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    4. ArmA Series - ArmA 3 / Reforger
    5. Tutorials & Releases

    [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Altis Life
    • Rom
    • 19. Oktober 2016 um 22:22
    • Rom
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      • 27. Oktober 2016 um 12:35
      • #101
      Zitat von Blayfix

      Error ;)

      Something went wrong in fn_setupActions.sqf

      Spoiler anzeigen


      Error in expression < 1 && speed cursorTarget < 1)']];
      };
      };
      };
      >
      Error position: <};
      >
      Error Missing {
      File mpmissions\Frenchis.[lexicon]Tanoa[/lexicon]\core\fn_setupActions.sqf, line 40
      Error in expression < 1 && speed cursorTarget < 1)']];
      };
      };
      };
      >
      Error position: <};
      >
      Error Missing {
      File mpmissions\Frenchis.[lexicon]Tanoa[/lexicon]\core\fn_setupActions.sqf, line 40


      But I think it is not the problem for the empty dialog and check the error, maybe you can't show a player your id card.

      Zitat von Blayfix

      can you name the files modified by me that I check. As your running 4.5 but when I replace the file as in 3.1.4.8 but with those of the 4.5 it does not work.

      I tested it with versions 3.1.4.8 and 4.5 (think 4.4r3 too).
      Check this files:

      • description.ext -> #include... and is the "Config_Perso.hpp" in the correct folder
      • Functions.h/hpp -> be sure that the complete paket is there from this tutorial/Mission.Altis (<- buttom) functions.h/hpp
      • folder "perso" from Mission.Altis\core\pmenu\ in this folder MyMission.Map\core\pmenu\

      I think that must be all thinking

      Wenn ich etwas missverstanden habe, hoppala

    • Blayfix
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      • 27. Oktober 2016 um 13:17
      • #102

      @Rom

    • Rom
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      • 27. Oktober 2016 um 14:15
      • #103
      Zitat von Blayfix

      @Rom

      Check your fn_configuration.sqf. Maybe some vars are mission like fvs_hakenregeln.
      Complete list of vars, wich you have to add to fn_configuration.sqf:

      Code: fn_configuration.sqf
      fvs_persoReady = false;
      fvs_hakenregeln = false;
      fvs_checking = false;
      fvs_hakenrichtig = false;
      fvs_namenInfo = false;
      fvs_checking_a = false;
      fvs_namen_a = false;
      fvs_hakendaten = false;

      -
      And what was missing/where was the problem with the empty dialog? :D

      Wenn ich etwas missverstanden habe, hoppala

    • Blayfix
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      • 27. Oktober 2016 um 14:18
      • #104

      @Rom Nice ! I said earlier before your answer ;)

    • Blayfix
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      • 27. Oktober 2016 um 14:24
      • #105

      Thank you very much ! I will now focus on the graphics of the identity card

    • Rom
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      • 27. Oktober 2016 um 14:38
      • #106
      Zitat von Blayfix

      Thank you very much ! I will now focus on the graphics of the identity card

      You can use personalausweis (englisch version).paa. Rename this to personalausweis.paa and delete the German version. You can also create an own picture

      Wenn ich etwas missverstanden habe, hoppala

    • Blayfix
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      • 27. Oktober 2016 um 14:47
      • #107

      @Rom I will not go all the gui, if you had the parameter editor gui btw

    • Blayfix
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      • 28. Oktober 2016 um 01:01
      • #108

      @Rom It going ! new hud player_inv I start the ID card within 1 week

    • Zentoris
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      • 28. Oktober 2016 um 01:23
      • #109

      Are you sure you want to use real Apple Icons? Could get you in some heavy Trouble....

    • Saturin78
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      • 28. Oktober 2016 um 09:48
      • #110

      Hallo,

      also ich habe versucht das ganze an meine 4.0 anzupassen. Diese Version verwendet die exDB2 und diese ini-Dateien. In die Ini-Datei habe ich nun folgendes eingetragen:

      Spoiler anzeigen


      ;;______________________________________________________________
      ;;Personalausweis
      ;;


      [requestPersoWest]
      ;;


      SQL1_1 = SELECT persoCop FROM perso WHERE pid=?;
      SQL1_INPUTS = 1


      OUTPUT = 1-string


      ;;______________________________________________________________


      [requestPersoEast]
      ;;


      SQL1_1 = SELECT persoEast FROM perso WHERE pid=?;
      SQL1_INPUTS = 1


      OUTPUT = 1-string


      ;;______________________________________________________________


      [requestPersoCivilian]
      ;;


      SQL1_1 = SELECT persoCiv FROM perso WHERE pid=?;
      SQL1_INPUTS = 1


      Number of Inputs = 1
      OUTPUT = 1-string


      ;;______________________________________________________________


      [requestPersoIndependent]
      ;;


      SQL1_1 = SELECT persoMed FROM perso WHERE pid=?;
      SQL1_INPUTS = 1


      OUTPUT = 1-string


      ;;______________________________________________________________


      [updatePersoCivilian]
      ;;


      SQL1_1 = UPDATE perso SET persoCiv=? WHERE pid=?


      Number of Inputs = 2
      SQL1_INPUTS = 2


      ;;______________________________________________________________


      [updatePersoEast]
      ;;


      SQL1_1 = UPDATE perso SET persoEast=? WHERE pid=?


      Number of Inputs = 2
      SQL1_INPUTS = 1,2


      ;;______________________________________________________________


      [updatePersoWest]
      ;;


      SQL1_1 = UPDATE perso SET persoCop=? WHERE pid=?


      Number of Inputs = 2
      SQL1_INPUTS = 1,2


      ;;______________________________________________________________


      [updatePersoIndependent]
      ;;


      SQL1_1 = UPDATE perso SET persoMed=? WHERE pid=?


      Number of Inputs = 2
      SQL1_INPUTS = 1,2


      ;;______________________________________________________________


      [insertPerso]
      SQL1_1 = INSERT INTO perso(pid, persoCop, persoMed, persoCiv, persoEast) VALUES (?,'[]','[]','[]','[]');


      Number of Inputs = 1
      SQL1_INPUTS = 1


      ;;______________________________________________________________

      in den RPT-Logs bekomme ich nun diesen Fehler, wenn ich einen Perso anlegen will. (Auswahl und alles geht Problemlos). Ich bleibe halt bei der Erstellung des Persos stecken. Er trägt auch garnichts in die DB ein.

