bei mir ist es so es lädt mal imgame sodass man das hat, und wenn ich mich aus und wieder einlogge hab ich es aufeinmal nicht mehr
Beiträge von joacheim
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Ich habe das Problem das mehrere Leute in einer Gang gleichzeitig Geld abheben können, hätte da jemand was für mich, um das Problem zu beheben
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Code
Alles anzeigen//U Key case 22: { if (!_alt && !_ctrlKey) then { if (isNull objectParent player) then { _veh = cursorObject; } else { _veh = vehicle player; }; if (_veh isKindOf "House_F" && {playerSide isEqualTo civilian}) then { if (_veh in life_vehicles && {player distance _veh < 20}) then { _door = [_veh] call life_fnc_nearestDoor; if (_door isEqualTo 0) exitWith {hint localize "STR_House_Door_NotNear"}; _locked = _veh getVariable [format ["bis_disabled_Door_%1",_door],0]; if (_locked isEqualTo 0) then { _veh setVariable [format ["bis_disabled_Door_%1",_door],1,true]; _veh animate [format ["door_%1_rot",_door],0]; systemChat localize "STR_House_Door_Lock"; } else { _veh setVariable [format ["bis_disabled_Door_%1",_door],0,true]; _veh animate [format ["door_%1_rot",_door],1]; systemChat localize "STR_House_Door_Unlock"; }; }; } else { _locked = locked _veh; if (_veh in life_vehicles && {player distance _veh < 20}) then { if (_locked isEqualTo 2) then { if (local _veh) then { _veh lock 0; // BI _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_L_source',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_rear_source',1]; _veh animateDoor ['Door_1_source',1]; _veh animateDoor ['Door_2_source',1]; _veh animateDoor ['Door_3_source',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; _veh animateDoor ['DoorL_Front_Open',1]; _veh animateDoor ['DoorR_Front_Open',1]; _veh animateDoor ['DoorL_Back_Open',1]; _veh animateDoor ['DoorR_Back_Open ',1]; } else { [_veh,0] remoteExecCall ["life_fnc_lockVehicle",_veh]; _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_L_source',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_rear_source',1]; _veh animateDoor ['Door_1_source',1]; _veh animateDoor ['Door_2_source',1]; _veh animateDoor ['Door_3_source',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; _veh animateDoor ['DoorL_Front_Open',1]; _veh animateDoor ['DoorR_Front_Open',1]; _veh animateDoor ['DoorL_Back_Open',1]; _veh animateDoor ['DoorR_Back_Open ',1]; }; systemChat localize "STR_MISC_VehUnlock"; [_veh,"unlockCarSound"] remoteExec ["life_fnc_say3D",RANY]; } else { if (local _veh) then { _veh lock 2; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_L_source',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_rear_source',0]; _veh animateDoor ['Door_1_source',0]; _veh animateDoor ['Door_2_source',0]; _veh animateDoor ['Door_3_source',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; _veh animateDoor ['DoorL_Front_Open',0]; _veh animateDoor ['DoorR_Front_Open',0]; _veh animateDoor ['DoorL_Back_Open',0]; _veh animateDoor ['DoorR_Back_Open ',0]; } else { [_veh,2] remoteExecCall ["life_fnc_lockVehicle",_veh]; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_L_source',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_rear_source',0]; _veh animateDoor ['Door_1_source',0]; _veh animateDoor ['Door_2_source',0]; _veh animateDoor ['Door_3_source',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; _veh animateDoor ['DoorL_Front_Open',0]; _veh animateDoor ['DoorR_Front_Open',0]; _veh animateDoor ['DoorL_Back_Open',0]; _veh animateDoor ['DoorR_Back_Open ',0]; }; systemChat localize "STR_MISC_VehLock"; [_veh,"lockCarSound"] remoteExec ["life_fnc_say3D",RANY]; }; }; }; }; }; }; [] call life_fnc_hudUpdate; _handled;
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Code
Alles anzeigen//T Key (Trunk) case 20: { if (!_alt && !_ctrlKey && !dialog && {!life_action_inUse}) then { if (vehicle player != player && alive vehicle player) then { if ((vehicle player) in life_vehicles) then { [vehicle player] spawn life_fnc_openInventory; }; } else { private "_list"; _list = ((ASLtoATL (getPosASL player)) nearEntities [["Box_IND_Grenades_F","B_supplyCrate_F","Land_WaterTank_F","Land_CargoBox_V1_F",Box_IND_AmmoVeh_F"], 2.5]) select 0; if (!(isNil "_list")) then { _house = nearestObject [(ASLtoATL (getPosASL _list)), "House"]; if (_house getVariable ["locked", false]) then { hint localize "STR_House_ContainerDeny"; } else { [_list] spawn life_fnc_openInventory; }; } else { _list = ["landVehicle","Air","Ship"]; if (KINDOF_ARRAY(cursorObject,_list) && {player distance cursorObject < 7} && {isNull objectParent player} && {alive cursorObject} && {!life_action_inUse}) then { if (cursorObject in life_vehicles || {locked cursorObject isEqualTo 0}) then { [cursorObject] spawn life_fnc_openInventory; }; }; }; }; }; };
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Hallo
Ich habe eine Frage, ich habe Igiload auf meinem Server Implementiert, und möchte gerne Transport boxen einfügen welche einen T space haben, jetzt habe ich das Problem ich habe einen Wassertank in das normale Lkw shop eingefügt, jedoch hat dieser Gegenstand obwohl in der Config zugewiesen keinen Platz.
Hiermit lautet meine Frage, wie den Boxen einen T Inventar Platz zuweisen kann.
MfG.
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Das Problem ist ich weiss nicht genau wie ich alles einfügen muss, kannste mir das noch mal detaliert schreiben wenn du Zeit hast.
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Ne, hab nur die Datei nicht gefunden alle gut DANKE
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Ich habe das Problem auf meinem Server, das wenn ein Spieler 1 Mio verliert oder mehr , das man nur 100 k aufhebt, wo kann ich das ändern
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Init SQF:
Code
Alles anzeigen/* File: init.sqf Author: Description: */ StartProgress = false; [] execVM "briefing.sqf"; //Load Briefing [] execVM "scripts\autoMessages.sqf"; [] execVM "KRON_Strings.sqf"; [] execVM "core\welcome.sqf"; [] execVM "\life_server\Functions\DynMarket\fn_config.sqf"; [] execVM "\life_server\Functions\Actions\sperrzonensystem.sqf"; if(hasInterface) then{[] execVM "scripts\Status_Bar\init_statusBar.sqf"}; StartProgress = true;
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habe das script (@Sperzonensystem) wie beschreiben eingebaut und in der Init des Altis_Life.Altis Ordner eingebunden
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hier die Logs
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Ich habe das Problem das dass Sperzonenscript nicht funtioniert, es lädt in den Logs erfolgreich, jedoch kann man als cop es ingame nicht sehen oder benutzen
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Ok Dankeschön hatte den Server, hatte erst nen Linux Server habe aber glücklicherweise auf Windows umgestellt.
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ich glaube das hab ich nun behoben jedoch taucht jetzt ein fehler mit der DB auf das er sich nicht damit verbinden kann
Call extension 'extDB2' could not be loaded
Attempt to override final function - bis_fnc_storeparamsvalues_data
21:14:53 "extDB2: Error with Database Connection"