Hallo,
hat vielleicht jemand eine Ahnung wie man es auf einem Server erlauben kann das man Sounds über den Befehlskanal abspielen lassen kann?
Danke im voraus und freundliche Grüße,
Dukes
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Hallo,
hat vielleicht jemand eine Ahnung wie man es auf einem Server erlauben kann das man Sounds über den Befehlskanal abspielen lassen kann?
Danke im voraus und freundliche Grüße,
Dukes
Also liegt tatsächlich an dieser Scripts Datei im Battel Eye Ordner.
Danke an alle die geschrieben haben,
Dukes
Hallo,
ich habe ein Problem mit Battel Eye auf meinem Server. Immer wenn Battel Eye an ist wird man nach einigen Sekunden vom Server gekickt mit dieser Meldung:
Battel Eye restrict #1
Weiß jemand wieso und wie man das beheben kann?
Danke im voraus und freundliche Grüße,
Dukes
Vielen Dank für deine Antwort ich werde das gleich mal aus probieren und schreiben wenn es nicht klappt.
Mit freundlichen Grüßen,
Dukes
Hallo,
ich habe da mal eine Frage. Wie schaffe ich es ein VItem mit Wirkung zu erstellen?
Habe leider nichts im Internet gefunden.
Danke im voraus und freundliche Grüße,
Dukes
Ok vielen Dank.
Also @hadasch1 es kommt jetzt zwar die Meldung für jeden Cop jedoch wird nichts auf der Karte angezeigt. Weiß leider nicht warum.
Oh stimmt da war ja noch was. xD
Danke für deine Antwort
Mit freundlichen Grüßen,
Dukes
Wovon hattet Ihr es? Ich habe leider nichts gefunden in den oberen.
Also bei mir funktioniert das irgendwie nicht richtig ich habe alles so gemacht wie es auf der Website beschrieben war.
Habe die Funktionen noch in die CfgRemoteExec geschrieben aber es bekommt jeder einzelne bloß die Nachricht das er drauf gedrückt hat.
Es spawnt auch kein Marker auf der Map.
Ich poste hier mal meine Dateien rein. Vielleicht weiß jemand weiter
CfgRemoteExec
#define F(NAME,TARGET) class NAME { \
allowedTargets = TARGET; \
};
#define ANYONE 0
#define CLIENT 1
#define SERVER 2
#define HC HC_Life
class CfgRemoteExec {
class Functions {
mode = 1;
jip = 0;
/* Client only functions */
F(life_fnc_addVehicle2Chain,CLIENT)
F(life_fnc_adminid,CLIENT)
F(life_fnc_admininfo,CLIENT)
F(life_fnc_bountyReceive,CLIENT)
F(life_fnc_copLights,CLIENT)
F(life_fnc_copSearch,CLIENT)
F(life_fnc_copSiren,CLIENT)
F(life_fnc_freezePlayer,CLIENT)
F(life_fnc_gangCreated,CLIENT)
F(life_fnc_gangDisbanded,CLIENT)
F(life_fnc_gangInvite,CLIENT)
F(life_fnc_garageRefund,CLIENT)
F(life_fnc_giveDiff,CLIENT)
F(life_fnc_hideObj,CLIENT)
F(life_fnc_impoundMenu,CLIENT)
F(life_fnc_jail,CLIENT)
F(life_fnc_jailMe,CLIENT)
F(life_fnc_knockedOut,CLIENT)
F(life_fnc_licenseCheck,CLIENT)
F(life_fnc_licensesRead,CLIENT)
F(life_fnc_lightHouse,CLIENT)
F(life_fnc_mediclights,CLIENT)
F(life_fnc_medicRequest,CLIENT)
F(life_fnc_medicSiren,CLIENT)
F(life_fnc_moveIn,CLIENT)
F(life_fnc_pickupItem,CLIENT)
F(life_fnc_pickupMoney,CLIENT)
F(life_fnc_receiveItem,CLIENT)
F(life_fnc_receiveMoney,CLIENT)
F(life_fnc_removeLicenses,CLIENT)
F(life_fnc_restrain,CLIENT)
F(life_fnc_revived,CLIENT)
F(life_fnc_robPerson,CLIENT)
F(life_fnc_robReceive,CLIENT)
F(life_fnc_searchClient,CLIENT)
F(life_fnc_seizeClient,CLIENT)
F(life_fnc_soundDevice,CLIENT)
F(life_fnc_spikeStripEffect,CLIENT)
F(life_fnc_tazeSound,CLIENT)
F(life_fnc_ticketPaid,CLIENT)
F(life_fnc_ticketPrompt,CLIENT)
F(life_fnc_vehicleAnimate,CLIENT)
F(life_fnc_wantedList,CLIENT)
F(life_fnc_wireTransfer,CLIENT)
