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    1. Nodezone.net Community
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    3. deepofficer71

    Beiträge von deepofficer71

    • Spawnmenü bei Modserver wird nicht angezeigt und man stirbt nach paar sekunden mehrfach

      • deepofficer71
      • 1. Juli 2018 um 20:36

      veryinsanee Workshop oder Ace Seite ?

    • Spawnmenü bei Modserver wird nicht angezeigt und man stirbt nach paar sekunden mehrfach

      • deepofficer71
      • 1. Juli 2018 um 20:15

      Ich muss das in die RemoteExec eintragen oder ?

      wenn ja unter welche kategorie ? client , bloth etc.

    • Spawnmenü bei Modserver wird nicht angezeigt und man stirbt nach paar sekunden mehrfach

      • deepofficer71
      • 1. Juli 2018 um 19:41

      Hallöchen ich habe ein Arma 3 Mod server alles läuft jofi nur das Spawnmenü beim Sterben wird nicht angezeigt und paar momente später stirbt man einfach nochmal


      RPT logs

      19:27:53 "---------------------------------------------------------------------"

      19:27:53 CallExtension loaded: extDB3 (S:\Gameserver\A3Master\@extDB3\extDB3_x64.dll) [°žßßœ]

      19:27:53 "extDB3 Loaded"

      19:27:53 "---------------------------------------------------------------------"

      19:27:53 "---------------------------------------------------------------------"

      19:27:53 [15915,170.473,0,"XEH: PreInit started. v3.7.1.180604"]

      19:27:53 [XEH]: Usage of deprecated Extended Event Handler "fired". Use "firedBIS" instead. Path: @AustraliaRPG\bin\config.bin\Extended_Fired_EventHandlers\CAManBase.

      19:27:54 [ACE] (common) INFO: Parsed Settings Configs [185.0 ms]

      19:27:54 [XEH]: One or more children of class Car do not support Extended Event Handlers. Fall back to loop.

      19:27:55 [15915,172.13,0,"XEH: PreInit finished."]

      19:27:59 No speaker given for 'Ali Ngige'

      19:27:59 No speaker given for 'Dixon Walker'

      19:27:59 No speaker given for 'Hamidi Azikiwe'

      19:27:59 No speaker given for 'Hu Chang'

      19:28:00 No speaker given for 'Tavish Anderson'

      19:28:00 No speaker given for 'Donald Warren'

      19:28:00 No speaker given for 'Mike Thompson'

      19:28:00 No speaker given for 'Spencer Bennett'

      19:28:00 No speaker given for 'Jake Anderson'

      19:28:00 No speaker given for 'Connor Hill'

      19:28:00 No speaker given for 'Luke O'Sullivan'

      19:28:00 No speaker given for 'Max Jones'

      19:28:00 No speaker given for 'Greer Nelson'

      19:28:00 No speaker given for 'Keith Harris'

      19:28:01 No speaker given for 'Jamie Taylor'

      19:28:01 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found

      19:28:01 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found

      19:28:01 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found

      19:28:01 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found

      19:28:01 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found

      19:28:01 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found

      19:28:01 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found

      19:28:01 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found

      19:28:01 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found

      19:28:01 No speaker given for 'Angelos Nicolau'

      19:28:01 No speaker given for 'Michalis Petridis'

      19:28:01 No speaker given for 'Samaras Athanasiadis'

      19:28:02 No speaker given for 'Evangelos Costas'

      19:28:02 No speaker given for 'Vasilis Karmanlis'

      19:28:02 No speaker given for 'Evripidis Karmanlis'

      19:28:02 No speaker given for 'Vasilis Zenon'

      19:28:02 No speaker given for 'Kouris Manelia'

      19:28:02 No speaker given for 'Michalis Mastori'

      19:28:02 No speaker given for 'Greer Moore'

      19:28:02 No speaker given for 'Mike White'

      19:28:02 No speaker given for 'Kyle Young'

      19:28:02 No speaker given for 'Lu Chen'

      19:28:02 No speaker given for 'Samuel Newton'

      19:28:02 No speaker given for 'Ali Okonkwo'

