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    1. Nodezone.net Community
    2. Mitglieder
    3. Risk

    Beiträge von Risk

    • Farmoption

      • Risk
      • 1. April 2016 um 09:34
      Code
      /*
      	File: fn_gather.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Main functionality for gathering.
      */
      if(isNil "life_action_gathering") then {life_action_gathering = false;};
      private["_gather","_itemWeight","_diff","_itemName","_val","_resourceZones","_zone","_chance"];
      _resourceZones = ["moebel_1","apple_1","uran_1","apple_2","apple_3","apple_4","peaches_1","peaches_2","peaches_3","peaches_4","heroin_1","cocaine_2","weed_1","uran_1","amphe_2_1","raps_1"];
      _zone = "";
      
      
      
      
      if(life_action_gathering) exitWith {}; //Action is in use, exit to prevent spamming.
      life_action_gathering = true;
      //Find out what zone we're near
      {
      	if(player distance (getMarkerPos _x) < 30) exitWith {_zone = _x;};
      } foreach _resourceZones;
      
      
      
      
      if(_zone == "") exitWith {
      	life_action_inUse = false;
      };
      
      
      
      
      _chance = round(random(100));
      
      
      
      
      //Get the resource that will be gathered from the zone name...
      switch(true) do {
      	case (_zone in ["apple_1","apple_2","apple_3","apple_4"]): {_gather = "apple"; _val = round(random(10));};
      	case (_zone in ["peaches_1","peaches_2","peaches_3","peaches_4"]): {_gather = "peach"; _val = round(random(10));};
      	case (_zone in ["heroin_1"]): {_gather = "heroinu"; _val = round(random(10));};
      	case (_zone in ["cocaine_2"]): {_gather = "cocaine"; _val = round(random(10));};
      	case (_zone in ["weed_1"]): {_gather = "cannabis"; _val = round(random(10));};
      	case (_zone in ["amphe_2_1"]): {_gather = "methu"; _val = round(random(10));};
      	case (_zone in ["raps_1"]): {_gather = "rapsu"; _val = round(random(10));};
      	case (_zone in ["uran_1"]): {_gather = "uranu"; _val = round(random(10));};
      	case (_zone in ["moebel_1"]): {_gather = "moebelu"; _val = round(random(10));};
      	default {""};
      };
      //gather check??
      if(vehicle player != player) exitWith {};
      
      
      
      
      if(_chance < 50 && _gather == "Deins") then {
      	_gather = "DasNeue";
      	_val = round(random(10));
      }else{
      	_gather = "DasAlte";
      	_val = round(random(10));
      };
      
      
      
      
      _diff = [_gather,_val,life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
      if(_diff == 0) exitWith {hintSilent localize "STR_NOTF_InvFull"};
      life_action_inUse = true;
      for "_i" from 0 to 2 do
      {
      	player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
      	waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
      	sleep 2.5;
      };
      
      
      
      
      if(([true,_gather,_diff] call life_fnc_handleInv)) then
      {
      	_itemName = [([_gather,0] call life_fnc_varHandle)] call life_fnc_varToStr;
      	titleText[format[localize "STR_NOTF_Gather_Success",_itemName,_diff],"PLAIN"];
      };
      
      
      
      
      life_action_inUse = false;
      Alles anzeigen


      Ka obs so geht einfach mal testen.

    • Farmoption

      • Risk
      • 1. April 2016 um 08:44

      Ich schreibgleich flott was aber ka ibs klappt.

    • [Tutorial]Anti -VDM

      • Risk
      • 31. März 2016 um 22:44

      würde noch n 10 sek sleep drunter bauen und dann leben wieder auf 100 setzen. Weil arma ist ja fürs hängenbleiben und dadurch schaden bekommen bekannt.

      Trotzdem gut :)

    • addactions, direkt in der init oder aufruf über sqf

      • Risk
      • 29. März 2016 um 17:33

      {
      _x addaction...
      } foreach [npc1,npc2...]

    • [Tutorial] Tablet Z-Menü (nPad)

      • Risk
      • 29. März 2016 um 08:49

      Meine Version...