      Spoiler anzeigen


      ------------->
      Fehler Name: Undefinierte Funktion
      15:26:45 Error in expression <ergebnis = [_queryResult select 0] call DB_fnc_mresToArray;
      15:26:45 Error position: <DB_fnc_mresToArray;
      15:26:45 Error Undefined variable in expression: db_fnc_mrestoarray
      15:26:45 File life_server\Functions\MySQL\perso\fn_persoRequest.sqf, line 51
      ------------->

      LOG FILTER BY SHINJI
      OUTPUT WAS WRITTEN ON 22.10.2016 15:37:42
      OUTPUT CONTENT ->

      im DB Log steht das drin:

      Spoiler anzeigen


      extDB2: Version: 65
      extDB2: https://github.com/Torndeco/extDB2
      extDB2: Windows Version
      Message: All development for extDB2 is done on a Linux Dedicated Server
      Message: If you would like to Donate to extDB2 Development
      Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
      Message: Also leave a message if there is any particular feature you would like to see added.
      Message: Thanks for all the people that have donated.
      Message: Torndeco: 20/02/15


      extDB2: Found [lexicon]extdb[/lexicon]-conf.ini
      extDB2: Detected 8 Cores, Setting up 6 Worker Threads


      [15:14:55:113474 +02:00] [Thread 1172] extDB2: Database Type: MySQL
      [15:14:55:115478 +02:00] [Thread 1172] extDB2: Database Session Pool Started
      [15:14:55:116477 +02:00] [Thread 1172] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\server\Testserver\@extDB2\[lexicon]extDB[/lexicon]\sql_custom_v2\altis-life-rpg-4.ini
      [15:14:55:116477 +02:00] [Thread 1172] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available

      [15:18:37:957376 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Input String requestPersoCivilian:any:xxxxxxxxxxxxxxxxxxxxx
      [15:18:37:957376 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Expected: 1 Got: 2
      [15:19:17:496437 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: wrong bind parameters count [statemnt]: UPDATE perso SET persoCiv=? WHERE pid=?
      [15:19:17:496437 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:19:17:496437 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: updatePersoCivilian:["[NW] Ivan Antonov","57","M","0","Frickestrasse","xxxxxxxxxxx","[email protected]","180","102","20","11","1978","32449","5","1"]:xxxxxxxxxxxxxxxxxxxxx
      [15:19:17:651586 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Input String requestPersoCivilian:any:xxxxxxxxxxxxxxxxxxxxxx
      [15:19:17:651586 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Expected: 1 Got: 2
      [15:19:42:344063 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: wrong bind parameters count [statemnt]: UPDATE perso SET persoCiv=? WHERE pid=?
      [15:19:42:345064 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:19:42:345064 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: updatePersoCivilian:["[NW] Ivan Antonov","85","M","A","Kleine Felswand","xxxxxxxxxxx","[email protected]","170","55","1","1","1950","39071","0","23"]:xxxxxxxxxxxxxxxxxxxx
      [15:19:42:498211 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Input String requestPersoCivilian:any:xxxxxxxxxxxxxxxxxxxxxxxxx
      [15:19:42:498211 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Expected: 1 Got: 2

      Die Dateien die ich abgeändert habe habe ich angehängt. Außerdem habe ich diese mresToArray und mresArray nicht auf meinem Server. Ich hatte dazu @Shinji gefragt und er meinte zu mir dass diese Dateien unnötig sind, weil das ab der Version 4 ohne die Dateien funktioniert die sind deswegen auch rausgeflogen. Aber die müssen auch unnötig sein, da sonst ja alles funktioniert, aber ich denke da muß ein anderer Aufruf rein. Jetzt dachte ich frag hier einfach mal nach, ob jemand was weiß.

      Dateien

      fn_persoInsert.sqf 1,87 kB – 108 Downloads fn_persoRequest.sqf 2,15 kB – 125 Downloads fn_persoUpdate.sqf 1,76 kB – 125 Downloads

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • GermanBolle
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      • 28. Oktober 2016 um 15:10
      • #111

      Hallo,

      Kann mir einer sagen wie ich das behoben bekomme


      Ich habe es schon selber versucht aber hat nichts gebracht. Ich habe das TuT auch schon zwi mal nach kontrolliert und ich auch alles so habe wie es sein soll aber es kommt immer wieder dieser Fehler.

      Ich habe die A3L version 4.5 mit extbd2

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • Blayfix
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      • 28. Oktober 2016 um 15:25
      • #112
      Code
      [] call SOCK_fnc_dataQuery;
      waitUntil {life_session_completed};
      0 cutText[localize "STR_Init_ClientFinish","BLACK FADED"];
      0 cutFadeOut 9999999;
      
      
      
      
      //diag_log "::Life Client:: Group Base Execution";
      [] spawn life_fnc_escInterupt;
      
      
      
      
      diag_log "::Client:: Pruefe Personalausweisdaten.";
      0 cutText ["Ueberpruefe Daten des Personalausweises...","BLACK FADED"];
      [] call fvs_fnc_perso_laden;
      0 cutFadeOut 99999999;
      waitUntil{fvs_persoReady};
      0 cutFadeOut 99999999;
      Waituntil {fvs_persoReady};
      Alles anzeigen
    • GermanBolle
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      • 28. Oktober 2016 um 15:41
      • #113