F(SOCK_fnc_dataQuery,CLIENT)
F(SOCK_fnc_insertPlayerInfo,CLIENT)
F(SOCK_fnc_requestReceived,CLIENT)
F(SOCK_fnc_updateRequest,CLIENT)
F(TON_fnc_clientGangKick,CLIENT)
F(TON_fnc_clientGangLeader,CLIENT)
F(TON_fnc_clientGangLeft,CLIENT)
F(TON_fnc_clientGetKey,CLIENT)
F(TON_fnc_clientMessage,CLIENT)
F(TON_fnc_player_query,CLIENT)
F(life_fnc_Lizenzsehen,CLIENT)
F(life_fnc_AAN,CLIENT)
F(life_fnc_MP,CLIENT)
F(life_fnc_backupCall,CLIENT)
F(life_fnc_callBackup,CLIENT)
/* Server only functions */
F(BIS_fnc_execVM,SERVER)
F(DB_fnc_insertRequest,SERVER)
F(DB_fnc_queryRequest,SERVER)
F(DB_fnc_updatePartial,SERVER)
F(DB_fnc_updateRequest,SERVER)
F(life_fnc_jailSys,SERVER)
F(life_fnc_wantedAdd,SERVER)
F(life_fnc_wantedBounty,SERVER)
F(life_fnc_wantedCrimes,SERVER)
F(life_fnc_wantedFetch,SERVER)
F(life_fnc_wantedProfUpdate,SERVER)
F(life_fnc_wantedRemove,SERVER)
F(SPY_fnc_cookieJar,SERVER)
F(SPY_fnc_observe,SERVER)
F(TON_fnc_addContainer,SERVER)
F(TON_fnc_addHouse,SERVER)
F(TON_fnc_chopShopSell,SERVER)
F(TON_fnc_cleanupRequest,SERVER)
F(TON_fnc_deleteDBContainer,SERVER)
F(TON_fnc_getID,SERVER)
F(TON_fnc_getVehicles,SERVER)
F(TON_fnc_insertGang,SERVER)
F(TON_fnc_keyManagement,SERVER)
F(TON_fnc_managesc,SERVER)
F(TON_fnc_pickupAction,SERVER)
F(TON_fnc_removeGang,SERVER)
F(TON_fnc_sellHouse,SERVER)
F(TON_fnc_sellHouseContainer,SERVER)
F(TON_fnc_setObjVar,SERVER)
F(TON_fnc_spawnVehicle,SERVER)
F(TON_fnc_spikeStrip,SERVER)
F(TON_fnc_updateGang,SERVER)
F(TON_fnc_updateHouseContainers,SERVER)
F(TON_fnc_updateHouseTrunk,SERVER)
F(TON_fnc_vehicleCreate,SERVER)
F(TON_fnc_vehicleDelete,SERVER)
F(TON_fnc_vehicleStore,SERVER)
F(TON_fnc_vehicleUpdate,SERVER)
/* HeadlessClient only functions */
F(HC_fnc_addContainer,HC)
F(HC_fnc_addHouse,HC)
F(HC_fnc_chopShopSell,HC)
F(HC_fnc_deleteDBContainer,HC)
F(HC_fnc_getVehicles,HC)
F(HC_fnc_insertGang,HC)
F(HC_fnc_insertRequest,HC)
F(HC_fnc_insertVehicle,HC)
F(HC_fnc_jailSys,HC)
F(HC_fnc_keyManagement,HC)
F(HC_fnc_queryRequest,HC)
F(HC_fnc_removeGang,HC)
F(HC_fnc_sellHouse,HC)
F(HC_fnc_sellHouseContainer,HC)
F(HC_fnc_spawnVehicle,HC)
F(HC_fnc_spikeStrip,HC)
F(HC_fnc_updateGang,HC)
F(HC_fnc_updateHouseContainers,HC)
F(HC_fnc_updateHouseTrunk,HC)
F(HC_fnc_updatePartial,HC)
F(HC_fnc_updateRequest,HC)
F(HC_fnc_vehicleCreate,HC)
F(HC_fnc_vehicleDelete,HC)
F(HC_fnc_vehicleStore,HC)
F(HC_fnc_vehicleUpdate,HC)
F(HC_fnc_wantedAdd,HC)
F(HC_fnc_wantedBounty,HC)
F(HC_fnc_wantedCrimes,HC)
F(HC_fnc_wantedFetch,HC)
F(HC_fnc_wantedProfUpdate,HC)
F(HC_fnc_wantedRemove,HC)
/* Functions for everyone */
F(BIS_fnc_effectKilledAirDestruction,ANYONE)
F(BIS_fnc_effectKilledSecondaries,ANYONE)
F(life_fnc_animSync,ANYONE)
F(life_fnc_broadcast,ANYONE)
F(life_fnc_colorVehicle,ANYONE)
F(life_fnc_corpse,ANYONE)
F(life_fnc_demoChargeTimer,ANYONE)
F(life_fnc_flashbang,ANYONE)
F(life_fnc_jumpFnc,ANYONE)
F(life_fnc_lockVehicle,ANYONE)
F(life_fnc_pulloutVeh,ANYONE)
F(life_fnc_say3D,ANYONE)
F(life_fnc_setFuel,ANYONE)
F(life_fnc_simDisable,ANYONE)
F(SPY_fnc_notifyAdmins,ANYONE)
};
class Commands {
mode = 1;
jip = 0;
F(addHandgunItem,ANYONE)
F(addMagazine,ANYONE)
F(addPrimaryWeaponItem,ANYONE)
F(addWeapon,ANYONE)
F(setFuel,ANYONE)
};
};
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fn_backupCall.sqf
_player = [_this,0,objnull,[objnull]] call bis_fnc_param;
_deleteTime = [_this,1,60,[0]] call bis_fnc_param;