      1. neue Datei picturebutton.hpp

      Code
      ////////////// MenuButton with picturecontrol as background
      //////////////////// To make everything easier
      //////////////////////////////////////////////////////////////////
      
      
      
      
      class Life_PictureButtonMenu : Life_RscButtonMenu
      {
      	colorBackground[] = {1,1,1,0.08};
      	colorBackgroundFocused[] = {1,1,1,0.12};
      	colorBackground2[] = {0.75,0.75,0.75,0.2};
      	color[] = {1,1,1,1};
      	colorFocused[] = {0,0,0,1};
      	color2[] = {0,0,0,1};
      	colorText[] = {1,1,1,1};
      	colorDisabled[] = {0,0,0,0.4};
      };
      Alles anzeigen

      2. MasterHandler.h nicht vergessen..

      #include "picturebutton.hpp"

      3. Player_inv.hpp ändern

      Code
      #include "player_sys.sqf"
      
      
      
      
      class playerSettings {
      
      
      
      
      	idd = playersys_DIALOG;
      	movingEnable = true;
      	enableSimulation = true;
      	class controlsBackground {
      		class mainBackground: life_RscPicture
      		{
      			idc = 1200;
      			text = "\t3l_textures\images\tablet\tablet.paa";
      			x = 0.259375 * safezoneW + safezoneX;
      			y = 0.0931586 * safezoneH + safezoneY;
      			w = 0.48125 * safezoneW;
      			h = 0.813683 * safezoneH;
      		};
      		class pictureAdmin: life_RscPicture
      		{
      			idc = 1201;
      			text = "\t3l_textures\images\tablet\admin.paa";
      			x = 0.359062 * safezoneW + safezoneX;
      			y = 0.521991 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      		};
      		class pictureClose: life_RscPicture
      		{
      			idc = 1202;
      			text = "\t3l_textures\images\tablet\close.paa";
      			x = 0.400312 * safezoneW + safezoneX;
      			y = 0.686927 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      		};
      		class pictureSettings: life_RscPicture
      		{
      			idc = 1203;
      			text = "\t3l_textures\images\tablet\config.paa";
      			x = 0.401458 * safezoneW + safezoneX;
      			y = 0.521991 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      		};
      		class pictureCrafting: life_RscPicture
      		{
      			idc = 1204;
      			text = "\t3l_textures\images\tablet\crafting.paa";
      			x = 0.400312 * safezoneW + safezoneX;
      			y = 0.57697 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      		};
      		class pictureGang: life_RscPicture
      		{
      			idc = 1205;
      			text = "\t3l_textures\images\tablet\gang.paa";
      			x = 0.359062 * safezoneW + safezoneX;
      			y = 0.57697 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      		};
      		class pictureSave: life_RscPicture
      		{
      			idc = 1206;
      			text = "\t3l_textures\images\tablet\sync.paa";
      			x = 0.318958 * safezoneW + safezoneX;
      			y = 0.57697 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      		};
      		class pictureKey: life_RscPicture
      		{
      			idc = 1207;
      			text = "\t3l_textures\images\tablet\key.paa";
      			x = 0.318958 * safezoneW + safezoneX;
      			y = 0.631948 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      		};
      		class pictureMarkt: life_RscPicture
      		{
      			idc = 1208;
      			text = "\t3l_textures\images\tablet\markt.paa";
      			x = 0.359062 * safezoneW + safezoneX;
      			y = 0.631948 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      		};
      		class picturePhone: life_RscPicture
      		{
      			idc = 1209;
      			text = "\t3l_textures\images\tablet\phone.paa";
      			x = 0.400312 * safezoneW + safezoneX;
      			y = 0.631948 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      		};
      		class pictureRules: life_RscPicture
      		{
      			idc = 1210;
      			text = "\t3l_textures\images\tablet\stvo.paa";
      			x = 0.317812 * safezoneW + safezoneX;
      			y = 0.521991 * safezoneH + safezoneY;
      			w = 0.0286458 * safezoneW;
      			h = 0.0439828 * safezoneH;
      		};
      		class pictureWantedadd: life_RscPicture
      		{
      			idc = 1211;
      			text = "\t3l_textures\images\tablet\wantedadd.paa";
      			x = 0.359062 * safezoneW + safezoneX;
      			y = 0.686927 * safezoneH + safezoneY;
      			w = 0.0286458 * safezoneW;
      			h = 0.0439828 * safezoneH;
      		};
      		class pictureWanted: life_RscPicture
      		{
      			idc = 1212;
      			text = "\t3l_textures\images\tablet\wanted.paa";
      			x = 0.318958 * safezoneW + safezoneX;
      			y = 0.686927 * safezoneH + safezoneY;
      			w = 0.0286458 * safezoneW;
      			h = 0.0439828 * safezoneH;
      		};
      		class moneyTitle: life_RscText
      		{
      			idc = -1;
      			text = "Finanzen";
      			x = 0.316667 * safezoneW + safezoneX;
      			y = 0.291081 * safezoneH + safezoneY;
      			w = 0.114583 * safezoneW;
      			h = 0.0219914 * safezoneH;
      		};
      