      immer noch das selbe problem

      Code: init.sqf
      #include "..\script_macros.hpp"
      /*
          File: init.sqf
          Author:
          Description:
          Master client initialization file
      */
      private ["_handle","_timeStamp","_server_isReady","_extDB_notLoaded"];
      life_firstSpawn = true;
      life_session_completed = false;
      0 cutText[localize "STR_Init_ClientSetup","BLACK FADED"];
      0 cutFadeOut 9999999;
      _timeStamp = diag_tickTime;
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log "--------------------------------- Starting Altis Life Client Init ----------------------------------";
      diag_log "------------------------------------------ Version 4.5 -------------------------------------------";
      diag_log "----------------------------------------------------------------------------------------------------";
      waitUntil {!isNull player && player == player}; //Wait till the player is ready
      [] call compile preprocessFileLineNumbers "core\clientValidator.sqf";
      enableSentences false;
      //Setup initial client core functions
      diag_log "::Life Client:: Initialization Variables";
      [] call compile preprocessFileLineNumbers "core\configuration.sqf";
      diag_log "::Life Client:: Variables initialized";
      diag_log "::Life Client:: Setting up Eventhandlers";
      [] call life_fnc_setupEVH;
      diag_log "::Life Client:: Eventhandlers completed";
      diag_log "::Life Client:: Setting up user actions";
      [] call life_fnc_setupActions;
      diag_log "::Life Client:: User actions completed";
      diag_log "::Life Client:: Waiting for server functions to transfer..";
      waitUntil {(!isNil "TON_fnc_clientGangLeader")};
      diag_log "::Life Client:: Received server functions.";
      0 cutText [localize "STR_Init_ServerReady","BLACK FADED"];
      0 cutFadeOut 99999999;
      diag_log "::Life Client:: Waiting for the server to be ready..";
      waitUntil{!isNil "life_HC_isActive"};
      if (life_HC_isActive) then {
          waitUntil{!isNil "life_HC_server_isReady" && !isNil "life_HC_server_extDB_notLoaded"};
          _server_isReady = life_HC_server_isReady;
          _extDB_notLoaded = life_HC_server_extDB_notLoaded;
      } else {
          waitUntil{!isNil "life_server_isReady" && !isNil "life_server_extDB_notLoaded"};
          _server_isReady = life_server_isReady;
          _extDB_notLoaded = life_server_extDB_notLoaded;
      };
      waitUntil{_server_isReady};
      if (_extDB_notLoaded isEqualType []) exitWith {
          diag_log (_extDB_notLoaded select 1);
          999999 cutText [localize "STR_Init_ExtdbFail","BLACK FADED"];
          999999 cutFadeOut 99999999;
      };
      [] call SOCK_fnc_dataQuery;
      waitUntil {life_session_completed};
      0 cutText[localize "STR_Init_ClientFinish","BLACK FADED"];
      0 cutFadeOut 9999999;
      //diag_log "::Life Client:: Group Base Execution";
      [] spawn life_fnc_escInterupt;
      diag_log "::Client:: Pruefe Personalausweisdaten.";
      0 cutText ["Ueberpruefe Daten des Personalausweises...","BLACK FADED"];
      [] call fvs_fnc_perso_laden;
      0 cutFadeOut 99999999;
      waitUntil{fvs_persoReady};
      0 cutFadeOut 99999999;
      Waituntil {fvs_persoReady};
      //Set bank amount for new players
      switch (playerSide) do {
          case west: {
              life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_cop");
          };
          case civilian: {
              life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_civ");
          };
          case independent: {
              life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med");
          };
      };
      switch (playerSide) do {
          case west: {
              _handle = [] spawn life_fnc_initCop;
              waitUntil {scriptDone _handle};
          };
          case civilian: {
              //Initialize Civilian Settings
              _handle = [] spawn life_fnc_initCiv;
              waitUntil {scriptDone _handle};
          };
          case independent: {
              //Initialize Medics and blah
              _handle = [] spawn life_fnc_initMedic;
              waitUntil {scriptDone _handle};
          };
      };
      player setVariable ["restrained",false,true];
      player setVariable ["Escorting",false,true];
      player setVariable ["transporting",false,true];
      player setVariable ["playerSurrender",false,true];
      diag_log "Past Settings Init";
      [] execFSM "core\fsm\client.fsm";
      diag_log "Executing client.fsm";
      waitUntil {!(isNull (findDisplay 46))};
      diag_log "Display 46 Found";
      (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call life_fnc_keyHandler"];
      player addRating 99999999;
      [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
      0 cutText ["","BLACK IN"];
      [] call life_fnc_hudSetup;
      /* Set up frame-by-frame handlers */
      LIFE_ID_PlayerTags = ["LIFE_PlayerTags","onEachFrame","life_fnc_playerTags"] call BIS_fnc_addStackedEventHandler;
      LIFE_ID_RevealObjects = ["LIFE_RevealObjects","onEachFrame","life_fnc_revealObjects"] call BIS_fnc_addStackedEventHandler;
      player setVariable ["steam64ID",getPlayerUID player];
      player setVariable ["realname",profileName,true];
      life_fnc_moveIn = compileFinal
      "
          life_disable_getIn = false;
          player moveInCargo (_this select 0);
          life_disable_getOut = true;
      ";
      life_fnc_RequestClientId = player;
      publicVariableServer "life_fnc_RequestClientId"; //Variable OwnerID for HeadlessClient
      [] spawn life_fnc_survival;
      [] spawn {
          for "_i" from 0 to 1 step 0 do {
              waitUntil{(!isNull (findDisplay 49)) && (!isNull (findDisplay 602))}; // Check if Inventory and ESC dialogs are open
              (findDisplay 49) closeDisplay 2; // Close ESC dialog
              (findDisplay 602) closeDisplay 2; // Close Inventory dialog
          };
      };
      CONSTVAR(life_paycheck); //Make the paycheck static.
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 0) then {player enableFatigue false;};
      if (LIFE_SETTINGS(getNumber,"pump_service") isEqualTo 1) then{
          [] execVM "core\fn_setupStationService.sqf";
      };
      if (life_HC_isActive) then {
          [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["HC_fnc_wantedProfUpdate",HC_Life];
      } else {
          [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["life_fnc_wantedProfUpdate",RSERV];
      };
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log format ["               End of Altis Life Client Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "----------------------------------------------------------------------------------------------------";
      Alles anzeigen

      so sieht sie bei mir aus.

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • Rom
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      • 28. Oktober 2016 um 16:17
      • #114
      Zitat von hahahoho

      Hallo,

      Kann mir einer sagen wie ich das behoben bekomme


      Ich habe es schon selber versucht aber hat nichts gebracht. Ich habe das TuT auch schon zwi mal nach kontrolliert und ich auch alles so habe wie es sein soll aber es kommt immer wieder dieser Fehler.

