

      • Reen36
      • 7. Oktober 2016 um 14:35

      ok moment.


      wenn man rauf kommt kommt ein roter hintergrund wo drinnen steht.

      [ACE] Version Mismatch

      DDetected missing addons on client

      Dateien

      arma3server_2016-10-05_16-43-00.txt 194,61 kB – 130 Downloads arma3server_3976.txt 4,15 kB – 239 Downloads
    • [Ace3] ... error missing addons: live_server

      • Reen36
      • 7. Oktober 2016 um 14:25
      Zitat von blackfisch

      Ja, an sich schon... RPT Logs (Client & Server) bitte mal senden

      Code
      2016/10/07, 13:00:09 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:03:01 Unaccessible
      2016/10/07, 13:03:07 Client: Remote object 8:0 not found
      2016/10/07, 13:03:08 Warning: Cleanup player - person 2:1910 not found
      2016/10/07, 13:03:20 Unaccessible
      2016/10/07, 13:03:24 Error: Object(8 : 18) not found
      2016/10/07, 13:03:24 Error: Object(8 : 19) not found
      2016/10/07, 13:03:24 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:03:26 Warning: Cleanup player - person 2:1915 not found
      2016/10/07, 13:03:36 Unaccessible
      2016/10/07, 13:03:40 Error: Object(8 : 33) not found
      2016/10/07, 13:06:39 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:08:28 Render target memory points PIP3_pos & PIP3_dir not found.
      2016/10/07, 13:08:28 Error: EntityAI SubSkeleton index was not initialized properly (repeated 864x in the last 60sec)
      2016/10/07, 13:08:28 name: Land_Shop_City_03_F, shape: a3\structures_f_exp\commercial\shop_city_03\shop_city_03_f.p3d, index: -1, matrices: 4
      2016/10/07, 13:09:54 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:13:09 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:16:25 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:19:40 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:21:40 Unaccessible
      2016/10/07, 13:21:46 Client: Remote object 15:0 not found
      2016/10/07, 13:21:47 Warning: Cleanup player - person 2:1923 not found
      2016/10/07, 13:21:57 Unaccessible
      2016/10/07, 13:22:02 Warning: Cleanup player - person 2:1928 not found
      2016/10/07, 13:22:12 Unaccessible
      2016/10/07, 13:22:16 Error: Object(8 : 50) not found
      2016/10/07, 13:22:17 Error: Object(8 : 52) not found
      2016/10/07, 13:22:17 Warning: Cleanup player - person 2:1931 not found
      2016/10/07, 13:22:18 Error: Object(8 : 56) not found
      2016/10/07, 13:22:19 Error: Object(8 : 58) not found
      2016/10/07, 13:22:27 Unaccessible
      2016/10/07, 13:22:55 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:26:10 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:29:25 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:32:40 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:35:55 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:39:10 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:42:25 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:45:40 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:48:55 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:52:10 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:55:25 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 13:58:41 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 14:01:56 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 14:05:11 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 14:08:26 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 14:11:41 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 14:13:45 Client: Object 15:41 (type Type_437) not found.
      2016/10/07, 14:13:45 Client: Object 15:41 (type Type_92) not found.
      2016/10/07, 14:13:45 Client: Object 15:41 (type Type_93) not found.
      2016/10/07, 14:13:45 Ragdoll - loading of ragdoll source "Soldier" started.
      2016/10/07, 14:13:45 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
      2016/10/07, 14:14:56 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      2016/10/07, 14:17:47 Error: Object(15 : 51) not found
      2016/10/07, 14:18:11 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      Alles anzeigen
    • [Ace3] ... error missing addons: live_server

      • Reen36
      • 7. Oktober 2016 um 14:08

      SOLLTE ICH ACE3 auch als servermod? ne das wird doch in -mod= eingetragen oder?

    • [Ace3] ... error missing addons: live_server

      • Reen36
      • 7. Oktober 2016 um 13:56
      Zitat von blackfisch

      life_server ist gehörig zu Altis Life und muss als serverseitige Mod laufen. Schau mal in deinen Parametern, dass du -servermod=@life_server stehen hast, und nicht mit bei -mod=@life_server - das kann Probleme machen!

