1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Mi: 02 Juli 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. mastermonk

    Beiträge von mastermonk

    • Maverick Applications - ArmA Remote Admin

      • mastermonk
      • 16. November 2016 um 13:10

      Schade wäre sonst eine echte Alternative zu Cyberworks

    • Maverick Applications - ArmA Remote Admin

      • mastermonk
      • 16. November 2016 um 13:07

      Kann man damit auch Datenbankeinträge ändern?

    • Polizei Loadouts - Ausrüsten auf Knopfdruck

      • mastermonk
      • 8. November 2016 um 21:06

      Meine Kenntnisse reichen in der Hinsicht noch nicht aus hättest du da vielleicht ein Beispiel? :S

    • Polizei Loadouts - Ausrüsten auf Knopfdruck

      • mastermonk
      • 8. November 2016 um 20:49

      Hey :) Gibt es die Möglichkeit, dass die Spieler ihre eigenen loadouts erstellen können, dass heißt das sie sich waffen kaufen und diese dann im loadout speichern?

    • Progressbar

      • mastermonk
      • 6. November 2016 um 16:59

      lad mal die rpt logs hoch

    • Schranken öffnen ?

      • mastermonk
      • 6. November 2016 um 13:19

      Es gibt 2 Wege, entweder du erstellst eine Abfrage in der Init der Schranke also in der mission.sqm, dass heißt die schranke öffnet sich automatisch oder du erstellst eine abfrage im keyhandler. Ich würde dir jedoch das erste empfehlen ist eindeutig angenehmer wenn sie automatisch öffnen :)

    • Altis life Handschellen problem

      • mastermonk
      • 30. Oktober 2016 um 10:33

      Hey :) Ich habe gestern mal versucht ein Handschellenscript zu implementieren. Nun häng ich beim civinteraktionmenu fest ich pack euch mal alle files hier rein. Vielleicht findet ihr den fehler :/

      Code: fn_vInteractionMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
      	File: fn_vInteractionMenu.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if(!dialog) then {
      	createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      
      
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if((_curTarget isKindOf "landVehicle") OR (_curTarget isKindOf "Ship") OR (_curTarget isKindOf "Air")) then {true} else {false};
      if(!_isVehicle) exitWith {closeDialog 0;};
      
      
      
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      
      
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck;";
      
      
      
      
      if("ToolKit" in (items player) && (damage _curTarget < 1)) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      
      
      
      if(playerSide == west) then {
      	_Btn2 ctrlSetText localize "STR_vInAct_Registration";
      	_Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";
      	_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      	_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch;";
      	_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      	_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
      	if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
      	_Btn5 ctrlSetText localize "STR_vInAct_Impound";
      	_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";
      	if(_curTarget isKindOf "Ship") then {
      		_Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      		_Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      		if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      	} else {
      		if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      			if(_curTarget isKindOf "Air") then {
      				_Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
      			} else {
      				_Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      			};
      			_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      			if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      		} else {
      			_Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      			_Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      			if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      		};
      	};
      } else {
      	if(_curTarget isKindOf "Ship") then {
      		_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      		_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      		if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      	} else {
      		if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
      			if(_curTarget isKindOf "Air") then {
      				_Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
      			} else {
      				_Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
      			};
      			_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      			if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      		} else {
      			_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      			_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      			if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      		};
      	};
      	if(typeOf _curTarget == "O_Truck_03_device_F") then {
      		_Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      		_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      		if(!isNil {(_curTarget getVariable "mining")} OR !local _curTarget && {_curTarget in life_vehicles}) then {
      			_Btn3 ctrlEnable false;
      		} else {
      			_Btn3 ctrlEnable true;
      		};
      	} else {
      		_Btn3 ctrlShow false;
      	};
      	if(license_civ_rebel) then {
      	_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      	_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
      	if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
      	} else{
      	_Btn4 ctrlShow false;
      	};
      	_Btn5 ctrlShow false;
      	_Btn6 ctrlShow false;
      };
      Alles anzeigen
      Code: fn_actionKeyHandler.sqf
      if(isPlayer _curObject && _curObject isKindOf "Man") then {
      	if((_curObject getVariable ["restrained",false]) && !dialog && playerSide == west) then {
      		[_curObject] call life_fnc_copInteractionMenu;
      	};
      	if ((_curObject getVariable ["restrained",false]) && !dialog && playerSide == civilian) then {
              [_curObject] call life_fnc_civInteractionMenu;
          };
      } else {
      Code: fn_civInterationMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
      	File: fn_civInteractionMenu.sqf
      	Author:
      	Description:
      	Replaces the mass addactions for various cop actions towards another player.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Btn7 37456
      #define Btn8 37457
      #define Btn9 37458
      #define Title 37401
      