      Ich habe die A3L version 4.5 mit extbd2

      Hast du die Scripts korrekt in der Functions.h/hpp angegeben? Denn aus dem Error schließe, dass dem nicht so ist (undefined variable ...)

      @Saturin78,
      Schaue ich mir später an (Handy)

      Wenn ich etwas missverstanden habe, hoppala

    • GermanBolle
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      • 28. Oktober 2016 um 16:23
      • #115
      Code
      class felixvonstudsinske {
      	tag = "fvs";
      	class perso {
      	file = "core\pmenu\perso";
      	class perso_laden {};
      	class persoCheck {};
      	class persoCheck_aenderung {};
      	class persoErgebnis {};
      	class persoNeu {};
      	class updateTag {};
      	class updateTagA {};
      	class updateMonat {};
      	class updateMonatA {};
      	class updateHsnr {};
      	class updateHsnrA {};
      	class updateStrasse {};
      	class updateStrasseA {};
      	class persoBeantragen {};
      	class persoBeantragenAenderung {};
      	class persoInteractionMenu {};
      	class zeigePerso {};
      	class updatePersoBild {};
      	class updatePersoBildA {};
      	class aenderePerso {};
          };
      };
      Alles anzeigen

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • Rom
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      • 28. Oktober 2016 um 19:27
      • #116
      Zitat von Saturin78

      Hallo,

      also ich habe versucht das ganze an meine 4.0 anzupassen. Diese Version verwendet die exDB2 und diese ini-Dateien. In die Ini-Datei habe ich nun folgendes eingetragen:

      Spoiler anzeigen


      ;;______________________________________________________________
      ;;Personalausweis
      ;;


      [requestPersoWest]
      ;;


      SQL1_1 = SELECT persoCop FROM perso WHERE pid=?;
      SQL1_INPUTS = 1


      OUTPUT = 1-string


      ;;______________________________________________________________


      [requestPersoEast]
      ;;


      SQL1_1 = SELECT persoEast FROM perso WHERE pid=?;
      SQL1_INPUTS = 1


      OUTPUT = 1-string


      ;;______________________________________________________________


      [requestPersoCivilian]
      ;;


      SQL1_1 = SELECT persoCiv FROM perso WHERE pid=?;
      SQL1_INPUTS = 1


      Number of Inputs = 1
      OUTPUT = 1-string


      ;;______________________________________________________________


      [requestPersoIndependent]
      ;;


      SQL1_1 = SELECT persoMed FROM perso WHERE pid=?;
      SQL1_INPUTS = 1


      OUTPUT = 1-string


      ;;______________________________________________________________


      [updatePersoCivilian]
      ;;


      SQL1_1 = UPDATE perso SET persoCiv=? WHERE pid=?


      Number of Inputs = 2
      SQL1_INPUTS = 2


      ;;______________________________________________________________


      [updatePersoEast]
      ;;


      SQL1_1 = UPDATE perso SET persoEast=? WHERE pid=?


      Number of Inputs = 2
      SQL1_INPUTS = 1,2


      ;;______________________________________________________________


      [updatePersoWest]
      ;;


      SQL1_1 = UPDATE perso SET persoCop=? WHERE pid=?


      Number of Inputs = 2
      SQL1_INPUTS = 1,2


      ;;______________________________________________________________


      [updatePersoIndependent]
      ;;


      SQL1_1 = UPDATE perso SET persoMed=? WHERE pid=?


      Number of Inputs = 2
      SQL1_INPUTS = 1,2


      ;;______________________________________________________________


      [insertPerso]
      SQL1_1 = INSERT INTO perso(pid, persoCop, persoMed, persoCiv, persoEast) VALUES (?,'[]','[]','[]','[]');


      Number of Inputs = 1
      SQL1_INPUTS = 1


      ;;______________________________________________________________

      in den RPT-Logs bekomme ich nun diesen Fehler, wenn ich einen Perso anlegen will. (Auswahl und alles geht Problemlos). Ich bleibe halt bei der Erstellung des Persos stecken. Er trägt auch garnichts in die DB ein.

      Spoiler anzeigen


      ------------->
      Fehler Name: Undefinierte Funktion
      15:26:45 Error in expression <ergebnis = [_queryResult select 0] call DB_fnc_mresToArray;
      15:26:45 Error position: <DB_fnc_mresToArray;
      15:26:45 Error Undefined variable in expression: db_fnc_mrestoarray
      15:26:45 File life_server\Functions\MySQL\perso\fn_persoRequest.sqf, line 51
      ------------->

      LOG FILTER BY SHINJI
      OUTPUT WAS WRITTEN ON 22.10.2016 15:37:42
      OUTPUT CONTENT ->

      im DB Log steht das drin:

      Spoiler anzeigen


      extDB2: Version: 65
      extDB2: https://github.com/Torndeco/extDB2
      extDB2: Windows Version
      Message: All development for extDB2 is done on a Linux Dedicated Server
      Message: If you would like to Donate to extDB2 Development
      Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
      Message: Also leave a message if there is any particular feature you would like to see added.
      Message: Thanks for all the people that have donated.
      Message: Torndeco: 20/02/15


      extDB2: Found [lexicon]extdb[/lexicon]-conf.ini
      extDB2: Detected 8 Cores, Setting up 6 Worker Threads


      [15:14:55:113474 +02:00] [Thread 1172] extDB2: Database Type: MySQL
      [15:14:55:115478 +02:00] [Thread 1172] extDB2: Database Session Pool Started
      [15:14:55:116477 +02:00] [Thread 1172] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\server\Testserver\@extDB2\[lexicon]extDB[/lexicon]\sql_custom_v2\altis-life-rpg-4.ini
      [15:14:55:116477 +02:00] [Thread 1172] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available

