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    1. Nodezone.net Community
    2. Mitglieder
    3. ZanchezDE

    Beiträge von ZanchezDE

    • Kofferraum öffnen trotz anderen Spielern im Umkreis

      • ZanchezDE
      • 27. September 2016 um 20:20

      Ja gut, das ist blöd. Ich werde es dennoch fürs erste so lassen, da wir nur ausgewählte Spieler haben und die so einen Sch... eigentlich nicht machen.

    • Kofferraum öffnen trotz anderen Spielern im Umkreis

      • ZanchezDE
      • 27. September 2016 um 18:03

      In wiefern duping? Es ist einfach nervig, dass man nicht an den Kofferraum kann, wenn ein anderer zu nah am Auto steht.

    • Kofferraum öffnen trotz anderen Spielern im Umkreis

      • ZanchezDE
      • 27. September 2016 um 17:11

      Danke für die Antworten.
      Nach einem genaueren Blick in die fn_openInventory.sqf habe ich glaube ich die Abfrage, ob ein Spieler in der Nähe gefunden.

      if(count _unitsnear > 1) exitWith {hint localize "STR_NOTF_PlayerNear"};

      Wenn ich diese Zeile auskommentiere, müsste es doch eigentlich klappen oder?

    • Kofferraum öffnen trotz anderen Spielern im Umkreis

      • ZanchezDE
      • 26. September 2016 um 21:32

      Einen schönen guten Abend,
      und zwar frage ich mich schon eine Zeit lang, ob es möglich wäre, die "Kofferraumsperre", wenn andere Spieler in der Nähe sind raus zu nehmen.
      Wäre sehr dankbar, wenn jemand weis, wo man das abändern kann.
      Liebe Grüße

    • Getrennte Konten

      • ZanchezDE
      • 20. September 2016 um 03:40
      Zitat von Scrpt

      RPT und [lexicon]ExtDB[/lexicon] Logs sind hilfreich, erstrecht wenn du einen Error bekommst. Ausserdem: Welche altis version benutzt du und welche [lexicon]extDB[/lexicon]?

      Habe es inzwischen soweit hinbekommen, dass es funktioniert. Habe jedoch immer noch zwei Errors in der db log.

      Altis 4.4
      extDB2

      Hier meine extDB2 log

      Spoiler anzeigen

      extDB2: Found [lexicon]extdb[/lexicon]-conf.ini
      extDB2: Detected 6 Cores, Setting up 6 Worker Threads


      [01:55:44:068 --7:00] [Thread 4060] extDB2: Database Type: MySQL
      [01:55:44:101 --7:00] [Thread 4060] extDB2: Database Session Pool Started
      [01:55:44:103 --7:00] [Thread 4060] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\server\A3Master\@extDB2\[lexicon]extDB[/lexicon]\sql_custom_v2\altis-life-rpg-4.ini
      [01:55:44:103 --7:00] [Thread 4060] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available
      [01:56:53:883 --7:00] [Thread 3976] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error [mysql_stmt_error]: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ';;1 2 3 4 5 6SQL1_2 = SET name=?, westcash=?, westbankacc=?, cop_gear=?, cop_lic' at line 1 [mysql_stmt_errno]: 1064 [mysql_stmt_sqlstate]: 42000 [statemnt]: UPDATE players;;1 2 3 4 5 6SQL1_2 = SET name=?, westcash=?, westbankacc=?, cop_gear=?, cop_licenses=? WHERE playerid=?;
      [01:56:53:883 --7:00] [Thread 3976] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [01:56:53:883 --7:00] [Thread 3976] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: playerWestUpdate:Günther Gundula:100:2500:["U_Rangemaster","V_Rangemaster_belt","","","",["ItemMap","ItemCompass","Itemwatch","ItemGPS"],"","hgun_P07_snds_F",[],["16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"],[],[],[],["16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"],["","","",""],["muzzle_snds_L","","",""],[]]:[["license_cop_cAir",0],["license_cop_cg",0]]:76561198042173943
      [02:07:36:640 --7:00] [Thread 4060] extDB2: Stopping ...