      19:28:02 No speaker given for 'Fotini Dimitriadis'

      19:28:02 No speaker given for 'Militiadis Manelia'

      19:28:02 No speaker given for 'Biton Christou'

      19:28:02 No speaker given for 'Katungi Sesse-Seko'

      19:28:02 No speaker given for 'Dwan Smith'

      19:28:02 No speaker given for 'Sotiris Gikas'

      19:28:02 No speaker given for 'Thanos Kammenou'

      19:28:02 No speaker given for 'Evripidis Manetta'

      19:28:02 No speaker given for 'Nicolo Nicolau'

      19:28:02 No speaker given for 'Costa Stanis'

      19:28:02 No speaker given for 'Militiadis Papadopoulos'

      19:28:02 No speaker given for 'Panos Ioannou'

      19:28:02 No speaker given for 'Sotiris Stanis'

      19:28:02 No speaker given for 'Oliver Clark'

      19:28:02 No speaker given for 'Thamos Malas'

      19:28:02 No speaker given for 'Archie Conrad'

      19:28:02 No speaker given for 'Matthew White'

      19:28:02 No speaker given for 'Muhammad Okeke'

      19:28:02 No speaker given for 'Dong Yeung'

      19:28:03 No speaker given for 'Vasilis Elias'

      19:28:03 No speaker given for 'Thanos Ioannou'

      19:28:03 No speaker given for 'Toby MacDonald'

      19:28:03 No speaker given for 'Jacob Parker'

      19:28:03 No speaker given for 'Hu Lee'

      19:28:03 No speaker given for 'Zev Ibori'

      19:28:03 No speaker given for 'William Morris'

      19:28:03 No speaker given for 'Liam Wilson'

      19:28:03 No speaker given for 'Bao Chen'

      19:28:03 No speaker given for 'Lu Lin'

      19:28:03 No speaker given for 'Nuru Sekibo'

      19:28:04 Successfull attempt to execute serverCommand '#exec users' by server.

      19:28:04 Error: Object(2 : 881) not found

      19:28:04 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!

      19:28:04 Mission id: 093e1e0677d5841cacb8c94da601a45804c82e62

      19:28:04 "Advanced Rappelling Loading..."

      19:28:04 "Advanced Rappelling Loaded"

      19:28:04 [15916,181.289,0,"XEH: PostInit started. MISSIONINIT: missionName=AustraliaRPG, missionVersion=53, worldName=australia, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]

      19:28:04 [15916,181.391,0,"CBA_VERSIONING: cba=3.7.1.180604, ace=3.12.2.33, ka=1.0.2, acex=3.3.0.6, "]

      19:28:04 [ACE] (common) INFO: ACE is version 3.12.2.33.

      19:28:04 [ACE] (common) INFO: CBA is version 3.7.1.180604 (min required 3.6.0)

      19:28:04 CallExtension loaded: ace_break_line (S:\Gameserver\A3Master\@AustraliaRPG\ace_break_line_x64.dll) [=—Œ]

      19:28:04 [ACE] (common) INFO: Extension version: ace_break_line: 3.8.4-ef4d289

      19:28:04 CallExtension loaded: ace_parse_imagepath (S:\Gameserver\A3Master\@AustraliaRPG\ace_parse_imagepath_x64.dll) [=—Œ]

      19:28:04 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.8.4-ef4d289

      19:28:04 [ACE] (common) INFO: Extension version: ace_medical: 3.8.4-ef4d289

      19:28:04 CallExtension loaded: ace_clipboard (S:\Gameserver\A3Master\@AustraliaRPG\ace_clipboard_x64.dll) [=—Œ]

      19:28:04 [ACE] (common) INFO: Extension version: ace_clipboard: 3.8.4-ef4d289

      19:28:04 CallExtension loaded: ace_fcs (S:\Gameserver\A3Master\@AustraliaRPG\ace_fcs_x64.dll) [=—Œ]

      19:28:04 [ACE] (common) INFO: Extension version: ace_fcs: 3.8.4-ef4d289

      19:28:04 CallExtension loaded: ace_advanced_ballistics (S:\Gameserver\A3Master\@AustraliaRPG\ace_advanced_ballistics_x64.dll) [3.12.0-8ddde18]

      19:28:04 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18

      19:28:05 [15916,182.984,0,"XEH: PostInit finished."]