      [15:18:37:957376 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Input String requestPersoCivilian:any:xxxxxxxxxxxxxxxxxxxxx
      [15:18:37:957376 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Expected: 1 Got: 2
      [15:19:17:496437 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: wrong bind parameters count [statemnt]: UPDATE perso SET persoCiv=? WHERE pid=?
      [15:19:17:496437 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:19:17:496437 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: updatePersoCivilian:["[NW] Ivan Antonov","57","M","0","Frickestrasse","xxxxxxxxxxx","[email protected]","180","102","20","11","1978","32449","5","1"]:xxxxxxxxxxxxxxxxxxxxx
      [15:19:17:651586 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Input String requestPersoCivilian:any:xxxxxxxxxxxxxxxxxxxxxx
      [15:19:17:651586 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Expected: 1 Got: 2
      [15:19:42:344063 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: wrong bind parameters count [statemnt]: UPDATE perso SET persoCiv=? WHERE pid=?
      [15:19:42:345064 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:19:42:345064 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: updatePersoCivilian:["[NW] Ivan Antonov","85","M","A","Kleine Felswand","xxxxxxxxxxx","[email protected]","170","55","1","1","1950","39071","0","23"]:xxxxxxxxxxxxxxxxxxxx
      [15:19:42:498211 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Input String requestPersoCivilian:any:xxxxxxxxxxxxxxxxxxxxxxxxx
      [15:19:42:498211 +02:00] [Thread 2864] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Expected: 1 Got: 2

      Die Dateien die ich abgeändert habe habe ich angehängt. Außerdem habe ich diese mresToArray und mresArray nicht auf meinem Server. Ich hatte dazu @Shinji gefragt und er meinte zu mir dass diese Dateien unnötig sind, weil das ab der Version 4 ohne die Dateien funktioniert die sind deswegen auch rausgeflogen. Aber die müssen auch unnötig sein, da sonst ja alles funktioniert, aber ich denke da muß ein anderer Aufruf rein. Jetzt dachte ich frag hier einfach mal nach, ob jemand was weiß.

      Alles anzeigen

      Nabend, ich habe mal etwas Zeit gefunden (im Anhang nochmal die geänderten Dateien - ungetestet!):
      Bei den vorgefertigten Statement hast du bei updatePersoCivilian -> SQL1_INPUTS etwas vergessen: 1,

      In der fn_persoUpdate.sqf hast du statt eines vorgefertigten format ["updatePersoCivilian:%1:%2",_insert, _uid]; einen normalen noch drinnen gehabt und sogar falsch? :o

      Schaue nochmal in die fn_persoRequest.sqf rein:
      Etwa Zeile 50 mit DB_fnc_mresToArray: Diese Zeile ausklammern und folgendes darunter einfügen:

      _ergebnis = (_queryResult select 0);


      Sieht bspw. so aus:

      Spoiler anzeigen


      _queryResult = [_query,2] call DB_fnc_asyncCall;
      //_ergebnis = [_queryResult select 0] call DB_fnc_mresToArray;
      _ergebnis = (_queryResult select 0); // neu


      Einfach mal testen und Rückmeldung geben :)

      @hahahoho,

      bitte poste doch mal deine vollständigen Server- und Clientlogs sowie deine komplette Functions.h/hpp


      Grüße

      Rom

      Dateien

      fn_persoInsert.sqf 1,87 kB – 138 Downloads fn_persoRequest.sqf 2,2 kB – 163 Downloads fn_persoUpdate.sqf 1,88 kB – 153 Downloads test_statements.ini.txt 1,94 kB – 172 Downloads

      Wenn ich etwas missverstanden habe, hoppala

    • GermanBolle
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      • 28. Oktober 2016 um 19:47
      • #117

      Ich habe nur ein Client log da ich alles erst Local zusammen stelle und wenn es richitg ist es dann erst auf die mp tauglichkeit teste.

      Dateien

      Client RPT.txt 286,38 kB – 326 Downloads

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • Rom
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      • 28. Oktober 2016 um 19:59
      • #118
      Zitat von hahahoho

      Ich habe nur ein Client log da ich alles erst Local zusammen stelle und wenn es richitg ist es dann erst auf die mp tauglichkeit teste.

      ->

      Zitat von Rom

      sowie deine komplette Functions.h/hpp

      Wenn ich etwas missverstanden habe, hoppala

    • GermanBolle
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      • 28. Oktober 2016 um 20:08
      • #119
      Code: Functions.hpp
      class Socket_Reciever {
          tag = "SOCK";
          class SQL_Socket {
              file = "core\session";
              class dataQuery {};
              class insertPlayerInfo {};
              class requestReceived {};
              class syncData {};
              class updatePartial {};
              class updateRequest {};
          };
      };
      
      
      
      
      class Life_Client_Core {
          tag = "life";
      
      
      
      
          class Master_Directory {
              file = "core";
              class initCiv {};
              class initCop {};
              class initMedic {};
              class setupActions {};
              class setupEVH {};
              class survival {};
              class welcomeNotification {};
          };
      
      
      
      
          class Actions {
              file = "core\actions";
              class arrestAction {};
              class buyLicense {};
              class captureHideout {};
              class catchFish {};
              class dpFinish {};
              class dropFishingNet {};
              class escortAction {};
              class gather {};
              class getDPMission {};
              class gutAnimal {};
              class healHospital {};
              class impoundAction {};
              class mine {};
              class newsBroadcast {};
              class packupSpikes {};
              class pickupItem {};
              class pickupMoney {};
              class postBail {};
              class processAction {};
              class pulloutAction {};
              class putInCar {};
              class removeContainer {};
              class repairTruck {};
              class restrainAction {};
              class robAction {};
              class searchAction {};
              class searchVehAction {};
              class seizePlayerAction {};
              class serviceChopper {};
              class stopEscorting {};
              class storeVehicle {};
              class surrender {};
              class ticketAction {};
              class unrestrain {};
          };
      
      
      
      
          class Admin {
              file = "core\admin";
              class adminCompensate {};
              class adminDebugCon {};
              class adminFreeze {};
              class admingetID {};
              class adminGodMode {};
              class adminid {};
              class admininfo {};
              class adminMarkers {};
              class adminMenu {};
              class adminQuery {};
              class adminSpectate {};
              class adminTeleport {};
              class adminTpHere {};
          };
      