      Code
      -servermod=@extDB2;@life_server -config=server.cfg -bepath=D:\server2\battleye -profiles=D:\server2 -mod=@iP;@CBA_A3;@ace;@task_force_radio;

      jap ist alles richtig

    • [Ace3] ... error missing addons: live_server

      • Reen36
      • 7. Oktober 2016 um 13:41

      hi an alle ich hab seit kurzem das problem das wenn spieler auf mein server kommen diese fehlermedung bekommen.

      [Ace3] Spielername. error missing addons: live_server

      in den Logs steht garnix drinnen hab jetzt schon öffters geguckt aber es wird davon nix aufgezählt.
      kann mir da jemand helfen??

      bin der meinung das es erst aufgetaucht ist seitdem ich die Ace Module neu platziert habe...

    • Suche Taskforce Script für TF Pflicht

      • Reen36
      • 2. Oktober 2016 um 13:04

      hba es jetzt auch drinne aber er sagt trotzdem das die leute nicht im richtigen channel sind hab sogar mein Taskforce radio in die Whitelist gesetzt.

      und was soll ich den unter servername eintragen? die ip von dem teamspeak??

    • Getrennte Konten

      • Reen36
      • 1. Oktober 2016 um 18:50

      gibt es da noch ein TUT?
      leider geht der link oben nicht mehr würde auch gerne auf meinen server die konten trennen

    • Medic helis spawn nicht da wo sie sollen.

      • Reen36
      • 30. September 2016 um 21:39
      Zitat von Kuchenplatte

      geh mal in deine vehicleshopbuy und guck mal hier :

      Code
      if((SEL(life_veh_shop,0) == "med_spawn")) then {
          if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints};
      } else {
          //Check if there is multiple spawn points and find a suitable spawnpoint.
          if(EQUAL(typeName _spawnPoints,typeName [])) then {
              //Find an available spawn point.
              {if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints;
          } else {
              if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints};
          };
      };
      Alles anzeigen

      Bei mir sieht es so aus.

      Code
      if (((life_veh_shop select 0) == "med_air_hs")) then {
          if ((nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      } else {
          //Check if there is multiple spawn points and find a suitable spawnpoint.
          if (_spawnPoints isEqualType []) then {
              //Find an available spawn point.
              {if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};} forEach _spawnPoints;
          } else {
              if ((nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
          };
      };
      
      
      
      
      
      
      
      if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block";closeDialog 0;};
      CASH = CASH - _purchasePrice;
      [0] call SOCK_fnc_updatePartial;
      hint format [localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];
      
      
      
      
      //Spawn the vehicle and prep it.
      if ((life_veh_shop select 0) == "med_air_hs") then {
          _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
          _vehicle allowDamage false;
          _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
          _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
          sleep 0.6;
      } else {
          _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
          _vehicle allowDamage false; //Temp disable damage handling..
          _vehicle setPos (getMarkerPos _spawnPoint);
          _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
          _vehicle setDir (markerDir _spawnPoint);
      Alles anzeigen


      ist es die "med_air_hs" ???

    • Medic helis spawn nicht da wo sie sollen.

      • Reen36
      • 30. September 2016 um 16:53

      ne doch nicht habe es gerade probiert -.-

    • Medic helis spawn nicht da wo sie sollen.

      • Reen36
      • 30. September 2016 um 16:34
      Zitat von Team-Wings

      Ja weil da ein andere Marker definiert ist! ^^

      Code
      this addAction[localize"STR_MAR_Helicopter_Shop", life_fnc_vehicleShopMenu,["med_air_3",independent,"medic_spawn_2","med","Athira Hospital"]];

      das wäre richtig wenn mein marker zum spawn auch so hei?t oder?

      Code
      this addAction[localize"STR_MAR_Helicopter_Shop", life_fnc_vehicleShopMenu,["med_air_hs",independent,"medic_spawn_2","med","Athira Hospital"]];

      der code ist jetzt noch bei mir drinnen

    • Medic helis spawn nicht da wo sie sollen.