    • Getrennte Konten

      • ZanchezDE
      • 20. September 2016 um 00:50

      Hat vielleicht jemand die Lösung parat? Wenn ich das nämlich versuche, bekomme ich einen Error in der DB.

      Danke schonmal ;D

    • Krankenhaus spawnt, obwohl es im Editor nicht existiert.

      • ZanchezDE
      • 19. September 2016 um 23:20

      Hat funktioniert. Vielen Dank.

    • Krankenhaus spawnt, obwohl es im Editor nicht existiert.

      • ZanchezDE
      • 19. September 2016 um 23:07

      Danke für die schnellen Antworten. Werde es jetzt direkt testen.

    • Krankenhaus spawnt, obwohl es im Editor nicht existiert.

      • ZanchezDE
      • 19. September 2016 um 22:56

      Und zwar habe ich das Problem, dass unser Server ein Krankenhaus in dem richtigen Krankenhaus spawnt. Im Editor existiert dieses zweite Gebäude jedoch nicht.
      Meine Frage wäre jetzt, ob jemand weis, wie sowas zu Stande kommen kann.

      Danke schonmal im Vorraus.

    • Server Admininfo

      • ZanchezDE
      • 12. Mai 2016 um 20:08

      Ich hätte auch großes Interesse daran. :D

    • [Tutorial] Auktionshaus

      • ZanchezDE
      • 9. November 2015 um 11:38

      Also wie sich rausgestellt hat, lag bei uns beiden an einem Tippfehler in der @life_server die datei config.cpp

    • [Tutorial] Auktionshaus

      • ZanchezDE
      • 8. November 2015 um 12:05

      Habe es hinbekommen. PoweredByte, hast du TS?

    • [Tutorial] Auktionshaus

      • ZanchezDE
      • 8. November 2015 um 12:01

      Habe meine Log 5 mal durchgelsen. Es existiert kein Fehler. ScriptErrors gibt es auch keine. Ich weis nicht woran es gerade liegt.

    • [Tutorial] Auktionshaus

      • ZanchezDE
      • 8. November 2015 um 11:57

      Ok. Ich versuche ja gerade noch nebenbei selber die ganze Sache zum Laufen zu bekommen. Vielleicht finde ich ja was. Wenn ja, dann lasse ich dir mal die Sachen von mir zukommen.

    • [Tutorial] Auktionshaus

      • ZanchezDE
      • 8. November 2015 um 11:52

      Ich habe gerade das Script so eingefügt wie es hier steht. Jedoch passiert einfach rein gar nichts, wenn ich das Auktionshaus anklicke. Habe es jetzt 5 mal überprüft und ich finde einfach keinen Fehler. Kann mir jemand helfen?

    • [Tutorial] Hack the Bank!

      • ZanchezDE
      • 26. Oktober 2015 um 18:03

      Dann kann es sein, dass du bei Schritt 9 einen Fehler hast. Überprüf die Datei nochmal.

    • [Tutorial] Hack the Bank!

      • ZanchezDE
      • 26. Oktober 2015 um 17:15

      Habs geschafft.
      Es lag an dem DB economy System, welches Standart inzwischen bei Nitrado installiert ist.
      Danke für eure Hilfe.
      :)

    • [Tutorial] Hack the Bank!