      
      
      
          class Civilian {
              file = "core\civilian";
              class civLoadout {};
              class civMarkers {};
              class demoChargeTimer {};
              class freezePlayer {};
              class jail {};
              class jailMe {};
              class knockedOut {};
              class knockoutAction {};
              class removeLicenses {};
              class robPerson {};
              class robReceive {};
              class tazed {};
          };
      
      
      
      
          class Config {
              file = "core\config";
              class houseConfig {};
              class itemWeight {};
              class vehicleAnimate {};
              class vehicleWeightCfg {};
          };
      
      
      
      
          class Cop {
              file = "core\cop";
              class bountyReceive {};
              class containerInvSearch {};
              class copInteractionMenu {};
              class copLights {};
              class copLoadout {};
              class copMarkers {};
              class copSearch {};
              class copSiren {};
              class doorAnimate {};
              class fedCamDisplay {};
              class licenseCheck {};
              class licensesRead {};
              class questionDealer {};
              class radar {};
              class repairDoor {};
              class restrain {};
              class searchClient {};
              class seizeClient {};
              class sirenLights {};
              class spikeStripEffect {};
              class ticketGive {};
              class ticketPaid {};
              class ticketPay {};
              class ticketPrompt {};
              class vehInvSearch {};
              class wantedGrab {};
          };
      
      
      
      
          class Dialog_Controls {
              file = "dialog\function";
              class bankDeposit {};
              class bankTransfer {};
              class bankWithdraw {};
              class displayHandler {};
              class gangDeposit {};
              class gangWithdraw {};
              class garageLBChange {};
              class impoundMenu {};
              class progressBar {};
              class safeFix {};
              class safeInventory {};
              class safeOpen {};
              class safeTake {};
              class sellGarage {};
              class setMapPosition {};
              class spawnConfirm {};
              class spawnMenu {};
              class spawnPointCfg {};
              class spawnPointSelected {};
              class unimpound {};
              class vehicleGarage {};
              class wireTransfer {};
          };
      
      
      
      
          class Functions {
              file = "core\functions";
              class AAN {};
              class accType {};
              class actionKeyHandler {};
              class animSync {};
              class calWeightDiff {};
              class clearVehicleAmmo {};
              class dropItems {};
              class escInterupt {};
              class fetchCfgDetails {};
              class fetchDeadGear {};
              class fetchVehInfo {};
              class isDamaged {};
              class giveDiff {};
              class handleDamage {};
              class handleInv {};
              class handleItem {};
              class hideObj {};
      		class hudSetup {};
              class hudUpdate {};
              class inventoryClosed {};
              class inventoryOpened {};
              class isUIDActive {};
              class keyHandler {};
              class loadDeadGear {};
              class loadGear {};
              class nearATM {};
              class nearestDoor {};
              class nearUnits {};
              class numberText {};
              class onFired {};
              class onTakeItem {};
              class playerSkins {};
              class playerTags {};
              class postNewsBroadcast {};
              class pullOutVeh {};
              class pushObject {};
              class receiveItem {};
              class receiveMoney {};
              class revealObjects {};
              class saveGear {};
              class searchPosEmpty {};
              class simDisable {};
              class stripDownPlayer {};
              class tazeSound {};
              class teleport {};
              class whereAmI {};
          };
      
      
      
      
          class Gangs {
              file = "core\gangs";
              class createGang {};
              class gangCreated {};
              class gangDisband {};
              class gangDisbanded {};
              class gangInvite {};
              class gangInvitePlayer {};
              class gangKick {};
              class gangLeave {};
              class gangMenu {};
              class gangNewLeader {};
              class gangUpgrade {};
              class initGang {};
          };
      
      
      
      
          class Housing {
              file = "core\housing";
              class buyHouse {};
              class buyHouseGarage {};
              class containerMenu {};
              class copBreakDoor {};
              class copHouseOwner {};
              class garageRefund {};
              class getBuildingPositions {};
              class houseMenu {};
              class initHouses {};
              class lightHouse {};
              class lightHouseAction {};
              class lockHouse {};
              class lockupHouse {};
              class placeContainer {};
              class PlayerInBuilding {};
              class raidHouse {};
              class sellHouse {};
              class sellHouseGarage {};
          };
      
      
      
      
          class Items {
              file = "core\items";
              class blastingCharge {};
              class boltcutter {};
              class defuseKit {};
              class flashbang {};
              class jerrycanRefuel {};
              class jerryRefuel {};
              class lockpick {};
              class placestorage {};
              class spikeStrip {};
              class storageBox {};
          };
      
      
      
      
          class Medical_System {
              file = "core\medical";
              class deathScreen {};
              class medicLights {};
              class medicLoadout {};
              class medicMarkers {};
              class medicRequest {};
              class medicSiren {};
              class medicSirenLights {};
              class onPlayerKilled {};
              class onPlayerRespawn {};
              class requestMedic {};
              class respawned {};
              class revived {};
              class revivePlayer {};
          };
      
      
      
      
          class Network {
              file = "core\functions\network";
              class broadcast {};
              class corpse {};
              class jumpFnc {};
              class say3D {};
              class setFuel {};
              class soundDevice {};
          };
      
      
      
      
          class Player_Menu {
              file = "core\pmenu";
              class cellphone {};
              class giveItem {};
              class giveMoney {};
              class keyDrop {};
              class keyGive {};
              class keyMenu {};
              class p_openMenu {};
              class p_updateMenu {};
              class pardon {};
              class removeItem {};
              class s_onChar {};
              class s_onCheckedChange {};
              class s_onSliderChange {};
              class settingsMenu {};
              class updateViewDistance {};
              class useItem {};
              class wantedAddP {};
              class wantedInfo {};
              class wantedList {};
              class wantedMenu {};
          };
      