      • Reen36
      • 30. September 2016 um 14:28

      achja aber sie spawnen ja auf einem krankenhaus nur an einer ganz falschen stelle^^

    • Medic helis spawn nicht da wo sie sollen.

      • Reen36
      • 30. September 2016 um 14:27

      kann du mir schnell mal zeigen wo es rein muss?? und wie xD

      Zitat von Team-Wings

      Ja kein Wunder der Spawn Marker Name ist nicht in der Init eingetragen! ^^

    • Medic helis spawn nicht da wo sie sollen.

      • Reen36
      • 30. September 2016 um 14:23

      achja wenn ich im editor es ändern will und dann speichern will dann sagt er mir an:

      bin/http://config.bin/cfgPatches/ace_map/ not an array

    • Medic helis spawn nicht da wo sie sollen.

      • Reen36
      • 30. September 2016 um 14:20
      Zitat von Team-Wings

      Send mal den Init code der in dem NPC steht also da wo du den Helikopter kaufst und send mal den namen des spawn namens. ^^

      Mfg Pius von Team-Wings

      Code
      this enableSimulation false; this allowDamage false; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "mAir" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "mAir" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"mAir",0,false,false,"",' !license_med_mAir && playerSide isEqualTo independent ']; this addAction[localize"STR_MAR_EMS_Item_Shop",life_fnc_weaponShopMenu,"med_basic"]; this addAction[localize"STR_MAR_EMS_Clothing_Shop",life_fnc_clothingMenu,"med_clothing"]; this addAction[localize"STR_MAR_W_E_Vehicle Shop",life_fnc_vehicleShopMenu,["med_shop",independent,"med_car_3","med","Athira Hospital"]]; this addAction[localize"STR_MAR_Helicopter_Shop", life_fnc_vehicleShopMenu,["med_air_hs",independent,"medic_spawn_2","med","Athira Hospital"]]; this addAction[localize"STR_MAR_W_Car_Garage",  {   if (life_HC_isActive) then {    [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["TON_fnc_getVehicles",2];};   createDialog "Life_impound_menu";   disableSerialization;   ctrlSetText[2802,"Fetching Vehicles...."];   life_garage_sp = "med_car_3"; life_garage_type = "Car";  },"",0,false,false,"",'playerSide isEqualTo independent']; this addAction[localize"STR_MAR_Helicopter_Garage",  {   if (life_HC_isActive) then {    [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["TON_fnc_getVehicles",2];};   createDialog "Life_impound_menu";   disableSerialization;   ctrlSetText[2802,"Fetching Vehicles...."];   life_garage_sp = "medic_spawn_2"; life_garage_type = "Air";  },"",0,false,false,"",'playerSide isEqualTo independent ']; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store']; this addAction[localize"STR_Shops_Market",life_fnc_virt_menu,"med_market",1.5,false,false,"",' isNull objectParent player && player distance _target < 5 && playerSide isEqualTo independent ']; this setObjectTextureGlobal [0,"textures\medic_uniform.jpg"];
      Code
      vendor_hospital_2
    • Medic helis spawn nicht da wo sie sollen.

      • Reen36
      • 30. September 2016 um 14:11

      hi liebes forum hab wieder ein neues problem.
      undzwar wenn ich als medic ein heli kaufe dann spawnen die auf einer ganz anderen insel auf einem anderen krankenhaus.

      hab jetzt schon die krankenhäuser umgesetzt aber aber sie spawnen immernoch da.
      hab auch schon neue spawns gesetzt aber immernoch das glieche problem.

      hab auch dasgefühl das er das bearbeitete im editor auch nicht wirklich übernimmt.
      hab Taskforce ACE und CBA am laufen auf dem server

      habe [lexicon]Tanoa[/lexicon] map auf mein server am laufen.

      soll ich irgendeine datei am besten posten?

    • Mod kleidung paar fragen

      • Reen36
      • 30. September 2016 um 12:33
      Zitat von IN005

      Ist die Mod auf dem Server überhaupt aktiviert? Hat die Mod die richtige Struktur ( @Mod\AddOns\mod.pbo ) ?

