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    1. Nodezone.net Community
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    3. Ocelot

    Beiträge von Ocelot

    • Fahrzeug T-Inventar Verdopplungsbug

      • Ocelot
      • 5. Januar 2017 um 19:06

      Okay , danke für die vielen Antworten , da unser Server momentan sowieso aufs Eis gelegt ist da wir eig bei NtechIT hosten wollten und deren Server gerade nicht erreichbar sind bringt es mir momentan nichts. Trotzdem nochmals danke für die vielen Antworten.
      Thread kann geschlossen werden :)

      MfG,
      Ocelot

    • Fahrzeug T-Inventar Verdopplungsbug

      • Ocelot
      • 29. Dezember 2016 um 11:40

      Guten Tag erstmal,

      Ich wollte fragen ob jemand hier weiß wie man den T-Inventar Verdopplungsbug verhindern kann und Leute nicht mehr ihre Items verdoppeln können.

      MfG,
      Ocelot

    • Medics sollen beschlagnahmen koennen

      • Ocelot
      • 17. Dezember 2016 um 13:13

      Der hier zum Beispiel -> d94b5bb5be.jpg

    • Medics sollen beschlagnahmen koennen

      • Ocelot
      • 17. Dezember 2016 um 12:43

      Geht immer noch nicht :/
      Da kommen nur nen paar Script Fehler und das wars , im RPT Log steht auch nix.
      Noch irgendeine Idee ? X/

      MFG
      Ocelot

    • Medics sollen beschlagnahmen koennen

      • Ocelot
      • 17. Dezember 2016 um 11:17

      Erstmal danke für die schnelle Antwort , jedoch kann man jetzt das Windows-Auto Menü jetzt gar nicht mehr öffnen , weder als Medic noch als Ziv/Cop.
      Vllt irgend eine Lösung?

      fn_vInteractionMenu.sqf

      Spoiler anzeigen

      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;

      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};

      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];

      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";

      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      if (playerSide isEqualTo independent ) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";

      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      } else {

      if (playerSide isEqualTo west) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";

      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";

      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      } else {
      if (_curTarget isKindOf "Ship") then {
      _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      };
      };
      if (typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      _Btn3 ctrlShow false;
      if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
      if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
      _Btn3 ctrlShow true;
      } else {
      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
      _Btn3 ctrlShow true;
      }else{
      {
      if (player distance (getMarkerPos _x) < 20) exitWith {
      _Btn3 ctrlSetText localize "STR_FuelTank_Store";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
      _Btn3 ctrlShow true;
      };
      } forEach ["fuel_storage_1","fuel_storage_2"];
      };
      };
      };
      };


      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;
      _Btn6 ctrlShow false;
      };


      MFG
      Ocelot

    • Medics sollen beschlagnahmen koennen

      • Ocelot
      • 16. Dezember 2016 um 18:21

      Servus erstmal,

      Ich wollte fragen ob mir hier jemand helfen kann.
      Und zwar will ich dass die Medics (Feuerwehr) Fahrzeuge beschlagnahmen koennen (4.4R4), konnte jedoch bis jetzt noch nix finden was funktioniert hat.

      Schonmal danke im Voraus

      MFG,
      Ocelot

    • Medics können keinen Heli kaufen (Tanoa)

      • Ocelot
      • 14. September 2016 um 15:54

      Okay , konnte es bereits fixen :) , nochmals vielen Dank an dich @blackfisch.

      MFG
      Ocelot

    • Medics können keinen Heli kaufen (Tanoa)

      • Ocelot
      • 14. September 2016 um 14:42

      Vielen lieben Dank @blackfisch jetzt spawnt der Helikopter jedoch direkt am Händler , wie lasse ich diesen bei einem Marker spawnen?

