was sagt der log?
Bei unserem exile läuft alles
Beiträge von Risk
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C:\Arma3Server\Arma3life\config\config.sqf
class Missions
{
class AltisLife
{
template = "missionName.nameDerMap";
difficulty = "Regular";
};
};Dann nurnoch die Mission.sqm rein und die map als mod mitstarten.
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denke nicht.
Die meisten sind zu faul neue Files zu suchen
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Ah jetzt seh ichs xD
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Moin Leute.
Ich komme irgendwie nicht mehr weiter
Bekomme immer diesen Fehler.
14:59:00 Error in expression <1;
_cP = 0.01;while {true} do
{
sleep _timeB;
if(isNull _ui) then {
5 cutRsc [>
14:59:00 Error position: <_timeB;
if(isNull _ui) then {
5 cutRsc [>
14:59:00 Error Nicht definierte Variable in Ausdruck: _timeb
14:59:00 File mpmissions\__CUR_MP.Altis\core\actions\fn_gather.sqf, line 318Spoiler anzeigen
Code
Alles anzeigen/* File: fn_gather.sqf Author: Bryan "Tonic" Boardwine Description: Main functionality for gathering. */ if(isNil "life_action_gathering") then {life_action_gathering = false;}; private["_gather","_itemWeight","_diff","_itemName","_val","_resourceZones","_zone","_uip","_progress","_pgText","_cP","_upp","_skillNeeded","_skillNeededa","_count","_lcap","_lvl","_skill","_karma","_karmaA"]; _resourceZones = ["apple_1","apple_2","apple_3","apple_4","peaches_1","peaches_2","peaches_3","peaches_4","heroin_1","cocaine_1","weed_1"]; _zone = ""; _skillNeeded = life_skillCannabis; _skillNeededa = life_skillHeroinu; if(life_action_gathering) exitWith { hint "Du sammelst schon";}; //Action is in use, exit to prevent spamming. life_action_gathering = true; //Find out what zone we're near { if(player distance (getMarkerPos _x) < 30) exitWith {_zone = _x;}; } foreach _resourceZones; if(_zone == "") exitWith { life_action_inUse = false; }; //Get the resource that will be gathered from the zone name... switch(true) do { case (_zone in ["apple_1","apple_2","apple_3","apple_4"]): {_gather = "apple"; _skill = life_skillApple; _karmaA = life_Karma;}; case (_zone in ["peaches_1","peaches_2","peaches_3","peaches_4"]): {_gather = "peach"; _skill = life_skillPeach; _karmaA = life_Karma;}; case (_zone in ["heroin_1"]): {_gather = "heroinu"; _skill = life_skillHeroinu; _karmaA = life_Karma;}; case (_zone in ["cocaine_1"]): {_gather = "cocaine"; _skill = life_skillCocaine; _karmaA = life_Karma;}; case (_zone in ["weed_1"]): {_gather = "cannabis"; _skill = life_skillCannabis; _karmaA = life_Karma;}; default {""}; }; //gather check?? if(vehicle player != player) exitWith {}; if(_gather == "heroinu" && _skillNeeded < 249) exitWith {hint format ["Um Schlafmohn sammeln zu können, benötigst du 250 Punkte in Cannabis. (derzeit: %1/250)", _skillNeeded];}; if(_gather == "cocaine" && _skillNeededa < 249) exitWith {hint format ["Um Kokain sammeln zu können, benötigst du 250 Punkte in Heroin. (derzeit: %1/250)", _skillNeededa];}; if(_gather == "apple") then { life_SkillApple = life_SkillApple + 1; _timeB = 0.06; if(life_SkillApple < 50)then { _val = [3,4,5] call BIS_fnc_selectRandom; _count = "3-5"; _lvl = 1; _lcap = 50; _karma = 1; _timeB = 0.06; }else{ if(life_SkillApple < 250)then { _val = [3,4,5] call BIS_fnc_selectRandom; _count = "3-5"; _lvl = 2; _lcap = 250; _karma = 2; _timeB = 0.06; }else{ if(life_SkillApple < 500) then { _val = [4,5,6] call BIS_fnc_selectRandom; _count = "4-6"; _lvl = 3; _lcap = 500; _karma = 3; _timeB = 0.05; }else{ if(life_SkillApple < 850) then { _val = [4,5,6] call BIS_fnc_selectRandom; _count = "4-6"; _lvl = 4; _lcap = 850; _karma = 