      19:28:05 Attempt to override final function - bis_fnc_storeparamsvalues_data

      19:28:06 [ACE] (common) TRACE: 15918 Reading missionConfigFile params: _paramsArray=[] z\ace\addons\common\functions\fnc_readSettingsFromParamsArray.sqf:23

      19:28:06 [ACE] (common) INFO: Settings initialized.

      19:28:06 [ACE] (common) INFO: 298 delayed functions running.

      19:28:06 "extDB3: Connected to Database"

      19:28:06 "----------------------------------------------------------------------------------------------------"

      19:28:06 "---------------------------------- Starting Altis Life Server Init ---------------------------------"

      19:28:06 "------------------------------------------ Version 5.0.0 -------------------------------------------"

      19:28:06 "----------------------------------------------------------------------------------------------------"

      19:28:06 "----------------------------------------------------------------------------------------------------"

      19:28:06 " End of Altis Life Server Init :: Total Execution Time 0.0139923 seconds "

      19:28:06 "----------------------------------------------------------------------------------------------------"

      19:28:06 Error in expression <query,1] call DB_fnc_asyncCall;

      };

      };


      master_group attachTo[bank_obj,[0,0,0]];>

      19:28:06 Error position: <master_group attachTo[bank_obj,[0,0,0]];>

      19:28:06 Error Undefined variable in expression: master_group

      19:28:06 File life_server\init.sqf, line 89

      19:28:11 "NSS_AC_Log: (Error: No vehicle, ) entered the game with the NSS Admin Console"

      19:32:11 BEServer: registering a new player #1536937288

      19:33:15 Unaccessible

      19:33:15 No speaker given for 'Bradley Moore'

      19:33:15 Speaker Male01_F not found in CfgVoiceTypes

      19:33:17 Attempt to override final function - nss_ac_fnc_execute

      19:33:17 Scripting function 'nss_ac_fnc_setvehiclevarname' is not allowed to be remotely executed

      19:33:17 Scripting function 'nss_ac_fnc_logger' is not allowed to be remotely executed

      19:33:36 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:33:36 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:34:02 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:34:02 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:34:13 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:34:13 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:36:20 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:36:20 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:36:31 Error: Object(3 : 36) not found

      19:36:46 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:36:46 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:37:28 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:37:28 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed

      19:37:28 Error: Object(3 : 60) not found

      19:37:28 Error: Object(3 : 61) not found

      19:37:28 Error: Object(3 : 63) not found

      19:37:40 Error: Object(3 : 66) not found

      19:38:19 Error: Object(3 : 69) not found

      19:38:27 Server: Object 3:71 not found (message Type_93)

      19:38:27 Server: Object 3:72 not found (message Type_454)

      19:38:27 Error: Object(3 : 72) not found

      19:38:27 Ragdoll - loading of ragdoll source "Soldier" started.

      19:38:27 Ragdoll - loading of ragdoll source "Soldier" finished successfully.

      19:38:32 Scripting function 'bis_fnc_curatorrespawn' is not allowed to be remotely executed

    • Variable auf Item legen

      • deepofficer71
      • 30. Juni 2018 um 17:24

      Und was jz ?

      Kann mir wer weiterhelfen ?

    • Watermarkt Script

      • deepofficer71
      • 29. Juni 2018 um 16:20

      Das ist aber bei mir in der Init ^^

      und ingame sehe ich das logo

    • Watermarkt Script

      • deepofficer71
      • 29. Juni 2018 um 15:53

      Ah , wow hab das was man in die Init packen muss in die hudstats gepackt und hab mich gewundert wieso es net ging xd

      aber Geht jz :D

      : In die Init.sqf

      Code
      _pic = "Pictures\logo.paa";
      	[
      		'<img align=''left'' size=''1.5'' shadow=''0'' image='+(str(_pic))+' />',
      		safeZoneX+0.00,
      		safeZoneY+safeZoneH-0.12,
      		99999,
      		0,
      		0,
      		3090
      	] spawn bis_fnc_dynamicText;
    • Watermarkt Script