      
      
      
      		class moneyStatusInfo: life_RscStructuredText
      		{
      			idc = 2015;
      			sizeEx = 0.020;
      			text = "";
      			x = 0.316667 * safezoneW + safezoneX;
      			y = 0.324069 * safezoneH + safezoneY;
      			w = 0.114583 * safezoneW;
      			h = 0.0659743 * safezoneH;
      		};
      		class PlayersWeight : life_RscTitle 
      		{
      			idc = carry_weight;
      			style = 1;
      			x = 0.674999;
      			y = 0.0119991;
      			text = "";
      		};		
      		class itemHeader: life_RscText
      		{
      			idc = -1;
      			text = "Inventar";
      			x = 0.580208 * safezoneW + safezoneX;
      			y = 0.291081 * safezoneH + safezoneY;
      			w = 0.103125 * safezoneW;
      			h = 0.0219914 * safezoneH;
      		};
      	};
      	class controls {
      		class moneyEdit: life_RscEdit
      		{
      			idc = 2018;
      			text = "1";
      			sizeEx = 0.030;
      			x = 0.316667 * safezoneW + safezoneX;
      			y = 0.401039 * safezoneH + safezoneY;
      			w = 0.114583 * safezoneW;
      			h = 0.0219914 * safezoneH;
      		};
      		class NearPlayers: life_RscCombo
      		{
      			idc = 2022;
      			x = 0.316667 * safezoneW + safezoneX;
      			y = 0.467013 * safezoneH + safezoneY;
      			w = 0.114583 * safezoneW;
      			h = 0.0219914 * safezoneH;
      		};
      		class moneyDrop: life_RscButtonMenu
      		{
      			idc = 2001;
      			text = "Geben";
      			x = 0.316667 * safezoneW + safezoneX;
      			y = 0.434026 * safezoneH + safezoneY;
      			w = 0.114583 * safezoneW;
      			h = 0.0219914 * safezoneH;
      			tooltip = "Geld geben";
      			onButtonClick = "[] call life_fnc_giveMoney";
      		};
      		class licenseHeader: life_RscStructuredText
      		{
      			idc = -1;
      			text = "Lizenzen";
      			x = 0.442708 * safezoneW + safezoneX;
      			y = 0.291081 * safezoneH + safezoneY;
      			w = 0.126042 * safezoneW;
      			h = 0.0219914 * safezoneH;
      		};
      		/*class Licenses_Menu: life_RscControlsGroup
      		{
      			idc = -1;
      			x = 0.425188 * safezoneW + safezoneX;
      			y = 0.2984 * safezoneH + safezoneY;
      			w = 0.103031 * safezoneW;
      			h = 0.297 * safezoneH;
      			class controls
      			{
      				class life_Licenses: life_RscStructuredText
      				{
      					idc = 2014;
      					sizeEx = 0.020;
      					text = "";
      					x = 0;
      					y = 0;
      					w = 0.0928125 * safezoneW;
      					h = 0.297 * safezoneH;
      				};
      			};
      		}*/
      		class life_Licenses: life_RscStructuredText
      		{
      				idc = 2014;
      				sizeEx = 0.020;
      				text = "";
      				x = 0.442708 * safezoneW + safezoneX;
      				y = 0.324069 * safezoneH + safezoneY;
      				w = 0.126042 * safezoneW;
      				h = 0.406841 * safezoneH;
      		};
      		class itemList: life_RscListbox
      		{
      			idc = item_list;
      			x = 0.580208 * safezoneW + safezoneX;
      			y = 0.324069 * safezoneH + safezoneY;
      			w = 0.103125 * safezoneW;
      			h = 0.23091 * safezoneH;
      			sizeEx = 0.040;
      		};
      		class itemEdit: life_RscEdit
      		{
      			idc = item_edit;
      			text = "1";
      			x = 0.580208 * safezoneW + safezoneX;
      			y = 0.565974 * safezoneH + safezoneY;
      			w = 0.103125 * safezoneW;
      			h = 0.0219914 * safezoneH;
      		};
      		class iNearPlayers: life_RscCombo
      		{
      			idc = 2023;
      			x = 0.580208 * safezoneW + safezoneX;
      			y = 0.598961 * safezoneH + safezoneY;
      			w = 0.103125 * safezoneW;
      			h = 0.0219914 * safezoneH;
      		};
      		class RemoveButton: life_RscButtonMenu
      		{
      			text = "Loeschen"; //--- ToDo: Localize;
      			x = 0.580209 * safezoneW + safezoneX;
      			y = 0.697923 * safezoneH + safezoneY;
      			w = 0.103125 * safezoneW;
      			h = 0.0219914 * safezoneH;
      			tooltip = "Loeschen"; 
      			onButtonClick = "[] call life_fnc_removeItem;";
      		};
      		class UseButton: life_RscButtonMenu
      		{
      			text = "Benutzen"; //--- ToDo: Localize;
      			x = 0.580209 * safezoneW + safezoneX;
      			y = 0.664936 * safezoneH + safezoneY;
      			w = 0.103125 * safezoneW;
      			h = 0.0219914 * safezoneH;
      			onButtonClick = "[] call life_fnc_useItem;";
      			tooltip = "Benutzen";
