1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Mo: 19 Mai 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. Blayfix

    Beiträge von Blayfix

    • Loop on PlayMusic

      • Blayfix
      • 28. März 2017 um 17:10

      Hello I do not speak very good English, excuse me for my bad writing.

      As said in the title, I try to make a loop of my music on my waiting menu (as long as the player does not press a key, the player remains on the menu). Here are my files:


      Code
      scriptName "fn_startCinematicCam";
      #define __filename "fn_startCinematicCam.sqf"
      
      // Close all dialogs
      closeDialog 0;
      
      // Create cam
      introcam_object = "camera" camCreate (getPos player);
      introcam_object cameraEffect ["Internal", "Back"];
      introcam_object camSetFOV .65;
      introcam_object camSetFocus [2, 1];
      introcam_object camCommit 0;
      
      //[] spawn {sleep 0.1;showCinemaBorder false};
      
      // Let main script init wait until the player continued
      introcam_continue = false;
      
      // Display status bar
      9500 cutRsc["dialog_introcam_status","PLAIN"];
      
      if (getNumber(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "music") == 1) then {
          0 fadeMusic (getNumber(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "musicVolume"));
          playMusic (getText(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "musicName"));
          0 fadeSound 0;
      };
      
      // Load first and start the loop
      introcam_scripthandle = [] spawn {
          _time = getNumber(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "secondsPerCam");
          _firstData = (getArray(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Positions" >> "data")) select 0;
      
          
          9501 cutRsc["dialog_introcam_blackin","PLAIN"];
      
          
          while {true} do {
              // Load new position
              _newData = [];
              if ((getNumber(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Info" >> "selectRandom")) == 1) then {
                  _newData = (getArray(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Positions" >> "data")) call BIS_fnc_selectRandom;
              } else {
                  if (isNil "introcam_lastindex") then {
                      introcam_lastindex = -1;
                  };
      
                  introcam_lastindex = introcam_lastindex + 1;
                  if (isNil {(getArray(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Positions" >> "data")) select introcam_lastindex}) then {
                      introcam_lastindex = 0;
                  };
      
                  _newData = (getArray(MissionconfigFile >> (format ["IntroCam_%1", worldName]) >> "Positions" >> "data")) select introcam_lastindex;
              };
      
              introcam_object camSetPos (_newData select 0);
              introcam_object camSetTarget (_newData select 1);
              introcam_object camPreparePos (_newData select 2);
              introcam_object camPrepareTarget (_newData select 3);
              introcam_object camsetFocus [(_newData select 4),0.7];
              introcam_object camCommit 0;
              //showCinemaBorder false;
              introcam_object camCommitPrepared (_time);
              sleep (_time - 4);
              9501 cutRsc["dialog_introcam_transition","PLAIN"];
              sleep 4;
          };
      };
      Alles anzeigen
    • License data recovery

      • Blayfix
      • 19. Februar 2017 um 01:35

      Hello everyone, so already i am french excuse me for my english.


      So here is how you can see on the gif here, I modify my menu Y in Ipad. So I had to move some part like money, licenses, items in other dialog. So I succeeded for money by creating an .sqf that calls the life_money dialog. But the complication is complicated at the level of licenses and items, so I proceed to the same method but without success. Here are my files, the goal is to move the items from the first page of the Basic Menu Y into sub dialog. Thank you for your help ! Blayfix


      licence.hpp

      Code
      #include "player_sys.sqf"
      
      
      
      
      class Life_licence {
          idd = playersys_DIALOG;
          movingEnable = 1;
          enableSimulation = 1;
      
      
      
      
          class controlsBackground {
              class Life_ipad: Life_RscPicture {
      			text = "textures\menu\ipad_defaut.paa";            
      			idc = -1;
                  x = 0.58775 * safezoneW + safezoneX;
      			y = 0.181095 * safezoneH + safezoneY;
      			w = 0.521338 * safezoneW;
      			h = 0.879737 * safezoneH;
              };
      
      
      
      
              class PlayersName: Life_RscTitle {
                  idc = carry_weight;
                  style = 1;
                  text = "";
      			sizeEx = 0.028;
      			x = 0.847904 * safezoneW + safezoneX;
      			y = 0.249275 * safezoneH + safezoneY;
      			w = 0.0361323 * safezoneW;
      			h = 0.0219934 * safezoneH;
              };
          };
      	class controls {
      		class Licenses_Menu : Life_RscControlsGroup {
                  idc = -1;
                  x = 0.680662 * safezoneW + safezoneX;
      			y = 0.348245 * safezoneH + safezoneY;
      			w = 0.190985 * safezoneW;
      			h = 0.340898 * safezoneH;
      
      
      