if(isNull _player) exitWith {};
if(playerSide != west) exitWith {};
hint localize "STR_Item_backup";
_backupmsg = createMarkerLocal [("_backupmsg" + name _player), getPos _player];
_backupmsg setMarkerTypeLocal "mil_warning";
_backupmsg setMarkerColorLocal "colorRed";
_backupmsg setMarkerTextLocal format ["%1 ist in Gefahr",name _player];
sleep _deleteTime;
deleteMarkerLocal _backupmsg;
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fn_callBackup.sqf
/*
Script file made by: Maximum
Idea based off: Liemans script - did way to much to achieve the same thing.
Description: Lets a officer request backup VIA scroll menu, made for ***AltisLifeRPG.com***
*/
if(!life_callBackup) exitWith {hint "Sie können den Knopf nicht betätigen !"};
_backupTime = 60;
[[player,_backupTime],"life_fnc_backupCall",west,false] call life_fnc_MP;
life_callBackup = false;
sleep _backupTime + 320;
life_callBackup = true;
hint format ["%1, hat den SOS-Knopf gedrückt !",name player];
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Configuration.sqf
#include "..\script_macros.hpp"
/*
File: configuration.sqf
Author:
Description:
Master Life Configuration File
This file is to setup variables for the client, there are still other configuration files in the system
*****************************
****** Backend Variables *****
*****************************
*/
life_query_time = time;
life_action_delay = time;
life_trunk_vehicle = objNull;
life_session_completed = false;
life_garage_store = false;
life_session_tries = 0;
life_net_dropped = false;
life_siren_active = false;
life_clothing_filter = 0;
life_clothing_uniform = -1;
life_redgull_effect = time;
life_is_processing = false;
life_bail_paid = false;
life_impound_inuse = false;
life_action_inUse = false;
life_spikestrip = ObjNull;
life_knockout = false;
life_interrupted = false;
life_respawned = false;
life_removeWanted = false;
life_action_gathering = false;
tawvd_addon_disable = true;
life_god = false;
life_frozen = false;
life_save_gear = [];
life_container_activeObj = ObjNull;
life_disable_getIn = false;
life_disable_getOut = false;
life_admin_debug = false;
life_preview_3D_vehicle_cam = objNull;
life_preview_3D_vehicle_object = objNull;
life_preview_light = objNull;
life_pos_exist = false;
life_pos_attach = [];
life_civ_position = [];
life_markers = false;
life_settings_enableNewsBroadcast = profileNamespace getVariable ["life_enableNewsBroadcast",true];
life_callBackup = true;
//Settings
life_settings_enableSidechannel = profileNamespace getVariable["life_enableSidechannel",true];
life_settings_tagson = profileNamespace getVariable["life_settings_tagson",true];
life_settings_revealObjects = profileNamespace getVariable["life_settings_revealObjects",true];
life_settings_enableNewsBroadcast = profileNamespace getVariable ["life_enableNewsBroadcast",true];
life_settings_viewDistanceFoot = profileNamespace getVariable["life_viewDistanceFoot",1250];
life_settings_viewDistanceCar = profileNamespace getVariable["life_viewDistanceCar",1250];
life_settings_viewDistanceAir = profileNamespace getVariable["life_viewDistanceAir",1250];
//Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
life_clothing_purchase = [-1,-1,-1,-1,-1];
/*
*****************************
****** Weight Variables *****
*****************************
*/
life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).