      Kannst du dann evtl noch die gesammte Datei hier reinpacken?

      ja hat die richtige struktur haben ja sogar Mod fahrzeuge drauf die ohne probleme funktionieren.


      Code: Config_Clothimg.hpp
      ARRAY FORMAT:
      *        0: STRING (Classname)
      *        1: STRING (Display Name, leave as "" for default)
      *        2: SCALAR (Price)
      *        4: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *   DLC Clothing Items added by [TIG] Alex
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Poloshirt_stripped", "Poloshirt stripped", 125, { "", "", -1 } },
                  { "U_C_Poloshirt_redwhite", "Poloshirt Red/White", 150, { "", "", -1 } },
                  { "U_C_Poloshirt_salmon", "Poloshirt Salmon", 175, { "", "", -1 } },
                  { "U_C_Poloshirt_blue", "Poloshirt Blue", 250, { "", "", -1 } },
                  { "cg_awesome", "Awesome", 250, { "", "", -1 } },
                  { "cg_beats", "Beats", 250, { "", "", -1 } },
                  { "cg_burgerking", "Burgerking", 250, { "", "", -1 } },
                  { "cg_turtles", "Turtle", 250, { "", "", -1 } },
                  { "cg_gameover", "GameOver", 250, { "", "", -1 } },
                  { "U_C_Poor_2", "Rag tagged clothes", 250, { "", "", -1 } },
                  { "U_C_Poloshirt_burgundy", "Poloshirt Burgundy", 275, { "", "", -1 } },
                  { "U_C_Poloshirt_tricolour", "Poloshirt Tricolor", 350, { "", "", -1 } },
                  { "U_IG_Guerilla2_2", "Green stripped shirt & Pants", 650, { "", "", -1 } },
                  { "U_IG_Guerilla3_1", "Brown Jacket & Pants", 735, { "", "", -1 } },
                  { "U_OrestesBody", "Surfing On Land", 1100, { "", "", -1 } },
                  { "U_IG_Guerilla2_3", "The Outback Rangler", 1200, { "", "", -1 } },
                  { "U_C_HunterBody_grn", "The Hunters Look", 1500, { "", "", -1 } },
                  { "U_C_WorkerCoveralls", "Mechanic Coveralls", 2500, { "", "", -1 } },
                  { "U_C_Man_casual_1_F", "Casual Wears", 5000, { "", "", -1 } },
                  { "U_C_Man_casual_2_F", "Casual Wears", 5000, { "", "", -1 } }, //Apex DLC
                  { "U_C_Man_casual_3_F", "Casual Wears", 5000, { "", "", -1 } }, //Apex DLC
                  { "U_C_Man_casual_4_F", "Casual Wears", 5000, { "", "", -1 } }, //Apex DLC
                  { "U_C_Man_casual_5_F", "Casual Wears", 5000, { "", "", -1 } }, //Apex DLC
                  { "U_C_Man_casual_6_F", "Casual Wears", 5000, { "", "", -1 } }, //Apex DLC
                  { "U_C_man_sport_1_F", "Casual Wears", 5000, { "", "", -1 } }, //Apex DLC
                  { "U_C_man_sport_2_F", "Casual Wears", 5000, { "", "", -1 } }, //Apex DLC
                  { "U_C_man_sport_3_F", "Casual Wears", 5000, { "", "", -1 } } //Apex DLC
      
      
      
      
      
      
      