      
      
      
      private["_display","_curTarget","_seizeRank","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_Btn9"];
      
      
      
      
      disableSerialization;
      _curTarget = param [0,ObjNull,[ObjNull]];
      if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      
      
      
      
      if(!dialog) then {
      	createDialog "pInteraction_Menu";
      };
      if(!isPlayer _curTarget && side _curTarget == civilian) exitWith {closeDialog 0;}; //Bad side check?
      if(player distance _curTarget > 5 ) exitWith {closeDialog 0;}; // Prevents menu accessing from far distances.
      
      
      
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      _Btn7 = _display displayCtrl Btn7;
      _Btn9 = _display displayCtrl Btn9;
      life_pInact_curTarget = _curTarget;
      
      
      
      
      //Set Unrestrain Button
      _Btn1 ctrlSetText localize "STR_pInAct_Unrestrain";
      _Btn1 buttonSetAction "[life_pInact_curTarget] call life_fnc_unrestrain; closeDialog 0;";
      
      
      
      
      //Set Escort Button
      
      
      
      
      
      
      
      	_Btn2 ctrlSetText localize "STR_pInAct_Escort";
      	_Btn2 buttonSetAction "[life_pInact_curTarget] call life_fnc_escortAction; closeDialog 0;";
      
      
      
      
      	_Btn3 ctrlSetText localize "STR_pInAct_StopEscort";
      	_Btn3 buttonSetAction "[life_pInact_curTarget] call life_fnc_stopEscorting; [life_pInact_curTarget] call life_fnc_civInteractionMenu;";
      _Btn4 ctrlSetText localize "STR_pInAct_PutInCar";
      _Btn4 buttonSetAction "[life_pInact_curTarget] call life_fnc_putInCar;";
      Alles anzeigen


      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_restrainAction.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Retrains the target.
      */
      private["_unit"];
      _unit = cursorObject;
      if(isNull _unit) exitWith {}; //Not valid
      if((player distance _unit > 3)) exitWith {};
      if((_unit getVariable "restrained")) exitWith {};
      if(side _unit isEqualTo west) exitWith {};
      if(player isEqualTo _unit) exitWith {};
      if (side player isEqualTo civilian) then {
      	if(life_inv_zipties < 1) exitWith { hintSilent "You dont have any zipties"; };
      	life_inv_zipties = life_inv_zipties - 1;
      	hintSilent "You have ziptied him";
      };
      if(!isPlayer _unit) exitWith {};
      //Broadcast!
      
      
      
      
      _unit setVariable["restrained",true,true];
      [player] remoteExec ["life_fnc_restrain",_unit];
      [0,"STR_NOTF_Restrained",true,[_unit getVariable["realname", name _unit], profileName]] remoteExecCall ["life_fnc_broadcast",west];
      Alles anzeigen
      Code: functions.hpp
      class civInteractionMenu {};
      Code: Config_vItems.hpp
      class zipties {
              variable = "zipties";
              displayName = "STR_Item_ZipTies";
              weight = 0;
              buyPrice = 1200;
              sellPrice = -1;
              illegal = true;
              edible = -1;
              icon = "icons\ziptie.paa";
          };
      Code: stringtable.xml
      <Key ID="STR_Item_ZipTies">
       <Original>ZipTies</Original>
      </Key>
      Code: fn_keyHandler.sqf
      case 48: {
      	if(_shift) then {_handled = true;}; //This makes it so they have to hold shift + key(48) to work. 
      		if(playerSide in [west,independent]) exitWith {};//Makes it so police and EMS cant zip tie people
      		if !(license_civ_rebel) exitWith { hintSilent "You need a rebel training!"; };//Add required license's. Remove the whole line if you dont want any checks
      		if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget in [civilian,east]) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then
      		{
      			if([false,"zipties",1] call life_fnc_handleInv) then//Removes the zipties from the inventory
      			{
      				[] call life_fnc_RestrainAction;
      				hintSilent "You have cuffed him! ";
      			} else {
      				hintSilent "You don't have zipties";
      			};
      		};
      Alles anzeigen
    • Altis life 4.4 Kabelbinder für Rebellen

      • mastermonk
      • 18. Mai 2016 um 18:13

      Das Problem ist es gibt kein vernünftiges Beispiel mehr. Die waren alle auf Global Gamer ...

