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    4. ArmA Series - ArmA 3 / Reforger
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    Medics sollen beschlagnahmen koennen

    • Ocelot
    • 16. Dezember 2016 um 18:21
    • Geschlossen
    • Erledigt
    • Ocelot
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      • 16. Dezember 2016 um 18:21
      • #1

      Servus erstmal,

      Ich wollte fragen ob mir hier jemand helfen kann.
      Und zwar will ich dass die Medics (Feuerwehr) Fahrzeuge beschlagnahmen koennen (4.4R4), konnte jedoch bis jetzt noch nix finden was funktioniert hat.

      Schonmal danke im Voraus

      MFG,
      Ocelot

    • LETUS
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      • 16. Dezember 2016 um 18:28
      • #2

      Du musst in der fn_vInteractionMenu.sqf

      das:

      Spoiler anzeigen

      if (playerSide isEqualTo independent ) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";

      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      } else {

      Das über der Abfrage für die Cops hinzufügen

    • Ocelot
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      • 17. Dezember 2016 um 11:17
      • #3

      Erstmal danke für die schnelle Antwort , jedoch kann man jetzt das Windows-Auto Menü jetzt gar nicht mehr öffnen , weder als Medic noch als Ziv/Cop.
      Vllt irgend eine Lösung?

      fn_vInteractionMenu.sqf

      Spoiler anzeigen

      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;

      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};

      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];

      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";

      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      if (playerSide isEqualTo independent ) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";

      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      } else {

      if (playerSide isEqualTo west) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";

      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";

      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      } else {
      if (_curTarget isKindOf "Ship") then {
      _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      };
      };
      if (typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      _Btn3 ctrlShow false;
      if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
      if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
      _Btn3 ctrlShow true;
      } else {
      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
      _Btn3 ctrlShow true;
      }else{
      {
      if (player distance (getMarkerPos _x) < 20) exitWith {
      _Btn3 ctrlSetText localize "STR_FuelTank_Store";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
      _Btn3 ctrlShow true;
      };
      } forEach ["fuel_storage_1","fuel_storage_2"];
      };
      };
      };
      };


      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;
      _Btn6 ctrlShow false;
      };


      MFG
      Ocelot

    • LETUS
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      • 17. Dezember 2016 um 11:49
      • #4

      Ich habe das jetzt schnell mal gemacht also nicht getestet mach es mal so:

      Spoiler anzeigen

      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;

      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};

      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];

      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};

      if (playerSide isEqualTo west || playerSide isEqualTo independent ) then {
      if (playerSide isEqualTo west){
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";

      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      }else{
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";

      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };

      }
      } else {
      if (_curTarget isKindOf "Ship") then {
      _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      if (_curTarget isKindOf "Air") then {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
      };
      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      };
      };
      if (typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      _Btn3 ctrlShow false;
      if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
      if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
      _Btn3 ctrlShow true;
      } else {
      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
      _Btn3 ctrlShow true;
      }else{
      {
      if (player distance (getMarkerPos _x) < 20) exitWith {
      _Btn3 ctrlSetText localize "STR_FuelTank_Store";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
      _Btn3 ctrlShow true;
      };
      } forEach ["fuel_storage_1","fuel_storage_2"];
      };
      };
      };
      };

      _Btn4 ctrlShow true;
      _Btn5 ctrlShow false;
      _Btn6 ctrlShow false;
      };

    • Ocelot
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      • 17. Dezember 2016 um 12:43
      • #5

      Geht immer noch nicht :/
      Da kommen nur nen paar Script Fehler und das wars , im RPT Log steht auch nix.
      Noch irgendeine Idee ? X/

      MFG
      Ocelot

    • LETUS
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      • 17. Dezember 2016 um 13:01
      • #6
      Zitat von Ocelot

      Da kommen nur nen paar Script Fehler

      Welche Fehler?

    • Ocelot
      Frischling
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      • 17. Dezember 2016 um 13:13
      • #7

      Der hier zum Beispiel -> d94b5bb5be.jpg

    • LordWInterfell
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      • 17. Dezember 2016 um 15:23
      • #8

      Setzte das hier ganz unten bei den buttons ein

      Code
      if (playerSide isEqualTo independent) then {
      _Btn5 ctrlShow true;
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      _Btn5 ctrlShow true;
      } else {_Btn5 ctrlShow false};

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