/*
*****************************
****** Life Variables *******
*****************************
*/
life_net_dropped = false;
life_use_atm = true;
life_is_arrested = false;
life_is_alive = false;
life_delivery_in_progress = false;
life_thirst = 100;
life_hunger = 100;
CASH = 0;
life_istazed = false;
life_isknocked = false;
life_vehicles = [];
/*
Master Array of items?
*/
//Setup variable inv vars.
{
missionNamespace setVariable [ITEM_VARNAME(configName _x),0];
} forEach ("true" configClasses (missionConfigFile >> "VirtualItems"));
/* Setup the BLAH! */
{
_varName = getText(_x >> "variable");
_sideFlag = getText(_x >> "side");
missionNamespace setVariable [LICENSE_VARNAME(_varName,_sideFlag),false];
} forEach ("true" configClasses (missionConfigFile >> "Licenses"));
/*
**************************************
****** Placeables Variables *****
**************************************
*/
life_definePlaceables = //Array aller Absperrungen (Cop + Medic)
[
"RoadCone_F",
"RoadCone_L_F",
"RoadBarrier_F",
"RoadBarrier_small_F",
"PlasticBarrier_03_orange_F",
"Land_CncBarrier_stripes_F",
"Land_PortableLight_single_F",
"Land_PortableLight_double_F"
];
life_bar_limit = 100; //Maximale Anzahl Absperrungen pro Person
Alles anzeigen
Functions.hpp
class Socket_Reciever {
tag = "SOCK";
class SQL_Socket {
file = "core\session";
class dataQuery {};
class insertPlayerInfo {};
class requestReceived {};
class syncData {};
class updatePartial {};
class updateRequest {};
};
};
class Life_Client_Core {
tag = "life";
class Master_Directory {
file = "core";
class initCiv {};
class initCop {};
class initMedic {};
class setupActions {};
class setupEVH {};
class survival {};
class welcomeNotification {};
};
class Ausweis {
file = "scripts\Ausweis";
class Lizenzsehen {};
class Lizenzzeigen {};
};
class Actions {
file = "core\actions";
class arrestAction {};
class buyLicense {};
class captureHideout {};
class catchFish {};
class dpFinish {};
class dropFishingNet {};
class escortAction {};
class gather {};
class getDPMission {};
class gutAnimal {};
class healHospital {};
class impoundAction {};
class mine {};
class packupSpikes {};
class pickupItem {};
class pickupMoney {};
class postBail {};
class processAction {};
class pulloutAction {};
class putInCar {};
class removeContainer {};
class repairTruck {};
class restrainAction {};
class robAction {};
class searchAction {};
class searchVehAction {};
class seizePlayerAction {};
class serviceChopper {};
class stopEscorting {};
class storeVehicle {};
class surrender {};
class ticketAction {};
class unrestrain {};
class newsBroadcast {};
};
class Admin {
file = "core\admin";
class adminCompensate {};
class adminDebugCon {};
class adminFreeze {};
class admingetID {};
class adminGodMode {};
class adminid {};
class admininfo {};
class adminMarkers {};
class adminMenu {};
class adminQuery {};
class adminSpectate {};
class adminTeleport {};
class adminTpHere {};
};
class Civilian {
file = "core\civilian";
class civLoadout {};
class civMarkers {};
class demoChargeTimer {};
class freezePlayer {};
class jail {};
class jailMe {};
class knockedOut {};
class knockoutAction {};
class removeLicenses {};
class robPerson {};
class robReceive {};
class tazed {};
};
class Config {
file = "core\config";
class houseConfig {};
class itemWeight {};
class vehicleAnimate {};
class vehicleWeightCfg {};
};
class Cop {
file = "core\cop";
class bountyReceive {};
class containerInvSearch {};
class copInteractionMenu {};
class copLights {};
class copLoadout {};
class copMarkers {};
class copSearch {};
class copSiren {};
class doorAnimate {};
class fedCamDisplay {};
class licenseCheck {};