      
                  class Controls {
                      class Life_Licenses: Life_RscStructuredText {
                          idc = 2014;
                          sizeEx = 0.020;
                          text = "";
                          x = 0;
                          y = 0;
                          w = 0.27;
                          h = 0.65;
                      };
                  };
              };
      	};
      };
      Alles anzeigen


      licence.sqf

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_p_updateMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Updates the player menu (Virtual Interaction Menu)
      */
      private["_inv","_lic","_licenses","_near","_near_units","_mstatus","_shrt","_side","_struct"];
      disableSerialization;
      
      
      
      
      createDialog "life_licence";
      
      
      
      
      if (FETCH_CONST(life_adminlevel) < 1) then {
          ctrlShow[2020,false];
          ctrlShow[2021,false];
      };
      
      
      
      
      _side = switch (playerSide) do {case west:{"cop"}; case civilian:{"civ"}; case independent:{"med"};};
      
      
      
      
      _inv = CONTROL(2001,2005);
      _lic = CONTROL(2001,2014);
      _near = CONTROL(2001,2022);
      _near_i = CONTROL(2001,2023);
      _mstatus = CONTROL(2001,2015);
      _struct = "";
      lbClear _inv;
      lbClear _near;
      lbClear _near_i;
      
      
      
      
      //Near players
      _near_units = [];
      { if (player distance _x < 10) then {_near_units pushBack _x};} forEach playableUnits;
      {
          if (!isNull _x && alive _x && player distance _x < 10 && _x != player) then {
              _near lbAdd format["%1 - %2",_x getVariable ["realname",name _x], side _x];
              _near lbSetData [(lbSize _near)-1,str(_x)];
              _near_i lbAdd format["%1 - %2",_x getVariable ["realname",name _x], side _x];
              _near_i lbSetData [(lbSize _near)-1,str(_x)];
          };
      } forEach _near_units;
      
      
      
      
      _mstatus ctrlSetStructuredText parseText format["<img size='1.3' image='icons\ico_bank.paa'/> <t size='0.8px'>$%1</t><br/><img size='1.2' image='icons\ico_money.paa'/> <t size='0.8'>$%2</t>",[BANK] call life_fnc_numberText,[CASH] call life_fnc_numberText];
      ctrlSetText[2009,format["Weight: %1 / %2", life_carryWeight, life_maxWeight]];
      
      
      
      
      {
          if (ITEM_VALUE(configName _x) > 0) then {
              _inv lbAdd format["%2 [x%1]",ITEM_VALUE(configName _x),localize (getText(_x >> "displayName"))];
              _inv lbSetData [(lbSize _inv)-1,configName _x];
              _icon = M_CONFIG(getText,"VirtualItems",configName _x,"icon");
              if (!(_icon isEqualTo "")) then {
                  _inv lbSetPicture [(lbSize _inv)-1,_icon];
              };
          };
      } forEach ("true" configClasses (missionConfigFile >> "VirtualItems"));
      
      
      
      
      {
          _displayName = getText(_x >> "displayName");
      
      
      
      
          if (LICENSE_VALUE(configName _x,_side)) then {
              _struct = _struct + format["%1<br/>",localize _displayName];
          };
      } forEach (format["getText(_x >> 'side') isEqualTo '%1'",_side] configClasses (missionConfigFile >> "Licenses"));
      
      
      
      
      if (_struct isEqualTo "") then {
          _struct = "No Licenses";
      };
      
      
      
      
      _lic ctrlSetStructuredText parseText format["
      <t size='0.8px'>
      %1
      </t>
      ",_struct];
      Alles anzeigen

      Bilder

      • image.gif
        • 4,3 MB
        • 609 × 670
        • 402
    • Problem idd

      • Blayfix
      • 30. Oktober 2016 um 14:50

      I am French, I think my argent.hpp file was not defined in another and therefore does not display information money

    • Problem idd

      • Blayfix
      • 29. Oktober 2016 um 20:59

      Hello I created a custom hud, and I had to create a file: argent.hpp information for money. The problem is that the information is not displayed.


      argent.hpp

      Code
      #include "player_sys.sqf"
      
      
      
      
      class Life_argent {
      	idd = 2001;
          movingEnable = 1;
          enableSimulation = 1;
      
      
      
      
          class controlsBackground {
              class life_RscPicture_1200: life_RscPicture
      		{
      			idc = -1;
      			text = "textures\hud\iphone.paa";
      			x = 0.645204 * safezoneW + safezoneX;
      			y = 0.302027 * safezoneH + safezoneY;
      			w = 0.414869 * safezoneW;
      			h = 0.7259 * safezoneH;
      		};
      