    • Altis life 4.4 Kabelbinder für Rebellen

      • mastermonk
      • 18. Mai 2016 um 14:34

      Moin :)
      Ich würde gerne Kabelbinder in Altis life 4.4 hinzufügen. Jedoch bekomme ich es nicht alleine hin :/ . Hättet ihr ne Idee?
      MFG mastermonk :danke:

    • Der Abschaum der Community...

      • mastermonk
      • 18. Mai 2016 um 13:37

      Sowas ist echt schade. ;(

    • Altis Life 4.4 2. Sirene für Polizei

      • mastermonk
      • 9. Mai 2016 um 17:40

      Hallo :)
      Ich habe wie im Titel bereits erwähnt folgendes Problem, ich versuche nun seit Wochen eine 2. Sirene einzuführen. Jedoch sind alle Scripts die im Internet finden kann unbrauchbar, da sie nur mit Altis Life 3.1.4.8 funktionieren. dash Vielleich habt ihr ja eine Idee? :)
      LG mastermonk

    • Garagen Problem

      • mastermonk
      • 25. April 2016 um 08:23

      Pierre hast du mal Zeit auf den Ts zu kommen? Vielleicht könnten wir uns dann besser verständigen :)
      89.163.141.250:9989 Komm am besten Nachmittags/Abends

    • Garagen Problem

      • mastermonk
      • 24. April 2016 um 20:37

      Ist leider eine zu alte Version :/

    • Garagen Problem

      • mastermonk
      • 24. April 2016 um 19:38

      Hi, ich bin auch Admin von dem server also hier sind die Daten: :)

      Als Link da die Datei an sich zu viele Schriftzeichen hatte

      Code: 13-53-32.log
      extDB2: Version: 63
      extDB2: https://github.com/Torndeco/extDB2
      extDB2: Windows Version
      Message: All development for extDB2 is done on a Linux Dedicated Server
      Message: If you would like to Donate to extDB2 Development
      Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
      Message: Also leave a message if there is any particular feature you would like to see added.
      Message: Thanks for all the people that have donated.
      Message: Torndeco: 20/02/15
      
      
      
      
      
      
      
      extDB2: Found extdb-conf.ini
      extDB2: Detected 4 Cores, Setting up 4 Worker Threads
      
      
      
      
      
      
      