3; _timeB = 0.04; }else{ if(life_SkillApple < 1250) then { _val = [6,7] call BIS_fnc_selectRandom; _count = "6-7"; _lvl = 5; _lcap = 1250; _karma = 5; _timeB = 0.04; }; }; }; }; }; }; if(_gather == "peach") then { _timeB = 0.06; life_skillPeach = life_skillPeach + 1; if(life_skillPeach < 50)then { _val = [3,4,5] call BIS_fnc_selectRandom; _count = "3-5"; _lvl = 1; _lcap = 50; _karma = 1; _timeB = 0.06; }else{ if(life_skillPeach < 250)then { _val = [3,4,5] call BIS_fnc_selectRandom; _count = "3-5"; _lvl = 2; _lcap = 250; _karma = 2; _timeB = 0.06; }else{ if(life_skillPeach < 500) then { _val = [4,5,6] call BIS_fnc_selectRandom; _count = "4-6"; _lvl = 3; _lcap = 500; _karma = 3; _timeB = 0.05; }else{ if(life_skillPeach < 850) then { _val = [4,5,6] call BIS_fnc_selectRandom; _count = "4-6"; _lvl = 4; _lcap = 850; _karma = 3; _timeB = 0.04; }else{ if(life_skillPeach < 1250) then { _val = [5,6,7,8] call BIS_fnc_selectRandom; _count = "5-8"; _lvl = 5; _lcap = 1250; _karma = 5; _timeB = 0.04; }; }; }; }; }; }; if(_gather == "heroinu") then { _timeB = 0.075; life_skillHeroinu = life_skillHeroinu + 1; if(life_skillHeroinu < 50)then { _val = [1,2] call BIS_fnc_selectRandom; _count = "1-2"; _lvl = 1; _lcap = 50; _karma = -1; _timeB = 0.075; }else{ if(life_skillHeroinu < 250)then { _val = [2,3] call BIS_fnc_selectRandom; _count = "2-3"; _lvl = 2; _lcap = 250; _karma = -2; _timeB = 0.075; }else{ if(life_skillHeroinu < 500) then { _val = [2,3] call BIS_fnc_selectRandom; _count = "2-3"; _lvl = 3; _lcap = 500; _karma = -3; _timeB = 0.075; }else{ if(life_skillHeroinu < 850) then { _val = [3,4,5] call BIS_fnc_selectRandom; _count = "3-5"; _lvl = 4; _lcap = 850; _karma = -3; _timeB = 0.075; }else{ if(life_skillHeroinu < 1250) then { _val = [5,6] call BIS_fnc_selectRandom; _count = "5-6"; _lvl = 5; _lcap = 1250; _karma = -5; _timeB = 0.075; }; }; }; }; }; }; if(_gather == "cocaine") then { _timeB = 0.125; life_skillCocaine = life_skillCocaine + 1; if(life_skillCocaine < 50)then { _val = [1,2] call BIS_fnc_selectRandom; _count = "1-2"; _lvl = 1; _lcap = 50; _karma = -1; _timeB = 0.125; }else{ if(life_skillCocaine < 250)then { _val = [2,3] call BIS_fnc_selectRandom; _count = "2-3"; _lvl = 2; _lcap = 250; _karma = -2; _timeB = 0.125; }else{ if(life_skillCocaine < 500) then { _val = [2,3] call BIS_fnc_selectRandom; _count = "2-3"; _lvl = 3; _lcap = 500; _karma = -3; _timeB = 0.125; }else{ if(life_skillCocaine < 850) then { _val = [3,4,5] call BIS_fnc_selectRandom; _count = "3-5"; _lvl = 4; _lcap = 850; _karma = -3; _timeB = 0.125; }else{ if(life_skillCocaine > 1250) then { _val = [5,6] call BIS_fnc_selectRandom; _count = "5-6"; _lvl = 5; _lcap = 1250; _karma = -5; _timeB = 0.125; }; }; }; }; }; }; if(_gather == "cannabis") then { _timeB = 0.075; life_skillCannabis = life_skillCannabis + 1; if(life_skillCannabis < 50)then { _val = [1,2] call BIS_fnc_selectRandom; _count = "1-2"; _lvl = 1; _lcap = 50; _karma = -1; _timeB = 0.075; }else{ if(life_skillCannabis < 250)then { _val = [2,3] call BIS_fnc_selectRandom; _count = "2-3"; _lvl = 2; _lcap = 250; _karma = -2; _timeB = 0.075; }else{ if(life_skillCannabis < 500) then { _val = [2,3] call BIS_fnc_selectRandom; _count = "2-3"; _lvl = 3; _lcap = 500; _karma = -3; _timeB = 0.075; }else{ if(life_skillCannabis < 850) then { _val = [3,4,5] call BIS_fnc_selectRandom; _count = "3-5"; _lvl = -4; _lcap = 850; _karma = -3; _timeB = 0.075; }else{ if(life_skillCannabis < 1250) then { _val = [5,6] call BIS_fnc_selectRandom; _count = "5-6"; _lvl = 5; _lcap = 1250; _karma = -5; _timeB = 0.075; }; }; }; }; }; }; //// PROZESSBAR START ///////////////// Gather_fnc_progress = { disableSerialization; _title = "Verpacke gesammeltes..."; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNamespace getVariable "life_progress"; _progressBar = _ui displayCtrl 38201; _titleText = _ui displayCtrl 38202; _titleText ctrlSetText format["%2 (1%1)...","%",_title]; _progressBar progressSetPosition 0.01; _cP = 0.01; while {true} do { sleep _timeB; if(isNull _ui) then { 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNamespace getVariable "life_progress"; _progressBar = _ui displayCtrl 38201; _titleText = _ui displayCtrl 38202; }; _cP = _cP + 0.01; _progressBar progressSetPosition _cP; _titleText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_title]; if(_cP >= 1 OR !alive player) exitWith {}; if(life_istazed) exitWith {}; //Tazed }; }; //// PROZESSBAR ENDE ///////////////// _time = 2.5; _diff = [_gather,_val,life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff; if(_diff == 0) exitWith {hint localize "STR_NOTF_InvFull"}; life_action_inUse = true; for "_i" from 0 to 2 do { player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon"; waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";}; sleep _time; }; /* [] call gather_fnc_progress; waitUntil {gather_fnc_progress}; */ _handleC = [] spawn gather_fnc_progress; waitUntil {scriptDone _handleC}; 5 cutText ["","PLAIN"]; if(([true,_gather,_diff] call life_fnc_handleInv)) then { _itemName = [([_gather,0] call life_fnc_varHandle)] call life_fnc_varToStr; titleText[format["Du hast %2 %1 gesammelt.",_itemName,_diff],"PLAIN"]; [_karma,0] call life_fnc_KarmaNeg; [ format ["<t color='#EC891D'><t size='1'>Skillstufe %1</t></t><br/> (%2): %3/%4", _lvl, _count,_skill+1, _lCap, _KarmaA], SzoneXW, SzoneYH, 5, 0.25 ] spawn BIS_fnc_dynamicText; }; life_action_inUse = false; life_action_gathering = false; [] call SOCK_fnc_updateRequest; [9] call SOCK_fnc_updatePartial; [10] call SOCK_fnc_updatePartial;
vllt findet ihr einen Fehler
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Also.
Es klappt jetzt.. Nur wenn man in einen shop geht, klappt es wiederrum nicht.Bei mir als Admin klappt es ja.. Nur bei Spielern nicht..
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2001 ist die standardmäßige idd von dem z Menü. So steht sie auch vom Anfang an drin...
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Dachte ich auch
Aber weder log noch kick/ban.Bei einem eingetragenen admin klappt es ja logischerweise. Das z Menü ist auch das einzige was nicht geht... die anderen Dialog gehen ja...
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War zum testen auf false. Mit treu ging es auch nicht
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irgendwann gehen ihm fir Früchte aus...
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darf die nicht Posten wegen tausenden von f*cka ect. Und im private ist die zu groß
ich lad sie dir eben wo hoch
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Haste ne Lösung vllt?
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Jop alles richtig sonst..
Nur infi gemacht sonst...
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Moin Leute!
Habe eben inif gekauft.Seitdem kann man das z menü nicht mehr öffnen. Hat jemand vllt jemand eine Idee? finde nämlich keinen Fehler..
Logs sind auch alle leer..mfg
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Danke an alle, ich probiere es gleich mal durch :p
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Und weiß es inzwischen jemand?
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Hm... da hatte ich dir hier eigentlich
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Gar nicht.
Musst du selber machen, oder warten bis ich mich dran gesetzt habe^^