      • deepofficer71
      • 29. Juni 2018 um 15:07

      hey , ich suche ein Watermark script auf deutsch ein Logo unten links

      Hab Scripts von NN und AltisRPG und von den EpochForum durchgecheckt

      Jedoch geht komischer weiße keiner von den scripts

    • GUI Editor für Anfänger

      • deepofficer71
      • 27. Juni 2018 um 19:11

      Und das Funktioniert auch fehlerfrei nicht so wie in der anfangsphase wo man n gui reingebracht hat und fehler kamen ^^

    • GUI Editor für Anfänger

      • deepofficer71
      • 27. Juni 2018 um 19:01

      Was kostet der Spaß & Kann man damit auch Altis Life Dialoge Z.b Spawn Menü machen ohne das da irgendwas rumheult und den server zum crashen bringt xD ?

    • Variable auf Item legen

      • deepofficer71
      • 25. Juni 2018 um 18:39

      Mit den Links kann ich wenig anfangen hab nähmlich kp was ich damit anfangen soll

    • Variable auf Item legen

      • deepofficer71
      • 25. Juni 2018 um 16:46

      Ja aber ich kann die tür net öffnen :c

    • Variable auf Item legen

      • deepofficer71
      • 25. Juni 2018 um 16:09

      Da ich einfach nur die Keys von Mattaust nehme sieht es so in der config aus

      Code
      class Mattaust_Keys: ItemWatch
          {
              vehicleClass="snb_objects";
              displayName="Keys";
              picture="\MM_Objects\images\keychain.paa";
              Author="Mattaust";
              descriptionShort="Car And House Keys";
              descriptionUse="";
              model="\MM_Objects\Keys.p3d";
              count=1;
              class ItemInfo
              {
                  mass=1;
              };
          };
      Alles anzeigen

      Es ist eine Uhr die war auch aktiv auf den Slot drauf es ging jedoch nicht was soll ich jz da hin schreiben ??

      & Danke für die Antworten

    • Variable auf Item legen

      • deepofficer71
      • 24. Juni 2018 um 22:45

      Hab das jz mit den Mattaust keys gemacht es geht aber nicht

      Code
      #include "BIS_AddonInfo.hpp"
      ////////////////////////////////////////////////////////////////////
      //DeRap: Produced from mikero's Dos Tools Dll version 5.66
      //'now' is Fri Aug 04 00:22:28 2017 : 'file' last modified on Tue Jun 28 03:56:18 2016
      //http://dev-heaven.net/projects/list_files/mikero-pbodll
      ////////////////////////////////////////////////////////////////////
      