      MFG
      Ocelot

    • Medics können keinen Heli kaufen (Tanoa)

      • Ocelot
      • 13. September 2016 um 15:40

      Servus,

      ich habe auf meinem Server das Problem dass wenn ich einen Helikopter kaufe/ausparke der Heli nicht spawnt und ein Error kommt (Bild vom Error).
      In den RPT-Logs steht leider nichts und die fn_vehicleShopBuy.sqf sieht wie folgt aus:

      Spoiler anzeigen

      #include "..\..\script_macros.hpp"
      /*
      File: fn_vehicleShopBuy.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Does something with vehicle purchasing.
      */
      private["_mode","_vIndex","_spawnPoints","_className","_purchasePrice","_buyMultiplier","_rentMultiplier","_colorIndex","_spawnPoint","_vehicle","_vehicleList","_shopSide","_licenses","_licensesName","_exit","_initalPrice"];
      _mode = _this select 0;
      _exit = false;
      if ((lbCurSel 2302) isEqualTo -1) exitWith {hint localize "STR_Shop_Veh_DidntPick";closeDialog 0;};
      _className = lbData[2302,(lbCurSel 2302)];
      _vIndex = lbValue[2302,(lbCurSel 2302)];
      _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles");
      _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side");

      _licenses = switch (playerSide) do {
      case civilian: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 0)};
      case west: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 1)};
      case independent: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 2)};
      case east: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 3)};
      };

      _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price");

      switch (playerSide) do {
      case civilian: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
      };
      case west: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
      };
      case independent: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
      };
      case east: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
      };
      };

      if (_mode) then {
      _purchasePrice = round(_initalPrice * _buyMultiplier);
      } else {
      _purchasePrice = round(_initalPrice * _rentMultiplier);
      };
      _colorIndex = lbValue[2304,(lbCurSel 2304)];

      _licensesName = "";
      {
      if (!(_x isEqualTo "") && {!(LICENSE_VALUE(_x,_shopSide))}) then {
      _licensesName = _licensesName + localize M_CONFIG(getText,"Licenses",_x,"displayName") + "<br/>";
      _exit = true;
      };
      } forEach _licenses;

      if (_exit) exitWith {hint parseText format[(localize "STR_Shop_Veh_NoLicense")+ "<br/><br/>%1",_licensesName];closeDialog 0;};

      if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry
      if (CASH < _purchasePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText];closeDialog 0;};

      _spawnPoints = life_veh_shop select 1;
      _spawnPoint = "";

      if (((life_veh_shop select 0) == "med_air_hs")) then {
      if ((nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      } else {
      //Check if there is multiple spawn points and find a suitable spawnpoint.
      if (_spawnPoints isEqualType []) then {
      //Find an available spawn point.
      {if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};} forEach _spawnPoints;
      } else {
      if ((nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      };
      };


      if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block";closeDialog 0;};
      CASH = CASH - _purchasePrice;
      hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];

      //Spawn the vehicle and prep it.
      if ((life_veh_shop select 0) == "med_air_hs") then {
      _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
      _vehicle allowDamage false;
      _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_HelipadRescue_F"],50] select 0;
      _vehicle setPosATL (_hs modelToWorld [0,0,0]);
      sleep 0.6;
      } else {
      _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
      _vehicle allowDamage false; //Temp disable damage handling..
      _vehicle setPos (getMarkerPos _spawnPoint);
      _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
      _vehicle setDir (markerDir _spawnPoint);
      };
      _vehicle lock 2;
      [_vehicle,_colorIndex] call life_fnc_colorVehicle;
      [_vehicle] call life_fnc_clearVehicleAmmo;
      [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.

      //Side Specific actions.
      switch (playerSide) do {
      case west: {
      [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      case civilian: {
      if ((life_veh_shop select 2) isEqualTo "civ" && {_className == "B_Heli_Light_01_F"}) then {
      [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
      };
      };
      case independent: {
      [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      };

      _vehicle allowDamage true;

      life_vehicles pushBack _vehicle;

      //Always handle key management by the server
      [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV];

      if (_mode) then {
      if (!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then {
      if (life_HC_isActive) then {
      [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
      } else {
      [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
      };
      };
      };

      if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then {
      if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
      advanced_log = format ["bought vehicle %1 for $%2. On Hand Cash: $%3 Bank Balance: $%4",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
      } else {
      advanced_log = format ["%1 - %2 bought vehicle %3 for $%4. On Hand Cash: $%5 Bank Balance $%6",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
      };
      publicVariableServer "advanced_log";
      };

      [0] call SOCK_fnc_updatePartial;
      closeDialog 0; //Exit the menu.
      true;

      Ich hoffe ihr könnt mir helfen

      MFG Ocelot

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