class licensesRead {};
class questionDealer {};
class radar {};
class repairDoor {};
class restrain {};
class searchClient {};
class seizeClient {};
class sirenLights {};
class spikeStripEffect {};
class ticketGive {};
class ticketPaid {};
class ticketPay {};
class ticketPrompt {};
class vehInvSearch {};
class wantedGrab {};
};
class Dialog_Controls {
file = "dialog\function";
class bankDeposit {};
class bankTransfer {};
class bankWithdraw {};
class displayHandler {};
class gangDeposit {};
class gangWithdraw {};
class garageLBChange {};
class impoundMenu {};
class progressBar {};
class safeFix {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class sellGarage {};
class setMapPosition {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class unimpound {};
class vehicleGarage {};
class wireTransfer {};
};
class Functions {
file = "core\functions";
class accType {};
class actionKeyHandler {};
class animSync {};
class calWeightDiff {};
class clearVehicleAmmo {};
class dropItems {};
class escInterupt {};
class fetchCfgDetails {};
class fetchDeadGear {};
class fetchVehInfo {};
class isDamaged {};
class giveDiff {};
class handleDamage {};
class handleInv {};
class handleItem {};
class hideObj {};
class hudSetup {};
class hudUpdate {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class keyHandler {};
class loadDeadGear {};
class loadGear {};
class nearATM {};
class nearestDoor {};
class nearUnits {};
class numberText {};
class onFired {};
class onTakeItem {};
class playerSkins {};
class playerTags {};
class pullOutVeh {};
class pushObject {};
class receiveItem {};
class receiveMoney {};
class revealObjects {};
class saveGear {};
class searchPosEmpty {};
class simDisable {};
class stripDownPlayer {};
class tazeSound {};
class teleport {};
class whereAmI {};
class robstore {};
class AAN {};
class postNewsBroadcast {};
class equipGear {};
class callbackup {};
class backupCall {};
};
class Gangs {
file = "core\gangs";
class createGang {};
class gangCreated {};
class gangDisband {};
class gangDisbanded {};
class gangInvite {};
class gangInvitePlayer {};
class gangKick {};
class gangLeave {};
class gangMenu {};
class gangNewLeader {};
class gangUpgrade {};
class initGang {};
};
class Housing {
file = "core\housing";
class buyHouse {};
class containerMenu {};
class copBreakDoor {};
class copHouseOwner {};
class garageRefund {};
class getBuildingPositions {};
class houseMenu {};
class initHouses {};
class lightHouse {};
class lightHouseAction {};
class lockHouse {};
class lockupHouse {};
class placeContainer {};
class PlayerInBuilding {};
class raidHouse {};
class sellHouse {};
};
class Items {
file = "core\items";
class blastingCharge {};
class boltcutter {};
class defuseKit {};
class flashbang {};
class jerrycanRefuel {};
class jerryRefuel {};
class lockpick {};
class placestorage {};
class spikeStrip {};
class storageBox {};
};
class Medical_System {
file = "core\medical";
class deathScreen {};
class medicLights {};
class medicLoadout {};
class medicMarkers {};
class medicRequest {};
class medicSiren {};
class medicSirenLights {};
class onPlayerKilled {};
class onPlayerRespawn {};
class requestMedic {};
class respawned {};
class revived {};
class revivePlayer {};
class medInteractionMenu {};
};
class Network {
file = "core\functions\network";
class broadcast {};
class corpse {};
class jumpFnc {};
class say3D {};
class setFuel {};
class soundDevice {};
};
class Player_Menu {
file = "core\pmenu";
class altisPhone {};
class cellphone {};
class giveItem {};
class giveMoney {};
class keyDrop {};
class keyGive {};
class keyMenu {};
class p_openMenu {};
class p_updateMenu {};
class pardon {};