      #define _ARMA_
      
      //Class mm_buildings : Prison\config.bin{
      class CfgPatches
      {
          class mm_buildings
          {
              units[] = {};
              weapons[] = {};
              requiredVersion = 0.1;
              requiredAddons[] = {"mm_bank"};
          };
      };
      class CfgVehicleClasses
      {
          class snb_buildings
          {
              displayName = "Australian Buildings";
          };
      };
      class CfgVehicles
      {
          class Ruins_F;
          class House;
          class House_F: House{};
          class Land_Gaol_Main: House_F
          {
              vehicleClass = "snb_buildings";
              textSingular = "Australian Detention Centre";
              displayName = "Australian Detention Centre";
              model = "\MM_Buildings\Prison\Gaol_Main.p3d";
              cost = 100;
              armor = 100000;
              coefInsideHeur = 0.25;
              coefInside = 2;
              ExtCameraPosition[] = {0,2,-20};
              placement = "vertical";
              mapSize = 24;
              author = "Mattaust";
              scope = 2;
              ladders[] = {{"Ladder_1_start","Ladder_1_end"},{"Ladder_2_start","Ladder_2_end"}};
              class EventHandlers{};
              class AnimationSources
              {
                  class Zeroanimation
                  {
                      source = "user";
                      animPeriod = 0;
                      initPhase = 0;
                      sound = "GenericDoorsSound";
                  };
                  class Oneanimation
                  {
                      source = "user";
                      animPeriod = 4;
                      initPhase = 0;
                      sound = "PrisonBuzzerCell";
                  };
              };
              class UserActions
              {
                  class open_door_1
                  {
                      displayName = "Open Door";
                      position = "Interact1";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_1""<0.5";
                      statement = "this animate [""Door_1"", 1]; this animate [""Door_2"", 1]";
                  };
                  class close_door_1
                  {
                      displayName = "Close Door";
                      position = "Interact1";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_1""==1";
                      statement = "this animate [""Door_1"", 0]; this animate [""Door_2"", 0]";
                  };
                  class open_door_3
                  {
                      displayName = "Open Door";
                      position = "Interact3";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_3""<0.5";
                      statement = "this animate [""Door_3"", 1]";
                  };
                  class close_door_3
                  {
                      displayName = "Close Door";
                      position = "Interact3";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_3""==1";
                      statement = "this animate [""Door_3"", 0]";
                  };
                  class open_door_4
                  {
                      displayName = "Open Door";
                      position = "Interact4";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_4""<0.5";
                      statement = "this animate [""Door_4"", 1]";
                  };
                  class close_door_4
                  {
                      displayName = "Close Door";
                      position = "Interact4";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_4""==1";
                      statement = "this animate [""Door_4"", 0]";
                  };
                  class open_door_5
                  {
                      displayName = "Open Door";
                      position = "Interact5";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_5""<0.5";
                      statement = "this animate [""Door_5"", 1]";
                  };
                  class close_door_5
                  {
                      displayName = "Close Door";
                      position = "Interact5";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_5""==1";
                      statement = "this animate [""Door_5"", 0]";
                  };
                  class open_door_6
                  {
                      displayName = "Open Door";
                      position = "Interact6";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_6""<0.5";
                      statement = "this animate [""Door_6"", 1]";
                  };
                  class close_door_6
                  {
                      displayName = "Close Door";
                      position = "Interact6";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_6""==1";
                      statement = "this animate [""Door_6"", 0]";
                  };
                  class open_door_7
                  {
                      displayName = "Open Door";
                      position = "Interact7";
                      radius = 3;
                      onlyForplayer = "false";
                      ccondition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_7""<0.5";
                      statement = "this animate [""Door_7"", 1]";
                  };
                  class close_door_7
                  {
                      displayName = "Close Door";
                      position = "Interact7";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_7""==1";
                      statement = "this animate [""Door_7"", 0]";
                  };
                  class open_door_8
                  {
                      displayName = "Open Door";
                      position = "Interact8";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_8""<0.5";
                      statement = "this animate [""Door_8"", 1]";
                  };
                  class close_door_8
                  {
                      displayName = "Close Door";
                      position = "Interact8";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_8""==1";
                      statement = "this animate [""Door_8"", 0]";
                  };
                  class open_door_9
                  {
                      displayName = "Open Door";
                      position = "Interact9";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_9""<0.5";
                      statement = "this animate [""Door_9"", 1]; this animate [""Door_10"", 1]";
                  };
                  class close_door_9
                  {
                      displayName = "Close Door";
                      position = "Interact9";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_9""==1";
                      statement = "this animate [""Door_9"", 0]; this animate [""Door_10"", 0]";
                  };
                  class open_door_11
                  {
                      displayName = "Open Door";
                      position = "Interact11";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_11""<0.5";
                      statement = "this animate [""Door_11"", 1]";
                  };
                  class close_door_11
                  {
                      displayName = "Close Door";
                      position = "Interact11";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_11""==1";
                      statement = "this animate [""Door_11"", 0]";
                  };
                  class open_door_12
                  {
                      displayName = "Open Door";
                      position = "Interact12";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_12""<0.5";
                      statement = "this animate [""Door_12"", 1]";
                  };
                  class close_door_12
                  {
                      displayName = "Close Door";
                      position = "Interact12";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_12""==1";
                      statement = "this animate [""Door_12"", 0]";
                  };