      
      
      
          class Shops {
              file = "core\shops";
              class atmMenu {};
              class buyClothes {};
              class changeClothes {};
              class chopShopMenu {};
              class chopShopSelection {};
              class chopShopSell {};
              class clothingFilter {};
              class clothingMenu {};
              class fuelLBchange {};
              class fuelStatOpen {};
              class levelCheck {};
              class vehicleShop3DPreview {};
              class vehicleShopBuy {};
              class vehicleShopEnd3DPreview {};
              class vehicleShopInit3DPreview {};
              class vehicleShopLBChange {};
              class vehicleShopMenu {};
              class virt_buy {};
              class virt_menu {};
              class virt_sell {};
              class virt_update {};
              class weaponShopAccs {};
              class weaponShopBuySell {};
              class weaponShopFilter {};
              class weaponShopMags {};
              class weaponShopMenu {};
              class weaponShopSelection {};
          };
      
      
      
      
          class Vehicle {
              file = "core\vehicle";
              class addVehicle2Chain {};
              class colorVehicle {};
              class deviceMine {};
              class FuelRefuelcar {};
              class fuelStore {};
              class fuelSupply {};
              class lockVehicle {};
              class openInventory {};
              class vehiclecolor3DRefresh {};
              class vehicleOwners {};
              class vehicleWeight {};
              class vehInventory {};
              class vehStoreItem {};
              class vehTakeItem {};
              class vInteractionMenu {};
          };
      
      	class felixvonstudsinske {
      		tag = "fvs";
      	class perso {
      		file = "core\pmenu\perso";
      		class perso_laden {};
      		class persoCheck {};
      		class persoCheck_aenderung {};
      		class persoErgebnis {};
      		class persoNeu {};
      		class updateTag {};
      		class updateTagA {};
      		class updateMonat {};
      		class updateMonatA {};
      		class updateHsnr {};
      		class updateHsnrA {};
      		class updateStrasse {};
      		class updateStrasseA {};
      		class persoBeantragen {};
      		class persoBeantragenAenderung {};
      		class persoInteractionMenu {};
      		class zeigePerso {};
      		class updatePersoBild {};
      		class updatePersoBildA {};
      		class aenderePerso {};
      	};
      	};	
      };
      Alles anzeigen

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • Rom
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      • 28. Oktober 2016 um 20:19
      • #120

      Ich habe es mal korrigiert... Es gibt Beispiele om Paket.... Da darf man auch mal einen oder mehrere Blicke hinein werfen

      Code
      class Socket_Reciever {
       tag = "SOCK";
       class SQL_Socket {
       file = "core\session";
       class dataQuery {};
       class insertPlayerInfo {};
       class requestReceived {};
       class syncData {};
       class updatePartial {};
       class updateRequest {};
       };
      };
      
      
      
      
      class Life_Client_Core {
       tag = "life";
      
      
      
      
       class Master_Directory {
       file = "core";
       class initCiv {};
       class initCop {};
       class initMedic {};
       class setupActions {};
       class setupEVH {};
       class survival {};
       class welcomeNotification {};
       };
      
      
      
      
       class Actions {
       file = "core\actions";
       class arrestAction {};
       class buyLicense {};
       class captureHideout {};
       class catchFish {};
       class dpFinish {};
       class dropFishingNet {};
       class escortAction {};
       class gather {};
       class getDPMission {};
       class gutAnimal {};
       class healHospital {};
       class impoundAction {};
       class mine {};
       class newsBroadcast {};
       class packupSpikes {};
       class pickupItem {};
       class pickupMoney {};
       class postBail {};
       class processAction {};
       class pulloutAction {};
       class putInCar {};
       class removeContainer {};
       class repairTruck {};
       class restrainAction {};
       class robAction {};
       class searchAction {};
       class searchVehAction {};
       class seizePlayerAction {};
       class serviceChopper {};
       class stopEscorting {};
       class storeVehicle {};
       class surrender {};
       class ticketAction {};
       class unrestrain {};
       };
      
      
      
      
       class Admin {
       file = "core\admin";
       class adminCompensate {};
       class adminDebugCon {};
       class adminFreeze {};
       class admingetID {};
       class adminGodMode {};
       class adminid {};
       class admininfo {};
       class adminMarkers {};
       class adminMenu {};
       class adminQuery {};
       class adminSpectate {};
       class adminTeleport {};
       class adminTpHere {};
       };
      
      
      
      
       class Civilian {
       file = "core\civilian";
       class civLoadout {};
       class civMarkers {};
       class demoChargeTimer {};
       class freezePlayer {};
       class jail {};
       class jailMe {};
       class knockedOut {};
       class knockoutAction {};
       class removeLicenses {};
       class robPerson {};
       class robReceive {};
       class tazed {};
       };
      
      
      
      
       class Config {
       file = "core\config";
       class houseConfig {};
       class itemWeight {};
       class vehicleAnimate {};
       class vehicleWeightCfg {};
       };
      
      
      
      
       class Cop {
       file = "core\cop";
       class bountyReceive {};
       class containerInvSearch {};
       class copInteractionMenu {};
       class copLights {};
       class copLoadout {};
       class copMarkers {};
       class copSearch {};
       class copSiren {};
       class doorAnimate {};
       class fedCamDisplay {};
       class licenseCheck {};
       class licensesRead {};
       class questionDealer {};
       class radar {};
       class repairDoor {};
       class restrain {};
       class searchClient {};
       class seizeClient {};
       class sirenLights {};
       class spikeStripEffect {};
       class ticketGive {};
       class ticketPaid {};
       class ticketPay {};
       class ticketPrompt {};
       class vehInvSearch {};
       class wantedGrab {};
       };
      
      
      
      
       class Dialog_Controls {
       file = "dialog\function";
       class bankDeposit {};
       class bankTransfer {};
       class bankWithdraw {};
       class displayHandler {};
       class gangDeposit {};
       class gangWithdraw {};
       class garageLBChange {};
       class impoundMenu {};
       class progressBar {};
       class safeFix {};
       class safeInventory {};
       class safeOpen {};
       class safeTake {};
       class sellGarage {};
       class setMapPosition {};
       class spawnConfirm {};
       class spawnMenu {};
       class spawnPointCfg {};
       class spawnPointSelected {};
       class unimpound {};
       class vehicleGarage {};
       class wireTransfer {};
       };
      