      • ZanchezDE
      • 26. Oktober 2015 um 17:10
      Spoiler anzeigen


      #include <macro.h>
      /*
      Master Life Configuration File
      This file is to setup variables for the client, there are still other configuration files in the system


      *****************************
      ****** Backend Variables *****
      *****************************
      */
      life_query_time = time;
      life_action_delay = time;
      life_trunk_vehicle = Objnull;
      life_session_completed = false;
      life_garage_store = false;
      life_session_tries = 0;
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_clothing_filter = 0;
      life_clothing_uniform = -1;
      life_redgull_effect = time;
      life_is_processing = false;
      life_bail_paid = false;
      life_impound_inuse = false;
      life_action_inUse = false;
      life_spikestrip = ObjNull;
      life_respawn_timer = 2; //Scaled in minutes
      life_knockout = false;
      life_interrupted = false;
      life_respawned = false;
      life_removeWanted = false;
      life_action_gathering = false;
      life_smartphoneTarget = ObjNull;
      life_action_gather = false;
      life_drink = 0;
      life_fatigue = 0.2; //Set the max fatigue limit (50%)
      life_kw_athira = false;
      life_kw_kavala = false;
      life_kw_sofia = false;
      life_kw_kavala = false;
      life_request_timer = false;
      life_markers = false;
      life_sitting = false;
      life_firstSpawn = false;
      life_bootVerleihInUse = false;
      life_bootVerleihDone = false;
      life_theLappi = ObjNull;


      //Persistent Saving
      __CONST__(life_save_civ,TRUE); //Save weapons for civs?
      __CONST__(life_save_yinv,TRUE); //Save Y-Inventory for civs and cops?


      //Revive constant variables.
      __CONST__(life_revive_cops,FALSE); //Set to false if you don't want cops to be able to revive downed players.
      __CONST__(life_revive_fee,1000); //Fee for players to pay when revived.


      //House Limit
      __CONST__(life_houseLimit,3); //Maximum amount of houses a player can buy (TODO: Make Tiered licenses).


      //Gang related stuff?
      __CONST__(life_gangPrice,40000); //Price for creating a gang (They're all persistent so keep it high to avoid 345345345 gangs).
      __CONST__(life_gangUpgradeBase,10000); //MASDASDASD
      __CONST__(life_gangUpgradeMultipler,2.5); //BLAH


      __CONST__(life_enableFatigue,true); //Enable / Disable the ARMA 3 Fatigue System


      //Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
      life_clothing_purchase = [-1,-1,-1,-1,-1];
      /*
      *****************************
      ****** Weight Variables *****
      *****************************
      */
      life_maxWeight = 50; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).
      life_maxWeightT = 100; //Static variable representing the players max carrying weight on start.
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).


      /*
      *****************************
      ****** Life Variables *******
      *****************************
      */
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_bank_fail = false;
      life_use_atm = true;
      life_is_arrested = false;
      life_delivery_in_progress = false;
      life_action_in_use = false;
      life_thirst = 100;
      life_hunger = 100;
      life_battery = 50;
      __CONST__(life_paycheck_period,10); //Five minutes
      life_cash = 0;
      __CONST__(life_impound_car,2500);
      __CONST__(life_impound_boat,1000);
      __CONST__(life_impound_air,7500);
      life_istazed = false;
      life_my_gang = ObjNull;
      life_drugged_cocaine = -1;
      life_drugged_cocaine_duration = 10;
      life_drugged_weed = -1;
      life_drugged_weed_duration = 3;


      life_vehicles = [];
      bank_robber = [];
      switch (playerSide) do
      {
      case west:
      {
      life_atmcash = 10000; //Starting Bank Money
      life_paycheck = 2000; //Paycheck Amount
      };
      case civilian:
      {
      life_atmcash = 100000; //Starting Bank Money
      life_paycheck = 850; //Paycheck Amount
      };


      case independent: {
      life_atmcash = 10000;
      life_paycheck = 1750;
      };
      };


      /*
      Master Array of items?
      */
      life_vShop_rentalOnly = ["I_MRAP_03_hmg_F"];
      __CONST__(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles can never be bought and only 'rented'. Used as a balancer & money sink. If you want your server to be chaotic then fine.. Remove it..