                  class open_door_13
                  {
                      displayName = "Open Door";
                      position = "Interact13";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_13""<0.5";
                      statement = "this animate [""Door_13"", 1]";
                  };
                  class close_door_13
                  {
                      displayName = "Close Door";
                      position = "Interact13";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_13""==1";
                      statement = "this animate [""Door_13"", 0]";
                  };
                  class open_door_14
                  {
                      displayName = "Open Door";
                      position = "Interact14";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_14""<0.5";
                      statement = "this animate [""Door_14"", 1]";
                  };
                  class close_door_14
                  {
                      displayName = "Close Door";
                      position = "Interact14";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_14""==1";
                      statement = "this animate [""Door_14"", 0]";
                  };
                  class open_door_15
                  {
                      displayName = "Open Door";
                      position = "Interact15";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_15""<0.5";
                      statement = "this animate [""Door_15"", 1]";
                  };
                  class close_door_15
                  {
                      displayName = "Close Door";
                      position = "Interact15";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_15""==1";
                      statement = "this animate [""Door_15"", 0]";
                  };
                  class open_door_16_west
                  {
                      displayName = "Open Door";
                      position = "Interact16";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_16""<0.5 && this animationPhase ""Button_1""<0.1";
                      statement = "this animate [""Door_16"", 1]";
                  };
                  class close_door_16
                  {
                      displayName = "Close Door";
                      position = "Interact16";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_16""==1";
                      statement = "this animate [""Door_16"", 0]";
                  };
                  class open_door_17_west
                  {
                      displayName = "Open Door";
                      position = "Interact17";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_17""<0.5 && this animationPhase ""Button_1""<0.1";
                      statement = "this animate [""Door_17"", 1]";
                  };
                  class close_door_17
                  {
                      displayName = "Close Door";
                      position = "Interact17";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_17""==1";
                      statement = "this animate [""Door_17"", 0]";
                  };
                  class open_door_18_west
                  {
                      displayName = "Open Door";
                      position = "Interact18";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_18""<0.5 && this animationPhase ""Button_1""<0.1";
                      statement = "this animate [""Door_18"", 1]";
                  };
                  class close_door_18
                  {
                      displayName = "Close Door";
                      position = "Interact18";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_18""==1";
                      statement = "this animate [""Door_18"", 0]";
                  };
                  class open_door_19_west
                  {
                      displayName = "Open Door";
                      position = "Interact19";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_19""<0.5 && this animationPhase ""Button_1""<0.1";
                      statement = "this animate [""Door_19"", 1]";
                  };
                  class close_door_19
                  {
                      displayName = "Close Door";
                      position = "Interact19";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_19""==1";
                      statement = "this animate [""Door_19"", 0]";
                  };
                  class open_door_20_west
                  {
                      displayName = "Open Door";
                      position = "Interact20";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_20""<0.5 && this animationPhase ""Button_1""<0.1";
                      statement = "this animate [""Door_20"", 1]";
                  };
                  class close_door_20
                  {
                      displayName = "Close Door";
                      position = "Interact20";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_20""==1";
                      statement = "this animate [""Door_20"", 0]";
                  };
                  class open_door_21
                  {
                      displayName = "Open Door";
                      position = "Interact21";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_21""<0.5";
                      statement = "this animate [""Door_21"", 1]";
                  };
                  class close_door_21
                  {
                      displayName = "Close Door";
                      position = "Interact21";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_21""==1";
                      statement = "this animate [""Door_21"", 0]";
                  };
                  class open_door_22
                  {
                      displayName = "Open Door";
                      position = "Interact22";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_22""<0.5";
                      statement = "this animate [""Door_22"", 1]";
                  };
                  class close_door_22
                  {
                      displayName = "Close Door";
                      position = "Interact22";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_22""==1";
                      statement = "this animate [""Door_22"", 0]";
                  };
                  class open_door_23
                  {
                      displayName = "Open Door";
                      position = "Interact23";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_23""<0.5";
                      statement = "this animate [""Door_23"", 1]";
                  };
                  class close_door_23
                  {
                      displayName = "Close Door";
                      position = "Interact23";
                      radius = 3;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""Door_23""==1";
                      statement = "this animate [""Door_23"", 0]";
                  };
                  class Push_button
                  {
                      displayName = "Engage Lockdown";
                      position = "InteractButton";
                      radius = 1;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""button_1""==0";
                      statement = "this animate [""button_1"",-0.05]; this animate [""Door_16"",0]; this animate [""Door_17"",0]; this animate [""Door_18"",0]; this animate [""Door_19"",0]; this animate [""Door_20"",0]";
                  };
                  class pull_button
                  {
                      displayName = "Release Cells";
                      position = "InteractButton";
                      radius = 1;
                      onlyForplayer = "false";
                      condition = "('Mattaust_Keys' in assignedItems player) && this animationPhase ""button_1""<0";
                      statement = "this animate [""button_1"",0]";
                  };
              };
          };
      };
      class cfgMods
      {
          author = "76561198014191701";
          timepacked = "1467114978";
      };
      //};
      Alles anzeigen
    • Variable auf Item legen