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "Camo Bandanna", 120, { "", "", -1 } },
                  { "H_Bandanna_surfer", "Surfer Bandanna", 130, { "", "", -1 } },
                  { "H_Bandanna_surfer", "", 135, { "", "", -1 } },
                  { "H_Bandanna_khk", "Khaki Bandanna", 145, { "", "", -1 } },
                  { "H_Cap_blu", "", 150, { "", "", -1 } },
                  { "H_Cap_grn", "", 150, { "", "", -1 } },
                  { "H_Cap_grn_BI", "", 150, { "", "", -1 } },
                  { "H_Cap_oli", "", 150, { "", "", -1 } },
                  { "H_Cap_red", "", 150, { "", "", -1 } },
                  { "H_Cap_tan", "", 150, { "", "", -1 } },
                  { "H_Helmet_Skate", "", 150, { "", "", -1 } }, //Apex DLC
                  { "H_Bandanna_gry", "Grey Bandanna", 150, { "", "", -1 } },
                  { "H_Bandanna_sgg", "Sage Bandanna", 160, { "", "", -1 } },
                  { "H_Bandanna_cbr", "", 165, { "", "", -1 } },
                  { "H_StrawHat", "Straw Fedora", 225, { "", "", -1 } },
                  { "H_Hat_tan", "", 265, { "", "", -1 } },
                  { "H_Hat_brown", "", 276, { "", "", -1 } },
                  { "H_Hat_grey", "", 280, { "", "", -1 } },
                  { "H_BandMask_blk", "Hat & Bandanna", 300, { "", "", -1 } },
                  { "H_Hat_blue", "", 310, { "", "", -1 } },
                  { "H_Hat_checker", "", 340, { "", "", -1 } },
                  { "H_Booniehat_grn", "", 425, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Shades_Green", "", 20, { "", "", -1 } },
                  { "G_Shades_Red", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Greenblack", "", 25, { "", "", -1 } },
                  { "G_Sport_Red", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_tna_f", "", 2000, { "", "", -1 } }, //Apex DLC
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ghex_f", "", 5000, { "", "", -1 } }, //Apex DLC
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } },
                  { "B_Carryall_ghex_f", "", 7500, { "", "", -1 } }, //Apex DLC
                  { "B_Bergen_dgtl_f", "", 10500, { "", "", -1 } }, //Apex DLC
                  { "B_Bergen_tna_f", "", 10500, { "", "", -1 } } //Apex DLC
              };
          };
      
      
      
      
          class cop {
              title = "STR_Shops_C_Police";
              license = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
                  { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
                  { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
                  { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_police", "", 25, { "", "", -1 } },
                  { "H_Beret_blk_POLICE", "", 50, { "life_coplevel", "SCALAR", 2 } },
                  { "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
                  { "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } },
                  { "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Squares", "", 10, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 20, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
                  { "G_Shades_Black", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Combat", "", 55, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 800, { "", "", -1 } },
                  { "V_TacVest_blk_POLICE", "", 1000, { "life_coplevel", "SCALAR", 1 } },
                  { "V_PlateCarrier2_rgr", "", 1500, { "life_coplevel", "SCALAR", 2 } },
                  { "V_TacChestrig_grn_F", "", 1500, { "life_coplevel", "SCALAR", 2 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_cbr", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 700, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 800, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 2500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 3500, { "", "", -1 } }
              };
          };
      
      
      
      
          class dive {
              title = "STR_Shops_C_Diving";
              license = "dive";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_B_Wetsuit", "", 2000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Diving", "", 500, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_RebreatherB", "", 5000, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gun_clothing {
              title = "STR_Shops_C_Gun";
              license = "gun";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 4900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gang_clothing {
              title = "STR_Shops_C_Gang";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 1900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class med_clothing {
              title = "STR_MAR_EMS_Clothing_Shop";
              license = "";
              side = "med";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "EMS Uniform", 50, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_blu", "", 10, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Blue", "", 10, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_oli", "EMS Backpack", 3000, { "", "", -1 } }
              };
          };
      
      
      