      [15:53:32:669 +02:00] [Thread 1332] extDB2: Database Type: MySQL
      [15:53:32:672 +02:00] [Thread 1332] extDB2: Database Session Pool Started
      [15:53:32:674 +02:00] [Thread 1332] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\inetpub\Arm3\arma3\A3Master\@extDB2\extDB\sql_custom_v2\altis-life-rpg-4.ini
      [15:53:32:674 +02:00] [Thread 1332] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available
      [15:53:32:738 +02:00] [Thread 152] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_execute error	[mysql_stmt_error]: The user specified as a definer ('arma3'@'localhost') does not exist	[mysql_stmt_errno]: 1449	[mysql_stmt_sqlstate]: HY000	[statemnt]: CALL deleteDeadVehicles;
      [15:53:32:738 +02:00] [Thread 152] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:53:32:738 +02:00] [Thread 152] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: deleteDeadVehicles
      [15:53:32:751 +02:00] [Thread 152] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_execute error	[mysql_stmt_error]: The user specified as a definer ('arma3'@'localhost') does not exist	[mysql_stmt_errno]: 1449	[mysql_stmt_sqlstate]: HY000	[statemnt]: CALL resetLifeVehicles;
      [15:53:32:751 +02:00] [Thread 152] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:53:32:763 +02:00] [Thread 152] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: resetLifeVehicles
      [15:53:32:764 +02:00] [Thread 2504] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_execute error	[mysql_stmt_error]: The user specified as a definer ('arma3'@'localhost') does not exist	[mysql_stmt_errno]: 1449	[mysql_stmt_sqlstate]: HY000	[statemnt]: CALL deleteOldGangs;
      [15:53:32:764 +02:00] [Thread 2008] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_execute error	[mysql_stmt_error]: The user specified as a definer ('arma3'@'localhost') does not exist	[mysql_stmt_errno]: 1449	[mysql_stmt_sqlstate]: HY000	[statemnt]: CALL deleteOldHouses;
      [15:53:32:764 +02:00] [Thread 2504] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:53:32:764 +02:00] [Thread 2008] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:53:32:773 +02:00] [Thread 2504] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: deleteOldGangs
      [15:53:32:773 +02:00] [Thread 2008] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: deleteOldHouses
      [15:54:31:138 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error	[mysql_stmt_error]: Unknown column 'inventory' in 'field list'	[mysql_stmt_errno]: 1054	[mysql_stmt_sqlstate]: 42S22	[statemnt]: SELECT pid, pos, inventory, containers FROM houses WHERE pid=? AND owned='1';
      [15:54:31:138 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:54:31:138 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 9820 Input String: housingFetchPlayerHouse:76561198112722551
      [15:54:49:719 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_execute error	[mysql_stmt_error]: Field 'gear' doesn't have a default value	[mysql_stmt_errno]: 1364	[mysql_stmt_sqlstate]: HY000	[statemnt]: INSERT INTO vehicles (side, classname, type, pid, alive, active, inventory, color, plate) VALUES (?,?,?,?,?,?,?,?,?);
      [15:54:49:719 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [15:54:49:719 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: vehicleInsert:med:C_SUV_01_F:Car:76561198086156241:1:1:[]:4:333439
      [16:01:24:213 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_execute error	[mysql_stmt_error]: Field 'gear' doesn't have a default value	[mysql_stmt_errno]: 1364	[mysql_stmt_sqlstate]: HY000	[statemnt]: INSERT INTO vehicles (side, classname, type, pid, alive, active, inventory, color, plate) VALUES (?,?,?,?,?,?,?,?,?);
      [16:01:24:214 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [16:01:24:214 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: vehicleInsert:med:I_Heli_light_03_unarmed_F:Air:76561198135861902:1:1:[]:1:452811
      [16:02:09:303 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error	[mysql_stmt_error]: Unknown column 'inventory' in 'field list'	[mysql_stmt_errno]: 1054	[mysql_stmt_sqlstate]: 42S22	[statemnt]: SELECT pid, pos, inventory, containers FROM houses WHERE pid=? AND owned='1';
      [16:02:09:303 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [16:02:09:303 +02:00] [Thread 2068] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 9830 Input String: housingFetchPlayerHouse:76561198114869396
      Alles anzeigen
    • Altis Life extdb

      • mastermonk
      • 6. März 2016 um 13:00

      ok danke

    • Altis Life extdb

      • mastermonk
      • 6. März 2016 um 12:58

      Soll ich was anderes hochladen?

    • Altis Life extdb

      • mastermonk
      • 6. März 2016 um 12:54

      Ja alles so gemacht wie er

    • Altis Life extdb

      • mastermonk
      • 6. März 2016 um 12:47

      ja ich schick sie dir mal: ./arma3server -port=2302 -config=server.cfg -cfg=[lexicon]basic.cfg[/lexicon] -mod=@life_server;@extDB2

    • Altis Life extdb

      • mastermonk
      • 6. März 2016 um 12:45

      Ich habe denk ich 4.0 und der erstellt keine aktuellen Logs :C

    • Altis Life extdb

      • mastermonk
      • 6. März 2016 um 12:36

      Hallo :)
      Ich habe folgendes Problem. Ich versuche schon seit Tagen nen altis server aufzuziehen. Leider funktioniert [lexicon]extdb[/lexicon] nicht. Ich habe bereits alles veruscht jedoch hat nicht geklappt. Ich habe alles wie im Tutorial aus diesem Forum gemacht. Hier ist mein Error:


      "[lexicon]extDB[/lexicon]: Version: "
      "The server-side extension [lexicon]extDB[/lexicon] was not loaded into the engine report to the server admin.

      Falls ich was reinschicken soll sagt bescheid :)

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™