      • deepofficer71
      • 24. Juni 2018 um 21:57

      Weil das Gebäude ein Map Gebäude ist und ich nicht weiß wie man die Init davon bearbeitet

    • Variable auf Item legen

      • deepofficer71
      • 24. Juni 2018 um 21:50

      Hey

      Ich habe ein Item erstellt und wenn man es im Inventar hat soll man

      die Variable

      this setVariable ["copLevel",1,true];

      bekommen und wenn sie wieder weg ist

      this setVariable ["copLevel",0,true];

      Hier meine Config.cpp

      Code
      class CfgPatches
      {
          class Keycard
          {
              units[]={};
              weapons[]={};
              requiredVersion=1;
              author[]=
              {
                  "Tesko"
              };
          };
      };
      class CfgMagazines
      {
          class CA_Magazine; //Inherits the base magazine
          class Keycard: CA_Magazine
          {
              displayName = "Regierungskarte"; //Item's Display Name
              scope=2; //Scope 2 will show in editor
              author = "Tesko"; //Your Name
              picture = "\Keycard\Keycard.png"; //Displays icon in your Inventory
              model = "\Keycard\keycard.p3d"; //Path to your model
              icon = "iconObject_circle"; //Leave as is
              descriptionShort = "Die Schlüsselkarte zu Regierungsgebäuden!"; //Description displayed when mouse is hovered over item in inventory
          };
      };
      Alles anzeigen
    • Webinterface

      • deepofficer71
      • 24. Juni 2018 um 19:00

      Ja ich weiß ich will auch nicht das n supporter zugriff auf komplete datenbank hat

      aber halt geld erstatten etc. am besten mit logs damit ein supporter supporter sein kann ^^ mit logs etc.

      ist das ganze ja relativ sicher

    • Webinterface

      • deepofficer71
      • 24. Juni 2018 um 18:32

      SUFU ? wahrscheinlich ist das so ein grundwort aber ich kenns nicht ? xd

    • Webinterface

      • deepofficer71
      • 24. Juni 2018 um 17:58

      Eher weniger lust zusätzlich jeden monat noch 10 € zuzuzahlen und das webinterface woanders gehostet zu haben

    • Webinterface

      • deepofficer71
      • 24. Juni 2018 um 16:34

      Hi , kennt wer ein Gutes Webinterface was Die Altis life datenbank sowohl auch RCON unterstützt ?

    • Polizeiuniform von Ghost akzeptiert keine Signaturen

      • deepofficer71
      • 23. Juni 2018 um 12:48

      Hallo, ich habe ein Seltsames Problemm

      https://steamcommunity.com/workshop/filed…/?id=1218826088

      Unzwar nimmt die PBO Datei keine Signaturen an nicht vom Author und nicht eigenerstelle wenn man versucht zum server zu connecten dann wird man gekickt

      weil die signaturen nicht funktionieren , Wenn ich die PBO Datei extrahiere und wieder zu einer PBO Datei mache dann funktionieren auf einmal die texturen nicht

      aber die signaturen und wenn man in den editor geht kommt diese fehlermeldung **Anhang** Was drauf spricht das die Config fehlerhaft ist

      Die PBO Datei für alle die die nicht eben abonnieren wollen

      Link administativ entfernt


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