      life_inv_items =
      [
      "life_inv_oilu",
      "life_inv_oilp",
      "life_inv_heroinu",
      "life_inv_heroinp",
      "life_inv_cannabis",
      "life_inv_marijuana",
      "life_inv_apple",
      "life_inv_rabbit",
      "life_inv_salema",
      "life_inv_ornate",
      "life_inv_mackerel",
      "life_inv_tuna",
      "life_inv_mullet",
      "life_inv_catshark",
      "life_inv_turtle",
      "life_inv_fishingpoles",
      "life_inv_water",
      "life_inv_donuts",
      "life_inv_turtlesoup",
      "life_inv_coffee",
      "life_inv_fuelF",
      "life_inv_fuelE",
      "life_inv_pickaxe",
      "life_inv_copperore",
      "life_inv_ironore",
      "life_inv_ironr",
      "life_inv_copperr",
      "life_inv_sand",
      "life_inv_salt",
      "life_inv_saltr",
      "life_inv_glass",
      "life_inv_tbacon",
      "life_inv_lockpick",
      "life_inv_redgull",
      "life_inv_peach",
      "life_inv_diamond",
      "life_inv_coke",
      "life_inv_cokep",
      "life_inv_diamondr",
      "life_inv_spikeStrip",
      "life_inv_rock",
      "life_inv_cement",
      "life_inv_goldbar",
      "life_inv_blastingcharge",
      "life_inv_boltcutter",
      "life_inv_defusekit",
      "life_inv_storagesmall",
      "life_inv_storagebig",
      "life_inv_painkillers",
      "life_inv_morphium",
      "life_inv_zipties",
      "life_inv_wine",
      "life_inv_grapes",
      "life_inv_methu",
      "life_inv_methp",
      "life_inv_battery",
      "life_inv_mauer",
      "life_inv_cornmeal",
      "life_inv_beerp",
      "life_inv_whiskey",
      "life_inv_rye",
      "life_inv_hops",
      "life_inv_yeast",
      "life_inv_bottles",
      "life_inv_bottledshine",
      "life_inv_bottledbeer",
      "life_inv_bottledwhiskey",
      "life_inv_moonshine",
      "life_inv_mash",
      "life_inv_puranium",
      "life_inv_ipuranium",
      "life_inv_uranium1",
      "life_inv_uranium2",
      "life_inv_uranium3",
      "life_inv_uranium4",
      "life_inv_uranium",
      "life_inv_kidney",
      "life_inv_scalpel",
      "life_inv_laptop"
      ];


      //Setup variable inv vars.
      {missionNamespace setVariable[_x,0];} foreach life_inv_items;
      //Licenses [license var, civ/cop]
      life_licenses =
      [
      ["license_cop_air","cop"],
      ["license_cop_swat","cop"],
      ["license_cop_cg","cop"],
      ["license_civ_driver","civ"],
      ["license_civ_air","civ"],
      ["license_civ_heroin","civ"],
      ["license_civ_marijuana","civ"],
      ["license_civ_gang","civ"],
      ["license_civ_boat","civ"],
      ["license_civ_oil","civ"],
      ["license_civ_dive","civ"],
      ["license_civ_truck","civ"],
      ["license_civ_gun","civ"],
      ["license_civ_rebel","civ"],
      ["license_civ_coke","civ"],
      ["license_civ_diamond","civ"],
      ["license_civ_copper","civ"],
      ["license_civ_iron","civ"],
      ["license_civ_sand","civ"],
      ["license_civ_salt","civ"],
      ["license_civ_cement","civ"],
      ["license_civ_grapes","civ"],
      ["license_civ_moonshine","civ"],
      ["license_civ_meth","civ"],
      ["license_med_air","med"],
      ["license_civ_home","civ"],
      ["license_med_adac","med"],
      ["license_civ_stiller","civ"],
      ["license_civ_liquor","civ"],
      ["license_civ_bottler","civ"],
      ["license_civ_uranium","civ"]
      ];