      
      
      
       class Functions {
       file = "core\functions";
       class AAN {};
       class accType {};
       class actionKeyHandler {};
       class animSync {};
       class calWeightDiff {};
       class clearVehicleAmmo {};
       class dropItems {};
       class escInterupt {};
       class fetchCfgDetails {};
       class fetchDeadGear {};
       class fetchVehInfo {};
       class isDamaged {};
       class giveDiff {};
       class handleDamage {};
       class handleInv {};
       class handleItem {};
       class hideObj {};
       class hudSetup {};
       class hudUpdate {};
       class inventoryClosed {};
       class inventoryOpened {};
       class isUIDActive {};
       class keyHandler {};
       class loadDeadGear {};
       class loadGear {};
       class nearATM {};
       class nearestDoor {};
       class nearUnits {};
       class numberText {};
       class onFired {};
       class onTakeItem {};
       class playerSkins {};
       class playerTags {};
       class postNewsBroadcast {};
       class pullOutVeh {};
       class pushObject {};
       class receiveItem {};
       class receiveMoney {};
       class revealObjects {};
       class saveGear {};
       class searchPosEmpty {};
       class simDisable {};
       class stripDownPlayer {};
       class tazeSound {};
       class teleport {};
       class whereAmI {};
       };
      
      
      
      
       class Gangs {
       file = "core\gangs";
       class createGang {};
       class gangCreated {};
       class gangDisband {};
       class gangDisbanded {};
       class gangInvite {};
       class gangInvitePlayer {};
       class gangKick {};
       class gangLeave {};
       class gangMenu {};
       class gangNewLeader {};
       class gangUpgrade {};
       class initGang {};
       };
      
      
      
      
       class Housing {
       file = "core\housing";
       class buyHouse {};
       class buyHouseGarage {};
       class containerMenu {};
       class copBreakDoor {};
       class copHouseOwner {};
       class garageRefund {};
       class getBuildingPositions {};
       class houseMenu {};
       class initHouses {};
       class lightHouse {};
       class lightHouseAction {};
       class lockHouse {};
       class lockupHouse {};
       class placeContainer {};
       class PlayerInBuilding {};
       class raidHouse {};
       class sellHouse {};
       class sellHouseGarage {};
       };
      
      
      
      
       class Items {
       file = "core\items";
       class blastingCharge {};
       class boltcutter {};
       class defuseKit {};
       class flashbang {};
       class jerrycanRefuel {};
       class jerryRefuel {};
       class lockpick {};
       class placestorage {};
       class spikeStrip {};
       class storageBox {};
       };
      
      
      
      
       class Medical_System {
       file = "core\medical";
       class deathScreen {};
       class medicLights {};
       class medicLoadout {};
       class medicMarkers {};
       class medicRequest {};
       class medicSiren {};
       class medicSirenLights {};
       class onPlayerKilled {};
       class onPlayerRespawn {};
       class requestMedic {};
       class respawned {};
       class revived {};
       class revivePlayer {};
       };
      
      
      
      
       class Network {
       file = "core\functions\network";
       class broadcast {};
       class corpse {};
       class jumpFnc {};
       class say3D {};
       class setFuel {};
       class soundDevice {};
       };
      
      
      
      
       class Player_Menu {
       file = "core\pmenu";
       class cellphone {};
       class giveItem {};
       class giveMoney {};
       class keyDrop {};
       class keyGive {};
       class keyMenu {};
       class p_openMenu {};
       class p_updateMenu {};
       class pardon {};
       class removeItem {};
       class s_onChar {};
       class s_onCheckedChange {};
       class s_onSliderChange {};
       class settingsMenu {};
       class updateViewDistance {};
       class useItem {};
       class wantedAddP {};
       class wantedInfo {};
       class wantedList {};
       class wantedMenu {};
       };
      
      
      
      
       class Shops {
       file = "core\shops";
       class atmMenu {};
       class buyClothes {};
       class changeClothes {};
       class chopShopMenu {};
       class chopShopSelection {};
       class chopShopSell {};
       class clothingFilter {};
       class clothingMenu {};
       class fuelLBchange {};
       class fuelStatOpen {};
       class levelCheck {};
       class vehicleShop3DPreview {};
       class vehicleShopBuy {};
       class vehicleShopEnd3DPreview {};
       class vehicleShopInit3DPreview {};
       class vehicleShopLBChange {};
       class vehicleShopMenu {};
       class virt_buy {};
       class virt_menu {};
       class virt_sell {};
       class virt_update {};
       class weaponShopAccs {};
       class weaponShopBuySell {};
       class weaponShopFilter {};
       class weaponShopMags {};
       class weaponShopMenu {};
       class weaponShopSelection {};
       };
      
      
      
      
       class Vehicle {
       file = "core\vehicle";
       class addVehicle2Chain {};
       class colorVehicle {};
       class deviceMine {};
       class FuelRefuelcar {};
       class fuelStore {};
       class fuelSupply {};
       class lockVehicle {};
       class openInventory {};
       class vehiclecolor3DRefresh {};
       class vehicleOwners {};
       class vehicleWeight {};
       class vehInventory {};
       class vehStoreItem {};
       class vehTakeItem {};
       class vInteractionMenu {};
       };
      };
      
      
      
      
      class felixvonstudsinske {
       tag = "fvs";
       class perso {
       file = "core\pmenu\perso";
       class perso_laden {};
       class persoCheck {};
       class persoCheck_aenderung {};
       class persoErgebnis {};
       class persoNeu {};
       class updateTag {};
       class updateTagA {};
       class updateMonat {};
       class updateMonatA {};
       class updateHsnr {};
       class updateHsnrA {};
       class updateStrasse {};
       class updateStrasseA {};
       class persoBeantragen {};
       class persoBeantragenAenderung {};
       class persoInteractionMenu {};
       class zeigePerso {};
       class updatePersoBild {};
       class updatePersoBildA {};
       class aenderePerso {};
       };
      };
      Alles anzeigen

      Ich verweise mal gekonnt wie hier auf:

      Zitat von Rom

      Öffne die Functions.h und füge folgenden Inhalt alleinstehend am Ende der Datei hinzu

      Dabei ist das "alleinstehend" extra rot

      Wenn ich etwas missverstanden habe, hoppala

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