class removeItem {};
class s_onChar {};
class s_onCheckedChange {};
class s_onSliderChange {};
class settingsMenu {};
class updateViewDistance {};
class useItem {};
class wantedAddP {};
class wantedInfo {};
class wantedList {};
class wantedMenu {};
};
class Shops {
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
class clothingFilter {};
class clothingMenu {};
class fuelLBchange {};
class fuelStatOpen {};
class vehicleShop3DPreview {};
class vehicleShopBuy {};
class vehicleShopEnd3DPreview {};
class vehicleShopInit3DPreview {};
class vehicleShopLBChange {};
class vehicleShopMenu {};
class virt_buy {};
class virt_menu {};
class virt_sell {};
class virt_update {};
class weaponShopAccs {};
class weaponShopBuySell {};
class weaponShopFilter {};
class weaponShopMags {};
class weaponShopMenu {};
class weaponShopSelection {};
};
class Vehicle {
file = "core\vehicle";
class addVehicle2Chain {};
class colorVehicle {};
class deviceMine {};
class FuelRefuelcar {};
class fuelStore {};
class fuelSupply {};
class lockVehicle {};
class openInventory {};
class vehiclecolor3DRefresh {};
class vehicleOwners {};
class vehicleWeight {};
class vehInventory {};
class vehStoreItem {};
class vehTakeItem {};
class vInteractionMenu {};
};
class Placeables {
file = "core\functions\placeables";
class placeablesInit {};
class medicPlaceablesInit {};
class placeablesMenu {};
class placeablesRemoveAll {};
class placeablePlace {};
class placeableCancel {};
class placeablesPlaceComplete {};
};
};
Alles anzeigen
Ich habe die stringtable.hpp und die fn_setupAction draußen gelassen da die Funktionieren.
Danke im voraus und freundliche Grüße,
Dukes
Ah vielen dank.
Man wie blöd bin ich das ich das übersehen habe.
Hallo,
es ist ja so das bei der 4.4 r3 keine Waffen der Zivilisten gespeichert werden. Wie kann ich denn das ändern. Ich habe schon ein TuT gesehen mit der Persistant einstellung jedoch geht das bei mir nicht.
Danke im voraus und freundliche Grüße,
Dukes
Ist die Version für die 4.4?
Ok alles klar ich probier es einfach mal aus wenn es nicht klappt melde ich mich nochmal.
Danke an blackfisch, SanDiego und hadasch1.
Mit freundlichen Grüßen,
Dukes
Also muss ich einfach beispielsweise das hier hinzufügen?
class buerger {
variable = "buerger";
displayName = "STR_Item_buerger";
weight = 5;
buyPrice = 850;
sellPrice = 500;
illegal = false;
edible = -1;
icon = "icons\ico_buerger.paa";
};
Und wo kann ich das einstellen das man die Dinge benutzen kann?
Hallo,
ich wollte bei mit auf dem Server ein neues Z-Item hinzufügen und ich benutze die Version 4.4r4. Leider habe ich im Internet nichts dazu gefunden.
Weiß vielleicht jemand aus eigener Erfahrung wie das geht oder hat jemand eine Anleitung?
Danke im voraus und freundliche Grüße
Dukes
Hallo,
ist das so gewollt das man als Zivilist im Handy das AAN News Broadcast hat?
Wenn nicht weiß jemand vielleicht woran das liegt.
Danke im voraus und freundliche Grüße,
Dukes
Also es gibt eine Datei namens Config_Master.hpp im Altis_Life.Altis Ordner.
In dieser Datei gibt es zwei Dateien :
1. clothing_box = false; //true = teleport to a black box. false = teleport to somewhere on map. (It only affects the game if clothing_noTP is set as false)
Dieses false musste ich auf true umstellen.
2. clothing_noTP = true; //Disable clothing preview teleport? (true = no teleport. false = teleport)
Diese true musste ich auf false umstellen.
Ich hoffe das es bei anderen auch so funktioniert.
Mit Freundlichen Grüßen,
Dukes
Ich habe den Fehler behoben.
Mit Freundlichen Grüßen,
Dukes
Entschuldigung das ich Frage aber ich kenne mich da nicht so aus. Wo finde ich denn diese Logs?