      
      
      
              class Title: Life_RscTitle 
      		{
                  colorBackground[] = {0, 0, 0, 1};
                  idc = -1;
                  text = "$STR_PM_Title";
                  x = 0.732362 * safezoneW + safezoneX;
      			y = 0.368042 * safezoneH + safezoneY;
      			w = 0.136 * safezoneW;
      			h = 0.021993 * safezoneH;
              };
      
      		class moneyStatusInfo: Life_RscStructuredText {
                  idc = 2015;
                  sizeEx = 0.020;
                  text = "";
                  x = 0.738585 * safezoneW + safezoneX;
      			y = 0.401032 * safezoneH + safezoneY;
      			w = 0.124479 * safezoneW;
      			h = 0.120961 * safezoneH;
              };
      
      
      
      
              class PlayersName: Title 
      		{
                  idc = carry_weight;
                  style = 1;
                  text = "";
              };
          };
      
      	class controls {
      
      		class moneyEdit: Life_RscEdit {
                  idc = 2018;
                  text = "1";
                  sizeEx = 0.030;
                  x = 0.738585 * safezoneW + safezoneX;
      			y = 0.532989 * safezoneH + safezoneY;
      			w = 0.124479 * safezoneW;
      			h = 0.021993 * safezoneH;
              };
      
      		class NearPlayers: Life_RscCombo {
                  idc = 2022;
                  x = 0.738585 * safezoneW + safezoneX;
      			y = 0.565979 * safezoneH + safezoneY;
      			w = 0.124479 * safezoneW;
      			h = 0.021993 * safezoneH;
              };
      
      		class moneyDrop: NRD_RscButton_Frenchis {
                  idc = 2001;
                  text = "$STR_Global_Give";
                  onButtonClick = "[] call life_fnc_giveMoney";
                  x = 0.738585 * safezoneW + safezoneX;
      			y = 0.598968 * safezoneH + safezoneY;
      			w = 0.124479 * safezoneW;
      			h = 0.0439859 * safezoneH;
              };
      
      		class ButtonClose: Life_Invisible 
      		{
                  idc = -1;
                  onButtonClick = "closeDialog 0;";
                  x = 0.788334 * safezoneW + safezoneX;
      			y = 0.785961 * safezoneH + safezoneY;
      			w = 0.0259293 * safezoneW;
      			h = 0.043994 * safezoneH;
              };
      	};
      };
      Alles anzeigen

      Altis Life 4.5

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 28. Oktober 2016 um 15:25
      Code
      [] call SOCK_fnc_dataQuery;
      waitUntil {life_session_completed};
      0 cutText[localize "STR_Init_ClientFinish","BLACK FADED"];
      0 cutFadeOut 9999999;
      
      
      
      
      //diag_log "::Life Client:: Group Base Execution";
      [] spawn life_fnc_escInterupt;
      
      
      
      
      diag_log "::Client:: Pruefe Personalausweisdaten.";
      0 cutText ["Ueberpruefe Daten des Personalausweises...","BLACK FADED"];
      [] call fvs_fnc_perso_laden;
      0 cutFadeOut 99999999;
      waitUntil{fvs_persoReady};
      0 cutFadeOut 99999999;
      Waituntil {fvs_persoReady};
      Alles anzeigen
    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 28. Oktober 2016 um 01:01

      @Rom It going ! new hud player_inv I start the ID card within 1 week

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 27. Oktober 2016 um 14:47

      @Rom I will not go all the gui, if you had the parameter editor gui btw

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 27. Oktober 2016 um 14:24

      Thank you very much ! I will now focus on the graphics of the identity card

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 27. Oktober 2016 um 14:18

      @Rom Nice ! I said earlier before your answer ;)

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 27. Oktober 2016 um 13:17

      @Rom

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 27. Oktober 2016 um 12:13

      FIX

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 27. Oktober 2016 um 12:01

      Error ;)

      Dateien

      arma3server_2016-10-27_11-52-08.txt 116,07 kB – 223 Downloads
    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 27. Oktober 2016 um 11:34

      @Rom
      can you name the files modified by me that I check. As your running 4.5 but when I replace the file as in 3.1.4.8 but with those of the 4.5 it does not work. Thank you

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 26. Oktober 2016 um 22:12
      Zitat von nox

      Please, write it in englisch. That will be much better... :D

      Yes sorry ^^ I said that I reinstalled tonight and I sent my logs

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 26. Oktober 2016 um 20:49

      Ich mache eine Installation von diesem Abend und ich sie schicken

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 25. Oktober 2016 um 00:40

      Yes I have a Config_Perso.hpp

      Zitat von Rom

      Did you include the Config_Perso.hpp in your missionfolder and in Description.ext?Your errorlogs?


      Nothing in the logs

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Blayfix
      • 24. Oktober 2016 um 09:27

      I have a problem whith scripts

      screenshot_31.png

    • [TUT] Map Filter - Custom Filter

      • Blayfix
      • 27. September 2016 um 09:04

      Ce n'est pas exactement le même drax ;)

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von Native-Servers.com? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Benutzerkonto erstellen

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™