      		};
      		class DropButton: life_RscButtonMenu
      		{
      			idc = 2002;
      			text = "Geben"; //--- ToDo: Localize;
      			x = 0.580209 * safezoneW + safezoneX;
      			y = 0.631948 * safezoneH + safezoneY;
      			w = 0.103125 * safezoneW;
      			h = 0.0219914 * safezoneH;
      			onButtonClick = "[] call life_fnc_giveItem;";
      			tooltip = "Geben";
      		};
      		class buttonAdmin: Life_PictureButtonMenu
      		{
      			idc = 2021;
      			x = 0.359062 * safezoneW + safezoneX;
      			y = 0.521991 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      			onButtonClick = "createDialog ""life_admin_menu""; ";
      			tooltip = $STR_PM_AdminMenu;
      		};
      		class buttonClose: Life_PictureButtonMenu
      		{
      			idc = -1;
      			x = 0.400312 * safezoneW + safezoneX;
      			y = 0.686927 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      			onButtonClick = "closeDialog 0;";			
      		};
      		class buttonSettings: Life_PictureButtonMenu
      		{
      			idc = -1;
      			x = 0.401458 * safezoneW + safezoneX;
      			y = 0.521991 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      			onButtonClick = "[] call life_fnc_settingsMenu;";
      			tooltip = "Einstellungen";			
      		};
      		class buttonCrafting: Life_PictureButtonMenu
      		{
      			idc = -1;
      			x = 0.400312 * safezoneW + safezoneX;
      			y = 0.57697 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      			tooltip = "Bauen";
      			onButtonClick = "createDialog ""Life_craft"";";
      		};
      		class buttonGang: Life_PictureButtonMenu
      		{
      			idc = -1;
      			x = 0.359062 * safezoneW + safezoneX;
      			y = 0.57697 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      			onButtonClick = "if(isNil ""life_action_gangInUse"") then {if(isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};";
      			tooltip = "Gang";			
      		};
      		class buttonSave: Life_PictureButtonMenu
      		{
      			idc = 2002;
      			x = 0.318958 * safezoneW + safezoneX;
      			y = 0.57697 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      			onButtonClick = "[] call SOCK_fnc_syncData;";
      			tooltip = $STR_PM_SyncData;			
      		};
      		class butttonKey: Life_PictureButtonMenu
      		{
      			idc = 2000;
      			x = 0.318958 * safezoneW + safezoneX;
      			y = 0.631948 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      			onButtonClick = "createDialog ""life_key_management"";";
      			tooltip = "Schluesselbund";			
      		};
      		class buttonMarkt: Life_PictureButtonMenu
      		{
      			idc = 1208;
      			x = 0.359062 * safezoneW + safezoneX;
      			y = 0.631948 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      			onButtonClick = "createDialog ""life_dynmarket_prices"";";
      			tooltip = "Markt"; //--- ToDo: Localize;			
      		};
      		class buttonPhone: Life_PictureButtonMenu
      		{
      			idc = 2001;
      			x = 0.400312 * safezoneW + safezoneX;
      			y = 0.631948 * safezoneH + safezoneY;
      			w = 0.0286425 * safezoneW;
      			h = 0.0439822 * safezoneH;
      			onButtonClick = "createDialog ""Life_my_smartphone"";";
      			tooltip = $STR_PM_CellPhone;			
      		};
      		class buttonRules: Life_PictureButtonMenu
      		{
      			idc = 1210;
      			x = 0.317812 * safezoneW + safezoneX;
      			y = 0.521991 * safezoneH + safezoneY;
      			w = 0.0286458 * safezoneW;
      			h = 0.0439828 * safezoneH;
      			onButtonClick ="hint ""Error 404 System not Found"";";
      			tooltip = "Infos";
      		};
      		class buttonWantedadd: Life_PictureButtonMenu
      		{
      			idc = 2007;
      			x = 0.359062 * safezoneW + safezoneX;
      			y = 0.686927 * safezoneH + safezoneY;
      			w = 0.0286458 * safezoneW;
      			h = 0.0439828 * safezoneH;
      			onButtonClick = "createDialog ""life_wantedadd2"";";
      			tooltip = "Wantedadd";
      		};	
      		class buttonWanted: Life_PictureButtonMenu
      		{
      			idc = 2008;
      			x = 0.318958 * safezoneW + safezoneX;
      			y = 0.686927 * safezoneH + safezoneY;
      			w = 0.0286458 * safezoneW;
      			h = 0.0439828 * safezoneH;
      			onButtonClick = "[] call life_fnc_wantedMenu";
      			tooltip = $STR_PM_WantedList;
      		};
      	};
      };
      Alles anzeigen