      
          class reb {
              title = "STR_Shops_C_Rebel";
              license = "rebel";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_IG_Guerilla1_1", "", 5000, {"", "", -1} },
                  { "U_I_G_Story_Protagonist_F", "", 7500, { "", "", -1 } },
                  { "U_I_G_resistanceLeader_F", "", 11500, { "", "", -1 } },
                  { "U_IG_leader", "Guerilla Leader", 15340, { "", "", -1 } },
                  { "U_O_PilotCoveralls", "", 15610, { "", "", -1 } },
                  { "U_O_SpecopsUniform_ocamo", "", 17500, { "", "", -1 } },
                  { "U_B_T_Soldier_F", "", 50000, { "", "", -1 } }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_1_F", "", 50000, { "", "", -1 } },
                  { "U_I_C_Soldier_Bandit_2_F", "", 51000, { "", "", -1 } }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_3_F", "", 50032, { "", "", -1 } }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_4_F", "", 50020, { "", "", -1 } }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_5_F", "", 50020, { "", "", -1 } }, //Apex DLC
                  { "U_I_C_Soldier_Camo_F", "", 52000, { "", "", -1 } } //Apex DLC
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "", 650, { "", "", -1 } },
                  { "H_ShemagOpen_khk", "", 800, { "", "", -1 } },
                  { "H_ShemagOpen_tan", "", 850, { "", "", -1 } },
                  { "H_Shemag_olive", "", 850, { "", "", -1 } },
                  { "H_MilCap_oucamo", "", 1200, { "", "", -1 } },
                  { "H_MilCap_gen_F", "", 1200, { "", "", -1 } }, //Apex DLC
                  { "H_MilCap_tna_F", "", 1200, { "", "", -1 } }, //Apex DLC
                  { "H_HelmetO_ocamo", "", 2500, { "", "", -1 } },
                  { "H_HelmetB_Enh_tna_F", "", 8000, { "", "", -1 } } //Apex DLC
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Balaclava_blk", "", 150, { "", "", -1 } },
                  { "G_Balaclava_combat", "", 150, { "", "", -1 } },
                  { "G_Balaclava_lowprofile", "", 150, { "", "", -1 } },
                  { "G_Balaclava_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_aviator", "", 150, { "", "", -1 } },
                  { "G_Bandanna_beast", "", 150, { "", "", -1 } },
                  { "G_Bandanna_blk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_khk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_shades", "", 150, { "", "", -1 } },
                  { "G_Bandanna_sport", "", 150, { "", "", -1 } },
                  { "G_Bandanna_tan", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_BandollierB_cbr", "", 4500, { "", "", -1 } },
                  { "V_HarnessO_brn", "", 7500, { "", "", -1 } },
                  { "V_TacVest_khk", "", 12500, { "", "", -1 } },
                  { "V_TacVest_gen_F", "", 14500, { "", "", -1 } },
      
      
      
      
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
              };
          };
      
      
      
      
          class kart {
              title = "STR_Shops_C_Kart";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Driver_1_black", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_blue", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_red", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_orange", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_green", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_white", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_yellow", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_2", "", 3500, { "", "", -1 } },
                  { "U_C_Driver_1", "", 3600, { "", "", -1 } },
                  { "U_C_Driver_3", "", 3700, { "", "", -1 } },
                  { "U_C_Driver_4", "", 3700, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_RacingHelmet_1_black_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_red_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_white_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_blue_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_yellow_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_green_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_2_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_3_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_4_F", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      };
      Alles anzeigen
    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Reen36
      • 30. September 2016 um 12:17
      Zitat von Roy Hawk
      Code
      class TON_System {
              tag = "TON";
      
      		class DynMarket {
                  file = "\life_server\Functions\DynMarket";
                  class calculatePrices {};
                  class config {};
                  class getUpdate {};
                  class HandleDB {};
                  class playerLogged {};
                  class sleeper {}; 
              };
      
              class Systems {
                  file = "\life_server\Functions\Systems";
                  class managesc {};
                  class cleanup {};
                  class huntingZone {};
                  class getID {};
                  class vehicleCreate {};
                  class spawnVehicle {};
                  class getVehicles {};
                  class vehicleStore {};
                  class vehicleDelete {};
                  class spikeStrip {};
                  class transferOwnership {};
                  class federalUpdate {};
                  class chopShopSell {};
                  class clientDisconnect {};
                  class cleanupRequest {};
                  class setObjVar {};
                  class keyManagement {};
                  class vehicleUpdate {};
                  class recupkeyforHC {};
                  class handleBlastingCharge {};
              };
      Alles anzeigen

      hammer nice es geht. alle die das gleiche problem haben damit könnt ihr es fixen^^

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