      //Setup License Variables
      {missionNamespace setVariable[(_x select 0),false];} foreach life_licenses;


      life_dp_points = ["dp_1","dp_2","dp_3","dp_4","dp_5","dp_6","dp_7","dp_8","dp_9","dp_10","dp_11","dp_12","dp_13","dp_14","dp_15","dp_15","dp_16","dp_17","dp_18","dp_19","dp_20","dp_21","dp_22","dp_23","dp_24","dp_25"];
      //[shortVar,reward]
      life_illegal_items = [["heroinu",2500],["heroinp",5000],["cocaine",3000],["cocainep",6000],["methu",4000],["methp",8000],["marijuana",3500],["ipuranium",10000],["turtle",5000],["blastingcharge",10000],
      ["moonshine",6500],["boltcutter",1000],["bottledshine",6500],["kidney",12500],["scalpel",5000],["mash",6500],["spikeStrip",1500]];


      /*
      Sell / buy arrays
      */
      sell_array =
      [
      ["apple",50],
      ["heroinu",2250],
      ["heroinp",4500],
      ["salema",45],
      ["ornate",40],
      ["mackerel",175],
      ["tuna",700],
      ["mullet",250],
      ["catshark",300],
      ["rabbit",65],
      ["oilp",2250],
      ["turtle",5750],
      ["water",0],
      ["coffee",0],
      ["turtlesoup",4500],
      ["donuts",0],
      ["marijuana",3000],
      ["tbacon",25],
      ["lockpick",750],
      ["pickaxe",1000],
      ["redgull",750],
      ["peach",65],
      ["cocaine",2500],
      ["cocainep",5000],
      ["diamond",1500],
      ["diamondc",3000],
      ["iron_r",1500],
      ["copper_r",1000],
      ["salt_r",2500],
      ["glass",1500],
      ["fuelF",0],
      ["spikeStrip",0],
      ["cement",1000],
      ["wine",1000],
      ["grapes",70],
      ["methu",1875],
      ["methp",3750],
      ["battery",50],
      ["defusekit",0],
      ["boltcutter",2500],
      ["blastingcharge",10000],
      ["goldbar",90000],
      ["painkillers",100],
      ["morphium",100],
      ["zipties",5],
      ["mauer",0],
      ["bottledshine",3000],
      ["bottledwhiskey",1500],
      ["bottledbeer",750],
      ["moonshine",1000],
      ["whiskey",1250],
      ["beerp",550],
      ["mash",500],
      ["rye",2000],
      ["hops",1800],
      ["yeast",2000],
      ["cornmeal",200],
      ["bottles",50],
      ["uranium",10000],
      ["kidney",9000],
      ["scalpel",1000],
      ["lappi",2000]
      ];
      __CONST__(sell_array,sell_array);


      buy_array =
      [
      ["apple",65],
      ["rabbit",75],
      ["salema",55],
      ["ornate",50],
      ["mackerel",200],
      ["tuna",900],
      ["mullet",300],
      ["catshark",350],
      ["water",10],
      ["turtle",15000],
      ["turtlesoup",15000],
      ["donuts",10],
      ["coffee",10],
      ["tbacon",75],
      ["lockpick",4000],
      ["pickaxe",1200],
      ["redgull",1000],
      ["fuelF",850],
      ["peach",70],
      ["spikeStrip",10],
      ["moonshine",9000],
      ["wine",4000],
      ["grapes",95],
      ["battery",100],
      ["defusekit",10],
      ["boltcutter",8000],
      ["blastingcharge",50000],
      ["painkillers",500],
      ["morphium",1500],
      ["zipties",500],
      ["storagesmall",125000],
      ["storagebig",250000],
      ["mauer",10],
      ["bottledshine",12000],
      ["bottledwhiskey",5500],
      ["bottledbeer",1250],
      ["moonshine",7500],
      ["whiskey",5500],
      ["beerp",5000],
      ["cornmeal",500],
      ["mash",2500],
      ["bottles",100],
      ["puranium",1000],
      ["ipuranium",9000],
      ["kidney",15000],
      ["scalpel",7500],
      ["lappi",50000]
      ];
      __CONST__(buy_array,buy_array);