      denkt dran den text = "\t3l_textures\images\tablet\tablet.paa"; in euren Pfad zu ändern da es sonst nicht klappt.

      Pic-Upload.de - fdc80291636cd916fdc65d8a763d4448.jpg

    • alle können als Cop spawnen

      • Risk
      • 25. März 2016 um 12:14

      der Name ist egal.
      Wenn cop_1-20 muss einzigartig sein

    • alle können als Cop spawnen

      • Risk
      • 24. März 2016 um 07:41

      Kein Problem.
      Das Problem ist das er immer nur 1 maö checkt... mit der Methode können die zwar auch spawnen aber werden dann gekickt.

    • alle können als Cop spawnen

      • Risk
      • 24. März 2016 um 07:37

      Einfach tauschen..

      Code
      if(!(str(player) in ["cop_99","cop_98","cop_97","cop_96"])) then {
      if((FETCH_CONST(life_coplevel) == 0) && (FETCH_CONST(life_adminlevel) == 0)) then {
      ["NotWhitelisted",false,true] call BIS_fnc_endMission;
      sleep 35;
      };
      };


      mit dem..


      Code
      While {true}do {
      if((FETCH_CONST(life_coplevel) == 0) && (FETCH_CONST(life_adminlevel) == 0)) then {
      ["NotWhitelisted",false,true] call BIS_fnc_endMission;
      Sleep 5
      };
      Sleep 30;
      };
    • Es hat sich Ausgebacken - oder auf Deutsch: "Wir sind retarded!"

      • Risk
      • 21. März 2016 um 21:23

      Warum habt ihr zu gemacht?

    • Neues Z Inventar GUI Editor Hilfe

      • Risk
      • 21. März 2016 um 21:22

      Musst neu anfangen.

    • AltisLife Schildkröten

      • Risk
      • 20. März 2016 um 19:37

      Google Übersetzer over 9000

    • [Tutorial] Neustarts von Programmen (ohne Extraprogramme)

      • Risk
      • 15. März 2016 um 11:08

      erst sagst du es ist bei c und dann bei d..

    • Warnung beim Emp

      • Risk
      • 13. März 2016 um 10:56

      einfach da wo der Sound abgespielt wird n hint "Hei, da will dich einer lahm legen"; einfügen fertig.

    • [Handbuch]Altis life und die böse Datenbank (3.1.3.8)

      • Risk
      • 11. März 2016 um 21:26
      Zitat von iMpAviDo

      @Risk Biste eig noch dran? ;)

      ja nur wenig Zeit.

    • Probleme mit einer SQL Query....

      • Risk
      • 9. März 2016 um 21:40

      allein Unterhaltung :D

    • MySQL 5.5.48 geht nicht zu installieren.

      • Risk
      • 3. März 2016 um 19:28

      xampp ist doch soweit ich weiß n Programm um die ganzen Sachen an und aus zu machen. Es liefert eine einfache Oberfläche und genau den selben Kram als wie wenn man jetzt die mysql normal installiert..

    • MySQL 5.5.48 geht nicht zu installieren.

      • Risk
      • 3. März 2016 um 19:21

      ka was ihr habt, aber mit xampp noch nie Probleme gehabt.

    • MySQL 5.5.48 geht nicht zu installieren.

      • Risk
      • 3. März 2016 um 16:15

      xampp installieren ports freigeschalten fertig.

    • Arma3Sync Fehler

      • Risk
      • 3. März 2016 um 10:26

      liegt die datei auch da wo die files sind?

      Beispiel Einstellung wäre localhost/download/.a3s/autoconfig

    • Variablen Definieren

      • Risk
      • 3. März 2016 um 10:24

      life_variable = 0;

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