      life_weapon_shop_array =
      [
      ["hgun_P07_snds_F",0],
      ["hgun_P07_F",0],
      ["hgun_Rook40_F",0],
      ["hgun_Pistol_heavy_01_F",0],
      ["SMG_01_F",0],
      ["arifle_sdar_F",0],
      ["arifle_Mk20C_F",0],
      ["arifle_TRG21_F",0],
      ["arifle_TRG20_F",0],
      ["arifle_Katiba_F",0],
      ["arifle_Katiba_C_F",0],
      ["arifle_MXC_Black_F",0],
      ["arifle_MX_Black_F",0],
      ["arifle_MXM_Black_F",0],
      ["arifle_MXC_F",0],
      ["arifle_MX_F",0],
      ["arifle_MXM_F",0],
      ["SMG_02_F",0],
      ["srifle_LRR_LRPS_F",0],
      ["srifle_EBR_F",0],
      ["arifle_MX_SW_Black_F",0],
      ["arifle_MX_SW_F",0],
      ["LMG_Zafir_F",0],
      ["srifle_GM6_F",0],


      ["muzzle_snds_M",0],
      ["muzzle_snds_L",0],
      ["muzzle_snds_H",0],
      ["optic_Aco_smg",0],
      ["optic_ACO_grn",0],
      ["optic_Aco",0],
      ["optic_Arco",0],
      ["optic_Hamr",0],
      ["optic_Holosight",0],
      ["optic_Holosight_smg",0],
      ["optic_SOS",0],
      ["optic_LRPS",0],
      ["optic_MRCO",0],
      ["optic_DMS",0],
      ["optic_NVS",0],
      ["acc_pointer_IR",0],
      ["acc_flashlight",0],
      ["optic_Yorris",0],


      ["HandGrenade_Stone",0],


      ["Rangefinder",0],
      ["Binocular",0],
      ["ItemGPS",0],
      ["ToolKit",0],
      ["FirstAidKit",0],
      ["Medikit",0],
      ["NVGoggles",0],
      ["NVGoggles_OPFOR",0],
      ["ItemMap",0],
      ["ItemCompass",0],
      ["ItemWatch",0],
      ["DemoCharge_Remote_Mag",0],
      ["SLAMDirectionalMine_Wire_Mag",0],
      ["MineDetector",0],


      ["5Rnd_127x108_Mag",0],
      ["5Rnd_127x108_APDS_Mag",0],
      ["150Rnd_762x51_Box",0],
      ["100Rnd_65x39_caseless_mag",0],
      ["7Rnd_408_Mag",0],
      ["20Rnd_762x51_Mag",0],
      ["30Rnd_45ACP_Mag_SMG_01",0],
      ["30Rnd_9x21_Mag",0],
      ["30Rnd_556x45_Stanag",0],
      ["20Rnd_762x51_Mag",0],
      ["30Rnd_65x39_caseless_green",0],
      ["16Rnd_9x21_Mag",0],
      ["6Rnd_45ACP_Cylinder",0],
      ["20Rnd_556x45_UW_mag",0],
      ["9Rnd_45ACP_Mag",0],
      ["11Rnd_45ACP_Mag",0],
      ["30Rnd_556x45_Stanag_Tracer_Red",0]
      ];
      __CONST__(life_weapon_shop_array,life_weapon_shop_array);


      life_garage_prices =
      [
      ["B_QuadBike_01_F",500],
      ["C_Hatchback_01_F",1000],
      ["C_Offroad_01_F",3000],
      ["B_G_Offroad_01_F",4000],
      ["C_SUV_01_F",5500],
      ["C_Van_01_transport_F",8000],
      ["C_Hatchback_01_sport_F",10000],
      ["C_Van_01_fuel_F",5000],
      ["I_Heli_Transport_02_F",15750],
      ["C_Kart_01_Blu_F",2500],
      ["C_Kart_01_Fuel_F",2500],
      ["C_Kart_01_Vrana_F",2500],
      ["C_Kart_01_Red_F",2500],
      ["C_Van_01_box_F",6000],
      ["I_Truck_02_transport_F",15000],
      ["I_Truck_02_covered_F",12500],
      ["B_Truck_01_transport_F",17500],
      ["B_Truck_01_box_F",35750],
      ["O_MRAP_02_F",50000],
      ["B_Heli_Light_01_F",15000],
      ["O_Heli_Light_02_unarmed_F",25000],
      ["C_Rubberboat",1000],
      ["C_Boat_Civil_01_F",5000],
      ["B_Boat_Transport_01_F",7500],
      ["C_Boat_Civil_01_police_F",8500],
      ["B_Boat_Armed_01_minigun_F",15000],
      ["B_SDV_01_F",30000],
      ["B_MRAP_01_F",15000],
      ["I_MRAP_03_F",60000],
      ["O_Heli_Light_02_F",15000],
      ["I_Heli_light_03_unarmed_F",15000],
      ["O_Truck_03_covered_F",15000],
      ["O_Truck_03_transport_F",20000],
      ["I_Truck_02_box_F",25000],
      ["O_Truck_03_device_F",60000],
      ["O_Heli_Transport_04_F",25000],
      ["B_Heli_Transport_03_F",10000],
      ["O_Heli_Transport_04_box_F",12000]
      ];
      __CONST__(life_garage_prices,life_garage_prices);


      life_garage_sell =
      [
      ["B_Quadbike_01_F",1000],
      ["C_Hatchback_01_F",4500],
      ["C_Offroad_01_F",6500],
      ["C_Kart_01_Blu_F",2500],
      ["C_Kart_01_Fuel_F",2500],
      ["C_Kart_01_Vrana_F",2500],
      ["C_Kart_01_Red_F",2500],
      ["B_G_Offroad_01_F",3500],
      ["C_SUV_01_F",15000],
      ["C_Van_01_transport_F",25000],
      ["C_Hatchback_01_sport_F",7500],
      ["C_Van_01_fuel_F",3850],
      ["I_Heli_Transport_02_F",125000],
      ["C_Van_01_box_F",35000],
      ["I_Truck_02_transport_F",49800],
      ["I_Truck_02_covered_F",25000],
      ["B_Truck_01_transport_F",135000],
      ["B_Truck_01_box_F",150000],
      ["O_MRAP_02_F",65000],
      ["B_Heli_Light_01_F",57000],
      ["O_Heli_Light_02_unarmed_F",72500],
      ["C_Rubberboat",950],
      ["C_Boat_Civil_01_F",6800],
      ["B_Boat_Transport_01_F",850],
      ["C_Boat_Civil_01_police_F",4950],
      ["B_Boat_Armed_01_minigun_F",21000],
      ["B_SDV_01_F",45000],
      ["B_MRAP_01_F",20000],
      ["I_MRAP_03_F",50000],
      ["O_Heli_Light_02_F",75000],
      ["I_Heli_light_03_unarmed_F",15000],
      ["O_Truck_03_transport_F",1000],
      ["O_Truck_03_covered_F",10],
      ["I_Truck_02_box_F",250000],
      ["O_Truck_03_device_F",200000],
      ["O_Heli_Transport_04_F",200000],
      ["B_Heli_Transport_03_F",10000],
      ["O_Heli_Transport_04_box_F",100000]
      ];
      __CONST__(life_garage_sell,life_garage_sell);

    • [Tutorial] Hack the Bank!

      • ZanchezDE
      • 26. Oktober 2015 um 16:39

      Also für mich sieht alles richtig aus. Ich kann einfach keinen Fehler finden. :/

    • [Tutorial] Hack the Bank!

      • ZanchezDE
      • 26. Oktober 2015 um 15:48

      Hallo, kann mir vielleicht jemand helfen? Ich habe alles korrekt eingefügt, jedoch erscheint der Laptop nicht im Markt. Ich weis nicht woran es liegt. Log Datei ist sauber und ich habe alles mehrfach überprüft.

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